Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 21 / 50% |
Size | medium |
Lifes / Deaths | Killed by Spellblaze Crystal at level 13 on the 12nd Profit 122nd year of Ascendancy at 12:08 2 / 3Killed by Velynn the deformed treant at level 18 on the 14th Wealth 122nd year of Ascendancy at 13:04 Killed by Ivurenn the sand-drake at level 21 on the 30th Wealth 122nd year of Ascendancy at 09:23 |
Primary Stats
Strength | 29 (base 13) |
Dexterity | 29 (base 10) |
Constitution | 28 (base 13) |
Magic | 83 (base 50) |
Willpower | 39 (base 10) |
Cunning | 65 (base 36) |
Resources
Life | 598/598 |
Mana | 365/365 |
Insanity | 100/100 |
Healing Factor | 1.1456298990388 |
Regeneration | 4.8689270709149 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.302044129893% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Invisible | 6 |
Offense: Mainhand
Damage | 70 |
Accuracy | 44 |
Crit Chance | 24% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Blight | +7% |
Arcane | +17% |
Mind | +31% |
All | 0% |
Lightning | +18% |
Temporal | +5% |
Darkness | +28% |
Nature | +22% |
Offense: Damage Penetration
Darkness | +10% |
Cold | +15% |
Arcane | +10% |
Fire | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 24 (60%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 41 |
Mental Save | 28 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 23%( 70%) |
All | + 14%( 70%) |
Darkness | + 24%( 70%) |
Temporal | + 28%( 70%) |
Lightning | + 17%( 70%) |
Mind | + 24%( 70%) |
Fire | + 21%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Teleport Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of hardened leather boots 'Yville' (0 def, 3 armour) pair of hardened leather boots 'Yville' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Cun +6 Str dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +3 Resists +8% fire +10% cold ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Light source | Layorin the brass lantern Layorin the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +8 Wil dps ---------- Dmg.mod +5% mind Res.pen +10% arcane ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Chargebiter the linen wizard hat (1 def, 0 armour) Chargebiter the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +11% mind +6% darkness Res.pen +15% lightning +10% darkness Melee Ret 6 arcane ----- def ----- Defense +1 (+1 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
Tool | dwarven-steel pickaxe 'Barehir' (dig speed 30 turns) dwarven-steel pickaxe 'Barehir' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +4 Dex +6 Mag +4 Cun dps ---------- Dmg.mod +7% nature ----- def ----- Resists +12% nature ---------- misc See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Turendil Turendil0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +11% acid Acc +6 (+2 eff.) ----- def ----- Armour +4 Resists +22% acid Spell.save +11 (+3 eff.) Die.at -40.00 life ---------- misc Max.stam +10.00 Rings make your fingers look great! |
On fingers | Gedhessra the copper ring Gedhessra the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +9% darkness Teleport- +10% Rings make your fingers look great! |
Around waist | noble's rough leather belt of magery noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +6 Wil +4 Cun dps ---------- Spell.crit +4% Against +15% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
In main hand | Zubirimira the Lightningtickler (117% power, 3 apr, darkness element) Zubirimira the Lightningtickler (117% power, 3 apr, darkness element)3.0 T2 staff 1H weapon [Random Unique] Arcane Power 117% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +8 (+2 eff.) S.pwr/crit +3 Dmg.mod +9% lightning +12% arcane +18% darkness ----- def ----- Resists +3% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Shiverwaker the dwarven-steel gauntlets (0 def, 2 armour) Shiverwaker the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 5 acid 8 temporal 5 lightning 5 fire 6 arcane 4 cold Ranged+ 8 temporal Dmg.mod +3% blight +5% temporal +5% arcane Res.pen +15% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +7% temporal +5% arcane Unarmed combat: Power 117% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 ice +9 lightning +4 acid +7 fire +6 arcane On Hit: 10% Manathrust 3 On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Halihek the Bolttrencher (1 def, 0 armour) Halihek the Bolttrencher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +6 Mag dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) Dmg.mod +6% lightning ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +3% darkness ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Xanoba the Brightquencher Xanoba the Brightquencher0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +2 Mag +9 Cun +8 Con dps ---------- Mov.spd +20% Res.pen +15% fire ----- def ----- Fatigue -10% Resists +5% arcane +9% temporal HP.reg +4.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 542%; cd 18) movement infusion of the warrior (speed 542%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 319; 16 cd) regeneration infusion of the sneak (heal 319; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 329; dur 4; cd 15) shielding rune of the psychic (absorb 329; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 329 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
