Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 32 / 43% |
Size | huge |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 125 (base 64) |
Dexterity | 36 (base 30) |
Constitution | 78 (base 64) |
Magic | 8 (base 10) |
Willpower | 50 (base 36) |
Cunning | 59 (base 54) |
Resources
Life | 1085/1085 |
Mana | 366/366 |
Stamina | 223/223 |
Healing Factor | 1.79253726563 |
Regeneration | 30.73511725028 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +107% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 55.756138098589 |
See Invisible | 55.756138098589 |
Offense: Mainhand
Damage | 240 |
Accuracy | 66 |
Crit Chance | 76% |
APR | 18 |
Speed | 1.11 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Light | +18% |
All | +4% |
Offense: Damage Penetration
Fire | +12% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 47.439316153795 (99.144649573057%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 42 |
Mental Save | 41 |
Defense: Resistances
Nature | + 41%( 70%) |
Acid | + 33%( 70%) |
Light | + 52%( 70%) |
Darkness | + 38%( 70%) |
Blight | + 57%( 70%) |
Cold | + 62%( 70%) |
Fire | + 27%( 70%) |
All | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Pinning Resistance | 20% |
Disarm Resistance | 31% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 758 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 510 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
talent | Premonition |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 170. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of iron boots of massiveness (0 def, 3 armour) =FUS!= blood-soaked pair of iron boots of massiveness (0 def, 3 armour) =FUS!=3.0 Encumbrance T1 feet armor [Ego++] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +6% physical Ignore Armor +3 defense ------ Armor +3 Fatigue +2% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial =FUS= Summertide Phial =FUS=1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Ce'Nusetta the Cinderstone (0 def, 3 armour) =FUS= Ce'Nusetta the Cinderstone (0 def, 3 armour) =FUS=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ When Hit 4 fire defense ------ Armor +3 Fatigue +5% Mind save +6 (+2 eff.) Unlife -40.00 life Life Regen +2.00 Disarm Resist +10% Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Saleyatha [power 206] (16 cooldown) =FUS SUPER SHIELD= Saleyatha [power 206] (16 cooldown) =FUS SUPER SHIELD=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +5 Con offense ------ Mindpower +10 (+4 eff.) Ignore resists +10% physical Ignore Armor +3 defense ------ Resistance +9% acid +9% cold +12% blight Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of pilfering =Fus 2= copper ring of pilfering =Fus 2=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 2.0 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | steel amethyst ring =Fus 1 made= steel amethyst ring =Fus 1 made=0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Physical Crit +2.0% Spell Crit +2% Mind Crit +2% On-Hit 9 physical On-Ranged-Hit 9 physical Damage +4% all On-Hit (Melee): * 11% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 3.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters =BLGT COLD NAT= Girdle of the Calm Waters =BLGT COLD NAT=1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | blazebringer's stralite greatmaul of evisceration (168% power, 3 apr) blazebringer's stralite greatmaul of evisceration (168% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +52 fire On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +13 (+3 eff.) Global Speed +7% Ignore resists +12% fire Massive two-handed mauls. |
On hands | radiant rough leather gloves of the juggernaut (0 def, 1 armour) =FUS= radiant rough leather gloves of the juggernaut (0 def, 1 armour) =FUS=1.0 Encumbrance T1 hands armor [Ego+] Arcane/Master While equipped: Stats +1 Con offense ------ On-Hit 7 light Damage +4% light defense ------ Armor +1 Resistance +5% light Physical save +11 (+4 eff.) Spell save +3 (+1 eff.) Mind save +4 (+1 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 5.2 Power cost 23 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | impenetrable dwarven-steel mail armour of Eyal (3 def, 15 armour) =FUS!= impenetrable dwarven-steel mail armour of Eyal (3 def, 15 armour) =FUS!=14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +15 Defense +3 (+2 eff.) Fatigue +12% Life +31.00 Life Regen +6.00 Healmod +13% A suit of armour made of mail. |
Cloak | thick cashmere cloak of implacability (2 def, 7 armour) =FUS= thick cashmere cloak of implacability (2 def, 7 armour) =FUS=2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +19% cold Physical save +8 (+3 eff.) Mind save +11 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core =FUS= The Black Core =FUS=0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 Encumbrance potion [Unique] Unknown Quaff phial's content. Impawssible?! |
