| Technique / Combat techniques | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.3
Range: 2
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 2%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
| Technique / Dragon stance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Take a brief rest and recover 10 stamina (increased by mindpower). This switches you to the dragon stance. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 10 turns.
While in the dragon stance, your stamina regeneration is increased by 0.00 per turn. Dragon's Heart
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Dominate the targets with sheer willpower, intimidating them and reducing their physical, spell, and mind power by 1 for 3 turns. Additionally, if you deal any extra nature damage on hit, each target is dealt 50% of this damage. Area of affect increases with talent level. This takes no time to use and moves you from the dragon stance to the phoenix stance.
While in the dragon stance, your life is increased by 0.00 per turn. Dragon's Eye
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack the target with a piercing strike doing 200% weapon damage that ignores armor. This moves you from the dragon stance to the tiger stance.
While in the dragon stance, your physical power is increased by 0. Dragon's Fang
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 38.2
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Strike the space in front of you for 130% weapon damage, sending a shockwave out that confuses with a power of 40% for 2 turns. This moves you from the dragon stance to the turtle stance.
While in the dragon stance, your healing factor is increased by 0%. Dragon's Roar
| 0/5 |
| Psionic / Absorption | 1.40 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any physical/acid/nature/temporal attack, up to a maximum of 3 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 97.9 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any fire/cold/light/arcane attack, up to a maximum of 3 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 97.9 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any lightning/blight/darkness/mind attack, up to a maximum of 3 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 97.9 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 0/5 |
| Technique / Turtle stance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.5
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack the target for 30% weapon damage and then raise your guard, blocking 0 physical damage from the next attack. This also blocks any damage type for which you have 70% resistance or greater. You may target yourself to only perform the block. This switches you to the turtle stance. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 10 turns.
While in the turtle stance, your physical resistance is increased by 0. Blocking Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.3
Range: 2
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Crash into an enemy, attempting to push it along the target line. Attempts to knock it back 1 space 5 times. You can push multiple enemies in this fashion. Each time an enemy is knocked back but blocked from moving it takes 8 physical damage. Knockback chance scales with physical power. This moves you from the turtle stance to the dragon stance.
While in the turtle stance, your armor is increased by 0. Shell Crash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 38.2
Range: 5
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Strike the space in front of you for 90% weapon damage and fire a beam that does 7 cold damage and freezes for 1 turns. Cold damage increases with mindpower. This moves you from the turtle stance to the phoenix stance.
While in the turtle stance, your mental resistance is increased by 0. Freezing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 55.1
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Focus your energy into a shield absorbing at most 19 damage for 3 turns. This moves you from the turtle stance to the tiger stance.
While in the turtle stance, your resistance to all damage is increased by 0%. Shell Defense
| 0/5 |
| Wild-gift / Ooze | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Your body is more like that of an ooze.
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
This ooze has as much health as twice the damage you took (up to a maximum of 59, based on your Mindpower and maximum life).
The chance to split equals the percent of your health lost times 0.67.
You may have up to 1 Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
Bloated Oozes last for 2 turns, are very resilient (9% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
The chance to split increases with your Cunning. Mitosis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 0 turns.
This process releases a burst of antimagic, dealing 6.2 Manaburn damage in radius 3.
This talent allows you to restore 0.2 Equilibrium per turn while Mitosis is active.
The damage, duration and Equilibrium restoration increase with your Mindpower. Reabsorb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Instantly call all of your bloated oozes to your aid.
If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 1 will be created with 19 life (33% of the maximum life allowed by Mitosis).
Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
This will then allow you to channel a melee attack through your ooze to its target, doing 70% weapon damage (as Acid). Call of the Ooze
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body's internal organs are indistinct, disguising your vital areas.
All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
In addition you gain -37% resistance to disease, poison, wounds and blindness. Indiscernible Anatomy
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tiger stance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 9.5
Range: 3
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Pounces on the target, dealing 95% weapon damage. This switches you to the tiger stance. You may target yourself to just switch stances. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 9 turns.
While in the tiger stance, your movement speed is increased by 6%. Pouncing Strike
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack for 140% weapon damage and inflict 8 bleeding damage for 2 turns. Bleeding damage increases with dexterity. This moves you from the tiger stance to the turtle stance.
While in the tiger stance, your physical critical chance is increased by 0%. Piercing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: 2
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Leap forward and land with a charged blast, doing 7 lightning damage in a radius of 0, with a 0% chance to daze for 3 turns. Damage and daze chance increase with mindpower. This moves you from the tiger stance to the dragon stance.
While in the tiger stance, your defense is increased by 0. Charged Leap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack all targets in a line doing 80% weapon damage, and 3 lightning damage with a 0% chance to daze for 3 turns, landing in the first empty space. Lightning damage and daze chance increase with mindpower. This moves you from the tiger stance to the phoenix stance.
