Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.2.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Randventurer Class 1.2.3Adds a new character class to the game: The Randventurer! Randventurers are similar to Adventurers, they can get any talent tree - except they don't get to pick which ones! At character creation they are given many semi-random talent trees, selected so that (hopefully) every character is playable and viable. Any talent tree that can be learned in the game has a chance of appearing on your character. To keep characters playable, randventurer does several things: Prevents conflicting weapon styles, Limits the number of stats used, Makes sure any requirements are met, Ensures any resources the character has are usable and many other small things. See the forums for more detail about Randventurers. Most addons will work normally and have the talents chosen as part of the random character creation. The following addons have full support:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Randventurer |
Level / Exp | 50 / 240% |
Size | big |
Lifes / Deaths | Killed by Galeba the large brown snake at level 20 on the 23rd Haze 122nd year of Ascendancy at 18:09 4 / 3Killed by Betatha the orc master assassin at level 39 on the 17th Regrowth 124th year of Ascendancy at 11:58 Killed by Aluin the Fallen at level 45 on the 78th Regrowth 124th year of Ascendancy at 07:57 |
Primary Stats
Strength | 76 (base 61) |
Dexterity | 106 (base 66) |
Constitution | 41 (base 17) |
Magic | 35 (base 18) |
Willpower | 41 (base 14) |
Cunning | 93 (base 51) |
Resources
Mana | 299/299 |
Vim | 321/321 |
Life | 1094/1094 |
Positive | 0/177 |
Stamina | 304/304 |
Hate | 49/100 |
Healing Factor | 1.3 |
Regeneration | 2.925 |
Speed
Mental | +61.60703174671% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +156.16921969587% |
Vision
Sight | 8 |
Lite | 13 |
See Stealth | 12 |
See Invisible | 22 |
Offense: Mainhand
Damage | 187 |
Accuracy | 89 |
Crit Chance | 48% |
APR | 76 |
Speed | 0.50 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 48.3 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 37.5 |
Ranged Defense | 38.5 |
Fatigue | 8 |
Physical Save | 41.666666666667 |
Spell Save | 44.216666666667 |
Mental Save | 56.65 |
Defense: Resistances
All | + 30%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Stun Resistance | 90% |
Confusion Resistance | 65% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 825% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 96.15 to 288.46 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -701 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.27 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Cursed / Darkness | 1.29 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.28 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 0.89 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.24 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Essence of Speed |
talent | Chant of Fortress |
talent | Rapid Shot |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.0)Penalty : Fear of Death: -9% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1018. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of voratun boots of void walking (0 def, 5 armour) (Corpses) undeterred pair of voratun boots of void walking (0 def, 5 armour) (Corpses)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +28% darkness / +21% temporal Changes resistances penetration: +20% darkness / +19% temporal Silence immunity: +50% Confusion immunity: +45% Stun/Freeze immunity: +47% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Quiver | Pocket Rockets (24/24, 71.5-100.1 power, 39 apr) Pocket Rockets (24/24, 71.5-100.1 power, 39 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 71.5 - 100.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +39 Physical crit. chance: +24.0% Capacity: 24 On weapon hit: * 20% chance to cause random insanity * 47% chance to daze * 20% chance to corrode armor Travel speed: +400% Damage (Ranged): +20 lightning / +4 blight Burst (radius 1) on hit: +8 blight / +25 fire / +8 lightning Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Press to compare |
On head | Yaldan Baoth (0 def, 6 armour) (Corpses) Yaldan Baoth (0 def, 6 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. Press to compare |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." Press to compare |
On fingers | One (Nightmares) One (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +53 Physical power: +10 Changes stats: +10 Str / +19 Dex / +3 Wil / +10 Cun / +10 Con Changes resistances: +12% darkness Critical mult.: +5.00% Mental save: +10 Confusion immunity: +10% Life regen: +2.00 Mana each turn: +0.12 Maximum life: +100.00 Healing mod.: +30% Curse of Nightmares Rings can have magical properties. Press to compare |
On fingers | marksman's stralite ring of the mountain (+17%) (Misfortune) =+17% Phys= marksman's stralite ring of the mountain (+17%) (Misfortune) =+17% Phys=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +17% physical Changes damage: +17% physical Curse of Misfortune Rings can have magical properties. Press to compare |
Around waist | Two (Corpses) Two (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 Damage when hit (Melee): 12 temporal Changes resistances: +14% lightning / +15% temporal / +3% darkness Changes resistances penetration: +10% darkness / +17% physical Changes damage: +25% physical / +9% light / +12% darkness Critical mult.: +15.00% Spell save: +15 Light radius: +3 Size category: +1 Curse of Corpses A belt that goes around your waist. Press to compare |
