Gerst the level 12 Yeek Wyrmic by Deathgiver247

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
More Short Staves 1.5.10
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassWyrmic
Level / Exp12 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 25)
Dexterity15 (base 10)
Constitution10 (base 15)
Magic10 (base 10)
Willpower41 (base 30)
Cunning31 (base 12)

Resources

Life343/343
Equilibrium30
Psi130/131
Healing Factor1.0000003099961
Regeneration3.8806987903185

Speed

Mental+5.9638696952478%
Attack+5.9638696952478%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy37
Crit Chance14%
APR3
Speed0.94

Offense: Offhand

Damage15
Accuracy46
Crit Chance18%
APR18
Speed0.94

Offense: Spell

Spellpower5
Crit Chance9%
Speed1

Offense: Mind

Mindpower41
Crit Chance22%
Speed0.94371789448234

Offense: Damage Bonus

Physical+14%
Darkness+14%
Light+13%
All+4%

Offense: Damage Penetration

Mind+10%
Physical+6%

Defense: Base

Armour (hardiness)19.622483855352 (47.857809501309%)
Defense20
Ranged Defense20
Fatigue5
Physical Save19
Spell Save17
Mental Save36

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 10%( 70%)
Physical+ 10%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)
Lightning+ 21%( 70%)
Light+ 3%( 70%)
Fire+ 9%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Poison Resistance22%
Confusion Resistance55%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
1/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
1/5
1/5
0/5
Wild-gift / Higher draconic abilities1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
1/5
0/5
Wild-gift / Fungus1.00
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Gerst the Yeek Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 01:24
see stats

Log

You gain 3.11 gold from the transmogrification of flaming quiver of ash arrows of crippling (19/19, 18-25 power, 7 apr).
You gain 2.50 gold from the transmogrification of
Hare-Skin Sling.
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 0.50 gold from the transmogrification of
steel dagger (12-16 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14 power, 6 apr).
You gain 1.00 gold from the transmogrification of
acidic steel dagger (12-16 power, 6 apr).
You gain 3.06 gold from the transmogrification of
steel waraxe of crippling (14-20 power, 3 apr).
You gain 2.49 gold from the transmogrification of
slime-covered steel waraxe of erosion (14-19 power, 3 apr).
You gain 2.11 gold from the transmogrification of
hateful steel waraxe of massacre (20-28 power, 3 apr).
You gain 1.40 gold from the transmogrification of
flaming steel waraxe of massacre (18-26 power, 3 apr).
You gain 2.50 gold from the transmogrification of
acidic steel waraxe of phasing (12-17 power, 10 apr).
You gain 7.53 gold from the transmogrification of
stormbringer's steel mace of crippling (16-22 power, 3 apr).
You gain 7.56 gold from the transmogrification of
Umbratreason the steel mace (14-20 power, 3 apr).
You gain 3.59 gold from the transmogrification of
chilling steel longsword of crippling (14-20 power, 3 apr).
You gain 1.80 gold from the transmogrification of
quick blue-steel trident (22-34 power, 8 apr).
You gain 4.65 gold from the transmogrification of
plaguebringer's blue-steel trident (17-27 power, 8 apr).
You gain 1.60 gold from the transmogrification of
flaming blue-steel trident of massacre (25-40 power, 8 apr).
You gain 3.15 gold from the transmogrification of
elemental blue-steel trident (16-26 power, 8 apr).
You gain 1.00 gold from the transmogrification of
arcing blue-steel trident (20-31 power, 8 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22-36 power, 2 apr).
You gain 2.87 gold from the transmogrification of
chilling steel greatsword of daylight (22-35 power, 2 apr).
You gain 4.08 gold from the transmogrification of
elemental steel greatmaul of erosion (28-43 power, 2 apr).
You gain 1.45 gold from the transmogrification of
acidic dwarven-steel battleaxe of massacre (36-55 power, 2 apr).
You gain 4.02 gold from the transmogrification of
hateful steel battleaxe of paradox (19-28 power, 2 apr).
You gain 6.04 gold from the transmogrification of
shimmering ash magestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 2.58 gold from the transmogrification of
potent ash magestaff of fate (18-22 power, 3 apr, fire element).
You gain 9.44 gold from the transmogrification of
ash magestaff 'Neregalle' (15-18 power, 3 apr, cold element).
You gain 10.36 gold from the transmogrification of
Islilewen the ash vilestaff (15-18 power, 3 apr, acid element).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.