
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Gunslinger |
| Level / Exp | 50 / 579% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:56 0 / 7Killed by Shagun at level 33 on the 62nd Haze 122nd year of Ascendancy at 06:50 Killed by Silubreta the patchwork troll at level 38 on the 9th Allure 123rd year of Ascendancy at 18:42 Killed by Shagun at level 41 on the 5th Regrowth 123rd year of Ascendancy at 06:54 Killed by radiant horror at level 47 on the 29th Pyre 123rd year of Ascendancy at 16:48 Killed by Lisorin the eternal bone giant at level 50 on the 61st Pyre 123rd year of Ascendancy at 12:21 Killed by Shagun at level 50 on the 74th Pyre 123rd year of Ascendancy at 15:25 |
Primary Stats
| Strength | 71 (base 48) |
| Dexterity | 111 (base 62) |
| Constitution | 33 (base 16) |
| Magic | 76 (base 53) |
| Willpower | 38 (base 15) |
| Cunning | 111.2 (base 61) |
Resources
| Mana | 534/534 |
| Equilibrium | 0 |
| Life | 1072/1072 |
| Steam | 100/100 |
| Psi | 148/148 |
| Healing Factor | 1.1699507389164 |
| Regeneration | 6.6102216748777 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 11 |
| See Stealth | 71.890745568768 |
| See Invisible | 54.890745568768 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 68 |
| Crit Chance | 74% |
| APR | 18 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 158 |
| Accuracy | 68 |
| Crit Chance | 74% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +20% |
| Acid | +31% |
| Light | +28% |
| Temporal | +17% |
| Blight | +32% |
| Physical | +30% |
| Fire | +31% |
| All | +8% |
Offense: Damage Penetration
| Blight | +15% |
| Arcane | +10% |
| Physical | +21% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 105.51107702265 (88.454810495627%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 45 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 38%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 40% |
| Blind Resistance | 35% |
| Disarm Resistance | 100% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 65% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.8 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 53%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 821% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -774 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Chant of Fortitude |
| talent | Automated Cloak Tessellation |
| talent | Evasive Shots |
| talent | Embedded Restoration Systems |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ritch stinger. * You've found the needed vial of greater demon bile. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vampire lord fang. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Niharastir the Smolderbloom (19/19, 177% power, 18 apr) 3.0 T5 shot ammo [Random Unique] Nature/Master Power 178% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +18 Crit +19.0% Capacity 19 Proj.spd +200% Ranged+ +20 physical +8 mind +20 bleed +16 nature +31 temporal On Hit.r1 +8 blight +8 fire +4 mind On Hit: * 47% chance to disease * 10% chance to stun, blind, pin, or confuse the target On Crit: * wounds the target for 7 turns: 20 bleeding, 66% reduced healing While equipped: ---------- misc Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | Mayoth the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Dex +2 Mag +2 Wil +6 Cun +4 Con dps ---------- Dmg.mod +20% light ----- def ----- Fatigue -10% Resists +10% blight Crit.dmg- 10.00% HP.reg +4.40 ---------- misc Light +8 See.Stealth +10 Telepathy Dragon A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Belitira the Ashbearer (5 def, 6 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Acc +25 (+6 eff.) Melee Ret 16 fire ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +1% Resists +6% fire +3% all Phys.save +5 (+1 eff.) Heal/summ +30 ---------- misc Hate/m.crit +4.00 Light +7 A hat made of leather. Very stylish. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Gauntlets. But with steam power! |
| Tool | Aruroddaleg the stralite torque of psychoportation [power 49] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Crit.mult +12.00% ----- def ----- Crit.dmg- 15.00% Phys.save +6 (+2 eff.) HP.reg +0.40 Poison- +40% ---------- misc Talents +5 Telekinetic Blast Teleport randomly (rad 49) Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Silulle'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Mag +7 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% acid +9% temporal Melee Ret 12 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Blind- +35% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 See.Stealth +17 See.Invis +10 Rings can have magical properties. |
| On fingers | gold ring 'Zanydil'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 13 bleed Ranged+ 10 bleed Dmg.mod +6% acid +13% fire Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ----- def ----- Resists +15% acid +26% fire +3% cold Spell.save +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Hellgasher0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Cun +8 Con dps ---------- Spell.crit +4% Crit.mult +10.00% Mov.spd +10% Dmg.mod +15% blight Res.pen +10% arcane Phasing +20% ----- def ----- Fatigue -7% Resists +12% fire HP.reg +0.60 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
