










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 48 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by The One That Writes at level 43 on the 44th Regrowth 124th year of Ascendancy at 01:23 3 / 5Killed by searing horror at level 43 on the 44th Regrowth 124th year of Ascendancy at 03:48 Killed by searing horror at level 43 on the 44th Regrowth 124th year of Ascendancy at 04:33 Killed by searing horror at level 43 on the 44th Regrowth 124th year of Ascendancy at 04:38 Killed by shadow at level 43 on the 44th Regrowth 124th year of Ascendancy at 10:51 |
Primary Stats
| Strength | 31 (base 18) |
| Dexterity | 93 (base 60) |
| Constitution | 72 (base 59) |
| Magic | 98 (base 60) |
| Willpower | 24 (base 17) |
| Cunning | 21 (base 10) |
Resources
| Life | 1534/1534 |
| Paradox | 200 |
| Healing Factor | 1.5842975206611 |
| Regeneration | 5.1489669421486 |
Speed
| Mental | -3.0087043967342E-12% |
| Attack | -3.0087043967342E-12% |
| Movement | +56.80425806594% |
| Spell | -3.0087043967342E-12% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 62.785027119287 |
| See Invisible | 62.785027119287 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 61 |
| Crit Chance | 67% |
| APR | 71 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Temporal | +62% |
| Physical | +62% |
| Arcane | +8% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Physical | +133% |
| All | +5% |
| Temporal | +53% |
Defense: Base
| Armour (hardiness) | 43.08934837382 (96.030927835052%) |
| Defense | 46 |
| Ranged Defense | 47 |
| Fatigue | 19 |
| Physical Save | 47 |
| Spell Save | 51 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 63%( 70%) |
| Blight | + 52%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 33%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 65%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 10% |
| Confusion Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Chant of Fortress |
| talent | Temporal Hounds |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Xasenor the warg. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1019. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of fire wyrm saliva. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blackviper of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +20% Dmg.mod +3% mind Apr +6 Melee Ret 8 temporal On Melee Ret: * 32% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue -10% Resists +12% temporal Max.HP +84.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.90 A pair of boots made of leather. |
| Quiver | The Boys (22/22, 78.5-109.9 power, 40 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 78.5 - 109.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +40 Crit +44.0% Capacity 22 Proj.spd +400% Ranged+ +30 lightning +30 bleed On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing * cripple the target While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Nuldil'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Crit.mult +3.00% Res.pen +5% all Apr +8 ----- def ----- Armour +6 Resists +8% blight Max.HP +71.00 HP.reg +1.80 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | wizard's steel ring of blinding strikes0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 25 light Ranged+ 23 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Spell.save +10 (+4 eff.) Rings can have magical properties. |
| On fingers | Balelach the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Dex ----- def ----- Resists +21% acid +6% blight +25% fire +21% cold +24% lightning Mind.save +12 (+4 eff.) Max.HP +68.00 HP.reg +1.20 Heal.mod +20% Confus- +24% ---------- misc Light +3 Infravis +1 Rings can have magical properties. |
| Around waist | Lelarath the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind +6% temporal Res.pen +20% temporal ----- def ----- Resists +12% mind +6% temporal Max.HP +51.00 A belt that goes around your waist. |
| In main hand | Artholin4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +6 mind While equipped: Stats +24 Dex dps ---------- Mind.crit +1% Spell.pwr +8 (+2 eff.) Dmg.mod +62% physical +33% temporal Res.pen +23% temporal +128% physical ---------- misc Mana/turn +0.04 Psi/ret +0.12 Mana/s.crit +5.00 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Gilethel the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +8% arcane ----- def ----- Armour +2 Resists +6% acid +2% physical +9% darkness Mind.save +20 (+7 eff.) Die.at -60.00 life Cut- +10% Silence- +30% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Voidbutcher of the Blightspawn (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 [Random Unique] Arcane/Master While equipped: Stats +6 Str +8 Mag +5 Wil +7 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +15 (+4 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +15 (+7 eff.) Dmg.mod +3% darkness +3% temporal Res.pen +5% temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 28% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +29% Resists +35% lightning +8% fire -13% light +7% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
| Cloak | Jetmire of the Blightspawn (6 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +8 Mag +7 Wil dps ---------- Crit.mult +25.00% Acc +11 (+3 eff.) Apr +10 On Melee Ret: * 30% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Defense +6 (+2 eff.) Rng.Def +3 (+1 eff.) Spell.save +21 (+7 eff.) Mind.save +8 (+3 eff.) Stealth +10 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +58.00 Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
regeneration infusion of the warrior (heal 494 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 428 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (733% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