While in the tiger stance, you gain 0% stun, daze, and pinning immunity. Leaping Strike
| 0/5 |
| Technique / Phoenix stance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 17
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Pounds on the target with 1 blows dealing 60% weapon damage. Also causes your attacks to increase the stun duration on an enemy by 1 for the next round. Stun chance increases with accuracy. This switches you to the phoenix stance. You may target yourself to just switch stances. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 9 turns.
While in the phoenix stance, your accuracy is increased by 3. Pounding Blows
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 27.6
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Hits the target with a concentrated burst of energy dealing 60% weapon damage, blinding all foes within 0 spaces of the target for 5 turns. Additionally, if your melee attacks deal additional fire damage, 100% of this damage is dealt to every target. This moves you from the phoenix stance to the tiger stance.
While in the phoenix stance, your spell resistance is increased by 0. Flare Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 29.7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Hits the target for 100% weapon damage that stuns the target for 2 turns and sets up vibrations that 8 turns later stun the target for 3 turns. Stun duration increases with accuracy. This moves you from the phoenix stance to the turtle stance.
While in the phoenix stance, your armor piercing is increased by 0. Quivering Palm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 42.4
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Swings at the target for 50% weapon damage. If hit, it knocks it back 2 spaces. It then explodes doing 9 fire damage in a radius of 2. If the target is not knocked back, it instead takes an additional 9 fire damage. Knockback increases with dexterity, and fire damage increases with mindpower. This moves you from the phoenix stance to the dragon stance.
While in the phoenix stance, your attack speed is increased by 0%. Exploding Palm
| 0/5 |
| Technique / Ki combat | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Increases damage done with all unarmed attacks by 25%, and increases Physical Power by 13. If you have both this talent and Unarmed Mastery, only the higher of the two is used.
Note that monks naturally gain 0.5 physical power per character level while unarmed (current monk physical power bonus: 0.5) and attack 40% faster while unarmed. Ki Combat
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Guard yourself with your ki, turning some of all damage you take into mind damage. The percentage of damage converted is equal to the percentage of stamina you have remaining, capped at 0%. This drains 1 stamina every time you are hit, plus an additional point of stamina for every 0 points of damage converted. Stamina loss scales with your mental save. Ki Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Ki Shield is active, your light radius is increased by 1 and you deal 1 light damage when hit.
While Ki Strikes is active, your physical power is increased by 0. Ki Mastery
| 0/5 |
| Psionic / Focus | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 11.2
Range: 2
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 7 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 22.4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 2 squares at the molecular level, setting them ablaze. This does 15.9 fire damage over six turns. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 16.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 10.1 Lightning damage within radius 1.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.40 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: For 3 turns, you lay down mucus where you walk or stand.
The mucus is placed automatically every turn and lasts 3 turns.
At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
Your mucus will poison all foes crossing it, dealing 1.3 nature damage every turn for 5 turns (stacking).
In addition, each turn, you will restore 0.1 Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration. Mucus
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing 7.6 acid damage to all creatures and creating mucus in the area.
Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
The damage increases with your Mindpower. Acid Splash
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your mucus is brought to near sentience.
Each turn, there is a 8% chance that a random spot of your mucus will spawn a Mucus Ooze.
Mucus Oozes last 2 turns and will attack any of your foes by spitting slime at them.
You may have up to 1 Mucus Oozes active at any time (based on your Cunning).
Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
The spawn chance increases with your Mindpower. Living Mucus
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You temporarily merge with your mucus, cleansing yourself of 2 physical or magical detrimental effects.
You can then reemerge on any tile within sight and range that is also covered by mucus.
This is quick, requiring only 100% of a turn to perform, but you must be in contact with your mucus. Oozewalk
| 0/5 |
| Wild-gift / Slime | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 5
Travel Speed: 600% of base
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Spit slime at your target doing 10.1 nature damage and slowing it down by 30% for 3 turns.
The slime can bounce from foe to foe, hitting up to a total of 1 target(s).
Additional targets must be within 6 tiles of each other and the slime loses 53.3% damage per bounce.
The damage will increase with your Mindpower Slime Spit
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Releases poisonous spores at an area of radius 0, infecting the foes inside with a random poison doing 16.1 Nature damage over 10 turns.
This attack can crit and deals 1% additional critical damage.
The damage and critical bonus increase with your Mindpower. Poisonous Spores
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 3
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Your skin drips with acid, damaging all that hit you for 1.3 Acid damage.
The damage increases with your Mindpower. Acidic Skin
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 11.2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90% weapon damage.
If your mainhand weapon hits, you will also stun the target for 0 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 11.2
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 6% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |