Shard the level 4 Skeleton Spellsword by conlaoch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassSpellsword
Level / Exp4 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 16)
Dexterity29 (base 13)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life209/209
Mana121/121
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage22
Accuracy42
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.62 (59.10447761194%)
Defense11.65
Ranged Defense13.65
Fatigue15
Physical Save11.9
Spell Save11.2
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
3/5
1/5
0/5
0/5
Spell / Blazebrand1.30
1/5
0/5
0/5
0/5
Spell / Lifetide1.30
1/5
1/5
0/5
0/5
Spell / Windcutter1.30
1/5
0/5
0/5
0/5
Spell / Stoneshield1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Technique / Arcane veteran1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Shard wears(replacing):
grounding copper amulet of dexterity (+3).

You gain 2.63 gold from the transmogrification of
shimmering elm vilestaff of power (10-12 power, 2 apr, physical damage).
You gain 2.52 gold from the transmogrification of
shimmering elm vilestaff of might (10-12 power, 2 apr, physical damage).
You gain 0.96 gold from the transmogrification of
arcing iron longsword (11-15.4 power, 2 apr).
You gain 2.30 gold from the transmogrification of
clarity rune (dur 16; resist 18%, reduce 12%; see undead).
You gain 0.59 gold from the transmogrification of
manasurge rune (612% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 4; dispells darkness).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the titan (heal 98 over 5 turns).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You feel very confident walking into this place.
Saving game...

Saving done.