grounding stralite amulet of perfection (0.30 Chronomancy / Fate Weaving,0.30 Chronomancy / Temporal Guardian)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +18% lightning Stun/Frz- +29% ---------- misc Masteries +0.30 Chronomancy/Fate Weaving +0.30 Chronomancy/Temporal Guardian Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +21% Rings can have magical properties. |
psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
Xetha0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Mag +2 Wil +2 Con dps ---------- Dmg.mod +11% lightning +3% mind ----- def ----- Resists +22% lightning Phys.save +9 (+3 eff.) Spell.save +19 (+7 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.stam +19.00 Rings can have magical properties. |
warrior's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +4 Resists +24% lightning Rings can have magical properties. |
wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Ariyana the Nightmistress (18-25.2 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 18.0 - 25.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 15% chance to daze at end of turn While equipped: Stats +1 Str +2 Dex +3 Mag +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +9% darkness Res.pen +9% lightning +10% darkness +15% nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness One-handed war axes. |
Alakalthoblek the iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.5 - 13.7 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +12 physical While equipped: Stats +6 Str +3 Dex dps ---------- Dmg.mod +6% physical Acc +6 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Spell.save +6 (+2 eff.) HP.reg +0.40 ---------- misc Stam/ret +0.56 Max.stam +25.00 Sharp, short and deadly. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Big Boy4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 cold On Hit.r1 +2 light +6 mind On Crit.r2 +2 nature +4 light On Hit: * 40% chance to blind While equipped: Stats +8 Str dps ---------- Phys.crit +46.0% Phys.pwr +23 (+6 eff.) Dmg.mod +9% nature +30% cold Acc +43 (+11 eff.) ----- def ----- Resists +6% nature ---------- misc Light +2 Longbows are used to shoot arrows at your foes. |
Taintgrinder (19/23, 35-49 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 35.0 - 49.0 Nature Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 23 Ranged+ +21 temporal +17 nature +24 mind On Hit.r1 +8 nature On Crit.r2 +8 nature +20 mind On Hit: * Slows global speed by 20% Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
spellwoven Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chorion the cashmere cloak (8 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Armour +7 Defense +8 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +9% acid +17% cold +9% darkness Spell.save +20 (+7 eff.) Stun/Frz- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +11% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islolle (0 def, 10 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Mind.crit +3% Phys.pwr +3 (+1 eff.) Apr +6 ----- def ----- Armour +10 Fatigue +3% Resists +11% acid +11% fire +7% lightning +7% cold Spell.save +3 (+1 eff.) Heal/summ +40 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Spell.cld 10% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
steady rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Melee Ret 5 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 121.6 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Miblek (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Dex +1 Mag dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+1 eff.) Resists +12% acid ---------- misc Psi/turn +0.25 Infravis +2 A pointy cloth hat, very wizardly... |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
30 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
34 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
35 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
652 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
42 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +5 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 41 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Gloomqueen of the Blightspawn (dig speed 20 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Dex +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +10% On Melee Ret: * 32% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Fatigue -20% Resists +9% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 592.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shalore TWarden the Shalore Temporal Warden level 32
24th Dusk 123rd year of Ascendancy at 02:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shalore TWarden the Shalore Temporal Warden level 19
70th Haze 122nd year of Ascendancy at 23:29 see stats
Against all odds
Killed Ukruk in the ambush.By Shalore TWarden the Shalore Temporal Warden level 32
22nd Dusk 123rd year of Ascendancy at 09:11 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Shalore TWarden the Shalore Temporal Warden level 26
43rd Pyre 123rd year of Ascendancy at 19:54 see stats
Arachnophobia
Destroyed the spydric menace.By Shalore TWarden the Shalore Temporal Warden level 44
52nd Regrowth 124th year of Ascendancy at 12:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shalore TWarden the Shalore Temporal Warden level 37
21st Haze 123rd year of Ascendancy at 09:59 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Shalore TWarden the Shalore Temporal Warden level 44
49th Regrowth 124th year of Ascendancy at 22:14 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Shalore TWarden the Shalore Temporal Warden level 44
