Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 95 / 11% |
Size | medium |
Lifes / Deaths | Killed by Gloryrin the black bear at level 14 on the 8th Flare 122nd year of Ascendancy at 19:09 0 / 8Killed by Emeriwe the copperhead snake at level 16 on the 9th Flare 122nd year of Ascendancy at 09:04 Killed by Mayarima the slumbering giant venus flytrap at level 16 on the 10th Flare 122nd year of Ascendancy at 16:42 Killed by Elewyn the black bear at level 39 on the 17th Dusk 122nd year of Ascendancy at 18:07 Killed by Gloritira the red crystal at level 40 on the 17th Dusk 122nd year of Ascendancy at 23:38 Killed by Warg Titan at level 83 on the 45th Dusk 122nd year of Ascendancy at 17:01 Killed by Yvynne the large brown snake at level 83 on the 45th Dusk 122nd year of Ascendancy at 19:36 Killed by Siluwyn the brittle clear ooze at level 95 on the 71st Dusk 122nd year of Ascendancy at 19:22 |
Primary Stats
Strength | 92 (base 48) |
Dexterity | 77 (base 38) |
Constitution | 65 (base 51) |
Magic | 114 (base 100) |
Willpower | 81 (base 48) |
Cunning | 66 (base 33) |
Resources
Mana | 844/859 |
Negative | 282/302 |
Life | -368/2494 |
Positive | 138/312 |
Stamina | 540/540 |
Paradox | 300 |
Healing Factor | 1.6227594090646 |
Regeneration | 0.40568985226615 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -5 |
Infravision | 30 |
See Invisible | 8 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 194 |
Accuracy | 90 |
Crit Chance | 71% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 72 |
Accuracy | 89 |
Crit Chance | 69% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61.25 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 54.033333333333 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 73.948291500462 (79.181509171837%) |
Defense | 61.607877292959 |
Ranged Defense | 69.357877292959 |
Fatigue | 17 |
Physical Save | 49.683333333333 |
Spell Save | 57.45 |
Mental Save | 57.85 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Bleed Resistance | 55% |
Disarm Resistance | 29% |
Knockback Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 8 turns. While Heroism is active, you will only die when reaching -791 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1169% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Inanimation | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Lifetide | 1.00 |
| 6/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Advanced martial enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Celestial / Lunar combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 4/5 |
| 7/5 |
| 2/5 |
Celestial / Guidance | 1.00 |
| 9/5 |
| 7/5 |
| 1/5 |
| 1/5 |
Spell / Martial enchantments | 1.00 |
| 9/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| 7/5 |
| 0/5 |
Celestial / Night | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 9/5 |
Celestial / Light | 1.00 |
| 8/5 |
| 5/5 |
| 7/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood of the Heavens |
talent | Fiery Hands |
talent | Disciple of Dusk |
talent | Matter Weaving |
talent | Weapon Folding |
talent | Spellsword Combat |
talent | Celestial Aegis |
talent | Shock Hands |
talent | Water Stance |
talent | Battlesurge |
talent | Shield Guardian |
detrimental effect | The target is on fire, taking 40.46 fire damage per turn. Burning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Huge cut that bleeds, doing 134.37 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Gloritira the red crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
Psionic focus | cosmic steel shield of fire resistance (+21%) (6 def, 2 armour, 39.5 block) cosmic steel shield of fire resistance (+21%) (6 def, 2 armour, 39.5 block)Requires: - Strength 6 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +19 (+5 eff.) Fatigue: +3% Changes resistances: +21% fire / +9% light / +9% darkness Reduce damage by fixed amount: +3 all Talent granted: +2 Block Physical save: +6 (+2 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
