














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Everyone Options 1.4.5Starts characters off with category points instead of categories known. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Starting Equipment 1.6.0 Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Proper Possession 1.7.0
Frequently Asked Questions: Worm that Walks as Fast as You 1.7.0Adds a fortress action that allows you to spend some fortress energy to enhance your worm that walks to match your speed. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 23 / 95% |
| Size | small |
| Lifes / Deaths | Killed by Xiritta the sand-drake at level 23 on the 9th Haze 122nd year of Ascendancy at 06:27 / 1 |
Primary Stats
| Strength | 42 (base 21) |
| Dexterity | 13 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 47 (base 29) |
| Willpower | 70 (base 53) |
| Cunning | 31 (base 14) |
Resources
| Equilibrium | 16 |
| Vim | 86/188 |
| Life | -229/140 |
| Steam | 97/100 |
| Stamina | 288/326 |
| Psi | 357/444 |
| Healing Factor | 1.0711363549266 |
| Regeneration | 0.26778408873165 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 186 |
| Crit Chance | 18% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 186 |
| Crit Chance | 18% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +21% |
| Nature | +19% |
| Mind | +9% |
| Arcane | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +20% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 48.5 (48.579428603723%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 40 |
| Physical Save | 26.2 |
| Spell Save | 31.8 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 34%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 29%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Bleed Resistance | 53% |
| Confusion Resistance | 35% |
| Instadeath Resistance | 100% |
| Poison Resistance | 53% |
| Blind Resistance | 53% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Rot | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| Psionic focus | shocking steel steamsaw of cold resistance (+15%) (118% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 118% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 lightning Melee Ret 3 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| On hands | dwarven-steel gauntlets 'Blizzardfame' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil +1 Cun dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 8 light 6 arcane Dmg.mod +3% light +6% arcane Res.pen +15% darkness Acc +5 (+0 eff.) Melee Ret 2 cold ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness +6% cold +7% light +4% arcane ---------- misc Infravis +1 Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +7 arcane +8 darkness On Hit: 10% Manathrust 3 On Hit: 20% Searing Light 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Yvilaith the Glimmerpain2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +5 Mag +1 Con dps ---------- Res.pen +5% light ----- def ----- Resists +6% acid +3% blight ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Gloomspar' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +9% nature +3% acid Res.pen +5% darkness ----- def ----- Armour +4 Fatigue +4% Resists +3% acid +6% nature +9% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Soleguard (0 def, 5 armour)2.0 T1 feet armor [Unique] Arcane While equipped: ----- def ----- Armour +5 Hardiness +5% Fatigue +1% Phys.save +5 (+2 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
| Tool | Xyra the Starjeer (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% light +6% mind Res.pen +15% light +15% lightning ----- def ----- Resists +9% light +7% darkness +6% mind Affinity +15% darkness ---------- misc Light +2 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +4 Resists +20% nature Rings make your fingers look great! |
| On fingers | Blazeorder0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +9% light +3% mind ---------- misc Max.psi +30.00 Rings make your fingers look great! |
| Around neck | Hettetar0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +4% On Hit (Melee): * 20 arcane resource burn ---------- misc Max.hate +2.00 Amulets make your neck look great! |
| In main hand | dwarven-steel steamsaw 'Chillstreak' (133% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Melee+ +16 cold Uses 1.0 Steam While equipped: dps ---------- Crit.mult +5.00% Acc +8 (+1 eff.) ----- def ----- Armour +4 Defense +14 (+7 eff.) Fatigue +8% Resists +15% lightning +3% darkness +9% blight +6% fire +6% nature Disarm- +29% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Zerihek the Stokelady1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +2 Mag +4 Wil +4 Cun dps ---------- Dmg.mod +9% fire Against +17% Summoned Melee Ret 2 darkness ----- def ----- Resists +9% fire D.Red.from +17% Summoned A belt that goes around your waist. |
| In off hand | dwarven-steel steamsaw 'Charpower' (135% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 135% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Melee+ +12 cold +4 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.04 Max.psi +20.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Ivarin' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex +2 Cun +3 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Zubota' (8 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Mag +3 Cun ----- def ----- Armour +10 Defense +8 (+4 eff.) Fatigue +12% Resists +19% acid +7% physical +12% darkness Mind.save +11 (+4 eff.) ---------- misc Light +2 Infravis +1 See.Invis +12 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
medical injector implant of the wizard (efficiency 149% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion (heal 133; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 133 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
enchantment rune of the titan (+16 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 16 and adds 17 arcane damage to all your hits. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Heatknight the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +15% darkness +3% fire Res.pen +10% acid Melee Ret 6 fire ----- def ----- Resists +3% fire Amulets make your neck look great! |
