Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 70 / 41% |
Size | medium |
Lifes / Deaths | Killed by Lich and Subscribe at level 26 on the 14th Dusk 122nd year of Ascendancy at 20:05 / 2Killed by Bethabreyawen the orc archer at level 68 on the 30th Haze 122nd year of Ascendancy at 11:40 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 55 (base 38) |
Constitution | 70 (base 70) |
Magic | 149 (base 80) |
Willpower | 49 (base 13) |
Cunning | 108 (base 69) |
Resources
Life | 1593/1593 |
Mana | 863/863 |
Soul | 12/15 |
Healing Factor | 1.377279256512 |
Regeneration | 9.7098187584096 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 3 |
Lite | 18 |
Infravision | 7 |
See Stealth | 65.580908880261 |
See Invisible | 65.580908880261 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 85 |
Accuracy | 40 |
Crit Chance | 30% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 122 |
Crit Chance | 83% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +239% |
Light | +71% |
Cold | +10% |
Blight | +6% |
Arcane | +49% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +35% |
Nature | -15% |
Arcane | 0% |
Mind | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 1 |
Physical Save | 76 |
Spell Save | 103 |
Mental Save | 93 |
Defense: Resistances
Physical | + 28%( 70%) |
Darkness | + 70%( 70%) |
Light | + 50%( 70%) |
Nature | + 31%( 70%) |
Fire | + 31%( 70%) |
Arcane | + 52%( 70%) |
Cold | + 51%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 45% |
Fear Resistance | 100% |
Teleport Resistance | 45% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 773 damage for 9 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 972 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.70 |
| 6/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.70 |
| 6/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Spell / Death | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.50 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Spell / Master necromancer | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.29 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.20 |
| 3/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Suffer For Me |
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Erupting Shadows |
talent | Aura of Undeath |
talent | Reaping |
talent | Doomed For Eternity |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 75. Commander of the Dead |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Infinite Dungeon Challenge (Level 102): Near Sighted Challenge |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Gilakalthogorn (0 def, 10 armour, 62-74 power, 195.5 block) | done |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 101): Rush Hour (404)Turns left: 323 You completed the challenge and received: Random Artifact: Chilldeath | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 102): Near Sighted | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Fulichik (1 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: Random Artifact: Stormgasher (20-29 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Hazemark | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror MatchYou completed the challenge and received: Random Artifact: Serpentine Cloak (20 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (182)Turns left: 138 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: Random Artifact: Flashedge (0 def, 11 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (227)Turns left: 171 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: Random Artifact: Stokerock (0 def, 3 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (293)Turns left: 225 You completed the challenge and received: Random Artifact: Blindtorrent | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: Random Artifact: Noonrot (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: Random Artifact: Hanulathadar (62-100 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: Random Artifact: Manurion | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 46): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 386 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (386)Turns left: 340 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Bethyda the dreaming horror'. Infinite Dungeon Challenge (Level 49): Dream HunterYou completed the challenge and received: Random Artifact: Islorin (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 52): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 515 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (515)Turns left: 469 You completed the challenge and received: Random Artifact: Branichak | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 55): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: Random Artifact: Helm of the Dwarven Emperors (0 def, 6 armour) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 59): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 61): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 63): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 67): Rush Hour (113)Turns left: 67 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: Random Artifact: Sword of Potential Futures (28-39 power, 10 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror MatchYou completed the challenge and received: Random Artifact: Polyreriatha (10-12 power, 2 apr, darkness element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 70): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 74): Rush Hour (338)Turns left: 254 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: Random Artifact: Sulfurquake (45-68 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (167)Turns left: 92 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: Random Artifact: Punae's Blade (46-64 power, 4 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 86): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 89): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (272)Turns left: 161 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 91): Near SightedYou completed the challenge and received: Random Artifact: Emblem of Evasion | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: Random Artifact: Hazefury (10 def, 2 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 93): Near SightedYou completed the challenge and received: Random Artifact: Layedhewe (25-30 power, 5 apr, physical element) | done |
Wake up and kill the dreaming horror boss 'Betema the dreaming horror'. Infinite Dungeon Challenge (Level 95): Dream HunterYou completed the challenge and received: Random Artifact: Thermal Focus (14-15 power, 32 apr, fire damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 98): Rush Hour (128)Turns left: 91 You completed the challenge and received: Random Artifact: Pick of Dwarven Emperors (dig speed 12 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 315 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | Duathelstinger Duathelstinger1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +45% darkness +6% fire Res.pen +25% darkness ----- def ----- Resists +9% fire +13% light +15% darkness Affinity +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1217.73 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Neribreba the elven-silk wizard hat (3 def, 0 armour) Neribreba the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +5 Wil +7 Mag dps ---------- Spell.pwr +21 (+3 eff.) S.pwr/crit +10 Dmg.mod +20% darkness Phasing +30% ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness Crit.dmg- 15.00% ---------- misc Mana/turn +3.00 Mana/ret +1.80 Max.mana +110.00 Light +3 Infravis +2 Manaflow: Puts all charms on 26 cooldown Level 2.5 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 25 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Tool | Hettosakan the Ebonydare [power 510] (13 cooldown) Hettosakan the Ebonydare [power 510] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% darkness On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Defense +30 (+9 eff.) Resists +6% light Phys.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Create a shield absorbing up to 586 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
On fingers | Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+2 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Impending Doom: Level 4.5 Pwr.cost 26 out of 40/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and it will take 135% of its remaining life (or 1456.38, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. |
On fingers | Coalstrike the voratun ring Coalstrike the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +11 Dex +3 Mag +13 Cun dps ---------- Spell.pwr +12 (+1 eff.) Res.pen +15% darkness Acc +12 (+4 eff.) ----- def ----- HP.reg +4.80 Stun/Frz- +50% Rings can have magical properties. This item has been sent to the Item's Vault. |
Around waist | Bethetira the drakeskin leather belt Bethetira the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +18 Mag +17 Wil dps ---------- Spell.crit +5% Phys.pwr +15 (+4 eff.) Res.pen +20% arcane ----- def ----- Defense +5 (+1 eff.) Resists +5% physical Mind.save +12 (+2 eff.) Max.HP +100.00 ---------- misc Mana/turn +0.43 Max.mana +60.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+7 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
