










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ring Soul 1.4.9An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Multi-Class Challenge (Slight Edit by Rae) 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Items Vault 1.5.0Donators/Buyers bonus! VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Dremling Horror Race 1.5.2There aren't enough subtypes of dwarf so here are some Horrible dwarves. Tweaked Arcane Aether 1.5.2Takes 0players fix for arcane permation (66 percent arcane 34 other resistance)(tweak disabled atm til toggleable and nonsuperloading), optional tweak for disruption shield (tweaks disruption shield to be useable at 33 percent, nerfs the damage cap to 1.75 instead of 2.00, and lowers cooldown by 5 to 25), includes altered version of expermental hate as optional tweak, made phase door rune work in controlled phased door areas as intended, optional tweak for nulls crystal races to allow steamtech for them, togglable tweak to the golemancy tree to fix golems to be changed to work with steamtech (golems don't need to pay gold for steamtech unlock) with tweaks to enable steamtech and taints, optional tweaks for disabling rares from using certain classes (allows you to disable rares from using hedgeknight, oozemancer, or any combination of the tinker classes, a togglable expermental hate option (included with premission and slight changes), option to revert inferno pettiness's hedgeknight boss toggle (if you use that mod anyway), optional toggle to disable most of hedgeknight's petal skills for npcs, and toggleable tweak for necromancy+ (enabling one of the skills to effect all summons). All current tweaks are optional (with some enabled by defualt but will only effect files if certain files are present). Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. The Ruined 1.5.3Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Improved Auto-explore and Rest 1.5.3Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Arena to Infinite Dungeon 1.5.2Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Vampire |
| Level / Exp | 50 / 2968% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 166 (base 60) |
| Dexterity | 73 (base 60) |
| Constitution | 103 (base 60) |
| Magic | 68 (base 60) |
| Willpower | 86 (base 60) |
| Cunning | 83 (base 51) |
Resources
| Life | 2265/2265 |
| Mana | 1739/2673 |
| Stamina | 1378/1378 |
| Soul | 17/17 |
| Healing Factor | 1.18 |
| Regeneration | 12.247083719642 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.890410958904% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 82.034765320746 |
| See Invisible | 82.034765320746 |
Offense: Mainhand
| Damage | 1539 |
| Accuracy | 80 |
| Crit Chance | 80% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 828 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 831 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Nature | +24% |
| Mind | +19% |
| Blight | +12% |
| Physical | +13% |
| Fire | +14% |
| All | +7% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +43% |
Defense: Base
| Armour (hardiness) | 50.50863224038 (92%) |
| Defense | 587 |
| Ranged Defense | 587 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 51 |
| Mental Save | 64 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 39%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 48% |
| Poison Resistance | 23% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 45.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Spell / Animus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Torrential sword | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Vampirism / Sadism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Vampirism / Sanguinism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bladedancer | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Lightning cutter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Windblade | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Vampirism / Masochism | 1.30 |
| Vampirism / Shadowrift | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Precision | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Swordmaster | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Vampirism / Manipulation | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | BatCurtain |
Quests
A compliation of all your achievements earnt. Heroic AchievementsYou are 10% of the way to your next Rank. You have killed: 2 Uniques 3 Bosses 6 Elite Bosses 0 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +7 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hatherion the Galezeal (7 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +3 Defense: +7 (+0 eff.) Fatigue: +3% Effects when hit in melee: * 11% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight Changes stats: +5 Dex / +4 Wil / +4 Cun Changes resistances: +9% blight / +15% darkness / +12% lightning Changes resistances penetration: +5% blight Changes damage: +15% lightning Mental save: +8 (+2 eff.) Infravision radius: +4 A cap made of leather. |
