










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 730% |
| Size | big |
| Lifes / Deaths | Killed by fire drake at level 16 on the 16th Haze 122nd year of Ascendancy at 00:47 4 / 3Killed by orc grand master assassin at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 02:29 Killed by forge-giant at level 48 on the 8th Allure 124th year of Ascendancy at 20:58 |
Primary Stats
| Strength | 117 (base 66) |
| Dexterity | 90 (base 53) |
| Constitution | 72 (base 11) |
| Magic | 101 (base 61) |
| Willpower | 47 (base 16) |
| Cunning | 71 (base 31) |
Resources
| Insanity | 0/100 |
| Life | 2109/2109 |
| Positive | 0/177 |
| Stamina | 340/340 |
| Steam | 100/100 |
| Healing Factor | 1.5442975206611 |
| Regeneration | 2.2392314049586 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 56.093412182299 |
| See Invisible | 56.093412182299 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 212 |
| Accuracy | 65 |
| Crit Chance | 71% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +43% |
| Light | +23% |
| Nature | +32% |
| Blight | +52% |
| Physical | +23% |
| Fire | +41% |
| All | +13% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +10% |
| Blight | +29% |
| Arcane | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 110 (100%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 33 |
| Physical Save | 69 |
| Spell Save | 53 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 63%( 70%) |
| Cold | + 70%( 70%) |
| All | + 59%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 69%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Physical | + 63%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Disarm Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 78% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 756 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -944 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 215% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 237% efficiency and cooldown mod of 51%. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Friend of the worm | 1.68 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 127. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | watchleader's dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +10% darkness Affinity +5% light Blind- +28% Confus- +21% ---------- misc Light +10 See.Stealth +14 See.Invis +14 Track: Puts all charms on 23 cooldown Level 3.6 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+3 eff.) Blind- +50% Silence- +0% A Helmet. But with steam power! |
| Tool | Jettide [power 29] (17 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% fire +6% darkness +12% temporal Spell.save +12 (+4 eff.) Teleport randomly (rad 29) Puts all charms on 17 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +77.00 HP.reg +1.20 Heal.mod +16% Rings can have magical properties. |
| On fingers | Lustrebrand0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +20 Con dps ---------- Phys.pwr +28 (+3 eff.) Dmg.mod +19% nature +12% blight Res.pen +29% blight +10% arcane Melee Ret 12 light ----- def ----- Resists +38% nature Mind.save +15 (+3 eff.) Confus- +42% Rings can have magical properties. |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% ---------- misc Max.enc +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Sawrd (136% power, 39 apr) 3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 137% Range: 1.6x Uses 50% Mag, 120% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +39 Crit +30.0% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Tarrasca (0 def, 50 armour) 17.0 T4 massive armor [Unique] Master While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +25 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 14 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Bethyriawen the Demonobeisance (18 def, 13 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil +1 Con dps ---------- Spell.crit +8% Dmg.mod +6% fire Res.pen +10% fire +10% light +20% darkness Melee Ret 16 darkness On Hit (Melee): * 30% chance to blind ----- def ----- Armour +13 Defense +18 (+6 eff.) Resists +24% lightning +29% cold +9% light Phys.save +29 (+7 eff.) Max.HP +110.00 Stun/Frz- +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Moldwalker0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil dps ---------- Crit.mult +19.00% Spell.pwr +11 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +12% blight +12% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Mind.save +13 (+3 eff.) Heal/summ +10 Confus- +23% ---------- misc Equi/ret +0.16 Telepathy Demon/Minor Demon/Major Masteries +0.38 Demented/Friend of the worm Amulets can have magical properties. |
Inventory
