















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Gunslinger |
| Level / Exp | 50 / 3168% |
| Size | medium |
| Lifes / Deaths | Killed by Aditta the gigantic sandworm tunneler at level 20 on the 42nd Dusk 122nd year of Ascendancy at 08:51 3 / 4Killed by Glena the black ooze at level 21 on the 42nd Dusk 122nd year of Ascendancy at 15:13 Killed by Bethydarana the corrupted protoplasmic controller at level 36 on the 36th Haze 122nd year of Ascendancy at 05:37 Killed by Elandar at level 50 on the 18th Haze 123rd year of Ascendancy at 04:12 |
Primary Stats
| Strength | 121 (base 44) |
| Dexterity | 142 (base 63) |
| Constitution | 49 (base 13) |
| Magic | 83 (base 53) |
| Willpower | 51 (base 10) |
| Cunning | 173 (base 65) |
Resources
| Life | 1404/1404 |
| Psi | 141/141 |
| Steam | 100/100 |
| Healing Factor | 2.0331232876712 |
| Regeneration | 17.179891780821 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 104.17608651357 |
| See Invisible | 95.176086513565 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 85 |
| Crit Chance | 94% |
| APR | 65 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 194 |
| Accuracy | 85 |
| Crit Chance | 94% |
| APR | 65 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +33% |
| Arcane | +36% |
| All | +15% |
| Lightning | +18% |
| Light | +27% |
| Physical | +103% |
| Fire | +49% |
| Darkness | +27% |
Offense: Damage Penetration
| Acid | +5% |
| Blight | +5% |
| Physical | +97% |
| All | 0% |
| Lightning | +25% |
| Darkness | +25% |
| Arcane | +10% |
| Fire | +5% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 78.723073231957 (93.924050632911%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 34 |
| Physical Save | 65 |
| Spell Save | 54 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 45%( 70%) |
| All | + 31%( 70%) |
| Darkness | + 67%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 56%( 70%) |
| Physical | + 45%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 39% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 60% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.2 steam per turn. Can be activated for an instant burst of 116 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 211% efficiency and cooldown mod of 53%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 902% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 207% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 10 turns. While Heroism is active, you will only die when reaching -1233 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Elusiveness | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Embedded Restoration Systems |
| talent | Chant of Fortitude |
| talent | Automated Cloak Tessellation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 127. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (9 def, 16 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +9 Str +11 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Emeluriada the Dawnweeper (22/22, 166% power, 6 apr) 3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 167% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +20 light +20 blight +50 physical Against +30% Undead On Crit.r2 +12 arcane On Hit: 10% Epidemic 5 On Hit: * 47% chance to corrode armour by 30% * 20% chance to blind * 16% chance to disease * 10% chance to knock the target back * 25% chance to put talents on cooldown While equipped: ---------- misc Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | Shadepower 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +3% lightning +12% darkness +12% light Res.pen +25% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Defense +14 (+3 eff.) Resists +12% darkness Phys.save +20 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +32 (+7 eff.) Blind- +45% Confus- +29% ---------- misc Light +12 See.Stealth +51 See.Invis +42 Track: Puts all charms on 26 cooldown Level 3.6 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (16 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +24 Cun +19 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +16 (+4 eff.) Mind.save +16 (+4 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Steam Powered Gauntlets (0 def, 13 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +13 Disarm- +130% ---------- misc Talents +3 Iron Grip Gauntlets. But with steam power! |
| Tool | Chardeath (dig speed 24 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +4 Dex +13 Wil dps ---------- Phys.crit +11.0% Spell.crit +4% Mind.crit +12% Crit.mult +14.00% Phys.pwr +13 (+2 eff.) Mov.spd +10% Dmg.mod +6% arcane +3% fire Apr +7 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Branetomadar the Tempestravager0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +19 Cun dps ---------- Melee+ 12 bleed Ranged+ 18 bleed Dmg.mod +3% acid Res.pen +25% lightning On Hit (Melee): * 18% chance to cause random gloom * 30% chance to daze at end of turn On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Defense +21 (+5 eff.) Resists +6% lightning +6% fire +5% arcane Max.HP +93.00 HP.reg +1.90 Heal.mod +27% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | stralite ring 'Ce'Noretta'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Cun +12 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee+ 