











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
 Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. 
 How to enable/disable or configure this addon: 
 
 Modes functionality: 
 
 --- 
 Update v4.0.1 * Fixed a few typos and minor logging issues 
 Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Store Restocker 1.5.5Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229).  Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon:     - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
    - Start a New Game.
    - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
    - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
    Operating Modes:     - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
    - Extra Points -> Gives many more points than vanilla in any difficulty
    - Cheatish -> Gives way more points than you'll ever need
    - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
    Optional Modes (These work alongside Operating Modes):     - None -> Nothing else than what chosen under Operating Modes
    - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
    - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
    POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3 
 
 
 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Infinite | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Sun Paladin | 
| Level / Exp | 105 / 70% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 176 (base 115) | 
| Dexterity | 60 (base 50) | 
| Constitution | 115 (base 113) | 
| Magic | 131 (base 115) | 
| Willpower | 58 (base 50) | 
| Cunning | 74 (base 50) | 
Resources
| Life | 4514/4514 | 
| Positive | 422/422 | 
| Stamina | 662/662 | 
| Healing Factor | 1.7026315789474 | 
| Regeneration | 112.53396047875 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | -1.1102230246252E-14% | 
| Global | +106% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 9 | 
Offense: Mainhand
| Damage | 387 | 
| Accuracy | 86 | 
| Crit Chance | 111% | 
| APR | 14 | 
| Speed | 1.11 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 63 | 
| Crit Chance | 62% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 75 | 
| Crit Chance | 29% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +30% | 
| Blight | +12% | 
| Physical | +35% | 
| Mind | +44% | 
| All | 0% | 
| Darkness | +30% | 
| Light | +86% | 
| Temporal | +11% | 
| Fire | +57% | 
| Lightning | +18% | 
Offense: Damage Penetration
| Darkness | +14% | 
| Light | +30% | 
| Temporal | +20% | 
| Nature | +36% | 
| Fire | +33% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 21 (70.773067331671%) | 
| Defense | 57 | 
| Ranged Defense | 62 | 
| Fatigue | 0 | 
| Physical Save | 63 | 
| Spell Save | 95 | 
| Mental Save | 38 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Blight | + 41%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 26%( 70%) | 
| Lightning | + 70%( 70%) | 
| Light | + 58%( 70%) | 
| Mind | + 35%( 70%) | 
| Darkness | + 58%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 46%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Blind Resistance | 92% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 8 turns. Also removes cross-tier effects of the affected types for free. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 855 damage for 8 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 135 with a minimum range of 15. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. | 
Class Talents
| Technique / Combat techniques | 1.10 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Celestial / Guardian | 1.30 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Technique / Combat veteran | 1.25 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.40 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Celestial / Radiance | 1.70 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
Generic Talents
| Technique / Combat training | 1.10 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 6/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 8/5 | 
| Celestial / Light | 1.30 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| Celestial / Chants | 1.90 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
| 
 | 10/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Shield of Light | 
| talent | Precise Strikes | 
| talent | Weapon of Light | 
| talent | Searing Sight | 
| talent | Second Life | 
| talent | Retribution | 
| talent | Weapon of Wrath | 
| talent | Chant of Resistance | 
Quests
| You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon.Escort: injured seer (level 4 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 9 of Infinite Dungeon.Escort: lone alchemist (level 9 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| Escort the repented thief to the recall portal on level 13 of Infinite Dungeon.Escort: repented thief (level 13 of Infinite Dungeon) | active | 
| You successfully escorted the worried loremaster to the recall portal on level 7 of Infinite Dungeon.Escort: worried loremaster (level 7 of Infinite Dungeon) As a reward you improved Magic by +2. | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge: Exterminator (Level 6) You completed the challenge and received: +3 Stat Points | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge: Pacifist (Level 5) | failed | 
| Leave the level in less than 162 turns (exit is revealed on your map).Infinite Dungeon Challenge: Rush Hour (162) (Level 12) Turns left: -1 | failed | 
| Leave the level in less than 183 turns (exit is revealed on your map).Infinite Dungeon Challenge: Rush Hour (183) (Level 8) Turns left: 143 You completed the challenge and received: +1 Generic Point | done | 