steam generator implant of the duelist (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 244)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 244 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 268 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 580 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 840 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 840 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 893 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 893 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 916 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 916 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 18%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (427% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 427% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (772% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 772% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (817% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (800% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 800% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+21 for 8 turns, die at -675)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 8 turns. While Heroism is active, you will only die when reaching -675 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+14 for 7 turns, die at -415)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 7 turns. While Heroism is active, you will only die when reaching -415 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+17 for 9 turns, die at -802)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -802 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+24 for 10 turns, die at -671)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -671 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune (absorb 460 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 458 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 506 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 506 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 151)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 151 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (338.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 381.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (493 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 164.45 to 493.36 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 15)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +10% cold Amulets can have magical properties. |
Eclipseslicer of the Blightspawn0.1 T2 amulet jewelry [Random Unique] Arcane While equipped: Stats -8 Wil +15 Mag dps ---------- Spell.crit +8% Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+1 eff.) S.pwr/crit +3 Dmg.mod +5% acid +5% temporal +5% light +5% lightning +5% fire +5% cold +5% physical +5% darkness ----- def ----- Resists +3% nature +6% blight Poison- +10% ---------- misc Mana/turn +0.20 Max.mana +35.00 Amulets can have magical properties. |
Stormdeath0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +12.00% Dmg.mod +6% lightning +9% physical Res.pen +5% lightning Apr +2 ---------- misc Masteries +0.18 Demented/Disfigured face Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Blindwrither'0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +21% light Res.pen +25% light +20% mind ----- def ----- Mind.save +6 (+1 eff.) Confus- +12% Amulets can have magical properties. |
steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 6% chance to inflict 15% damage reduction * 7% chance to blind Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+8 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 17 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 16% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
enraging gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+1 eff.) S.pwr/crit +3 Phys.spd +10% Dmg.mod +7% physical ---------- misc Mana/turn +0.31 Max.mana +35.00 Amulets can have magical properties. |
mindweaver's gold amulet of teleportation0.1 T3 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +15% Teleport- +50% Teleport you randomly (rad 31) Puts all charms on 9 cooldown Amulets can have magical properties. |
restful gold amulet of mastery (0.21 Demented / Friend of the worm)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.20 ---------- misc Masteries +0.21 Demented/Friend of the worm Amulets can have magical properties. |
serendipitous gold amulet of mastery (0.28 Demented / Friend of the worm)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Lck dps ---------- Acc +11 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% ---------- misc Masteries +0.28 Demented/Friend of the worm Amulets can have magical properties. |
wanderer's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 8 light 8 darkness Dmg.mod +8% light +8% darkness On Melee Ret: * 8% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Fatigue -6% HP.reg +0.50 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
warmaker's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +6 Dex +5 Wil Amulets can have magical properties. |
Aeridehor0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- Apr +5 ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +20% fire +25% cold Phys.save +39 (+9 eff.) HP.reg +0.80 Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
mindweaver's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +17.00% Mind.pwr +9 (+2 eff.) Acc +7 (+1 eff.) Apr +15 ----- def ----- Mind.save +12 (+3 eff.) Confus- +12% Amulets can have magical properties. |
savior's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +14 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +16 (+4 eff.) Amulets can have magical properties. |
wanderer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Crit.mult +13.00% Mov.spd +10% Acc +7 (+1 eff.) Apr +13 ----- def ----- Fatigue -6% HP.reg +0.60 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
