Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Arcane Blade |
Level / Exp | 200 / 7431% |
Size | gargantuan |
Lifes / Deaths | Killed by Salolle the cutpurse at level 200 on the 33rd Haze 122nd year of Ascendancy at 00:51 / 1 |
Primary Stats
Strength | 728 (base 100) |
Dexterity | 662 (base 100) |
Constitution | 703 (base 100) |
Magic | 614 (base 100) |
Willpower | 685 (base 100) |
Cunning | 709 (base 100) |
Resources
Mana | 3668/5062 |
Equilibrium | 20 |
Vim | 846/896 |
Life | -1892/20593 |
Positive | 0/647 |
Stamina | 1888/2396 |
Paradox | 300 |
Healing Factor | 1.44 |
Regeneration | 295.9394873432 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +222.12151731932% |
Spell | 0% |
Global | +140% |
Vision
Sight | 12 |
Lite | 0 |
Infravision | 74 |
See Stealth | 22 |
See Invisible | 56 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 3589 |
Accuracy | 441 |
Crit Chance | 411% |
APR | 169 |
Speed | 0.91 |
Offense: Offhand
Damage | 2681 |
Accuracy | 441 |
Crit Chance | 411% |
APR | 169 |
Speed | 0.91 |
Offense: Spell
Spellpower | 495.31252410658 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 211.64545454545 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +28% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 1748.1272517729 (100%) |
Defense | 259.85239906813 |
Ranged Defense | 259.85239906813 |
Fatigue | 0 |
Physical Save | 167.19166666667 |
Spell Save | 401.07261904762 |
Mental Save | 158.721875 |
Defense: Resistances
All | + 44%( 70%) |
Defense: Immunities
Silence Resistance | 26% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 94% |
Pinning Resistance | 84% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Combat techniques | 10.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Technique / Combat veteran | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Corruption / Bone | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Spell / Air | 10.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Spell / Enhancement | 20.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Technique / Superiority | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Technique / Magical combat | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Two-handed assault | 10.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 10.00 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 10.40 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Generic Talents
Chronomancy / Chronomancy | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Stone alchemy | 10.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 10.00 |
| 5/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Celestial / Light | 10.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Spell / Aegis | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Wild-gift / Harmony | 10.00 |
| 16/5 |
| 20/5 |
| 16/5 |
| 0/5 |
Technique / Conditioning | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Field control | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Technique / Combat training | 20.40 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Divination | 10.00 |
| 1/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Technique / Mobility | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Conveyance | 10.00 |
| 13/5 |
| 13/5 |
| 20/5 |
| 6/5 |
Cunning / Survival | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Thunderstorm |
talent | Inner Power |
talent | Elemental Harmony |
talent | Shattering Impact |
talent | Daunting Presence |
talent | Defensive Posture |
talent | Slow Motion |
beneficial effect | Grants a +20% damage bonus. Steamroller |
detrimental effect | On death will restore to the source up to 1 times the vim's worth. Bleak Outcome |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | Increases all stats by 200. Elemental Harmony |
beneficial effect | The target is recovering 1210 life each turn. Recovery |
beneficial effect | The target's spellpower has been increased by 86. Spellsurge |
detrimental effect | The target is in the center of a lightning hurricane, doing 762.68 to 2288.03 lightning damage to itself and others around every turn. Hurricane |
detrimental effect | An arcane vortex followes the target. Each turn a manathrust fires from it to a random foe in sight doing 560.76 arcane damage to all. If no foes are found the main target takes 50% more arcane damage this turn. If the target dies the remaining damage is deal as a radius 2 ball of arcane. Arcane Vortex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eleriavea the Pitchblight (13 def, 9 armour) Eleriavea the Pitchblight (13 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 (+0 eff.) Armour: +9 Defense: +13 (+1 eff.) Fatigue: -15% Damage when hit (Melee): 12 blight Changes stats: +18 Str / +11 Mag / +4 Wil / +2 Cun / +21 Con Changes resistances: +6% acid Changes resistances penetration: +7% physical Changes damage: +24% acid / +12% physical / +15% darkness / +21% blight / +12% arcane Maximum encumbrance: +77 Physical save: +34 (+4 eff.) Spell save: +30 (+1 eff.) Mental save: +13 (+2 eff.) Disease immunity: +26% Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +25% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +55.00 Spellpower: +14 (+1 eff.) Spell crit. chance: +4% Lowers spell cool-downs by: 10% Infravision radius: +2 Size category: +2 It can be used to activate talent Heave, placing all other charms into a 1 cooldown : Effective talent level: 30.0 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 17 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | Daywhisper the brass lantern Daywhisper the brass lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 8 arcane / 14 fire Changes stats: +4 Mag / +3 Wil / +13 Cun Changes resistances: +6% temporal / +7% darkness / +6% cold / +7% blight / +6% fire / +5% arcane / +9% light Changes resistances penetration: +15% light / +5% nature / +7% all Changes damage: +6% light / +12% arcane Mental save: +13 (+2 eff.) Spellpower: +11 (+0 eff.) Spell crit. chance: +4% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: -11 Infravision radius: +14 See stealth: +9 See invisible: +16 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 198 blight damage or heals 200 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | bladed voratun helm of the bounder (0 def, 5 armour) bladed voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +10 Str / +6 Dex It can be used to activate talent Skullcracker, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 10965.6 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Glintparry (0 def, 9 armour) Glintparry (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +68 (+3 eff.) Armour penetration: +13 Physical crit. chance: +20.0% Physical power: +17 (+1 eff.) Armour: +9 Damage (Melee): 15 acid Damage when hit (Melee): 16 blight / 20 light Changes stats: +8 Str / +11 Dex / +36 Cun / +11 Con Changes resistances: +60% darkness / +16% acid Changes resistances penetration: +10% arcane / +5% light Changes damage: +11% acid / +18% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Physical save: +104 (+12 eff.) Spell save: +20 (+1 eff.) Mental save: +43 (+5 eff.) Disarm immunity: +146% Life regen: +3.00 Stamina each turn: +2.00 Psi when hit: +0.12 Maximum life: +66.00 Maximum stamina: +37.