ArgoCor the level 7 Cornac Argosine by darkmoodify

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArgosine
Level / Exp7 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution12 (base 10)
Magic31 (base 30)
Willpower17 (base 11)
Cunning20 (base 16)

Resources

Life185/185
Mana167/178
Hands100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth28.388114253578
See Invisible27.388114253578

Offense: Mainhand

Damage12
Accuracy7
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+21%
Lightning+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)10 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save26
Spell Save21
Mental Save23

Defense: Resistances

Lightning+ 21%( 70%)
Temporal+ 12%( 70%)
Nature+ 16%( 70%)
Fire+ 12%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Headless Horror1.30
5/5
1/5
0/5
0/5
Spell / Oubliette1.30
0/5
0/5
0/5
0/5
Spell / Watcher1.30
1/5
1/5
0/5
0/5
Spell / Veiled Shepherd1.30
2/5
1/5
0/5
0/5
Spell / Sybarite1.30
1/5
0/5
0/5
0/5
Spell / Hale Hands1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Otherside1.00
5/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By ArgoCor the Cornac Argosine level 7
3rd Summertide 122nd year of Ascendancy at 19:25
see stats

Log

ArgoCor picks up (c.): blink rune of the sneak (range 3; phase 12; cd 19).
ArgoCor picks up (b.):
regeneration infusion of the sneak (heal 164; 17 cd).
ArgoCor picks up (e.):
blink rune of the sneak (range 4; phase 12; cd 13).
ArgoCor picks up (a.):
healing infusion (heal 40; cd 14).
wandering eye is displaced out of the reforming wall!

wandering eye is displaced out of the reforming wall!

wandering eye is displaced out of the reforming wall!

There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


ArgoCor wears (replacing
rough leather armour (3 def, 2 armour)): shimmering linen robe of protection (3 def, 3 armour).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 1.50 gold from the transmogrification of
rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 3.34 gold from the transmogrification of
balanced iron battleaxe of massacre (121% power, 1 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 698% over 10 turns; mana 35; cd 13).
You gain 2.06 gold from the transmogrification of
blink rune of the titan (range 4; phase 12; cd 14).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 19).
You gain 2.01 gold from the transmogrification of
blink rune of the sneak (range 4; phase 12; cd 13).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 14).
You gain 1.28 gold from the transmogrification of
regeneration infusion of the sneak (heal 164; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 524%; cd 17).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 14).
There is a previous level here (press '' or right click to use).
Resting starts...

Rested for 3 turns (stop reason: hostile spotted to the east (cutpurse)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (cutpurse)).