enraging voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Melee+ 9 light 8 darkness Dmg.mod +8% physical +11% light +6% darkness On Melee Ret: * 10% chance to inflict 15% damage reduction * 15% chance to blind Amulets can have magical properties. |
savior's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +16 (+4 eff.) Spell.save +17 (+6 eff.) Mind.save +15 (+3 eff.) Blind- +40% ---------- misc Infravis +6 Sight +2 See.Invis +6 Amulets can have magical properties. |
serendipitous voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +17 Lck dps ---------- Crit.mult +13.00% Acc +27 (+5 eff.) Apr +19 ----- def ----- Defense +15 (+5 eff.) Unseen.red 19% Amulets can have magical properties. |
voratun amulet 'Givea'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Melee Ret 16 blight ----- def ----- Armour +6 Phys.save +6 (+1 eff.) Max.HP +20.00 Blind- +40% ---------- misc Max.stam +35.00 Infravis +10 Sight +2 See.Invis +15 Amulets can have magical properties. |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Dmg.mod +9% blight +15% fire Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Balenarihell the Charlore0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% fire ----- def ----- Resists +5% arcane +18% fire Blind- +21% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
conjurer's copper ring of arcana(+0.11/turn)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +21% Knockbk- +23% Rings can have magical properties. |
mule's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Rings can have magical properties. |
warrior's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light Rings can have magical properties. |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
Getandur0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Wil dps ---------- Phasing +50% Melee Ret 8 arcane ----- def ----- Defense +8 (+3 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +7.00 Rings can have magical properties. |
painweaver's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +5% all Rings can have magical properties. |
steel ring 'Brightpyre'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +15% mind Res.pen +10% light Melee Ret 8 mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +26% nature +18% light Rings can have magical properties. |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+1 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) Rings can have magical properties. |
gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +24% ---------- misc Infravis +3 See.Stealth +5 See.Invis +9 Rings can have magical properties. |
pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +8 (+1 eff.) Rings can have magical properties. |
wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Mind.save +7 (+1 eff.) Confus- +22% Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-9 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +12 (+2 eff.) Acc +11 (+2 eff.) Apr +12 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +15% Acc +9 (+1 eff.) ----- def ----- Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 23 cooldown Level 4.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
solipsist's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 24 light Ranged+ 44 light On Hit (Melee): * 23% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +19% Acc +9 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Koroyalar0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +15% nature +12% blight Mind.save +29 (+7 eff.) Poison- +30% Disease- +27% ---------- misc Max.hate +8.00 Max.psi +50.00 Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 191.02 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +12 (+2 eff.) Rings can have magical properties. |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +12 (+1 eff.) Rings can have magical properties. |
gladiator's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Str +7 Cun +9 Con dps ---------- Phys.pwr +11 (+1 eff.) Melee+ 16 bleed Ranged+ 20 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
pixie's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +5 Mag dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) Confus- +47% Rings can have magical properties. |
voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 37 light Ranged+ 29 light On Hit (Melee): * 28% chance to blind On Hit (Ranged): * 29% chance to blind Rings can have magical properties. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 266.94 fire damage, and flames will be left dealing a further 62.27 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
truestriking voratun battleaxe of evisceration (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 167% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +14 (+2 eff.) Res.pen +17% physical Acc +16 (+3 eff.) Apr +14 Massive two-handed battleaxes. |