On hands | drakeskin leather gloves 'Blindstoker' (0 def, 3 armour) drakeskin leather gloves 'Blindstoker' (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Wil dps ---------- Crit.mult +20.49% Phys.pwr +17 (+4 eff.) Spell.pwr +20 (+3 eff.) Dmg.mod +31% darkness ----- def ----- Armour +3 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +51.23 Unarmed combat: Power 146% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Main armor | Unlightenvy (8 def, 8 armour) Unlightenvy (8 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.crit +15% Mind.crit +3% Spell.pwr +16 (+2 eff.) Dmg.mod +57% light +30% darkness Res.pen +15% mind +5% nature +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +15% light +9% nature +14% darkness +15% all Spell.save +30 (+5 eff.) Max.HP +69.00 ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +0% lightning +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 19 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 348.32 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. This object's appearance was changed to Cloak of Deception. |
Around neck | Hailbile Hailbile0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+1 eff.) S.pwr/crit +4 Melee+ 11 light 12 darkness Dmg.mod +6% blight +15% darkness +9% arcane +14% light Phasing +20% On Melee Ret: * 13% chance to blind * 15% chance to reduce damage dealt by 32% ----- def ----- Resists +6% cold Phys.save +17 (+4 eff.) Spell.save +23 (+4 eff.) Mind.save +25 (+5 eff.) ---------- misc Mana/turn +0.08 Masteries +0.29 Cunning/Survival Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
ethereal rune of the sneak (power 32; resist 35%; move 72%; dur 5; cd 19) ethereal rune of the sneak (power 32; resist 35%; move 72%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 72% faster, and you are invisible (power 32). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 Ancient Tome titled 'Gems and their uses' 3 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Dawnbearer the copper amulet Dawnbearer the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +18% arcane +18% acid Melee Ret 10 light ----- def ----- Defense +35 (+11 eff.) Fatigue -6% Resists +9% nature +18% cold Crit.dmg- 19.56% HP.reg +2.00 ---------- misc Max.mana +60.00 Amulets make your neck look great! |
Frostkiss Frostkiss0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil +10 Mag dps ---------- Crit.mult +29.00% Spell.pwr +13 (+2 eff.) S.pwr/crit +10 Dmg.mod +15% blight +15% fire +12% cold Res.pen +10% blight ----- def ----- Phys.save +25 (+6 eff.) Spell.save +32 (+5 eff.) Mind.save +23 (+5 eff.) ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Chilldeath Chilldeath0.1 T4 ring jewelry [Rare] Nature/Master While equipped: Stats +8 Str +2 Wil +9 Con dps ---------- Crit.mult +10.00% Phys.pwr +13 (+3 eff.) Spell.pwr +10 (+1 eff.) Dmg.mod +21% acid Res.pen +10% acid +5% cold Phasing +40% On Hit (Melee): * 10% chance to reduce armor by 55% ----- def ----- Resists +39% acid +11% blight +9% cold +12% mind +13% nature Poison- +26% Disease- +26% ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Max.vim +10.00 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element) Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Shadowbright the voratun battleaxe (189% power, 4 apr) Shadowbright the voratun battleaxe (189% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master Power 190% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 lightning +16 darkness While equipped: Stats +10 Con dps ---------- Phys.crit +20.0% Crit.mult +49.00% Phys.pwr +17 (+4 eff.) Dmg.mod +6% lightning Res.pen +25% darkness +21% physical Apr +21 ----- def ----- Resists +6% lightning +9% cold +6% darkness Disarm- +42% Massive two-handed battleaxes. |
Freezehash the dwarven-steel greatmaul (148% power, 2 apr) Freezehash the dwarven-steel greatmaul (148% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Nature Power 149% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +12 Str +16 Dex +21 Mag +12 Wil +13 Cun +12 Con dps ---------- Dmg.mod +18% cold On Hit (Melee): * 25% chance to reduce all saves and defense by 40 ----- def ----- Resists +12% mind +18% temporal ---------- misc Infravis +4 Massive two-handed mauls. |
Hurachak the Dawnmight (129% power, 3 apr) Hurachak the Dawnmight (129% power, 3 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 130% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +6.0% Atk.spd 100% On Crit.r2 +4 light While equipped: Stats +7 Str +7 Dex +7 Mag +6 Wil +5 Cun +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Defense +5 (+1 eff.) ---------- misc Stam/turn +3.00 Massive two-handed swords. |