On hands | brawler's iron gauntlets of the nighthunter (0 def, 1 armour) brawler's iron gauntlets of the nighthunter (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +5 Cun Changes resistances: +7% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Disarm immunity: +9% Infravision radius: +2 When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +13.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 1). When this weapon crits: Dominate (10% chance level 1). Damage (Melee): +8 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Glintwaker GlintwakerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +2 Str / +2 Wil / +6 Cun Changes resistances: +7% temporal / +9% darkness / +9% blight / +7% cold / +5% arcane / +3% light Grants telepathy: Dragon Mental save: +7 (+2 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Mindpower: +7 (+2 eff.) Mental crit. chance: +9% Light radius: -7 Infravision radius: +12 See invisible: +8 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 32 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cobrastar the drakeskin leather cap (0 def, 10 armour) Cobrastar the drakeskin leather cap (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +6 (+1 eff.) Armour: +10 Fatigue: +5% Damage when hit (Melee): 20 physical / 12 darkness / 20 nature Changes stats: +25 Str / +23 Dex / +10 Wil / +5 Cun / +5 Con Changes resistances: +15% acid / +24% darkness / +15% cold / +15% blight / +21% fire / +6% nature / +15% lightning Changes resistances penetration: +20% darkness Changes damage: +18% nature / +9% fire Mental save: +13 (+4 eff.) Infravision radius: +11 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1177.5 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
On feet | Veludhetta the pair of rough leather boots (0 def, 5 armour) Veludhetta the pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +8 (+2 eff.) Armour: +5 Fatigue: +1% Changes stats: +5 Dex / +6 Lck / +1 Con Changes resistances: +6% acid / +6% lightning / +7% cold / +5% arcane / +6% fire Changes resistances penetration: +6% physical Stealth bonus: +6 Physical save: +10 (+3 eff.) Healing mod.: +10% A pair of boots made of leather. |
Tool | Eremodor the iron pickaxe (dig speed 10 turns) Eremodor the iron pickaxe (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Con Changes resistances: +12% blight / +6% fire / +6% darkness Changes damage: +6% blight Grants telepathy: Demon/Minor Demon/Major Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's steel ring of pilfering gladiator's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Physical power: +7 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | conjurer's steel ring of blinding strikes conjurer's steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 14% chance to blind Changes stats: +6 Wil / +6 Mag Spellpower: +7 (+2 eff.) Rings can have magical properties. |
Around neck | Gliyata the copper amulet Gliyata the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +6 Lck Changes resistances: +13% cold / +12% fire / +6% nature / +6% mind Spell save: +15 (+4 eff.) Blindness immunity: +15% Disarm immunity: +5% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
In main hand | Zubytta (48-67.2 power, 6 apr) Zubytta (48-67.2 power, 6 apr)Requires: - Strength 36 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 15% Mag, 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +1.2% crit.pwr / acc Accuracy: +12 Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Lifesteal (this weapon only): +6% Damage (Melee): +4 mind / +14 light / +15 fire Burst (radius 1) on hit: +17 fire Damage against: +19% Undead When wielded/worn: Armour penetration: +13 Physical crit. chance: +15.0% Changes resistances penetration: +10% arcane / +15% physical Changes damage: +3% acid / +14% physical / +6% arcane Spell save: +18 (+5 eff.) Sharp, long, and deadly. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | Vorada the dwarven-steel dagger (17.5-22.75 power, 7 apr) Vorada the dwarven-steel dagger (17.5-22.75 power, 7 apr)Requires: - Dexterity 12 Powered by arcane forces Infused by nature Crafted by a master Enchantment: Weapon 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.5% APR / acc Accuracy: +10 Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Lifesteal (this weapon only): +6% Damage (Melee): +8 lightning / +12 fire / +27 insidious poison When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +8.0% Changes stats: +2 Dex Changes resistances: +3% blight / +6% lightning Changes resistances penetration: +9% acid / +9% fire / +11% cold / +10% lightning Spell save: +9 (+3 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +15% Knockback immunity: +5% Sharp, short and deadly. |
Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Festerkarma' (21 def, 13 armour) drakeskin leather armour 'Festerkarma' (21 def, 13 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +21 (+5 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 40% Changes stats: +5 Str / +4 Dex / +7 Wil / +10 Cun Changes resistances: +35% acid / +9% cold / +17% darkness / +8% physical Changes resistances penetration: +10% nature / +5% mind Changes damage: +6% mind / +3% nature Grants telepathy: Dragon Allows you to breathe in: water Mental save: +25 (+7 eff.) Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
