











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Adventurer |
| Level / Exp | 50 / 2138% |
| Size | big |
| Lifes / Deaths | Killed by Xeromina the skeleton warrior at level 28 on the 31st Steel 123rd year of Ascendancy at 15:13 5 / 3Killed by greater multi-hued wyrm at level 29 on the 35th Steel 123rd year of Ascendancy at 14:51 Killed by Belisedhemina the snow giant boulder thrower at level 40 on the 27th Voratun 123rd year of Ascendancy at 00:58 |
Primary Stats
| Strength | 167 (base 61) |
| Dexterity | 41 (base 13) |
| Constitution | 34 (base 17) |
| Magic | 91 (base 61) |
| Willpower | 64 (base 35) |
| Cunning | 106 (base 64) |
Resources
| Mana | 672/672 |
| Equilibrium | 35 |
| Vim | 322/322 |
| Life | 1715/1715 |
| Steam | 100/100 |
| Stamina | 387/387 |
| Psi | 194/194 |
| Healing Factor | 1.7364705882353 |
| Regeneration | 9.8110588235295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 52 |
| Crit Chance | 62% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 52 |
| Crit Chance | 62% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +101% |
| Nature | +31% |
| Physical | +42% |
| Blight | +37% |
| Arcane | +31% |
| Fire | +41% |
| All | +22% |
Offense: Damage Penetration
| Lightning | +85% |
| Light | +10% |
| Arcane | +15% |
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 243.46072341342 (100%) |
| Defense | 42 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 88 |
| Spell Save | 59 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 27%( 70%) |
| Mind | + 42%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 65%( 70%) |
| Lightning | + 50%( 70%) |
| Physical | + 56%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 86% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 949% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 259% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Arcane Combat |
| talent | Chant of Fortress |
| talent | Thunderstorm |
| talent | Abyssal Shield |
| talent | Tempest |
| talent | Shards |
| talent | Elemental Harmony |
| talent | Hardened Core |
| talent | Feather Wind |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the lost warrior from death by Leec. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Leec. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Oakhunter (136% power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 20% * 20% chance to blind While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +39 (+8 eff.) Melee+ 29 fire Dmg.mod +30% lightning Res.pen +15% nature ----- def ----- Armour +12 Hardiness +11% Resists +6% nature Phys.save +10 (+2 eff.) ---------- misc Max.mana +61.00 Light +3 See.Invis +20 Talents +5 Flame Bolts +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 145% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Light source | Isluriakira the Torchwaker1.0 T5 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Melee Ret 12 mind 12 fire ----- def ----- Crit.dmg- 15.00% Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Light +9 Telepathy Demon/Minor Demon/Major Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar 0.0 T4 head armor [Unique] While equipped: Stats +10 Cun ----- def ----- Mind.save +15 (+3 eff.) Silence- +0% It's a head... but is it yours? |
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Tool | Gloomwreath of the Blightspawn (dig speed 17 turns)3.0 T3 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str -6 Dex +3 Mag +6 Wil dps ---------- Spell.crit +7% Crit.mult +6.00% Apr +11 Melee Ret 8 darkness ----- def ----- Phys.save +44 (+9 eff.) Spell.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +46.00 ---------- misc Max.mana +31.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Aerogagen the voratun ring 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +12 Str +3 Mag +1 Cun +8 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +7% all On Melee Ret: * 46% chance to disease * 46% chance to inflict 15% damage reduction ----- def ----- Crit.dmg- 5.00% Max.HP +35.00 Disarm- +36% Pinning- +33% Knockbk- +39% ---------- misc Vim/melee +3.00 Rings can have magical properties. |
| On fingers | voratun ring 'Gulathaleg' 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +20% physical ----- def ----- Armour +2 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% lightning +6% temporal +20% physical Phys.save +37 (+7 eff.) Spell.save +17 (+4 eff.) Mind.save +18 (+4 eff.) Die.at -80.00 life Max.HP +99.00 HP.reg +2.00 Heal.mod +30% Stun/Frz- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/turn +1.00 Rings can have magical properties. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. This item has been sent to the Item's Vault. |
| In main hand | Tempestblight (12 def, 20 armour, 100% power, 293.5 block) 7.0 T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +294 Melee+ +18 fire On Hit: * deal bonus physical damage equal to your armor While equipped: Stats +5 Str dps ---------- Melee Ret 32 fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +20 Hardiness +8% Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +16% fire +9% temporal +12% physical Crit.dmg- 15.00% Spell.save +3 (+1 eff.) Pinning- +10% Stun/Frz- +15% ---------- misc Talents +5 Blood Shield +5 Block Handheld deflection devices. This object's appearance was changed to voratun shield. |
| Around waist | Shimmerbreak the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +6 Dex +7 Wil +6 Cun dps ---------- Dmg.mod +15% blight +9% fire +9% lightning Res.pen +10% lightning Melee Ret 23 lightning 12 fire ----- def ----- Fatigue -20% Phys.save +19 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Anom.red +19 Max.HP +130.00 HP.reg +3.40 Heal.mod +26% ---------- misc Max.enc +50 Max.mana +56.00 Max.stam +63.00 Max.hate +19.00 Max.psi +40.00 Max.vim +33.00 Max.P.En +36.00 Max.N.En +36.00 A belt that goes around your waist. |
