Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game No Ambient Sounds 1.7.4Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Items Vault 1.7.0Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. No more creaky door 1.2.5Got rid of the most anoying door creaks. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Summoner |
Level / Exp | 24 / 56% |
Size | big |
Lifes / Deaths | Killed by Betonn the squid at level 24 on the 3rd Iron 123rd year of Ascendancy at 09:34 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 17 (base 11) |
Constitution | 23 (base 10) |
Magic | 15 (base 10) |
Willpower | 65 (base 54) |
Cunning | 55 (base 46) |
Resources
Life | -152/661 |
Equilibrium | 82 |
Psi | 152/155 |
Healing Factor | 1.1099022211822 |
Regeneration | 2.49727999766 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 41.032874162149 |
See Invisible | 41.032874162149 |
Offense: Mainhand
Damage | 44 |
Accuracy | 43 |
Crit Chance | 18% |
APR | 53 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 43 |
Crit Chance | 16% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Cold | +8% |
All | 0% |
Darkness | +12% |
Light | +6% |
Temporal | +3% |
Mind | +14% |
Fire | +6% |
Lightning | +9% |
Offense: Damage Penetration
Darkness | +15% |
Light | +15% |
Blight | +5% |
Mind | +5% |
Fire | +10% |
Defense: Base
Armour (hardiness) | 38 (35.65183292883%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 4 |
Physical Save | 55 |
Spell Save | 51 |
Mental Save | 59 |
Defense: Resistances
Lightning | + 12%( 70%) |
Cold | + 24%( 70%) |
Darkness | + 49%( 70%) |
Blight | + 24%( 70%) |
Physical | + 30%( 70%) |
Fire | + 24%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glimmerumbra (0 def, 7 armour) Glimmerumbra (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Cun +2 Con dps ---------- Res.pen +15% light +5% blight ----- def ----- Armour +7 Fatigue +3% Phys.save +10 (+4 eff.) Mind.save +14 (+4 eff.) Silence- +21% Confus- +23% Stun/Frz- +20% ---------- misc Light +2 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Glintbreeze the brass lantern Glintbreeze the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Dmg.mod +9% lightning +6% light ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Light +6 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Infernowind' (0 def, 3 armour) =breathing= iron helm 'Infernowind' (0 def, 3 armour) =breathing=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% fire Melee Ret 6 fire On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Malaregorion (0 def, 2 armour) Malaregorion (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee+ 8 cold Dmg.mod +15% physical +8% cold Melee Ret 6 acid ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Crit.chn- 15.00% Die.at -60.00 life ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Chaledradas [power 260] (10/13 cooldown) Chaledradas [power 260] (10/13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +4 Mag dps ---------- Mind.crit +2% Mind.pwr +10 (+3 eff.) Res.pen +5% mind Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 13 cooldown 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Arthadurath Arthadurath0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% temporal +12% darkness +3% mind ----- def ----- Armour +4 Resists +24% darkness Stun/Frz- +20% ---------- misc Equi/ret +0.24 Rings make your fingers look great! |
On fingers | savior's steel ring of pilfering savior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | copper amulet 'Aeradil' copper amulet 'Aeradil'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +3% physical ----- def ----- Fatigue -5% Phys.save +3 (+1 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
In main hand | epiphanous living mindstar (17-19 power, 40 apr, mind damage) epiphanous living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +12 (+4 eff.) Dmg.mod +11% mind ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Beuyadil the Freezeblack Beuyadil the Freezeblack1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 6 cold ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +6% cold Spell.save +6 (+2 eff.) Stun/Frz- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | mossy mindstar 'Radhevon' (2-3 power, 14 apr, nature damage) mossy mindstar 'Radhevon' (2-3 power, 14 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +14 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +15 (+5 eff.) Phys.save +9 (+3 eff.) Spell.save +3 (+1 eff.) Die.at -80.00 life ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Ragybers the linen cloak (1 def, 0 armour) Ragybers the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +2 Cun dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +3% cold Max.HP +20.00 Confus- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Dimzephyr the reinforced leather armour (12 def, 16 armour) Dimzephyr the reinforced leather armour (12 def, 16 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee+ 9 fire Ranged+ 7 fire Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +16 Defense +12 (+4 eff.) Fatigue +8% Resists +22% blight +22% fire +23% darkness +28% physical Crit.chn- 10.00% Phys.save +13 (+5 eff.) Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 150; cd 10) healing infusion of the sneak (heal 150; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 644%; cd 10) movement infusion of the sneak (speed 644%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 557%; cd 8) movement infusion of the titan (speed 557%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 322; 12 cd) regeneration infusion of the sneak (heal 322; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; magical; dur 4; cd 14) wild infusion (res 18%; magical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; magical; dur 4; cd 13) wild infusion (res 16%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 20%; magical; dur 2; cd 12) wild infusion of the titan (res 20%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 21%; magical; dur 2; cd 14) wild infusion of the warrior (res 21%; magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 18%; mental; dur 4; cd 12) wild infusion of the wizard (res 18%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Eilinyratta Eilinyratta0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +1 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight ---------- misc Light +2 See.Invis +9 Masteries +0.13 Wild-gift/Call of the wild Amulets make your neck look great! |