shielding rune of the sneak (absorb 376 for 4 turns) shielding rune of the sneak (absorb 376 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of blood snaring (100 damage and pin for 5 turns)taint of blood snaring (100 damage and pin for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Hurl a blood bomb at the target, when it hits it will explode doing 106.00 blight damage and pin them for 5 turns. You will loose 10 life to create the bomb. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
rogue's copper ring of fire (+22%) rogue's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
rogue's steel ring of speed rogue's steel ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +16 (+4 eff.) Changes stats: +4 Cun Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
sneakthief's gold ring of nature (+26%) sneakthief's gold ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +5 Cun / +6 Dex Changes resistances: +26% nature Changes damage: +13% nature Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's steel ring of tenacitywizard's steel ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag Spell save: +12 (+4 eff.) Disarm immunity: +32% Pinning immunity: +32% Knockback immunity: +32% Maximum life: +32.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Vileserpent (21-29.4 power, 2 apr)Vileserpent (21-29.4 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 1 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +4 ice / +7 bleed / +8 fire Damage against: +10% Undead When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +7 Physical crit. chance: +15.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 3 mind / 4 darkness Changes stats: +2 Dex / +6 Cun / +7 Con Changes resistances: +11% temporal / +17% darkness / +13% light / +7% blight / +4% cold / +13% mind / +7% nature Changes resistances penetration: +10% nature Changes damage: +7% temporal / +4% light / +4% darkness / +8% fire / +4% cold / +4% mind / +7% physical Critical mult.: +21.00% Stamina when hit: +0.90 Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +7% Light radius: +2 Infravision radius: +2 See stealth: +9 See invisible: +7 Healing mod.: +5% Blunt and deadly. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Harerain the Sparkrot (9.5-12.35 power, 5 apr) Harerain the Sparkrot (9.5-12.35 power, 5 apr)Requires: - Dexterity 7 Powered by arcane forces Crafted by a master Enchantment: Weapon 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.5% APR / acc Accuracy: +3 Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +6 acid / +4 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 light Changes resistances penetration: +10% lightning Sharp, short and deadly. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 18 Powered by arcane forces Enchantment: Weapon 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 5% Mag, 45% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.5% APR / acc Accuracy: +10 Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger (27-35.1 power, 9 apr)plaguebringer's stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +18% Sharp, short and deadly. |
stralite dagger 'Firekiss' (43.5-56.55 power, 9 apr) stralite dagger 'Firekiss' (43.5-56.55 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 43.5 - 56.6 Uses stats: 45% Dex, 45% Str Damage type: Fire Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 27% chance to disease On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +14 acid / +13 darkness / +27 blight / +20 fire Burst (radius 1) on hit: +12 darkness / +14 fire Damage against: +14% Living When wielded/worn: Armour penetration: +22 Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 20 fire Changes resistances: +9% lightning / +3% cold / +6% fire Changes resistances penetration: +20% physical Changes damage: +22% physical Disease immunity: +56% Disarm immunity: +5% Only die when reaching: -107.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's yew greatclub of vitality (42-63 power, 2 apr)warbringer's yew greatclub of vitality (42-63 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage against: +24% Undead When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +5 Con Changes resistances: +14% blight / +23% darkness / +14% nature Changes resistances penetration: +14% physical Disarm immunity: +28% Stamina when hit: +3.00 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of sweeping (27.5-41.25 power, 2 apr)insidious steel greatmaul of sweeping (27.5-41.25 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +42 insidious poison * Grants [Sweeping Blows] Talent Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatsword of massacre (68.5-109.6 power, 3 apr)arcing stralite greatsword of massacre (68.5-109.