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +20% Mental crit. chance: +19% Infravision radius: +16 When used to modify unarmed attacks: Power: 171% Range: 1.4x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +94 Armour Penetration: +25 Physical crit. chance: +88.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (40% chance level 5). Damage (Melee): +112 darkness / +49 physical Burst (radius 2) on crit: +13 acid It can be used to activate talent Juggernaut, placing all other charms into a 2 cooldown : Effective talent level: 20.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 71% and provides a 51% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | Glitterstone the iron pickaxe (dig speed 1 turns) Glitterstone the iron pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +17 Physical crit. chance: +21.0% Physical power: +12 (+0 eff.) Damage when hit (Melee): 12 light Changes stats: +22 Str / +7 Mag / +17 Wil / +4 Cun / +4 Con Changes resistances: +15% lightning / +12% fire / +12% darkness / +9% light Changes resistances penetration: +13% physical Changes damage: +6% light Critical mult.: +24.00% Spell save: +15 (+1 eff.) Maximum life: +23.00 Maximum mana: +68.00 Maximum stamina: +18.00 Spell crit. chance: +9% Lowers spell cool-downs by: 20% Mental crit. chance: +21% Light radius: +2 Infravision radius: +6 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 2 cooldown : Effective talent level: 30.0 Power cost: 2 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +343 accuracy and allowing you to attack creatures you cannot see without penalty for the next 15 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Aeriyariawyn AeriyariawynPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +99 (+4 eff.) Armour penetration: +60 Physical crit. chance: +4.0% Physical power: +47 (+2 eff.) Armour: +12 Defense: +73 (+5 eff.) Fatigue: -9% Effects on melee hit: * 30% chance to corrode armour Changes stats: +23 Str / +18 Dex / +10 Mag / +36 Wil / +34 Cun / +27 Con Changes resistances: +39% acid / +36% fire / +36% nature Changes damage: +18% acid / +18% fire / +18% nature / +8% all Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +36 Physical save: +9 (+1 eff.) Spell save: +36 (+2 eff.) Mental save: +18 (+2 eff.) Disarm immunity: +41% Pinning immunity: +34% Knockback immunity: +44% Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +16 Hate when firing a critical mind attack: +1.00 Maximum life: +44.00 Maximum stamina: +65.00 Spellpower: +29 (+1 eff.) Spell crit. chance: +4% Mindpower: +36 (+3 eff.) Mental crit. chance: +3% Movement speed: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. Press to compare |
On fingers | pixie's steel ring of sensing pixie's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +3 Mag Blindness immunity: +21% Spellpower: +6 (+0 eff.) Infravision radius: +3 See stealth: +13 See invisible: +5 Rings can have magical properties. Press to compare |
Around neck | Scaldzephyr the voratun amulet Scaldzephyr the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+2 eff.) Armour penetration: +31 Physical crit. chance: +24.0% Physical power: +10 (+0 eff.) Fatigue: -37% Damage when hit (Melee): 24 fire Changes stats: +13 Str / +33 Dex / +1 Mag / +24 Wil / +19 Cun / +45 Con Changes resistances: +27% temporal / +29% light / +35% fire / +30% darkness / +30% cold Changes damage: +10% physical Talent masteries: +0.40 Technique / Dual techniques +0.40 Technique / Combat training Critical mult.: +72.00% Physical save: +56 (+6 eff.) Spell save: +17 (+1 eff.) Mental save: +48 (+5 eff.) Blindness immunity: +88% Confusion immunity: +50% Pinning immunity: +50% Knockback immunity: +41% Life regen: +17.50 Stamina each turn: +2.70 Maximum life: +153.00 Mindpower: +27 (+2 eff.) Infravision radius: +13 Sight radius: +2 See invisible: +15 Movement speed: +20% Combat speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Vorywen the Blacksorrow (136% power, 6 apr, lightning element) Vorywen the Blacksorrow (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +12 arcane When wielded/worn: Accuracy: +15 (+1 eff.) Physical crit. chance: +21.0% Physical power: +15 (+1 eff.) Defense: +24 (+2 eff.) Effects on melee hit: * 10% chance to disease Damage (Melee): 28 fire / 45 arcane / 12 % chance of confusion Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +4 Dex / +11 Mag / +14 Wil / +2 Con Changes resistances penetration: +15% lightning / +15% fire / +20% arcane / +15% cold Changes damage: +30% lightning / +30% fire / +39% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +47.00% Mana each turn: +0.37 Spellpower on spell critical (stacks up to 3 times): +21 Maximum mana: +405.00 Spellpower: +112 (+4 eff.) Spell crit. chance: +13% Infravision radius: +2 See invisible: +20 Damage Shield penetration: +31% It can be used to project a bolt from the staff (to range 10) dealing 4594.14 - 5512.96 lightning damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Around waist | drakeskin leather belt 'Dralachik' drakeskin leather belt 'Dralachik'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +35.0% Physical power: +58 (+2 eff.) Armour: +11 Defense: +59 (+4 eff.) Damage when hit (Melee): 8 blight Changes stats: +9 Str / +28 Dex / +6 Mag / +12 Wil / +24 Cun / +12 Con / +25 Lck Changes resistances: +15% cold / +15% fire Changes resistances penetration: +20% arcane Reduced damage from: +88% Summoned Critical mult.: +53.00% Trap disarming bonus: +90 Stealth bonus: +75 Physical save: +66 (+7 eff.) Spell save: +35 (+2 eff.) Mental save: +31 (+4 eff.) Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +5.00 Maximum life: +85.00 Maximum mana: +60.00 Maximum hate: +2.00 Spell crit. chance: +8% Mindpower: +32 (+3 eff.) Mental crit. chance: +17% Light radius: +2 Infravision radius: +17 Size category: +3 A belt that goes around your waist. Press to compare |
In off hand | Hettuhor (133% power, 6 apr) Hettuhor (133% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to inflict damage reduction * 9% chance to disease * Random elemental explosion * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +9 darkness / +28 blight / +8 temporal Damage against: +9% Living When wielded/worn: Accuracy: +22 (+1 eff.) Armour penetration: +16 Physical crit. chance: +40.0% Physical power: +32 (+1 eff.) Defense: +16 (+1 eff.) Damage when hit (Melee): 16 blight / 9 temporal Changes stats: +4 Str / +4 Cun / +3 Con Changes resistances: +9% temporal Changes resistances penetration: +9% acid / +14% physical / +8% darkness / +9% cold / +9% fire / +13% mind / +9% lightning Changes damage: +16% physical Critical mult.: +12.00% Disease immunity: +16% Disarm immunity: +61% Mana each turn: +0.16 Stamina when hit: +1.00 Spellpower: +14 (+1 eff.) Infravision radius: +1 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Sharp, short and deadly. Press to compare |