Fogdash (124% power, 4 apr) Fogdash (124% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Psionic Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +17 mind +27 darkness On Hit.r1 +16 darkness On Hit: * 25% chance to reduce all saves and defense by 40 While equipped: Stats +8 Dex +5 Wil +5 Cun dps ---------- Crit.mult +25.00% Dmg.mod +15% darkness Res.pen +33% physical ----- def ----- Die.at -100.00 life ---------- misc Equi/ret +0.44 Sharp, long, and deadly. |
Sword of Potential Futures (133% power, 10 apr) Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Witch-Bane (152% power, 4 apr) Witch-Bane (152% power, 4 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Unique] Nature/Disrupt Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Guritha' (153% power, 6 apr) voratun longsword 'Guritha' (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +6 Wil dps ---------- Phys.crit +15.0% Crit.mult +10.00% Dmg.mod +12% blight +14% physical Phasing +36% Acc +25 (+9 eff.) ----- def ----- Resists +13% temporal ---------- misc Mana/turn +0.16 Sharp, long, and deadly. |
voratun longsword 'Nightlady' (153% power, 6 apr) voratun longsword 'Nightlady' (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master/Psionic Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living While equipped: Stats +3 Dex +12 Wil +15 Con dps ---------- Phys.crit +15.0% Crit.mult +35.00% Phys.pwr +15 (+4 eff.) Dmg.mod +9% darkness Res.pen +10% mind Apr +15 ----- def ----- Phys.save +9 (+2 eff.) Max.HP +97.00 ---------- misc Stam/turn +2.00 Equi/ret +0.24 Sharp, long, and deadly. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
stralite dagger 'Hailwilter' (133% power, 9 apr) stralite dagger 'Hailwilter' (133% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 134% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% cold +9% temporal Res.pen +29% blight +29% temporal Acc +13 (+5 eff.) Melee Ret 12 blight 10 cold ----- def ----- Defense +11 (+3 eff.) Resists +12% temporal +21% fire Disarm- +39% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
voratun dagger 'Bloomire' (166% power, 9 apr) voratun dagger 'Bloomire' (166% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 166% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +16 light On Crit.r2 +45 acid +45 nature While equipped: Stats +11 Con +13 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Dmg.mod +9% mind Res.pen +25% acid +22% nature Apr +15 ----- def ----- Resists +9% nature Max.HP +98.00 ---------- misc Max.psi +20.00 Sharp, short and deadly. |
Searbone (21/21, 179% power, 6 apr) Searbone (21/21, 179% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 179% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +34.0% Capacity 21 Ranged+ +33 lightning +27 fire +27 light On Hit.r1 +12 fire On Crit.r2 +15 lightning On Hit: * 27 arcane resource burn * 10% chance to slow global speed by 69% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Manurion Manurion1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% arcane +12% temporal Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight +12% temporal +5% arcane Mind.save +13 (+3 eff.) Max.HP +70.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
drakeskin leather belt 'Borubers' drakeskin leather belt 'Borubers'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +4 Mag dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) S.pwr/crit +2 On Hit (Melee): * 10% chance to reduce all saves and defense by 40 ----- def ----- Armour +15 Defense +36 (+11 eff.) Resists +9% light +3% darkness Phys.save +25 (+6 eff.) Stealth +15 Disease- +20% Silence- +20% ---------- misc Mana/turn +0.16 A belt that goes around your waist. |
Ce'Nigann (2 def, 0 armour) Ce'Nigann (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +10 Mag +5 Wil +4 Cun dps ---------- Mind.crit +6% Phasing +40% ----- def ----- Defense +2 (+0 eff.) Heal.mod +26% Pinning- +26% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.20 Psi/ret +0.20 Max.mana +131.93 Max.psi +65.96 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.5 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
