Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.3.0Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 27 / 91% |
Size | medium |
Lifes / Deaths | Killed by Cyrora the skeleton warrior at level 12 on the 78th Pyre 122nd year of Ascendancy at 19:50 0 / 8Killed by Islemira the brown mold at level 15 on the 79th Pyre 122nd year of Ascendancy at 20:47 Killed by Zarareir the shalore at level 19 on the 4th Dusk 122nd year of Ascendancy at 04:58 Killed by sand-drake at level 22 on the 5th Dusk 122nd year of Ascendancy at 19:56 Killed by Ce'Nathra the red jelly at level 27 on the 6th Dusk 122nd year of Ascendancy at 04:07 Killed by Polavena the gigantic gravity worm at level 27 on the 6th Dusk 122nd year of Ascendancy at 05:27 Killed by Polavena the gigantic gravity worm at level 27 on the 6th Dusk 122nd year of Ascendancy at 07:00 Killed by Polavena the gigantic gravity worm at level 27 on the 6th Dusk 122nd year of Ascendancy at 07:04 |
Primary Stats
Strength | 29.5 (base 32) |
Dexterity | 60.5 (base 51) |
Constitution | 29.5 (base 28) |
Magic | 33 (base 23) |
Willpower | 19 (base 10) |
Cunning | 78 (base 58) |
Resources
Life | -10/640 |
Mana | 341/341 |
Stamina | 183/212 |
Psi | 109/109 |
Healing Factor | 0.95 |
Regeneration | 14.280116337978 |
Speed
Mental | -48.298587215944% |
Attack | -48.298587215944% |
Movement | +53% |
Spell | -48.298587215944% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 22 |
See Invisible | 21 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 82 |
Accuracy | 71 |
Crit Chance | 50% |
APR | 15 |
Speed | 1.93 |
Offense: Offhand
Damage | 76 |
Accuracy | 71 |
Crit Chance | 53% |
APR | 18 |
Speed | 1.93 |
Offense: Spell
Spellpower | 46.036632738594 |
Crit Chance | 30% |
Speed | 1.9341831221842 |
Offense: Mind
Mindpower | 35.75 |
Crit Chance | 36% |
Speed | 1.9341831221842 |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 43.068583072702 |
Ranged Defense | 44.068583072702 |
Fatigue | 8 |
Physical Save | 23.325 |
Spell Save | 48.566666666667 |
Mental Save | 42.316666666667 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Confusion Resistance | 24% |
Silence Resistance | 5% |
Knockback Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 76% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (193% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 2/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Effects
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is poisoned, taking 4.43 nature damage per turn and decreasing all heals received by 31%. Insidious Poison |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 4. Illness |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 48%. Cripple |
detrimental effect | Reduces global action speed by 30%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the repented thief from death by giant white rat. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Yvetira (3 def, 1 armour) Yvetira (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Effects on melee hit: * 20% chance to gain 10% of a turn Changes damage: +9% arcane Critical mult.: +10.00% Spell crit. chance: +2% Movement speed: +40% A pair of boots made of leather. |
Quiver | Emada the quiver of yew arrows (21/21, 36-50.4 power, 13 apr) Emada the quiver of yew arrows (21/21, 36-50.4 power, 13 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +9.0% Capacity: 21 On weapon hit: * 10% chance to create an air burst Travel speed: +400% Damage (Ranged): +11 temporal / +12 nature / +28 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
Light source | Unrogas UnrogasCrafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Mag / +1 Con Changes resistances: +6% nature / +6% temporal Mental save: +12 (+4 eff.) Blindness immunity: +28% Silence immunity: +5% Confusion immunity: +12% Knockback immunity: +10% Light radius: +6 See stealth: +22 See invisible: +21 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Beluda the iron helm (0 def, 3 armour) Beluda the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 blight Changes stats: +2 Str / +6 Dex / +2 Wil / +3 Cun Changes damage: +9% arcane Mental save: +6 (+2 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +6 (+2 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | rough leather gloves 'Earygatir' (0 def, 1 armour) rough leather gloves 'Earygatir' (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Armour: +1 Changes stats: +2 Cun Changes damage: +6% mind Critical mult.: +6.00% Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +25% Maximum hate: +4.00 Spell crit. chance: +7% Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Flashrune the iron torque of thermal psionic shield [power 41] (17 cooldown) Flashrune the iron torque of thermal psionic shield [power 41] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 acid Changes resistances penetration: +5% lightning / +10% acid Changes damage: +6% lightning Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 41 for 7 turns, putting all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's steel ring of light (+20%) marksman's steel ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
On fingers | copper ring 'Vorivena' copper ring 'Vorivena'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Damage when hit (Melee): 8 arcane Changes stats: +2 Cun / +3 Wil Changes resistances: +22% mind Changes damage: +22% mind Critical mult.: +5.00% Mental save: +3 (+1 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Around neck | Ivywen the Lavablight Ivywen the LavablightInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag / +4 Wil / +1 Cun / +1 Con Changes resistances: +25% light / +26% darkness Changes resistances penetration: +5% fire Mental save: +6 (+2 eff.) Blindness immunity: +48% Confusion immunity: +12% Mindpower: +7 (+4 eff.) Light radius: +1 Amulets can have magical properties. |
