Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 | 
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11.  27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories:     * menus & dialogs
    * HUD elements
    * tooltips & character sheet
    * chat & combat log
    * flying text
    * lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs:  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Doombringer | 
| Level / Exp | 50 / 19059% | 
| Size | gargantuan | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 401 (base 66) | 
| Dexterity | 332 (base 51) | 
| Constitution | 274 (base 63) | 
| Magic | 189 (base 66) | 
| Willpower | 266 (base 13) | 
| Cunning | 318 (base 12) | 
Resources
| Life | 6516/6516 | 
| Stamina | 1207/1207 | 
| Vim | 342/343 | 
| Healing Factor | 2.5 | 
| Regeneration | 226.16886744121 | 
Speed
| Mental | +165% | 
| Attack | +105% | 
| Movement | +62% | 
| Spell | +105% | 
| Global | +120.72307323196% | 
Vision
| Sight | 14 | 
| Lite | 18 | 
| Infravision | 26 | 
| See Stealth | 7 | 
| See Invisible | 26 | 
Offense: Mainhand
| Damage | 827 | 
| Accuracy | 175 | 
| Crit Chance | 400% | 
| APR | 217 | 
| Speed | 0.19 | 
Offense: Spell
| Spellpower | 120.71428571429 | 
| Crit Chance | 100% | 
| Speed | 0.48780487804878 | 
| Cooldown Reduction | 10 | 
Offense: Mind
| Mindpower | 123.77142857143 | 
| Crit Chance | 100% | 
| Speed | 0.48780487804878 | 
Offense: Damage Bonus
| All | +40% | 
Offense: Damage Penetration
| All | 0% | 
Defense: Base
| Armour (hardiness) | 226.12307323196 (100%) | 
| Defense | 136.91904761905 | 
| Ranged Defense | 138.77619047619 | 
| Fatigue | 0 | 
| Physical Save | 180.8430551924 | 
| Spell Save | 162.90339465822 | 
| Mental Save | 182.32833333333 | 
Defense: Resistances
| All | + 35%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 47% | 
| Silence Resistance | 100% | 
| Bleed Resistance | 100% | 
| Teleport Resistance | 5% | 
| Disarm Resistance | 100% | 
| Pinning Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ClarityUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 19 turns you gain blindness and confusion immunity (49%), and each turn you have a 53% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 290), and you automatically sense any demon around. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1593 damage for 7 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 103%, your defense is increased by 103 and all your resistances by 103%. Its effects scale with your Strength stat.  | 
Class Talents
| Corruption / Wrath | 1.92 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 3/5 | 
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 3/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.20 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Corruption / Fearfire | 1.10 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
| Corruption / Brutality | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.10 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat training | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 5/5 | 
| Corruption / Oppression | 1.20 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Undead / Skeleton | 1.10 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Flame of Urh'Rok | 
| talent | Precise Strikes | 
| talent | Chant of Fortitude | 
| talent | Horrifying Blows | 
| talent | Yarrrr!! | 
| talent | Abyssal Shield | 
| talent | Eternal Suffering | 
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception | 
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8655.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | (Forged Item) Nimbuswither the pair of voratun boots (26 def, 11 armour) (Forged Item) Nimbuswither the pair of voratun boots (26 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +20 Physical crit. chance: +18.0% Physical power: +35 Armour: +11 Defense: +26 Fatigue: -12% Effects on melee hit: * 12% chance to blind Damage (Melee): 6 fire Effects on ranged hit: * 13% chance to blind Damage (Ranged): 6 fire Changes stats: +14 Str / +22 Dex / +24 Mag / +30 Wil / +25 Cun / +29 Con Changes resistances: +22% temporal / +5% light / +16% fire / +20% nature / +42% acid / +11% physical / +21% cold / +6% arcane / +41% darkness Changes resistances penetration: +11% temporal / +38% physical / +19% darkness / +6% arcane Changes damage: +21% acid / +10% physical / +8% darkness / +6% lightning / +10% blight / +10% nature / +6% arcane / +5% all Reduced damage from: +17% Summoned Critical mult.: +48.00% Stealth bonus: +15 Maximum encumbrance: +63 Physical save: +26 Spell save: +32 Mental save: +25 Disease immunity: +42% Silence immunity: +173% Disarm immunity: +22% Confusion immunity: +222% Pinning immunity: +26% Stun/Freeze immunity: +169% Knockback immunity: +24% Life regen: +4.40 Stamina each turn: +0.60 Maximum life: +176.00 Maximum mana: +64.00 Maximum stamina: +40.00 Maximum hate: +11.00 Maximum psi: +23.00 Maximum vim: +20.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Spellpower: +21 Spell crit. chance: +8% Lowers spell cool-downs by: 10% Mindpower: +26 Mental crit. chance: +6% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +25% Defense after a teleport: +23 Resist all after a teleport: +22% New effects duration reduction after a teleport: +23% Reduces paradox failures(equivalent to willpower): +21 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. Press to compare  | 
