Heroin the level 7 Experienced Hero by azzurri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceExperienced
ClassHero
Level / Exp7 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52.090526866983 (base 25)
Dexterity29 (base 29)
Constitution31 (base 20)
Magic14 (base 14)
Willpower28 (base 25)
Cunning42.090526866983 (base 28)

Resources

Life325/325
Stamina184/184
Healing Factor1.205
Regeneration8.5531316701274

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage62
Accuracy42
Crit Chance21%
APR3
Speed0.80

Offense: Spell

Spellpower14
Crit Chance20%
Speed1

Offense: Mind

Mindpower28.218105373397
Crit Chance20%
Speed1

Defense: Base

Armour (hardiness)14.52 (46.666666666667%)
Defense20.325
Ranged Defense20.325
Fatigue17
Physical Save30.165842201722
Spell Save19.95
Mental Save27.890842201722

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.20
5/5
3/5
0/5
0/5
Technique / Combat veteran1.20
5/5
3/5
0/5
0/5
Cunning / Tactical1.20
5/5
3/5
0/5
0/5
Technique / Finishing moves1.20
5/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Genetics1.20
5/5
0/5
0/5
0/5
Technique / Conditioning1.20
4/5
1/5
0/5
0/5
Technique / Unarmed training1.20
5/5
3/5
0/5
0/5
Technique / Combat training1.20
1/5
1/5
2/5
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

On fingers
Around waist
Main armor
Light source
On head
On hands

Inventory

Achievements

Log

Heroin picks up (n.): citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.20 gold from the transmogrification of
gray feather.
You gain 0.50 gold from the transmogrification of
crushing iron mace (15-21 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.