











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Spell Merchants 1.5.10T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Alchemist |
| Level / Exp | 10 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Poremira the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 05:08 / 144Killed by Xanildalle the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 15:32 Killed by Xanildalle the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 16:57 Killed by Xanildalle the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 17:18 Killed by shadow at level 5 on the 20th Voratun 122nd year of Ascendancy at 19:30 Killed by Layasenne the grannor'vin at level 5 on the 20th Voratun 122nd year of Ascendancy at 19:54 Killed by Layasenne the grannor'vin at level 5 on the 20th Voratun 122nd year of Ascendancy at 20:11 Killed by Adiwyn the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 20:28 Killed by Adiwyn the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 20:40 Killed by Adiwyn the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 20:53 Killed by dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 21:08 Killed by dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 21:48 Killed by dremling at level 5 on the 21st Voratun 122nd year of Ascendancy at 03:35 Killed by Zubedhenne the dremling at level 5 on the 21st Voratun 122nd year of Ascendancy at 13:59 Killed by Zubedhenne the dremling at level 5 on the 21st Voratun 122nd year of Ascendancy at 14:16 Killed by bandit at level 5 on the 21st Voratun 122nd year of Ascendancy at 17:16 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 02:15 Killed by grannor'vin at level 5 on the 22nd Voratun 122nd year of Ascendancy at 02:27 Killed by drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 07:59 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:15 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:31 Killed by drem master at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:49 Killed by drem master at level 5 on the 22nd Voratun 122nd year of Ascendancy at 09:11 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 09:23 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 10:38 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 11:01 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 11:32 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 11:46 Killed by grannor'vin at level 5 on the 22nd Voratun 122nd year of Ascendancy at 12:00 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 12:11 Killed by shadow at level 5 on the 22nd Voratun 122nd year of Ascendancy at 23:59 Killed by Bethelle the dremling at level 5 on the 23rd Voratun 122nd year of Ascendancy at 00:10 Killed by Bethelle the dremling at level 6 on the 23rd Voratun 122nd year of Ascendancy at 00:28 Killed by Bethelle the dremling at level 6 on the 23rd Voratun 122nd year of Ascendancy at 00:44 Killed by Bethelle the dremling at level 6 on the 23rd Voratun 122nd year of Ascendancy at 01:11 Killed by Mayynne the drem at level 6 on the 23rd Voratun 122nd year of Ascendancy at 07:51 Killed by slimy crawler at level 6 on the 23rd Voratun 122nd year of Ascendancy at 22:41 Killed by slimy crawler at level 6 on the 23rd Voratun 122nd year of Ascendancy at 23:05 Killed by The Mouth at level 6 on the 23rd Voratun 122nd year of Ascendancy at 23:23 Killed by slimy crawler at level 6 on the 23rd Voratun 122nd year of Ascendancy at 23:40 Killed by The Mouth at level 6 on the 23rd Voratun 122nd year of Ascendancy at 23:55 Killed by slimy crawler at level 6 on the 24th Voratun 122nd year of Ascendancy at 00:20 Killed by The Mouth at level 6 on the 24th Voratun 122nd year of Ascendancy at 00:42 Killed by The Mouth at level 6 on the 24th Voratun 122nd year of Ascendancy at 01:03 Killed by The Mouth at level 6 on the 24th Voratun 122nd year of Ascendancy at 01:21 Killed by slimy crawler at level 6 on the 24th Voratun 122nd year of Ascendancy at 01:37 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 03:13 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 03:29 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 03:45 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 04:03 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 04:16 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 04:30 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 04:43 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 04:57 Killed by Ben Cruthdar, the Cursed at level 7 on the 28th Voratun 122nd year of Ascendancy at 05:11 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 05:59 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:05 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:17 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:25 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:42 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:51 Killed by Rronrco the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 06:59 Killed by Croconrn the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 07:17 Killed by Croconrn the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 07:33 Killed by Croconrn the human at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 07:49 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 02:31 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 02:41 Killed by rogue at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 02:49 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 02:59 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:07 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:16 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:24 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:32 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:41 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 03:50 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 04:40 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 04:49 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:02 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:13 Killed by bandit at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:31 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:44 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:56 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 06:11 Killed by rogue at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 07:46 Killed by rogue at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 08:07 Killed by thief at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 14:32 Killed by Glorolrana the cutpurse at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 16:02 Killed by Glorolrana the cutpurse at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 16:12 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 01:31 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 01:42 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 02:01 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 02:18 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 02:36 Killed by thief at level 8 on the 1st Profit 122nd year of Ascendancy at 02:57 Killed by bandit at level 8 on the 1st Profit 122nd year of Ascendancy at 04:54 Killed by bandit at level 8 on the 1st Profit 122nd year of Ascendancy at 05:04 Killed by bandit at level 8 on the 1st Profit 122nd year of Ascendancy at 05:18 Killed by rogue at level 8 on the 1st Profit 122nd year of Ascendancy at 05:33 Killed by rogue at level 8 on the 1st Profit 122nd year of Ascendancy at 05:43 Killed by rogue at level 8 on the 1st Profit 122nd year of Ascendancy at 05:50 Killed by rogue at level 8 on the 1st Profit 122nd year of Ascendancy at 06:00 Killed by rogue at level 8 on the 1st Profit 122nd year of Ascendancy at 06:12 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 13:27 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 13:38 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 13:52 