| In main hand | Xerimivea the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 111% Range +10 Proj.spd +800% Ranged+ +18 acid On Hit.r1 +2 mind +2 blight On Hit: * injects a simple virus dealing 118 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Dmg.mod +14% acid +6% mind +9% blight Res.pen +15% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Xyravena the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- Fatigue -20% Resists +5% arcane Crit.dmg- 15.00% Phys.save +30 (+8 eff.) Mind.save +20 (+6 eff.) Stealth +8 Pinning- +15% Teleport- +10% ---------- misc T.Disarm +11 Max.enc +50 Infravis +5 A belt that goes around your waist. |
| In off hand | Ragogen the Morningvault 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * splashes acid on your target dealing 84 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +22% physical Res.pen +21% physical ----- def ----- Resists +15% temporal +9% fire +20% light +6% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Xanarialle (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Cun +2 Con dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +6% mind ----- def ----- Defense +2 (+0 eff.) Resists +30% lightning Phys.save +9 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +112.00 Stun/Frz- +50% ---------- misc Max.psi +20.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 45 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +0 Str +0 Dex +0 Mag +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +45 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Crit.dmg- 35.00% Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant of the duelist (efficiency 209% / cooldown 63%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 311)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 311 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 694 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 828 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 828 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 634 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 22%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 32%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (740% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 740% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+16 for 10 turns, die at -835)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -835 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 551 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 551 damage for 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 480 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Toruragrim0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +18 Die.at -80.00 life Amulets can have magical properties. |
Uladugund0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +15% mind ----- def ----- Resists +9% lightning +5% physical +5% arcane Phys.save +5 (+1 eff.) Max.HP +43.00 HP.reg +1.10 Disease- +20% Stun/Frz- +15% Amulets can have magical properties. |
Emeluta the Nightgasher0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Crit.mult +5.00% ----- def ----- Resists +15% darkness Heal.mod +12% Cut- +60% ---------- misc Equi/ret +0.08 Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 262 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Isovea0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +6 Wil +4 Cun dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% lightning +5% fire +15% mind +6% cold ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 Amulets can have magical properties. |
Scumfiend the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +15% nature +6% mind Res.pen +10% nature Melee Ret 16 nature 8 acid ----- def ----- Mind.save +20 (+6 eff.) Heal.mod +20% Cut- +60% ---------- misc Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 29 cooldown Level 1.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Xerusemina0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +10 Mag dps ---------- Phys.crit +2.0% Crit.mult +13.00% Dmg.mod +9% arcane Acc +14 (+4 eff.) Apr +14 ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Amulets can have magical properties. |
gold amulet 'Chalydor'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str ----- def ----- Resists +3% physical Die.at -80.00 life Disease- +20% Disarm- +20% Confus- +30% Knockbk- +15% Amulets can have magical properties. |
gold amulet 'Torigar'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str ----- def ----- Resists +9% acid +12% fire Blind- +45% Cut- +15% Confus- +25% Amulets can have magical properties. |
starseer's gold amulet of teleportation0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% light +6% temporal +6% darkness +5% physical ----- def ----- Teleport- +50% Teleport you randomly (rad 38) Puts all charms on 13 cooldown Amulets can have magical properties. |
Ulfuladas the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +14 Mag dps ---------- Melee Ret 20 arcane ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Infravis +3 Amulets can have magical properties. |
stralite amulet 'Magmawild'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +30% mind ----- def ----- Resists +15% mind +21% fire Amulets can have magical properties. |
Daimagoregohell the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +11 Con dps ---------- Mind.crit +4% Crit.mult +25.00% ----- def ----- Phys.save +30 (+8 eff.) Die.at -80.00 life ---------- misc Hate/m.crit +3.00 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 269.89 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Nerabeth0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +10 Wil +2 Cun ----- def ----- Resists +3% mind +2% physical Blind- +63% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +14 Sight +4 See.Invis +26 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Glitterbait the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Resists +3% lightning +6% cold +6% darkness +5% arcane Spell.save +12 (+4 eff.) ---------- misc Light +3 Rings can have magical properties. |
