Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Arcane Blade |
Level / Exp | 200 / 5592% |
Size | gargantuan |
Lifes / Deaths | Killed by Belaldama the giant spider at level 198 on the 78th Dusk 122nd year of Ascendancy at 12:36 / 2Killed by slimy ooze at level 200 on the 8th Haze 122nd year of Ascendancy at 08:05 |
Primary Stats
Strength | 701 (base 100) |
Dexterity | 469 (base 100) |
Constitution | 443 (base 100) |
Magic | 275 (base 100) |
Willpower | 306 (base 100) |
Cunning | 349 (base 100) |
Resources
Paradox | 300 |
Mana | 2748/2834 |
Psi | 351/351 |
Vim | 896/896 |
Life | -3510/21451 |
Positive | 0/647 |
Stamina | 1286/1286 |
Equilibrium | 20 |
Healing Factor | 1.81 |
Regeneration | 1062.4944945078 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +210.12151731932% |
Spell | -4.4408920985006E-14% |
Global | +388.91708631406% |
Vision
Sight | 24 |
Lite | 4 |
Infravision | 58 |
See Stealth | 42 |
See Invisible | 46 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 19832 |
Accuracy | 484 |
Crit Chance | 694% |
APR | 326 |
Speed | 0.91 |
Offense: Offhand
Damage | 18636 |
Accuracy | 484 |
Crit Chance | 692% |
APR | 322 |
Speed | 0.91 |
Offense: Spell
Spellpower | 533.5404871577 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 291.15333333333 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +60% |
Offense: Damage Penetration
All | +42% |
Defense: Base
Armour (hardiness) | 1649 (100%) |
Defense | 285.88817802036 |
Ranged Defense | 287.08817802036 |
Fatigue | 0 |
Physical Save | 380.4452396948 |
Spell Save | 498.76518045651 |
Mental Save | 388.13663194349 |
Defense: Resistances
All | + 94%( 75%) |
Defense: Immunities
Stun Resistance | 95% |
Confusion Resistance | 100% |
Poison Resistance | 29% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 5% |
Teleport Resistance | 50% |
Disarm Resistance | 100% |
Pinning Resistance | 54% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Corruption / Bone | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Technique / Superiority | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Technique / Two-handed assault | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Combat techniques | 10.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Spell / Air | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 20.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Corruption / Reaving combat | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Magical combat | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat veteran | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Spell / Earth | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cunning / Tactical | 10.00 |
| 20/5 |
| 20/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 10.00 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 10.00 |
| 20/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Generic Talents
Cunning / Survival | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Race / Halfling | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Chronomancy / Chronomancy | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Undead / Ghoul | 10.00 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 20.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Aegis | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Wild-gift / Harmony | 10.00 |
| 5/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 10.00 |
| 1/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Technique / Conditioning | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Mobility | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Race / Yeek | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Race / Dwarf | 20.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Celestial / Chants | 10.00 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 9.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Race / Shalore | 20.00 |
| 5/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Celestial / Light | 10.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Race / Orc | 20.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Race / Higher | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Field control | 9.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 10.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Conveyance | 10.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Psionic / Finer energy manipulations | 10.00 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Elemental Harmony |
talent | Beyond the Flesh |
talent | Shattering Impact |
talent | Daunting Presence |
talent | Shadow Combat |
talent | Exploit Weakness |
talent | Slow Motion |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 1500. Militant Mind |
beneficial effect | Grants a +60% damage bonus. Steamroller |