| Tool | hateful steel torque of charged psionic shield [power 45] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Betyrin the FilthbaitInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +2 (+0 eff.) Armour: +10 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +5 Cun / +2 Con Changes resistances: +7% blight / +2% physical / +10% nature Poison immunity: +18% Disease immunity: +16% Life regen: +1.40 Hate when firing a critical mind attack: +2.00 Maximum life: +58.00 Maximum hate: +8.00 Healing mod.: +13% It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 4.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | stralite ring 'Suntaint'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +30 (+1 eff.) Changes stats: +8 Str / +6 Mag / +4 Wil / +6 Cun / +8 Con Changes resistances: +34% nature / +3% light Changes resistances penetration: +20% blight Changes damage: +9% mind / +17% nature / +7% all Critical mult.: +5.00% Physical save: +15 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +28 (+7 eff.) Maximum hate: +4.00 Spellpower: +29 (+1 eff.) Mindpower: +19 (+1 eff.) Mental crit. chance: +1% Light radius: +1 Rings can have magical properties. |
| Around waist | Ivaganor the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +19 (+1 eff.) Defense: +23 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +12 Str / +7 Dex / +6 Wil / +7 Cun / +5 Con Changes resistances: +6% fire / +6% nature / +9% darkness Changes damage: +3% mind Critical mult.: +14.00% Stealth bonus: +15 Physical save: +44 (+11 eff.) Spell save: +28 (+9 eff.) Mental save: +20 (+5 eff.) Poison immunity: +5% Maximum life: +55.00 Mindpower: +11 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Grinalen the voratun greatsword (91.5-146.4 power, 4 apr)Requires: - Magic 48 - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 91.5 - 146.4 Uses stats: 40% Wil, 70% Dex, 120% Mag Damage type: Physical Mastery: Silver Swordsman Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +82 insidious poison / +28 acid When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +21 (+1 eff.) Changes stats: +14 Con Changes resistances penetration: +38% physical Changes damage: +6% physical Physical save: +3 (+1 eff.) Disarm immunity: +48% Life regen: +0.40 Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 243.76 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | voratun plate armour 'Shimmerwasp' (12 def, 18 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +18 Defense: +12 (+1 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 physical Changes stats: +34 Str / +9 Wil / +9 Cun / +14 Con Changes resistances: +15% lightning / +36% physical / +36% darkness Changes resistances penetration: +5% physical Mental save: +24 (+6 eff.) Maximum life: +200.00 Light radius: +4 Healing mod.: +5% It can be used to activate talent Track, placing all other charms into a 16 cooldown : Effective talent level: 2.6 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +18% darkness / +28% temporal Defense after a teleport: +27 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +5% blight / +7% fire Critical mult.: +10.00% Spellpower: +7 (+1 eff.) Amulets can have magical properties. |
Inventory
Newly picked upgladiator's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +8 Str / +8 Con Rings can have magical properties. |
caustic voratun battleaxe of vileness (59-88.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Silver Swordsman Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 49% chance to corrode armour by 30% Damage (Melee): +37 blight When wielded/worn: Changes resistances penetration: +21% acid Life regen: +3.00 Massive two-handed battleaxes. |
voratun waraxe 'Singequench' (39-54.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Silver Swordsman Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +12 fire Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +28 Physical crit. chance: +12.0% Changes stats: +6 Dex Changes resistances: +3% fire / +5% arcane / +6% nature Changes resistances penetration: +14% acid / +13% physical / +26% fire / +13% cold / +16% lightning Changes damage: +12% fire Critical mult.: +18.00% One-handed war axes. |