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
Runasus the Abyssbliss0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% temporal +3% fire Res.pen +15% temporal Melee Ret 4 temporal ----- def ----- Resists +6% lightning +15% fire Amulets make your neck look great! |
gold amulet 'Unlightwither'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Phys.spd +10% Dmg.mod +7% physical Res.pen +25% darkness Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Defense +20 (+10 eff.) Amulets make your neck look great! |
Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
steel ring 'Glitterwisp'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +9% light Acc +8 (+1 eff.) ----- def ----- Resists +6% light +6% mind ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Rings make your fingers look great! |
treant's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Melee+ 13 light Ranged+ 19 light Dmg.mod +12% light ----- def ----- Resists +5% nature +7% blight Poison- +13% Disease- +11% Rings make your fingers look great! |
wizard's steel ring of clarity0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Rings make your fingers look great! |
savage's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Con dps ---------- Melee+ 12 light Ranged+ 17 light Dmg.mod +12% light ----- def ----- Spell.save +12 (+5 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
Vorymira the dwarven-steel battleaxe (150% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 150% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Acc +12 (+1 eff.) Apr +7 ----- def ----- Defense +12 (+6 eff.) Resists +3% physical Disarm- +43% Massive two-handed battleaxes. |
elemental dwarven-steel greatmaul (156% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 62 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +16% acid Massive two-handed mauls. |
dwarven-steel greatsword of enduring (152% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 152% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +10 Wil ----- def ----- Max.HP +31.00 Massive two-handed swords. |
dwarven-steel longsword (132% power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 133% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
inquisitor's dwarven-steel longsword of shearing (137% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Disrupt/Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +8% all Acc +11 (+1 eff.) Apr +7 Sharp, long, and deadly. |
Kindleumbra the iron mace (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) ---------- misc Equi/ret +0.08 Light +3 Blunt and deadly. |
iron waraxe 'Xeretira' (126% power, 3 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.5% Atk.spd 100% Melee+ +6 nature +8 mind While equipped: Stats +1 Cun +4 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 One-handed war axes. |
dwarven-steel waraxe (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
dwarven-steel waraxe (129% power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
slime-covered dwarven-steel waraxe of disruption (131% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Disrupt Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +6% Unnatural On Hit: * 7% chance to slow global speed by 55% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% One-handed war axes. |
warbringer's steel dagger (117% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +5% physical ----- def ----- Disarm- +13% Sharp, short and deadly. |
Spelldrinker (140% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 141% Range: 1.3x Uses 45% Str, 5% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
balanced dwarven-steel dagger of amnesia (127% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master/Psionic Power 127% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +20% Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (137% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+1 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +25% Sharp, short and deadly. |
truestriking dwarven-steel dagger (124% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 124% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +11 (+1 eff.) Apr +5 Sharp, short and deadly. |
Lelyrach the Umbraknave (153% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master Power 153% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +8 Con +10 Wil dps ---------- Dmg.mod +6% darkness Acc +9 (+1 eff.) ----- def ----- Defense +9 (+5 eff.) Phys.save +9 (+3 eff.) Max.HP +84.00 HP.reg +4.00 Disarm- +20% Sharp, short and deadly. |
creative mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous vined mindstar of life (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Dmg.mod +10% mind ----- def ----- Max.HP +15.00 HP.reg +0.70 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning thorny mindstar of resolve (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 11 arcane resource burn While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% arcane Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron ritual blade 'Rotspike' (111% power, 5 apr) iron ritual blade 'Rotspike' (111% power, 5 apr)1.0 T1 ritual blade 1H weapon [Rare] Nature Power 111% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR (max 50%) Apr +5 Crit +2.0% Atk.spd 100% Melee+ +6 blinding light While equipped: Stats +2 Str dps ---------- Spell.crit +2% Phys.pwr +5 (+2 eff.) Res.pen +5% nature Apr +3 ----- def ----- Defense +5 (+3 eff.) Resists +3% cold +2% physical ---------- misc Light +3 Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Sharp, short and deadly. |
blurred dwarven-steel ritual blade of illumination (122% power, 7 apr) blurred dwarven-steel ritual blade of illumination (122% power, 7 apr)1.0 T3 ritual blade 1H weapon Reqs Dex 20 [Ego] Arcane/Nature Power 122% Range: 1.3x Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR (max 50%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blinding light Dmg.conv 11% temporal While equipped: dps ---------- Spell.crit +6% Dmg.mod +12% temporal ----- def ----- Defense +4 (+2 eff.) ---------- misc Light +3 Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Sharp, short and deadly. |