Murksage0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +30% arcane Res.pen +25% darkness ----- def ----- Resists +24% nature Rings can have magical properties. |
Xanymibeth the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.pwr +4 (+1 eff.) Acc +4 (+1 eff.) ----- def ----- Resists +1% physical Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Stam/turn +0.80 Rings can have magical properties. |
copper ring 'Emugavea'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight +4% physical +15% lightning Crit.dmg- 15.00% Disease- +15% Pinning- +10% Stun/Frz- +25% Rings can have magical properties. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings can have magical properties. |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+1 eff.) Rings can have magical properties. |
Bokyrak the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Crit.mult +9.00% Dmg.mod +6% physical ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Heal/summ +10 Silence- +23% ---------- misc Mana/turn +0.15 Max.hate +4.00 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 33 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.10 Stun/Frz- +27% ---------- misc Max.enc +27 Rings can have magical properties. |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +29.00 Disarm- +23% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
wizard's steel ring of the mind (+12%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind Spell.save +6 (+2 eff.) Rings can have magical properties. |
Chalunaridan the Unlightrot0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% blight Melee Ret 20 darkness 20 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% darkness Max.HP +51.00 HP.reg +1.10 Heal.mod +11% Rings can have magical properties. |
Relgalar0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +30% darkness +15% light Mind.save +30 (+9 eff.) Blind- +35% Silence- +10% Confus- +10% Rings can have magical properties. |
Lisida the Skyraze0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning ----- def ----- Resists +9% lightning +6% mind Mind.save +20 (+6 eff.) Max.HP +38.00 Disarm- +44% Pinning- +44% Knockbk- +44% ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 Max.hate +6.00 Rings can have magical properties. |
Musastir0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Str +9 Con dps ---------- Phys.crit +3.0% Apr +4 ----- def ----- Resists +12% lightning +6% temporal Phys.save +18 (+5 eff.) Spell.save +12 (+4 eff.) Heal.mod +15% Stun/Frz- +30% Rings can have magical properties. |
Nandur the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +6% mind +8% all Res.pen +5% mind Melee Ret 20 acid On Hit (Melee): * 30% chance to corrode armour by 30% Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-12 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 93.63 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 27 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
voratun ring 'Betyda'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +15% Dmg.mod +20% nature +9% blight Acc +13 (+3 eff.) Melee Ret 8 mind ----- def ----- Defense +9 (+3 eff.) Resists +40% nature Mind.save +9 (+3 eff.) Max.HP +50.00 Disarm- +50% Pinning- +42% Knockbk- +38% ---------- misc Equi/ret +0.20 Blinding Speed: Puts all charms on 33 cooldown Level 4.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Polerianne the Glowquick4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Light Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * 40% chance to corrode armour by 30% * 40% chance to blind Uses 2.0 Steam While equipped: Stats +8 Cun +7 Con dps ---------- Dmg.mod +19% physical Res.pen +5% acid +19% physical ----- def ----- Resists +6% acid +6% light ---------- misc Light +2 Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Masteries +0.10 Wild-gift/Fungus Regenerate 202 life over 5 turns Puts all charms on 17 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Sootlady of the Blightspawn4.0 T5 steamgun 1H weapon [Random Unique] Disrupt/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +23 nature On Hit.r1 +0 20% chance of physical repulsion On Crit.r2 +2 mind On Hit: 20% Netherblast 5 On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +1 Cun +3 Dex dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +35% physical Res.pen +12% nature +25% physical On Spell Hit: 20% Netherblast 5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown voratun steamgun of power4.0 T5 steamgun 1H weapon [Ego] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +0 20% chance of physical repulsion On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +22% physical Res.pen +15% physical ----- def ----- HP.reg +2.