| Leave the level in less than 240 turns (exit is revealed on your map).Infinite Dungeon Challenge: Rush Hour (240) (Level 10) Turns left: -1 | failed | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. | active | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  dreamer's pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor [Ego+] Psionic While equipped: ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +9 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  elemental quiver of yew arrows of crippling (24/24, 138% power, 10 apr) 3.0 T3 arrow ammo [Ego++] Arcane/Master Power 138% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +19.0% Capacity 24 On Hit: * Random elemental explosion On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. | 
| Light source |  burglar's brass lantern of the sun 2.0 T1 lite [Ego++] Arcane/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light -6 Infravis +5 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 88.69 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  dwarven-steel helm of fortune (0 def, 4 armour) 3.0 T3 head armor [Ego+] Nature While equipped: Stats +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  radiant dwarven-steel gauntlets of dexterity (+5) (0 def, 2 armour) 1.5 T3 hands armor [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Melee+ 14 light Dmg.mod +8% light Acc +19 (+4 eff.) ----- def ----- Armour +2 Resists +11% light Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Fogripper (dig speed 6 turns) 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +5 Mag dps ---------- Spell.crit +7% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Dmg.mod +9% physical Apr +8 On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to disease ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +9% blight +10% fire +9% darkness Phys.save +20 (+5 eff.) Heal.mod +15% ---------- misc Max.mana +57.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Wil +11 Cun +2 Con dps ---------- Phys.crit +3.0% Mind.pwr +7 (+2 eff.) Dmg.mod +12% blight +21% physical +12% light Acc +15 (+3 eff.) On Hit (Melee): * 45% chance to daze at end of turn ----- def ----- Resists +12% blight Max.HP +30.00 ---------- misc Light +4 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
| On fingers |  Korolach the Brandblood 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Dmg.mod +12% acid +15% fire +44% mind Res.pen +20% fire On Hit (Melee): * 44% chance to corrode armour by 30% ----- def ----- Defense +16 (+5 eff.) Resists +18% acid +9% fire +12% mind Rings can have magical properties. | 
| Around neck |  starseer's copper amulet of mastery (0.15 Technique / Combat veteran) 0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +5% temporal +5% light +5% physical ---------- misc Masteries +0.15 Technique/Combat veteran Amulets can have magical properties. | 
| In main hand |  voratun waraxe 'Glaredredge' (151% power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness +8 light +12 arcane Against +20% Living On Crit.r2 +12 light +18 fire On Crit: * wounds the target for 7 turns: 30 bleeding, 81% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +12 (+2 eff.) All.spd +6% Dmg.mod +6% temporal Res.pen +20% temporal +13% fire On Hit (Melee): * 44% chance to blind One-handed war axes. | 
| Around waist |  insulating hardened leather belt of dampening 1.0 T3 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Resists +8% acid +19% fire +8% lightning +19% cold A belt that goes around your waist. | 
| In off hand |  Eresin the Deepstaint (12 def, 3 armour, 100% power, 198 block) 7.0 T5 shield armor [Rare] Nature When used to Attack: Power 174% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +5.0% Block +198 Melee+ +8 mind On Crit.r2 +12 mind On Hit: * 30% chance to corrode armour by 30% While equipped: Stats +3 Str +3 Mag +3 Wil dps ---------- Melee+ 9 acid Dmg.mod +9% darkness +18% lightning Melee Ret 35 acid On Hit (Melee): * 43% chance to inflict 15% damage reduction ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +12% darkness ---------- misc Infravis +4 Talents +5 Block Handheld deflection devices. | 
| Cloak |  shadow cashmere cloak of fog (9 def, 0 armour) 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +16% darkness Res.pen +14% darkness ----- def ----- Defense +9 (+3 eff.) Resists +19% fire +17% light +16% darkness Stealth +26 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Samylar the Mucuswitch (5 def, 8 armour) 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +12% light Res.pen +30% light +36% nature Melee Ret 12 nature ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +30% lightning +27% nature +15% light A suit of armour made of leather. | 
Inventory
|  Antimagic Wyrm Bile Extract 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. | 
|  phase door rune of the titan (range 22; power 63; dur 8) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 63%, your defense is increased by 63 and all your resistances by 63%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions | 
|  shielding rune of the psychic (absorb 468 for 8 turns) 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 468 damage for 8 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions | 
|  Ancient Tome titled 'Gems and their uses' 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. | 
|  Dark Codex: 'Rex Necrotrus' 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 1000 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. | 
|  treant's steel ring of life 0.1 T2 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +9% blight Max.HP +62.00 HP.reg +1.10 Heal.mod +18% Poison- +18% Disease- +18% Rings can have magical properties. | 
|  pixie's gold ring of light (+32%) 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +16% light ----- def ----- Resists +32% light Rings can have magical properties. | 
|  rogue's gold ring of warding 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+4 eff.) Resists +22% acid +22% fire +22% lightning +19% cold Rings can have magical properties. | 