beneficial effect | Countering melee attacks: Has a 99% chance to get an automatic counter attack when avoiding a melee attack. (3.8 counters remaining) Counter Attacking |
detrimental effect | On death will restore to the source up to 30 times the vim's worth. Bleak Outcome |
detrimental effect | All damage done by the target will also hurt it for 48%. Martyrdom |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The target is recovering 1096 life each turn. Recovery |
beneficial effect | Increases life regen by 405.00. Elemental Harmony |
beneficial effect | The target is in a magical frenzy, improving spellpower by 104. Bloodlust |
beneficial effect | Blight damage increased by 15%. Born into Magic |
detrimental effect | The target is in the center of a lightning hurricane, doing 54.45 to 163.34 lightning damage to itself and others around every turn. Hurricane |
beneficial effect | The target has 50% chance to evade melee attacks and gains 1299 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by ACB. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 762. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Prismsage (402% power, 4 apr) Prismsage (402% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 Power: 402% Range: 1.5x Uses stats: 497% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 146% chance to daze * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +23 lightning / +28 mind When wielded/worn: Accuracy: +21 (+1 eff.) Armour penetration: +63 Physical crit. chance: +61.0% Physical power: +26 (+1 eff.) Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Damage when hit (Melee): 8 light Changes stats: +18 Str / +26 Dex / +20 Mag / +18 Wil / +18 Cun / +18 Con Changes resistances penetration: +62% lightning / +41% physical Changes damage: +3% light / +39% physical Critical mult.: +41.00% Reduces incoming crit damage: 10.00% Spellpower: +2 (+0 eff.) Healing mod.: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed battleaxes. Press to compare |
On hands | Aryda the Pitchkill (0 def, 9 armour) Aryda the Pitchkill (0 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +49 (+2 eff.) Armour penetration: +73 Physical crit. chance: +33.0% Physical power: +44 (+1 eff.) Armour: +9 Fatigue: -6% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 40 darkness / 20 light / 15 blight / 12 cold / 55 arcane / 54 mind Changes stats: +16 Str / +51 Dex / +30 Mag / +28 Wil / +47 Cun / +8 Con Changes resistances: +15% light / +10% blight / +10% cold / +29% arcane / +10% mind Changes damage: +10% light / +9% blight / +11% cold / +11% mind / +6% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +49.00% Physical save: +63 (+3 eff.) Spell save: +39 (+2 eff.) Mental save: +28 (+1 eff.) Disarm immunity: +100% Maximum life: +80.00 Maximum mana: +40.00 Spell crit. chance: +35% Mindpower: +10 (+1 eff.) Mental crit. chance: +39% Healing mod.: +15% When used to modify unarmed attacks: Power: 401% Range: 1.1x Uses stats: 186% Wil, 50% Mag, 196% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +74 Armour Penetration: +53 Physical crit. chance: +43.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (75% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Manathrust (30% chance level 9). When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 14% chance to blind Damage (Melee): +58 physical / +53 arcane Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +13 blight / +15 mind / +15 ice It can be used to activate talent Juggernaut, placing all other charms into a 2 cooldown : Effective talent level: 40.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 101% and provides a 84% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Light source | Shimmerslicer ShimmerslicerPowered by arcane forces Crafted by a master Infused by psionic forces -2.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +18 Physical power: +14 (+0 eff.) Defense: +11 (+1 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 darkness / 44 fire Changes stats: +3 Str / +18 Mag / +14 Cun Changes resistances: +18% lightning / +16% temporal / +16% fire / +15% cold Changes resistances penetration: +22% all Changes damage: +12% physical Physical save: +16 (+1 eff.) Spell save: +16 (+1 eff.) Mental save: +26 (+1 eff.) Maximum stamina: +10.00 Spellpower: +39 (+1 eff.) Light radius: -7 Infravision radius: +14 See stealth: +17 See invisible: +15 Defense after a teleport: +30 Resist all after a teleport: +32% New effects duration reduction after a teleport: +44% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Helllash the elven-silk wizard hat (3 def, 0 armour) Helllash the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 4 mind / 4 fire Changes stats: +9 Con / +8 Mag Changes resistances: +16% physical / +16% darkness / +25% cold / +6% mind / +37% fire Changes resistances penetration: +20% mind Changes damage: +19% physical / +20% darkness / +17% cold / +19% fire / +20% arcane / +15% mind Mana each turn: +2.50 Mana when hit: +1.70 Maximum mana: +102.00 Maximum hate: +11.00 Spellpower: +9 (+0 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to activate talent Arcane Eye, placing all other charms into a 1 cooldown : Effective talent level: 50.0 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 160 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 24 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
On feet | pair of iron boots 'Morningguile' (17 def, 3 armour) pair of iron boots 'Morningguile' (17 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 (+0 eff.) Armour: +3 Defense: +17 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -15% Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +9 Dex / +2 Mag / +8 Wil / +13 Cun / +18 Con Changes resistances: +3% acid / +23% temporal / +26% darkness / +5% arcane / +3% mind Changes resistances penetration: +19% physical / +12% darkness / +12% temporal Changes damage: +3% light / +6% physical Maximum encumbrance: +77 Physical save: +46 (+2 eff.) Mental save: +26 (+1 eff.) Blindness immunity: +10% Cut immunity: +5% Silence immunity: +41% Disarm immunity: +15% Confusion immunity: +26% Pinning immunity: +10% Stun/Freeze immunity: +26% Stamina each turn: +0.50 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +27.00 Maximum stamina: +16.00 Spell crit. chance: +2% Mindpower: +9 (+1 eff.) Movement speed: +20% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 1 cooldown : Effective talent level: 39.2 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 20 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Tool | Harelathantir the Vilevengeance (dig speed 1 turns) Harelathantir the Vilevengeance (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +11 Physical crit. chance: +22.0% Physical power: +8 (+0 eff.) Armour: +12 Defense: +21 (+1 eff.) Fatigue: -14% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +31 Str / +4 Dex / +4 Mag / +19 Wil / +9 Cun / +3 Con Changes resistances: +9% lightning / +24% physical / +23% darkness / +24% fire / +6% nature Changes resistances penetration: +16% physical / +25% fire Changes damage: +16% mind / +11% fire Grants telepathy: Humanoid/Orc Mental save: +11 (+1 eff.) Equilibrium when hit: +0.04 Maximum life: +32.00 Maximum mana: +38.00 Maximum stamina: +24.00 Spell crit. chance: +7% Lowers spell cool-downs by: 10% Mental crit. chance: +29% Light radius: +1 Infravision radius: +11 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 2 cooldown : Effective talent level: 30.0 Power cost: 2 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +343 accuracy and allowing you to attack creatures you cannot see without penalty for the next 15 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | stralite ring 'Skyglory' stralite ring 'Skyglory'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +15 Defense: +15 (+1 eff.) Fatigue: -9% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 16 lightning Changes stats: +1 Str / +26 Mag / +19 Wil / +16 Cun / +6 Con Changes resistances: +12% lightning Maximum encumbrance: +36 Spell save: +36 (+1 eff.) Mental save: +14 (+1 eff.) Disarm immunity: +42% Pinning immunity: +39% Knockback immunity: +43% Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Maximum stamina: +31.00 Maximum hate: +13.00 Spellpower: +26 (+1 eff.) Light radius: +1 See invisible: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
On fingers | Nenarihek the Blastslicer Nenarihek the BlastslicerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +45 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 lightning Changes stats: +28 Dex / +1 Mag / +7 Wil / +30 Cun / +12 Con Changes resistances: +22% acid / +12% fire / +14% nature / +17% blight / +36% cold / +18% arcane / +30% lightning Changes resistances penetration: +15% light Changes damage: +18% arcane / +6% lightning Physical save: +18 (+1 eff.) Spell save: +54 (+2 eff.) Mental save: +18 (+1 eff.) Blindness immunity: +38% Poison immunity: +29% Disease immunity: +35% Pinning immunity: +5% Maximum stamina: +80.00 Mindpower: +14 (+1 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. Press to compare |