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scattermind (20/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 60% Dex, 50% Mag, 60% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Scaldmonster the pouch of stralite shots (22/22, 150% power, 5 apr)3.0 T4 shot ammo [Random Unique] Master/Psionic Power 151% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Fire Acc+ +0.1% dam / acc Apr +5 Crit +10.5% Capacity 22 Rld cld 6 Ranged+ +8 blight +11 mind On Hit.r1 +8 blight On Crit.r2 +8 fire On Hit: * 40% chance to disease * 30% chance to cause random gloom * 25% chance to put talents on cooldown On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Urerotar' (22/55, 180% power, 15 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 180% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +7.0% Capacity 55 Rld cld 3 Proj.spd +200% Ranged+ +14 acid +12 mind +11 darkness On Hit: * 40% chance to cause random gloom * 20% chance to torment the target On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +0 Mag +0 Wil +0 Cun +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 41 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 38.47 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Giladerain1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +5.0% Mind.crit +1% Crit.mult +31.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +10.00 A belt that goes around your waist. |
Jethunt of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex +4 Mag +5 Wil +4 Cun dps ---------- Phys.crit +8.0% Spell.crit +4% Mind.crit +6% Res.pen +15% darkness Acc +8 (+2 eff.) Melee Ret 8 physical On Melee Ret: * 32% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +6 Fatigue -6% Heal.mod +5% ---------- misc Max.enc +41 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Falydig (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Res.pen +15% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +30 (+9 eff.) Max.HP +33.00 ---------- misc Hate/m.crit +3.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manerab the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Str +2 Dex +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Neletta (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Mag +4 Con dps ---------- Crit.mult +9.00% Apr +5 ----- def ----- Armour +6 Defense +2 (+0 eff.) Phys.save +11 (+3 eff.) Max.HP +82.00 ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Gleambore' (8 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +22.00% Acc +7 (+2 eff.) Apr +10 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +5% arcane +9% lightning Mind.save +20 (+6 eff.) Stealth +10 Silence- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glarerace (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +12% light +6% temporal On Hit (Melee): * 31% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +3% temporal +8% fire +20% blight +9% cold +18% nature +10% lightning HP.reg +3.00 Heal.mod +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 41 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Marderek' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +5 Mag +9 Wil dps ---------- Spell.crit +8% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Apr +3 ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+7 eff.) ---------- misc Stam/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Betadhera' (9 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +3.00% Phys.pwr +2 (+1 eff.) Res.pen +20% physical ----- def ----- Armour +1 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +1% Phys.save +0 (+0 eff.) Max.HP +40.00 Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Max.stam +5.00 A pair of boots made of leather. |
Mardevor the pair of hardened leather boots (2 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +9.00% Acc +2 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Resists +6% temporal Die.at -60.00 life Max.HP +10.00 A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Obsidianglamour of the Blightspawn (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Str -13 Con dps ---------- Dmg.mod +6% mind +3% light Res.pen +5% light ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +7 (+2 eff.) Fatigue -3% Resists +15% light Phys.save +12 (+3 eff.) HP.reg +3.50 Heal.mod +15% ---------- misc Max.enc +41 A pair of boots made of leather. |
pair of iron boots 'Sunstreak' (0 def, 14 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +14 Fatigue +2% Resists +5% arcane +3% temporal Phys.save +3 (+1 eff.) Stun/Frz- +30% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (132 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (222 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 15 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Aeruyara the pair of voratun boots (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +11 ----- def ----- Armour +14 Fatigue +4% Resists +9% lightning +6% temporal Crit.dmg- 15.00% Phys.save +15 (+4 eff.) Silence- +42% Confus- +49% Stun/Frz- +49% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Poratha' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Con +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Mov.spd +20% Dmg.mod +24% blight +6% arcane Res.pen +5% arcane +10% physical ----- def ----- Armour +5 Fatigue +4% Resists +5% arcane +3% blight Silence- +29% Confus- +50% Stun/Frz- +44% Blindside: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wildzephyr, the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Str +1 Con dps ---------- Melee Ret 4 nature 4 physical ----- def ----- Armour +1 Max.HP +40.00 HP.reg +1.00 ---------- misc Stam/turn +0.90 Max.stam +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Obsidiandredge (10 def, 16 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +10 Con dps ---------- Phys.pwr +14 (+3 eff.) Mind.pwr +7 (+3 eff.) Melee+ 28 mind 27 darkness Melee Ret 8 darkness On Hit (Melee): * 19% chance to cause random gloom ----- def ----- Armour +16 Hardiness +11% Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +9% blight +9% physical Crit.dmg- 15.00% Mind.save +11 (+4 eff.) Pinning- +5% Knockbk- +5% Teleport- +15% Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belydor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +5 Str +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 ---------- misc Light +1 Infravis +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 158.76 arcane damage and stunned). Uses 82 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Sparkpierce the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +17% cold Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Telepathy Dragon Breathe water A hat made of leather. Very stylish. |