gold amulet 'Singeravage' gold amulet 'Singeravage'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Lck dps ---------- Dmg.mod +3% fire Res.pen +5% nature Acc +10 (+3 eff.) Melee Ret 8 fire ----- def ----- Defense +11 (+6 eff.) Resists +3% fire +15% mind +3% nature Unseen.red 12% Heal.mod +15% Cut- +50% Confus- +23% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 258 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit gold amulet of magic (+7) starlit gold amulet of magic (+7)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +7 Mag ----- def ----- Resists +12% light +10% darkness Blind- +23% Amulets make your neck look great! |
copper ring of arcana (+0.10/turn) copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Manasablek Manasablek0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- S.pwr/crit +2 Melee+ 16 physical Ranged+ 16 physical Dmg.mod +13% darkness On Hit (Melee): * 13% chance to reduce all saves and defense by 29 On Hit (Ranged): * 11% chance to reduce all saves and defense by 29 ----- def ----- Resists +26% darkness +5% arcane Max.HP +24.00 Disarm- +22% Pinning- +20% Knockbk- +26% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Max.vim +40.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
cruel short yew vilestaff (120% power, 4 apr, darkness element) cruel short yew vilestaff (120% power, 4 apr, darkness element)3.0 T3 staff 1H weapon [Ego] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +7.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of might (125% power, 4 apr, temporal element) potent yew starstaff of might (125% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane Power 126% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +11 (+3 eff.) Dmg.mod +23% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking stralite battleaxe of evisceration (155% power, 3 apr) truestriking stralite battleaxe of evisceration (155% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+3 eff.) Res.pen +14% physical Acc +19 (+6 eff.) Apr +7 Massive two-handed battleaxes. |
truestriking dwarven-steel mace of massacre (141% power, 4 apr) truestriking dwarven-steel mace of massacre (141% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +10 (+3 eff.) Apr +5 ----- def ----- Disease- +15% Blunt and deadly. It was changed by the digestive sack. |
plaguebringer's dwarven-steel dagger of crippling (110% power, 7 apr) plaguebringer's dwarven-steel dagger of crippling (110% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 110% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Disease- +15% Sharp, short and deadly. |
hateful mossy mindstar of sand (77% power, 12 apr, nature damage) hateful mossy mindstar of sand (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 5 physical Dmg.mod +5% physical +5% mind +6% darkness Res.pen +6% physical +6% mind +6% darkness ----- def ----- Resists +5% physical ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of life (96% power, 24 apr, mind damage) gifted thorny mindstar of life (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +15.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (112% power, 40 apr, nature damage) wyrm's living mindstar (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 4 lightning 6 physical 4 fire 4 acid 5 cold ----- def ----- Resists +4% lightning +6% physical +7% cold +3% fire +4% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's yew longbow blazebringer's yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +30 fire While equipped: dps ---------- All.spd +4% Res.pen +11% fire Longbows are used to shoot arrows at your foes. |
Glittervile (20/20, 178% power, 30 apr) Glittervile (20/20, 178% power, 30 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 179% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +30 Crit +14.0% Capacity 20 Proj.spd +200% Ranged+ +38 blight +4 light +12 mind On Hit.r1 +16 mind +12 light On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 28 Arrows are used with bows to pierce your foes to death. |
slimy woollen robe of life (0 def, 0 armour) slimy woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 56% * 3 arcane resource burn ----- def ----- Resists +7% blight +9% all Max.HP +46.00 HP.reg +2.70 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duregas the hardened leather armour (9 def, 6 armour) =5DEX= Duregas the hardened leather armour (9 def, 6 armour) =5DEX=9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +5 Dex +4 Mag +5 Wil +4 Cun +2 Con ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +11% arcane +18% acid Crit.chn- 5.00% Spell.save +16 (+5 eff.) Max.HP +44.00 A suit of armour made of leather. |
impenetrable dwarven-steel mail armour of clarity (3 def, 17 armour) impenetrable dwarven-steel mail armour of clarity (3 def, 17 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +17 Defense +3 (+2 eff.) Fatigue +12% Resists +5% mind Mind.save +11 (+5 eff.) A suit of armour made of mail. |
Flamemarrow the rough leather belt Flamemarrow the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +5 Str +1 Mag +1 Con dps ---------- Dmg.mod +6% fire ----- def ----- Fatigue -5% Crit.chn- 5.00% ---------- misc Max.enc +25 A belt that goes around your waist. |
