
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Gnome 1.2.3Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Weapons Pack 1.2.3This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Steamtech UI 1.1.4 New Gem Types 1.2.4Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Badass Death Messages 1.2.3Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you? |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 4 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Adytta the green worm mass at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:28 / 1 |
Primary Stats
| Strength | 19 (base 19) |
| Dexterity | 12 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 18 (base 16) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -25/174 |
| Stamina | 87/109 |
| Vim | 100/112 |
| Healing Factor | 1.1 |
| Regeneration | 14.025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 19 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.2 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.977447312088 (48.103448275862%) |
| Defense | 9.401064516484 |
| Ranged Defense | 9.401064516484 |
| Fatigue | 12 |
| Physical Save | 10.85 |
| Spell Save | 9.8 |
| Mental Save | 8.05 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 7 defense and 6 armour. Wraithform |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | [vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Light radius: +2 Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) A suit of armour made of mail. |
| In main hand | [vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Tirakai's Maul (20-26 power, 3 apr)Tirakai's Maul (20-26 power, 3 apr) Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 26.0 Uses stats: 10% Mag, 120% Str Damage type: Physical Armour Penetration: +3 (-) Physical crit. chance: +6.0% (-) When wielded/worn: Changes stats: +2(-) Dex / +2(-) Cun / +2(-) Mag Life regen: +0.50 (-) Stamina each turn: +0.20 (-) Mana each turn: +0.20 (-) Psi each turn: +0.20 (-) Healing mod.: +10% (-) Tiny geode: something has gone wrong It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Inventory
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Wheel of FateThis item will automatically be transmogrified when you leave the level. Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] crushing iron dagger (13.5-17.55 power, 5 apr)This item will automatically be transmogrified when you leave the level. crushing iron dagger (13.5-17.55 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 13.5 - 17.6(-6.5 - -8.4) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+2) Physical crit. chance: +4.0% (-2.0%) Attack speed: 100% When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) Sharp, short and deadly. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] balanced iron greatsword (15-24 power, 1 apr)balanced iron greatsword (15-24 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0(-5.0 - -2.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-2) Physical crit. chance: +2.5% (-3.5%) Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +9 Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) Massive two-handed swords. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] rough leather beltThis item will automatically be transmogrified when you leave the level. rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) A belt that goes around your waist. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] linen cloak of Eldoral (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Defense: +1 Changes stats: +1(-1) Dex / +0(-2) Mag / +1(-1) Cun Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / red ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Combat speed: +2% Casting speed: +2% Mental speed: +2% Healing mod.: +0% (-10%) When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Planar BeaconThis item will automatically be transmogrified when you leave the level. Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Light radius: +3 Healing mod.: +0% (-10%) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 59.42 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 59.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) When carried: This orb will automatically identify items you find. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Tirakai's Maul (20-26 power, 3 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) When wielded/worn: Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-2) Mag Life regen: +0.00 (-0.50) Stamina each turn: +0.00 (-0.20) Mana each turn: +0.00 (-0.20) Psi each turn: +0.00 (-0.20) Healing mod.: +0% (-10%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Moiel the Cornac Doombringer level 4
78th Pyre 122nd year of Ascendancy at 11:16 see stats
Log
Adytta the green worm mass's adrenaline surge has come to an end.
Giant crystal rat misses Moiel.
Burning from Moiel hits Giant crystal rat for 1 fire damage.
Green worm mass hits Moiel for 5 physical damage.
Moiel misses Adytta the green worm mass.
Adytta the green worm mass uses Block.
Giant crystal rat stops burning.
Giant crystal rat misses Moiel.
Moiel uses Infusion: Wild.
Moiel is not stunned anymore.
Moiel is cured!
Moiel lessens the pain.
Adytta the green worm mass is on fire!
Green worm mass misses Moiel.
Moiel hits Adytta the green worm mass for (5 blocked), 0 physical, 6 fire (6 total damage).
Talent Draining Assault is ready to use.
Talent Pacification Hex is ready to use.
Talent Infusion: Regeneration is ready to use.
Adytta the green worm mass uses Multiply.
Burning from Moiel hits Adytta the green worm mass for 2 fire damage.
Giant crystal rat hits Moiel for 5 physical damage.
Moiel uses Infusion: Regeneration.
Moiel starts regenerating health quickly.
Green worm mass uses Multiply.
Green worm mass misses Moiel.
Adytta the green worm mass crawls acid onto Moiel.
Saving game...