| In off hand | voratun shield 'Gleamdream' (12 def, 13 armour, 100% power, 299 block) 7.0 T5 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Power 189% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +299 On Hit.r1 +8 mind +16 light On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+2 eff.) Res.pen +10% light Melee Ret 12 light On Hit (Melee): * 13% chance to cause random gloom On Melee Ret: * 27% chance to cause random gloom ----- def ----- Armour +13 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Mind.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Hate/m.crit +2.00 Telepathy All Talents +5 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Blazevalor' (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +9% arcane +9% nature Res.pen +25% lightning +15% arcane On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Resists +6% arcane +30% lightning Max.HP +60.00 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Talents +5 Fiery Cleansing Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 39% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant of the psychic (efficiency 171% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 209% / cooldown 100%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 100%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 197% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 58%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 232% / cooldown 61%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 232% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 230% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 230% efficiency and cooldown mod of 58%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 210% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 210% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 203% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 197% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 60%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 235% / cooldown 80%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 80%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 484)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 484 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 487)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 487 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 460)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 460 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 450)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 450 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 424)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 424 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 709 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 709 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 547 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 547 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 509 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 34%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 34% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (586% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (540% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (853% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (699% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (801% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 801% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+21 for 8 turns, die at -901)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 8 turns. While Heroism is active, you will only die when reaching -901 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+20 for 9 turns, die at -988)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 9 turns. While Heroism is active, you will only die when reaching -988 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (406.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 495.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (1251 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 417.14 to 1251.43 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 17)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Neridheba0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Apr +1 ----- def ----- Resists +11% lightning Die.at -80.00 life Stun/Frz- +23% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Harukan0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Wil ----- def ----- Fatigue -6% Resists +9% lightning +9% temporal +14% light +3% nature +14% darkness HP.reg +1.00 Blind- +27% Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
gold amulet 'Glowwarden'0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +15% light +20% temporal Melee Ret 8 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% light Teleport- +50% ---------- misc Light +3 Teleport you randomly (rad 51) Puts all charms on 11 cooldown Amulets can have magical properties. |
Betada0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Wil +3 Mag dps ---------- Crit.mult +20.00% Acc +6 (+2 eff.) ----- def ----- Armour +12 Defense +12 (+4 eff.) Res.Cap +6% all Phys.save +19 (+4 eff.) Max.HP +40.00 Heal.mod +40% ---------- misc Mana/turn +0.08 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
protective voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +10 (+2 eff.) Dmg.mod +11% blight +9% fire ----- def ----- Armour +6 Defense +8 (+3 eff.) Res.Cap +5% all Phys.save +16 (+3 eff.) Amulets can have magical properties. |
warmaker's voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +8 Dex +7 Wil ----- def ----- Teleport- +50% Teleport you randomly (rad 50) Puts all charms on 11 cooldown Amulets can have magical properties. |
Ichorwalker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +6% acid Acc +6 (+2 eff.) Melee Ret 8 acid ----- def ----- Resists +20% nature +18% acid Rings can have magical properties. |
copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
Porymina0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil +4 Mag dps ---------- S.pwr/crit +10 Dmg.mod +12% arcane +6% temporal ----- def ----- Resists +6% temporal Mind.save +7 (+1 eff.) Confus- +32% ---------- misc Max.vim +50.00 Rings can have magical properties. |
steel ring 'Demonstrider'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +1% Dmg.mod +11% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +22% fire Mind.save +13 (+3 eff.) Confus- +21% ---------- misc Vim/turn +0.00 Vim/ret +0.00 Vim/melee +0.00 Mana/s.crit +2.00 Rings can have magical properties. |
wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Max.HP +26.00 Disarm- +25% Pinning- +28% Knockbk- +24% Rings can have magical properties. |
Iveba0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Wil +8 Cun +6 Con dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +19 (+5 eff.) Dmg.mod +6% all ----- def ----- Resists +5% arcane +6% lightning ---------- misc Vim/turn +0.00 Vim/melee +0.00 Rings can have magical properties. |
Khelagas0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% blight +16% temporal Res.pen +5% temporal ----- def ----- Resists +16% temporal Mind.save +10 (+2 eff.) Silence- +25% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Vim/s.crit +1.00 Rings can have magical properties. |
Zubura the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +13% light ----- def ----- Resists +3% lightning +3% physical +26% light Crit.dmg- 5.00% Mind.save +20 (+4 eff.) Max.HP +63.00 HP.reg +0.80 Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Iviwen0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +18% Dmg.mod +3% physical Acc +10 (+4 eff.) Apr +3 On Melee Ret: * 42% chance to disease * 44% chance to inflict 15% damage reduction ----- def ----- Defense +10 (+3 eff.) Resists +33% acid +23% fire +22% cold +25% lightning Spell.save +10 (+3 eff.) HP.reg +2.50 Stun/Frz- +28% ---------- misc Stam/turn +0.40 Blinding Speed: Puts all charms on 29 cooldown Level 4.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Lisemira0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Res.pen +15% acid +10% physical Acc +14 (+5 eff.) Apr +14 ----- def ----- Defense +15 (+5 eff.) Resists +9% acid Max.HP +70.00 Heal.mod +20% Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-6 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 132.02 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Tobers0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +9% temporal Mind.save +6 (+1 eff.) Max.HP +100.00 HP.reg +2.00 Heal.mod +30% ---------- misc Equi/ret +0.36 Psi/ret +0.12 Hate/m.crit +4.00 Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
Emelerath the Blastmortal (151% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 151% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Crit.mult +36.00% Spell.pwr +35 (+7 eff.) Melee+ 34 arcane 30 fire Dmg.mod +47% lightning Melee Ret 4 acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +6% lightning ---------- misc Max.mana +88.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 144 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Jetstreak the quiver of dragonbone arrows (31/56, 181% power, 30 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master Power 181% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +30 Crit +21.0% Capacity 56 Proj.spd +200% Ranged+ +8 acid +20 blight +30 gravity On Hit.r1 +4 darkness On Crit.r2 +4 darkness On Hit: * 40% chance to disease * 53% chance to corrode armour by 30% * 53% chance to cause random gloom * 40% chance to inflict 15% damage reduction * 10% chance to crush the target While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
Korilathador the Offaledge (8 def, 2 armour, 100% power, 87.5 block)7.0 T3 shield armor [Random Unique] Arcane When used to Attack: Power 135% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +88 Melee+ +13 lightning +4 nature On Crit.r2 +18 light +13 darkness While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% nature Res.pen +20% blight Melee Ret 8 blight On Hit (Melee): * Slows global speed by 15% On Melee Ret: * 12% chance to daze at end of turn ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +15% lightning +18% light +26% darkness ---------- misc Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Deflector (22 def, 11 armour, 100% power, 230 block)7.0 T4 shield armor [Unique] Steamtech When used to Attack: Power 161% Range: 1.2x Uses 78% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +7.0% Block +230 While equipped: ----- def ----- Armour +11 Defense +22 (+7 eff.) Fatigue +8% Phys.save +20 (+4 eff.) ---------- misc Talents +4 Block Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of. |
Isladhema (10 def, 2 armour, 100% power, 138.5 block)7.0 T4 shield armor [Rare] Nature When used to Attack: Power 164% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 Phasing +50% On Hit: * 30% chance to daze at end of turn While equipped: dps ---------- Melee+ 9 lightning Phasing +30% Melee Ret 25 lightning ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Spell.save +30 (+8 eff.) ---------- misc Mana/s.crit +8.00 Vim/s.crit +2.00 Max.mana +100.00 Talents +4 Block Handheld deflection devices. |
Splendourquake the stralite shield (10 def, 2 armour, 100% power, 149 block)7.0 T4 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 157% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +149 Melee+ +17 lightning On Hit: * 20% chance to blind * 40% chance to disease While equipped: Stats +3 Dex dps ---------- Res.pen +15% blight On Melee Ret: * 16% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +44% lightning +3% blight +16% mind +3% light ---------- misc Talents +4 Block Handheld deflection devices. |
Brodurig the voratun shield (15 def, 24 armour, 100% power, 205 block)7.0 T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +205 Against +15% Dragon On Crit.r2 +31 light +30 darkness On Hit: * deal bonus physical damage equal to your armor While equipped: ----- def ----- Armour +24 Hardiness +7% Defense +15 (+5 eff.) Rng.Def +15 (+4 eff.) Fatigue +14% Resists +25% cold +14% physical +9% light +10% darkness ---------- misc Max.stam +20.00 Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Flashlash (12 def, 3 armour, 100% power, 208.5 block)7.0 T5 shield armor [Rare] Psionic When used to Attack: Power 181% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 Melee+ +16 lightning On Hit.r1 +20 light +16 acid While equipped: dps ---------- Res.pen +20% lightning Melee Ret 20 lightning ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +6% lightning +20% mind +12% acid ---------- misc Talents +5 Block Handheld deflection devices. |