truestriking steel steamsaw of shearing (118% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego++] Master/Steamtech Power 118% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Uses 1.0 Steam While equipped: dps ---------- Res.pen +6% physical +6% all Acc +16 (+2 eff.) Apr +13 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubamira the Hazebearer (130% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 131% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 On Hit.r1 +8 acid On Crit.r2 +16 cold Uses 1.0 Steam While equipped: Stats +7 Str +7 Dex dps ---------- Res.pen +25% acid Acc +10 (+1 eff.) ----- def ----- Armour +4 Defense +21 (+11 eff.) Fatigue +8% Phys.save +12 (+5 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of fire resistance (+18%) (133% power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Master/Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +18% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Flashhacker4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 lightning On Hit.r1 +8 lightning While equipped: Stats +3 Str +9 Wil +11 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +14% lightning +3% light Melee Ret 2 light ----- def ----- Resists +6% light Max.HP +47.00 Longbows are used to shoot arrows at your foes. |
runic cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit: 10% Arcane Vortex 2 While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +6% arcane Slings are used to hurl stones or metal shots at your foes. |
Gothel the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +7 Cun +1 Mag dps ---------- Phys.spd +10% Dmg.mod +6% temporal +7% physical Res.pen +8% temporal +15% physical ----- def ----- Resists +9% blight +1% physical Spell.save +3 (+1 eff.) ---------- misc Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
enhanced iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +3 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic quiver of yew arrows of accuracy (18/18, 150% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Master Power 150% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +10 Crit +2.0% Capacity 18 On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Arrows are used with bows to pierce your foes to death. |
stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +8% physical +6% cold ----- def ----- Resists +5% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of protection (2 def, 2 armour)2.0 T3 cloth armor [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +11% all Phys.save +18 (+7 eff.) Poison- +31% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
marauder's hardened leather armour of Eyal (13 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +6 Defense +13 (+7 eff.) Fatigue +8% Phys.save +8 (+3 eff.) Max.HP +26.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of leather. |
Cinderquarry the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Mag +4 Wil +7 Cun dps ---------- Apr +1 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% fire Mind.save +11 (+4 eff.) ---------- misc Stam/turn +1.00 Light +2 A suit of armour made of mail. |
Lustretooth the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +3 Mag +4 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +9% light Crit.dmg- 5.00% HP.reg +2.20 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
Hettutofang the Boltreeve1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +15% light Against +17% Summoned Melee Ret 6 lightning ----- def ----- Resists +9% lightning +3% fire D.Red.from +17% Summoned A belt that goes around your waist. |
Radiancerune1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +3 Con dps ---------- Res.pen +10% light ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.18 Max.mana +20.00 A belt that goes around your waist. |
Voryra the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +1 Wil dps ---------- Res.pen +15% physical ----- def ----- Defense +1 (+1 eff.) Spell.save +3 (+1 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Magmasting the cashmere cloak (22 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Res.pen +20% light +25% fire Apr +2 ----- def ----- Defense +22 (+11 eff.) Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Firetickler' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +5 Mag +6 Wil +1 Cun dps ---------- Spell.crit +12% Dmg.mod +6% fire Res.pen +15% nature ----- def ----- Defense +2 (+1 eff.) Resists +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elora (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +3.0% Res.pen +10% physical ----- def ----- Armour +1 Defense +10 (+5 eff.) ---------- misc Stam/turn +0.40 Max.stam +32.00 A pair of boots made of leather. |
pair of rough leather boots 'Fireweeper' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +20 (+8 eff.) Dmg.mod +3% acid +9% arcane ----- def ----- Armour +1 Resists +3% fire ---------- misc Max.vim +20.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
pair of rough leather boots 'Nyrak' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Con ----- def ----- Armour +3 Crit.dmg- 5.00% ---------- misc Max.stam +30.00 Infravis +2 A pair of boots made of leather. |
pair of rough leather boots 'Shocksnake' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +3% lightning Res.pen +5% fire On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +1 Resists +5% arcane +12% nature Phys.save +5 (+2 eff.) Spell.save +12 (+5 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Iceripper (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +1.0% Res.pen +10% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +9% cold ---------- misc Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unraroddabers the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Cun dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +18% mind On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +9% light ---------- misc Max.stam +30.00 Unarmed combat: Power 142% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Wil +2 Con ----- def ----- Armour +2 Fatigue +3% Disarm- +20% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 133% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Disarm 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Shineumbra the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% fire Res.pen +15% light ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +19% fire +15% temporal +12% cold A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +7% HP.reg +1.70 A pointy cloth hat, very wizardly... |