cashmere wizard hat 'Blindwind' (2 def, 0 armour) cashmere wizard hat 'Blindwind' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% temporal +28% mind +9% darkness Res.pen +15% mind On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 45 * 26% chance to gain 10% of a turn (3/turn limit) * 26% chance to reduce damage dealt by 32% ----- def ----- Defense +2 (+0 eff.) Resists +36% mind +15% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Xanevena' (3 def, 0 armour) elven-silk wizard hat 'Xanevena' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +2% ----- def ----- Defense +3 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Infravis +5 See.Stealth +15 See.Invis +16 Circle of Warding: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 131% and attempts to push all creatures other than yourself out of its radius, inflicting 44.97 light damage and 89.16 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Halyrin the Boltoozer (0 def, 5 armour) Halyrin the Boltoozer (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +18% blight Res.pen +33% lightning +33% fire +30% mind ----- def ----- Armour +5 Fatigue +5% Resists +24% blight +15% nature +12% mind Spell.save +8 (+1 eff.) Max.HP +108.00 Heal.mod +20% A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 Burning Star 2 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 12/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
289 alchemist agate 289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Elenidar Elenidar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +33% mind On Hit (Melee): * 24% chance to slow global speed by 69% ----- def ----- Resists +9% temporal +15% nature +6% darkness Mind.save +6 (+1 eff.) Max.HP +47.00 Heal.mod +20% Cut- +24% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Galundil the brass lantern Galundil the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Phys.pwr +39 (+10 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +24% mind Res.pen +33% mind ----- def ----- Resists +21% lightning Phys.save +18 (+4 eff.) Mind.save +6 (+1 eff.) Die.at -80.00 life Heal.mod +20% Disarm- +26% ---------- misc Stam/turn +3.94 Light +3 Infravis +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Isenn the Ebonypierce Isenn the Ebonypierce2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% mind Res.pen +33% darkness On Hit (Melee): * 26% chance to reduce all saves and defense by 40 ----- def ----- Defense +20 (+6 eff.) Resists +21% darkness +9% cold Mind.save +7 (+1 eff.) Die.at -80.00 life Max.HP +131.93 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +3 See.Stealth +9 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 793.35 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Xerulaith' alchemist's lamp 'Xerulaith'1.0 T3 lite [Rare] Master While equipped: Stats +12 Dex +4 Wil +6 Cun +4 Con dps ---------- Dmg.mod +30% mind Acc +30 (+10 eff.) Apr +6 ----- def ----- Phys.save +21 (+5 eff.) Die.at -111.44 life ---------- misc Hate/m.crit +4.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Balyhor Balyhor1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee Ret 26 fire ----- def ----- Armour +8 Resists +21% acid +9% temporal +9% fire Mind.save +29 (+6 eff.) Blind- +20% ---------- misc Light +5 See.Stealth +49 See.Invis +46 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Naturespire' dwarven lantern 'Naturespire'1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +11 (+2 eff.) Dmg.mod +15% light +3% acid Melee Ret 12 acid On Hit (Melee): * 25% chance to slow global speed by 69% * 25% chance to reduce armor by 55% ----- def ----- Resists +15% darkness Affinity +5% light Mind.save +12 (+2 eff.) Max.HP +78.00 ---------- misc Light +8 Sun Flare: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 613.56 light damage. At talent level 3 you gain 67% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Hazesin (dig speed 5 turns) Hazesin (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +8 Wil dps ---------- Phys.crit +13.0% Mind.crit +10% Res.pen +10% cold +25% physical ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +3% blight +10% physical +12% lightning Crit.dmg- 20.00% Cut- +28% Disarm- +28% Knockbk- +28% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 119.59 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 633.88 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 633.88 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Adigama [power 93] (17 cooldown) Adigama [power 93] (17 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +14 Res.pen +20% arcane Phasing +42% Acc +30 (+10 eff.) Apr +4 Melee Ret 14 arcane ----- def ----- Resists +7% arcane +3% physical ---------- misc Stam/turn +4.22 Max.mana +140.00 Light +4 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 17 cooldown 100% to reduce fatigue by 44% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layyrarin the Hazequench [power 270] (17 cooldown) Layyrarin the Hazequench [power 270] (17 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +7 Con dps ---------- Crit.mult +20.00% Dmg.mod +27% cold ----- def ----- Resists +7% physical Phys.