Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Witherer Class 1.7.4The Witherer is a Corruptor that focusses on slowly killing their enemies. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Paradox Mage |
Level / Exp | 34 / 70% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 23 (base 22) |
Dexterity | 15 (base 10) |
Constitution | 67 (base 60) |
Magic | 65 (base 60) |
Willpower | 41 (base 33) |
Cunning | 22 (base 16) |
Resources
Life | 753/1051 |
Paradox | 362 |
Healing Factor | 1.3635014349578 |
Regeneration | 2.3861275111761 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 29 |
Accuracy | 16 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Temporal | +20% |
Arcane | +4% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 29.30690322626 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 3 |
Physical Save | 31 |
Spell Save | 49 |
Mental Save | 32 |
Defense: Resistances
Darkness | + 12%( 70%) |
Light | + 24%( 70%) |
Temporal | + 10%( 70%) |
Nature | + 35%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 21% |
Bleed Resistance | 29% |
Confusion Resistance | 47% |
Stun Resistance | 51% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Chronomancy / Flux | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Phase Pulse |
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Empower |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+10). Continuum Destabilization |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +22% Stun/Frz- +22% A pair of boots made of leather. |
On hands | polar hardened leather gloves of magic (+2) (0 def, 2 armour) polar hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 8 cold Dmg.mod +4% arcane +5% cold ----- def ----- Armour +2 Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | aegis linen wizard hat (1 def, 0 armour) aegis linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Shield.pwr +6% HP.reg +1.50 A pointy cloth hat, very wizardly... |
Tool | quick yew wand of shielding [power 206] (15 cooldown) quick yew wand of shielding [power 206] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | sneakthief's gold ring of light (+24%) sneakthief's gold ring of light (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Dmg.mod +12% light Acc +7 (+5 eff.) ----- def ----- Resists +24% light Rings make your fingers look great! |
On fingers | mule's gold ring of clarity mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +9 (+4 eff.) Confus- +25% ---------- misc Max.enc +20 Rings make your fingers look great! |
Around neck | savior's steel amulet of constitution (+3) savior's steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +11 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +13 (+6 eff.) Amulets make your neck look great! |
In main hand | blighted yew starstaff (120% power, 4 apr, temporal element) blighted yew starstaff (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +13 (+4 eff.) Dmg.mod +20% temporal ---------- misc Vim/s.crit +2.00 Max.vim +13.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +10% temporal Spell.save +5 (+1 eff.) Def/telep +11 Res/telep +11% Dur/telep +15% ---------- misc Max.mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 58; cd 15) healing infusion (heal 58; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental; dur 4; cd 15) wild infusion (res 19%; mental; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune (threshold 27; blocks 2; dur 4; cd 16) stormshield rune (threshold 27; blocks 2; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet of healing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 148 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
ethereal yew magestaff of breaching (120% power, 4 apr, arcane element) ethereal yew magestaff of breaching (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Dmg.mod +20% arcane Res.pen +10% arcane Phasing +18% ----- def ----- Defense +12 (+6 eff.) Shield.pwr +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff (136% power, 6 apr, temporal element) dragonbone starstaff (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick dwarven-steel greatsword of evisceration (144% power, 2 apr) quick dwarven-steel greatsword of evisceration (144% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master Power 145% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Phys.pwr +12 (+6 eff.) Phys.spd +10% Acc +10 (+6 eff.) Massive two-handed swords. |
living mindstar (113% power, 40 apr, mind damage) living mindstar (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Normal] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone longbow dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Longbows are used to shoot arrows at your foes. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gyrerig the hardened leather armour (20 def, 9 armour) Gyrerig the hardened leather armour (20 def, 9 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +11 Dex +2 Wil +1 Cun ----- def ----- Armour +9 Defense +20 (+10 eff.) Fatigue +8% Resists +18% fire Phys.save +7 (+3 eff.) Mind.save +13 (+6 eff.) ---------- misc See.Invis +6 A suit of armour made of leather. |
enlightening reinforced leather armour of the deep (12 def, 10 armour) enlightening reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +10 Defense +12 (+6 eff.) Fatigue +8% Resists +8% acid +9% cold Mind.save +14 (+7 eff.) ---------- misc Breathe water A suit of armour made of leather. |
linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
330 alchemist agate 330 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Resists +6% fire Mind.save +7 (+3 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
powerful elm wand of shielding [power 110] (20 cooldown) powerful elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 117 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elven-wood wand of conjuration [power 225] (11 cooldown) quick elven-wood wand of conjuration [power 225] (11 cooldown)2.0 T4 wand charm [Ego] Arcane Fire a magical bolt dealing 225 acid damage Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of conjuration [power 310] (15 cooldown) warded elven-wood wand of conjuration [power 310] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 lightning +3 temporal +4 darkness +3 acid Talents +1 Ward Fire a magical bolt dealing 310 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By T1 the Higher Paradox Mage level 23
76th Pyre 122nd year of Ascendancy at 06:28 see stats
By T1 the Higher Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 23:00 see stats
By T1 the Higher Paradox Mage level 20
75th Pyre 122nd year of Ascendancy at 18:15 see stats
By T1 the Higher Paradox Mage level 30
77th Pyre 122nd year of Ascendancy at 15:43 see stats
By T1 the Higher Paradox Mage level 30
77th Pyre 122nd year of Ascendancy at 21:29 see stats
Log
Clear bonus: 1052! Score bonus: 1232! Danger bonus: 131! Rank bonus: 220!
Your experience increases by 3426!
You earn 1.3 gold for your victory!
Items lying around will disappear in 80 turns!
T1's Fugue Clone retunes the fabric of spacetime.
T1 makes several targets blink uncontrollably.
Talent Gravity Spike is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Attenuate is ready to use.
Talent Wormhole is ready to use.
Talent Dust to Dust is ready to use.
Talent Temporal Bolt is ready to use.
Talent Rune: Blink is ready to use.
Talent Echoes From The Past is ready to use.
T1's Fugue Clone is out of phase.
Talent Banish is ready to use.
Talent Time Skip is ready to use.
Your summoned T1's Fugue Clone disappears.
Your summoned T1's Fugue Clone disappears.
Reality asserts itself and forces the wormhole shut.
Reality asserts itself and forces the wormhole shut.
Talent Born into Magic is ready to use.
Talent Warp Mine Toward is ready to use.
Talent Stop is ready to use.
Talent Induce Anomaly is ready to use.
T1 is no longer out of phase.