Duvadrathad the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +1 Str +15 Mag +5 Wil +3 Con dps ---------- Phys.crit +1.0% Spell.pwr +4 (+1 eff.) Dmg.mod +17% blight Melee Ret 12 physical ----- def ----- Defense +3 (+1 eff.) Resists +17% blight +3% physical Spell.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Eilinymivena the Starspawner (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +4 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% mind Acc +0 (+0 eff.) Apr +5 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +6% mind +9% physical Phys.save +7 (+2 eff.) Mind.save +0 (+0 eff.) Silence- +0% ---------- misc Light +1 A hat made of leather. Very stylish. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature Acc +0 (+0 eff.) ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Light +0 Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Manadugund (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +3 Cun +15 Con dps ---------- Mind.crit +6% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +3 Fatigue +3% Mind.save +9 (+3 eff.) A cap made of leather. |
Velulaith (0 def, 9 armour)2.0 T3 head armor [Rare] Psionic While equipped: ----- def ----- Armour +9 Fatigue +3% Resists +18% mind +15% darkness Mind.save +51 (+14 eff.) Disease- +15% Cut- +15% Confus- +37% A hat made of leather. Very stylish. |
hardened leather cap 'Fogpierce' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +3 Wil +4 Cun +14 Con dps ---------- Res.pen +25% darkness ----- def ----- Armour +3 Fatigue +3% Phys.save +11 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Light +3 Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Berumarion (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +9 Cun +2 Con dps ---------- Acc +6 (+2 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +5% Resists +2% physical +20% cold Spell.save +20 (+7 eff.) ---------- misc Breathe water A hat made of leather. Very stylish. |
Boryran (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +15% fire +7% lightning +6% cold Spell.save +6 (+2 eff.) Die.at -60.00 life Blind- +50% Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% ---------- misc Light +0 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
19 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1277 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Velosekira the Pitchking2.0 T1 lite [Rare] Master While equipped: Stats +6 Str +1 Cun +5 Con dps ---------- Res.pen +7% all Apr +6 Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Drurand1.0 T3 lite [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% arcane Melee Ret 16 temporal ----- def ----- Mind.save +20 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.16 Psi/ret +0.12 Max.psi +20.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Xena'1.0 T3 lite [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Crit.mult +15.00% Res.pen +25% blight ----- def ----- Max.HP +54.00 ---------- misc Mana/turn +0.12 Mana/s.crit +3.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal plating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
great fiery salve [power 40] great fiery salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 2 magical effects and grants a fiery aura (40% fire, light and lightning affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
great pain suppressor salve [power 488] great pain suppressor salve [power 488]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Let you fight up to -488 life and reduces all damage by 24% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 45] amazing frost salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (45% cold, darkness and nature affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 651] amazing healing salve [power 651]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Heal 651 Puts Talent Medical Injector on 13 cooldown Medical salve. |
amazing water salve [power 45] amazing water salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (45% blight, mind and acid affinity). Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Swampoath (dig speed 21 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +6% nature Res.pen +20% nature +20% light Apr +10 Melee Ret 8 nature 8 light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 25 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 270.03 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 325/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 544.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Shagun the Shalore Gunslinger level 36
79th Haze 122nd year of Ascendancy at 10:10 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shagun the Shalore Gunslinger level 50