|  iron greatsword (115% power, 1 apr) 3.0 T1 greatsword 2H weapon [Normal] Power 115% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. | 
|  truestriking steel greatsword of evisceration (122% power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego++] Master Power 122% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 30 bleeding, 81% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+2 eff.) Res.pen +13% physical Acc +13 (+2 eff.) Apr +13 Massive two-handed swords. | 
|  truestriking iron longsword of rage (104% power, 2 apr) 3.0 T1 longsword 1H weapon [Ego++] Master Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +7% physical Acc +14 (+3 eff.) Apr +7 ---------- misc Stam/ret +0.80 Sharp, long, and deadly. | 
|  iron mace (107% power, 2 apr) 3.0 T1 mace 1H weapon [Normal] Power 107% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. | 
|  flaming steel mace of massacre (119% power, 3 apr) 3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 120% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +5 fire Blunt and deadly. | 
|  arcing quiver of elm arrows of accuracy (20/20, 108% power, 5 apr) 3.0 T1 arrow ammo [Ego] Arcane/Master Power 108% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +1.0% Capacity 20 Ranged+ +9 lightning On Hit: * 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. | 
|  iron shield (4 def, 2 armour, 100% power, 19 block) 7.0 T1 shield armor [Normal] When used to Attack: Power 101% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  Wrathroot's Barkwood (9 def, 10 armour, 100% power, 60 block) 7.0 T2 shield armor [Unique] Nature When used to Attack: Power 131% Range: 1.4x Uses 40% Wil, 50% Mag, 150% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. | 
|  hardened iron mail armour of natural resilience (2 def, 10 armour) 14.0 T1 heavy armor [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% physical +7% lightning +12% blight +7% fire +12% nature +7% cold D.Red.from +7% Unnatural A suit of armour made of mail. | 
|  iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  impenetrable steel mail armour of acid resistance (2 def, 11 armour) 14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +14% Resists +17% acid A suit of armour made of mail. | 
|  Silitha the Voidmonster (4 def, 8 armour) 14.0 T4 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% blight +30% darkness Res.pen +15% blight +25% darkness Melee Ret 12 darkness On Hit (Melee): * 43% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +15% blight +27% fire A suit of armour made of mail. | 
|  balancing rough leather belt of magery 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +7% A belt that goes around your waist. | 
|  spiritwalker's rough leather belt of the giants 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Mana/turn +0.17 Max.mana +27.00 Size +1 A belt that goes around your waist. | 
|  linen cloak of backstabbing (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +1 (+1 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  thick linen cloak of protection (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +5 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  psychic's iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Ego] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +3% mind ----- def ----- Armour +1 Resists +5% mind Metal gloves protecting the hands up to the middle of the lower arm. | 
|  radiant iron gauntlets of the iron hand (0 def, 1 armour) 1.5 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 6 light Dmg.mod +5% light ----- def ----- Armour +1 Resists +7% light Disarm- +26% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Glitteroozer the elven-silk wizard hat (3 def, 12 armour) 2.0 T5 head armor [Rare] Arcane While equipped: Stats +13 Cun dps ---------- Phys.crit +5.0% Mind.crit +5% Dmg.mod +20% arcane +12% light ----- def ----- Armour +12 Defense +3 (+1 eff.) Mind.save +45 (+16 eff.) ---------- misc Equi/ret +0.16 Max.mana +110.00 Max.stam +25.00 A pointy cloth hat, very wizardly... | 
|  stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+2 eff.) A cap made of leather. | 
|  thaloren rough leather cap of might (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Mind.save +7 (+3 eff.) A cap made of leather. | 
|  Crown of Eternal Night (0 def, 3 armour) 2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. | 
|  bladed iron helm of the depths (0 def, 3 armour) 3.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Str dps ---------- Melee Ret 6 physical ----- def ----- Armour +3 Fatigue +5% Resists +9% cold ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 791.2 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  bladed dwarven-steel helm of ire (0 def, 4 armour) 3.0 T3 head armor [Ego++] Master While equipped: Stats +8 Str +4 Con dps ---------- Melee Ret 8 physical ----- def ----- Armour +4 Fatigue +4% Phys.save +11 (+2 eff.) Mind.save +10 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  7 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  53 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  piercing dwarven lantern of illusion 1.0 T5 lite [Ego++] Master/Psionic While equipped: dps ---------- Res.pen +15% all Apr +15 ----- def ----- Defense +15 (+5 eff.) Phys.save +18 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+7 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  voratun pickaxe of wreckage (dig speed 16 turns) 3.0 T5 digger tool [Ego+] Master While equipped: Stats +9 Str dps ---------- Apr +15 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.3 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +77 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 A Fistful of Gold (Nightmare (Roguelike) difficulty)
			Buy an item from an AAA.