In main hand | Eclipsesin (Nightmares) Eclipsesin (Nightmares)Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 cold Burst (radius 1) on hit: +2 darkness When wielded/worn: Accuracy: +4 Ammo reloads per turns: +4 Changes stats: +5 Wil Changes resistances: +9% darkness Changes resistances penetration: +7% temporal / +8% physical Changes damage: +8% temporal / +14% cold / +30% physical Talent mastery: +0.20 Chronomancy / Temporal Combat Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Critical mult.: +5.00% Physical save: +3 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Nightmares Longbows are used to shoot arrows at your foes. Press to compare |
On hands | Brandbutcher (0 def, 3 armour) (Shrouds) Brandbutcher (0 def, 3 armour) (Shrouds)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +25 Armour: +3 Effects on melee hit: * 22% chance to cause random insanity Damage (Melee): 30 mind / 34 darkness Damage when hit (Melee): 16 fire Changes stats: +15 Cun / +13 Dex Changes resistances: +9% fire Mental save: -7 Mindpower: +9 Activating this item is instant. Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.8 Power cost: 17 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 206% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Main armor | Masochism (0 def, 0 armour) (Nightmares) Masochism (0 def, 0 armour) (Nightmares)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 22 Curse of Nightmares It can be used to activate talent Blood Grasp (costing 10 power out of 12/12) : Effective talent level: 6.0 Power cost: 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 163.27 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. Press to compare |
Cloak | Urtheyon the Sepsistickler (3 def, 0 armour) (Corpses) Urtheyon the Sepsistickler (3 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Str / +1 Mag / +1 Wil / +2 Cun Reduces incoming crit damage: 15.00% Spell save: +10 Mental save: +14 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | Bokodar the stralite amulet =Main= Bokodar the stralite amulet =Main=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +4 Damage when hit (Melee): 8 arcane Changes stats: +1 Str Changes resistances: +26% lightning Changes damage: +3% arcane / +12% physical Stun/Freeze immunity: +43% Amulets can have magical properties. Press to compare |
Inventory
healing infusion of the duelist (heal 299) healing infusion of the duelist (heal 299)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 299 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 237) healing infusion of the warrior (heal 237)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 237 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 568 over 5 turns) regeneration infusion of the duelist (heal 568 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 568 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the psychic (heal 279 over 5 turns) regeneration infusion of the psychic (heal 279 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 821 over 5 turns) regeneration infusion of the sneak (heal 821 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 821 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 8; power 66; turns 4; dispells darkness)sun infusion of the wizard (rad 8; power 66; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 35%; cure mental) wild infusion of the sneak (resist 35%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 35% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the warrior (resist 26%; cure physical) wild infusion of the warrior (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the warrior (resist 18%; cure magical) wild infusion of the warrior (resist 18%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the titan (+12 for 10 turns, die at -647) heroism infusion of the titan (+12 for 10 turns, die at -647)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -647 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the titan (+12 for 10 turns, die at -272) heroism infusion of the titan (+12 for 10 turns, die at -272)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -272 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the titan (+11 for 11 turns, die at -309) heroism infusion of the titan (+11 for 11 turns, die at -309)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -309 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the titan (+11 for 9 turns, die at -454) heroism infusion of the titan (+11 for 9 turns, die at -454)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. While Heroism is active, you will only die when reaching -454 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the titan (550% speed; 5 turns) movement infusion of the titan (550% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (566% speed; 7 turns) movement infusion of the warrior (566% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (742% speed; 7 turns) movement infusion of the warrior (742% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the wizard (493% speed; 5 turns) movement infusion of the wizard (493% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
manasurge rune (652% regen over 10 turns; 33 instant mana) manasurge rune (652% regen over 10 turns; 33 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 652% over 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 142) teleportation rune of the duelist (range 142)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (314.00 temporal damage, removed from time 4 turns) Rune of the Rift (314.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 345.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (388 lightning damage) lightning rune (388 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 129.20 to 387.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