Xanavena (163% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 163% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 blight +24 darkness Against +24% Living On Hit: 10% Epidemic 4 On Hit: * 20% chance to inflict 15% damage reduction * 56% chance to disease * 20% chance to curse the target While equipped: ----- def ----- Resists +3% mind +1% physical Phys.save +20 (+5 eff.) Disease- +34% Pinning- +5% Massive two-handed swords. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 115% Str, 50% Mag, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 74 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 17 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +10% all ----- def ----- Resists +10% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Legacy of the Naloren (194% power, 20 apr)3.0 T5 trident 2H weapon [Unique] Nature/Psionic Power 195% Range: 1.4x Uses 50% Mag, 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +20.0% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror On Hit: 10% Stunning Blow 1 On Hit: 10% Spit Poison 5 On Hit: 10% Silence 3 While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +10 Lck dps ---------- Mind.crit +12% Phys.pwr +12 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +15% cold +25% nature +10% mind ----- def ----- Resists +10% acid +15% cold +20% nature ---------- misc Light +2 Cooldown Spit Poison -2 Rush -3 Masteries +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Psionic/Psychic Assault Implode: Level 2.0 Pwr.cost 23 out of 60/60. Range 5 Travel.spd instantaneous Is a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 2 turns and dealing 82.4 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 40% Dex, 50% Mag 30% Str Dmg Physical Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Duskstalker the voratun plate armour (9 def, 40 armour)17.0 T5 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% darkness Melee Ret 12 light ----- def ----- Armour +40 Defense +9 (+3 eff.) Fatigue +26% Resists +15% blight +12% cold Silence- +15% Disarm- +15% Knockbk- +15% A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +0 Str +0 Dex +0 Mag +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +0 (+0 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
rough leather belt 'Yarerak'1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +3.00% Apr +1 ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
Ulfidil the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +25.00% Mind.pwr +6 (+2 eff.) Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Resists +9% light +9% darkness Mind.save +30 (+7 eff.) ---------- misc Telepathy Humanoid/Orc A belt that goes around your waist. |
hardened leather belt 'Dureromihell'1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +12 (+4 eff.) Resists +9% nature Stealth +9 Die.at -60.00 life Blind- +15% Silence- +25% Pinning- +25% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
hardened leather belt 'Duvidobers'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% acid Res.pen +10% arcane Melee Ret 8 arcane On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Fatigue -6% Resists +6% acid +5% arcane D.Red.from +23% Summoned Phys.save +7 (+1 eff.) ---------- misc Max.enc +32 A belt that goes around your waist. |
Duvehek1.0 T5 belt armor [Random Unique] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +6 (+1 eff.) Res.pen +15% mind ----- def ----- Resists +15% acid +20% fire +11% cold D.Red.from +33% Summoned Spell.save +15 (+5 eff.) ---------- misc Max.hate +4.00 A belt that goes around your waist. |
Vileripper the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +2 (+0 eff.) Dmg.mod +6% arcane +9% blight Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +15 (+5 eff.) Fatigue -9% Spell.save +32 (+10 eff.) Stealth +12 ---------- misc Max.enc +38 Size +1 A belt that goes around your waist. |
Isekira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +12% blight Res.pen +20% blight ----- def ----- Defense +1 (+0 eff.) Resists +9% mind +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arakira (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Dex +4 Wil +2 Cun +7 Con ----- def ----- Defense +2 (+1 eff.) Resists +0% lightning Crit.dmg- 10.00% Stun/Frz- +0% ---------- misc Light +2 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the guardian (11 def, 5 armour)2.0 T3 cloak armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +5 Defense +11 (+4 eff.) Phys.save +19 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +13 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 427.14 cold damage and condensing the air into freezing vapors that deal 142.38 cold damage (based on Magic) each turn for 10 turns. Uses 17 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +0% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Voidtickler of the Blightspawn (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Dmg.mod +9% acid Res.pen +10% acid +10% mind Apr +4 Melee Ret 4 mind On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 20% chance to disease * 21% chance to inflict 15% damage reduction ----- def ----- Armour +9 Fatigue +3% Silence- +25% Confus- +20% Stun/Frz- +35% ---------- misc Infravis +2 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Greenpassion the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +6% nature Res.pen +5% blight Melee Ret 16 blight On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +5 Fatigue +5% Resists +15% nature +18% blight HP.reg +4.30 Heal.mod +25% A pair of boots made of leather. |
