Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Homosuperior |
| Class | Arcane Blade |
| Level / Exp | 48 / 24% |
| Size | huge |
| Lifes / Deaths | Killed by The Fragmented Essence of Harkor'Zun at level 48 on the 8th Allure 123rd year of Ascendancy at 15:41 / 1 |
Primary Stats
| Strength | 236 (base 60) |
| Dexterity | 147 (base 12) |
| Constitution | 233 (base 60) |
| Magic | 164 (base 60) |
| Willpower | 182 (base 60) |
| Cunning | 225 (base 60) |
Resources
| Mana | 887/887 |
| Equilibrium | 20 |
| Vim | 278/278 |
| Life | -1123/6319 |
| Positive | 0/211 |
| Stamina | 696/696 |
| Paradox | 0 |
| Healing Factor | 1.52 |
| Regeneration | 123.26735967689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 12 |
| Lite | 16 |
| Infravision | 31 |
| See Stealth | 28 |
| See Invisible | 55 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 1562 |
| Accuracy | 192 |
| Crit Chance | 258% |
| APR | 79 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 172.99660795094 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 113.73333333333 |
| Crit Chance | 97% |
| Speed | 1 |
Offense: Damage Bonus
| All | +20% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 458 (100%) |
| Defense | 77.1875 |
| Ranged Defense | 79.6875 |
| Fatigue | 0 |
| Physical Save | 236.08963873803 |
| Spell Save | 292.53504432376 |
| Mental Save | 150.24983145412 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 100% |
| Silence Resistance | 85% |
| Bleed Resistance | 20% |
| Pinning Resistance | 51% |
| Disarm Resistance | 87% |
| Knockback Resistance | 47% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1301% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 40 for 10 turns. While Heroism is active, you will only die when reaching -1386 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1019 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 37% for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Bone | 20.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 20.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 15.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 15.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 20.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 10.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 15.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 15.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 15.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 15.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 15.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 15.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 15.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 15.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Bone Shield |
| talent | Shattering Impact |
| talent | Inner Power |
| talent | Crystalline Focus |
| talent | Elemental Harmony |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Arcane Combat |
| beneficial effect | Grants a +20% damage bonus. Steamroller |
| beneficial effect | Increases armour by 153. Elemental Harmony |
| beneficial effect | The target is recovering 351 life each turn. Recovery |
| detrimental effect | All damage done by the target will also hurt it for 40%. Martyrdom |
| beneficial effect | The target's saves have been increased by 214. Spin Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Mayor Dambascus asked you to deliver some important messages to several free traders. Delivery Services(1) delivered. * (2) Deliver an important message to a snow giant outfitter or a lonely ranger. (Locations: Daikara, Old Forest). * (3) Deliver an important message to a halfling merchant or a shaloren apothecary. (Locations: Ruined Halfling Complex, Dreadfell). * (4) Deliver an important message to an antiquities dealer. (Locations: Dreadfell). (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | active |
Escort the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara) | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 372. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Xerydherin' (10 def, 5 armour) pair of drakeskin leather boots 'Xerydherin' (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Physical power: +12 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: -4% Changes stats: +1 Str / +12 Dex / +4 Mag / +7 Wil / +9 Cun / +6 Con / +12 Lck Changes resistances penetration: +15% physical Changes damage: +6% arcane Critical mult.: +20.00% Stealth bonus: +15 Maximum encumbrance: +49 Physical save: +46 Spell save: +21 Mental save: +36 Mana when firing critical spell: +1.00 Movement speed: +20% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 11 cooldown. A pair of boots made of leather. |
| Light source | Brightmire BrightmirePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +28 Damage when hit (Melee): 16 darkness / 8 fire Changes stats: +6 Mag / +11 Cun / +6 Con Changes resistances: +30% darkness / +15% blight Changes resistances penetration: +15% all Changes damage: +6% blight / +6% fire / +30% light Damage affinity(heal): +10% light Critical mult.: +10.00% Physical save: +34 Spell save: +21 Mental save: +40 Life regen: +6.50 Spellpower: +17 Spell crit. chance: +4% Light radius: +14 Infravision radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 214.73 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | voratun pickaxe 'Aerubrelaith' (dig speed 2 turns) voratun pickaxe 'Aerubrelaith' (dig speed 2 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +2 Defense: +7 Changes stats: +4 Str Changes resistances: +6% physical / +14% nature / +5% arcane Changes damage: +40% fire / +35% mind / +10% nature Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Mental save: +33 Lowers spell cool-downs by: 10% See invisible: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Windstrider' gold ring 'Windstrider'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 Effects on melee hit: * 47% chance to corrode armor Changes stats: +8 Str / +12 Mag / +6 Cun / +8 Con Changes resistances: +35% acid / +44% lightning / +44% cold / +6% nature / +43% fire Changes resistances penetration: +20% nature Spell save: +24 Blindness immunity: +72% Silence immunity: +70% Disarm immunity: +38% Pinning immunity: +36% Knockback immunity: +37% Mana each turn: +0.56 Maximum life: +37.00 Spellpower: +11 Infravision radius: +10 See stealth: +28 See invisible: +31 Rings can have magical properties. |
| On fingers | Abysspride the voratun ring Abysspride the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour: +23 Defense: +15 Fatigue: -10% Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 22 bleed Damage when hit (Melee): 16 fire Changes stats: +10 Str / +9 Dex / +8 Wil / +27 Cun / +25 Con Changes resistances: +40% lightning / +3% darkness Changes damage: +20% lightning Maximum encumbrance: +40 Physical save: +21 Spell save: +20 Silence immunity: +15% Pinning immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +15.00 Mindpower: +13 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 18 cooldown : Effective talent level: 40.0 Power cost: 18 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 211% for 5 turns. Rings can have magical properties. |
| Around waist | Camohek the drakeskin leather belt Camohek the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +26 Armour: +15 Defense: +15 Fatigue: -4% Damage when hit (Melee): 8 acid Changes stats: +6 Str / +5 Dex / +5 Wil / +6 Cun / +12 Con Changes resistances: +25% cold / +30% fire Changes resistances penetration: +29% acid Changes damage: +6% acid Physical save: +39 Spell save: +15 Mental save: +30 Life regen: +3.60 Maximum life: +240.00 Maximum mana: +60.00 Maximum stamina: +65.00 Maximum hate: +19.00 Maximum psi: +39.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mindpower: +8 Mental crit. chance: +10% Infravision radius: +2 Healing mod.: +30% Size category: +2 Reduces paradox failures(equivalent to willpower): +36 A belt that goes around your waist. |
| In main hand | Porobeth (86.5-138.4 power, 4 apr) Porobeth (86.5-138.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.5 - 138.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 48% chance to daze * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +28 lightning / +35 mind / +42 cold When wielded/worn: Accuracy: +37 Armour penetration: +21 Physical crit. chance: +19.0% Physical power: +19 Armour: +4 Changes stats: +6 Str / +25 Dex / +6 Mag / +6 Wil / +6 Cun / +15 Con Changes resistances: +4% physical Changes resistances penetration: +21% lightning / +42% physical Changes damage: +21% physical Cut immunity: +20% Disarm immunity: +49% Pinning immunity: +10% Psi when hit: +0.08 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 3 cooldown. Massive two-handed swords. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 30% Dex, 60% Str, 30% Cun Damage type: Physical Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Relgakalthorath the dwarven-steel plate armour (27 def, 23 armour) Relgakalthorath the dwarven-steel plate armour (27 def, 23 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +23 Defense: +27 Fatigue: +28% Damage when hit (Melee): 16 physical Changes stats: +8 Str / +6 Wil / +15 Cun / +8 Con Changes resistances: +17% physical / +6% light / +24% cold / +42% darkness / +11% fire Changes resistances penetration: +10% acid Reduces incoming crit damage: 5.00% Physical save: +21 Spell save: +8 Mental save: +65 Poison immunity: +5% Knockback immunity: +10% Light radius: +1 It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Balerab (10 def, 0 armour) Balerab (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +13 Defense: +10 Changes stats: +3 Str / +1 Cun / +4 Con Changes resistances: +12% blight / +18% fire / +18% nature / +19% light Critical mult.: +29.00% Stealth bonus: +19 Physical save: +21 Mental save: +12 Life regen: +2.00 Equilibrium when hit: +0.04 Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Only die when reaching: -50.00 life Maximum life: +62.00 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Grinuchik GrinuchikPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +16 Physical crit. chance: +12.0% Armour: +10 Fatigue: -20% Damage (Melee): 13 light / 14 darkness Effects when hit in melee: * 15% chance to blind * 13% chance to inflict damage reduction Changes stats: +9 Str / +10 Dex / +12 Wil / +10 Cun / +10 Con Changes resistances: +3% mind / +12% lightning Changes damage: +15% blight / +15% fire / +14% light / +14% darkness Critical mult.: +60.00% Physical save: +9 Mental save: +30 Blindness immunity: +40% Confusion immunity: +44% Life regen: +5.20 Stamina each turn: +1.20 Spellpower: +12 Mindpower: +26 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (+39 for 10 turns, die at -1091) heroism infusion of the warrior (+39 for 10 turns, die at -1091)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 10 turns. While Heroism is active, you will only die when reaching -1091 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+39 for 12 turns, die at -1509) heroism infusion of the warrior (+39 for 12 turns, die at -1509)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 12 turns. While Heroism is active, you will only die when reaching -1509 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Poxsweeper PoxsweeperPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 Fatigue: -9% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Changes stats: +9 Dex / +24 Mag / +6 Wil / +10 Cun / +10 Con Changes damage: +7% lightning / +15% light / +7% fire / +9% nature / +8% acid / +8% physical / +7% cold / +12% arcane / +15% darkness Talent masteries: +0.40 Technique / Superiority +0.40 Spell / Stone Critical mult.: +20.00% Physical save: +29 Spell save: +24 Mental save: +37 Blindness immunity: +5% Confusion immunity: +25% Knockback immunity: +15% Life regen: +1.40 Stamina each turn: +1.50 Spellpower: +5 Spell crit. chance: +6% Mindpower: +15 Movement speed: +10% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 5 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Wil / +4 Mag Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 16 power out of 35/35) : Effective talent level: 1.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 87 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 13 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Insane the Homosuperior Arcane Blade level 17
