











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 32 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Xaninne the bandit at level 28 on the 7th Allure 123rd year of Ascendancy at 07:52 5 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 74 (base 60) |
| Willpower | 87 (base 60) |
| Cunning | 27 (base 18) |
Resources
| Life | 460/462 |
| Mana | 397/627 |
| Positive | 0/123 |
| Healing Factor | 1.3789473684211 |
| Regeneration | 1.1721052631579 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 14 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 26 |
| Crit Chance | 27% |
| APR | 6 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Light | +21% |
| Fire | +135% |
| Arcane | +36% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +136% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 35 (35.629139072848%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 43 |
| Mental Save | 55 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Arcane | + 13%( 70%) |
| Mind | + 21%( 70%) |
| All | 0%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 20%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 976% for 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Burning Wake |
| talent | Chant of Fortitude |
| talent | Disruption Shield |
| talent | Wildfire |
| talent | Arcane Shield |
| talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed skeleton mage skull. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zuburiada the Dawnmonster (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 16 mind ----- def ----- Armour +3 Fatigue +2% Resists +9% mind ---------- misc Stam/turn +0.40 Max.stam +10.00 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Splendourkiller the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +15% fire Res.pen +20% fire ----- def ----- Resists +15% light Max.HP +56.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Heattickler (0 def, 8 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% arcane +27% fire Res.pen +10% fire ----- def ----- Armour +8 Fatigue +4% Resists +12% fire ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Brandbiter [power 30] (28 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% fire Res.pen +25% fire Melee Ret 12 fire ----- def ----- Resists +6% mind +12% fire Teleport randomly (rad 30) Puts all charms on 28 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Kindlewend0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +30% fire Res.pen +10% mind +10% fire ----- def ----- Resists +6% mind +24% fire Blind- +26% ---------- misc Infravis +5 See.Stealth +14 See.Invis +10 Rings can have magical properties. |
| On fingers | gold ring 'Sunmaim'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +11 Wil +6 Con dps ---------- Crit.mult +6.00% Phys.pwr +13 (+7 eff.) Dmg.mod +6% light ----- def ----- Resists +3% light Mind.save +22 (+7 eff.) Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Voidreek (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +20% While equipped: dps ---------- Spell.crit +12% Spell.pwr +15 (+5 eff.) Dmg.mod +30% fire Res.pen +15% fire Acc +4 (+2 eff.) ----- def ----- Armour +12 Defense +11 (+6 eff.) Resists +12% darkness Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Die.at -95.00 life ---------- misc Mana/turn +0.40 Max.mana +95.00 Wards +3 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Zudar (0 def, 6 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +10 Mag +6 Wil dps ---------- Melee+ 9 arcane Dmg.mod +6% arcane Acc +13 (+7 eff.) ----- def ----- Armour +6 Resists +13% arcane +3% blight Phys.save +20 (+8 eff.) Stun/Frz- +10% Disperse Magic: Puts all charms on 19 cooldown Level 3.9 Pwr.cost 19 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Zerarion the hardened leather armour (3 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +23.00% Phys.pwr +6 (+3 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Phasing +10% ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +12% light +13% darkness ---------- misc Vim/s.crit +1.00 A suit of armour made of leather. |
| Cloak | Hutar (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +4 Cun ----- def ----- Defense +7 (+4 eff.) Fatigue -8% Phys.save +6 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.60 ---------- misc Stam/turn +0.30 Mana/turn +0.15 Max.mana +20.00 Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 232)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 232 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 198)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 198 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 202)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 202 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (535% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+9 for 9 turns, die at -403)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. While Heroism is active, you will only die when reaching -403 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (94 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 93.96 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ereyagakath the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +3 Dex +2 Mag dps ---------- Res.pen +5% mind ----- def ----- Fatigue -2% Resists +6% mind ---------- misc See.Invis +9 Amulets can have magical properties. |
Poluseda0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +3% temporal +6% darkness +6% blight +11% fire +5% arcane +12% cold Amulets can have magical properties. |
Radiancedeath0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +24% light +6% fire Res.pen +10% light +10% fire ---------- misc Light +3 Amulets can have magical properties. |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
Chuleblek0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag +1 Wil +3 Cun dps ---------- Dmg.mod +9% mind ---------- misc See.Invis +15 Telepathy Dragon Demon/Major Demon/Minor Amulets can have magical properties. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 28 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Erelygabar the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +12% arcane Melee Ret 4 arcane 16 temporal ----- def ----- Resists +5% arcane +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Neryna the Cracklereign0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Dmg.mod +15% blight Res.pen +20% lightning +15% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% blight +9% lightning Amulets can have magical properties. |
steel amulet 'Woeward'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Resists +6% darkness +6% cold Phys.save +20 (+8 eff.) Mind.save +9 (+3 eff.) Confus- +25% Stun/Frz- +5% Amulets can have magical properties. |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +10 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+5 eff.) Blind- +13% ---------- misc Infravis +5 Sight +2 See.Invis +6 Amulets can have magical properties. |