21 bleed Ranged+ 20 bleed Dmg.mod +17% physical Acc +2 (+1 eff.) On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +6% blight +17% physical +9% darkness Blind- +10% Poison- +10% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | Nightresolve of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Str dps ---------- Spell.crit +1% Crit.mult +35.00% Spell.pwr +20 (+6 eff.) Dmg.mod +18% blight +18% fire +9% arcane Res.pen +5% blight On Melee Ret: * 27% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Heal.mod +13% Cut- +60% Heal: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 307 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Dagosus the Flamelady 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 111% Range +10 Proj.spd +800% Ranged+ +28 nature On Hit: * applies a stacking poison dealing 46 damage per turn Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +3% fire +6% arcane +21% physical Res.pen +5% fire +16% physical +10% arcane +7% nature ----- def ----- Resists +6% fire +5% arcane +9% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Neryma the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +9 Cun +9 Lck dps ---------- Dmg.mod +25% physical Res.pen +18% physical On Melee Ret: * 32% chance to disease * 45% chance to inflict 15% damage reduction ----- def ----- Fatigue +0% Stealth +13 Max.HP +61.00 ---------- misc T.Disarm +20 Max.enc +0 Infravis +6 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
| In off hand | Silana the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Mind Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * flashes light on your target dealing 156 damage Uses 2.0 Steam While equipped: Stats +7 Cun dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +15% physical Res.pen +48% physical Phasing +53% ----- def ----- Spell.save +13 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | elven-silk cloak 'Tarruthel' (4 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Cun +6 Con dps ---------- Crit.mult +30.00% Res.pen +5% acid Acc +15 (+3 eff.) Apr +15 Melee Ret 4 acid ----- def ----- Defense +4 (+1 eff.) Resists +30% lightning +3% temporal +6% darkness +20% blight +18% nature Phys.save +16 (+4 eff.) Stealth +15 Max.HP +110.00 HP.reg +3.00 Heal.mod +30% Heal/summ +30 Stun/Frz- +50% ---------- misc Equi/ret +0.04 Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate Armor of the King (16 def, 32 armour) 17.0 T5 massive armor [Unique] Master While equipped: Stats +11 Str +11 Dex +11 Mag +20 Wil +11 Cun +11 Con ----- def ----- Armour +32 Defense +16 (+4 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +16 (+4 eff.) Spell.save +27 (+8 eff.) Mind.save +27 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
medical injector implant of the duelist (efficiency 247% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 247% efficiency and cooldown mod of 85%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 274% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 274% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 194% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 60%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 181% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 181% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.4 steam per turn. Can be activated for an instant burst of 82 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 372)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 372 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 398)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 398 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 674 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 798 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 798 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 26%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 26% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (962% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 962% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (819% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (1053% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1053% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (887% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (846% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 846% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (876% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (890% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 890% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (961% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+26 for 11 turns, die at -903)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. While Heroism is active, you will only die when reaching -903 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+29 for 9 turns, die at -1404)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 9 turns. While Heroism is active, you will only die when reaching -1404 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+30 for 7 turns, die at -955)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 7 turns. While Heroism is active, you will only die when reaching -955 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+17 for 9 turns, die at -449)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -449 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+18 for 12 turns, die at -747)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 12 turns. While Heroism is active, you will only die when reaching -747 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune of the titan (264 acid damage; disarm 5 turns with power 46)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 264.08 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 46 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 515 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