Cloak | elven-silk cloak 'Flashthorn' (13 def, 13 armour) elven-silk cloak 'Flashthorn' (13 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +49 (+2 eff.) Armour penetration: +14 Armour: +13 Defense: +13 (+1 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 mind Changes stats: +3 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +25% light / +19% fire / +20% blight / +30% cold / +18% nature / +9% mind Changes resistances penetration: +5% light / +20% mind Changes damage: +3% light / +6% mind Critical mult.: +24.00% Stealth bonus: +27 Life regen: +3.00 Maximum life: +108.00 Maximum stamina: +32.00 Light radius: +3 Healing mod.: +29% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Nimbusradiance (7 def, 13 armour) Nimbusradiance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 8 lightning / 8 temporal / 24 light Changes stats: +18 Str / +17 Wil / +7 Cun / +16 Con Changes resistances: +26% acid / +27% physical / +52% darkness / +53% fire / +50% blight / +26% cold / +9% mind / +51% lightning Changes resistances penetration: +10% lightning / +5% physical / +10% temporal Changes damage: +3% temporal Talent cooldown: Rush (-10 turns) Reduces incoming crit damage: 10.00% Mental save: +41 (+5 eff.) Disarm immunity: +72% Stun/Freeze immunity: +69% Knockback immunity: +72% Life regen: +7.20 Stamina each turn: +2.10 Only die when reaching: -20.00 life Maximum life: +85.00 Light radius: +4 Healing mod.: +15% A suit of armour made of metal plates. Press to compare |
Inventory
wild infusion (resist 14%; cure mental, physical) wild infusion (resist 14%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Rune of the Rift (2890.00 temporal damage, removed from time 4 turns) Rune of the Rift (2890.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 3785.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Runukalthorab the PurequenchRunukalthorab the Purequench Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +12 Defense: +17 (+1 eff.) Fatigue: -24% Damage when hit (Melee): 16 nature Changes stats: +12 Str / +22 Dex / +4 Mag / +17 Wil / +12 Cun / +17 Con Changes resistances: +14% temporal / +14% darkness / +14% light / +14% cold / +9% nature / +14% mind Changes resistances cap: +9% all Changes resistances penetration: +20% nature / +15% mind Changes damage: +5% lightning / +5% temporal / +5% light / +5% fire / +3% nature / +5% acid / +11% physical / +5% cold / +5% darkness Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.15 Technique / Combat training Allows you to breathe in: water Physical save: +40 (+4 eff.) Mental save: +58 (+7 eff.) Blindness immunity: +25% Confusion immunity: +52% Pinning immunity: +26% Knockback immunity: +26% Life regen: +5.70 Stamina each turn: +1.20 Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum life: +39.00 Spellpower: +8 (+0 eff.) Spell crit. chance: +8% Mindpower: +14 (+1 eff.) Movement speed: +20% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. Press to compare |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% cold Allows you to breathe in: water Amulets can have magical properties. Press to compare |
voratun amulet 'Scaldparry' voratun amulet 'Scaldparry'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +25 (+1 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 (+0 eff.) Armour: +8 Defense: +32 (+2 eff.) Damage when hit (Melee): 20 arcane Changes stats: +20 Str / +26 Dex / +16 Mag / +11 Wil / +16 Lck Changes resistances: +30% temporal Changes resistances cap: +6% all Changes resistances penetration: +10% temporal Changes damage: +7% temporal / +7% darkness / +14% blight / +24% fire / +18% physical / +8% light Critical mult.: +36.00% Physical save: +69 (+8 eff.) Spell save: +78 (+4 eff.) Mental save: +49 (+6 eff.) Blindness immunity: +35% Pinning immunity: +50% Knockback immunity: +39% Mana each turn: +0.64 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Spellpower: +27 (+1 eff.) Spell crit. chance: +5% Infravision radius: +10 Sight radius: +2 See invisible: +14 Combat speed: +10% Damage Shield penetration: +20% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. GloomreeveGloomreeve Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +16 (+1 eff.) Armour penetration: +9 Physical power: +21 (+1 eff.) Defense: +9 (+1 eff.) Effects on melee hit: * 12% chance to cause random gloom * 30% chance to blind Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom * 28% chance to blind Damage (Ranged): 9 bleed Changes stats: +12 Str / +6 Dex / +24 Mag / +10 Wil / +25 Cun / +14 Con Changes resistances: +1% physical / +24% light / +12% fire / +3% nature / +12% cold Changes resistances penetration: +15% darkness / +15% temporal Changes damage: +12% light Reduces incoming crit damage: 10.00% Physical save: +52 (+6 eff.) Spell save: +21 (+1 eff.) Mental save: +9 (+1 eff.) Blindness immunity: +26% Silence immunity: +62% Disarm immunity: +52% Confusion immunity: +15% Pinning immunity: +52% Knockback immunity: +51% Mana each turn: +0.32 Hate when firing a critical mind attack: +2.00 Maximum life: +48.00 Maximum stamina: +16.00 Maximum hate: +7.00 Spellpower: +49 (+2 eff.) Mindpower: +7 (+1 eff.) Infravision radius: +4 See stealth: +9 See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayerin the SwampbloodMayerin the Swampblood Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +82 (+4 eff.) Armour penetration: +41 Armour: +18 Defense: +76 (+5 eff.) Fatigue: -8% Damage when hit (Melee): 4 arcane Changes stats: +9 Str / +24 Dex / +30 Mag / +50 Wil / +51 Cun / +5 Con Changes resistances: +26% acid / +26% cold / +27% arcane / +23% fire / +18% mind / +26% lightning Changes resistances penetration: +5% mind / +30% nature Changes damage: +33% arcane / +18% mind Critical mult.: +5.00% Maximum encumbrance: +32 Spell save: +18 (+1 eff.) Mental save: +10 (+1 eff.) Blindness immunity: +40% Disarm immunity: +44% Pinning immunity: +43% Knockback immunity: +44% Hate when firing a critical mind attack: +1.00 Maximum life: +44.00 Maximum stamina: +30.00 Spellpower: +52 (+2 eff.) Mindpower: +26 (+2 eff.) Mental crit. chance: +2% Infravision radius: +6 See stealth: +21 See invisible: +21 It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Singequeller the gold ringSingequeller the gold ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +32 (+1 eff.) Armour penetration: +13 Physical power: +57 (+2 eff.) Defense: +13 (+1 eff.) Effects on melee hit: * 49% chance to blind Effects on ranged hit: * 50% chance to blind Damage when hit (Melee): 4 fire Changes stats: +32 Str / +16 Dex / +43 Mag / +28 Wil / +41 Cun / +34 Con Changes resistances: +32% darkness / +6% mind / +21% cold / +8% arcane / +6% nature Changes resistances penetration: +15% fire Changes damage: +9% fire / +16% darkness / +7% all Spell save: +29 (+1 eff.) Mental save: +29 (+3 eff.) Cut immunity: +5% Silence immunity: +31% Mana each turn: +0.28 Maximum stamina: +27.00 Spellpower: +73 (+3 eff.) Mindpower: +22 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. Press to compare |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+0 eff.) Physical power: +6 (+0 eff.) Effects on melee hit: * Slows global speed by 15% * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +6 Cun / +5 Dex Changes resistances: +26% nature Changes damage: +12% lightning / +19% nature / +5% all Spellpower: +9 (+0 eff.) Mindpower: +7 (+1 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel battleaxe of corruption (118% power, 2 apr)acidic steel battleaxe