Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Protos race 0.2 1.3.5Protos race. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Half-Cost Category Mastery 1.3.1 Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Cursed Class Tweaks 1.3.1Tweaks various Cursed talents. Overall buff in power. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | DarkTemplar |
Class | None |
Level / Exp | 42 / 95% |
Size | huge |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 110.5 (base 29) |
Dexterity | 40 (base 19) |
Constitution | 43 (base 20) |
Magic | 68.5 (base 36) |
Willpower | 108 (base 60) |
Cunning | 92 (base 60) |
Resources
Mana | 796/796 |
Equilibrium | 43 |
Life | 759/759 |
Positive | 133/163 |
Stamina | 408/408 |
Psi | 476/476 |
Healing Factor | 1.3723943661972 |
Regeneration | 23.436752223297 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +43.404351262324% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | -995 |
Infravision | 8 |
See Stealth | 72.178312450609 |
See Invisible | 83.178312450609 |
Stealth | 76.932397176541 |
Offense: Mainhand
Damage | 164 |
Accuracy | 72 |
Crit Chance | 106% |
APR | 55 |
Speed | 1.00 |
Offense: Offhand
Damage | 181 |
Accuracy | 72 |
Crit Chance | 106% |
APR | 55 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Arcane | +5% |
Cold | +19% |
All | 0% |
Lightning | +10% |
Light | +8% |
Darkness | +12% |
Physical | +11% |
Fire | +36% |
Nature | +3% |
Offense: Damage Penetration
Physical | +7% |
Defense: Base
Armour (hardiness) | 3 (68.311688311688%) |
Defense | 56 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 47.5 |
Mental Save | 48 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 36%( 70%) |
All | + 25%( 70%) |
Darkness | + 38%( 81%) |
Lightning | + 43%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 42%( 77%) |
Mind | + 25%( 70%) |
Fire | + 38%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Stun Resistance | 61% |
Poison Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (1/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cursed / Gloom | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 2.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 2.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Bloodthirst | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 2.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 2.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 2.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Mentalism | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Feedback | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 2.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Finer energy manipulations | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Stealth |
talent | Psiblades |
talent | Lacerating Strikes |
talent | Kinetic Shield |
talent | Kinetic Aura |
talent | Fiery Hands |
talent | Weapon of Light |
talent | Skate |
talent | Thermal Aura |
talent | Gloom |
talent | Willful Tormenter |
talent | Beyond the Flesh |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.5)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +10% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +9 Defense, +4 Ranged Defense Power 2+: -1 Luck, +8 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+38% chance to avoid traps). Power 4+: Unfortunate End: There is a 31% chance that the damage you deal will increase by 32% if the increase would be enough to kill your opponent. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.5)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.5 and stamina regeneration by 1.5. Soothing Darkness |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+18% resist all). Shroud of Passing |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +14 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 21 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 12 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +18 Darkness Resistance, +11% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 18% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 18% for 3 turns. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Psionic focus | Butcher (Misfortune) (159% power, 12 apr) Butcher (Misfortune) (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Curse of Misfortune Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Light source | brass lantern (Corpses) brass lantern (Corpses)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | augmenting elven-silk wizard hat of arcana (Nightmares) (3 def, 0 armour) augmenting elven-silk wizard hat of arcana (Nightmares) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes damage: +7% acid / +10% lightning / +9% cold / +5% arcane / +9% fire Spellpower: +4 (+1 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
Tool | Xeryremina the Stokeobeisance (Corpses) [power 34] (23 cooldown) Xeryremina the Stokeobeisance (Corpses) [power 34] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +9% nature / +3% arcane Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence Curse of Corpses It can be used to teleport randomly (rad 34), putting all charms on cooldown for 23 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring of blinding strikes (Shrouds) steel ring of blinding strikes (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 21 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 25 light Curse of Shrouds Rings can have magical properties. |
