Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved player targetting 1.2.0Player's targetting improvements. |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 5 / 84% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 23 (base 22) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 230/230 |
| Positive | 23/32 |
| Stamina | 97/122 |
| Healing Factor | 1.3405405405405 |
| Regeneration | 1.0054054054054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 21 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.596689338462 (59.10447761194%) |
| Defense | 20 |
| Ranged Defense | 23 |
| Fatigue | 25 |
| Physical Save | 28 |
| Spell Save | 18 |
| Mental Save | 28 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing iron helm (0 def, 3 armour) (On head)] stabilizing iron helm (0 def, 3 armour)stabilizing iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Physical save: +10 (+5 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. corrosive iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] corrosive iron gauntlets of dexterity (+3) (0 def, 1 armour)corrosive iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) acid Changes stats: +3(-) Dex Changes resistances: +5%(-) acid Changes damage: +3%(-) acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown) (Tool)] supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown)supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 35 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's gold ring (On fingers)] psionicist's gold ringpsionicist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2(-) Wil Mental save: +4 (+2 eff.) (-) Rings can have magical properties. |
| Around neck | [vs. mindweaver's copper amulet (Around neck)] mindweaver's copper amuletmindweaver's copper amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1(-) Wil Mental save: +5 (+3 eff.) (-) Confusion immunity: +10% (-) Mindpower: +6 (+6 eff.) (-) Amulets can have magical properties. |
| In main hand | [vs. balanced iron mace of massacre (16-22.4 power, 2 apr) (In main hand)] balanced iron mace of massacre (16-22.4 power, 2 apr)balanced iron mace of massacre (16-22.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +6 (+3 eff.) (-) Defense: +6 (+5 eff.) (-) Disarm immunity: +21% (-) Blunt and deadly. |
| Around waist | [vs. monstrous rough leather belt of the giants (Around waist)] monstrous rough leather belt of the giantsmonstrous rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +8 (+4 eff.) (-) Changes stats: +4(-) Str / +3(-) Con Physical save: +6 (+3 eff.) (-) Spell save: +6 (+6 eff.) (-) Size category: +2 (-) A belt that goes around your waist. |
| In off hand | [vs. flaming steel shield of cold resistance (+16%) (6 def, 2 armour, 18-21.6 power, 43 block) (In off hand)] flaming steel shield of cold resistance (+16%) (6 def, 2 armour, 18-21.6 power, 43 block)flaming steel shield of cold resistance (+16%) (6 def, 2 armour, 18-21.6 power, 43 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% (-) Block value: +43 (-) Burst (radius 1) on hit: +10(-) fire When wielded/worn: Armour: +2 (-) Defense: +6 (+5 eff.) (-) Ranged Defense: +6 (+3 eff.) (-) Fatigue: +8% (-) Damage (Melee): 6(-) fire Damage when hit (Melee): 13(-) fire Changes resistances: +16%(-) cold Talents granted: +2.00(-) Block Handheld deflection devices. |
| Cloak | [vs. enveloping linen cloak of the Shaloren (6 def, 0 armour) (Cloak)] enveloping linen cloak of the Shaloren (6 def, 0 armour)enveloping linen cloak of the Shaloren (6 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+5 eff.) (-) Changes stats: +1(-) Mag / +1(-) Wil Physical save: +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Iron Mail of Bloodletting (2 def, 4 armour) (Main armor)] Iron Mail of Bloodletting (2 def, 4 armour)Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +2(-) Str / +2(-) Con Changes resistances: +10%(-) acid / +10%(-) fire / +10%(-) darkness / +10%(-) blight Talent masteries: +0.10(-) Technique / Bloodthirst Life regen: +0.50 (-) Healing mod.: +30% (-) Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. balanced iron mace of massacre (16-22.4 power, 2 apr) (In main hand)] iron mace (13-18.2 power, 2 apr)iron mace (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2(-3.0 - -4.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Defense: +0 (+0 eff.) (-6 (-5 eff.)) Disarm immunity: +0% (-21%) Blunt and deadly. |
[vs. flaming steel shield of cold resistance (+16%) (6 def, 2 armour, 18-21.6 power, 43 block) (In off hand)] iron shield (4 def, 2 armour, 8.5-10.2 power, 21.5 block)iron shield (4 def, 2 armour, 8.5-10.2 power, 21.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2(-9.5 - -11.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% (-0.5%) Block value: +22 (-22) Burst (radius 1) on hit: +0(-10) fire When wielded/worn: Armour: +2 (-) Defense: +4 (+4 eff.) (-2 (-1 eff.)) Ranged Defense: +4 (+2 eff.) (-2 (-1 eff.)) Fatigue: +6% (-2%) Damage (Melee): 0(-6) fire Damage when hit (Melee): 0(-13) fire Changes resistances: +0%(-16%) cold Talents granted: +1(+-1) Block Handheld deflection devices. |
[vs. Iron Mail of Bloodletting (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Technique / Bloodthirst Life regen: +0.00 (-0.50) Healing mod.: +0% (-30%) A suit of armour made of mail. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Ilis killed Giant brown mouse!
Talent Infusion: Wild is ready to use.
Using because fight
Ilis hits Giant green ant for 26 physical, 5 acid, 6 fire, 23 light (61 total damage).
Giant green ant misses Ilis.
Using because fight
Ilis hits Giant green ant for 21 physical damage.
Ilis killed Giant green ant!
Using because fight
Homeless fighter misses Ilis.
Using because fight
Ilis hits Homeless fighter for 21 physical, 5 acid, 6 fire, 23 light (56 total damage).
Ilis killed Homeless fighter!
Wave clear!
Clear bonus: 8! Score bonus: 72! Danger bonus: 5! Rank bonus: 20!
Your experience increases by126!
You earn 1.2 gold for your victory!
Items lying around will disappear in 25 turns!
You pickup 0.75 gold pieces.
There is an item here: linen robe (0 def, 0 armour)
There is an item here: iron greatsword of erosion (18.5-29.6 power, 1 apr)
Talent Shield Pummel is ready to use.
Ilis deactivates Weapon of Light.
Ilis deactivates Chant of Fortitude.