Lustreslice the voratun shield (12 def, 5 armour, 100% power, 192 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 188% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +192 Melee+ +19 lightning +18 temporal On Crit.r2 +12 light On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Phys.pwr +9 (+2 eff.) Melee Ret 17 temporal On Melee Ret: * 17% chance to daze at end of turn ----- def ----- Armour +5 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +19% lightning +15% temporal +3% mind Confus- +5% ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 22 cooldown Level 5.0 Pwr.cost 22 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (565) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Pureglean the voratun shield (12 def, 15 armour, 100% power, 321 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 183% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +321 Melee+ +8 mind On Hit.r1 +4 blight On Hit: * 40% chance to disease * 35% chance to daze at end of turn While equipped: Stats +7 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Melee+ 10 lightning Res.pen +5% nature Melee Ret 26 lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +15 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +29% nature +20% blight Phys.save +15 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +0.04 Talents +5 Block Handheld deflection devices. |
Zubata the dwarven-steel plate armour (5 def, 21 armour)17.0 T3 massive armor [Rare] Arcane While equipped: ----- def ----- Armour +21 Defense +5 (+2 eff.) Fatigue +24% Resists +9% blight +6% cold +8% arcane Spell.save +19 (+5 eff.) Mind.save +20 (+4 eff.) Die.at -80.00 life Silence- +20% A suit of armour made of metal plates. |
dwarven-steel plate armour 'Thunderrebel' (5 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: Stats +4 Mag +4 Wil +4 Cun +6 Con dps ---------- Res.pen +20% lightning Melee Ret 12 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +35% lightning A suit of armour made of metal plates. |
Eclipseborn of the Blightspawn (7 def, 26 armour)17.0 T4 massive armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Melee Ret 8 arcane On Melee Ret: * 28% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +26 Defense +7 (+2 eff.) Fatigue +26% Resists +5% arcane +27% acid Spell.save +22 (+6 eff.) ---------- misc Vim/s.crit +3.00 A suit of armour made of metal plates. |
Shadowdredge (16 def, 26 armour)17.0 T4 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +2 Con dps ---------- Dmg.mod +15% temporal Res.pen +15% darkness ----- def ----- Armour +26 Defense +16 (+5 eff.) Fatigue +19% Resists +8% mind Phys.save +11 (+2 eff.) Mind.save +37 (+7 eff.) A suit of armour made of metal plates. |
voratun plate armour 'Woesquall' (24 def, 26 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +2 Dex +1 Wil +6 Cun +6 Con dps ---------- Dmg.mod +9% fire ----- def ----- Armour +26 Defense +24 (+8 eff.) Fatigue +26% Resists +12% acid +15% physical +18% darkness +45% fire +15% lightning +15% cold Mind.save +25 (+5 eff.) Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Light +2 See.Invis +6 Cooldown Rush -5 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Generate a personal shield that absorbs up to 292 damage and damages attackers striking the wearer for 51 fire damage while it lasts (based on Cunning). Uses 18 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Woewasp of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +8 Lck dps ---------- Melee Ret 8 mind On Melee Ret: * 26% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +9 (+3 eff.) Phys.save +15 (+3 eff.) Stealth +8 HP.reg +0.70 Heal.mod +19% ---------- misc T.Disarm +14 Max.psi +50.00 Infravis +5 Telepathy Humanoid/Orc A belt that goes around your waist. |
Zubirada the Ichorpulverizer1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature +13% physical Res.pen +25% nature +10% physical Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% A belt that goes around your waist. |
Flamewill the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +4 Mag +10 Wil +2 Cun dps ---------- Spell.crit +5% Mind.crit +3% Dmg.mod +6% fire ----- def ----- Armour +11 Resists +15% blight Heal/summ +10 ---------- misc Max.hate +8.00 The wearer is treated as an undead. The wearer no longer has to breathe. Create a temporary shield that absorbs 350 damage Puts all charms on 22 cooldown A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Radhilechak the Shinewinter1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +12 (+3 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue +0% Resists +8% acid +7% cold +8% fire +3% nature +12% lightning Crit.dmg- 10.00% Phys.save +9 (+2 eff.) HP.reg +2.80 Heal.mod +21% Knockbk- +10% ---------- misc Max.enc +0 Size +1 A belt that goes around your waist. |
Tempesthash1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +34 (+11 eff.) Rng.Def +11 (+3 eff.) Resists +9% lightning +12% cold +9% darkness Stealth +15 Heal/summ +20 Blind- +15% Confus- +30% Stun/Frz- +25% Teleport- +15% ---------- misc Psi/ret +0.12 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
Thunderstone1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +6 Wil +10 Mag dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Dmg.mod +12% light +18% fire Res.pen +5% lightning ----- def ----- Resists +3% lightning Mind.save +13 (+3 eff.) ---------- misc Mana/turn +0.51 Max.mana +45.00 A belt that goes around your waist. |
drakeskin leather belt 'Carrionstun'1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +12% nature +15% light ----- def ----- Armour +6 Resists +19% mind Crit.dmg- 19.00% Phys.save +15 (+3 eff.) Spell.save +30 (+8 eff.) Blind- +40% Confus- +10% ---------- misc Size +1 A belt that goes around your waist. |