lightning rune of the duelist (269 lightning damage) lightning rune of the duelist (269 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 89.69 to 269.08 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune of the titan (absorb 424 for 3 turns) shielding rune of the titan (absorb 424 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 424 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 539 for 6 turns) shielding rune of the warrior (absorb 539 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 539 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 15) controlled phase door rune of the duelist (range 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 9) controlled phase door rune of the psychic (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 9) controlled phase door rune of the psychic (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eremaran EremaranInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Defense: +5 Changes stats: +7 Lck Changes resistances: +3% temporal / +13% light / +3% cold / +5% arcane / +13% darkness Blindness immunity: +40% Infravision radius: +3 Sight radius: +2 See invisible: +5 Reduce all damage from unseen attackers: 10% Amulets can have magical properties. Press to compare |
Ce'Noth Ce'NothCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Changes resistances: +3% acid / +6% fire Changes resistances penetration: +15% arcane Talent mastery: +0.28 Technique / Archery training Confusion immunity: +15% Stun/Freeze immunity: +5% Amulets can have magical properties. Press to compare |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 50 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 20 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. Press to compare |
This item will automatically be transmogrified when you leave the level. Neritira the stralite amuletNeritira the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances penetration: +5% acid Grants telepathy: Dragon Poison immunity: +10% Cut immunity: +80% Teleport immunity: +5% Maximum hate: +10.00 Maximum psi: +20.00 Mental crit. chance: +2% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 313 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. Press to compare |
Thunderravager the voratun amulet Thunderravager the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +8 Defense: +11 Effects on melee hit: * Slows global speed by 43% * 30% chance to daze Damage when hit (Melee): 12 lightning / 16 nature Changes stats: +6 Mag Changes resistances: +12% lightning Changes resistances cap: +7% all Changes damage: +8% acid / +8% fire / +6% cold / +8% lightning Critical mult.: +20.00% Physical save: +27 Spellpower: +5 Spell crit. chance: +6% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gorasaldir (Corpses) Gorasaldir (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% physical Changes damage: +12% physical Maximum psi: +20.00 Mindpower: +2 Mental crit. chance: +2% Curse of Corpses Rings can have magical properties. Press to compare |
Lavapython the steel ring (Nightmares) Lavapython the steel ring (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Damage when hit (Melee): 12 fire Changes stats: +2 Wil Changes resistances: +6% mind Mental save: +4 Blindness immunity: +24% Spellpower: +6 Mindpower: +7 Infravision radius: +3 See stealth: +6 See invisible: +7 Curse of Nightmares Rings can have magical properties. Press to compare |
Chamidin (Nightmares) =9 Mag, 6 Con= Chamidin (Nightmares) =9 Mag, 6 Con=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 blight Changes stats: +6 Str / +9 Mag / +5 Wil / +6 Con Changes resistances: +3% temporal Changes damage: +3% temporal Spell save: +18 Spellpower: +7 Curse of Nightmares Rings can have magical properties. Press to compare |
gold ring 'Faludusin' (Madness) gold ring 'Faludusin' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Changes stats: +1 Str / +8 Dex / +1 Con Light radius: +3 Curse of Madness Rings can have magical properties. Press to compare |
psionicist's gold ring of blinding strikes (Corpses) =16% Blind= psionicist's gold ring of blinding strikes (Corpses) =16% Blind=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +3 Wil Mental save: +6 Curse of Corpses Rings can have magical properties. Press to compare |
rogue's gold ring of perseverance (Corpses) =28% Stun= rogue's gold ring of perseverance (Corpses) =28% Stun=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 Changes stats: +2 Cun Stun/Freeze immunity: +28% Life regen: +1.90 Curse of Corpses Rings can have magical properties. Press to compare |
Hettandil (Shrouds) Hettandil (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +5 Cun / +1 Wil Changes resistances penetration: +10% arcane Changes damage: +9% mind Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +5.00 Maximum hate: +11.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Relgodor (Misfortune) Relgodor (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 Changes stats: +8 Dex / +6 Mag / +8 Cun Maximum encumbrance: +80 Spell save: +12 Mental save: +13 Confusion immunity: +40% Maximum stamina: +10.00 Curse of Misfortune Rings can have magical properties. Press to compare |
voratun ring 'Zubarin' (Misfortune) =50% Confusion= voratun ring 'Zubarin' (Misfortune) =50% Confusion=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Mag / +1 Wil Changes resistances penetration: +5% mind Spell save: +26 Mental save: +15 Confusion immunity: +50% Maximum mana: +40.00 Spellpower: +4 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Misfortune Rings can have magical properties. Press to compare |