of corruption (118% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 118% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +16 acid Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Airrune the voratun dagger (204% power, 9 apr)Airrune the voratun dagger (204% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 205% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +48 insidious poison / +16 darkness Burst (radius 1) on hit: +24 lightning / +8 fire Damage against: +16% Living When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +72 Physical crit. chance: +54.0% Physical power: +48 (+2 eff.) Defense: +12 (+1 eff.) Effects on melee hit: * 60% chance to corrode armour * 45% chance to daze Damage when hit (Melee): 4 acid / 12 lightning Changes stats: +17 Con Changes resistances: +6% lightning / +9% fire / +7% all Changes resistances penetration: +11% mind / +72% physical / +12% darkness / +9% nature Changes damage: +36% physical Critical mult.: +46.00% Disarm immunity: +118% Sharp, short and deadly. Press to compare |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 30% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel dagger of daylight (104% power, 6 apr)acidic steel dagger of daylight (104% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +9 light Damage against: +12% Undead Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of crippling (132% power, 9 apr)elemental stralite dagger of crippling (132% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +12% acid / +12% fire / +12% cold / +12% lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger of daylight (115% power, 7 apr)plaguebringer's dwarven-steel dagger of daylight (115% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 115% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease Damage (Melee): +11 blight / +12 light Damage against: +16% Undead When wielded/worn: Disease immunity: +20% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of amnesia (135% power, 9 apr)plaguebringer's stralite dagger of amnesia (135% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +9 blight When wielded/worn: Disease immunity: +24% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel dagger of nature (103% power, 6 apr)quick steel dagger of nature (103% power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+0 eff.) Changes stats: +4 Dex Changes resistances: +5% all Changes resistances penetration: +8% nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Barugen the Dawnoracle (181% power, 2 apr)Barugen the Dawnoracle (181% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 167% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +40 acid / +12 light / +19 lightning Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +80 (+3 eff.) Armour penetration: +32 Physical crit. chance: +90.0% Physical power: +32 (+1 eff.) Defense: +20 (+1 eff.) Ranged Defense: +4 (+0 eff.) Changes stats: +28 Dex / +3 Mag / +7 Con Changes resistances: +6% temporal Changes resistances penetration: +19% acid / +43% physical / +10% light / +19% cold / +19% fire / +19% lightning Changes damage: +9% acid / +32% physical / +9% light Blindness immunity: +15% Silence immunity: +15% Disarm immunity: +103% Stun/Freeze immunity: +20% Vim when firing critical spell: +3.00 Only die when reaching: -20.00 life Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of purging (159% power, 3 apr)stralite greatsword of purging (159% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +24 nature Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of ruin (159% power, 3 apr)stralite greatsword of ruin (159% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +26.00% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword (172% power, 4 apr)warbringer's voratun greatsword (172% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +21 (+1 eff.) Changes stats: +10 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed swords. Press to compare |
elemental iron longsword of corruption (107% power, 2 apr) elemental iron longsword of corruption (107% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 107% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +9% acid / +9% fire / +9% cold / +9% lightning Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword of corruption (151% power, 6 apr)elemental voratun longsword of corruption (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +14% acid / +17% fire / +17% cold / +17% lightning Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of shearing (142% power, 5 apr)quick stralite longsword of shearing (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 143% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +13 Changes stats: +6 Dex Changes resistances penetration: +13% physical Changes damage: +12% physical Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's iron longsword of crippling (105% power, 2 apr)warbringer's iron longsword of crippling (105% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 106% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel mace of nature (115% power, 3 apr)quick steel mace of nature (115% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 115% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+0 eff.) Changes stats: +4 Dex Changes resistances: +6% all Changes resistances penetration: +9% nature Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel mace of shearing (107% power, 3 apr)quick steel mace of shearing (107% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+0 eff.) Armour penetration: +9 Changes stats: +3 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace 'Samydar' (148% power, 3 apr)steel mace 'Samydar' (148% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Power: 149% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 10% chance to disease On weapon crit: * cripple the target Damage (Melee): +90 insidious poison / +8 blight When wielded/worn: Accuracy: +43 (+2 eff.) Armour penetration: +27 Physical crit. chance: +63.0% Physical power: +9 (+0 eff.) Defense: +18 (+1 eff.) Fatigue: -4% Changes stats: +10 Str / +4 Dex / +1 Mag / +4 Con Changes resistances: +12% all / +3% physical Changes resistances penetration: +5% blight / +19% physical / +18% nature Changes damage: +6% arcane / +18% physical Critical mult.: +51.