





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Arcanum Tweak 1.4.9Arcanum classes with spells/force use spells/aegis instead. Additional Randart Properties 1.5.5 Acid Trees for Archmage 1.4.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Items Vault 1.5.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. CON Buff 1.5.10Con gives die_at for undead. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Adventurer |
| Level / Exp | 92 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Salenn the black bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 00:47 10 / 5Killed by Ce'Nynor the grave wight at level 11 on the 11st Dusk 122nd year of Ascendancy at 12:48 Killed by devourer at level 13 on the 15th Dusk 122nd year of Ascendancy at 21:39 Killed by devourer at level 13 on the 16th Dusk 122nd year of Ascendancy at 05:52 Killed by Doomed Shade of Atlas at level 76 on the 17th Haze 123rd year of Ascendancy at 09:02 |
Primary Stats
| Strength | 66 (base 55) |
| Dexterity | 29 (base 20) |
| Constitution | 141.67242149359 (base 126) |
| Magic | 176 (base 149) |
| Willpower | 161 (base 149) |
| Cunning | 155 (base 149) |
Resources
| Mana | 651/651 |
| Equilibrium | 15 |
| Vim | 352/352 |
| Life | 3589/3589 |
| Positive | 268/363 |
| Stamina | 770/770 |
| Psi | 231/231 |
| Healing Factor | 1.8137058354213 |
| Regeneration | 9.9800789982421 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.9976021664879E-12% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 803 |
| Accuracy | 78 |
| Crit Chance | 47% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 118 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +160% |
| Fire | +160% |
| Arcane | +160% |
| Cold | +160% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +65% |
| Fire | +64% |
| Arcane | +65% |
| Cold | +65% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.999999999992 (50%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 94 |
| Spell Save | 111 |
| Mental Save | 95 |
Defense: Resistances
| Lightning | + 70%( 70%) |
| Physical | + 31%( 70%) |
| Fire | + 70%( 70%) |
| Darkness | + 31%( 70%) |
| Arcane | + 91%(100%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 60% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1372% for 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 980 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 896% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -685 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Spell / Temporal | 1.40 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Corruption / Bone | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Arcane | 1.00 |
| 8/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 8/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane elements | 1.40 |
| 8/5 |
| 0/5 |
| 8/5 |
| 8/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 7/5 |
| Spell / High magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 8/5 |
| Spell / Earth | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 5/5 |
| Spell / Vitriol | 1.00 |
| 6/5 |
| 3/5 |
| 6/5 |
| 8/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 5/5 |
| 8/5 |
| 8/5 |
| Spell / Meta | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 8/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Voidwalker | 1.00 |
| 6/5 |
| 5/5 |
| 8/5 |
| 8/5 |
| Corruption / Blood magic | 1.00 |
| 6/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Mage warden | 1.00 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Aegis | 1.00 |
| 8/5 |
| 7/5 |
| 3/5 |
| 5/5 |
| Race / Doomelf | 1.00 |
| 8/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 8/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Chromatic Orb |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by polar bear. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by shivgoroth. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 980. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, arcane element)Requires: - Magic 100 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 10 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 330% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Defense: +60 (+19 eff.) Changes stats: +40 Wil / +40 Mag Changes resistances: +100% lightning / +100% fire / +100% arcane / +100% cold Changes resistances penetration: +100% lightning / +100% fire / +100% arcane / +100% cold Changes damage: +200% lightning / +200% fire / +200% arcane / +200% cold Talent cooldown: All (-3 turns) Talent granted: +1 Command Staff Critical mult.: +100.00% Physical save: +30 (+6 eff.) Spell save: +30 (+5 eff.) Mental save: +130 (+22 eff.) Maximum mana: +100.00 Spellpower: +150 (+22 eff.) Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 10 turns, costing 200 power out of 800/800. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 100 fire Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning / +20% fire / +10% all Damage affinity(heal): +20% lightning Pinning immunity: +50% Maximum life: +60.00 Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +2 Movement speed: +15% Chance to avoid any damage: +8% Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 180% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+5 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 10 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances: +30% lightning / +30% fire / +30% arcane / +30% cold Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +16% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 10 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 335.61 fire damage, and flames will be left dealing a further 77.82 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mana Rift (123% power, 9 apr) Mana Rift (123% power, 9 apr)Requires: - Magic 38 - Dexterity 38 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Power: 123% Range: 1.3x Uses stats: 27% Cun, 95% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% arcane / +15% lightning Changes damage: +30% arcane / +30% lightning Talent cooldown: Arc Rift (-6 turns) Critical mult.: +50.00% Mana each turn: +5.