regeneration infusion of the warrior (heal 621; 12 cd) regeneration infusion of the warrior (heal 621; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 621 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 43%; magical; dur 3; cd 11) wild infusion of the warrior (res 43%; magical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 101; cd 14) shatter afflictions rune of the duelist (absorb 101; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 158; dur 4; cd 17) shielding rune of the duelist (absorb 158; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs =Spot & Blindfight= Withering Orbs =Spot & Blindfight=0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding copper amulet of dexterity (+3) =Ground Stun= grounding copper amulet of dexterity (+3) =Ground Stun=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
stabilizing copper amulet of strength (+3) =Str Temp Resists= stabilizing copper amulet of strength (+3) =Str Temp Resists=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +24% Amulets make your neck look great! |
warrior's copper amulet =PhysRes Stam= warrior's copper amulet =PhysRes Stam=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
insulating steel amulet of dexterity (+3) =Fire & Ice= insulating steel amulet of dexterity (+3) =Fire & Ice=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +12% fire +12% cold Amulets make your neck look great! |
wanderer's steel amulet of manastreaming =Mana Move Con & Cun= wanderer's steel amulet of manastreaming =Mana Move Con & Cun=0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +1 Mag +3 Cun +4 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Mana/turn +0.11 Max mana +28.00 Amulets make your neck look great! |
Layewen the Blizzardnigh =TEMP Pin KB= Layewen the Blizzardnigh =TEMP Pin KB=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% cold Ignore resists +25% mind +25% cold On-Hit (Melee): * 20% chance to reduce armor by 17% * 20% chance to reduce all saves and defense by 27 defense ------ Resistance +21% temporal Pinning Resist +36% Knockbk Resist +33% Amulets make your neck look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 38 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
marksman's steel ring of lightning (+20%) =GROUND= marksman's steel ring of lightning (+20%) =GROUND=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% lightning Accuracy +6 (+1 eff.) defense ------ Resistance +20% lightning Rings make your fingers look great! |
psionicist's steel ring of light (+20%) =LIGHT= psionicist's steel ring of light (+20%) =LIGHT=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Damage +10% light defense ------ Resistance +20% light Mind save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's steel ring of sensing =Spot Infra= psionicist's steel ring of sensing =Spot Infra=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Blind Resist +20% other ------- Infravision +4 See Stealth +8 See Invisibility +8 Rings make your fingers look great! |
rogue's steel ring of power =+3 Cun= rogue's steel ring of power =+3 Cun=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Physical Power +7 (+1 eff.) Spellpower +6 (+6 eff.) Mindpower +5 (+2 eff.) defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
gladiator's gold ring of misery =BleedEdge= gladiator's gold ring of misery =BleedEdge=0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Cun +5 Con offense ------ Physical Power +8 (+2 eff.) On-Hit 10 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 3.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
titan's gold ring of perseverance =Regen Stun= titan's gold ring of perseverance =Regen Stun=0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +10 (+3 eff.) Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
Mardyyaharagen the Quenchstoker =COLD Con +max Stam= Mardyyaharagen the Quenchstoker =COLD Con +max Stam=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +6 Con offense ------ Damage +18% mind Ignore resists +15% mind +25% cold defense ------ Resistance +15% cold Spell save +16 (+5 eff.) other ------- Max stamina +33.00 Rings make your fingers look great! |
Dream Malleus (168% power, 5 apr) Dream Malleus (168% power, 5 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Master/Psionic Weapon Damage 168% Range: 1.0x-1.5x Uses 70% Wil, 70% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% On-hit +20 mind On-Hit, radius 1 +20 physical On Hit: * 28% chance to reduce all saves and defense by 27 * 20 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun +2 Wil offense ------ Physical Crit +7.0% Mind Crit +5% Physical Power +7 (+1 eff.) Mindpower +15 (+5 eff.) Damage +10% mind +10% physical other ------- Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Skyparry (167% power, 3 apr) =+86! Ab.pts= Skyparry (167% power, 3 apr) =+86! Ab.pts=5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Nature Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +20 lightning While equipped: Stats +14 Str +14 Dex +16 Mag +19 Wil +7 Cun +16 Con offense ------ When Hit 10 lightning On-Hit (Melee): * 10% chance to slow global speed by 54% Massive two-handed mauls. |
dwarven-steel greatsword of evisceration (144% power, 2 apr) dwarven-steel greatsword of evisceration (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 144% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +12 (+2 eff.) Massive two-handed swords. |
