Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Stoneheart 1.2.3Adds a new class: the Stoneheart! Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Thought-form |
Class | Thought-form |
Level / Exp | 17 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 35 (base 17) |
Dexterity | 30 (base 10) |
Constitution | 46 (base 10) |
Magic | 10 (base 10) |
Willpower | 81 (base 81) |
Cunning | 54 (base 54) |
Resources
Life | 500/500 |
Psi_feedback | 0/100 |
Stamina | 118/118 |
Psi | 100/100 |
Healing Factor | 1 |
Regeneration | 1 |
Speed
Mental | +35.490801838694% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Mainhand
Damage | 35 |
Accuracy | 38 |
Crit Chance | 16% |
APR | 3 |
Speed | 0.74 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 46.1 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
All | +35% |
Defense: Base
Armour (hardiness) | 43.974334296829 (74.117647058824%) |
Defense | 25.0269717139 |
Ranged Defense | 28.0269717139 |
Fatigue | 35 |
Physical Save | 28.113692214281 |
Spell Save | 30.513778725739 |
Mental Save | 40.117187319397 |
Defense: Immunities
Knockback Resistance | 28% |
Stun Resistance | 28% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
talent | Shield Wall |
Quests
Equipment
On feet | pair of hardened leather boots pair of hardened leather bootsCrafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 |
Main armor | dwarven-steel plate armour dwarven-steel plate armourRequires: - Strength 35 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 |
On hands | dwarven-steel gauntlets dwarven-steel gauntletsRequires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 |
In main hand | steel longsword steel longswordRequires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 |
In off hand | steel shield steel shieldRequires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 |
Inventory
Achievements
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
TuSA wears: Willowrend.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 56th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Defender
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
TuSA deactivates Spiked Shell.
TuSA activates Spiked Shell.
TuSA deactivates Forge Shield.
TuSA activates Forge Shield.
TuSA deactivates Turtle Heart.
TuSA activates Turtle Heart.
Talent Sunder Mind is ready to use.
Talent Over Mind is ready to use.
Ran for 4 turns (stop reason: didn't move).
TuSA activates Over Mind.
Character control switched to thought-forged defender.
thought-forged defender receives 131 healing from TuSA.
You don't see how to get there...