In main hand | flaming dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr) flaming dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.5 - 29.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Sharp, short and deadly. |
Around waist | Voidpain VoidpainInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 20 darkness Changes stats: +4 Cun / +4 Dex Changes resistances: +5% lightning / +6% temporal / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +9% acid Life regen: +1.00 Mental crit. chance: +7% Healing mod.: +14% A belt that goes around your waist. |
In off hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 10% Mag, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 113.01 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | Emelle the Eclipsedeath (1 def, 0 armour) Emelle the Eclipsedeath (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour Changes stats: +2 Cun / +2 Dex Changes resistances: +3% darkness / +21% acid Changes damage: +12% acid / +3% darkness Maximum life: +82.00 Maximum stamina: +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ce'Nutira (2 def, 4 armour) Ce'Nutira (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +2 Cun / +4 Con Changes resistances: +19% acid Grants telepathy: Demon/Minor Demon/Major Life regen: +4.00 Infravision radius: +2 Healing mod.: +12% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the warrior (heal 331 over 5 turns)regeneration infusion of the warrior (heal 331 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (68 acid damage; dur 5; apply 21)acid wave rune (68 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 67.76 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Alirak the Squalornigh Alirak the SqualornighInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Fatigue: -6% Changes stats: +1 Str / +9 Con Changes resistances penetration: +10% nature Critical mult.: +11.00% Physical save: +3 (+2 eff.) Only die when reaching: -20.00 life Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
Gleammalice the dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Gleammalice the dwarven-steel battleaxe (31.5-47.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 13% chance to disease On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +14 acid / +13 blight When wielded/worn: Physical crit. chance: +10.0% Physical power: +13 (+4 eff.) Changes stats: +1 Cun / +1 Wil Changes resistances: +6% light Changes damage: +6% mind Mental save: +9 (+3 eff.) Disease immunity: +25% Light radius: +2 Heals friendly targets nearby when you use a nature summon: +30 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel battleaxe (28.5-42.75 power, 2 apr)chilling dwarven-steel battleaxe (28.5-42.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (21-31.5 power, 2 apr)steel battleaxe (21-31.5 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of dampening (15.5-20.15 power, 7 apr)dwarven-steel dagger of dampening (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +11% fire / +9% cold / +8% lightning Spell save: +4 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of erosion (41.5-62.25 power, 2 apr)dwarven-steel greatmaul of erosion (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 nature / +14 temporal Massive two-handed mauls. |
Adutha the elm longbow Adutha the elm longbowRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +1 Wil Changes resistances penetration: +5% mind / +7% physical Critical mult.: +5.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +7% Heals friendly targets nearby when you use a nature summon: +10 Damage Shield penetration: +17% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace of the mystic (24-33.6 power, 4 apr)balanced dwarven-steel mace of the mystic (24-33.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Changes stats: +3 Wil / +3 Mag Disarm immunity: +30% Spellpower: +7 (+2 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning thorny mindstar of resolve (9-9.9 power, 24 apr, nature damage)manaburning thorny mindstar of resolve (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn When wielded/worn: Changes stats: +2 Wil Changes resistances: +4% arcane Physical save: +4 (+2 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. potent yew magestaff of illumination (24-28.8 power, 4 apr, physical damage)potent yew magestaff of illumination (24-28.8 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +24% arcane Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 67.46 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short yew magestaff of illumination (20-24 power, 4 apr, physical damage)short yew magestaff of illumination (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 90.