chilling stralite greatsword of paradox (162% power, 3 apr) =TEMP res= chilling stralite greatsword of paradox (162% power, 3 apr) =TEMP res=3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +24 cold +12 temporal While equipped: defense ------ Resistance +21% temporal Massive two-handed swords. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
impenetrable iron mail armour of lightning resistance (2 def, 11 armour) =SHOCK= impenetrable iron mail armour of lightning resistance (2 def, 11 armour) =SHOCK=14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% lightning A suit of armour made of mail. |
searing steel mail armour of clarity (2 def, 6 armour) =FIRE Acid Mind= searing steel mail armour of clarity (2 def, 6 armour) =FIRE Acid Mind=14.0 Encumbrance T2 heavy armor [Ego+] Arcane/Psionic While equipped: offense ------ On-Hit 8 acid 14 fire When Hit 9 acid 9 fire defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +14% fire +6% mind Mind save +12 (+4 eff.) A suit of armour made of mail. |
dwarven-steel mail armour 'Falegohek' (3 def, 8 armour) =BLIGHT= dwarven-steel mail armour 'Falegohek' (3 def, 8 armour) =BLIGHT=14.0 Encumbrance T3 heavy armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +6% arcane Ignore resists +10% acid +25% temporal When Hit 4 acid 2 arcane On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +22% blight +3% temporal +15% darkness other ------- Light +1 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of acid resistance (3 def, 15 armour) =ACID= impenetrable dwarven-steel mail armour of acid resistance (3 def, 15 armour) =ACID=14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +3 (+2 eff.) Fatigue +12% Resistance +20% acid A suit of armour made of mail. |
radiant dwarven-steel mail armour of delving (3 def, 8 armour) =DARK Phys= radiant dwarven-steel mail armour of delving (3 def, 8 armour) =DARK Phys=14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +6 Str +2 Wil defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +13% blight +9% physical +26% darkness other ------- Light +2 Track: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Armesta the stralite mail armour (4 def, 8 armour) =FIRE Attack= Armesta the stralite mail armour (4 def, 8 armour) =FIRE Attack=14.0 Encumbrance T4 heavy armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +5.0% Damage +6% physical Ignore resists +20% physical defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +1% physical +23% fire other ------- Stamina/turn +3.00 Max stamina +20.00 A suit of armour made of mail. |
enlightening stralite mail armour of Eyal (4 def, 8 armour) enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +3 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Mind save +15 (+5 eff.) Life +20.00 Life Regen +3.00 Healmod +11% A suit of armour made of mail. |
Raindash the voratun mail armour (5 def, 10 armour) =???= Raindash the voratun mail armour (5 def, 10 armour) =???=14.0 Encumbrance T5 heavy armor [Rare] Nature While equipped: Stats +2 Mag +6 Wil +2 Cun offense ------ Damage +9% acid defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +9% nature Crit Resistance 15.00% Life Regen +6.20 other ------- Stamina/turn +1.50 Light +3 A suit of armour made of mail. |
dwarven-steel plate armour of the deep (0 def, 14 armour) dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature While equipped: defense ------ Armor +14 Fatigue +22% Resistance +6% acid +7% cold other ------- Breathe water A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour) =Rush -5, 8 resists= enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour) =Rush -5, 8 resists=17.0 Encumbrance T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil defense ------ Armor +11 Fatigue +22% Resistance +7% acid +8% physical +8% cold +7% lightning +7% fire Mind save +15 (+5 eff.) Disarm Resist +25% Stun Resist +20% Knockbk Resist +23% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Kindlerot (0 def, 16 armour) =COLD!= Kindlerot (0 def, 16 armour) =COLD!=17.0 Encumbrance T5 massive armor [Rare] Master While equipped: offense ------ Damage +9% cold +3% fire Ignore resists +25% fire When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +16 Fatigue +22% Resistance +6% fire +6% darkness +29% cold A suit of armour made of metal plates. |
noble's rough leather belt of unlife =Fus= noble's rough leather belt of unlife =Fus=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +5% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Noonbraze (2 def, 0 armour) =LgtRng+3 FIRE GROUND= Noonbraze (2 def, 0 armour) =LgtRng+3 FIRE GROUND=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ When Hit 6 light defense ------ Defense +2 (+1 eff.) Resistance +18% lightning +27% fire other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) =POISON Stats= Serpentine Cloak (20 def, 0 armour) =POISON Stats=2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+10 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Cloth of Dreams (10 def, 0 armour) =???= Cloth of Dreams (10 def, 0 armour) =???=2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+5 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 8 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frost Treads (1 def, 4 armour) =COLD +20 Move= Frost Treads (1 def, 4 armour) =COLD +20 Move=2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Khelihell the pair of hardened leather boots (10 def, 3 armour) Khelihell the pair of hardened leather boots (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Dex offense ------ Physical Power +30 (+6 eff.) When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +10 (+5 eff.) other ------- Stamina/turn +3.00 A pair of boots made of leather. |