Lelebers the Ebonyravage (57.5-86.25 power, 3 apr) (Misfortune) =86.3 Disruption Sentry= Lelebers the Ebonyravage (57.5-86.25 power, 3 apr) (Misfortune) =86.3 Disruption Sentry=Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * disrupts spell-casting On weapon crit: * cripple the target Damage against: +14% Unnatural When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +9% darkness / +1% physical Changes damage: +6% darkness Reduces incoming crit damage: 5.00% Disarm immunity: +15% Curse of Misfortune Massive two-handed battleaxes. Press to compare |
Poladhenne the Lavabore (55.5-83.25 power, 4 apr) (Misfortune) =139.9 Undead Fire Disease= Poladhenne the Lavabore (55.5-83.25 power, 4 apr) (Misfortune) =139.9 Undead Fire Disease=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 21% chance to disease Damage (Melee): +24 blight / +16 light / +16 fire Damage against: +31% Undead When wielded/worn: Accuracy: +20 Changes stats: +7 Dex / +2 Wil Changes resistances penetration: +5% fire Disease immunity: +36% Light radius: +2 Infravision radius: +1 Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of projection (55.5-83.25 power, 4 apr) (Madness)balanced voratun battleaxe of projection (55.5-83.25 power, 4 apr) (Madness) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +21 mind When wielded/worn: Accuracy: +20 Defense: +19 Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of erosion (28-36.4 power, 9 apr) (Misfortune)thunderous stralite dagger of erosion (28-36.4 power, 9 apr) (Misfortune) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 8% chance to daze Damage (Melee): +8 nature / +12 temporal When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming voratun dagger (38.5-50.05 power, 9 apr) (Shrouds)flaming voratun dagger (38.5-50.05 power, 9 apr) (Shrouds) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +15 fire Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Hodur' (38-49.4 power, 9 apr) (Madness)voratun dagger 'Hodur' (38-49.4 power, 9 apr) (Madness) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 darkness / +20 arcane Damage against: +16% Living When wielded/worn: Damage when hit (Melee): 8 arcane / 8 blight Changes resistances: +6% blight Curse of Madness Sharp, short and deadly. Press to compare |
Treejustice (55-82.5 power, 3 apr) (Misfortune) =103+ Dispersion Sentry= Treejustice (55-82.5 power, 3 apr) (Misfortune) =103+ Dispersion Sentry=Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +13 nature Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +19 ice / +8 nature When wielded/worn: Physical crit. chance: +13.0% Armour: +13 Changes resistances penetration: +13% cold / +5% darkness / +5% nature Curse of Misfortune Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Shimmerlady (66.5-99.75 power, 4 apr) (Shrouds)Shimmerlady (66.5-99.75 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to cause random insanity * 25% chance to remove a magical effect Damage (Melee): +24 nature Damage against: +42% Unnatural When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Damage when hit (Melee): 12 lightning Changes stats: +10 Wil Changes resistances: +3% lightning Changes damage: +21% lightning Critical mult.: +28.00% Curse of Shrouds Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatmaul (69-103.5 power, 4 apr) (Nightmares)thunderous voratun greatmaul (69-103.5 power, 4 apr) (Nightmares) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 48% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Curse of Nightmares Massive two-handed mauls. Press to compare |
voratun greatmaul 'Xanisemira' (67.5-101.25 power, 4 apr) (Nightmares) =136.3 + 40% Insanity= voratun greatmaul 'Xanisemira' (67.5-101.25 power, 4 apr) (Nightmares) =136.3 + 40% Insanity=Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 40% chance to cause random insanity * 25% chance for lightning to arc to a second target Damage (Melee): +23 lightning Burst (radius 1) on hit: +8 blight / +4 mind When wielded/worn: Accuracy: +14 Changes stats: +10 Dex / +3 Mag / +7 Wil Changes resistances: +3% mind Changes resistances penetration: +5% blight Spellpower: +16 Curse of Nightmares Massive two-handed mauls. Press to compare |
Spectral Blade (24-38.4 power, 25 apr) (Corpses) =48.5+ Sentry= Spectral Blade (24-38.4 power, 25 apr) (Corpses) =48.5+ Sentry=Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses This sword appears weightless, and nearly invisible. Press to compare |
Colaryem (48-76.8 power, 12 apr) (Corpses) Colaryem (48-76.8 power, 12 apr) (Corpses)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Corpses This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. Press to compare |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) (Madness) =176.4= Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) (Madness) =176.4=Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Madness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Press to compare |
Cloudstalker (64.5-103.2 power, 4 apr) (Shrouds) =160.2= Cloudstalker (64.5-103.2 power, 4 apr) (Shrouds) =160.2=Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +24 temporal Burst (radius 1) on hit: +17 fire When wielded/worn: Defense: +6 Ranged Defense: +6 Damage when hit (Melee): 4 lightning / 21 temporal Changes resistances: +2% physical / +17% temporal Spell save: +10 Poison immunity: +10% Life regen: +0.40 Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun greatsword of projection (59.5-95.2 power, 4 apr) (Nightmares)chilling voratun greatsword of projection (59.5-95.2 power, 4 apr) (Nightmares) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 mind / +30 cold Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 5 cooldown. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword (63-100.8 power, 4 apr) (Misfortune)warbringer's voratun greatsword (63-100.8 power, 4 apr) (Misfortune) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +34% Curse of Misfortune Massive two-handed swords. Press to compare |