serendipitous copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Lck dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +7% darkness Acc +7 (+2 eff.) On Melee Ret: * 6% chance to inflict 15% damage reduction * 6% chance to blind ----- def ----- Defense +7 (+2 eff.) Unseen.red 11% Amulets can have magical properties. |
Aerarin the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +1 Dex dps ---------- Phys.pwr +8 (+1 eff.) Acc +10 (+2 eff.) Apr +2 ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Teleport- +50% ---------- misc Stam/turn +0.80 Teleport you randomly (rad 36) Puts all charms on 10 cooldown Amulets can have magical properties. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Fogveil the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +24% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness +12% fire Amulets can have magical properties. |
Torolerak0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +20% arcane Melee Ret 4 acid ----- def ----- Resists +14% lightning +14% light +13% darkness Heal.mod +12% Blind- +28% Cut- +40% Stun/Frz- +22% ---------- misc Max.mana +60.00 Heal: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 360 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet 'Arymina'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Gleamhunter the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +7 Mag dps ---------- Dmg.mod +12% light Res.pen +15% blight ----- def ----- Heal/summ +30 ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Telepathy Humanoid/Orc Amulets can have magical properties. |
Hettedas0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +24% mind +21% acid Res.pen +15% acid +25% mind Amulets can have magical properties. |
Smolderqueen0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Mag +3 Wil dps ---------- Res.pen +20% fire ----- def ----- Resists +22% temporal Pinning- +37% Knockbk- +34% ---------- misc Light +3 Amulets can have magical properties. |
Yviba0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +12 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +6% lightning Phys.save +42 (+11 eff.) Spell.save +9 (+3 eff.) Mind.save +11 (+3 eff.) Confus- +19% Stun/Frz- +20% Knockbk- +15% Amulets can have magical properties. |
gold amulet 'Sunbolt'0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +12% physical ----- def ----- Armour +6 Resists +18% fire Phys.save +30 (+8 eff.) Mind.save +10 (+2 eff.) Confus- +19% Amulets can have magical properties. |
Falohor the Bleakmire0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Phys.save +11 (+3 eff.) Spell.save +13 (+5 eff.) Mind.save +22 (+5 eff.) Confus- +15% Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
Bregyrion0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Res.pen +10% acid Acc +4 (+1 eff.) Apr +8 ----- def ----- Armour +8 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +27% lightning Die.at -60.00 life Stun/Frz- +42% Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
stabilizing voratun amulet of teleportation0.1 T5 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +18% temporal Pinning- +37% Knockbk- +48% Teleport- +50% Teleport you randomly (rad 39) Puts all charms on 10 cooldown Amulets can have magical properties. |
Emelokira the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6 Cun +3 Con dps ---------- Mind.crit +3% ----- def ----- Phys.save +6 (+2 eff.) Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +4.00 Max.hate +6.00 Rings can have magical properties. |
Sootwell0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light +12% darkness Res.pen +5% darkness Melee Ret 4 light On Hit (Melee): * 30% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
copper ring 'Bleakviper'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid +18% darkness Melee Ret 12 acid ----- def ----- Resists +33% acid +9% darkness Rings can have magical properties. |
marksman's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% acid Acc +4 (+1 eff.) ----- def ----- Resists +22% acid Rings can have magical properties. |
Flashbait the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +10 Cun +6 Dex dps ---------- Mind.crit +6% Dmg.mod +6% lightning Res.pen +25% mind Acc +9 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Heal/summ +40 ---------- misc Max.psi +30.00 Rings can have magical properties. |
Galigund the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Mind.crit +5% Crit.mult +20.00% Dmg.mod +14% mind +9% acid ----- def ----- Resists +14% mind Mind.save +30 (+6 eff.) ---------- misc Psi/ret +0.08 Light +3 Rings can have magical properties. |