Blasthunter the hardened leather belt =UNDEATH= Blasthunter the hardened leather belt =UNDEATH=1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Mind.pwr +2 (+0 eff.) Dmg.mod +6% lightning Melee Ret 8 mind ----- def ----- Resists +5% blight +3% lightning Phys.save +5 (+3 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Blazeraptor Blazeraptor1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck ----- def ----- Resists +4% physical +6% mind +6% light Stealth +10 Max.HP +20.00 Pinning- +20% ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
Breezeripper (2 def, 0 armour) =3DEX= Breezeripper (2 def, 0 armour) =3DEX=2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Dex +2 Cun +3 Con dps ---------- Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +7% cold +5% fire +9% nature +7% lightning Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dourtickler (0 def, 3 armour) Dourtickler (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% darkness +3% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +3% acid +3% temporal +9% blight Phys.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Dimedge' (0 def, 4 armour) pair of dwarven-steel boots 'Dimedge' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +15% darkness Res.pen +25% darkness +7% physical Melee Ret 6 light ----- def ----- Armour +4 Fatigue +3% ---------- misc Light +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder iron gauntlets of dexterity (+3) (0 def, 1 armour) =3DEX= cinder iron gauntlets of dexterity (+3) (0 def, 1 armour) =3DEX=1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 fire Dmg.mod +4% fire Acc +12 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% fire Unarmed combat: Power 105% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +6.0% Atk.spd 83% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
polar voratun gauntlets of dexterity (+4) (0 def, 3 armour) =4DEX= polar voratun gauntlets of dexterity (+4) (0 def, 3 armour) =4DEX=1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 7 cold Dmg.mod +3% cold Acc +14 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +5% cold Unarmed combat: Power 135% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +18.0% Atk.spd 83% On Crit.r2 +10 ice On Hit: 10% Ice Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Scorchkiss the dwarven-steel helm (0 def, 4 armour) =4DEX= Scorchkiss the dwarven-steel helm (0 def, 4 armour) =4DEX=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% temporal Res.pen +20% acid +20% temporal +15% fire ----- def ----- Armour +4 Fatigue +4% Resists +6% acid Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Camutokhad the dwarven-steel pickaxe (dig speed 14 turns) =4CON= Camutokhad the dwarven-steel pickaxe (dig speed 14 turns) =4CON=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +2 Wil +4 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+1 eff.) Res.pen +10% acid ----- def ----- Max.HP +30.00 ---------- misc Max.stam +21.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vanok the Drem Writhing One level 10
3rd Acquisition 122nd year of Ascendancy at 04:06 see stats
By Vanok the Drem Writhing One level 20
21st Wealth 122nd year of Ascendancy at 16:46 see stats
By Vanok the Drem Writhing One level 16
9th Wealth 122nd year of Ascendancy at 22:55 see stats
By Vanok the Drem Writhing One level 9
24th Voratun 122nd year of Ascendancy at 07:41 see stats
By Vanok the Drem Writhing One level 9
25th Voratun 122nd year of Ascendancy at 23:00 see stats
By Vanok the Drem Writhing One level 18
14th Wealth 122nd year of Ascendancy at 18:12 see stats
Log
Mouse input temporarily disabled.
Vanok fails to use Infusion: Regeneration.
Vanok's defiled blood area effect hits Ivurenn the sand-drake for (12 flat reduction), 0 darkness, (6 flat reduction), 0 lightning, (8 flat reduction), 0 temporal, (4 flat reduction), 0 fire, (6 flat reduction), 0 acid, (5 flat reduction), 0 cold, (7 flat reduction), 0 arcane (0 total damage).
Vanok is no longer poisoned.
Poison from Vanok hits Ivurenn the sand-drake for (11 flat reduction), 0 nature (0 total damage).
Black Blood Bleeding from Vanok hits Ivurenn the sand-drake for (12 flat reduction), 23 darkness (23 total damage).
Ivurenn the sand-drake uses Knockback.
Melee retaliation hits Ivurenn the sand-drake for (3 flat reduction), 0 nature, (12 flat reduction), 7 nature, (7 flat reduction), 0 arcane (7 total damage).
Ivurenn the sand-drake hits Vanok for 17 healing, 121 physical, 4 nature (124 total damage) [17 healing].
Vanok fails to use Infusion: Regeneration.
Vanok fails to use Infusion: Regeneration.
Vanok is caught in decaying ground.
Ivurenn the sand-drake's decaying ground area effect hits Vanok for 1 healing, 8 blight (8 total damage) [1 healing].
Vanok regains their concentration.
Talent Shed Skin is ready to use.
Vanok uses Infusion: Regeneration.
Vanok starts regenerating health quickly.
Ivurenn the sand-drake's decaying ground area effect hits Vanok for 1 healing, 8 blight (8 total damage) [1 healing].
Melee retaliation hits Ivurenn the sand-drake for (3 flat reduction), 0 nature, (12 flat reduction), 7 nature, (7 flat reduction), 0 arcane (7 total damage).
Ivurenn the sand-drake hits Vanok for 34 healing, 241 physical (241 total damage) [34 healing].
Vanok the level 21 drem writhing one was mauled to death by Ivurenn the sand-drake on level 2 of Sandworm lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ivurenn the sand-drake killed Vanok!
Saving game...
Saving done.