Wintertide (39-54.6 power, 10 apr) (Misfortune) =84.6 Mega Ice Sentry= Wintertide (39-54.6 power, 10 apr) (Misfortune) =84.6 Mega Ice Sentry=Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands, dealing cold damage to your enemies each turn and reducing their turn energy by 20%. Melee attacks will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None Curse of Misfortune It can be used to intensify your winter storm creating unbreakable ice walls in each space, costing 25 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of dampening (43.5-60.9 power, 6 apr) (Nightmares)balanced voratun mace of dampening (43.5-60.9 power, 6 apr) (Nightmares) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Defense: +12 Changes resistances: +12% acid / +15% fire / +17% lightning / +7% cold Spell save: +11 Curse of Nightmares Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mace of amnesia (43-60.2 power, 6 apr) (Nightmares)voratun mace of amnesia (43-60.2 power, 6 apr) (Nightmares) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Nightmares Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Undeathwild (13.5-14.85 power, 32 apr, mind damage) (Nightmares)Undeathwild (13.5-14.85 power, 32 apr, mind damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to daze Burst (radius 2) on crit: +4 blight When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight / 4 nature Changes resistances: +13% blight Changes damage: +12% nature / +6% blight Disease immunity: +22% Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of frost (12-13.2 power, 32 apr, mind damage) (Madness)blooming pulsing mindstar of frost (12-13.2 power, 32 apr, mind damage) (Madness) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 12 ice Changes resistances: +15% cold Changes resistances penetration: +11% cold Changes damage: +17% cold Mindpower: +4 Mental crit. chance: +4% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +22 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) (Misfortune)gifted pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) (Misfortune) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +11 Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar (17.5-19.25 power, 40 apr, nature damage) (Nightmares)wrathful living mindstar (17.5-19.25 power, 40 apr, nature damage) (Nightmares) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +5 Mental crit. chance: +14% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Scumslice' (25-30 power, 5 apr, physical damage) (Shrouds)elven-wood magestaff 'Scumslice' (25-30 power, 5 apr, physical damage) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +16 lightning When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Cun / +2 Con Changes resistances: +9% lightning Changes damage: +25% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Duathelravage the dragonbone magestaff (30-36 power, 6 apr, physical damage) (Nightmares)Duathelravage the dragonbone magestaff (30-36 power, 6 apr, physical damage) (Nightmares) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 1) on hit: +8 temporal When wielded/worn: Defense: +14 Effects on melee hit: * 13% chance to blind Damage when hit (Melee): 4 darkness Changes resistances: +3% darkness Changes resistances penetration: +5% mind / +5% temporal Changes damage: +30% arcane / +6% mind Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Light radius: +5 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.5 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 106.24 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff (30-36 power, 6 apr, physical damage) (Misfortune)dragonbone vilestaff (30-36 power, 6 apr, physical damage) (Misfortune) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, physical damage) (Shrouds)lifebinding dragonbone magestaff (30-36 power, 6 apr, physical damage) (Shrouds) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +20 Spell crit. chance: +5% Healing mod.: +22% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
Telos's Staff (Bottom Half) (Nightmares) Telos's Staff (Bottom Half) (Nightmares)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Nightmares The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. Elamira (42-58.8 power, 6 apr) (Madness)Elamira (42-58.8 power, 6 apr) (Madness) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +1.0% Fatigue: -2% Changes stats: +7 Str Changes resistances penetration: +15% physical Changes damage: +13% physical Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Stamina when hit: +2.50 Maximum life: +30.00 Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Viperire (55-77 power, 6 apr) (Madness)Viperire (55-77 power, 6 apr) (Madness) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +5% arcane / +3% acid Changes resistances penetration: +10% fire Changes damage: +3% nature Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun waraxe of purging (39-54.6 power, 6 apr) (Corpses)hateful voratun waraxe of purging (39-54.6 power, 6 apr) (Corpses) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +15 nature / +13 darkness Damage against: +11% Living Curse of Corpses One-handed war axes. Press to compare |
