












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 25 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged warrior at level 25 on the 72nd Haze 122nd year of Ascendancy at 13:54 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 25) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 73 (base 52) |
| Cunning | 46.196868604179 (base 37) |
Resources
| Life | -48/648 |
| Hate | 102/107 |
| Equilibrium | 48 |
| Healing Factor | 1.5536772419632 |
| Regeneration | 166.4980669909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 42 |
| Crit Chance | 19% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 42 |
| Crit Chance | 19% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Light | +19% |
| Nature | +25% |
| Darkness | +29% |
| Mind | +64% |
| All | +13% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +20% |
| Lightning | +15% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 24.413408721348 (66.666666666667%) |
| Defense | 6 |
| Ranged Defense | 7 |
| Fatigue | 24 |
| Physical Save | 25 |
| Spell Save | 31 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 70%( 70%) |
| Physical | 0%( 70%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
| Darkness | + 15%( 70%) |
| Lightning | + 24%( 70%) |
| Mind | + 5%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Pinning Resistance | 20% |
| Confusion Resistance | 10% |
| Fear Resistance | 15% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Call Shadows |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Yrearela is feeding from Likho the wretchling. Feeding |
| beneficial effect | You gain 49% resistance against blight. Resolve |
| detrimental effect | Huge cut that bleeds, doing 59.62 physical damage per turn. Bleeding |
| beneficial effect | A flow of life spins around the target, regenerating 95.61 life per turn. Regeneration |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Cursed Form |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 7%. Distortion |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Xeryrin the snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed wretchling eyeball. * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emelamina (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex +5 Cun +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +3% Resists +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Lightjeer the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +15% lightning +20% light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +12% lightning ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Curenight the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% nature Melee Ret 7 physical ----- def ----- Armour +5 Fatigue +5% Resists +8% blight +9% mind +6% nature Mind.save +9 (+3 eff.) ---------- misc Stam/ret +1.90 Equi/ret +1.90 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 197.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves 'Oaksever' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% mind +9% nature Res.pen +10% mind ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.40 Psi/turn +0.10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Persistant Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | Gloompulverizer0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 14 bleed Ranged+ 11 bleed Dmg.mod +9% acid +12% darkness On Hit (Melee): * 14% chance to cause random gloom * 15% chance to inflict 15% damage reduction On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Max.HP +72.00 HP.reg +4.00 Heal.mod +12% Stun/Frz- +44% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +24% Rings can have magical properties. |
| Around neck | grounding steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets can have magical properties. |
| In main hand | Blackwrest (Misfortune) (9.5-10.45 power, 35 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Mind Uses 64% Wil, 32% Cun Mastery Psiblades Acc uses Wil Apr +35 Crit +3.5% Atk.spd 100% On Hit.r1 +12 darkness On Crit.r2 +4 mind On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +3 Cun dps ---------- Mind.crit +6% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind +4% darkness Res.pen +5% darkness Melee Ret 4 mind 4 darkness Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | nature's thorny mindstar of balance (Madness) (8.5-9.35 power, 35 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Mind Uses 64% Wil, 32% Cun Mastery Psiblades Acc uses Wil Apr +35 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +5% blight Phys.save +6 (+3 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Disease- +10% ---------- misc Equi/ret +1.10 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Betelrann' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Str ----- def ----- Defense +1 (+1 eff.) Resists +3% cold Spell.save +3 (+1 eff.) Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Starhue (3 def, 8 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Spell.crit +1% Dmg.mod +6% light Melee Ret 8 blight ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +15% darkness +7% physical Max.HP +60.00 HP.reg +5.30 Heal.mod +17% ---------- misc Stam/turn +1.10 Mana/turn +0.12 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 128)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 128 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 20%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Confus- +23% Rings can have magical properties. |
Neraleth0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.crit +3% Res.pen +10% acid Melee Ret 4 acid ----- def ----- Resists +21% acid Phys.save +8 (+4 eff.) Heal/summ +20 Rings can have magical properties. |
elven-wood magestaff (Shrouds) (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Rageyandil (Misfortune) (55.5-83.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 55.5 - 83.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 acid While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Crit.mult +25.00% ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Massive two-handed battleaxes. |
dwarven-steel greatsword 'Daybreeze' (Shrouds) (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 acid +20 light On Hit.r1 +16 blight On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +18% light +15% blight Melee Ret 12 blight ---------- misc Light +3 Curse of Shrouds Massive two-handed swords. |
stralite greatsword of erosion (Shrouds) (49.5-79.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature Power 49.5 - 79.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 nature +9 temporal Curse of Shrouds Massive two-handed swords. |