Around neck | Emelona EmelonaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +22 (+1 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 (+0 eff.) Armour: +6 Defense: +23 (+2 eff.) Changes stats: +7 Str / +7 Wil / +1 Con / +14 Lck Changes resistances: +12% blight Changes resistances cap: +5% all Changes resistances penetration: +10% physical Changes damage: +11% blight / +10% fire / +11% physical / +6% temporal Critical mult.: +32.00% Physical save: +18 (+1 eff.) Teleport immunity: +50% Stamina each turn: +0.20 Only die when reaching: -20.00 life Maximum stamina: +10.00 Spellpower: +11 (+0 eff.) Combat speed: +10% Reduce all damage from unseen attackers: 15% It can be used to teleport you randomly (rad 47), putting all charms on cooldown for 1 turns. Amulets can have magical properties. Press to compare |
In main hand | Xaletta (397% power, 6 apr) Xaletta (397% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 397% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 88% chance to inflict damage reduction * 20% chance to disease * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 blight / +29 cold / +39 mind When wielded/worn: Accuracy: +45 (+2 eff.) Armour penetration: +14 Physical crit. chance: +71.0% Physical power: +43 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +19 Str / +4 Mag / +7 Con Changes resistances: +6% temporal Changes resistances penetration: +10% arcane / +12% physical Changes damage: +6% acid / +43% physical / +3% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +25.00% Spell save: +34 (+1 eff.) Disease immunity: +23% Disarm immunity: +35% Stamina when hit: +7.10 Equilibrium when hit: +0.12 Mental crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Sharp, long, and deadly. Press to compare |
Around waist | Layath the Unlighttrial Layath the UnlighttrialInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +23 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +4 Wil / +8 Con Changes resistances: +24% blight / +12% fire Changes resistances penetration: +28% physical / +5% fire Changes damage: +3% darkness / +31% physical Critical mult.: +11.00% Physical save: +22 (+1 eff.) Spell save: +11 (+0 eff.) Mental save: +22 (+1 eff.) Maximum life: +60.00 Mindpower: +14 (+1 eff.) Size category: +2 A belt that goes around your waist. Press to compare |
In off hand | Duvyhor the iron longsword (377% power, 2 apr) Duvyhor the iron longsword (377% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Power: 378% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 7% chance to disease * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +12 insidious poison / +8 light / +10 blight / +8 acid Damage against: +9% Undead When wielded/worn: Accuracy: +7 (+0 eff.) Armour penetration: +56 Physical crit. chance: +41.0% Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +8 Str / +2 Dex / +2 Wil Changes resistances: +6% mind Changes resistances penetration: +35% physical Changes damage: +41% physical Critical mult.: +36.00% Disease immunity: +10% Stamina when hit: +0.90 Only die when reaching: -60.00 life Light radius: +3 See invisible: +3 Sharp, long, and deadly. Press to compare |
Cloak | Torchtrial the elven-silk cloak (46 def, 33 armour) Torchtrial the elven-silk cloak (46 def, 33 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +57 (+2 eff.) Armour penetration: +58 Physical power: +4 (+0 eff.) Armour: +33 Defense: +46 (+3 eff.) Changes stats: +8 Str / +18 Dex / +12 Mag / +26 Wil / +29 Cun / +6 Con Changes resistances: +20% blight / +58% cold / +20% nature / +117% darkness Changes resistances penetration: +10% physical / +95% darkness / +15% fire Changes damage: +97% darkness / +3% fire Critical mult.: +57.00% Stealth bonus: +155 Maximum encumbrance: +20 Physical save: +71 (+4 eff.) Spell save: +58 (+2 eff.) Mental save: +21 (+1 eff.) Life regen: +3.80 Mana each turn: +0.04 Vim when firing critical spell: +1.00 Maximum life: +110.00 Maximum mana: +78.00 Spell crit. chance: +9% Mental crit. chance: +15% Healing mod.: +30% Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Aryrion the Offalward (33 def, 55 armour) Aryrion the Offalward (33 def, 55 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +55 Defense: +33 (+2 eff.) Fatigue: +17% Damage when hit (Melee): 24 light / 12 nature Changes stats: +25 Str / +18 Wil / +23 Cun / +16 Con Changes resistances: +63% acid / +59% physical / +77% darkness / +49% blight / +65% fire / +86% cold / +61% lightning Changes resistances penetration: +5% nature / +10% darkness Changes damage: +9% darkness / +18% nature Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Physical save: +35 (+2 eff.) Mental save: +109 (+5 eff.) Disarm immunity: +66% Stun/Freeze immunity: +69% Knockback immunity: +65% Life regen: +3.40 Hate when firing a critical mind attack: +1.00 Maximum life: +199.00 Mindpower: +6 (+0 eff.) Mental crit. chance: +5% Light radius: +6 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 2 cooldown : Effective talent level: 19.6 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 189 for 23 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 546)teleportation rune of