Blindripper the yew longbow (Shrouds) =R8/+13/40% Slow/20 DamRed= Blindripper the yew longbow (Shrouds) =R8/+13/40% Slow/20 DamRed=Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * Slows global speed by 40% * 20% chance to inflict damage reduction Damage (Ranged): +13 fire When wielded/worn: Changes resistances: +12% nature / +3% darkness Changes damage: +13% fire Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Velenor (Misfortune)Velenor (Misfortune) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +11 Changes stats: +2 Wil Changes damage: +9% acid Talent cooldown: Steady Shot (-1 turn) Critical mult.: +10.00% Maximum vim: +10.00 Spellpower: +4 Spell crit. chance: +1% New effects duration reduction after a teleport: +30% Curse of Misfortune Longbows are used to shoot arrows at your foes. Press to compare |
Yarodufast the Shadowglamour (Misfortune) =R9/+4/+20%= Yarodufast the Shadowglamour (Misfortune) =R9/+4/+20%=Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +10% darkness / +16% physical Changes damage: +20% physical / +9% darkness / +3% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Skywire' (Corpses)dragonbone longbow 'Skywire' (Corpses) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to daze Burst (radius 1) on hit: +4 lightning When wielded/worn: Physical power: +13 Changes stats: +7 Str Changes resistances: +3% light / +3% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Light radius: +3 Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
thaloren dragonbone longbow of power (Corpses) =R10/+31%= thaloren dragonbone longbow of power (Corpses) =R10/+31%=Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +31% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
Nithan's Force (Misfortune) =Digger= Nithan's Force (Misfortune) =Digger=Requires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% Curse of Misfortune It can be used to activate talent Pulverizing Auger (costing 21 power out of 25/25) : Effective talent level: 3.0 Power cost: 21 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 273.66 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... Press to compare |
Satyrtaint the quiver of ash arrows (17/17, 21.5-30.1 power, 7 apr) =Temporal= Satyrtaint the quiver of ash arrows (17/17, 21.5-30.1 power, 7 apr) =Temporal=Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Temporal Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 Damage (Ranged): +6 nature / +7 temporal Burst (radius 1) on hit: +8 temporal Arrows are used with bows to pierce your foes to death. Press to compare |
quiver of elven-wood arrows 'Fulagarin' (0/24, 43-60.2 power, 14 apr) =112.2= quiver of elven-wood arrows 'Fulagarin' (0/24, 43-60.2 power, 14 apr) =112.2=Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 24 On weapon hit: * 20% chance to curse the target Damage (Ranged): +4 temporal / +14 darkness / +13 blight / +13 cold / +8 mind Burst (radius 2) on crit: +8 temporal Arrows are used with bows to pierce your foes to death. Press to compare |
hateful quiver of dragonbone arrows of erosion (22/22, 53.5-74.9 power, 18 apr) =119.9 +17% Living= hateful quiver of dragonbone arrows of erosion (22/22, 53.5-74.9 power, 18 apr) =119.9 +17% Living=Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 Damage (Ranged): +12 temporal / +22 darkness / +11 nature Damage against: +17% Living Arrows are used with bows to pierce your foes to death. Press to compare |
psychokinetic quiver of dragonbone arrows (20/20, 51-71.4 power, 18 apr) =121.4= psychokinetic quiver of dragonbone arrows (20/20, 51-71.4 power, 18 apr) =121.4=Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +50 physical Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. regal elven-silk cloak of protection (3 def, 0 armour) (Corpses)regal elven-silk cloak of protection (3 def, 0 armour) (Corpses) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Wil Spell save: +13 Mental save: +23 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of corrosion (+21%) (2 def, 0 armour) (Corpses)mindwoven cashmere robe of corrosion (+21%) (2 def, 0 armour) (Corpses) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +21% acid Changes damage: +14% acid Mental save: +24 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Goretir (6 def, 3 armour) (Nightmares) Goretir (6 def, 3 armour) (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +6 Changes stats: +7 Str / +6 Mag / +5 Wil Changes resistances: +6% lightning / +11% darkness / +12% blight / +9% cold / +20% mind Changes damage: +9% lightning / +13% physical / +6% blight / +12% cold Reduces incoming crit damage: 5.00% Physical save: +38 Spell save: +10 Mental save: +28 Light radius: +3 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe (5 def, 0 armour) (Shrouds)elven-silk robe (5 def, 0 armour) (Shrouds) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe of darkness (+10%) (11 def, 6 armour) (Corpses)sunsealed elven-silk robe of darkness (+10%) (11 def, 6 armour) (Corpses) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +11 Changes stats: +8 Mag Changes resistances: +10% light / +41% darkness Changes damage: +18% light / +20% darkness Maximum life: +53.00 Light radius: +2 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Eden's Guile (2 def, 1 armour) (Misfortune) Eden's Guile (2 def, 1 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Misfortune It can be used to boost speed, costing 42 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