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +15% More of a rift to the aether than a physical blade. You fear the power that pours through might overwhelm you. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+4 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+4 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Stained Honor (15 def, 32 armour) Stained Honor (15 def, 32 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Defense: +15 (+5 eff.) Fatigue: +30% Changes stats: +6 Mag Changes resistances: +30% acid / +30% fire / +30% darkness / +30% blight Damage affinity(heal): +15% blight Talent masteries: +0.20 Technique / Conditioning +0.20 Corruption / Bone Talent granted: +1 Blood Retaliation Talent on hit(spell): Bone Nova (10% chance level 4). Activating this item is instant. It can be used to activate talent Bloodcasting (costing 40 power out of 60/60) : Effective talent level: 4.0 Power cost: 40 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 6 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this tainted suit of voratun, and dark magics churn almost visibly within it. Bloody ruin comes to those who stand against its wearer. |
Astral Uplink (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +10 Mag Changes resistances penetration: +10% light / +10% arcane / +10% mind / +10% darkness Talent masteries: +0.20 Chronomancy / Energy +0.20 Psionic / Projection +0.20 Spell / Power Mana each turn: +2.00 Psi each turn: +1.00 Maximum mana: +100.00 Maximum psi: +50.00 Despite being made of soft otherworldly fabric, this black hat holds a perfect point at the top. Stars twinkle on its surface. |
20 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 148.85 cold damage and 57.25 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Atlas the Doomelf Adventurer level 47
50th Regrowth 123rd year of Ascendancy at 07:57 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Atlas the Doomelf Adventurer level 14
17th Dusk 122nd year of Ascendancy at 06:33 see stats
Against all odds
Killed Ukruk in the ambush.By Atlas the Doomelf Adventurer level 47
45th Regrowth 123rd year of Ascendancy at 23:55 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Atlas the Doomelf Adventurer level 41
2nd Decay 122nd year of Ascendancy at 03:35 see stats
Arachnophobia
Destroyed the spydric menace.By Atlas the Doomelf Adventurer level 54
79th Regrowth 123rd year of Ascendancy at 15:30 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Atlas the Doomelf Adventurer level 57
6th Pyre 123rd year of Ascendancy at 11:25 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Atlas the Doomelf Adventurer level 74
74th Dusk 123rd year of Ascendancy at 22:10 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Atlas the Doomelf Adventurer level 76
7th Haze 123rd year of Ascendancy at 09:19 see stats
Brave new world
Went to the Far East and took part in the war.By Atlas the Doomelf Adventurer level 54
77th Regrowth 123rd year of Ascendancy at 12:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Atlas the Doomelf Adventurer level 40
1st Decay 122nd year of Ascendancy at 17:13 see stats
Clone War
Destroyed your own Shade.By Atlas the Doomelf Adventurer level 82
17th Haze 123rd year of Ascendancy at 11:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Atlas the Doomelf Adventurer level 42
7th Allure 123rd year of Ascendancy at 13:57 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Atlas the Doomelf Adventurer level 68
8th Mirth 123rd year of Ascendancy at 20:07 see stats
Destroyer of the creation
Killed Slasul.By Atlas the Doomelf Adventurer level 56
3rd Pyre 123rd year of Ascendancy at 19:04 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Atlas the Doomelf Adventurer level 54
73rd Regrowth 123rd year of Ascendancy at 08:27 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Atlas the Doomelf Adventurer level 72
1st Flare 123rd year of Ascendancy at 21:55 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Atlas the Doomelf Adventurer level 92
50th Haze 123rd year of Ascendancy at 06:05 see stats
Exterminator
Killed 1000 creatures.By Atlas the Doomelf Adventurer level 23
61st Dusk 122nd year of Ascendancy at 11:48 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Atlas the Doomelf Adventurer level 21
60th Dusk 122nd year of Ascendancy at 04:22 see stats
Fear me not!
Survived the Fearscape!By Atlas the Doomelf Adventurer level 25
61st Dusk 122nd year of Ascendancy at 20:09 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Atlas the Doomelf Adventurer level 84
48th Haze 123rd year of Ascendancy at 12:27 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Atlas the Doomelf Adventurer level 57
3rd Pyre 123rd year of Ascendancy at 23:17 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Atlas the Doomelf Adventurer level 5
76th Pyre 122nd year of Ascendancy at 20:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Atlas the Doomelf Adventurer level 14
17th Dusk 122nd year of Ascendancy at 01:56 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Atlas the Doomelf Adventurer level 61
6th Pyre 123rd year of Ascendancy at 12:32 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Atlas the Doomelf Adventurer level 71
1st Summertide 123rd year of Ascendancy at 06:40 see stats
Level 10
Got a character to level 10.By Atlas the Doomelf Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 19:43 see stats
Level 20
Got a character to level 20.By Atlas the Doomelf Adventurer level 20
51st Dusk 122nd year of Ascendancy at 20:49 see stats
Level 30
Got a character to level 30.By Atlas the Doomelf Adventurer level 30
66th Dusk 122nd year of Ascendancy at 00:03 see stats
Level 40
Got a character to level 40.By Atlas the Doomelf Adventurer level 40
77th Haze 122nd year of Ascendancy at 17:14 see stats
Level 50
Got a character to level 50.By Atlas the Doomelf Adventurer level 50
57th Regrowth 123rd year of Ascendancy at 10:00 see stats
Now, this is impressive!
