Sinierwe the level 1 Thalore Archer by jesterx7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp1 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity20 (base 17)
Constitution12 (base 11)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life118/118
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy23
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (49.309173272933%)
Defense29
Ranged Defense29
Fatigue0
Physical Save9
Spell Save6
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Sinierwe shoots!

Sinierwe's Shoot hits Degenerated skeleton warrior for
20 physical damage.
Sinierwe's Shoot killed Degenerated skeleton warrior!
Talent Steady Shot is ready to use.

Sinierwe picks up (c.):
stabilizing iron helm (0 def, 3 armour).
You pickup 0.90 gold pieces.

Copperhead snake misses Sinierwe.

Sinierwe shoots!

Sinierwe's Shoot hits Copperhead snake for
35 physical damage.
Sinierwe's Shoot killed Copperhead snake!

Resting starts...

Sinierwe starts regenerating health quickly.

Talent Steady Shot is ready to use.
Sinierwe stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Sinierwe picks up (d.):
ametrine.
Ran for 5 turns (stop reason: hostile spotted to the west (red jelly)).


Red jelly misses Sinierwe.

Sinierwe uses Steady Shot.

Sinierwe's Steady Shot hits Red jelly for
35 physical damage.
Red jelly misses Sinierwe.