Hathymarin the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+2 eff.) Resists +9% darkness +15% fire Spell.save +9 (+3 eff.) Blind- +10% Disarm- +5% Confus- +30% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 26 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 36 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.99 cold and 29.99 physical damage (based on Willpower) each turn and knocking opponents back. Uses 38 power out of 60/60 This azure ring seems to be always moist to the touch. |
savage's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Spell.save +12 (+4 eff.) ---------- misc Max.stam +18.00 Rings can have magical properties. |
steel ring 'Deluzilaldir'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +3 Con dps ---------- Res.pen +10% arcane ----- def ----- Resists +6% blight +7% nature +5% arcane Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Poison- +17% Disease- +13% Confus- +22% ---------- misc Infravis +3 Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Galebreaker0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +12% lightning Phys.save +12 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life Blind- +25% Cut- +20% Silence- +20% Knockbk- +20% Rings can have magical properties. |
Nerelaith the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Mag +7 Wil +6 Cun dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +12% acid Phasing +50% On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Rings can have magical properties. |
Starblur the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness +6% light Res.pen +20% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Resists +30% darkness ---------- misc Light +3 Rings can have magical properties. |
gold ring 'Koraroneg'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +2% physical +12% darkness +3% blight +3% fire +12% nature Knockbk- +10% Rings can have magical properties. |
Duvurain the Earthwild0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +14% cold Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -6% Resists +5% arcane +37% cold Phys.save +12 (+3 eff.) ---------- misc Max.enc +28 Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Earygund the Morningoblivion0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% light +3% arcane Res.pen +15% arcane ----- def ----- Resists +14% blight +14% nature +12% light Max.HP +126.00 HP.reg +1.50 Heal.mod +20% Poison- +24% Disease- +23% Disarm- +38% Pinning- +50% Knockbk- +46% ---------- misc Light +2 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 200% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+11 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 126 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Skysmasher (182% power, 17 apr)5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 182% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Acc+ +0.1% dam / acc Apr +17 Crit +20.0% Atk.spd 100% On Crit.r2 +75 physical +75 fire While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Eye of the Lost (115% power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+5 eff.) See all other beings around you for 5 turns. Uses 16 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Armerath the Scorpionwyrd4.0 T5 longbow 2H weapon [Random Unique] Disrupt/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Acid Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +6 Dex +9 Cun +9 Wil dps ---------- Mind.pwr +23 (+6 eff.) Dmg.mod +15% physical Res.pen +32% physical On Hit (Ranged): * 36 arcane resource burn ----- def ----- Defense +4 (+1 eff.) Resists +12% nature Cut- +15% Silence- +20% Confus- +15% Pinning- +20% Teleport- +15% ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+6 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Scattermind (19/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 60% Dex, 50% Mag, 60% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Elomina the pouch of stralite shots (22/22, 154% power, 5 apr)3.0 T4 shot ammo [Rare] Psionic Power 154% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Ranged+ +17 darkness +20 blight +17 mind On Crit.r2 +8 acid On Hit: * 20% chance to corrode armour by 30% * 40% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Fire Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Phlegmzephyr, (19/19, 164% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane Power 164% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +12 acid +15 temporal +8 light +12 physical On Hit.r1 +4 nature +18 fire On Crit.r2 +8 nature On Hit: * 40% chance to blind * 10% chance to stun, blind, pin, or confuse the target On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
Thundercrack (16/16, 143% power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 144% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Dazzleborn (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +22% lightning Melee Ret 20 lightning 4 light ----- def ----- Resists +33% lightning +3% light Mind.save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hathugandil the Abyssorder (13 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +39 (+11 eff.) Dmg.mod +6% fire +17% light +39% all Res.pen +15% temporal Melee Ret 20 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +13 (+3 eff.) Resists +6% temporal +12% light +3% fire +6% mind +14% darkness Max.HP +70.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Camadunarisin1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +9% mind +18% physical Res.pen +15% physical Acc +6 (+2 eff.) ----- def ----- Resists +3% physical Mind.save +11 (+3 eff.) Die.at -95.00 life Max.HP +30.00 ---------- misc Max.stam +25.00 A belt that goes around your waist. |