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.5 - 109.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +23 lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. crushing dwarven-steel greatsword of crippling (43.5-69.6 power, 2 apr)crushing dwarven-steel greatsword of crippling (43.5-69.6 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 43.5 - 69.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of rage (37-59.2 power, 2 apr)hateful dwarven-steel greatsword of rage (37-59.2 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +13% Living When wielded/worn: Accuracy: +16 (+3 eff.) Changes stats: +7 Str Changes damage: +14% physical Stamina when hit: +3.00 Massive two-handed swords. |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Strength 9 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +2 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Strength 9 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +2 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword (14.5-20.3 power, 3 apr)steel longsword (14.5-20.3 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)parasitic pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +5.00 Maximum hate: +21.00 Maximum psi: +39.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Life leech chance: +21% Life leech: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayille the Prismwake (23-29.9 power, 4 apr) Mayille the Prismwake (23-29.9 power, 4 apr)Requires: - Dexterity 20 - Strength 20 Powered by arcane forces Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 3 Base power: 23.0 - 29.9 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Accuracy bonus: +2.5% procs dam / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to blind Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +23 arcane When wielded/worn: Physical power: +10 (+2 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +3 Con / +3 Mag Changes resistances penetration: +9% physical Changes damage: +15% light Silence immunity: +32% Disarm immunity: +25% Mana each turn: +0.22 Maximum mana: +20.00 Spell crit. chance: +1% Combat speed: +8% When carried: Stealth bonus: -36 Taunts Nearby Enemies: Every turn each enemy within 5 spaces has a 18% chance of being taunted. (Both range and chance stack.) A light sword. |
This item will automatically be transmogrified when you leave the level. very, very sharp dwarven-steel rapier (31.5-40.95 power, 30 apr)very, very sharp dwarven-steel rapier (31.5-40.95 power, 30 apr) Requires: - Strength 20 - Dexterity 20 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 31.5 - 41.0 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +2.0% crit.pwr / acc Accuracy bonus: +2.0% APR / acc Armour Penetration: +30 Physical crit. chance: +20.0% Attack speed: 100% A light sword. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel ritual blade of evisceration (16.5-21.45 power, 7 apr)shocking dwarven-steel ritual blade of evisceration (16.5-21.45 power, 7 apr) Requires: - Magic 20 - Dexterity 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target * stuns the target for 4 turns When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes resistances penetration: +12% lightning Spell crit. chance: +6% Talent on hit(spell): Lightning (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. yew magestaff of channeling (20-24 power, 4 apr, cold element)yew magestaff of channeling (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +23 (+6 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel throwing knives of erosion (5/5, 14.5-18.85 power, 7 apr)insidious dwarven-steel throwing knives of erosion (5/5, 14.5-18.85 power, 7 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: weapon / throwing knives ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Firing range: +4 Capacity: 5 Damage (Melee): +13 nature / +14 temporal Damage (Ranged): +34 insidious poison These knives are specially weighted to be thrown. |