Bokuruidig (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +3 Wil +2 Cun dps ---------- Crit.mult +17.00% Acc +11 (+4 eff.) Apr +10 ----- def ----- Defense +2 (+1 eff.) Resists +0% lightning Spell.save +7 (+2 eff.) Stealth +9 Stun/Frz- +0% ---------- misc Max.mana +45.00 Light +3 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getemas (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +8 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +6% cold Crit.dmg- 15.00% Phys.save +10 (+2 eff.) Mind.save +17 (+3 eff.) Die.at -50.00 life Disarm- +15% Stun/Frz- +15% Knockbk- +25% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radianceobsidian (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +12% fire On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+1 eff.) Resists +9% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zuboledherin the Kindlestreaker (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% light Res.pen +25% light Acc +24 (+8 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +6% blight +0% lightning Max.HP +90.00 Stun/Frz- +0% ---------- misc Max.stam +21.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Beleruithad' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Mag +4 Wil +3 Cun +6 Con dps ---------- On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Crit.dmg- 15.00% Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Umbrareek' (13 def, 13 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% temporal Res.pen +10% darkness On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 34% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Armour +13 Defense +13 (+4 eff.) Resists +19% cold Phys.save +14 (+3 eff.) Spell.save +18 (+5 eff.) Mind.save +16 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 424.56 cold damage and condensing the air into freezing vapors that deal 141.52 cold damage (based on Magic) each turn for 10 turns. Uses 22 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
elven-silk cloak 'Daimymas' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +9 Str +11 Wil +10 Cun dps ---------- Mind.crit +8% Melee Ret 16 mind ----- def ----- Defense +3 (+1 eff.) Mind.save +38 (+8 eff.) ---------- misc Stam/turn +1.60 Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earthfiend (7 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Mind.crit +2% Mov.spd +10% On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +7 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue -3% Max.HP +55.00 ---------- misc Stam/turn +0.50 Psi/ret +0.08 Telepathy Humanoid/Orc Blink to a nearby random location (rad 11) Puts all charms on 18 cooldown A pair of boots made of leather. |
Nightpain of the Blightspawn (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Cun +3 Con dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +10% darkness Melee Ret 12 darkness On Melee Ret: * 24% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +3% Resists +6% darkness Phys.save +15 (+3 eff.) Mind.save +12 (+2 eff.) Disengage: Puts all charms on 11 cooldown Level 1.0 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Strikefoe' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning Melee Ret 12 nature ----- def ----- Armour +4 Fatigue +3% Resists +27% lightning +10% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Bleakvault of the Blightspawn (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Mov.spd +20% Dmg.mod +6% mind Res.pen +15% acid +10% mind On Melee Ret: * 38% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +4% Resists +12% mind +3% acid ---------- misc Mana/turn +0.42 Max.mana +41.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Airstinger (0 def, 10 armour)1.0 T3 hands armor [Rare] Master While equipped: ----- def ----- Armour +10 Resists +6% fire Phys.save +6 (+1 eff.) Mind.save +19 (+4 eff.) Max.HP +40.00 Disarm- +0% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 129% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 lightning On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Deepsprophet' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str +11 Dex +7 Cun dps ---------- Melee+ 11 lightning Dmg.mod +10% lightning Res.pen +20% darkness Acc +8 (+3 eff.) Apr +10 Melee Ret 8 darkness ----- def ----- Armour +3 Resists +8% lightning Phys.save +14 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 133% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +17 Apr +13 Crit +16.0% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +4 blight On Crit.r2 +11 lightning On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Willowking' (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +3% nature +4% fire Res.pen +20% nature +25% fire ----- def ----- Armour +1 Resists +6% nature +5% fire Unarmed combat: Power 99% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +9 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Glorimina (0 def, 10 armour)1.5 T3 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil +8 Mag dps ---------- Melee+ 10 arcane 9 physical Dmg.mod +6% physical Melee Ret 8 acid ----- def ----- Armour +10 Resists +7% arcane HP.reg +2.10 ---------- misc Stam/turn +1.10 Max.stam +20.00 Unarmed combat: Power 121% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 temporal +13 arcane On Hit.r1 +11 physical On Crit.r2 +9 physical On Hit: 10% Slumber 3 On Hit: 10% Sand Breath 3 On Hit: 10% Manathrust 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Disperse Magic: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Stormwoe the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Phys.crit +14.0% Spell.crit +13% Mind.crit +13% Crit.mult +11.00% ----- def ----- Armour +2 Fatigue -4% Crit.dmg- 10.00% Disarm- +0% ---------- misc Infravis +2 Unarmed combat: Power 131% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +17.0% Atk.spd 83% Melee+ +8 lightning On Crit: 20% Cripple 3 On Hit: * 40% chance to daze at end of turn Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 64% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 159.82 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 10% Mag, 64% Cun, 24% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 18 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
voratun gauntlets 'Gara' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Cun +9 Dex dps ---------- Melee+ 15 nature Dmg.mod +11% nature Acc +24 (+8 eff.) Apr +11 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Resists +13% darkness +6% temporal +10% nature +6% mind Blind- +10% Silence- +5% Pinning- +10% Knockbk- +20% ---------- misc Infravis +4 Unarmed combat: Power 137% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +24 Apr +25 Crit +23.0% Atk.spd 83% Melee+ +29 darkness +12 acid On Crit.r2 +12 nature +4 acid On Hit: 10% Poison Breath 5 On Hit: 15% Perfect Strike 5 On Crit: 10% Dominate 5 Track: Puts all charms on 11 cooldown Level 2.0 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+12 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