Alentir (0 def, 2 armour) (Madness) Alentir (0 def, 2 armour) (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +20 Armour penetration: +4 Armour: +2 Changes stats: +4 Dex Changes resistances penetration: +15% physical Life regen: +0.20 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Nerana the Forestrot (0 def, 3 armour) (Nightmares)Nerana the Forestrot (0 def, 3 armour) (Nightmares) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to disease Damage (Melee): 14 lightning Changes resistances: +10% lightning / +3% nature Changes resistances penetration: +10% mind Changes damage: +11% lightning Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Neridara the Smearcrypt (0 def, 8 armour) (Corpses) Neridara the Smearcrypt (0 def, 8 armour) (Corpses)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +12 Armour: +8 Damage when hit (Melee): 8 nature Changes stats: +5 Str / +11 Dex / +13 Cun Changes resistances: +12% mind Changes damage: +6% nature Talent cooldown: Double Strike (-1 turn) Physical save: +12 Mental save: +11 Maximum life: +66.00 Curse of Corpses It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.8 Power cost: 17 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 206% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
voratun gauntlets 'Elibreba' (0 def, 3 armour) (Corpses) =Dispersion= voratun gauntlets 'Elibreba' (0 def, 3 armour) (Corpses) =Dispersion=Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour: +3 Effects on melee hit: * 30 arcane resource burn Damage (Melee): 10 arcane Changes stats: +13 Mag / +7 Wil / +4 Cun Changes resistances: +9% arcane / +3% temporal / +9% light / +10% darkness Changes resistances penetration: +10% acid Physical save: +10 Mental save: +8 Infravision radius: +1 Curse of Corpses It can be used to activate talent Disperse Magic, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Arulle (0 def, 3 armour) (Misfortune) Arulle (0 def, 3 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Str / +8 Dex / +1 Wil / +3 Cun Changes damage: +3% mind Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Light radius: +1 Curse of Misfortune A cap made of leather. Press to compare |
voratun mail armour 'Saluretira' (5 def, 21 armour) (Nightmares) voratun mail armour 'Saluretira' (5 def, 21 armour) (Nightmares)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +21 Defense: +5 Fatigue: +16% Changes stats: +2 Str / +2 Dex Changes resistances: +30% acid / +30% cold Changes damage: +6% arcane Grants telepathy: Dragon Allows you to breathe in: water Life regen: +4.00 Mana when firing critical spell: +2.00 Vim when firing critical spell: +4.00 Hate when firing a critical mind attack: +2.00 Maximum life: +100.00 Maximum mana: +40.00 Healing mod.: +22% Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of the deep (2 def, 6 armour) (Corpses)spiked cured leather armour of the deep (2 def, 6 armour) (Corpses) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Damage when hit (Melee): 13 physical Changes resistances: +9% acid / +8% cold Allows you to breathe in: water Curse of Corpses A suit of armour made of leather. Press to compare |
drakeskin leather armour 'Dourwell' (5 def, 8 armour) (Nightmares) drakeskin leather armour 'Dourwell' (5 def, 8 armour) (Nightmares)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +9 Str Changes resistances: +15% physical / +19% light / +21% darkness Changes damage: +6% darkness / +9% blight Life regen: +3.10 Maximum life: +74.00 Light radius: +3 Healing mod.: +28% Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour 'Skyparry' (5 def, 8 armour) (Madness)drakeskin leather armour 'Skyparry' (5 def, 8 armour) (Madness) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 11 acid / 21 darkness / 13 fire / 21 lightning / 11 cold Changes resistances: +12% acid / +9% fire / +13% lightning / +13% cold Changes damage: +6% darkness / +6% lightning Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the wind (20 def, 8 armour) (Shrouds)drakeskin leather armour of the wind (20 def, 8 armour) (Shrouds) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Armour: +8 Defense: +20 Fatigue: +8% Stamina each turn: +1.20 Chance to avoid any damage: +8% Curse of Shrouds It can be used to activate talent Second Wind, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
1762 alchemist agate 1762 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
78 alchemist bloodstone 78 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 34 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Ce'Namiba Ce'NamibaInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +1 Physical crit. chance: +4.0% Changes stats: +2 Wil Changes damage: +6% physical Maximum life: +64.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Skysage SkysagePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light / +6% lightning Changes damage: +7% darkness / +3% mind Damage affinity(heal): +5% darkness Critical mult.: +10.00% Mental save: +8 Mindpower: +4 Mental crit. chance: +4% Light radius: +7 Infravision radius: +3 See stealth: +13 See invisible: +10 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 141.08 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 17 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. Press to compare |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 83 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Ulfodraneg the Gleampower (dig speed 5 turns) Ulfodraneg the Gleampower (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +10 Damage when hit (Melee): 4 light Changes stats: +3 Str / +4 Dex Changes resistances: +17% fire / +8% darkness / +6% mind Critical mult.: +13.00% Disease immunity: +15% Teleport immunity: +20% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 42 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 168 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 21 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Samulatharim the voratun torque of psychoportation [power 52] (25 cooldown) Samulatharim the voratun torque of psychoportation [power 52] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +5% arcane / +1% physical Maximum wards: +2 physical / +4 mind / +2 darkness Changes resistances penetration: +5% acid Talent granted: +1 Ward Physical save: +3 Spell save: +20 It can be used to teleport randomly (rad 52), placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