Furnacerace the steel waraxe (16-22.4 power, 3 apr) Furnacerace the steel waraxe (16-22.4 power, 3 apr)Requires: - Strength 6 Powered by arcane forces Infused by nature Crafted by a master Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 20% chance to cause random gloom * 10% chance to disease Damage (Melee): +8 blight / +4 mind Burst (radius 1) on hit: +4 fire When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 4 fire Changes resistances: +9% fire / +6% mind / +4% all Changes resistances penetration: +7% nature / +6% physical Changes damage: +12% fire / +3% mind / +7% physical Disease immunity: +15% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 14 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
balanced steel waraxe (13-18.2 power, 3 apr) balanced steel waraxe (13-18.2 power, 3 apr)Requires: - Strength 12 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +22% One-handed war axes. |
Arowyn the rough leather whip (8.5-9.35 power, 0 apr) Arowyn the rough leather whip (8.5-9.35 power, 0 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 8.5 - 9.4 Uses stat: 100% Dex Damage type: Blight Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +0 Physical crit. chance: +3.0% Attack speed: 125% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +2 Con / +2 Wil Changes resistances penetration: +15% arcane / +6% physical Spell save: +10 (+3 eff.) Disarm immunity: +14% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 A long, leather whip. |
This item will automatically be transmogrified when you leave the level. grounding rough leather belt of the giantsgrounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +7% lightning / +7% temporal Spell save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of power (0 def, 0 armour)spellwoven woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +11% all Spell save: +21 (+6 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots of tirelessness (0 def, 8 armour) miner's pair of iron boots of tirelessness (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +0% Stamina each turn: +0.50 Maximum stamina: +15.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Duvakath' (3 def, 1 armour) pair of rough leather boots 'Duvakath' (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 4 mind Changes stats: +5 Lck / +4 Dex Changes resistances: +6% mind Changes resistances penetration: +5% blight Changes damage: +6% mind Stealth bonus: +6 Spell save: +10 (+3 eff.) Mana each turn: +0.16 A pair of boots made of leather. |
heroic drakeskin leather gloves (0 def, 7 armour) heroic drakeskin leather gloves (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Mental save: +12 (+4 eff.) Maximum life: +52.00 When used to modify unarmed attacks: Base power: 34.0 - 37.4 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +3% cold When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). Burst (radius 2) on crit: +6 ice Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Siliwyn the linen wizard hat (1 def, 0 armour) Siliwyn the linen wizard hat (1 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +1 Wil Changes resistances: +6% lightning / +6% temporal Changes damage: +4% acid / +3% temporal / +6% cold / +4% arcane / +4% fire / +6% mind / +4% lightning Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Maximum psi: +10.00 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. eldritch linen wizard hat of arcana (1 def, 0 armour)eldritch linen wizard hat of arcana (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Wil / +4 Mag Mana each turn: +0.90 Mana when hit: +1.00 Maximum mana: +54.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat of corrosion (+16%) (1 def, 0 armour) linen wizard hat of corrosion (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% acid Changes damage: +11% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rough leather cap of knowledge (0 def, 1 armour)rough leather cap of knowledge (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. radiant iron mail armour (2 def, 4 armour)radiant iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +13% blight / +13% darkness Light radius: +2 A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of crushing (8 def, 2 armour, 80.5 block)icy dwarven-steel shield of crushing (8 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 cold Damage when hit (Melee): 16 ice Talent granted: +3 Block Handheld deflection devices. |
icy dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 84 block) icy dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 84 block)Requires: - Strength 24 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 5 cold Damage when hit (Melee): 12 ice Changes resistances: +17% fire Reduce damage by fixed amount: +0 all Talent granted: +3 Block Handheld deflection devices. |