the titan (range 546) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 546 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel battleaxe of massacre (388% power, 2 apr)insidious dwarven-steel battleaxe of massacre (388% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 389% Range: 1.5x Uses stats: 497% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +51 insidious poison Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Nimbusstreak the steel greatmaul (386% power, 2 apr)Nimbusstreak the steel greatmaul (386% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 387% Range: 1.5x Uses stats: 497% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 68% chance to daze * 16% chance to disease * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 lightning / +32 temporal / +14 light / +36 nature / +34 insidious poison / +16 blight / +12 arcane / +32 mind Damage against: +20% Undead When wielded/worn: Accuracy: +23 (+1 eff.) Armour penetration: +51 Physical crit. chance: +65.0% Physical power: +26 (+1 eff.) Damage when hit (Melee): 16 arcane / 16 temporal Changes stats: +6 Str / +6 Dex / +5 Con Changes resistances: +5% arcane / +13% temporal Changes resistances penetration: +20% lightning / +26% physical / +12% mind / +13% darkness Changes damage: +3% lightning / +24% physical / +9% nature Critical mult.: +59.00% Disease immunity: +25% Disarm immunity: +28% Stamina when hit: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. iron greatmaul 'Arcdredge' (377% power, 11 apr)iron greatmaul 'Arcdredge' (377% power, 11 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 378% Range: 1.5x Uses stats: 497% Wil, 50% Mag Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +11 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 34% chance to inflict damage reduction * 21% chance to cause random gloom * 14% chance to disease * 60% chance to daze * 25% chance to put talents on cooldown * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +28% Damage (Melee): +12 lightning / +12 light / +12 acid / +13 blight / +25 mind Burst (radius 1) on hit: +16 lightning / +24 fire Damage against: +12% Undead When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +20 Physical crit. chance: +30.0% Physical power: +20 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Str / +5 Wil / +5 Cun / +3 Con Changes resistances: +6% lightning Changes resistances penetration: +13% acid / +30% physical / +13% cold / +13% fire / +23% lightning Changes damage: +29% physical Grants telepathy: Dragon Mental save: +33 (+2 eff.) Disarm immunity: +21% Stamina when hit: +1.26 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Maximum psi: +10.00 Mindpower: +12 (+1 eff.) Mental crit. chance: +1% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatmaul of rage (381% power, 2 apr)plaguebringer's steel greatmaul of rage (381% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 382% Range: 1.5x Uses stats: 497% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease Damage (Melee): +12 blight When wielded/worn: Accuracy: +13 (+1 eff.) Changes stats: +6 Str Changes damage: +13% physical Disease immunity: +27% Stamina when hit: +2.00 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Giribeth the BlindbraceGiribeth the Blindbrace Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 371% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Fire Accuracy bonus: +0.2% crit / acc Attack speed: 200% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 60% chance to blind Travel speed: +600% Damage (Ranged): +21 lightning / +75 nature Burst (radius 1) on hit: +4 mind / +6 light When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +13.0% Changes stats: +20 Dex / +6 Mag Changes resistances: +3% mind / +6% fire / +6% light / +25% all Changes resistances penetration: +101% physical / +20% darkness / +20% fire / +39% nature / +10% mind Changes damage: +20% lightning / +172% physical / +13% arcane / +6% mind Talents cooldown: Volley of Arrows (-12 turns) Steady Shot (-6 turns) Pinning Shot (-6 turns) Spellpower: +13 (+0 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