eldritch pair of hardened leather boots of spellbinding (0 def, 3 armour) =ManaRegen= eldritch pair of hardened leather boots of spellbinding (0 def, 3 armour) =ManaRegen=2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +2 Wil +6 Mag offense ------ Spell Crit +3% defense ------ Armor +3 other ------- Mana/turn +0.12 Max mana +35.00 Spell cooldown 10% A pair of boots made of leather. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) =Ground Stam= grounding pair of iron boots of tirelessness (0 def, 3 armour) =Ground Stam=3.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +7% lightning +6% temporal other ------- Stamina/turn +0.40 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Gunidin' (15 def, 4 armour) pair of dwarven-steel boots 'Gunidin' (15 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Critical power +20.00% Mindpower +6 (+2 eff.) Ignore resists +7% physical Accuracy +25 (+6 eff.) defense ------ Armor +4 Defense +15 (+8 eff.) Fatigue +3% Resistance +27% acid Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.0 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of strife (0 def, 4 armour) scholar's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Psionic While equipped: Stats +2 Con +2 Wil offense ------ Spellpower +8 (+7 eff.) Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.0 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) =Disarm Stun Knockback= Gloves of the Firm Hand (0 def, 8 armour) =Disarm Stun Knockback=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
restful drakeskin leather gloves of magic (+2) (0 def, 3 armour) =Regens= restful drakeskin leather gloves of magic (+2) (0 def, 3 armour) =Regens=1.0 Encumbrance T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +8% arcane defense ------ Armor +3 Life Regen +4.00 other ------- Stamina/turn +2.00 Max stamina +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of strength (+3) (0 def, 1 armour) =Blight= blighted iron gauntlets of strength (+3) (0 def, 1 armour) =Blight=1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 6 blight Damage +3% blight defense ------ Armor +1 Fatigue +1% Resistance +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Growthwrither the dwarven-steel gauntlets (0 def, 2 armour) =TRACK DARK Infra= Growthwrither the dwarven-steel gauntlets (0 def, 2 armour) =TRACK DARK Infra=1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +9 (+2 eff.) When Hit 6 mind On-Hit (Melee): * 20% chance to slow global speed by 54% * 10 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +3% blight +3% cold +17% darkness +3% mind other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Temp= temporal dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Temp=1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 8 temporal On-Ranged-Hit 7 temporal Damage +5% temporal Accuracy +10 (+2 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Khelublek the voratun gauntlets (0 def, 3 armour) =Unlife -80= Khelublek the voratun gauntlets (0 def, 3 armour) =Unlife -80=1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +4 Con offense ------ On-Hit 13 nature Damage +11% nature defense ------ Armor +3 Fatigue +5% Resistance +9% temporal +20% nature +5% arcane Unlife -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Venomnail' (1 def, 0 armour) =FIRE= linen wizard hat 'Venomnail' (1 def, 0 armour) =FIRE=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% fire Ignore resists +10% nature When Hit 4 acid On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Defense +1 (+1 eff.) Resistance +3% acid +16% fire +9% nature A pointy cloth hat, very wizardly... |
Betogakira the cashmere wizard hat (2 def, 14 armour) =AC COLD Disease= Betogakira the cashmere wizard hat (2 def, 14 armour) =AC COLD Disease=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Mindpower +20 (+7 eff.) Damage +15% cold defense ------ Armor +14 Defense +2 (+1 eff.) Resistance +22% cold +3% darkness +6% fire Disease Resist +20% Knockbk Resist +20% A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat of fire (+8%) (2 def, 0 armour) =FIRE Cold= insulating cashmere wizard hat of fire (+8%) (2 def, 0 armour) =FIRE Cold=2.0 Encumbrance T3 head armor [Ego] Nature While equipped: offense ------ Damage +12% fire defense ------ Defense +2 (+1 eff.) Resistance +25% fire +8% cold A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour) =STUN AC= Quasit's Skull (0 def, 12 armour) =STUN AC=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Gloredhebeth (0 def, 4 armour) Gloredhebeth (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +9 Str +1 Wil offense ------ Physical Power +10 (+2 eff.) Ignore Armor +6 When Hit 4 blight defense ------ Armor +4 Fatigue +4% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +40.00 Max vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayenn the voratun helm (20 def, 10 armour) =??= Mayenn the voratun helm (20 def, 10 armour) =??=3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +3.0% Ignore resists +5% physical When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Armor +10 Defense +20 (+10 eff.) Fatigue +5% Resistance +12% mind +2% physical other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