Isira the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Str +5 Con dps ---------- Phys.crit +3.0% Acc +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +8% temporal Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorugarin the Glaredash (0 def, 11 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% blight On Hit (Melee): * 30% chance to blind * 10% chance to disease ----- def ----- Armour +11 Fatigue +3% Resists +15% blight ---------- misc Light +3 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Salessra' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% blight On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Armour +4 Fatigue +3% Resists +12% blight +10% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Arakath the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil +4 Con dps ---------- S.pwr/crit +2 Melee Ret 20 arcane ----- def ----- Armour +5 Fatigue -3% Phys.save +15 (+3 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.enc +48 Max.vim +40.00 Blink to a nearby random location (rad 14) Puts all charms on 14 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
heroic rough leather gloves of dispersion (0 def, 5 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Melee+ 5 arcane ----- def ----- Armour +5 Resists +4% arcane Mind.save +6 (+1 eff.) Max.HP +40.00 Disarm- +0% Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deepsclamor of the Blightspawn (9 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Cun +3 Con dps ---------- Melee+ 10 darkness Dmg.mod +6% darkness Acc +7 (+1 eff.) Apr +11 On Melee Ret: * 21% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Armour +2 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +11% darkness Phys.save +22 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +28% ---------- misc Stam/turn +0.60 Juggernaut: (Instant) Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Dimminister of the Blightspawn (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Cun +2 Con dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 21 mind 18 darkness Dmg.mod +6% physical Acc +7 (+1 eff.) Apr +10 On Hit (Melee): * 16% chance to cause random gloom On Melee Ret: * 31% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +3% acid +3% cold Phys.save +16 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save -4 (-1 eff.) Disarm- +28% Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Emelomivena the voratun gauntlets (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 9 acid 7 physical 29 darkness 11 mind Dmg.mod +4% acid +5% physical Melee Ret 4 blight On Hit (Melee): * 16% chance to cause random gloom ----- def ----- Armour +9 Resists +7% acid +5% arcane Mind.save -11 (-3 eff.) Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 14 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Elenidan the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid Res.pen +10% mind Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +9% acid Spell.save +5 (+2 eff.) Max.HP +51.00 Heal.mod +19% A hat made of leather. Very stylish. |
Urthodas the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +12% acid +6% blight +15% lightning +14% mind +5% arcane Mind.save +16 (+4 eff.) Confus- +25% A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Amudar (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil +5 Cun +6 Con dps ---------- Mind.crit +6% Dmg.mod +9% temporal +10% darkness +9% light +15% fire +9% mind +9% physical ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +22% fire Mind.save +21 (+5 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 156 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Mayoba the Searbloom (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane +6% fire Melee Ret 12 arcane 8 fire ----- def ----- Armour +3 Fatigue +3% Resists +24% fire +11% nature +5% arcane Spell.save +4 (+1 eff.) Max.HP +67.00 Heal.mod +13% A cap made of leather. |
Porida the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +6.00% Phys.pwr +5 (+0 eff.) Acc +12 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +3 Fatigue +3% Phys.save +6 (+1 eff.) Die.at -80.00 life A cap made of leather. |
Shineslicer the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Dmg.mod +15% physical Melee Ret 12 light ----- def ----- Armour +7 Fatigue +3% Resists +19% mind Mind.save +18 (+4 eff.) HP.reg +0.40 Confus- +26% A cap made of leather. |
hardened leather cap 'Polodamira' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex +2 Cun +3 Con dps ---------- Res.pen +25% acid Melee Ret 12 acid ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 10.00% Mind.save +0 (+0 eff.) Silence- +0% A cap made of leather. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 34 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