Goreonslaught (385% power, 12 apr) Goreonslaught (385% power, 12 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 386% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 lightning / +14 darkness / +8 nature Burst (radius 1) on hit: +13 fire Burst (radius 2) on crit: +8 physical Damage against: +11% Living When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +32 Physical crit. chance: +38.0% Physical power: +21 (+1 eff.) Defense: +11 (+1 eff.) Fatigue: -6% Changes stats: +7 Con Changes resistances: +14% all Changes resistances penetration: +11% darkness / +29% physical / +22% nature / +11% mind Changes damage: +34% physical Critical mult.: +25.00% Disarm immunity: +58% Mana when firing critical spell: +1.00 Only die when reaching: -40.00 life Maximum vim: +20.00 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword of crippling (378% power, 4 apr)quick dwarven-steel longsword of crippling (378% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 379% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 (+0 eff.) Physical crit. chance: +10.0% Changes stats: +5 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of rage (383% power, 5 apr)plaguebringer's stralite mace of rage (383% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 384% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 15% chance to disease Damage (Melee): +17 blight When wielded/worn: Accuracy: +13 (+1 eff.) Changes stats: +5 Str Changes damage: +13% physical Disease immunity: +30% Stamina when hit: +1.90 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (72% power, 12 apr, mind damage)horrifying mossy mindstar (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +4% mind / +4% darkness Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Glitterbreeze' (105% power, 32 apr, mind damage)pulsing mindstar 'Glitterbreeze' (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. This psionic mindstar has an epiphany about dreams. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar will resonate with other psionic mindstars. The natural wyrm seeks an element. Power: 106% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour When wielded/worn: Damage when hit (Melee): 42 lightning / 45 physical / 42 cold / 44 fire / 43 acid Changes stats: +6 Wil Changes resistances: +52% lightning / +6% temporal / +45% fire / +7% nature / +40% acid / +41% physical / +46% cold / +8% arcane / +32% mind Changes resistances penetration: +5% acid / +9% nature / +12% darkness / +46% mind Changes damage: +14% acid / +8% nature / +17% darkness / +77% mind Talent mastery: +0.20 Wild-gift / Harmony Physical save: +25 (+1 eff.) Spell save: +21 (+1 eff.) Mental save: +25 (+1 eff.) Knockback immunity: +10% Equilibrium when hit: +8.00 Psi when hit: +7.70 Hate when firing a critical mind attack: +5.00 Only die when reaching: -40.00 life Maximum hate: +21.00 Maximum psi: +42.00 Mindpower: +43 (+3 eff.) Mental crit. chance: +13% Light radius: +3 Life leech chance: +20% Life leech: +20% Damage Resonance (when hit): +72% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. short yew magestaff of channeling (378% power, 4 apr, lightning element)short yew magestaff of channeling (378% power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 378% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Mana each turn: +0.27 Spellpower: +23 (+1 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 2 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe (385% power, 6 apr)elemental voratun waraxe (385% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 386% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +15% acid / +17% fire / +17% cold / +15% lightning One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of massacre (391% power, 6 apr)warbringer's voratun waraxe of massacre (391% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 391% Range: 1.4x Uses stats: 419% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +15 (+0 eff.) Changes stats: +7 Con Changes resistances penetration: +15% physical Disarm immunity: +31% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Swampmoon the cashmere cloak (24 def, 10 armour)Swampmoon the cashmere cloak (24 def, 10 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +10 Defense: +24 (+2 eff.) Fatigue: -5% Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 24 mind Changes stats: +21 Str / +3 Dex / +17 Mag / +25 Wil / +8 Cun / +22 Con Changes resistances: +22% temporal / +21% darkness / +48% blight / +21% cold / +51% nature Changes resistances penetration: +5% nature / +20% darkness / +20% arcane Changes damage: +11% arcane Critical mult.: +22.00% Physical save: +63 (+3 eff.) Spell save: +21 (+1 eff.) Mental save: +12 (+1 eff.) Life regen: +6.60 Maximum life: +312.00 Maximum mana: +179.00 Spellpower: +8 (+0 eff.) Spell crit. chance: +18% Mental crit. chance: +6% Healing mod.: +65% Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 1 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe of frost (+10%) (2 def, 0 armour)stormwoven cashmere robe of frost (+10%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Str / +7 Mag / +7 Wil Changes resistances: +10% lightning / +35% cold Changes damage: +14% lightning / +11% physical / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of alchemy (0 def, 0 armour)woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% acid / +13% physical / +14% cold / +14% fire Changes damage: +9% acid / +9% physical / +8% cold / +7% fire Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Oozewinnow (0 def, 12 armour)Oozewinnow (0 def, 12 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +61 (+3 eff.) Armour penetration: +44 Armour: +12 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 21 lightning / 28 mind / 28 darkness Changes stats: +16 Str / +33 Dex / +10 Mag / +19 Wil / +33 Cun / +19 Con Changes resistances: +16% lightning / +3% fire / +11% darkness Changes resistances penetration: +15% arcane Changes damage: +15% lightning / +16% arcane / +9% nature Talent mastery: +0.60 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +54 (+3 eff.) Spell save: +12 (+0 eff.) Mental save: +29 (+1 eff.) Disarm immunity: +169% Life regen: +10.70 Stamina each turn: +3.20 Mana each turn: +0.20 Psi each turn: +0.56 Maximum life: +116.00 Maximum stamina: +25.00 Mindpower: +8 (+1 eff.) Infravision radius: +3 When used to modify unarmed attacks: Power: 382% Range: 1.1x Uses stats: 186% Wil, 196% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +74 Armour Penetration: +33 Physical crit. chance: +30.0% Attack speed: 100% When this weapon hits: Disarm (30% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (60% chance level 3). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Second Wind (20% chance level 2). When this weapon hits: Lightning Breath (20% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Battle Shout (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * Slows global speed by 20% * 20% chance to corrode armour Damage Shield penetration (this weapon only): +20% Damage (Melee): +32 physical / +19 darkness / +12 blight / +4 fire / +24 arcane Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +21 lightning / +22 arcane It can be used to activate talent Steady Shot, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the nighthunter (0 def, 3 armour)drakeskin leather gloves of the nighthunter (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour: +3 Changes stats: +6 Cun Changes resistances: +15% darkness Infravision radius: +4 When used to modify unarmed attacks: Power: 381% Range: 1.1x Uses stats: 186% Wil, 50% Mag, 196% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 100% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 19.6 Power cost: 1 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 189 for 23 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of lightning resistance (4 def, 25 armour)impenetrable stralite mail armour of lightning resistance (4 def, 25 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +25 Defense: +4 (+0 eff.) Fatigue: +16% Changes resistances: +27% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour (4 def, 7 armour)miasmic reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +16 Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes resistances: +22% acid / +26% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of alacrity (4 def, 7 armour)reinforced leather armour of alacrity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield (10 def, 2 armour, 143.5 block)corrosive stralite shield (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to corrode armour Changes stats: +5 Con Changes resistances: +18% acid Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of reflection (8 def, 11 armour, 165.5 block)impervious dwarven-steel shield of reflection (8 def, 11 armour, 165.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +6 Con Changes resistances: +16% light / +16% darkness Talent granted: +3 Block Physical save: +10 (+0 eff.) Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. warded steel shield of radiance (6 def, 2 armour, 39.5 block)warded steel shield of radiance (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 19% chance to blind Changes stats: +5 Con / +3 Mag Changes resistances: +14% light Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talents granted: +2 Block +1 Ward Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. deadly quiver of ash arrows of crippling (15/15, 381% power, 7 apr)deadly quiver of ash arrows of crippling (15/15, 381% power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 381% Range: 1.4x Uses stats: 224% Wil, 272% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +9.5% Capacity: 15 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of ash arrows (17/17, 378% power, 7 apr)elemental quiver of ash arrows (17/17, 378% power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 379% Range: 1.4x Uses stats: 224% Wil, 272% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
