Gun... Magic? the level 13 Superhuman Annihilator by TheSwarmLord1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSuperhuman
ClassAnnihilator
Level / Exp13 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength59 (base 18)
Dexterity58 (base 32)
Constitution34 (base 18)
Magic20 (base 10)
Willpower43 (base 33)
Cunning45 (base 35)

Resources

Life625/625
Psi103/103
Steam100/100
Healing Factor1.2424705882353
Regeneration10.312505882353

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+200%

Vision

Sight10
Lite5

Offense: Mainhand

Damage39
Accuracy50
Crit Chance34%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance26%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower34
Crit Chance26%
Speed1

Offense: Damage Bonus

Acid+21%
Fire+4%
Cold+6%
Physical+15%
Mind+6%
All0%

Offense: Damage Penetration

Physical+9%
Acid+10%
Fire+15%
Mind+15%

Defense: Base

Armour (hardiness)58.511077022655 (88.454810495627%)
Defense40
Ranged Defense40
Fatigue26
Physical Save36
Spell Save25
Mental Save29

Defense: Resistances

Acid+ 33%( 70%)
Blight+ 21%( 70%)
Arcane+ 21%( 70%)
Cold+ 36%( 70%)
All+ 7%( 70%)
Lightning+ 13%( 70%)
Light+ 10%( 70%)
Physical+ 12%( 70%)
Mind+ 24%( 70%)
Darkness+ 16%( 70%)
Fire+ 30%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Pinning Resistance72%
Confusion Resistance100%
Disarm Resistance20%
Silence Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
2/5
1/5
0/5
0/5
Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Steamtech / Mecharachnid1.30
2/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Steamtech / Demolition1.30
3/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
2/5
0/5
0/5
Steamtech / Artillery1.30
2/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
2/5
2/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
2/5
2/5
1/5
0/5
Psionic / Psi-fighting1.30
3/5
5/5
0/5
0/5
Steamtech / Turrets1.30
4/5
2/5
2/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.10
1/5
3/5
0/5
0/5
Technique / Combat training1.30
2/5
4/5
0/5
2/5
0/5
0/5
Steamtech / Physics1.20
4/5
3/5
2/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
4/5
3/5
2/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
3/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
failed
done
done
done
done
done
active
done
done

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Gun... Magic? the Superhuman Annihilator level 10
9th Mirth 122nd year of Ascendancy at 17:49
see stats
The Arena Unlocked Arena mode.
By Gun... Magic? the Superhuman Annihilator level 5
79th Pyre 122nd year of Ascendancy at 01:45
see stats
The secret city Discovered the truth about mages.
By Gun... Magic? the Superhuman Annihilator level 13
3rd Flare 122nd year of Ascendancy at 22:29
see stats

Log

Talent Rune: Shielding is ready to use.
Talent Kinetic Shield is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Augmentation is ready to use.
Talent Reactive Armor is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Rocket Pod is ready to use.
Talent Reactive Armor is ready to use.
Talent Exoskeleton is ready to use.
Talent Reactive Armor is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Gun... Magic? activates
Rocket Pod.

Gun... Magic? activates
Augmentation.
Gun... Magic? activates
Beyond the Flesh.
Gun... Magic? activates
Kinetic Shield.
Gun... Magic? activates
Kinetic Aura.
Gun... Magic? activates
Exoskeleton.

Ran for 2 turns (stop reason: interesting character).


Mecharachnid (servant of Gun... Magic?) deactivates
Mecharachnid Link.
Gun... Magic? deactivates
Kinetic Aura.
Gun... Magic? deactivates
Augmentation.
Gun... Magic? deactivates
Rocket Pod.
Gun... Magic? deactivates
Exoskeleton.
Gun... Magic? deactivates
Kinetic Shield.
Gun... Magic? deactivates
Beyond the Flesh.