drakeskin leather cap 'Prismpunish' (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +7 Wil dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +6% light Res.pen +15% light On Hit (Melee): * 26 arcane resource burn * Slows global speed by 15% ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +5% Resists +6% lightning +14% physical +23% darkness +6% blight +9% fire +6% arcane +7% all Phys.save +30 (+6 eff.) ---------- misc Infravis +8 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2300 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Growrupture the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Mag +4 Wil +7 Cun dps ---------- Res.pen +10% nature ----- def ----- Crit.dmg- 15.00% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 234.24 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
stralite grounding strap0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +24% lightning Stun/Frz- +40% Tinkers can be attached to normal items to improve them with steam power! |
stralite mental stimulator0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
voratun grapple0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 47] amazing fiery salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 217% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (47% fire, light and lightning affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 47] amazing frost salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 217% efficiency and 52% cooldown modifier. Remove 3 physical effects and grants a frost aura (47% cold, darkness and nature affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 680] amazing healing salve [power 680]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 217% efficiency and 52% cooldown modifier. Heal 680 Puts Talent Medical Injector on 11 cooldown Medical salve. |
amazing pain suppressor salve [power 595] amazing pain suppressor salve [power 595]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 217% efficiency and 52% cooldown modifier. Let you fight up to -595 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
amazing water salve [power 47] amazing water salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 217% efficiency and 52% cooldown modifier. Remove 3 mental effects and grants a water aura (47% blight, mind and acid affinity). Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Nerith the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue -6% Resists +5% arcane Stun/Frz- +20% Knockbk- +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eremagar the dwarven-steel pickaxe (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Wil dps ---------- Dmg.mod +9% blight Phasing +10% ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +7% physical Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Spell.cld 10% Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Oladerim (dig speed 23 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +4 Dex dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +6% mind Apr +13 ----- def ----- Armour +9 Defense +8 (+3 eff.) Resists +9% physical +6% light +9% fire Die.at -80.00 life Stun/Frz- +5% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 4.0 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 316/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 738.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
hateful dwarven-steel torque of psychoportation [power 36] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 36) Puts all charms on 22 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Scorchjeer [power 301] (5 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Crit.mult +9.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +8 Resists +9% temporal +6% fire Phys.save +3 (+0 eff.) Heal.mod +25% ---------- misc Talents +5 Silence Cooldown Silence -1 Fire a blast of psionic energies in a range 8 beam dealing 183.61 to 367.22 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Xerylle [power 76] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 8 arcane ----- def ----- Armour +8 Max.HP +30.00 HP.reg +0.20 ---------- misc Talents +2 Invoke Tentacle Cooldown Invoke Tentacle +10 Harden the skin for 7 turns increasing armour by 76 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Shadebreacher of the Blightspawn [power 10] (5 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 22% chance to disease * 22% chance to inflict 15% damage reduction Reveal the area around you, dispelling darkness (radius 10, power 82 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown 100% to regenerate 4 mana. 100% to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Berisus [power 108] (11 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Crit.mult +19.00% Dmg.mod +9% acid Apr +5 ---------- misc Max.psi +20.00 Wards +5 lightning +5 temporal +5 blight +5 fire +5 cold Talents +1 Ward Disarm traps (108 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 11 cooldown 100% to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [fire imp] (level 21, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 40, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 34, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 38, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 24, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 40, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 42, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 12, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 31, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 36, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 11, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 22, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +58% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 25, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 22, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 25, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +18% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 29, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +68% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 49, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +99% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 31, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 26.