
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Reflected Golem 1.7.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Doomelf |
Class | Adventurer |
Level / Exp | 8 / 60% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 152 (base 32) |
Dexterity | 79.410453568888 (base 32) |
Constitution | 112 (base 32) |
Magic | 60 (base 32) |
Willpower | 40.410453568888 (base 32) |
Cunning | 44.410453568888 (base 32) |
Resources
Mana | 49574/49574 |
Negative | 48631/49991 |
Life | 697/697 |
Paradox | 300 |
Soul | 50005/50009 |
Steam | 50000/50000 |
Hate | 37097/50000 |
Equilibrium | 50 |
Vim | 49979/50002 |
Insanity | 0/100 |
Positive | 49951/49951 |
Stamina | 49980/49980 |
Psi | 49970/49970 |
Healing Factor | 1.9926897690051 |
Regeneration | 85.04251773341 |
Speed
Mental | +4.5273269805364% |
Attack | 0% |
Movement | +151.24252629358% |
Spell | +44.691509274186% |
Global | +109.51130167701% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 11 |
See Stealth | 89.316736856108 |
See Invisible | 115.21257966592 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 114 |
Accuracy | 65 |
Crit Chance | 63% |
APR | 10 |
Speed | 0.96 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 69% |
Speed | 0.69112555741265 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Cold | +6% |
All | 0% |
Lightning | +7% |
Light | +10% |
Darkness | +40% |
Mind | +9% |
Fire | +14% |
Nature | +3% |
Offense: Damage Penetration
Lightning | +15% |
Fire | +15% |
Mind | +10% |
Cold | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 138.7530724132 (96.871170042995%) |
Defense | 65 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 73 |
Mental Save | 37 |
Defense: Resistances
Acid | + 68%( 70%) |
Arcane | + 68%( 73%) |
Cold | + 77%( 77%) |
All | + 45%( 70%) |
Lightning | + 77%( 77%) |
Physical | + 73%( 80%) |
Temporal | + 51%( 70%) |
Darkness | + 63%( 70%) |
Mind | + 42%( 70%) |
Fire | + 77%( 77%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 71% |
Blind Resistance | 71% |
Silence Resistance | 28% |
Bleed Resistance | 93% |
Pinning Resistance | 79% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 165 damage for 6 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (69% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Spell / Charnel | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Poison alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Void | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / High magic | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Bloodstained | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Disenchantment | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Energies | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Darkness | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Nether | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Avoidance | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Life-giver | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Death | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Glacial waste | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Master of flesh | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Eclipse | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Elementalism | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Ordered hedgemagic | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Spectre | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Hatred | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Whitehooves | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Dirges | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Yeti | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Thuggery | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Mana alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Race / Doomelf | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Unarmed training | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Parasite | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Calamity | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Stone alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Matter Weaving |
talent | Keen Senses |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Weapon of Light |
talent | Automated Cloak Tessellation |
talent | Channel Pain |
talent | Shielding |
talent | Hiemal Shield |
talent | Arcane Feed |
talent | Dirge of Pestilence |
talent | Grim Shadow |
talent | Chant of Resistance |
talent | Apply Poison |
talent | Arcane Power |
talent | Raze |
talent | Phantasmal Shield |
talent | Defensive Posture |
talent | Gloom |
talent | Absorb Life |
talent | Energy Alteration |
talent | Void Stars |
talent | Molten Iron Blood |
talent | Fiery Hands |
talent | Embedded Restoration Systems |
talent | Lucid Dreamer |
talent | Pace Yourself |
talent | Mitosis |
talent | Daunting Presence |
talent | Jinxed Touch |
talent | Stone Vines |
talent | Savage Hunter |
talent | Clay Golem |
talent | Shock Hands |