555 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Woeclash of the Blightspawn2.0 T1 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light Res.pen +10% darkness Melee Ret 12 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 20% chance to disease * 21% chance to inflict 15% damage reduction ----- def ----- Resists +6% fire +6% darkness +6% temporal Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 55.91 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +53.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Erelyroddakor the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +16 (+3 eff.) Dmg.mod +15% blight Res.pen +10% blight On Hit (Melee): * 20% chance to disease ----- def ----- Defense +15 (+5 eff.) Resists +17% mind Phys.save +18 (+4 eff.) Spell.save +19 (+6 eff.) Mind.save +18 (+4 eff.) Blind- +42% Confus- +30% ---------- misc Light +2 Infravis +9 See.Stealth +19 See.Invis +25 Track: Puts all charms on 23 cooldown Level 2.4 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dreamer's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +9% Spell.pwr +5 (+1 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Resists +8% blight +12% darkness Mind.save +9 (+2 eff.) ---------- misc Light +4 Infravis +5 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 49 blight damage or heals 49 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Plaguesmash'1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% nature ----- def ----- Armour +12 Resists +9% darkness +6% temporal Crit.dmg- 10.00% Phys.save +26 (+6 eff.) Spell.save +32 (+10 eff.) Heal.mod +24% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (104 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel spike attachment0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 20 physical ----- def ----- Armour +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
mastercraft poison groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft poison groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal plating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +8 Str +8 Dex +8 Mag +8 Wil +8 Cun +8 Con Tinkers can be attached to normal items to improve them with steam power! |
perfect viral injector0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal plating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
great pain suppressor salve [power 517] great pain suppressor salve [power 517]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 237% efficiency and 51% cooldown modifier. Let you fight up to -517 life and reduces all damage by 21% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
great water salve [power 42] great water salve [power 42]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 237% efficiency and 51% cooldown modifier. Remove 2 mental effects and grants a water aura (42% blight, mind and acid affinity). Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing fiery salve [power 48] amazing fiery salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 237% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (48% fire, light and lightning affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 48] amazing frost salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 237% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (48% cold, darkness and nature affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 689] amazing healing salve [power 689]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 237% efficiency and 51% cooldown modifier. Heal 689 Puts Talent Medical Injector on 9 cooldown Medical salve. |
dwarven-steel pickaxe of wreckage (dig speed 21 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +6 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 367/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 797.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Demoncast of the Blightspawn [power 2] (6 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight +9% mind On Hit (Melee): * 20% chance to disease On Melee Ret: * 28% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Resists +3% mind ---------- misc Wards +2 physical +3 mind +3 darkness Talents +1 Ward Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psychoportation [power 54] (17 cooldown)2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 54) Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
Barkslice [power 6] (8 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% mind ---------- misc Talents +3 Lay Web Cooldown Lay Web -1 Remove up to 6 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 8 cooldown 100% to regenerate 20 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 20 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Duathelguile of the Blightspawn [power 205] (6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +15% acid On Melee Ret: * 26% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Resists +4% physical ---------- misc Wards +3 lightning +2 temporal +2 blight +2 fire +3 cold Talents +3 Strike +1 Ward Cooldown Strike -1 Fire a bolt of a random element with (base) damage 102 to 205 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 227.13 temporal and 288.29 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Unlck3 the Ogre Writhing One level 27
32nd Regrowth 123rd year of Ascendancy at 00:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Unlck3 the Ogre Writhing One level 45
28th Haze 123rd year of Ascendancy at 14:57 see stats
Against all odds
Killed Ukruk in the ambush.By Unlck3 the Ogre Writhing One level 26
30th Regrowth 123rd year of Ascendancy at 10:45 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Unlck3 the Ogre Writhing One level 28
49th Regrowth 123rd year of Ascendancy at 13:04 see stats
Arachnophobia
Destroyed the spydric menace.By Unlck3 the Ogre Writhing One level 32
70th Regrowth 123rd year of Ascendancy at 12:27 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Unlck3 the Ogre Writhing One level 38
