Tarmael the level 1 Shalore Sun Paladin by Woon.Struck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSun Paladin
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life-4/110
Positive0/50
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save8.4
Spell Save10.15
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Elven sun-mage is asphyxiating!
Elven archer is asphyxiating!


Tarmael picks up (c.):
dwarven-steel mail armour (3 def, 8 armour).

You somehow avoid the trap (Bows and Slings).

You somehow avoid the trap (Sook's Arcane Goodness).

You somehow avoid the trap (Arcane Cloth).


Ran for 9 turns (stop reason: didn't move).


You somehow avoid the trap (Sarah's Herbal Infusions).

You somehow avoid the trap (Swordmaster).

You somehow avoid the trap (Zemekkys Home).


Human guard is asphyxiating!


Human guard is asphyxiating!


Human guard is asphyxiating!


Human guard is asphyxiating!

Human sun-paladin is asphyxiating!


Tarmael picks up (a.):
regeneration infusion (heal 402 over 5 turns).

Elven sun-mage is asphyxiating!


Tarmael is asphyxiating!

Saving game...