			A Fistful of Gold (Nightmare (Roguelike) difficulty)
			Buy an item from an AAA.By hkljhkl the Cornac Sun Paladin level 105
2nd Mirth 122nd year of Ascendancy at 11:16 see stats
 Infinite x10 (Nightmare (Roguelike) difficulty)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Nightmare (Roguelike) difficulty)
			Got to level 10 of the infinite dungeon.By hkljhkl the Cornac Sun Paladin level 105
10th Mirth 122nd year of Ascendancy at 00:33 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By hkljhkl the Cornac Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 13:59 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By hkljhkl the Cornac Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 13:59 see stats
 Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By hkljhkl the Cornac Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 13:59 see stats
 Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By hkljhkl the Cornac Sun Paladin level 40
74th Pyre 122nd year of Ascendancy at 13:59 see stats
 Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.
			Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.By hkljhkl the Cornac Sun Paladin level 50
74th Pyre 122nd year of Ascendancy at 13:59 see stats
 Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By hkljhkl the Cornac Sun Paladin level 105
77th Pyre 122nd year of Ascendancy at 15:15 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By hkljhkl the Cornac Sun Paladin level 105
75th Pyre 122nd year of Ascendancy at 05:40 see stats
 The bigger the better! (Nightmare (Roguelike) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Nightmare (Roguelike) difficulty)
			Did over 3000 damage in one attack.By hkljhkl the Cornac Sun Paladin level 105
4th Mirth 122nd year of Ascendancy at 00:16 see stats
 Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By hkljhkl the Cornac Sun Paladin level 105
3rd Summertide 122nd year of Ascendancy at 02:26 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By hkljhkl the Cornac Sun Paladin level 55
74th Pyre 122nd year of Ascendancy at 13:59 see stats
Log
You gain 2.97 gold from the transmogrification of earthen ash vilestaff of fate (111% power, 3 apr, blight element).
You gain 5.27 gold from the transmogrification of ash starstaff of wizardry (111% power, 3 apr, temporal element).
You gain 4.48 gold from the transmogrification of mule's gold ring of pilfering.
You gain 3.59 gold from the transmogrification of treant's steel ring.
You gain 3.55 gold from the transmogrification of steel amulet of vision.
You gain 10.28 gold from the transmogrification of archmage's steel amulet of manastreaming.
You gain 10.00 gold from the transmogrification of schematic: Viral Injector.
You gain 1.90 gold from the transmogrification of vision rune (radius 17; dur 27; see undead).
You gain 1.90 gold from the transmogrification of vision rune (radius 16; dur 29; see dragon).
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462 for 8 turns).
You gain 2.12 gold from the transmogrification of heat beam rune (353 fire damage).
You gain 1.18 gold from the transmogrification of manasurge rune of the wizard (1751% regen over 10 turns; 88 instant mana).
You gain 0.73 gold from the transmogrification of manasurge rune (1589% regen over 10 turns; 79 instant mana).
You gain 1.98 gold from the transmogrification of movement infusion (712% speed; 9 turns).
You gain 1.98 gold from the transmogrification of movement infusion (712% speed; 9 turns).
You gain 2.27 gold from the transmogrification of insidious poison infusion (28 nature damage, 62% healing reduction).
You gain 1.17 gold from the transmogrification of sun infusion of the titan (rad 10; power 70; turns 4; dispels darkness).
You gain 1.91 gold from the transmogrification of regeneration infusion (heal 470 over 5 turns).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514 over 5 turns).
You gain 0.75 gold from the transmogrification of healing infusion (heal 86).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Hkljhkl deactivates Retribution.
Hkljhkl deactivates Second Life.
Hkljhkl deactivates Precise Strikes.
Hkljhkl deactivates Weapon of Light.
Hkljhkl deactivates Searing Sight.
Hkljhkl deactivates Chant of Resistance.
Hkljhkl deactivates Shield of Light.
Hkljhkl deactivates Weapon of Wrath.























