18th Dusk 122nd year of Ascendancy at 19:21 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Insane the Homosuperior Arcane Blade level 36
8th Decay 122nd year of Ascendancy at 06:27 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Insane the Homosuperior Arcane Blade level 3
79th Pyre 122nd year of Ascendancy at 12:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Insane the Homosuperior Arcane Blade level 31
65th Haze 122nd year of Ascendancy at 19:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Insane the Homosuperior Arcane Blade level 23
40th Dusk 122nd year of Ascendancy at 16:46 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Insane the Homosuperior Arcane Blade level 11
1st Dusk 122nd year of Ascendancy at 08:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Insane the Homosuperior Arcane Blade level 17
18th Dusk 122nd year of Ascendancy at 18:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Insane the Homosuperior Arcane Blade level 10
10th Flare 122nd year of Ascendancy at 15:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Insane the Homosuperior Arcane Blade level 20
32nd Dusk 122nd year of Ascendancy at 05:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Insane the Homosuperior Arcane Blade level 30
58th Haze 122nd year of Ascendancy at 15:44 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Insane the Homosuperior Arcane Blade level 40
2nd Wintertide 123rd year of Ascendancy at 22:15 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Insane the Homosuperior Arcane Blade level 31
66th Haze 122nd year of Ascendancy at 05:38 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Insane the Homosuperior Arcane Blade level 13
16th Dusk 122nd year of Ascendancy at 20:15 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Insane the Homosuperior Arcane Blade level 28
59th Dusk 122nd year of Ascendancy at 15:05 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Insane the Homosuperior Arcane Blade level 28
45th Dusk 122nd year of Ascendancy at 00:42 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Insane the Homosuperior Arcane Blade level 7
2nd Summertide 122nd year of Ascendancy at 01:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Insane the Homosuperior Arcane Blade level 4
1st Summertide 122nd year of Ascendancy at 00:04 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Insane the Homosuperior Arcane Blade level 17
18th Dusk 122nd year of Ascendancy at 19:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Insane the Homosuperior Arcane Blade level 8
2nd Summertide 122nd year of Ascendancy at 17:49 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Insane the Homosuperior Arcane Blade level 17
18th Dusk 122nd year of Ascendancy at 19:21 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Insane the Homosuperior Arcane Blade level 13
16th Dusk 122nd year of Ascendancy at 09:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Insane the Homosuperior Arcane Blade level 11
13rd Dusk 122nd year of Ascendancy at 16:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Insane the Homosuperior Arcane Blade level 3
79th Pyre 122nd year of Ascendancy at 12:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Insane the Homosuperior Arcane Blade level 3
79th Pyre 122nd year of Ascendancy at 12:06 see stats
Well trained (Insane (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Insane the Homosuperior Arcane Blade level 46
2nd Allure 123rd year of Ascendancy at 12:29 see stats
Log
Insane's Earthen Missiles hits Vorylrada the snow giant for 4235 physical, 706 physical (4941 total damage).
Your bone shield absorbs the damage!
Insane damages himself through Martyrdom!
Vorylrada the snow giant hits Insane for (307 to bones), 0 physical, 51 physical (51 total damage).
Insane's Earthen Missiles hits Vorylrada the snow giant for 4235 physical, 706 physical (4941 total damage).
Insane damages himself through Martyrdom!
Bleeding from Insane hits Vorylrada the snow giant for 2126 physical damage.
Vorylrada the snow giant hits Insane for 154 physical damage.
Insane rushes out!
Insane performs a melee critical strike against Vorylrada the snow giant!
You collect a new ingredient: snow giant kidney.
Insane damages himself through Martyrdom!
Insane HEALS from light damage!
Insane hits Vorylrada the snow giant for 15891 physical damage.
Vorylrada the snow giant hits Insane for 1153 physical, 6 light, 5 healing, 1 cold (1160 total damage) [5 healing].
Insane killed Vorylrada the snow giant!
The protective shield of Insane disappears.
Talent Elemental Surge is ready to use.
A part of Insane's bone shield regenerates.
Insane rushes out!
Insane performs a melee critical strike against The Fragmented Essence of Harkor'Zun!
You collect a new ingredient: xorn fragment.
Your bone shield absorbs the damage!
You collect a new ingredient: xorn fragment.
Insane is recovering from the damage!
Saving game...