Lorogar1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +12% mind ----- def ----- Resists +18% lightning +12% fire Phys.save +11 (+3 eff.) Disarm- +20% Confus- +25% Stun/Frz- +30% A belt that goes around your waist. |
Neroma the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +5 (+0 eff.) S.pwr/crit +4 ----- def ----- Armour +13 Fatigue +0% Resists +2% physical Max.HP +58.00 Silence- +5% Disarm- +25% Teleport- +15% ---------- misc Max.enc +0 Create a temporary shield that absorbs 386 damage Puts all charms on 19 cooldown A belt that goes around your waist. |
Betith the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +3 Con ----- def ----- Defense +1 (+0 eff.) Fatigue -14% Resists +6% mind +0% lightning Stun/Frz- +0% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isora (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Crit.mult +23.00% Phys.pwr +12 (+2 eff.) Res.pen +10% acid Acc +7 (+2 eff.) Apr +6 ----- def ----- Defense +1 (+0 eff.) Resists +0% lightning Stealth +6 HP.reg +0.60 Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +0% lightning Stun/Frz- +0% ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Beralatharig the Brightmaim (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex +3 Mag +3 Wil +1 Cun +3 Con dps ---------- Res.pen +15% acid +15% light Melee Ret 4 light ----- def ----- Defense +2 (+0 eff.) Resists +6% light Spell.save -6 (-2 eff.) ---------- misc Stam/turn +0.60 Mana/turn -0.32 Max.mana +41.00 Light +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 32 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk cloak 'Noonfame' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +19% darkness +12% light +18% arcane Res.pen +20% darkness +10% arcane +25% light ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +24% darkness +18% nature +6% arcane Stealth +25 HP.reg +2.60 Heal.mod +27% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oozenail (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +12% temporal Res.pen +25% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
Erelifang (9 def, 17 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +6 Dex dps ---------- Phys.crit +3.0% Phys.pwr +6 (+1 eff.) Dmg.mod +12% blight ----- def ----- Armour +17 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Stealth +8 HP.reg +0.60 A pair of boots made of leather. |
Stormrace the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +5% lightning ----- def ----- Armour +3 Fatigue -3% Resists +24% lightning Phys.save +8 (+2 eff.) ---------- misc Max.enc +23 Light +2 A pair of boots made of leather. |
Vorymira (0 def, 12 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- S.pwr/crit +6 Res.pen +10% physical Phasing +30% Melee Ret 8 arcane ----- def ----- Armour +12 Fatigue +3% Phys.save +12 (+3 eff.) Mind.save +18 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Korular' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Spell.pwr +4 (+1 eff.) Dmg.mod +9% arcane Melee Ret 12 temporal ----- def ----- Armour +4 Fatigue +3% Spell.save +20 (+7 eff.) Silence- +26% Confus- +29% Stun/Frz- +26% ---------- misc Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ebonyobsidian of the Blightspawn (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Mov.spd +10% On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 26% chance to disease * 27% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue -14% Phys.save +24 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +14 (+3 eff.) Max.HP +53.00 ---------- misc Max.enc +38 Stam/turn +0.70 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Phoenixmoon (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Mov.spd +10% Dmg.mod +6% lightning +9% fire Res.pen +5% lightning +10% fire +10% darkness Melee Ret 8 darkness ----- def ----- Armour +5 Fatigue -3% Resists +15% fire Max.HP +51.00 Silence- +34% Confus- +47% Stun/Frz- +45% ---------- misc Stam/turn +0.50 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerovea (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex dps ---------- Crit.mult +3.00% Dmg.mod +6% physical Phasing +30% Acc +33 (+7 eff.) ----- def ----- Armour +2 Phys.save +20 (+5 eff.) Mind.save +14 (+3 eff.) Disarm- +63% Metal gloves protecting the hands up to the middle of the lower arm. |
Strikestar the dwarven-steel gauntlets (0 def, 20 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 11 physical Dmg.mod +14% physical Res.pen +10% physical ----- def ----- Armour +20 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's dwarven-steel gauntlets of dispersion (0 def, 7 armour)1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil +8 Con dps ---------- Melee+ 9 arcane ----- def ----- Armour +7 Hardiness +10% Resists +5% arcane +7% physical Disarm- +0% Disperse Magic: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Isuwen the rough leather hat (0 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +9 Fatigue +1% Resists +12% lightning Phys.save +15 (+4 eff.) ---------- misc Infravis +1 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
