Hekka II the level 13 Cornac Hekatonkheire by PseudoLoneWolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassHekatonkheire
Level / Exp13 / 39%
Sizebig
Lifes / Deaths

Primary Stats

Strength31 (base 31)
Dexterity20 (base 15)
Constitution15 (base 12)
Magic36 (base 31)
Willpower9 (base 9)
Cunning11 (base 10)

Resources

Life305/305
Hands90/90
Paradox300
Healing Factor1.1460311219418
Regeneration2.5785700243689

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage58
Accuracy42
Crit Chance2%
APR22
Speed1.00

Offense: Spell

Spellpower32
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Nature+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)30.429361022692 (65.897138898113%)
Defense16
Ranged Defense16
Fatigue3
Physical Save25
Spell Save15
Mental Save7

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 16%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance21%
Silence Resistance20%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (5/5)

Runes
Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Shambler1.30
2/5
2/5
1/5
0/5
Spell / Headless Horror1.30
5/5
1/5
1/5
1/5
Technique / Harming Hands1.30
2/5
0/5
0/5
0/5
Technique / Helping Hands1.30
1/5
1/5
1/5
0/5
Technique / Titanic Blows1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Otherside1.00
3/5
2/5
2/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
3/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Hekka II the Cornac Hekatonkheire level 10
2nd Mirth 122nd year of Ascendancy at 14:56
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Hekka II the Cornac Hekatonkheire level 11
6th Mirth 122nd year of Ascendancy at 09:25
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Hekka II the Cornac Hekatonkheire level 11
3rd Mirth 122nd year of Ascendancy at 13:57
see stats

Log

Talent Scattering Wave is ready to use.

Hekka II is no longer maligned


Hekka II picks up (c.):
arcing iron dagger of phasing (11-14 power, 12 apr).
Hekka II picks up (d.):
insulating rough leather belt of life.
Hekka II picks up (a.):
Blood of Life.
Hekka II picks up (b.):
Blood of Undeath.
Lore found:
Blood of Life
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Blood of Undeath
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Hidden Paths is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You gain 1.23 gold from the transmogrification of
flaming iron greatsword of massacre (23-37 power, 1 apr).
Hekka II quaffs the
Blood of Life!
You feel the Blood of Life rushing through your veins.
You have no more
Blood of Life.

Hekka II quaffs the
Blood of Undeath!
You feel the Blood of Undeath rushing through your veins. Your can feel your life wither away a little (-50 maximum life, -120 minimum life).
You have no more
Blood of Undeath.

Hekka II deactivates
Wandering Eyes.
Hekka II activates
Wandering Eyes.
Hekka II deactivates
Magpie Hook.
Hekka II activates
Magpie Hook.