scorching brass lantern of clarity =SPOT= scorching brass lantern of clarity =SPOT=2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 10 fire defense ------ Resistance +5% fire Mind save +5 (+1 eff.) other ------- Light +3 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage =COLD= Spectral Cage =COLD=0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+8 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 135 cold damage (based on your Magic). Uses 16 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp 'Charjustice' =+7 Light= alchemist's lamp 'Charjustice' =+7 Light=1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +6% fire Ignore resists +10% acid other ------- EQ when Hit +0.04 Max hate +8.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 38 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 Demonic Soul 2 Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe of the Iron Throne (dig speed 19 turns) iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str defense ------ Life +21.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot =Disarm +5= Prox's Lucky Halfling Foot =Disarm +5=2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 329/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Harihir the voratun torque of psionic shield [power 133] (19 cooldown) Harihir the voratun torque of psionic shield [power 133] (19 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +2 Cun defense ------ Defense +10 (+5 eff.) Resistance +9% cold +4% physical +12% fire Physical save +6 (+2 eff.) Mind save +9 (+3 eff.) Cut Resist +20% Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 19 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Balancepain [power 452] (12 cooldown) =MEGA-HEAL= Balancepain [power 452] (12 cooldown) =MEGA-HEAL=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +6% cold +9% nature +9% darkness Ignore resists +25% darkness On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +6% nature Heal yourself and all friendly characters within 10 spaces for 452 Puts all charms on 12 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
extending ash wand of shielding [power 176] (16 cooldown) extending ash wand of shielding [power 176] (16 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding [power 278] (16 cooldown) yew wand of shielding [power 278] (16 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Intjan Berserque the Thalore Berserker level 28
16th Pyre 123rd year of Ascendancy at 03:31 see stats
By Intjan Berserque the Thalore Berserker level 14
68th Dusk 122nd year of Ascendancy at 03:48 see stats
By Intjan Berserque the Thalore Berserker level 25
1st Pyre 123rd year of Ascendancy at 15:02 see stats
By Intjan Berserque the Thalore Berserker level 24
73rd Regrowth 123rd year of Ascendancy at 23:34 see stats
By Intjan Berserque the Thalore Berserker level 22
58th Regrowth 123rd year of Ascendancy at 03:09 see stats
By Intjan Berserque the Thalore Berserker level 10
11st Dusk 122nd year of Ascendancy at 14:22 see stats
By Intjan Berserque the Thalore Berserker level 20
39th Regrowth 123rd year of Ascendancy at 22:35 see stats
By Intjan Berserque the Thalore Berserker level 30
32nd Pyre 123rd year of Ascendancy at 20:20 see stats
By Intjan Berserque the Thalore Berserker level 32
67th Pyre 123rd year of Ascendancy at 05:02 see stats
By Intjan Berserque the Thalore Berserker level 18
5th Regrowth 123rd year of Ascendancy at 02:55 see stats
By Intjan Berserque the Thalore Berserker level 32
67th Pyre 123rd year of Ascendancy at 05:02 see stats
By Intjan Berserque the Thalore Berserker level 19
39th Regrowth 123rd year of Ascendancy at 22:34 see stats
By Intjan Berserque the Thalore Berserker level 8
7th Mirth 122nd year of Ascendancy at 19:45 see stats
By Intjan Berserque the Thalore Berserker level 8
9th Mirth 122nd year of Ascendancy at 08:25 see stats
By Intjan Berserque the Thalore Berserker level 26
3rd Pyre 123rd year of Ascendancy at 02:38 see stats
By Intjan Berserque the Thalore Berserker level 27
13rd Pyre 123rd year of Ascendancy at 05:14 see stats
Log
Today is the 68th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 69th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 70th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
You cannot do that on the world map.
Today is the 71st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 43 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.