hardened leather cap 'Getibers' (16 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Spell.crit +4% ----- def ----- Armour +10 Defense +16 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Resists +5% all Phys.save +10 (+3 eff.) Die.at -40.00 life ---------- misc See.Invis +12 Telepathy Dragon A cap made of leather. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+3 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Cloudvalor (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +7 Mag +8 Wil +4 Cun dps ---------- Spell.crit +3% Dmg.mod +17% blight +15% arcane Res.pen +5% blight Apr +6 On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +3% blight +3% lightning Phys.save +23 (+6 eff.) A hat made of leather. Very stylish. |
Gudur (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +15 Wil +10 Cun dps ---------- Mind.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid +15% fire +12% cold +15% arcane +15% lightning Phasing +20% ----- def ----- Defense +3 (+1 eff.) Resists +18% acid +6% light +6% arcane Mind.save +20 (+4 eff.) Blind- +15% Confus- -20% Fear- -20% Knockbk- +30% Hateful Whisper: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 162 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Aerilenor' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +14 Wil +5 Con dps ---------- Dmg.mod +3% mind +6% arcane Phasing +10% Melee Ret 16 mind ----- def ----- Armour +5 Fatigue +5% Resists +14% blight +13% nature Phys.save +13 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +28 (+6 eff.) Max.HP +87.00 Heal.mod +27% Battle Cry: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Kiyaldil the Pusripper (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +10 Mag +4 Cun dps ---------- Dmg.mod +12% nature Apr +6 ----- def ----- Armour +4 Fatigue -6% Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Samothad the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +0 Cun +3 Con dps ---------- Phys.pwr +5 (+0 eff.) Acc +8 (+2 eff.) ----- def ----- Armour +8 Fatigue +4% Crit.dmg- 15.00% Mind.save +0 (+0 eff.) Max.HP +40.00 Silence- +0% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polyma the Flametrencher (7 def, 16 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Dex +5 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +9% physical Res.pen +5% fire Apr +3 ----- def ----- Armour +16 Defense +7 (+2 eff.) Fatigue +5% Resists +20% darkness +1% physical +18% light +6% all Phys.save +13 (+4 eff.) HP.reg +0.40 Heal.mod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Belastir the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +6 (+2 eff.) Dmg.mod +9% blight +0% light Phasing +50% ----- def ----- Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Light +7 See.Stealth +0 A normal brass lantern, enhanced by alchemy to make it brighter. |
Berygobers1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +0% light Acc +4 (+1 eff.) Melee Ret 8 physical ----- def ----- Armour +6 Mind.save +8 (+2 eff.) ---------- misc Stam/turn +0.60 Light +3 See.Stealth +14 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mayinne the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- S.pwr/crit +8 Dmg.mod +0% light Res.pen +10% arcane ----- def ----- Spell.save +6 (+2 eff.) Blind- +22% Confus- +15% ---------- misc Mana/s.crit +1.00 Vim/s.crit +5.00 Light +8 See.Stealth +10 See.Invis +14 Track: Puts all charms on 26 cooldown Level 2.7 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 53 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Lisymira1.0 T5 lite [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +13.0% ----- def ----- Armour +12 Resists +12% darkness Max.HP +30.00 Disease- +10% Pinning- +25% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcement0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grounding strap0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +18% lightning Stun/Frz- +30% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel rocket boots0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +3 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made saw shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect ablative armour0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +10 Crit.dmg- 35.00% Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
powerful fiery salve [power 39] powerful fiery salve [power 39]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 2 magical effects and grants a fiery aura (39% fire, light and lightning affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 39] powerful frost salve [power 39]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 2 physical effects and grants a frost aura (39% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 538] powerful healing salve [power 538]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Heal 538 Puts Talent Medical Injector on 10 cooldown Medical salve. |