75th Pyre 123rd year of Ascendancy at 18:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Shagun the Shalore Gunslinger level 36
72nd Haze 122nd year of Ascendancy at 10:52 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Shagun the Shalore Gunslinger level 29
39th Haze 122nd year of Ascendancy at 07:50 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Shagun the Shalore Gunslinger level 42
12nd Regrowth 123rd year of Ascendancy at 01:31 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Shagun the Shalore Gunslinger level 41
8th Regrowth 123rd year of Ascendancy at 00:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Shagun the Shalore Gunslinger level 10
6th Dusk 122nd year of Ascendancy at 13:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Shagun the Shalore Gunslinger level 40
4th Regrowth 123rd year of Ascendancy at 13:53 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Shagun the Shalore Gunslinger level 33
63rd Haze 122nd year of Ascendancy at 03:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Shagun the Shalore Gunslinger level 22
8th Haze 122nd year of Ascendancy at 04:07 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Shagun the Shalore Gunslinger level 46
18th Pyre 123rd year of Ascendancy at 15:07 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Shagun the Shalore Gunslinger level 37
6th Allure 123rd year of Ascendancy at 11:50 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shagun the Shalore Gunslinger level 24
12nd Haze 122nd year of Ascendancy at 13:20 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Shagun the Shalore Gunslinger level 32
52nd Haze 122nd year of Ascendancy at 21:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Shagun the Shalore Gunslinger level 10
6th Dusk 122nd year of Ascendancy at 13:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Shagun the Shalore Gunslinger level 20
1st Time of Equilibrium 122nd year of Ascendancy at 21:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Shagun the Shalore Gunslinger level 30
40th Haze 122nd year of Ascendancy at 07:19 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Shagun the Shalore Gunslinger level 40
3rd Regrowth 123rd year of Ascendancy at 03:52 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Shagun the Shalore Gunslinger level 50
56th Pyre 123rd year of Ascendancy at 01:59 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Shagun the Shalore Gunslinger level 44
49th Regrowth 123rd year of Ascendancy at 02:41 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Shagun the Shalore Gunslinger level 50
68th Pyre 123rd year of Ascendancy at 11:41 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Shagun the Shalore Gunslinger level 19
76th Dusk 122nd year of Ascendancy at 09:36 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Shagun the Shalore Gunslinger level 33
66th Haze 122nd year of Ascendancy at 08:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Shagun the Shalore Gunslinger level 19
1st Time of Equilibrium 122nd year of Ascendancy at 18:01 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Shagun the Shalore Gunslinger level 40
4th Regrowth 123rd year of Ascendancy at 15:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Shagun the Shalore Gunslinger level 9
10th Flare 122nd year of Ascendancy at 10:33 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Shagun the Shalore Gunslinger level 33
66th Haze 122nd year of Ascendancy at 08:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Shagun the Shalore Gunslinger level 10
15th Dusk 122nd year of Ascendancy at 18:42 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Shagun the Shalore Gunslinger level 44
33rd Regrowth 123rd year of Ascendancy at 06:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Shagun the Shalore Gunslinger level 22
8th Haze 122nd year of Ascendancy at 17:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Shagun the Shalore Gunslinger level 17
56th Dusk 122nd year of Ascendancy at 14:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Shagun the Shalore Gunslinger level 35
69th Haze 122nd year of Ascendancy at 23:24 see stats
Log
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There is an item here: Coalspire the silk robe (3 def, 0 armour)
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There is an item here: Faleruildir (4 def, 9 armour)
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There is an item here: quiver of dragonbone arrows 'Strikegore' (22/118, 183% power, 30 apr)
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There is an item here: reinforced leather sling 'Searrazor'
There is an item here: Dawnminister the reinforced leather sling
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There is an item here: Arthidas
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There is an item here: Rod of Sarrilon (136% power, 4 apr, temporal element)
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There is an item here: The Black Crown (0 def, 15 armour)
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Shagun tessellates her cloak!
Shagun deactivates Evasive Shots.
Shagun deactivates Agile Gunner.
Shagun deactivates Chant of Fortitude.
Shagun deactivates Embedded Restoration Systems.
Shagun deactivates her cloak's restoration systems.

































































































































































