Hedgeman the level 12 Shalore Enchanter by Deivijs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassEnchanter
Level / Exp12 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 10)
Constitution35 (base 35)
Magic42 (base 37)
Willpower28 (base 25)
Cunning14 (base 10)

Resources

Life390/390
Mana97/97
Stamina178/178
Healing Factor1.1829268292683
Regeneration0.29573170731707

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage38
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+24%
Lightning+3%

Defense: Base

Armour (hardiness)27.65 (86.818181818182%)
Defense15
Ranged Defense19
Fatigue9
Physical Save37
Spell Save43
Mental Save37

Defense: Resistances

Arcane+ 12%( 70%)
Fire+ 33%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.50
1/5
1/5
5/5
1/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
1/5
1/5
1/5
Spell / Martial enchantments1.30
1/5
5/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
1/5

Generic Talents

Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Spell / Force1.30
1/5
1/5
4/5
1/5
Spell / Staff combat1.30
5/5
1/5
5/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Uniques) Got a character to level 10.
By Hedgeman the Shalore Enchanter level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats

Log

Hedgeman killed Giant grey mouse!

Resting starts...

Talent Inner Power is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Hedgeman picks up (l.):
zircon.
Hedgeman picks up (o.):
elm totem of stinging [power 110] (15 cooldown).
There is a ladder to the next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Hedgeman wears (replacing
elm vilestaff (10-12 power, 2 apr, acid element)): elm vilestaff of fate (10-12 power, 2 apr, fire element).

Hedgeman wears:
copper ring of fire (+22%).

Hedgeman wears:
elm totem of stinging [power 110] (15 cooldown).

You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
agate.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 2.87 gold from the transmogrification of
flaming pouch of iron shots of vileness (16/16, 12-14.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron greatmaul (21-31.5 power, 1 apr).
You gain 1.75 gold from the transmogrification of
magic missile rune of the psychic (85 arcane damage).
Hedgeman deactivates
Shielding.
Hedgeman deactivates
Shock Hands.
Hedgeman deactivates
Arcane Fire Shield.
Hedgeman deactivates
Defensive Posture.
Hedgeman deactivates
Fiery Hands.