powerful pain suppressor salve [power 466] powerful pain suppressor salve [power 466]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Let you fight up to -466 life and reduces all damage by 22% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
powerful water salve [power 39] powerful water salve [power 39]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 2 mental effects and grants a water aura (39% blight, mind and acid affinity). Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
amazing fiery salve [power 52] amazing fiery salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 3 magical effects and grants a fiery aura (52% fire, light and lightning affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 52] amazing frost salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 3 physical effects and grants a frost aura (52% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 746] amazing healing salve [power 746]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Heal 746 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 652] amazing pain suppressor salve [power 652]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Let you fight up to -652 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 207] amazing unstoppable force salve [power 207]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Increases all saves by 207 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 52] amazing water salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 53% cooldown modifier. Remove 3 mental effects and grants a water aura (52% blight, mind and acid affinity). Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Cutheyon (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +9.00% Acc +4 (+1 eff.) Apr +1 ----- def ----- Armour +2 Resists +8% darkness Affinity +15% darkness Phys.save +10 (+3 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shinetouch (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +5 Cun +2 Str dps ---------- Mind.crit +2% Res.pen +20% light +15% mind ----- def ----- Phys.save +7 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +54.00 ---------- misc Max.psi +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Eremolathanik' (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +1 Dex +5 Wil dps ---------- Phys.crit +9.0% Mind.crit +7% Phys.pwr +5 (+0 eff.) Mov.spd +10% Acc +4 (+1 eff.) Melee Ret 4 physical ----- def ----- Resists +7% darkness +7% fire ---------- misc Stam/turn +0.40 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Tarrehell' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +3% Dmg.mod +9% mind Res.pen +18% physical ----- def ----- Heal/summ +30 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.08 Mana/s.crit +5.00 Max.hate +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prismradiance the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+1 eff.) Dmg.mod +11% mind +12% fire Apr +7 On Hit (Melee): * 20 arcane resource burn * 30% chance to blind ----- def ----- Phys.save +6 (+2 eff.) Mind.save +14 (+3 eff.) Blind- +15% Disease- +15% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 2.4 Pwr.cost 13 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 1.8 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 127 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 611.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 16 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
quick dwarven-steel torque of psychoportation [power 28] (14 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Gorefiend [power 48] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- Crit.mult +25.00% S.pwr/crit +6 Dmg.mod +15% blight ----- def ----- Resists +6% nature ---------- misc Max.mana +40.00 Talents +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Bethidawe [power 3] (7 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Str +2 Dex +3 Mag +4 Cun ----- def ----- Fatigue -2% ---------- misc Talents +3 Rushing Claws +3 Lay Web Cooldown Rushing Claws -1 Lay Web -1 Remove up to 3 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 7 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Coguto the Cornac Gunslinger level 24
54th Dusk 122nd year of Ascendancy at 06:12 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Coguto the Cornac Gunslinger level 35
31st Haze 122nd year of Ascendancy at 23:59 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Coguto the Cornac Gunslinger level 50
5th Mirth 123rd year of Ascendancy at 00:41 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Coguto the Cornac Gunslinger level 35
30th Haze 122nd year of Ascendancy at 09:45 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Coguto the Cornac Gunslinger level 41
28th Regrowth 123rd year of Ascendancy at 16:05 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Coguto the Cornac Gunslinger level 23
49th Dusk 122nd year of Ascendancy at 21:28 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Coguto the Cornac Gunslinger level 30
18th Haze 122nd year of Ascendancy at 03:02 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Coguto the Cornac Gunslinger level 40
25th Regrowth 123rd year of Ascendancy at 05:17 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Coguto the Cornac Gunslinger level 35