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 14:05 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 14:16 Killed by Evoraine the human at level 8 on the 16th Profit 122nd year of Ascendancy at 14:28 Killed by Joia the halfling at level 8 on the 16th Profit 122nd year of Ascendancy at 15:15 Killed by Joia the halfling at level 8 on the 16th Profit 122nd year of Ascendancy at 15:27 Killed by Joia the halfling at level 8 on the 16th Profit 122nd year of Ascendancy at 15:43 Killed by Lorenia the halfling at level 8 on the 17th Profit 122nd year of Ascendancy at 14:22 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 14:33 Killed by Lorenia the halfling at level 8 on the 17th Profit 122nd year of Ascendancy at 14:41 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 14:50 Killed by Lorenia the halfling at level 8 on the 17th Profit 122nd year of Ascendancy at 14:56 Killed by Lorenia the halfling at level 8 on the 17th Profit 122nd year of Ascendancy at 15:03 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 15:11 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 15:22 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 15:31 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 15:41 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 15:52 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 16:01 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 16:10 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 16:20 Killed by Linston the human at level 8 on the 17th Profit 122nd year of Ascendancy at 16:29 Killed by Arskon the thalore at level 8 on the 17th Profit 122nd year of Ascendancy at 17:42 Killed by yellow ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 06:58 Killed by Ivuthra the sandworm at level 9 on the 18th Profit 122nd year of Ascendancy at 11:52 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:08 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:22 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:28 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:37 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:48 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 13:55 Killed by Mariftar at level 9 on the 18th Profit 122nd year of Ascendancy at 14:20 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 14:35 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 14:46 Killed by slimy ooze at level 9 on the 18th Profit 122nd year of Ascendancy at 15:04 Killed by sandworm at level 9 on the 18th Profit 122nd year of Ascendancy at 19:50 Killed by sandworm destroyer at level 9 on the 18th Profit 122nd year of Ascendancy at 23:04 Killed by war hound at level 9 on the 19th Profit 122nd year of Ascendancy at 03:22 Killed by war hound at level 9 on the 19th Profit 122nd year of Ascendancy at 03:31 Killed by green jelly at level 9 on the 19th Profit 122nd year of Ascendancy at 06:01 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 16 (base 13) |
| Magic | 40 (base 30) |
| Willpower | 35 (base 23) |
| Cunning | 15 (base 10) |
Resources
| Life | 303/303 |
| Mana | 288/288 |
| Equilibrium | 0 |
| Healing Factor | 1.1583870967742 |
| Regeneration | 4.2281129032259 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 6 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 7 |
| Physical Save | 11 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Cold | + 5%( 70%) |
| Acid | + 21%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +3 (+2 eff.) Armour: +1 Fatigue: +1% Movement speed: +20% A pair of boots made of leather. |
| Quiver | 20 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Mag / +4 Wil Spellpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | quick ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 9, power 57 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings can have magical properties. |
| On fingers | rogue's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
| Around waist | insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
| In main hand | ash magestaff of breaching (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% cold Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide rough leather armour of the hero (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex / +4 Mag / +3 Wil / +3 Cun Life regen: +3.40 Maximum life: +66.00 Healing mod.: +11% A suit of armour made of leather. |
| Cloak | regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
XaniriassraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +20% blight Changes damage: +9% arcane Physical save: +6 (+6 eff.) Mana when firing critical spell: +4.00 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel greatsword of erosion (26-41.6 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 nature / +12 temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.earthen ash vilestaff of might (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +4 (+4 eff.) Spellpower: +6 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Beloldawen the Noonumbra (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +7 Physical power: +6 (+3 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 light Changes resistances: +8% blight / +6% cold / +6% nature Spell save: +12 (+6 eff.) Light radius: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.steel mail armour of clarity (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +5% mind Mental save: +12 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 43 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 13 fire Changes resistances: +15% acid Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows of wind (19/19, 22.5-31.5 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.hateful pouch of steel shots of crippling (21/21, 19.5-23.4 power, 2 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +10.5% Capacity: 21 On weapon crit: * cripple the target Damage (Ranged): +7 darkness Damage against: +6% Living Shots are used with slings to pummel your foes to death. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mariftar the Dwarf Alchemist level 8
28th Voratun 122nd year of Ascendancy at 05:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mariftar the Dwarf Alchemist level 10
19th Profit 122nd year of Ascendancy at 06:09 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Mariftar the Dwarf Alchemist level 8
1st Profit 122nd year of Ascendancy at 09:10 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Mariftar the Dwarf Alchemist level 5
20th Voratun 122nd year of Ascendancy at 00:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mariftar the Dwarf Alchemist level 5
22nd Voratun 122nd year of Ascendancy at 11:30 see stats
Log
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Mariftar uses Dig.
Digging starts...
Dug for 13 turns.
Mariftar uses Dig.
Digging starts...
The unstable sand tunnel collapses!
Dug for 13 turns.
Mariftar picks up (m.): Heart of the Sandworm Queen.
Mariftar picks up (d.): earthen ash vilestaff of might (15-18 power, 3 apr, fire element).
Mariftar picks up (f.): quiver of ash arrows of wind (19/19, 22.5-31.5 power, 7 apr).
Mariftar picks up (f.): flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 43 block).
Mariftar picks up (d.): steel greatsword of erosion (26-41.6 power, 2 apr).
Mariftar picks up (g.): steel mail armour of clarity (2 def, 6 armour).
Lore found: Heart of the Sandworm Queen
You can read all your collected lore in the game menu, by pressing Escape.
You consume the heart and feel the knowledge of this very old creature fill you!
You have 6 stat point(s) to spend. Press p to use them.
You have 11 class talent point(s) to spend. Press p to use them.
You have 2 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!.
You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more Heart of the Sandworm Queen.
Option unlocked: New Class: Stone Warden (Wilder)






































