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Spell save: +3 (+0 eff.) Disease immunity: +20% Disarm immunity: +84% Stamina when hit: +2.60 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -20.00 life Spell crit. chance: +6% Damage Shield penetration: +20% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Elinor the living mindstar (112% power, 40 apr, nature damage)Elinor the living mindstar (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. This honing mindstar will focus other psionic mindstars. This mindstar will resonate with other psionic mindstars. This psionic mindstar has an epiphany about dreams. Power: 112% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +27 Cun / +22 Wil Changes resistances: +50% physical / +12% blight / +9% cold / +20% nature / +8% mind Changes resistances penetration: +29% darkness / +49% physical / +20% nature / +40% mind Changes damage: +29% acid / +44% physical / +44% darkness / +9% blight / +104% mind / +14% nature Talent mastery: +0.40 Wild-gift / Harmony Critical mult.: +25.00% Physical save: +9 (+1 eff.) Spell save: +9 (+0 eff.) Mental save: +10 (+1 eff.) Cut immunity: +35% Silence immunity: +15% Teleport immunity: +5% Mana each turn: +0.04 Equilibrium when hit: +14.50 Psi when hit: +2.50 Maximum mana: +40.00 Mindpower: +64 (+6 eff.) Mental crit. chance: +29% Damage Resonance (when hit): +24% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Muckflash the living mindstar (111% power, 40 apr, mind damage)Muckflash the living mindstar (111% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. This honing mindstar will focus other psionic mindstars. The natural wyrm seeks an element. Power: 111% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature / +16 light Burst (radius 2) on crit: +4 nature / +12 darkness When wielded/worn: Damage when hit (Melee): 16 lightning / 17 physical / 20 cold / 19 fire / 8 nature / 20 acid Changes stats: +4 Cun / +12 Wil Changes resistances: +20% lightning / +28% physical / +9% darkness / +14% acid / +17% fire / +19% cold / +9% light Changes resistances penetration: +30% darkness / +10% physical Changes damage: +25% lightning / +10% physical / +18% darkness / +25% cold / +25% fire / +18% mind / +12% nature Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Darkness +1.20 Cursed / Dark sustenance +1.20 Psionic / Voracity +0.20 Psionic / Projection Physical save: +20 (+2 eff.) Spell save: +9 (+0 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +25% Life regen: +2.00 Equilibrium when hit: +2.40 Hate when firing a critical mind attack: +12.00 Hate per kill: +28.00 Psi per kill: +30.00 Maximum life: +47.00 Maximum hate: +50.00 Maximum psi: +48.00 Mindpower: +52 (+5 eff.) Mental crit. chance: +16% Light radius: +2 Life leech chance: +50% Life leech: +50% It can be used to inflict 1054.97 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar (105% power, 32 apr, mind damage)blooming pulsing mindstar (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +37 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar (108% power, 32 apr, mind damage)harmonious pulsing mindstar (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Power: 108% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% nature Changes resistances penetration: +9% nature Changes damage: +9% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar (108% power, 32 apr, mind damage)nature's pulsing mindstar (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% blight Changes damage: +9% nature Disease immunity: +22% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of clarity (108% power, 32 apr, mind damage)summoner's pulsing mindstar of clarity (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. Power: 108% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +9 (+1 eff.) Maximum psi: +40.00 Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar (93% power, 24 apr, mind damage)thorny mindstar (93% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. EclipseclashEclipseclash Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). When this weapon hits: Shoot (30% chance level 3). On weapon hit: * 40% chance to gain 10% of a turn Travel speed: +200% Damage (Ranged): +20 acid / +20 cold / +25 lightning When wielded/worn: Accuracy: +48 (+2 eff.) Physical crit. chance: +43.0% Physical power: +21 (+1 eff.) Changes stats: +7 Str / +14 Mag / +8 Cun Changes resistances: +18% temporal Changes resistances penetration: +132% physical / +10% temporal Changes damage: +22% acid / +86% physical / +6% darkness / +21% lightning / +18% cold / +27% arcane / +12% temporal Talents cooldown: Multishot (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Maximum stamina: +10.00 Spellpower: +30 (+1 eff.) Healing mod.: +5% Damage Shield penetration: +168% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Infernosun'hardened leather sling 'Infernosun' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 200% Firing range: +10 When this weapon hits: Arcane Vortex (30% chance level 9). When this weapon hits: Shoot (20% chance level 2). Travel speed: +600% Damage (Ranged): +17 lightning / +41 cold / +12 fire When wielded/worn: Accuracy: +26 (+1 eff.) Physical crit. chance: +26.0% Changes stats: +13 Mag / +6 Wil / +13 Cun Changes resistances penetration: +71% physical / +5% fire Changes damage: +17% lightning / +52% physical / +51% cold / +33% arcane / +16% fire Talents cooldown: Multishot (-6 turns) Steady Shot (-3 turns) Pinning Shot (-3 turns) Critical mult.: +15.00% Stamina each turn: +0.60 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +33 (+1 eff.) Light radius: +3 Damage Shield penetration: +74% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of lightningmighty cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +13 lightning When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +4 Str Changes damage: +14% lightning Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of powermighty cured leather sling of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +3 Str Changes resistances penetration: +14% physical Changes damage: +14% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Glarenigh the dragonbone magestaff (189% power, 6 apr, fire element)Glarenigh the dragonbone magestaff (189% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 190% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 fire When wielded/worn: Physical crit. chance: +45.0% Defense: +25 (+2 eff.) Effects on melee hit: * 40% chance to disease * 71% chance to blind Damage (Melee): 10 % chance of confusion Damage when hit (Melee): 16 light Changes stats: +2 Str / +8 Mag / +6 Wil / +2 Con Changes resistances: +15% fire Changes resistances penetration: +15% light Changes damage: +66% lightning / +66% cold / +66% arcane / +78% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +59.00% Reduces incoming crit damage: 20.00% Physical save: +14 (+2 eff.) Spell save: +15 (+1 eff.) Mental save: +14 (+2 eff.) Mana each turn: +1.18 Vim when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +276.00 Maximum vim: +69.00 Spellpower: +104 (+4 eff.) Spell crit. chance: +57% Light radius: +2 Damage Shield penetration: +33% It can be used to project a bolt from the staff (to range 10) dealing 6462.19 - 7754.63 fire damage, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Halesin the Glittertrail (122% power, 3 apr, arcane element)Halesin the Glittertrail (122% power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Power: 122% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to corrode armour Damage (Melee): +24 fire Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +16 mind When wielded/worn: Accuracy: +9 (+0 eff.) Physical crit. chance: +16.0% Physical power: +8 (+0 eff.) Defense: +31 (+2 eff.) Effects on melee hit: * 11% chance to disease * 30% chance to blind Damage (Melee): 67 fire / 27 arcane / 16 % chance of confusion Damage when hit (Melee): 8 acid Changes stats: +3 Wil / +3 Mag Changes resistances: +8% lightning / +3% light / +10% arcane / +8% cold / +6% mind / +8% fire Changes resistances penetration: +15% light Changes damage: +15% lightning / +6% light / +15% fire / +21% arcane / +15% cold Talent granted: +1 Command Staff Critical mult.: +85.00% Physical save: +9 (+1 eff.) Spell save: +9 (+0 eff.) Mental save: +9 (+1 eff.) Mana each turn: +1.25 Vim when firing critical spell: +3.00 Maximum mana: +318.00 Maximum vim: +22.00 Spellpower: +99 (+4 eff.) Spell crit. chance: +17% Light radius: +3 See invisible: +32 Damage Shield penetration: +52% It can be used to unleash an elemental blastwave, dealing 4100.43 - 4920.52 arcane damage in a radius 3 around the user, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of greater warding (136% power, 6 apr, blight element)blighted dragonbone vilestaff of greater warding (136% power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Effects on melee hit: * 20% chance to disease Maximum wards: +3 blight Changes damage: +30% blight Talents granted: +1 Command Staff +4 Ward Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of wizardry (136% power, 6 apr, cold element)cruel dragonbone magestaff of wizardry (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Wil / +6 Mag Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum mana: +110.00 Spellpower: +24 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
elm vilestaff 'Shinespike' (109% power, 2 apr, lightning element) elm vilestaff 'Shinespike' (109% power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 Power: 109% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to blind Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 blight When wielded/worn: Accuracy: +14 (+1 eff.) Physical crit. chance: +12.0% Physical power: +14 (+1 eff.) Armour: +5 Defense: +5 (+0 eff.) Effects on melee hit: * 7% chance to disease Damage (Melee): 19 fire Changes resistances: +6% arcane Maximum wards: +2 blight / +2 lightning Changes damage: +3% blight / +14% lightning Talents granted: +1 Command Staff +2 Ward Critical mult.: +38.00% Physical save: +14 (+2 eff.) Spell save: +14 (+1 eff.) Mental save: +14 (+2 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum vim: +56.00 Spellpower: +29 (+1 eff.) Spell crit. chance: +21% See invisible: +8 It can be used to unleash an elemental blastwave, dealing 3638.45 - 4366.14 lightning damage in a radius 2 around the user, putting all charms on cooldown for 1 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
short ash magestaff of power (111% power, 3 apr, lightning element) short ash magestaff of power (111% power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +12 (+0 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of the mystic (124% power, 4 apr)elemental dwarven-steel waraxe of the mystic (124% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 124% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances penetration: +13% acid / +13% fire / +12% cold / +13% lightning Spellpower: +11 (+0 eff.) One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe of shearing (111% power, 3 apr)steel waraxe of shearing (111% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 111% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel waraxe of torment (110% power, 3 apr)warbringer's steel waraxe of torment (110% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 110% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical / +8% mind / +9% darkness Disarm immunity: +20% One-handed war axes. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of recklessnessdrakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Critical mult.: +15.00% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. marshal's elven-silk cloak of the voidstalker (3 def, 0 armour)marshal's elven-silk cloak of the voidstalker (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +29% darkness / +30% temporal Physical save: +14 (+2 eff.) Maximum life: +95.00 Defense after a teleport: +28 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of the mind (+13%) (0 def, 0 armour)stargazer's woollen robe of the mind (+13%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% mind Changes damage: +11% darkness / +13% mind / +11% light Spellpower: +7 (+0 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of alchemy (5 def, 0 armour)verdant elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +10 Con Changes resistances: +20% acid / +17% physical / +20% cold / +20% fire Changes damage: +12% acid / +15% physical / +15% fire / +16% nature / +15% cold Talent cooldown: Refit Golem (-6 turns) Poison immunity: +45% Disease immunity: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Aryta the Suncrypt (7 def, 41 armour)Aryta the Suncrypt (7 def, 41 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +41 Defense: +7 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid / 8 light Changes stats: +7 Str / +4 Dex / +18 Mag / +14 Wil / +8 Cun / +22 Con Changes resistances: +12% blight / +6% fire Changes resistances penetration: +10% light / +16% physical Changes damage: +8% acid / +8% blight Maximum encumbrance: +38 Physical save: +57 (+6 eff.) Spell save: +12 (+1 eff.) Mental save: +19 (+2 eff.) Poison immunity: +20% Disease immunity: +38% Silence immunity: +76% Confusion immunity: +88% Stun/Freeze immunity: +69% Teleport immunity: +15% Spellpower: +8 (+0 eff.) Lowers spell cool-downs by: 20% Mindpower: +14 (+1 eff.) Light radius: +3 Infravision radius: +14 Movement speed: +40% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 1 turns. A pair of boots made of leather. Press to compare |
dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour) dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Wil / +5 Con Changes resistances penetration: +8% physical Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +11 (+1 eff.) Mindpower: +7 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 101 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
pair of rough leather boots 'Glitterwasp' (0 def, 1 armour) pair of rough leather boots 'Glitterwasp' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes resistances: +7% lightning / +6% temporal / +9% light / +9% mind / +6% acid Maximum encumbrance: +23 Physical save: +7 (+1 eff.) A pair of boots made of leather. Press to compare |
Adethra (0 def, 7 armour) Adethra (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+0 eff.) Physical crit. chance: +14.0% Armour: +7 Damage (Melee): 11 lightning / 10 fire / 21 acid Damage when hit (Melee): 16 temporal Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +8% lightning / +8% fire / +16% acid / +6% blight Changes resistances penetration: +10% blight / +5% temporal Changes damage: +8% lightning / +3% temporal / +6% blight / +8% fire / +16% acid Talent cooldown: Double Strike (-1 turn) Critical mult.: +9.00% Physical save: +19 (+2 eff.) Mental save: +19 (+2 eff.) Disarm immunity: +37% Life regen: +6.30 Stamina each turn: +2.30 Psi each turn: +0.27 Maximum life: +64.00 Maximum stamina: +28.00 Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Power: 139% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +3 Physical crit. chance: +23.0% Attack speed: 100% When this weapon hits: Acid Breath (20% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +4 temporal Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +11 lightning / +11 fire / +22 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+1 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