Killed Linaniil, the Supreme Archmage of Angolwen.By Atlas the Doomelf Adventurer level 53
57th Regrowth 123rd year of Ascendancy at 10:33 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Atlas the Doomelf Adventurer level 29
63rd Dusk 122nd year of Ascendancy at 21:54 see stats
Orcrist
Killed the leaders of the Orc Pride.By Atlas the Doomelf Adventurer level 82
31st Haze 123rd year of Ascendancy at 03:32 see stats
Overpowered!
Did over 6000 damage in one attack.By Atlas the Doomelf Adventurer level 62
8th Pyre 123rd year of Ascendancy at 18:34 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Atlas the Doomelf Adventurer level 72
2nd Summertide 123rd year of Ascendancy at 05:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Atlas the Doomelf Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 22:01 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Atlas the Doomelf Adventurer level 34
79th Dusk 122nd year of Ascendancy at 18:50 see stats
Size is everything
Did over 1500 damage in one attack.By Atlas the Doomelf Adventurer level 25
61st Dusk 122nd year of Ascendancy at 22:35 see stats
Size matters
Did over 600 damage in one attack.By Atlas the Doomelf Adventurer level 15
33rd Dusk 122nd year of Ascendancy at 03:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Atlas the Doomelf Adventurer level 54
73rd Regrowth 123rd year of Ascendancy at 09:18 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Atlas the Doomelf Adventurer level 90
50th Haze 123rd year of Ascendancy at 06:04 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Atlas the Doomelf Adventurer level 14
17th Dusk 122nd year of Ascendancy at 06:33 see stats
The Arena
Unlocked Arena mode.By Atlas the Doomelf Adventurer level 10
2nd Flare 122nd year of Ascendancy at 23:21 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Atlas the Doomelf Adventurer level 14
17th Dusk 122nd year of Ascendancy at 06:33 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Atlas the Doomelf Adventurer level 57
3rd Pyre 123rd year of Ascendancy at 23:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Atlas the Doomelf Adventurer level 36
39th Haze 122nd year of Ascendancy at 08:03 see stats
The Sun Still Shines
Aeryn survived the last battle.By Atlas the Doomelf Adventurer level 92
50th Haze 123rd year of Ascendancy at 06:05 see stats
The bigger the better!
Did over 3000 damage in one attack.By Atlas the Doomelf Adventurer level 53
57th Regrowth 123rd year of Ascendancy at 10:33 see stats
The secret city
Discovered the truth about mages.By Atlas the Doomelf Adventurer level 10
8th Flare 122nd year of Ascendancy at 23:02 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Atlas the Doomelf Adventurer level 12
13rd Dusk 122nd year of Ascendancy at 01:23 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Atlas the Doomelf Adventurer level 73
15th Dusk 123rd year of Ascendancy at 01:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Atlas the Doomelf Adventurer level 36
38th Haze 122nd year of Ascendancy at 23:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Atlas the Doomelf Adventurer level 45
44th Regrowth 123rd year of Ascendancy at 11:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Atlas the Doomelf Adventurer level 23
61st Dusk 122nd year of Ascendancy at 14:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Atlas the Doomelf Adventurer level 45
45th Regrowth 123rd year of Ascendancy at 10:16 see stats
Log
There is an item here: Quiver of the Sun (25/25, 142% power, 15 apr)
There is an item here: Hornet Stingers (20/20, 117% power, 10 apr)
There is an item here: Guise of the Hated (14 def, 0 armour)
There is an item here: Frozen Shroud (12 def, 0 armour)
There is an item here: Pressurizer (8 def, 0 armour)
There is an item here: voratun gauntlets 'Foresthunger' (0 def, 3 armour)
There is an item here: Ruthless Grip (0 def, 5 armour)
There is an item here: Steam Powered Gauntlets (0 def, 12 armour)
There is an item here: Spellhunt Remnants (6 def, 8 armour)
There is an item here: Stone Gauntlets of Harkor'Zun (0 def, 7 armour)
There is an item here: Storm Bringer's Gauntlets (0 def, 3 armour)
There is an item here: Fists of the Desert Scorpion (8 def, 4 armour)
There is an item here: Alchemical Gloves (10 def, 0 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Flamewrought (0 def, 2 armour)
You transfer Qog's Essentials to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Mighty Girdle to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Girdle of the Calm Waters to the online item's vault.
Saving done.
Atlas casts Chromatic Orb.















































































































