
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Infinite500 v2.3c: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | IceTurtle |
| Class | Archmage |
| Level / Exp | 16 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by apprentice mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:11 / 35Killed by wretchling at level 4 on the 1st Mirth 122nd year of Ascendancy at 09:05 Killed by bloated horror at level 4 on the 1st Mirth 122nd year of Ascendancy at 10:06 Killed by bloated horror at level 4 on the 1st Mirth 122nd year of Ascendancy at 11:43 Killed by bloated horror at level 4 on the 1st Mirth 122nd year of Ascendancy at 13:14 Killed by Draebor, the Imp at level 8 on the 9th Mirth 122nd year of Ascendancy at 08:40 Killed by Draebor, the Imp at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:49 Killed by Draebor, the Imp at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:28 Killed by Draebor, the Imp at level 8 on the 9th Mirth 122nd year of Ascendancy at 13:10 Killed by Draebor, the Imp at level 8 on the 9th Mirth 122nd year of Ascendancy at 14:17 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 01:24 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 02:37 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:08 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 13:22 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 14:29 Killed by Draebor, the Imp at level 8 on the 10th Mirth 122nd year of Ascendancy at 15:42 Killed by Izietot the dolleg at level 9 on the 3rd Summertide 122nd year of Ascendancy at 13:31 Killed by lich at level 11 on the 1st Flare 122nd year of Ascendancy at 11:44 Killed by Khulmanar, General of Urh'Rok at level 16 on the 8th Dusk 122nd year of Ascendancy at 22:50 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 00:00 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 01:44 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 03:41 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 04:55 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 06:08 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 07:27 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 08:45 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 10:22 Killed by Khulmanar, General of Urh'Rok at level 16 on the 9th Dusk 122nd year of Ascendancy at 12:20 Killed by Khulmanar, General of Urh'Rok at level 16 on the 10th Dusk 122nd year of Ascendancy at 20:11 Killed by Khulmanar, General of Urh'Rok at level 16 on the 10th Dusk 122nd year of Ascendancy at 21:59 Killed by Khulmanar, General of Urh'Rok at level 16 on the 11st Dusk 122nd year of Ascendancy at 03:28 Killed by Khulmanar, General of Urh'Rok at level 16 on the 11st Dusk 122nd year of Ascendancy at 04:59 Killed by Khulmanar, General of Urh'Rok at level 16 on the 11st Dusk 122nd year of Ascendancy at 06:27 Killed by Khulmanar, General of Urh'Rok at level 16 on the 11st Dusk 122nd year of Ascendancy at 09:12 Killed by Khulmanar, General of Urh'Rok at level 16 on the 11st Dusk 122nd year of Ascendancy at 10:20 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 42 (base 30) |
| Magic | 55 (base 43) |
| Willpower | 17 (base 13) |
| Cunning | 13 (base 11) |
Resources
| Life | 540/540 |
| Mana | 240/240 |
| Healing Factor | 1 |
| Regeneration | 5.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -61.666666666667% |
| Spell | 0% |
| Global | +50% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 16 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44.333333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.05 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.568556587539 (30%) |
| Defense | 24.55 |
| Ranged Defense | 26.05 |
| Fatigue | 1 |
| Physical Save | 25.034278293769 |
| Spell Save | 28.884278293769 |
| Mental Save | 10.5 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Pinning Resistance | 22% |
| Poison Resistance | 13% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.40 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Iceturtle | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost anorithil from death by Varsha the Writhing. Escort: lost anorithil (level 9 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 8 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 21.25 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | insulating linen wizard hat of frost (+24%) (1 def, 0 armour) insulating linen wizard hat of frost (+24%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +7% fire / +24% cold Changes damage: +12% cold A pointy cloth hat, very wizardly... |
| Tool | Lightfoe the yew totem of thorny skin [power 42] (20 cooldown) Lightfoe the yew totem of thorny skin [power 42] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light / 8 temporal Changes resistances: +6% temporal Light radius: +1 It can be used to harden the skin for 7 turns increasing armour by 42 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of lightning (+20%) copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Damage when hit (Melee): 12 blight Changes stats: +3 Dex Changes resistances: +7% blight / +15% fire / +8% nature Poison immunity: +13% Disease immunity: +14% Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +24.00 Cannot be unequipped or rerolled until level 18. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
| In main hand | Shineraze (19-22.8 power, 3 apr, cold element) Shineraze (19-22.8 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +11 Damage (Melee): 7 % chance of confusion Changes stats: +4 Dex Changes resistances: +3% light Changes damage: +6% light / +19% cold Talent granted: +1 Command Staff Spellpower: +14 Spell crit. chance: +7% Damage Shield penetration: +17% Staves designed for wielders of magic, by the greats of the art. |
| On hands | sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 5 physical Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 158 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
This item will automatically be transmogrified when you leave the level. Antimagic Wyrm Bile ExtractAntimagic Wyrm Bile Extract Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of massacre (17.5-22.75 power, 6 apr)thunderous steel dagger of massacre (17.5-22.75 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 4% chance to daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour)cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Xelar the IceTurtle Archmage level 15
6th Dusk 122nd year of Ascendancy at 02:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Xelar the IceTurtle Archmage level 10
1st Flare 122nd year of Ascendancy at 01:19 see stats
Log
Xelar hits Khulmanar, General of Urh'Rok for 15 cold, 15 cold, 15 cold, 15 cold, 8 temporal, 4 light, 12 blight, 16 cold (100 total damage).
Khulmanar, General of Urh'Rok hits Xelar for 74 fire, (237 absorbed), 0 physical, (54 absorbed), 0 fire, (53 absorbed), 0 fire (74 total damage).
Khulmanar, General of Urh'Rok resists the wave!
Xelar's cold repulsion area effect hits Khulmanar, General of Urh'Rok for 37 cold, 12 physical (49 total damage).
Khulmanar, General of Urh'Rok uses Knockback.
Your shield crumbles under the damage!
The shield around Xelar crumbles.
Xelar hits Khulmanar, General of Urh'Rok for 15 cold, 15 cold, 15 cold, 8 temporal, 4 light, 12 blight, 16 cold (85 total damage).
Khulmanar, General of Urh'Rok hits Xelar for (18 absorbed), 85 fire, 333 physical, 54 fire (472 total damage).
Xelar the level 16 iceturtle archmage was flamed to death by Khulmanar, General of Urh'Rok on level 10 of Infinite Dungeon.
Xelar deactivates Arcane Power.
Xelar deactivates Shielding.
Xelar deactivates Icy Shell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Khulmanar, General of Urh'Rok killed Xelar!
Resting starts...
Talent Icy Heart is ready to use.
Talent Tidal Wave is ready to use.
Talent Icy Shell is ready to use.
Talent Shielding is ready to use.
Talent Arcane Power is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting character).