30th Haze 122nd year of Ascendancy at 06:19 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Coguto the Cornac Gunslinger level 50
18th Haze 123rd year of Ascendancy at 06:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Coguto the Cornac Gunslinger level 24
54th Dusk 122nd year of Ascendancy at 22:58 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Coguto the Cornac Gunslinger level 50
71st Dusk 123rd year of Ascendancy at 05:43 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Coguto the Cornac Gunslinger level 50
2nd Dusk 123rd year of Ascendancy at 17:12 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Coguto the Cornac Gunslinger level 50
33rd Pyre 123rd year of Ascendancy at 07:47 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Coguto the Cornac Gunslinger level 38
18th Regrowth 123rd year of Ascendancy at 22:47 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Coguto the Cornac Gunslinger level 25
56th Dusk 122nd year of Ascendancy at 05:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Coguto the Cornac Gunslinger level 10
3rd Dusk 122nd year of Ascendancy at 00:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Coguto the Cornac Gunslinger level 20
35th Dusk 122nd year of Ascendancy at 13:49 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Coguto the Cornac Gunslinger level 30
9th Haze 122nd year of Ascendancy at 04:58 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Coguto the Cornac Gunslinger level 40
22nd Regrowth 123rd year of Ascendancy at 19:59 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Coguto the Cornac Gunslinger level 50
18th Pyre 123rd year of Ascendancy at 17:10 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Coguto the Cornac Gunslinger level 50
10th Flare 123rd year of Ascendancy at 20:47 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Coguto the Cornac Gunslinger level 50
33rd Pyre 123rd year of Ascendancy at 06:36 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Coguto the Cornac Gunslinger level 36
53rd Haze 122nd year of Ascendancy at 09:05 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Coguto the Cornac Gunslinger level 50
67th Pyre 123rd year of Ascendancy at 08:46 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Coguto the Cornac Gunslinger level 31
23rd Haze 122nd year of Ascendancy at 10:53 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Coguto the Cornac Gunslinger level 24
50th Dusk 122nd year of Ascendancy at 22:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Coguto the Cornac Gunslinger level 41
25th Regrowth 123rd year of Ascendancy at 11:02 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Coguto the Cornac Gunslinger level 50
18th Haze 123rd year of Ascendancy at 06:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Coguto the Cornac Gunslinger level 47
63rd Regrowth 123rd year of Ascendancy at 22:20 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Coguto the Cornac Gunslinger level 10
3rd Dusk 122nd year of Ascendancy at 20:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Coguto the Cornac Gunslinger level 50
10th Flare 123rd year of Ascendancy at 15:51 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Coguto the Cornac Gunslinger level 42
29th Regrowth 123rd year of Ascendancy at 21:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Coguto the Cornac Gunslinger level 7
1st Summertide 122nd year of Ascendancy at 05:10 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Coguto the Cornac Gunslinger level 45
56th Regrowth 123rd year of Ascendancy at 01:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Coguto the Cornac Gunslinger level 25
56th Dusk 122nd year of Ascendancy at 00:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Coguto the Cornac Gunslinger level 19
35th Dusk 122nd year of Ascendancy at 13:42 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Coguto the Cornac Gunslinger level 34
29th Haze 122nd year of Ascendancy at 11:53 see stats
Log
Today is the 22nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Ran for 14 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
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Today is the 23rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
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Saving done.
Today is the 24th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:03.
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Today is the 25th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:50.
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Today is the 26th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
Today is the 27th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
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There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
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Saving done.
Coguto tessellates her cloak!
Coguto deactivates Embedded Restoration Systems.
Coguto deactivates her cloak's restoration systems.
Coguto deactivates Agile Gunner.
Coguto deactivates Chant of Fortitude.

























































































































































