dragonbone totem of cure ailments 'Brightidol' [power 4] (9 cooldown) dragonbone totem of cure ailments 'Brightidol' [power 4] (9 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 fire Changes resistances: +18% fire Maximum wards: +5 acid / +5 nature / +4 light Changes resistances penetration: +10% temporal Talents granted: +5 Rushing Claws +1 Ward It can be used to remove up to 4 poisons or diseases from the target, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
dragonbone totem of thorny skin 'Xanora' [power 72] (17 cooldown) = dragonbone totem of thorny skin 'Xanora' [power 72] (17 cooldown) = |
This item will automatically be transmogrified when you leave the level. dragonbone wand of firewall [power 313] (5 cooldown)dragonbone wand of firewall [power 313] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 313 overall), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 5 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. Press to compare |
Achievements
By The Ninth Randventurer the Shalore Randventurer level 37
61st Dusk 123rd year of Ascendancy at 04:26 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
79th Haze 122nd year of Ascendancy at 21:28 see stats
By The Ninth Randventurer the Shalore Randventurer level 37
50th Dusk 123rd year of Ascendancy at 05:02 see stats
By The Ninth Randventurer the Shalore Randventurer level 39
73rd Haze 123rd year of Ascendancy at 12:18 see stats
By The Ninth Randventurer the Shalore Randventurer level 43
39th Regrowth 124th year of Ascendancy at 23:41 see stats
By The Ninth Randventurer the Shalore Randventurer level 50
11st Dusk 124th year of Ascendancy at 17:31 see stats
By The Ninth Randventurer the Shalore Randventurer level 41
29th Regrowth 124th year of Ascendancy at 00:02 see stats
By The Ninth Randventurer the Shalore Randventurer level 30
2nd Regrowth 123rd year of Ascendancy at 18:19 see stats
By The Ninth Randventurer the Shalore Randventurer level 39
11st Regrowth 124th year of Ascendancy at 19:16 see stats
By The Ninth Randventurer the Shalore Randventurer level 40
24th Regrowth 124th year of Ascendancy at 05:04 see stats
By The Ninth Randventurer the Shalore Randventurer level 48
62nd Pyre 124th year of Ascendancy at 06:03 see stats
By The Ninth Randventurer the Shalore Randventurer level 39
17th Regrowth 124th year of Ascendancy at 19:38 see stats
By The Ninth Randventurer the Shalore Randventurer level 26
55th Haze 122nd year of Ascendancy at 11:28 see stats
By The Ninth Randventurer the Shalore Randventurer level 21
34th Haze 122nd year of Ascendancy at 05:02 see stats
By The Ninth Randventurer the Shalore Randventurer level 33
50th Regrowth 123rd year of Ascendancy at 19:54 see stats
By The Ninth Randventurer the Shalore Randventurer level 28
73rd Haze 122nd year of Ascendancy at 01:51 see stats
By The Ninth Randventurer the Shalore Randventurer level 39
16th Regrowth 124th year of Ascendancy at 10:13 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
79th Haze 122nd year of Ascendancy at 21:53 see stats
By The Ninth Randventurer the Shalore Randventurer level 43
38th Regrowth 124th year of Ascendancy at 17:30 see stats
By The Ninth Randventurer the Shalore Randventurer level 10
14th Dusk 122nd year of Ascendancy at 10:50 see stats
By The Ninth Randventurer the Shalore Randventurer level 20
22nd Haze 122nd year of Ascendancy at 23:49 see stats
By The Ninth Randventurer the Shalore Randventurer level 30
9th Allure 123rd year of Ascendancy at 04:05 see stats
By The Ninth Randventurer the Shalore Randventurer level 40
19th Regrowth 124th year of Ascendancy at 19:34 see stats
By The Ninth Randventurer the Shalore Randventurer level 50
8th Flare 124th year of Ascendancy at 18:13 see stats
By The Ninth Randventurer the Shalore Randventurer level 33
74th Regrowth 123rd year of Ascendancy at 21:19 see stats
By The Ninth Randventurer the Shalore Randventurer level 18
17th Haze 122nd year of Ascendancy at 01:53 see stats
By The Ninth Randventurer the Shalore Randventurer level 32
21st Regrowth 123rd year of Ascendancy at 19:10 see stats
By The Ninth Randventurer the Shalore Randventurer level 38
38th Haze 123rd year of Ascendancy at 09:46 see stats
By The Ninth Randventurer the Shalore Randventurer level 24
51st Haze 122nd year of Ascendancy at 23:37 see stats
By The Ninth Randventurer the Shalore Randventurer level 41
24th Regrowth 124th year of Ascendancy at 11:43 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
79th Haze 122nd year of Ascendancy at 21:28 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
79th Haze 122nd year of Ascendancy at 01:31 see stats
By The Ninth Randventurer the Shalore Randventurer level 10
15th Dusk 122nd year of Ascendancy at 05:18 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
79th Haze 122nd year of Ascendancy at 21:28 see stats
By The Ninth Randventurer the Shalore Randventurer level 29
2nd Wintertide 123rd year of Ascendancy at 17:48 see stats
By The Ninth Randventurer the Shalore Randventurer level 49
2nd Summertide 124th year of Ascendancy at 02:18 see stats
By The Ninth Randventurer the Shalore Randventurer level 4
3rd Mirth 122nd year of Ascendancy at 11:11 see stats
By The Ninth Randventurer the Shalore Randventurer level 44
65th Regrowth 124th year of Ascendancy at 17:30 see stats
By The Ninth Randventurer the Shalore Randventurer level 27
63rd Haze 122nd year of Ascendancy at 16:44 see stats
By The Ninth Randventurer the Shalore Randventurer level 18
60th Dusk 122nd year of Ascendancy at 21:32 see stats
By The Ninth Randventurer the Shalore Randventurer level 36
48th Dusk 123rd year of Ascendancy at 09:41 see stats