This item will automatically be transmogrified when you leave the level. Strikeweeper the hardened leather cap (14 def, 25 armour)Strikeweeper the hardened leather cap (14 def, 25 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +14 Physical power: +10 (+0 eff.) Armour: +25 Defense: +14 (+1 eff.) Fatigue: +3% Damage when hit (Melee): 8 blight Changes stats: +38 Str / +16 Dex / +21 Wil / +8 Cun / +8 Con Changes resistances: +15% acid / +20% lightning / +20% darkness / +11% fire / +46% blight / +17% cold / +34% mind / +10% all Changes resistances penetration: +44% lightning / +20% darkness Changes damage: +15% acid / +24% darkness Allows you to breathe in: water Physical save: +38 (+4 eff.) Spell save: +22 (+1 eff.) Mental save: +106 (+12 eff.) Confusion immunity: +76% Light radius: +3 Infravision radius: +6 It can be used to activate talent Circle of Sanctity, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. Press to compare |
grounding linen wizard hat of corrosion (+16%) (1 def, 0 armour) grounding linen wizard hat of corrosion (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% acid / +6% temporal / +5% lightning Changes damage: +11% acid A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. mindcaging dwarven-steel helm of precognition (8 def, 4 armour)mindcaging dwarven-steel helm of precognition (8 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+0 eff.) Armour: +4 Defense: +8 (+1 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +7 Cun Changes resistances: +19% mind Mental save: +19 (+2 eff.) Confusion immunity: +38% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of precognition (12 def, 5 armour)thaloren voratun helm of precognition (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Armour: +5 Defense: +12 (+1 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn Changes stats: +10 Cun / +10 Wil Changes resistances: +15% blight Mental save: +15 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun helm of might (0 def, 5 armour)voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. warlord's hardened leather cap of the bounder (0 def, 3 armour)warlord's hardened leather cap of the bounder (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+0 eff.) Armour: +3 Fatigue: +3% Changes stats: +14 Str / +8 Dex / +6 Wil Changes resistances: +11% physical Physical save: +10 (+1 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (5 def, 10 armour)enlightening voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +16% Changes stats: +7 Cun / +9 Wil Mental save: +25 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of Eyal (4 def, 8 armour)fortifying stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Con Life regen: +3.00 Maximum life: +164.00 Healing mod.: +26% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of Eyal (5 def, 10 armour)radiant voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 13 light Changes stats: +6 Wil Changes resistances: +26% blight / +30% darkness Life regen: +3.50 Maximum life: +100.00 Light radius: +2 Healing mod.: +20% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 17 armour)stralite mail armour of implacability (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+0 eff.) Fatigue: +7% Physical save: +13 (+1 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazemark (37 def, 9 armour)Blazemark (37 def, 9 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +20.0% Physical power: +21 (+1 eff.) Armour: +9 Defense: +37 (+3 eff.) Ranged Defense: +17 (+1 eff.) Fatigue: +7% Damage (Melee): 7 arcane / 7 lightning Damage (Ranged): 7 arcane / 7 lightning Damage when hit (Melee): 8 light / 8 mind Changes stats: +6 Str / +3 Dex / +15 Wil / +14 Cun Changes resistances: +44% lightning / +9% physical / +27% darkness / +63% acid / +16% blight / +21% fire / +25% mind / +39% cold Changes resistances penetration: +10% lightning / +15% blight Changes damage: +18% lightning / +6% light / +21% mind Critical mult.: +41.00% Mental save: +60 (+7 eff.) Life regen: +7.80 Stamina each turn: +0.90 Mana each turn: +0.22 Maximum life: +36.00 Spellpower: +13 (+1 eff.) Light radius: +9 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +16% Chance to avoid any damage: +7% It can be used to activate talent Second Wind, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. aetheric cured leather armour of the deep (2 def, 7 armour)aetheric cured leather armour of the deep (2 def, 7 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Fatigue: +7% Damage (Melee): 7 arcane Damage (Ranged): 7 arcane Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Mana each turn: +0.22 Spellpower: +13 (+1 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's hardened leather armour of delving (3 def, 6 armour)caller's hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +20% physical / +16% darkness / +10% cold / +10% nature / +10% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 2 cooldown : Effective talent level: 20.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 271 for 23 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour of delving (4 def, 7 armour)caller's reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +23% physical / +18% darkness / +11% cold / +11% nature / +12% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 2 cooldown : Effective talent level: 20.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 271 for 23 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour (2 def, 4 armour)radiant cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +18% blight / +18% darkness Light radius: +2 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour)rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Life regen: +12.00 Stamina each turn: +2.50 Maximum life: +100.00 Healing mod.: +30% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. searing rough leather armour of alacrity (1 def, 2 armour)searing rough leather armour of alacrity (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +14% acid / +14% fire Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of clarity (1 def, 2 armour)spiked rough leather armour of clarity (1 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes resistances: +6% mind Mental save: +13 (+2 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour of the deep (17 def, 12 armour)tempestuous reinforced leather armour of the deep (17 def, 12 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +17 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 9 lightning Changes resistances: +26% lightning / +33% cold / +13% acid Allows you to breathe in: water A suit of armour made of leather. Press to compare |