On fingers | conjurer's gold ring of pilfering (Corpses) conjurer's gold ring of pilfering (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) Changes stats: +6 Mag / +4 Wil Spellpower: +7 (+2 eff.) Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | grounding gold amulet of healing (Nightmares) grounding gold amulet of healing (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +17% lightning Cut immunity: +50% Stun/Freeze immunity: +32% Healing mod.: +14% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 468 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | nature's vined mindstar of life (Shrouds) (85% power, 41 apr, nature damage) nature's vined mindstar of life (Shrouds) (85% power, 41 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 114% Wil, 50% Mag, 32% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +41 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Disease immunity: +10% Life regen: +0.60 Maximum life: +10.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On feet | Arybeth (Misfortune) (0 def, 3 armour) Arybeth (Misfortune) (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+0 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 mind Changes resistances: +6% mind Changes resistances penetration: +7% physical Talent mastery: +0.10 Technique / Dual weapons Silence immunity: +20% Confusion immunity: +28% Stun/Freeze immunity: +29% Spellpower: +5 (+1 eff.) Light radius: +3 Infravision radius: +1 Curse of Misfortune A pair of boots made of leather. |
In off hand | vined mindstar (Corpses) (81% power, 41 apr, mind damage) vined mindstar (Corpses) (81% power, 41 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% Range: 1.1x Uses stats: 114% Wil, 50% Mag, 32% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +41 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | grounding rough leather belt of the giants (Madness) grounding rough leather belt of the giants (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +7% lightning / +5% temporal Spell save: +6 (+1 eff.) Size category: +1 Curse of Madness A belt that goes around your waist. |
Main armor | stargazer's elven-silk robe of alchemy (Nightmares) (5 def, 0 armour) stargazer's elven-silk robe of alchemy (Nightmares) (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Cun Changes resistances: +13% acid / +15% physical / +17% fire / +15% cold Changes damage: +14% acid / +11% physical / +8% light / +10% cold / +11% fire / +12% darkness Talent cooldown: Refit Golem (-4 turns) Spellpower: +8 (+2 eff.) Spell crit. chance: +6% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the warrior (+21 for 11 turns, die at -1074) heroism infusion of the warrior (+21 for 11 turns, die at -1074)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -1074 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rogue's stralite ring of fire (+26%) (Shrouds) rogue's stralite ring of fire (+26%) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Changes resistances: +26% fire Changes damage: +13% fire Curse of Shrouds Rings can have magical properties. |
warbringer's iron battleaxe of projection (Misfortune) (113% power, 1 apr) warbringer's iron battleaxe of projection (Misfortune) (113% power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 113% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Curse of Misfortune Massive two-handed battleaxes. |
glacial voratun greatmaul of evisceration (Shrouds) (181% power, 4 apr) glacial voratun greatmaul of evisceration (Shrouds) (181% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing Burst (radius 2) on crit: +33 ice When wielded/worn: Physical crit. chance: +17.0% Physical power: +16 (+2 eff.) Armour: +12 Changes resistances penetration: +16% cold Curse of Shrouds Massive two-handed mauls. |
Blade of Distorted Time (Misfortune) (150% power, 10 apr) Blade of Distorted Time (Misfortune) (150% power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 94% Wil, 70% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical Curse of Misfortune It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 85.25 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
prismatic stralite plate armour of lightning resistance (Corpses) (7 def, 13 armour) prismatic stralite plate armour of lightning resistance (Corpses) (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +24% lightning / +15% light / +18% darkness Curse of Corpses A suit of armour made of metal plates. |
501 alchemist agate (Madness) 501 alchemist agate (Madness)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Madness Gems can be sold for money or used in arcane rituals. |
crystalomancer's voratun pickaxe (Corpses) (dig speed 22 turns) crystalomancer's voratun pickaxe (Corpses) (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Mag Maximum mana: +29.00 Spell crit. chance: +8% When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Rebi-Ra the DarkTemplar None level 20
75th Pyre 122nd year of Ascendancy at 23:33 see stats
By Rebi-Ra the DarkTemplar None level 36
79th Pyre 122nd year of Ascendancy at 00:16 see stats
By Rebi-Ra the DarkTemplar None level 10
74th Pyre 122nd year of Ascendancy at 21:06 see stats
By Rebi-Ra the DarkTemplar None level 20
75th Pyre 122nd year of Ascendancy at 23:33 see stats
By Rebi-Ra the DarkTemplar None level 30
77th Pyre 122nd year of Ascendancy at 17:58 see stats
By Rebi-Ra the DarkTemplar None level 40
79th Pyre 122nd year of Ascendancy at 18:20 see stats
By Rebi-Ra the DarkTemplar None level 42
1st Mirth 122nd year of Ascendancy at 05:37 see stats
By Rebi-Ra the DarkTemplar None level 31
78th Pyre 122nd year of Ascendancy at 01:51 see stats
By Rebi-Ra the DarkTemplar None level 32
78th Pyre 122nd year of Ascendancy at 06:23 see stats
Log
Talent Leaves Tide is ready to use.
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Hotkey page 1 is now displayed.
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Hotkey page 1 is now displayed.
Saving game...
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Saving done.
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Rebi-Ra deactivates Kinetic Aura.
Rebi-Ra deactivates Stealth.
Rebi-Ra deactivates Thermal Aura.
Rebi-Ra deactivates Kinetic Shield.
Rebi-Ra deactivates Fiery Hands.
Rebi-Ra deactivates Beyond the Flesh.
Rebi-Ra deactivates Psiblades.
Rebi-Ra deactivates Shadow Combat.
Rebi-Ra deactivates Gloom.
Rebi-Ra deactivates Willful Tormenter.
Rebi-Ra deactivates Lacerating Strikes.
Rebi-Ra deactivates Arcane Feed.
Rebi-Ra deactivates Arcane Combat.
Rebi-Ra deactivates Skate.
Rebi-Ra deactivates Weapon of Light.