Flashtrencher the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Changes stats: +5 Dex / +6 Cun / +10 Lck Changes resistances: +14% fire / +15% cold Changes resistances penetration: +15% blight Changes damage: +12% fire / +9% arcane / +6% physical Trap disarming bonus: +28 Stealth bonus: +14 Physical save: +28 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +28 (+7 eff.) Spellpower: +21 (+1 eff.) Spell crit. chance: +2% Mindpower: +22 (+1 eff.) Infravision radius: +6 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Newly picked upBoots of the Hunter (2 def, 12 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+1 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 18 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
hardened dwarven-steel plate armour of implacability (5 def, 23 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +23 Defense: +5 (+0 eff.) Fatigue: +17% Changes resistances: +10% acid / +8% physical / +8% fire / +9% lightning / +9% cold Physical save: +8 (+2 eff.) A suit of armour made of metal plates. |
Newly picked upSummertide (17 def, 15 armour, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+1 eff.) Ranged Defense: +17 (+1 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+1 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 65.34 to 81.68 light damage (based on Willpower and Cunning), costing 7 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
指引之戒(The Guide Ring)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / ring When carried: Changes stats: +10 Lck It can be used to 与戒指中的灵魂交谈(Talk to the Soul), costing 1 power out of 100/100. 戒指中好像囚禁了一个古老的灵魂。(An old soul is in the ring) |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got to wave 20 in the arena.By Nic'Ru the Shalore Vampire level 35
76th Pyre 122nd year of Ascendancy at 00:06 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got to wave 50 in the arena.By Nic'Ru the Shalore Vampire level 50
78th Pyre 122nd year of Ascendancy at 23:31 see stats
Grand Master (Nightmare (Roguelike) difficulty) (Uniques)
Earned the rank of Grand Master in the arena.By Nic'Ru the Shalore Vampire level 28
75th Pyre 122nd year of Ascendancy at 16:18 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Nic'Ru the Shalore Vampire level 10
74th Pyre 122nd year of Ascendancy at 19:00 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Nic'Ru the Shalore Vampire level 20
75th Pyre 122nd year of Ascendancy at 07:05 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Nic'Ru the Shalore Vampire level 30
75th Pyre 122nd year of Ascendancy at 17:53 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By Nic'Ru the Shalore Vampire level 40
76th Pyre 122nd year of Ascendancy at 08:10 see stats
Level 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 50.By Nic'Ru the Shalore Vampire level 50
77th Pyre 122nd year of Ascendancy at 01:56 see stats
Master of Arena (Nightmare (Roguelike) difficulty) (Uniques)
Became the new master of the arena in 60-wave mode.By Nic'Ru the Shalore Vampire level 50
1st Mirth 122nd year of Ascendancy at 04:51 see stats
Overpowered! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By Nic'Ru the Shalore Vampire level 39
76th Pyre 122nd year of Ascendancy at 08:02 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By Nic'Ru the Shalore Vampire level 20
75th Pyre 122nd year of Ascendancy at 08:20 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By Nic'Ru the Shalore Vampire level 16
75th Pyre 122nd year of Ascendancy at 04:43 see stats
The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By Nic'Ru the Shalore Vampire level 25
75th Pyre 122nd year of Ascendancy at 13:24 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty) (Uniques)
Earned the rank of Destroyer in the arena.By Nic'Ru the Shalore Vampire level 20
75th Pyre 122nd year of Ascendancy at 08:20 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:20.
There is an item here: healing infusion (heal 39)
There is an item here: healing infusion (heal 39)
There is an item here: phase door rune (range 11; power 30; dur 7)
There is an item here: healing infusion (heal 39)
There is an item here: gladiator's voratun ring
Nic'Ru picks up (a.): gladiator's voratun ring.
There is an item here: healing infusion (heal 39)
Ran for 2 turns (stop reason: object seen).
There is an item here: phase door rune (range 11; power 30; dur 7)
Ran for 4 turns (stop reason: object seen).
Nic'Ru的护卫法师caster deactivates Exploit Weakness.
Nic'Ru的护卫法师caster deactivates Shadow Combat.
Nic'Ru的护卫法师caster deactivates Shadow Feed.
Nic'Ru的护卫法师caster deactivates Phantasmal Shield.
Nic'Ru的护卫法师caster deactivates Blur Sight.
Nic'Ru deactivates Daunting Presence.
Nic'Ru deactivates Daunting Presence.
Nic'Ru deactivates BatCurtain.
Nic'Ru deactivates BatCurtain.
Nic'Ru deactivates Pace Yourself.
Nic'Ru deactivates Pace Yourself.











































