prismatic dwarven-steel plate armour of clarity (5 def, 11 armour) prismatic dwarven-steel plate armour of clarity (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Changes resistances: +5% mind / +10% light / +15% darkness Mental save: +12 (+1 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic dwarven-steel shield (8 def, 2 armour, 79 block)cosmic dwarven-steel shield (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Changes resistances: +9% light / +11% darkness Talent granted: +3 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic iron shield of resistance (4 def, 2 armour, 21.5 block)cosmic iron shield of resistance (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Changes resistances: +7% acid / +7% light / +7% lightning / +7% fire / +7% cold / +7% darkness Talent granted: +1 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy stralite shield of crushing (10 def, 2 armour, 139.5 block)icy stralite shield of crushing (10 def, 2 armour, 139.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+0 eff.) Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 18 ice Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy voratun shield of lightning resistance (+30%) (12 def, 3 armour, 192 block)icy voratun shield of lightning resistance (+30%) (12 def, 3 armour, 192 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 15 ice Changes resistances: +30% lightning Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry iron shield of resistance (4 def, 2 armour, 19.5 block)wintry iron shield of resistance (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 ice Changes stats: +2 Wil Changes resistances: +7% acid / +7% fire / +19% cold / +7% lightning Talent granted: +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of crushing (12 def, 3 armour, 196 block)wintry voratun shield of crushing (12 def, 3 armour, 196 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+0 eff.) Armour: +3 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 17 ice Changes stats: +4 Wil Changes resistances: +20% cold Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Betumithra the Earthpall (21/126, 221% power, 42 apr)Betumithra the Earthpall (21/126, 221% power, 42 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 221% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +42 Physical crit. chance: +44.0% Capacity: 126 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 37% chance to disease * 65% chance to blind * Slows global speed by 60% * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target * 10% chance to knock the target back * Random elemental explosion * 10% chance to crush the target On weapon crit: * cripple the target * splashes the target with acid Travel speed: +200% Damage (Ranged): +20 temporal / +39 darkness / +15 gravity / +8 acid / +70 physical / +16 light / +55 blight / +19 cold / +8 mind / +24 nature Burst (radius 1) on hit: +20 nature / +12 mind / +8 light Damage against: +18% Living When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of accuracy (20/20, 151% power, 14 apr)elemental quiver of elven-wood arrows of accuracy (20/20, 151% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
180 alchemist agate 180 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of delving (dig speed 37 turns) iron pickaxe of delving (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (44/44) Rod of Recall (44/44)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 9 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots (21/21, 155% power, 5 apr)elemental pouch of stralite shots (21/21, 155% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of dwarven-steel shots (46/46, 151% power, 11 apr)sentry's pouch of dwarven-steel shots (46/46, 151% power, 11 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 151% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +5.0% Capacity: 46 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of psychoportation [power 59] (2 cooldown)quiet voratun torque of psychoportation [power 59] (2 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence It can be used to teleport randomly (rad 59), putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ACB the Homosuperior Arcane Blade level 133
67th Dusk 122nd year of Ascendancy at 15:50 see stats
By ACB the Homosuperior Arcane Blade level 8
77th Pyre 122nd year of Ascendancy at 01:09 see stats
By ACB the Homosuperior Arcane Blade level 200
1st Time of Equilibrium 122nd year of Ascendancy at 16:27 see stats
By ACB the Homosuperior Arcane Blade level 200
25th Haze 122nd year of Ascendancy at 13:33 see stats
By ACB the Homosuperior Arcane Blade level 143
78th Dusk 122nd year of Ascendancy at 23:40 see stats
By ACB the Homosuperior Arcane Blade level 200
8th Haze 122nd year of Ascendancy at 00:33 see stats
By ACB the Homosuperior Arcane Blade level 10
77th Pyre 122nd year of Ascendancy at 03:02 see stats
By ACB the Homosuperior Arcane Blade level 20
12nd Dusk 122nd year of Ascendancy at 09:45 see stats
By ACB the Homosuperior Arcane Blade level 30
12nd Dusk 122nd year of Ascendancy at 11:50 see stats
By ACB the Homosuperior Arcane Blade level 40
12nd Dusk 122nd year of Ascendancy at 14:53 see stats
By ACB the Homosuperior Arcane Blade level 50
12nd Dusk 122nd year of Ascendancy at 16:09 see stats
By ACB the Homosuperior Arcane Blade level 23
12nd Dusk 122nd year of Ascendancy at 09:55 see stats
By ACB the Homosuperior Arcane Blade level 19
8th Flare 122nd year of Ascendancy at 07:28 see stats
By ACB the Homosuperior Arcane Blade level 17
8th Flare 122nd year of Ascendancy at 06:40 see stats
By ACB the Homosuperior Arcane Blade level 7
76th Pyre 122nd year of Ascendancy at 09:23 see stats
By ACB the Homosuperior Arcane Blade level 12
77th Pyre 122nd year of Ascendancy at 21:06 see stats
By ACB the Homosuperior Arcane Blade level 23
12nd Dusk 122nd year of Ascendancy at 09:55 see stats
By ACB the Homosuperior Arcane Blade level 12
10th Mirth 122nd year of Ascendancy at 12:01 see stats
By ACB the Homosuperior Arcane Blade level 8
77th Pyre 122nd year of Ascendancy at 01:09 see stats
By ACB the Homosuperior Arcane Blade level 8
77th Pyre 122nd year of Ascendancy at 01:09 see stats
Log
ACB's spell attains critical power!
Salolle the cutpurse shrugs off the critical damage!
Thunderstorm hits Salolle the cutpurse for 339 lightning damage.
ACB receives 1743 healing.
Hurricane from Salolle the cutpurse hits ACB for 1694 lightning damage.
Arcane Vortex from Salolle the cutpurse hits ACB for 626 arcane damage.
Salolle the cutpurse's cleansing fire area effect hits ACB for 910 fire damage.
Salolle the cutpurse's physical stun area effect hits ACB for 584 physical damage.
ACB rushes out!
You have found a trap (Salolle the cutpurse's aether beam)!
Salolle the cutpurse evades ACB.
ACB performs a melee critical strike against Salolle the cutpurse!
Salolle the cutpurse shrugs off the critical damage!
The shattering blow creates a shockwave!
Salolle the cutpurse loses sight!
Salolle the cutpurse is crippled.
Salolle the cutpurse evades ACB.
ACB resists!
Salolle the cutpurse's aether beam hits ACB for 3628 arcane damage.
Salolle the cutpurse hits ACB for 124 light damage.
ACB hits Salolle the cutpurse for 1956 physical, , 2 darkness, 2 blight, 2 temporal, , 13 fire, , 4 acid, , , 45 arcane, 177 fire (2201 total damage).
Salolle the cutpurse uses Cripple.
Salolle the cutpurse casts Earthen Missiles.
Salolle the cutpurse's spell attains critical power!
Salolle the cutpurse's spell attains critical power!
Salolle the cutpurse's spell attains critical power!
The shattering blow creates a shockwave!
Salolle the cutpurse resists the mind attack!
Saving game...