bladed hardened leather hat of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 103.0 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
hardened leather hat 'Merofang' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +20% mind Apr +4 ----- def ----- Armour +3 Fatigue +3% Resists +9% nature Spell.save +6 (+2 eff.) A hat made of leather. Very stylish. |
hardened leather hat 'Wintertrail' (6 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +3 Dex dps ---------- Dmg.mod +6% lightning +21% cold Acc +5 (+0 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+3 eff.) Fatigue +3% Resists +8% lightning +7% temporal +14% darkness ---------- misc Infravis +4 A hat made of leather. Very stylish. |
stabilizing hardened leather hat of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +12 (+5 eff.) A hat made of leather. Very stylish. |
rough leather cap of constitution (+4) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
torn swimming goggles (0 def, 0 armour) torn swimming goggles (0 def, 0 armour)2.0 T1 head armor [Unique] While equipped: ---------- misc Breathe water The strap is broken. You wonder if it makes you look uncool. |
Hanahad the Blindwrest Hanahad the Blindwrest1.0 T2 wardstone armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% darkness Melee Ret 4 darkness 6 cold ----- def ----- Defense +4 (+2 eff.) Resists +8% acid +6% cold +9% darkness +8% physical Dmg.red +2 all D.Red.from +13% Aquatic Proj.slow +15% ---------- misc Wards +2 acid +2 cold +2 physical Talents +2 Ward Handheld warding devices |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
182 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Blazemaim2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Str +2 Mag ----- def ----- Resists +3% mind +6% light Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hettudralelar1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +9% darkness Res.pen +5% arcane Melee Ret 4 arcane 10 fire ----- def ----- Resists +7% light +6% fire Affinity +5% darkness Blind- +29% Confus- +13% ---------- misc Light +11 Infravis +3 See.Stealth +8 See.Invis +10 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron pickaxe 'Tuloredor' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Wil +1 Cun dps ---------- Crit.mult +10.00% Mind.pwr +25 (+8 eff.) Acc +4 (+0 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick dwarven-steel torque of mindblast [power 175] (11 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 191 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mithas the Yeek Adventurer level 19
50th Dusk 122nd year of Ascendancy at 10:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mithas the Yeek Adventurer level 18
20th Dusk 122nd year of Ascendancy at 17:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mithas the Yeek Adventurer level 10
7th Mirth 122nd year of Ascendancy at 14:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mithas the Yeek Adventurer level 20
70th Dusk 122nd year of Ascendancy at 15:45 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mithas the Yeek Adventurer level 11
1st Flare 122nd year of Ascendancy at 22:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mithas the Yeek Adventurer level 19
58th Dusk 122nd year of Ascendancy at 04:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mithas the Yeek Adventurer level 11
1st Flare 122nd year of Ascendancy at 21:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mithas the Yeek Adventurer level 11
1st Flare 122nd year of Ascendancy at 21:59 see stats
Log
Mithas HEALS from darkness damage!
Mithas mentally dismisses some damage!
Mindrot hits Mithas for (0 dismissed), 0 to psi, (0 turned into osmosis), 0 mind, (1 dismissed), 0 to psi, (0 turned into osmosis), 0 darkness (1 total damage).
You collect a new ingredient: sandworm tooth (1).
Mithas shares damage with his oozes!
Mithas converts some damage to Psi!
Something hits Mithas for (10 to psi shield), 1 to psi, (6 turned into osmosis), 6 physical (7 total damage).
Something hits Mithas for (10 to psi shield), 1 to psi, (4 turned into osmosis), 4 physical (5 total damage).
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 8.
Mithas shares damage with his oozes!
Mithas converts some damage to Psi!
Something hits Mithas for (17 to psi shield), 1 to psi, (6 turned into osmosis), 6 fire (7 total damage).
Mithas's deep wound closes.
Mithas is not stunned anymore.
Mithas speeds up.
Mithas shares damage with his oozes!
Mithas converts some damage to Psi!
Mithas HEALS from darkness damage!
Mithas mentally dismisses some damage!
Bleeding from Xiritta the sand-drake hits Mithas for (4 to psi shield), (1 dismissed), 0 to psi, (1 turned into osmosis), 1 physical (1 total damage).
Haunted from Ivumina the white ooze hits Mithas for 1 to psi, (5 turned into osmosis), 5 mind, (1 dismissed), 0 to psi, (1 turned into osmosis), 1 darkness, 1 healing (0 psi heal) (7 total damage) [1 healing].
Mithas uses Infusion: Regeneration.
Mithas starts regenerating health quickly.
Something performs a melee critical strike against Mithas!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 22.
Mithas shares damage with his oozes!
Mithas converts some damage to Psi!
Something hits Mithas for (31 to psi shield), 2 to psi, (12 turned into osmosis), 12 physical (14 total damage).
Mithas the level 23 yeek adventurer was cleaved to death by Xiritta the sand-drake on level 4 of Sandworm lair.


































































































