294 alchemist agate 294 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (44/44) Rod of Recall (44/44)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 9 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. overpowered steel torque of kinetic psionic shield [power 99] (2 cooldown)overpowered steel torque of kinetic psionic shield [power 99] (2 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns, putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Yarysta the elven-wood wand of trap destruction [power 523] (4 cooldown)Yarysta the elven-wood wand of trap destruction [power 523] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +3 Con Changes resistances: +6% blight Maximum wards: +21 lightning / +21 temporal / +21 blight / +21 fire / +21 cold Changes resistances penetration: +10% mind Changes damage: +9% arcane Talent cooldown: Void Blast (+18 turn) Talents granted: +5 Ward +9 Strike +13 Void Blast +12 Volcano Mental save: +39 (+2 eff.) Psi when hit: +0.08 Maximum vim: +44.00 Spell crit. chance: +1% Mental crit. chance: +2% Infravision radius: +1 It can be used to disarm traps (523 disarm power, Magic) along a range 6 line, putting all charms on cooldown for 4 turns. When used: 300% chance to regenerate 98 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+0 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ACB the Homosuperior Arcane Blade level 13
6th Mirth 122nd year of Ascendancy at 00:48 see stats
By ACB the Homosuperior Arcane Blade level 8
76th Pyre 122nd year of Ascendancy at 02:45 see stats
By ACB the Homosuperior Arcane Blade level 146
74th Dusk 122nd year of Ascendancy at 08:20 see stats
By ACB the Homosuperior Arcane Blade level 113
68th Dusk 122nd year of Ascendancy at 22:47 see stats
By ACB the Homosuperior Arcane Blade level 117
69th Dusk 122nd year of Ascendancy at 01:30 see stats
By ACB the Homosuperior Arcane Blade level 10
76th Pyre 122nd year of Ascendancy at 03:19 see stats
By ACB the Homosuperior Arcane Blade level 20
12nd Dusk 122nd year of Ascendancy at 15:18 see stats
By ACB the Homosuperior Arcane Blade level 30
67th Dusk 122nd year of Ascendancy at 02:44 see stats
By ACB the Homosuperior Arcane Blade level 40
67th Dusk 122nd year of Ascendancy at 03:46 see stats
By ACB the Homosuperior Arcane Blade level 50
67th Dusk 122nd year of Ascendancy at 07:42 see stats
By ACB the Homosuperior Arcane Blade level 26
48th Dusk 122nd year of Ascendancy at 03:29 see stats
By ACB the Homosuperior Arcane Blade level 26
12nd Dusk 122nd year of Ascendancy at 19:47 see stats
By ACB the Homosuperior Arcane Blade level 10
77th Pyre 122nd year of Ascendancy at 03:34 see stats
By ACB the Homosuperior Arcane Blade level 1
74th Pyre 122nd year of Ascendancy at 12:17 see stats
By ACB the Homosuperior Arcane Blade level 12
77th Pyre 122nd year of Ascendancy at 03:37 see stats
By ACB the Homosuperior Arcane Blade level 18
12nd Dusk 122nd year of Ascendancy at 15:18 see stats
By ACB the Homosuperior Arcane Blade level 26
40th Dusk 122nd year of Ascendancy at 16:19 see stats
By ACB the Homosuperior Arcane Blade level 8
76th Pyre 122nd year of Ascendancy at 02:45 see stats
By ACB the Homosuperior Arcane Blade level 8
76th Pyre 122nd year of Ascendancy at 02:45 see stats
By ACB the Homosuperior Arcane Blade level 198
78th Dusk 122nd year of Ascendancy at 12:36 see stats
By ACB the Homosuperior Arcane Blade level 200
78th Dusk 122nd year of Ascendancy at 15:00 see stats
Log
The shattering blow creates a shockwave!
ACB is recovering from the damage!
Bethusetha the slimy ooze is not intimidated!
Isyta the gigantic gravity worm is not intimidated!
ACB tries to evade attacks.
Bethusetha the slimy ooze is cursed.
Bethusetha the slimy ooze is crippled.
Bethusetha the slimy ooze is stunned!
ACB performs a melee critical strike against Bethusetha the slimy ooze!
Bethusetha the slimy ooze shrugs off the critical damage!
Bethusetha the slimy ooze splits in two!
ACB shrugs off the critical damage!
The diseases of ACB spread!
Bethusetha the slimy ooze is poisoned!
Bethusetha the slimy ooze has temporarily forgotten Singularity Arrow!
Bethusetha the slimy ooze has temporarily forgotten Warp Mine Away!
Bethusetha the slimy ooze has temporarily forgotten Rush!
Bethusetha the slimy ooze has temporarily forgotten Blink Blade!
Bethusetha the slimy ooze has temporarily forgotten Wraithform!
Bethusetha the slimy ooze has temporarily forgotten Ominous Shadow!
Bethusetha the slimy ooze has temporarily forgotten Haste!
Bethusetha the slimy ooze has temporarily forgotten Slime Spit!
Bethusetha the slimy ooze is cursed.
ACB performs a melee critical strike against Bethusetha the slimy ooze!
Bethusetha the slimy ooze shrugs off the critical damage!
ACB shrugs off the critical damage!
The diseases of ACB spread!
Bethusetha the slimy ooze is not intimidated!
Isyta the gigantic gravity worm is not intimidated!
Saving game...