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +4.07 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 780 Base Damage: 330 Armor: 30 All Resist: 30 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Glorawen the dragonbone totem of stinging [power 434] (10 cooldown) Glorawen the dragonbone totem of stinging [power 434] (10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +8 Resists +3% blight +9% cold Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 434 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Deepssear' [power 560] (10 cooldown) dragonbone totem of stinging 'Deepssear' [power 560] (10 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +7 Mag dps ---------- Dmg.mod +15% blight +18% temporal +15% arcane On Hit (Melee): * 25% chance to reduce damage dealt by 32% ----- def ----- Resists +24% blight Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Mana/s.crit +2.51 Sting an enemy dealing 560 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to heal for 105. Natural totems are made by powerful wilders to store nature power. |
Halulen the Duathelwarden [power 355] (10 cooldown) Halulen the Duathelwarden [power 355] (10 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Dex +4 Mag +8 Cun +4 Con dps ---------- Dmg.mod +27% lightning Res.pen +33% lightning Melee Ret 13 darkness On Hit (Melee): * 26% chance to reduce damage dealt by 32% ----- def ----- Resists +26% darkness Fire a magical bolt dealing 390 cold damage Puts all charms on 10 cooldown 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By Lich and Subscribe the Lich Necromancer level 35
37th Dusk 122nd year of Ascendancy at 00:44 see stats
By Lich and Subscribe the Cornac Necromancer level 9
1st Mirth 122nd year of Ascendancy at 14:31 see stats
By Lich and Subscribe the Lich Necromancer level 57
5th Haze 122nd year of Ascendancy at 13:53 see stats
By Lich and Subscribe the Cornac Necromancer level 10
4th Mirth 122nd year of Ascendancy at 02:53 see stats
By Lich and Subscribe the Lich Necromancer level 40
47th Dusk 122nd year of Ascendancy at 14:45 see stats
By Lich and Subscribe the Cornac Necromancer level 21
6th Dusk 122nd year of Ascendancy at 03:40 see stats
By Lich and Subscribe the Lich Necromancer level 35
37th Dusk 122nd year of Ascendancy at 00:44 see stats
By Lich and Subscribe the Cornac Necromancer level 17
6th Flare 122nd year of Ascendancy at 12:05 see stats
By Lich and Subscribe the Lich Necromancer level 68
30th Haze 122nd year of Ascendancy at 14:43 see stats
By Lich and Subscribe the Lich Necromancer level 27
19th Dusk 122nd year of Ascendancy at 23:09 see stats
By Lich and Subscribe the Lich Necromancer level 36
39th Dusk 122nd year of Ascendancy at 00:42 see stats
By Lich and Subscribe the Lich Necromancer level 44
60th Dusk 122nd year of Ascendancy at 05:40 see stats
By Lich and Subscribe the Lich Necromancer level 48
69th Dusk 122nd year of Ascendancy at 18:48 see stats
By Lich and Subscribe the Lich Necromancer level 52
78th Dusk 122nd year of Ascendancy at 13:28 see stats
By Lich and Subscribe the Lich Necromancer level 56
3rd Haze 122nd year of Ascendancy at 22:50 see stats
By Lich and Subscribe the Lich Necromancer level 59
10th Haze 122nd year of Ascendancy at 00:39 see stats
By Lich and Subscribe the Lich Necromancer level 64
19th Haze 122nd year of Ascendancy at 10:11 see stats
By Lich and Subscribe the Cornac Necromancer level 10
4th Mirth 122nd year of Ascendancy at 02:46 see stats
By Lich and Subscribe the Cornac Necromancer level 20
2nd Dusk 122nd year of Ascendancy at 15:21 see stats
By Lich and Subscribe the Lich Necromancer level 30
23rd Dusk 122nd year of Ascendancy at 16:30 see stats
By Lich and Subscribe the Lich Necromancer level 40
47th Dusk 122nd year of Ascendancy at 11:53 see stats
By Lich and Subscribe the Lich Necromancer level 50
74th Dusk 122nd year of Ascendancy at 00:27 see stats
By Lich and Subscribe the Lich Necromancer level 26
14th Dusk 122nd year of Ascendancy at 20:05 see stats
By Lich and Subscribe the Lich Necromancer level 37
41st Dusk 122nd year of Ascendancy at 18:32 see stats
By Lich and Subscribe the Cornac Necromancer level 12
4th Mirth 122nd year of Ascendancy at 19:52 see stats
By Lich and Subscribe the Cornac Necromancer level 3
75th Pyre 122nd year of Ascendancy at 18:53 see stats
By Lich and Subscribe the Cornac Necromancer level 19
1st Dusk 122nd year of Ascendancy at 01:20 see stats
By Lich and Subscribe the Lich Necromancer level 62
14th Haze 122nd year of Ascendancy at 23:06 see stats
By Lich and Subscribe the Lich Necromancer level 27
18th Dusk 122nd year of Ascendancy at 22:17 see stats
By Lich and Subscribe the Cornac Necromancer level 16
6th Flare 122nd year of Ascendancy at 08:57 see stats
By Lich and Subscribe the Lich Necromancer level 56
4th Haze 122nd year of Ascendancy at 08:00 see stats
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