scouring iron shield of resistance (4 def, 2 armour, 20 block) scouring iron shield of resistance (4 def, 2 armour, 20 block)Requires: - Strength 11 - Talent Shield Mastery (level 1) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 18% chance to reduce powers by 20% * 17 arcane resource burn Changes stats: +4 Con Changes resistances: +14% acid / +6% lightning / +6% cold / +7% nature / +6% fire Reduce damage by fixed amount: +0 all Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. afflicted flint wardstone of the delverafflicted flint wardstone of the delver Requires: - Magic 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +11% fire / +11% darkness / +11% physical Reduce damage by fixed amount: +3 all Maximum wards: +3 fire / +1 darkness / +3 physical Talent granted: +4 Ward Physical save: +16 (+5 eff.) Mental save: +15 (+4 eff.) Light radius: +3 Slows Projectiles: +20% Handheld warding devices |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
158 alchemist agate 158 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Flashquill the pouch of stralite shots (18/18, 52.5-63 power, 5 apr)Flashquill the pouch of stralite shots (18/18, 52.5-63 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +11.5% Capacity: 18 On weapon crit: * wounds the target Travel speed: +300% Damage (Ranged): +4 lightning / +17 bleed Burst (radius 1) on hit: +4 nature / +4 physical Burst (radius 2) on crit: +12 lightning When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
By Lirob the Cornac Adventurer level 11
6th Mirth 122nd year of Ascendancy at 13:35 see stats
By Lirob the Cornac Adventurer level 91
71st Dusk 122nd year of Ascendancy at 13:56 see stats
By Lirob the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 14:33 see stats
By Lirob the Cornac Adventurer level 20
7th Dusk 122nd year of Ascendancy at 01:00 see stats
By Lirob the Cornac Adventurer level 30
8th Dusk 122nd year of Ascendancy at 10:32 see stats
By Lirob the Cornac Adventurer level 40
17th Dusk 122nd year of Ascendancy at 19:55 see stats
By Lirob the Cornac Adventurer level 50
19th Dusk 122nd year of Ascendancy at 05:27 see stats
By Lirob the Cornac Adventurer level 70
44th Dusk 122nd year of Ascendancy at 15:09 see stats
By Lirob the Cornac Adventurer level 42
18th Dusk 122nd year of Ascendancy at 14:14 see stats
By Lirob the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 14:50 see stats
By Lirob the Cornac Adventurer level 17
6th Dusk 122nd year of Ascendancy at 10:27 see stats
Log
Lirob steals life from Slimy ooze!
Lirob hits Siluwyn the brittle clear ooze for 14 temporal, 16 physical, 38 acid (67 total damage).
Lirob hits Slimy ooze for 516 physical, 17 fire, , 21 light, 4 mind, 5 lightning, 22 fire, (slow 40%), , 26 temporal, 30 physical, 31 temporal, 20 fire, 48 darkness, 166 physical, 5 lightning, 14 fire, 5 nature, 5 lightning, 22 fire, (slow 40%), , 31 temporal, 53 acid (1040 total damage).
Lirob killed Slimy ooze!
Lirob speeds up.
Lirob picks up (A.): yew magestaff of channeling (20-24 power, 4 apr, cold element).
You pickup 0.95 gold pieces.
Siluwyn the brittle clear ooze uses Dual Strike.
Siluwyn the brittle clear ooze performs a melee critical strike against Lirob!
Lirob is stunned!
Lirob is on fire!
Siluwyn the brittle clear ooze performs a melee critical strike against Lirob!
Lirob hits Siluwyn the brittle clear ooze for 8 darkness, 10 nature, 16 physical, 4 light, 3 darkness, 3 nature, 5 physical, 1 light (50 total damage).
Siluwyn the brittle clear ooze hits Lirob for (3 resist armour), 491 physical, (3 resist armour), 8 fire, (3 resist armour), 939 physical, (3 resist armour), 2 darkness, (3 resist armour), 8 fire (1447 total damage).
One of the wall shakes for a moment and then turns into Slimy ooze!
Burning from Siluwyn the brittle clear ooze hits Lirob for (3 resist armour), 4 fire (4 total damage).
Siluwyn the brittle clear ooze uses Sweep.
Siluwyn the brittle clear ooze performs a melee critical strike against Lirob!
Siluwyn the brittle clear ooze performs a melee critical strike against Lirob!
Lirob has been saved by a blast of negative energy!
Lirob deactivates Celestial Intervention.
Lirob starts to bleed.
Lirob hits Siluwyn the brittle clear ooze for 3 darkness, 3 nature, 5 physical, 1 light, 3 darkness, 3 nature, 5 physical, 1 light (25 total damage).
Siluwyn the brittle clear ooze hits Lirob for (3 resist armour), 960 physical, (3 resist armour), 2 darkness, (3 resist armour), 8 fire, (3 resist armour), 0 physical, (3 resist armour), 8 fire (977 total damage).
Siluwyn the brittle clear ooze uses Hide in Plain Sight.
Siluwyn the brittle clear ooze performs a melee critical strike against Lirob!
Saving game...