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 34, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 27.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 37, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 29.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 34.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 49, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 27, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +8 Str +8 Mag ----- def ----- Max.HP +67.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 29, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +8 Str +8 Mag ----- def ----- Max.HP +72.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 21, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 39, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 10, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 47, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 49, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 9, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 31, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 32, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 38, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 39, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 10, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 40, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 20, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 24, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 26, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 22, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 25, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 26, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 27, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 42, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 31, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 35, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 38, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 31, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 38, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 31, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 36, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 20, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 33, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 25, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 31, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 40, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 48, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 35, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 13, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 25, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 38, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 4 The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 24, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 32, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 38, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 39, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 30, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 33, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 20, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% fire Dmg.red +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% fire Dmg.red +7 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 20, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% fire Dmg.red +10 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid Dmg.red +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid Dmg.red +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 21, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% acid Dmg.red +11 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% acid Dmg.red +16 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 38, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% acid Dmg.red +19 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 49, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% physical Dmg.red +6 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% physical Dmg.red +7 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% physical Dmg.red +10 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 20, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% physical Dmg.red +10 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 33, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% physical Dmg.red +17 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 38, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% physical Dmg.red +19 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 26, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +16% darkness ----- def ----- Dmg.red +13 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 41, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +22% darkness ----- def ----- Dmg.red +21 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 15, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% blight Dmg.red +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 38, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% blight Dmg.red +19 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 15, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 39, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 23, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 24, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 44, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 20, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 23, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 27, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 25, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 33, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 35, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 27, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Leec the Drem Adventurer level 32
43rd Steel 123rd year of Ascendancy at 10:26 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Leec the Drem Adventurer level 49