Serpent's Glare (Shrouds) (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Shrouds Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 203.13 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mossy mindstar (Corpses) (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty elven-wood longbow of acid (Corpses)4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +15 acid While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+4 eff.) Dmg.mod +17% acid Curse of Corpses Longbows are used to shoot arrows at your foes. |
steady reinforced leather sling (Madness)4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +5.0% Acc +9 (+9 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
quiver of elven-wood arrows (19/19, 44-61.6 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Normal] Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots of daylight (23/23, 41-49.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane Power 41.0 - 49.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 23 Ranged+ +13 light Against +21% Undead Shots are used with slings to pummel your foes to death. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+5 eff.) Rng.Def +10 (+10 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
shocking stralite shield (10 def, 2 armour, 143 block)7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 8 lightning Melee Ret 11 lightning ----- def ----- Armour +2 Defense +10 (+10 eff.) Rng.Def +10 (+10 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+4 eff.) Rng.Def +5 (+5 eff.) Fatigue +3% ---------- misc Infravis +1 A pair of boots made of leather. |
pair of hardened leather boots 'Erulach' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +3 Mag +2 Wil +4 Con +11 Lck dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 10.00% Mind.save +20 (+7 eff.) Stealth +11 ---------- misc Psi/ret +0.16 Max.psi +50.00 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fulakath (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Resists +5% fire +6% darkness +5% arcane Spell.save +6 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +5% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +5% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% acid A pointy cloth hat, very wizardly... |
Bleakpiercer (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% darkness Melee Ret 12 mind 20 darkness ----- def ----- Defense +1 (+1 eff.) Resists +20% mind A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap of the depths (0 def, 3 armour) =water=2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% cold Phys.save +12 (+6 eff.) ---------- misc Breathe water A cap made of leather. |
Mayelerin the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% cold +5% nature +9% fire Spell.save +6 (+3 eff.) ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Amerotir the Glareworth2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% light Melee Ret 8 light ----- def ----- Resists +18% acid Mind.save +5 (+2 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Yrearela the Cornac Doomed level 20
59th Haze 122nd year of Ascendancy at 03:46 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yrearela the Cornac Doomed level 12
31st Dusk 122nd year of Ascendancy at 13:30 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Yrearela the Cornac Doomed level 19
53rd Haze 122nd year of Ascendancy at 12:04 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yrearela the Cornac Doomed level 20
63rd Haze 122nd year of Ascendancy at 05:46 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Yrearela the Cornac Doomed level 24
72nd Haze 122nd year of Ascendancy at 01:12 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Yrearela the Cornac Doomed level 10
21st Dusk 122nd year of Ascendancy at 17:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Yrearela the Cornac Doomed level 20
54th Haze 122nd year of Ascendancy at 01:17 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Yrearela the Cornac Doomed level 14
54th Dusk 122nd year of Ascendancy at 23:19 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Yrearela the Cornac Doomed level 21
66th Haze 122nd year of Ascendancy at 20:55 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Yrearela the Cornac Doomed level 21
65th Haze 122nd year of Ascendancy at 19:38 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Yrearela the Cornac Doomed level 8
12nd Dusk 122nd year of Ascendancy at 14:29 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yrearela the Cornac Doomed level 16
42nd Haze 122nd year of Ascendancy at 07:51 see stats
Log
Wretchling's acid area effect hits Likho the wretchling for 3 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Carrion worm mass for 0 acid damage.
Wretchling's acid area effect hits Yrearela for (9 antimagic), 0 acid (0 total damage).
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Thought-forged warrior for 29 acid damage.
Wretchling's acid area effect hits Elonn the elven blood mage for 11 to psi, 9 acid (20 total damage).
Yrearela hits Wretchling for 40 arcane damage.
Yrearela hits Wretchling for 22 arcane damage.
Yrearela hits Wretchling for 30 arcane damage.
You have deflected 16 incoming damage!
Yrearela is invigorated by the attack!
Yrearela's mind surges with critical power!
Yrearela is invigorated by the attack!
You have deflected 18 incoming damage!
Yrearela is invigorated by the attack!
Yrearela's mind surges with critical power!
Yrearela is invigorated by the attack!
Likho the wretchling HEALS from blight damage!
Carrion worm mass hits Yrearela for 7 physical damage.
Likho the wretchling hits Yrearela for (20 gestured), (16 deflected), 17 physical, (12 antimagic), 0 cold, (14 antimagic), 0 blight, (4 gestured), (18 deflected), 19 physical, (7 antimagic), 0 lightning, (14 antimagic), 0 blight (35 total damage).
Yrearela hits Likho the wretchling for 17 arcane, 13 arcane, 8 physical, 5 darkness, 7 blight, 2 healing, 7 mind, 9 arcane, 7 arcane, 8 physical, 5 darkness, 7 blight, 2 healing, 7 mind (100 total damage) [4 healing].
Yrearela hits Carrion worm mass for 4 physical, 5 darkness, 0 blight, 7 mind (16 total damage).
Shadow casts Blindside.
Elonn the elven blood mage casts Grace of the Eternals.
Elonn the elven blood mage speeds up.
Your hatred grows even as your life fades! (+6 hate)
Saving game...






























































