4th Mirth 123rd year of Ascendancy at 08:02 see stats
Brave new world
Went to the Far East and took part in the war.By Unlck3 the Ogre Writhing One level 31
67th Regrowth 123rd year of Ascendancy at 01:59 see stats
Bringer of Doom
Killed a Bringer of Doom.By Unlck3 the Ogre Writhing One level 38
9th Mirth 123rd year of Ascendancy at 04:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Unlck3 the Ogre Writhing One level 11
25th Dusk 122nd year of Ascendancy at 01:01 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Unlck3 the Ogre Writhing One level 46
59th Haze 123rd year of Ascendancy at 05:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Unlck3 the Ogre Writhing One level 30
63rd Regrowth 123rd year of Ascendancy at 10:26 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Unlck3 the Ogre Writhing One level 41
48th Dusk 123rd year of Ascendancy at 03:19 see stats
Entropy's End
Destroyed the Hypostasis of Entropy.By Unlck3 the Ogre Writhing One level 50
26th Regrowth 124th year of Ascendancy at 20:48 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Unlck3 the Ogre Writhing One level 50
3rd Regrowth 124th year of Ascendancy at 23:16 see stats
Exterminator
Killed 1000 creatures.By Unlck3 the Ogre Writhing One level 15
61st Dusk 122nd year of Ascendancy at 08:12 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Unlck3 the Ogre Writhing One level 47
63rd Haze 123rd year of Ascendancy at 23:35 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Unlck3 the Ogre Writhing One level 43
16th Haze 123rd year of Ascendancy at 09:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Unlck3 the Ogre Writhing One level 21
3rd Allure 123rd year of Ascendancy at 19:01 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Unlck3 the Ogre Writhing One level 35
39th Pyre 123rd year of Ascendancy at 19:44 see stats
Level 10
Got a character to level 10.By Unlck3 the Ogre Writhing One level 10
13rd Dusk 122nd year of Ascendancy at 04:58 see stats
Level 20
Got a character to level 20.By Unlck3 the Ogre Writhing One level 20
64th Haze 122nd year of Ascendancy at 17:24 see stats
Level 30
Got a character to level 30.By Unlck3 the Ogre Writhing One level 30
59th Regrowth 123rd year of Ascendancy at 21:06 see stats
Level 40
Got a character to level 40.By Unlck3 the Ogre Writhing One level 40
44th Dusk 123rd year of Ascendancy at 08:53 see stats
Level 50
Got a character to level 50.By Unlck3 the Ogre Writhing One level 50
3rd Regrowth 124th year of Ascendancy at 22:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By Unlck3 the Ogre Writhing One level 46
61st Haze 123rd year of Ascendancy at 13:07 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Unlck3 the Ogre Writhing One level 44
22nd Haze 123rd year of Ascendancy at 11:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Unlck3 the Ogre Writhing One level 19
41st Haze 122nd year of Ascendancy at 09:07 see stats
Size is everything
Did over 1500 damage in one attack.By Unlck3 the Ogre Writhing One level 39
42nd Dusk 123rd year of Ascendancy at 06:08 see stats
Size matters
Did over 600 damage in one attack.By Unlck3 the Ogre Writhing One level 27
39th Regrowth 123rd year of Ascendancy at 02:30 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Unlck3 the Ogre Writhing One level 31
63rd Regrowth 123rd year of Ascendancy at 15:48 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Unlck3 the Ogre Writhing One level 50
3rd Regrowth 124th year of Ascendancy at 23:14 see stats
The Arena
Unlocked Arena mode.By Unlck3 the Ogre Writhing One level 10
17th Dusk 122nd year of Ascendancy at 06:55 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Unlck3 the Ogre Writhing One level 46
61st Haze 123rd year of Ascendancy at 08:27 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Unlck3 the Ogre Writhing One level 13
46th Dusk 122nd year of Ascendancy at 11:26 see stats
The Sun Still Shines
Aeryn survived the last battle.By Unlck3 the Ogre Writhing One level 50
3rd Regrowth 124th year of Ascendancy at 23:16 see stats
The secret city
Discovered the truth about mages.By Unlck3 the Ogre Writhing One level 8
5th Dusk 122nd year of Ascendancy at 13:01 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Unlck3 the Ogre Writhing One level 33
15th Pyre 123rd year of Ascendancy at 08:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Unlck3 the Ogre Writhing One level 29
54th Regrowth 123rd year of Ascendancy at 10:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Unlck3 the Ogre Writhing One level 19
41st Haze 122nd year of Ascendancy at 08:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Unlck3 the Ogre Writhing One level 25
29th Regrowth 123rd year of Ascendancy at 12:41 see stats
Log
--------------------------------
Unlck3 deactivates Chaos Orbs.
Unlck3 deactivates Chant of Fortitude.
Worm that walks (servant of Unlck3) deactivates Chant of Fortitude.
Worm that walks (servant of Unlck3) deactivates Infestation.
Worm that walks (servant of Unlck3) deactivates Ruin.
Worm that walks (servant of Unlck3) deactivates Worm that Walks Link.















































































































































































