Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Witherer Class 1.7.4The Witherer is a Corruptor that focusses on slowly killing their enemies. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Nightmare Semi-Roguelike (mild) |
Sex | Female |
Race | Ghoul |
Class | Writhing One |
Level / Exp | 40 / 55% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 91 (base 60) |
Dexterity | 25 (base 10) |
Constitution | 69 (base 43) |
Magic | 73 (base 60) |
Willpower | 26 (base 11) |
Cunning | 38 (base 37) |
Resources
Life | 1611/1611 |
Insanity | 85/100 |
Healing Factor | 1.3727219866911 |
Regeneration | 0.34318049667278 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.609950326513% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Stealth | 62.86157059553 |
See Invisible | 62.86157059553 |
Offense: Mainhand
Damage | 88 |
Accuracy | 59 |
Crit Chance | 14% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Blight | +18% |
Darkness | +18% |
All | 0% |
Defense: Base
Armour (hardiness) | 46 (88.568973732692%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 33 |
Physical Save | 46 |
Spell Save | 27 |
Mental Save | 32 |
Defense: Resistances
Acid | + 51%( 70%) |
All | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 26% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Demented / Tentacles | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Demented / Disfigured face | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Demented / Friend of the worm | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Controlled horrors | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Demented / Slow death | 1.43 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chaos Orbs |
beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
On hands | dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | stabilizing voratun helm of the bounder (0 def, 5 armour) stabilizing voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Phys.save +23 (+8 eff.) Skullcracker: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 322.2 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | innervating dragonbone wand of shielding [power 464] (11 cooldown) innervating dragonbone wand of shielding [power 464] (11 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring of pilfering gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | psionicist's gold ring of clarity psionicist's gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +17 (+8 eff.) Confus- +26% Rings make your fingers look great! |
Around neck | serendipitous gold amulet of mastery (0.13 Demented / Slow death) serendipitous gold amulet of mastery (0.13 Demented / Slow death)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Lck dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Unseen.red 12% ---------- misc Masteries +0.13 Demented/Slow death Amulets make your neck look great! |
In main hand | enhanced steel waraxe (107% power, 3 apr) enhanced steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +5 Mag +4 Wil +3 Cun +4 Con One-handed war axes. |
Main armor | impenetrable voratun plate armour of acid resistance (0 def, 25 armour) impenetrable voratun plate armour of acid resistance (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +25 Fatigue +22% Resists +16% acid A suit of armour made of metal plates. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | hardened leather belt of the mystic hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Mind.save +5 (+3 eff.) A belt that goes around your waist. |
Inventory
regeneration infusion (heal 279; 14 cd) regeneration infusion (heal 279; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 23%; magical; dur 4; cd 16) wild infusion of the sneak (res 23%; magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the psychic (regen 1253% over 10 turns; mana 63; cd 17) manasurge rune of the psychic (regen 1253% over 10 turns; mana 63; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1253% for 10 turns (0 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1385% over 10 turns; mana 69; cd 12) manasurge rune of the psychic (regen 1385% over 10 turns; mana 69; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1385% for 10 turns (0 total) and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
voratun amulet of perfection (0.40 Demented / Beyond sanity,0.40 Demented / Controlled horrors) voratun amulet of perfection (0.40 Demented / Beyond sanity,0.40 Demented / Controlled horrors)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Demented/Beyond sanity +0.40 Demented/Controlled horrors Amulets make your neck look great! |
warrior's voratun amulet of constitution (+9) warrior's voratun amulet of constitution (+9)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Con ----- def ----- Resists +10% physical ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
cruel dragonbone magestaff of illumination (136% power, 6 apr, lightning element) cruel dragonbone magestaff of illumination (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +19.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% lightning ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 105.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of protection (136% power, 6 apr, cold element) cruel dragonbone magestaff of protection (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +14.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold ----- def ----- Resists +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
voratun mace (156% power, 6 apr) voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
balanced voratun dagger of erosion (148% power, 9 apr) balanced voratun dagger of erosion (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +23% Sharp, short and deadly. |
focusing elven-silk robe of Linaniil (0 def, 0 armour) focusing elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +21 (+7 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.48 Psi/turn +0.19 Max.mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour) dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +5 Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+5 eff.) A pair of boots made of leather. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
713 alchemist agate 713 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun torque of clear mind [power 4] (14 cooldown) voratun torque of clear mind [power 4] (14 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
extending elven-wood wand of conjuration [power 340] (9 cooldown) extending elven-wood wand of conjuration [power 340] (9 cooldown)2.0 T4 wand charm [Ego] Arcane Fire a magical bolt dealing 340 fire damage Puts all charms on 9 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of clairvoyance [power 13] (9 cooldown) warded elven-wood wand of clairvoyance [power 13] (9 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 acid +4 temporal +3 light +3 fire Talents +1 Ward Reveal the area around you, dispelling darkness (radius 13, power 77 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending dragonbone wand of conjuration [power 475] (9 cooldown) extending dragonbone wand of conjuration [power 475] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 475 fire damage Puts all charms on 9 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By t1 the Ghoul Writhing One level 17
75th Pyre 122nd year of Ascendancy at 21:35 see stats
By t1 the Ghoul Writhing One level 36
79th Pyre 122nd year of Ascendancy at 00:58 see stats
By t1 the Ghoul Writhing One level 10
74th Pyre 122nd year of Ascendancy at 22:28 see stats
By t1 the Ghoul Writhing One level 20
76th Pyre 122nd year of Ascendancy at 08:46 see stats
By t1 the Ghoul Writhing One level 30
77th Pyre 122nd year of Ascendancy at 21:21 see stats
By t1 the Ghoul Writhing One level 40
1st Mirth 122nd year of Ascendancy at 04:47 see stats
By t1 the Ghoul Writhing One level 39
1st Mirth 122nd year of Ascendancy at 04:47 see stats
By t1 the Ghoul Writhing One level 21
76th Pyre 122nd year of Ascendancy at 15:40 see stats
By t1 the Ghoul Writhing One level 31
78th Pyre 122nd year of Ascendancy at 05:06 see stats
Log
--------------------------------
The shield around t1 crumbles.
Worm that walks (servant of t1) receives 15 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Risen Ghoul for 45 blight damage.
t1 receives 21 healing from Carrion worm mass's wormblight area effect.
Your summoned Risen Ghoul disappears.
Worm that walks (servant of t1) receives 15 healing from Carrion worm mass's wormblight area effect.
t1 receives 21 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of t1) receives 15 healing from Carrion worm mass's wormblight area effect.
t1 receives 21 healing from Carrion worm mass's wormblight area effect.
--------------------------------
Talent Disjointed Mind is ready to use.
Talent Shed Skin is ready to use.
--------------------------------
Talent Tendrils Eruption is ready to use.
Talent Gnaw is ready to use.
Talent Decayed Devourers is ready to use.
--------------------------------
You pickup 2.40 gold pieces.
There is an item here: Serpent's Glare (91% power, 15 apr, nature damage)
Lore found: Serpent's Glare
You can read all your collected lore in the game menu, by pressing Escape.
--------------------------------
There is an item here: stralite longsword (140% power, 5 apr)
Ran for 6 turns (stop reason: object seen).