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of the mystic (20-28 power, 4 apr)dwarven-steel waraxe of the mystic (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Spellpower: +7 (+2 eff.) One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Betarin the pair of rough leather boots (0 def, 1 armour) Betarin the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 blight Changes stats: +4 Mag / +2 Wil Changes resistances penetration: +10% blight / +20% acid Spell save: +2 (+1 eff.) Mana each turn: +0.16 Maximum mana: +25.00 Spell crit. chance: +2% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Berogorig the Satyrstar (0 def, 6 armour)Berogorig the Satyrstar (0 def, 6 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 10 arcane / 6 blight Damage when hit (Melee): 8 nature Changes stats: +9 Wil / +6 Mag Changes resistances: +5% arcane / +8% blight Changes damage: +6% blight / +6% arcane Mental save: +10 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +53.00 Damage Shield penetration: +30% It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand dwarven-steel gauntlets (0 def, 7 armour)sand dwarven-steel gauntlets (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Damage (Melee): 8 physical Changes damage: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Shimmerwalker the dwarven-steel mail armour (3 def, 11 armour) Shimmerwalker the dwarven-steel mail armour (3 def, 11 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 lightning / 12 physical Changes resistances: +7% acid / +9% nature / +3% blight / +3% fire / +7% mind / +19% cold Allows you to breathe in: water Mental save: +10 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. miasmic hardened leather armour (3 def, 6 armour)miasmic hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 7 acid Changes resistances: +13% acid / +10% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour)spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
Scorchoath (47/47, 18-25.2 power, 8 apr) Scorchoath (47/47, 18-25.2 power, 8 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +8 Physical crit. chance: +1.0% Capacity: 47 Turns elapse between self-loadings: 4 On weapon crit: * splashes the target with acid Damage (Ranged): +7 acid / +16 fire / +8 light Burst (radius 1) on hit: +4 light / +4 fire Burst (radius 2) on crit: +12 fire Arrows are used with bows to pierce your foes to death. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
353 alchemist agate 353 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. woodsman's dwarven-steel pickaxe (dig speed 30 turns)woodsman's dwarven-steel pickaxe (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Vorylle' brass lantern 'Vorylle'Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +6 Mag / +2 Wil Changes resistances: +6% temporal / +6% cold Changes resistances penetration: +10% temporal Spellpower: +7 (+2 eff.) Light radius: +4 Infravision radius: +3 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of kinetic psionic shield [power 79] (12 cooldown)dwarven-steel torque of kinetic psionic shield [power 79] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 79 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of thermal psionic shield 'Stormsage' [power 25] (12 cooldown) iron torque of thermal psionic shield 'Stormsage' [power 25] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances: +3% lightning Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +10% lightning / +15% fire Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +2 Silence Maximum hate: +7.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yamtell yuri the Cornac Shadowblade level 15
79th Pyre 122nd year of Ascendancy at 20:12 see stats
By yamtell yuri the Cornac Shadowblade level 10
77th Pyre 122nd year of Ascendancy at 18:32 see stats
By yamtell yuri the Cornac Shadowblade level 20
5th Dusk 122nd year of Ascendancy at 17:01 see stats
By yamtell yuri the Cornac Shadowblade level 25
6th Dusk 122nd year of Ascendancy at 02:34 see stats
By yamtell yuri the Cornac Shadowblade level 17
2nd Flare 122nd year of Ascendancy at 14:15 see stats
By yamtell yuri the Cornac Shadowblade level 18
7th Flare 122nd year of Ascendancy at 04:19 see stats
By yamtell yuri the Cornac Shadowblade level 27
6th Dusk 122nd year of Ascendancy at 07:00 see stats
Log
yamtell yuri hits Slimy ooze for 6 fire damage.
yamtell yuri hits Poison ooze for 6 fire, 115 physical, , , 6 fire, 83 darkness, 91 physical, , , 6 fire (307 total damage).
yamtell yuri hits Brittle clear ooze for 6 fire, 6 fire (12 total damage).
yamtell yuri hits Brittle clear ooze for 6 fire damage.
The unstable sand tunnel collapses!
yamtell yuri killed Poison ooze!
yamtell yuri killed Brittle clear ooze!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Insidious Poison from Polavena the gigantic gravity worm hits yamtell yuri for 1 physical, 1 nature (2 total damage).
Unstable sand tunnel hits Brittle clear ooze for 158 physical damage.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Unstable sand tunnel hits Poison ooze for 201 physical damage.
The unstable sand tunnel collapses!
Polavena the gigantic gravity worm is not dazed anymore.
Beyond the Flesh hits yamtell yuri for 68 physical, 6 physical, 5 light, 15 physical (94 total damage).
yamtell yuri hits Polavena the gigantic gravity worm for (3 to psi shield), 2 acid, 18 darkness, 3 blight, 8 arcane (31 total damage).
Bleeding from Yamtell yuri hits Polavena the gigantic gravity worm for (21 to psi shield), 13 physical (13 total damage).
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Poison ooze splits in two!
The unstable sand tunnel collapses!
Unstable sand tunnel hits Poison ooze for 50 physical damage.
Polavena the gigantic gravity worm uses Telekinetic Smash.
Polavena the gigantic gravity worm performs a melee critical strike against yamtell yuri!
Yamtell yuri is dazed!
Yamtell yuri is not dazed anymore.
Saving game...