37th Dearth 123rd year of Ascendancy at 15:56 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Leec the Drem Adventurer level 32
41st Steel 123rd year of Ascendancy at 19:44 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Leec the Drem Adventurer level 40
27th Voratun 123rd year of Ascendancy at 21:12 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Leec the Drem Adventurer level 41
1st Acquisition 123rd year of Ascendancy at 19:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Leec the Drem Adventurer level 39
23rd Voratun 123rd year of Ascendancy at 23:47 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Leec the Drem Adventurer level 50
10th Steel 124th year of Ascendancy at 02:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Leec the Drem Adventurer level 11
34th Profit 122nd year of Ascendancy at 21:29 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Leec the Drem Adventurer level 38
13rd Voratun 123rd year of Ascendancy at 23:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Leec the Drem Adventurer level 33
3rd Gold 123rd year of Ascendancy at 03:17 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Leec the Drem Adventurer level 50
18th Steel 124th year of Ascendancy at 12:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Leec the Drem Adventurer level 21
5th Shortage 122nd year of Ascendancy at 01:52 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Leec the Drem Adventurer level 34
3rd Gold 123rd year of Ascendancy at 14:43 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Leec the Drem Adventurer level 50
8th Shortage 123rd year of Ascendancy at 19:38 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leec the Drem Adventurer level 23
3rd Iron 123rd year of Ascendancy at 03:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Leec the Drem Adventurer level 43
2nd Acquisition 123rd year of Ascendancy at 07:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Leec the Drem Adventurer level 10
22nd Profit 122nd year of Ascendancy at 14:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Leec the Drem Adventurer level 20
3rd Dearth 122nd year of Ascendancy at 14:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Leec the Drem Adventurer level 30
36th Steel 123rd year of Ascendancy at 06:01 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Leec the Drem Adventurer level 40
25th Voratun 123rd year of Ascendancy at 17:02 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Leec the Drem Adventurer level 50
5th Loss 123rd year of Ascendancy at 04:49 see stats
Not Really Yourself (Insane (Adventure) difficulty)
Let a parasitic horror take over your body and watch it grow in power.By Leec the Drem Adventurer level 39
20th Voratun 123rd year of Ascendancy at 02:35 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Leec the Drem Adventurer level 50
6th Shortage 123rd year of Ascendancy at 19:47 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Leec the Drem Adventurer level 20
20th Dearth 122nd year of Ascendancy at 07:52 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Leec the Drem Adventurer level 50
25th Loss 123rd year of Ascendancy at 12:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Leec the Drem Adventurer level 35
17th Gold 123rd year of Ascendancy at 10:53 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Leec the Drem Adventurer level 25
9th Iron 123rd year of Ascendancy at 00:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Leec the Drem Adventurer level 38
20th Voratun 123rd year of Ascendancy at 02:17 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Leec the Drem Adventurer level 50
18th Steel 124th year of Ascendancy at 12:19 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Leec the Drem Adventurer level 26
10th Iron 123rd year of Ascendancy at 16:02 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Leec the Drem Adventurer level 9
22nd Profit 122nd year of Ascendancy at 03:11 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Leec the Drem Adventurer level 50
7th Shortage 123rd year of Ascendancy at 02:21 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Leec the Drem Adventurer level 48
34th Dearth 123rd year of Ascendancy at 11:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Leec the Drem Adventurer level 5
26th Voratun 122nd year of Ascendancy at 05:35 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Leec the Drem Adventurer level 44
16th Profit 123rd year of Ascendancy at 05:10 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Leec the Drem Adventurer level 25
9th Iron 123rd year of Ascendancy at 14:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Leec the Drem Adventurer level 15
15th Wealth 122nd year of Ascendancy at 20:59 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Leec the Drem Adventurer level 32
41st Steel 123rd year of Ascendancy at 07:53 see stats
Log
--------------------------------
Leec drops on the floor: Dethblyd (182% power, 18 apr).
Your Dethblyd (182% power, 18 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
--------------------------------
Leec drops on the floor: Blood-Edge (157% power, 7 apr).
Your Blood-Edge (157% power, 7 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
--------------------------------
Leec drops on the floor: Ivybreba (154% power, 7 apr).
Your Ivybreba (154% power, 7 apr) is magically sorted by the storage room.
--------------------------------
Leec drops on the floor: Corruptionward the voratun steamgun.
Your Corruptionward the voratun steamgun is magically sorted by the storage room.
--------------------------------
Leec deactivates Beyond the Flesh.
Leec deactivates Chant of Fortress.
Leec deactivates Abyssal Shield.
Leec deactivates Feather Wind.
Leec deactivates Tempest.
Leec deactivates Thunderstorm.
The furious lightning storm around Leec calms down and disappears.
Leec deactivates Shards.
Leec deactivates Arcane Combat.
Leec deactivates Arcane Feed.
Leec deactivates Hardened Core.
Leec deactivates Hurricane.
Leec deactivates Elemental Harmony.


































































































































































