talent | Call Shadows |
talent | Icy Skin |
talent | Beyond the Flesh |
talent | Poltergeist |
talent | Spellcraft |
talent | Shadow Feed |
talent | Blood Bath |
talent | Thought-Form: Defender |
talent | Overkill |
talent | Hymn of Perseverance |
talent | Meat Shield |
talent | Weapon of Wrath |
talent | Augmentation |
talent | Corona |
talent | Bleak Outcome |
talent | Feather Wind |
talent | Ruin |
talent | Shards |
talent | Erupting Shadows |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.7)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
beneficial effect | Your movement speed is increased by 40%. Your casting speed is increased by 40%. Celestial Acceleration |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+45% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 52% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.7)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 45 mind and 57 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 70 Mind damage, and deal 89 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A thin shell of clay reduces damage taken by 13. Clay Aura |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Equipment
Psionic focus | ![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +25 (+5 eff.) Defense: +1 (+0 eff.) Damage when hit (Melee): 4 acid Changes stats: +1 Dex Changes resistances: +5% lightning / +5% temporal Curse of Misfortune A pointy cloth hat, very wizardly... |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to reduce damage dealt by 26% Changes stats: +4 Str / +5 Mag Changes resistances: +3% darkness Changes resistances penetration: +10% mind / +15% fire Changes damage: +9% mind / +6% darkness Spell save: +10 (+2 eff.) Life regen: +7.00 Maximum life: +53.00 Healing mod.: +11% Curse of Misfortune Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +15% lightning / +5% cold Changes damage: +6% cold Cut immunity: +40% Healing mod.: +11% Curse of Madness It can be used to activate talent Heal, placing all other charms into a 19 cooldown : Effective talent level: 1.0 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Changes damage: +10% light / +3% nature Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +2 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 3.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 174.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce damage dealt by 26% Changes resistances: +15% lightning / +5% temporal / +6% nature Changes resistances penetration: +5% nature Changes damage: +3% darkness Curse of Misfortune A pair of boots made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 6 physical Changes stats: +2 Str / +2 Dex / +3 Con Changes damage: +6% physical Maximum mana: +20.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 78% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Misfortune It can be used to activate talent Shattering Blow (costing 11 power out of 20/20) : Effective talent level: 2.6 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 106 power out of 337/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Immeral the Doomelf Adventurer level 6
75th Pyre 122nd year of Ascendancy at 17:51 see stats
By Immeral the Doomelf Adventurer level 7
76th Pyre 122nd year of Ascendancy at 02:41 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
You are yanked out of this place!
Rested for 23 turns (stop reason: dialog is displayed).
Immeral wears: copper amulet 'Galeoozer' (Madness).
Immeral wears: linen wizard hat 'Zubadheth' (Misfortune) (1 def, 0 armour).
Shadow casts Phase Door.
You gain 10.19 gold from the transmogrification of iron torque of psionic shield 'Eclipsekin' [power 23] (2/14 cooldown).
You gain 6.06 gold from the transmogrification of Filthresolve (Madness) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of rough leather gloves (Madness) (0 def, 1 armour).
You gain 6.57 gold from the transmogrification of Strikecast the pair of rough leather boots (Nightmares) (0 def, 3 armour).
You gain 5.63 gold from the transmogrification of Muckglamour (Misfortune) (2 def, 3 armour).
You gain 0.54 gold from the transmogrification of linen cloak of protection (Corpses) (1 def, 0 armour).
You gain 7.22 gold from the transmogrification of Emuma (Madness) (1 def, 4 armour).
You gain 1.42 gold from the transmogrification of insulating rough leather belt of carrying (Madness).
You gain 4.42 gold from the transmogrification of Bethileyawe the rough leather belt (Corpses).
You gain 0.25 gold from the transmogrification of iron longsword (Madness) (12-16 power, 2 apr).
You gain 1.39 gold from the transmogrification of elm longbow of lightning (Madness).
You gain 0.25 gold from the transmogrification of elm longbow (Misfortune).
You gain 0.95 gold from the transmogrification of arcing iron dagger of massacre (Misfortune) (15-20 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Immeral deactivates his cloak's restoration systems.
A shield forms around Immeral.