44th Regrowth 124th year of Ascendancy at 17:11 see stats
Brave new world
Went to the Far East and took part in the war.By Shalore TWarden the Shalore Temporal Warden level 37
16th Haze 123rd year of Ascendancy at 13:26 see stats
Bringer of Doom
Killed a Bringer of Doom.By Shalore TWarden the Shalore Temporal Warden level 19
74th Haze 122nd year of Ascendancy at 09:50 see stats
Clone War
Destroyed your own Shade.By Shalore TWarden the Shalore Temporal Warden level 45
68th Regrowth 124th year of Ascendancy at 17:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shalore TWarden the Shalore Temporal Warden level 13
28th Dusk 122nd year of Ascendancy at 06:51 see stats
Destroyer of the creation
Killed Slasul.By Shalore TWarden the Shalore Temporal Warden level 45
3rd Pyre 124th year of Ascendancy at 04:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shalore TWarden the Shalore Temporal Warden level 35
11st Haze 123rd year of Ascendancy at 00:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Shalore TWarden the Shalore Temporal Warden level 36
13rd Haze 123rd year of Ascendancy at 08:30 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Shalore TWarden the Shalore Temporal Warden level 21
6th Decay 122nd year of Ascendancy at 12:37 see stats
Exterminator
Killed 1000 creatures.By Shalore TWarden the Shalore Temporal Warden level 16
54th Haze 122nd year of Ascendancy at 17:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shalore TWarden the Shalore Temporal Warden level 19
74th Haze 122nd year of Ascendancy at 13:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shalore TWarden the Shalore Temporal Warden level 19
70th Haze 122nd year of Ascendancy at 21:57 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shalore TWarden the Shalore Temporal Warden level 39
21st Haze 123rd year of Ascendancy at 19:38 see stats
Impossible Death
Got killed by your future self.By Shalore TWarden the Shalore Temporal Warden level 21
6th Decay 122nd year of Ascendancy at 20:09 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Shalore TWarden the Shalore Temporal Warden level 34
54th Dusk 123rd year of Ascendancy at 14:22 see stats
Level 10
Got a character to level 10.By Shalore TWarden the Shalore Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 02:23 see stats
Level 20
Got a character to level 20.By Shalore TWarden the Shalore Temporal Warden level 20
4th Decay 122nd year of Ascendancy at 15:32 see stats
Level 30
Got a character to level 30.By Shalore TWarden the Shalore Temporal Warden level 30
16th Dusk 123rd year of Ascendancy at 06:25 see stats
Level 40
Got a character to level 40.By Shalore TWarden the Shalore Temporal Warden level 40
2nd Wintertide 124th year of Ascendancy at 12:04 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Shalore TWarden the Shalore Temporal Warden level 32
24th Dusk 123rd year of Ascendancy at 05:49 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Shalore TWarden the Shalore Temporal Warden level 48
34th Pyre 124th year of Ascendancy at 23:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shalore TWarden the Shalore Temporal Warden level 13
55th Dusk 122nd year of Ascendancy at 06:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shalore TWarden the Shalore Temporal Warden level 26
58th Regrowth 123rd year of Ascendancy at 13:25 see stats
Size matters
Did over 600 damage in one attack.By Shalore TWarden the Shalore Temporal Warden level 36
12nd Haze 123rd year of Ascendancy at 04:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shalore TWarden the Shalore Temporal Warden level 36
13rd Haze 123rd year of Ascendancy at 13:08 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Shalore TWarden the Shalore Temporal Warden level 19
70th Haze 122nd year of Ascendancy at 23:29 see stats
The secret city
Discovered the truth about mages.By Shalore TWarden the Shalore Temporal Warden level 12
8th Dusk 122nd year of Ascendancy at 15:21 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Shalore TWarden the Shalore Temporal Warden level 39
10th Decay 123rd year of Ascendancy at 13:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Shalore TWarden the Shalore Temporal Warden level 26
32nd Pyre 123rd year of Ascendancy at 11:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shalore TWarden the Shalore Temporal Warden level 27
47th Pyre 123rd year of Ascendancy at 12:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shalore TWarden the Shalore Temporal Warden level 19
3rd Decay 122nd year of Ascendancy at 05:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shalore TWarden the Shalore Temporal Warden level 31
21st Dusk 123rd year of Ascendancy at 21:28 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Shalore TWarden the Shalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 18:01 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Shalore TWarden the Shalore Temporal Warden level 42
42nd Regrowth 124th year of Ascendancy at 18:22 see stats
Log
Saving game...
Saving done.
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Ran for 4 turns (stop reason: interesting character).
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
There is an exit to the worldmap here (press '' or right click to use).
Temporal hound is no longer out of phase.
Shalore TWarden deactivates Chant of Fortress.
Shalore TWarden deactivates Weapon Folding.
Shalore TWarden deactivates Contingency.
Shalore TWarden deactivates Temporal Hounds.
































































































































