











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Improved player targetting 1.2.0Player's targetting improvements. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 39 / 93% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 71 (base 60) |
| Constitution | 58 (base 34) |
| Magic | 75 (base 60) |
| Willpower | 26 (base 12) |
| Cunning | 44 (base 10) |
Resources
| Life | 1089/1089 |
| Paradox | 359 |
| Healing Factor | 1.3157894736842 |
| Regeneration | 4.9342105263158 |
Speed
| Mental | -9.1038288019263E-13% |
| Attack | -9.3258734068513E-13% |
| Movement | +46.804258065936% |
| Spell | -9.3258734068513E-13% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 21.656390811914 |
| See Invisible | 28.656390811914 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 72 |
| Crit Chance | 22% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 72 |
| Crit Chance | 25% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +18% |
| Nature | +11% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (77.416974169742%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 35 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 22%( 70%) |
| Arcane | + 50%( 70%) |
| Nature | + 20%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 48% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 211 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Shield.pwr +9% HP.reg +1.50 A pointy cloth hat, very wizardly... |
| On hands | naturalist's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Melee+ 8 nature Dmg.mod +11% nature ----- def ----- Armour +3 Fatigue +5% Resists +8% nature Phys.save +23 (+8 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+4 eff.) Disarm- +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered dragonbone totem of healing [power 798] (22 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 798 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +17 (+4 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 Blind- +16% ---------- misc Stam/turn +0.70 Infravis +6 Sight +2 See.Invis +7 Amulets can have magical properties. |
| In main hand | Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | reinforced drakeskin leather belt of unlife1.0 T5 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +11 (+3 eff.) Resists +11% blight Phys.save +20 (+7 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | battlemaster's elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Dex +2 Mag +2 Wil +4 Con ----- def ----- Defense +3 (+1 eff.) Spell.save -11 (-6 eff.) ---------- misc Stam/turn +0.90 Mana/turn -0.48 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
vitalizing voratun amulet of strength (+4)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Str +5 Con ----- def ----- Phys.save +14 (+5 eff.) Max.HP +45.00 HP.reg +8.00 Amulets can have magical properties. |
enhanced stralite dagger of enduring (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature Power 28.5 - 37.1 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +6 Mag +14 Wil +3 Cun +16 Con ----- def ----- Max.HP +62.00 Sharp, short and deadly. |
mighty dragonbone longbow4.0 T5 longbow 2H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+6 eff.) Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows of amnesia (3/22, 74-103.6 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 74.0 - 103.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psion's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +5% Spell.pwr +17 (+5 eff.) Mind.pwr +8 (+4 eff.) S.pwr/crit +6 Dmg.mod +25% mind Res.pen +20% mind ----- def ----- Resists +15% all Silence- +43% ---------- misc Psi/turn +0.64 Max.psi +31.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
balancing hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Phys.crit +8.0% Mind.crit +8% Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +8 (+4 eff.) A belt that goes around your waist. |
cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stealthy pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Lck +5 Dex dps ---------- Res.pen +14% darkness +15% temporal ----- def ----- Armour +5 Resists +10% darkness +17% temporal Stealth +14 Def/telep +16 Res/telep +15% Dur/telep +21% A pair of boots made of leather. |
radiant voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 9 light 11 mind 25 darkness Dmg.mod +7% light On Hit (Melee): * 18% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +5% Resists +7% light Mind.save -7 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of frost (+22%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% acid +12% lightning +22% cold +14% arcane +10% fire ----- def ----- Defense +3 (+1 eff.) Resists +22% cold A pointy cloth hat, very wizardly... |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+6 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 96 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By paper the Higher Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 05:55 see stats
Arena Battler 50 (Madness (Roguelike) difficulty)
Got to wave 50 in the arena.By paper the Higher Temporal Warden level 35
79th Pyre 122nd year of Ascendancy at 07:23 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By paper the Higher Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 03:11 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By paper the Higher Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 05:55 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By paper the Higher Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 22:40 see stats
Master of Arena (Madness (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By paper the Higher Temporal Warden level 39
1st Mirth 122nd year of Ascendancy at 14:21 see stats
Log
paper receives 31 healing from Temporal Restoration Field.
Talent Rune: Shielding is ready to use.
paper receives 31 healing from Temporal Restoration Field.
The fabric of time around paper returns to normal.
Talent Born into Magic is ready to use.
Talent Fold Gravity is ready to use.
Talent Seal Fate is ready to use.
Talent Command Hounds: Breathe is ready to use.
Talent Time Shield is ready to use.
Resting starts...
Paper switches his weapons to: mighty dragonbone longbow of fire
barbed quiver of dragonbone arrows of torment.
Talent Precognition is ready to use.
Talent Wrath of the Highborn is ready to use.
Paper switches his weapons to: Twilight's Edge
Icy Kill.
Talent Revisionist History is ready to use.
Rested for 74 turns (stop reason: all resources and life at maximum).
There is an item here: focusing elven-wood wand of conjuration [power 300] (15 cooldown)
Ran for 8 turns (stop reason: object seen).
Saving game...
Saving done.
Paper deactivates Weapon Folding.
Paper deactivates Contingency.
Paper deactivates Temporal Hounds.



















































