copper ring 'Turerin'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 4 acid 12 mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% acid Max.HP +45.00 HP.reg +0.60 Heal.mod +12% Rings can have magical properties. |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings can have magical properties. |
titan's copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +4 (+2 eff.) Rings can have magical properties. |
titan's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
Shadowtorrent0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +6% darkness Res.pen +5% arcane Acc +8 (+4 eff.) Melee Ret 8 arcane ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.mana +40.00 Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zanurig0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +4 Wil +9 Cun ----- def ----- Defense +8 (+4 eff.) Resists +2% physical Phys.save +6 (+3 eff.) ---------- misc Max.psi +20.00 Rings can have magical properties. |
steel ring 'Neruthra'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +6% mind Melee Ret 20 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% mind +12% acid Rings can have magical properties. |
steel ring 'Tyldir'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +6% blight ----- def ----- Spell.save +39 (+13 eff.) HP.reg +1.40 Stun/Frz- +28% ---------- misc Max.mana +40.00 Rings can have magical properties. |
warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +23% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings can have magical properties. |
conjurer's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 9 bleed Ranged+ 8 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
gladiator's gold ring of light (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +12% light ----- def ----- Resists +24% light Rings can have magical properties. |
gold ring 'Betyriamina'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +7 Wil dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +14% blight Res.pen +20% blight Melee Ret 12 blight ----- def ----- Armour +10 Resists +14% blight Mind.save +14 (+5 eff.) ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Rings can have magical properties. |
mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +7 (+3 eff.) Confus- +24% ---------- misc Max.enc +26 Rings can have magical properties. |
Poludann (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +2 Dex +10 Mag +6 Wil +2 Cun +5 Con dps ---------- Dmg.mod +10% lightning +9% physical +11% cold +13% nature +16% fire ----- def ----- Defense +3 (+2 eff.) Resists +10% lightning +6% darkness +9% cold +3% light +24% fire Poison- +35% Disease- +31% ---------- misc Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Khelyrim the cashmere cloak (11 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +6 (+3 eff.) Apr +7 ----- def ----- Armour +6 Defense +11 (+6 eff.) Rng.Def +9 (+5 eff.) Resists +13% nature +15% blight HP.reg +1.40 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Eilinada the Blindpall (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Wil dps ---------- Dmg.mod +3% light Melee Ret 16 light ----- def ----- Armour +3 Fatigue -3% Resists +9% light Phys.save +7 (+3 eff.) ---------- misc Max.enc +26 Infravis +3 A pair of boots made of leather. |
pair of dwarven-steel boots 'Flarekill' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% fire Res.pen +7% physical +25% nature +25% fire ----- def ----- Armour +4 Fatigue +3% Resists +12% nature Blindside: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Brightbreaker' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +11% fire Melee Ret 12 mind On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +16% fire +3% mind +6% light ---------- misc Light +1 A pointy cloth hat, very wizardly... |
Olulathahor (7 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% fire Res.pen +15% mind ----- def ----- Defense +7 (+4 eff.) Rng.Def +6 (+3 eff.) Resists +3% light +15% fire Disease- +5% Confus- +10% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Starclamor the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% light Melee Ret 8 light ----- def ----- Armour +3 Fatigue +5% Resists +11% lightning +5% temporal +9% light ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
976 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Velibeth the Dawnprophet (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Apr +3 ----- def ----- Resists +15% light Phys.save +22 (+8 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -80.00 life Max.HP +55.00 HP.reg +0.80 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 19 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 185 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Shaam the Shalore Archmage level 31
15th Regrowth 123rd year of Ascendancy at 23:21 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Shaam the Shalore Archmage level 31
14th Regrowth 123rd year of Ascendancy at 09:42 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Shaam the Shalore Archmage level 25
53rd Haze 122nd year of Ascendancy at 08:09 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Shaam the Shalore Archmage level 32
23rd Regrowth 123rd year of Ascendancy at 05:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Shaam the Shalore Archmage level 23
31st Haze 122nd year of Ascendancy at 17:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shaam the Shalore Archmage level 32
23rd Regrowth 123rd year of Ascendancy at 04:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Shaam the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 14:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Shaam the Shalore Archmage level 20
16th Haze 122nd year of Ascendancy at 21:40 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Shaam the Shalore Archmage level 30
10th Allure 123rd year of Ascendancy at 12:43 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Shaam the Shalore Archmage level 16
70th Dusk 122nd year of Ascendancy at 05:54 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Shaam the Shalore Archmage level 21
23rd Haze 122nd year of Ascendancy at 20:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Shaam the Shalore Archmage level 10
1st Dusk 122nd year of Ascendancy at 14:46 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Shaam the Shalore Archmage level 23
32nd Haze 122nd year of Ascendancy at 10:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Shaam the Shalore Archmage level 15
38th Dusk 122nd year of Ascendancy at 19:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Shaam the Shalore Archmage level 30
13rd Regrowth 123rd year of Ascendancy at 11:03 see stats
Log
--------------------------------
Shaam deactivates Disruption Shield.
Shaam deactivates Arcane Shield.
Shaam deactivates Shielding.
Shaam deactivates Wildfire.
Shaam deactivates Burning Wake.
Shaam deactivates Chant of Fortitude.































































