Lightningvice the copper amulet =lightning= Lightningvice the copper amulet =lightning=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning Melee Ret 2 mind ----- def ----- Resists +9% lightning +3% fire +3% mind Amulets make your neck look great! |
Magmasage =con= Magmasage =con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +9% acid ---------- misc See.Invis +3 Amulets make your neck look great! |
Turunik Turunik0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +14% blight +6% temporal +11% nature +6% acid Max.HP +20.00 Blind- +10% Poison- +21% Disease- +22% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Ragimaldil' copper amulet 'Ragimaldil'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Resists +12% acid +11% temporal +3% darkness Pinning- +20% Knockbk- +20% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
copper amulet of healing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Baluharanik Baluharanik0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +3% Mind.pwr +16 (+5 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.12 Max.psi +10.00 Rings make your fingers look great! |
copper ring 'Daimuyon' copper ring 'Daimuyon'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+6 eff.) Apr +3 ----- def ----- Defense +5 (+2 eff.) Phys.save +9 (+3 eff.) Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
mossy mindstar 'Crackleraven' (2-3 power, 12 apr, nature damage) =lightning= mossy mindstar 'Crackleraven' (2-3 power, 12 apr, nature damage) =lightning=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Res.pen +5% mind ----- def ----- Resists +12% lightning +3% cold Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xyriawen the thorny mindstar (8-9 power, 24 apr, mind damage) Xyriawen the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 cold Dmg.mod +9% darkness +9% arcane +8% cold +2% nature +11% mind Res.pen +10% blight +4% cold +6% mind +9% darkness ----- def ----- Armour +5 Resists +7% blight +6% cold Disease- +12% ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Pusfear' (8-9 power, 24 apr, nature damage) thorny mindstar 'Pusfear' (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 nature On Hit: * 20% chance to slow global speed by 58% While equipped: Stats +2 Str +4 Wil +2 Cun +5 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Res.pen +20% nature ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arirakira the Flashvault (0 def, 0 armour) =sleep= Arirakira the Flashvault (0 def, 0 armour) =sleep=2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +6% acid +23% darkness +6% lightning +10% mind +7% all Phys.save +11 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +24 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 60.45 to 181.36 lightning damage (120.90 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloudswift (3 def, 8 armour) Cloudswift (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Arcane While equipped: dps ---------- Melee+ 16 acid 17 fire Dmg.mod +9% arcane Res.pen +20% lightning Melee Ret 10 acid 11 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% acid +13% fire +5% arcane +24% lightning A suit of armour made of mail. |
prismatic dwarven-steel mail armour of command (10 def, 12 armour) prismatic dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Arcane/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +12 Defense +10 (+4 eff.) Fatigue +12% Resists +12% light +12% darkness Mind.save +15 (+4 eff.) A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Relgyndil Relgyndil1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +9% lightning +9% acid Crit.chn- 10.00% Mind.save +3 (+1 eff.) Stealth +7 Die.at -60.00 life A belt that goes around your waist. |
rough leather belt 'Gleammaster' =light= rough leather belt 'Gleammaster' =light=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +15% light Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +3 A belt that goes around your waist. |
grounding hardened leather belt of transcendence grounding hardened leather belt of transcendence1.0 T3 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Resists +8% lightning +5% temporal Phys.save +10 (+4 eff.) A belt that goes around your waist. |
Cyryldatha the Jetsnake (1 def, 0 armour) Cyryldatha the Jetsnake (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 2 darkness ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +12% fire Spell.save +3 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagidemas (0 def, 3 armour) =blight= Dagidemas (0 def, 3 armour) =blight=2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -5% Resists +12% blight +3% acid +3% darkness +5% arcane Phys.save +7 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Zuburita (0 def, 9 armour) Zuburita (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex ----- def ----- Armour +9 Resists +12% blight +9% light Stealth +7 Silence- +20% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Aircutter (0 def, 5 armour) =lightning= Aircutter (0 def, 5 armour) =lightning=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +5 Fatigue +2% Resists +12% lightning +5% temporal +6% darkness Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 63.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Radhyblek the hardened leather gloves (0 def, 2 armour) =light= Radhyblek the hardened leather gloves (0 def, 2 armour) =light=1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +4.0% Crit.mult +15.00% Melee+ 9 acid Dmg.mod +6% acid +12% physical ----- def ----- Armour +2 Resists +7% acid Phys.save +6 (+2 eff.) ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 5 armour) heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +9 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rimepower the dwarven-steel gauntlets (0 def, 2 armour) Rimepower the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +4 (+2 eff.) Melee+ 8 cold Dmg.mod +5% cold Acc +19 (+9 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 58% * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +6% cold +3% acid Spell.save +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flashfame the linen wizard hat (1 def, 0 armour) =lightning= Flashfame the linen wizard hat (1 def, 0 armour) =lightning=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +12% cold Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +15% lightning ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Issedil the linen wizard hat (1 def, 0 armour) =blight= Issedil the linen wizard hat (1 def, 0 armour) =blight=2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Mag +1 Wil +3 Cun dps ---------- Crit.mult +5.00% Res.pen +5% arcane ----- def ----- Defense +1 (+1 eff.) Resists +9% blight Mind.save +6 (+2 eff.) ---------- misc Max.vim +10.00 A pointy cloth hat, very wizardly... |
Pureparry the linen wizard hat (1 def, 0 armour) Pureparry the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +11% cold Res.pen +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +16% cold ---------- misc Light +2 Infravis +3 A pointy cloth hat, very wizardly... |
rough leather cap 'Ce'Nymira' (0 def, 1 armour) =con= rough leather cap 'Ce'Nymira' (0 def, 1 armour) =con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +6 Con dps ---------- Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
Brodedan (2 def, 0 armour) Brodedan (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: Stats +10 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+4 eff.) Dmg.mod +5% darkness +9% physical ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +10% physical +19% darkness +3% temporal Mind.save +7 (+2 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
Xekira (0 def, 3 armour) Xekira (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Mag dps ---------- Spell.crit +2% Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +5% temporal +25% mind Mind.save +29 (+7 eff.) Confus- +50% A cap made of leather. |
Pyrezephyr (0 def, 3 armour) Pyrezephyr (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% light +12% fire Phys.save +11 (+4 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of strength (+6) (0 def, 3 armour) bladed iron helm of strength (+6) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 75.6 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of the depths (0 def, 6 armour) miner's dwarven-steel helm of the depths (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Fatigue +4% Resists +12% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Nimbuscrypt' (dig speed 28 turns) dwarven-steel pickaxe 'Nimbuscrypt' (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Dex +6 Mag dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning ----- def ----- Fatigue -6% ---------- misc See.Invis +15 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 77 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Corruptionbone the ash totem of healing [power 176] (10/13 cooldown) Corruptionbone the ash totem of healing [power 176] (10/13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% lightning Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 58% Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Tweety Bird the Dwarf Summoner level 16
5th Wealth 122nd year of Ascendancy at 19:49 see stats
By Tweety Bird the Dwarf Summoner level 23
29th Shortage 122nd year of Ascendancy at 22:58 see stats
By Tweety Bird the Dwarf Summoner level 10
16th Profit 122nd year of Ascendancy at 07:35 see stats
By Tweety Bird the Dwarf Summoner level 20
6th Dearth 122nd year of Ascendancy at 14:41 see stats
By Tweety Bird the Dwarf Summoner level 22
14th Loss 122nd year of Ascendancy at 06:22 see stats
By Tweety Bird the Dwarf Summoner level 6
18th Voratun 122nd year of Ascendancy at 15:52 see stats
By Tweety Bird the Dwarf Summoner level 13
26th Profit 122nd year of Ascendancy at 15:24 see stats
By Tweety Bird the Dwarf Summoner level 16
37th Profit 122nd year of Ascendancy at 05:47 see stats
By Tweety Bird the Dwarf Summoner level 23
29th Shortage 122nd year of Ascendancy at 13:07 see stats
By Tweety Bird the Dwarf Summoner level 16
32nd Profit 122nd year of Ascendancy at 04:16 see stats
Log
Betonn the squid repels an attack from Minotaur.
Betonn the squid hits Minotaur for 101 physical, 24 physical (125 total damage).
--------------------------------
Tweety Bird uses Nature's Touch.
Deadly Poison from Betonn the squid hits Minotaur for 21 nature damage.
Tweety Bird receives 92 healing.
Talent Fire Drake is ready to use.
Deadly Poison from Betonn the squid hits Tweety Bird for 79 nature damage.
Betonn the squid uses Grab.
Tweety Bird instinctively hardens his skin and ignores the attack!
Tweety Bird repels an attack from Betonn the squid.
Minotaur uses Warshout.
Betonn the squid wanders around!
Tweety Bird wanders around!
Betonn the squid's Beyond the Flesh performs a melee critical strike against Minotaur!
Betonn the squid's Beyond the Flesh hits Minotaur for 133 physical, 24 physical (157 total damage).
Poison from Tweety Bird hits Betonn the squid for (19 to psi shield), 28 nature (28 total damage).
--------------------------------
Tweety Bird is confused and fails to use Telekinetic Leap.
Deadly Poison from Betonn the squid hits Minotaur for 21 nature damage.
Deadly Poison from Betonn the squid hits Tweety Bird for 79 nature damage.
Betonn the squid uses Impale.
Poison bursts out of Tweety Bird's corpse!
Minotaur is no longer poisoned.
Tweety Bird resists the effect 'Bleeding'!
Betonn the squid hits Tweety Bird for 181 physical, 17 physical (198 total damage).
Melee retaliation hits Betonn the squid for (2 to psi shield), 3 acid, 7 fire, 5 cold (15 total damage).
Tweety Bird the level 24 dwarf summoner was punctured to death by Betonn the squid on level 2 of Lake of Nur.