| On hands | (Forged Item) Glovena (14 def, 3 armour) (Forged Item) Glovena (14 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +61 Armour penetration: +27 Physical crit. chance: +50.0% Physical power: +27 Armour: +3 Defense: +14 Fatigue: -11% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 10 acid / 10 cold / 10 lightning / 6 bleed / 13 mind / 10 fire Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 8 bleed Changes stats: +18 Str / +22 Dex / +19 Mag / +16 Wil / +33 Cun / +18 Con Changes resistances: +30% acid / +23% temporal / +10% light / +6% blight / +33% mind / +22% nature / +68% darkness Changes resistances penetration: +6% arcane / +7% darkness Changes damage: +10% lightning / +18% darkness / +17% fire / +11% nature / +5% all / +20% acid / +6% physical / +15% blight / +10% cold / +22% mind / +5% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +83.00% Stealth bonus: +13 Maximum encumbrance: +21 Physical save: +84 Spell save: +44 Mental save: +58 Cut immunity: +40% Confusion immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Life regen: +6.80 Stamina each turn: +2.00 Hate when firing a critical mind attack: +2.00 Maximum life: +85.00 Maximum mana: +25.00 Maximum stamina: +54.00 Maximum hate: +7.00 Spellpower: +31 Spell crit. chance: +52% Mindpower: +10 Mental crit. chance: +39% Infravision radius: +2 Combat speed: +10% Healing mod.: +34% Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. Press to compare  | 
| On head | (Forged Item) Liseda (42 def, 28 armour) (Forged Item) Liseda (42 def, 28 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +29 Armour penetration: +14 Physical crit. chance: +18.0% Physical power: +34 Armour: +28 Defense: +42 Fatigue: -12% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 7 bleed / 6 fire Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 5 bleed / 6 fire Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 physical Changes stats: +45 Str / +35 Dex / +12 Mag / +28 Wil / +29 Cun / +9 Con Changes resistances: +6% lightning / +10% temporal / +91% darkness / +29% fire / +10% all / +6% acid / +27% physical / +11% mind / +11% blight / +22% cold / +6% arcane / +17% light Changes resistances penetration: +6% physical / +6% arcane / +11% darkness Changes damage: +13% physical / +26% darkness / +6% blight / +7% fire / +11% mind / +6% arcane Reduced damage from: +17% Summoned Talent mastery: +0.27 Corruption / Wrath Critical mult.: +54.00% Stealth bonus: +26 Maximum encumbrance: +21 Physical save: +50 Spell save: +22 Mental save: +24 Blindness immunity: +11% Life regen: +6.30 Stamina each turn: +1.10 Mana when firing critical spell: +6.00 Vim when firing critical spell: +3.00 Hate when firing a critical mind attack: +2.00 Maximum life: +222.00 Maximum mana: +63.00 Maximum stamina: +41.00 Maximum hate: +17.00 Maximum psi: +23.00 Maximum vim: +42.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Spellpower: +23 Spell crit. chance: +8% Mental crit. chance: +6% Infravision radius: +6 Sight radius: +2 See invisible: +7 Combat speed: +25% Casting speed: +15% Mental speed: +15% Healing mod.: +20% Damage Shield penetration: +30% Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% Reduces paradox failures(equivalent to willpower): +23 It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. Press to compare  | 
| On fingers | (Forged Item) Bizilagrim the stralite ring (Forged Item) Bizilagrim the stralite ringRequires: - Level 25 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +40 Armour penetration: +20 Physical crit. chance: +15.0% Physical power: +63 Armour: +12 Defense: +29 Fatigue: +7% Damage when hit (Melee): 18 physical Changes stats: +41 Str / +17 Dex / +10 Mag / +28 Wil / +24 Cun / +32 Con Changes resistances: +24% lightning / +6% temporal / -11% light / +33% fire / +92% nature / +40% acid / +20% physical / +28% cold / +12% mind / +16% darkness Changes resistances penetration: +11% physical Changes damage: +22% acid / +13% physical / +5% lightning / +5% cold / +6% blight / +11% fire / +28% nature / +8% all Talent cooldown: Rush (-5 turns) Critical mult.: +22.00% Stealth bonus: +6 Maximum encumbrance: +40 Physical save: +54 Spell save: +41 Mental save: +61 Disarm immunity: +43% Confusion immunity: +65% Pinning immunity: +23% Stun/Freeze immunity: +22% Knockback immunity: +44% Life regen: +5.80 Maximum life: +403.00 Maximum stamina: +39.00 Spellpower: +36 Spell crit. chance: +13% Mindpower: +37 Mental crit. chance: +11% Light radius: +1 Combat speed: +10% Healing mod.: +89% Size category: +1 Activating this item is instant. It can be used to create a temporary shield that absorbs 182 damage, placing all other charms into a 30 cooldown. Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare  | 
| On fingers | (Forged Item) Dairorach (Forged Item) DairorachRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +13 Physical crit. chance: +9.0% Physical power: +31 Armour: +32 Defense: +31 Fatigue: -5% Damage when hit (Melee): 11 light / 11 physical Changes stats: +32 Str / +20 Dex / +8 Mag / +33 Wil / +34 Cun / +21 Con Changes resistances: +58% acid / +23% physical / +46% darkness / +29% lightning / +23% blight / +12% cold / +98% nature / +11% fire Changes resistances penetration: +5% mind / +7% physical Changes damage: +15% acid / +14% physical / +5% lightning / +5% cold / +7% blight / +11% fire / +30% nature / +5% all Talent cooldown: Rush (-5 turns) Critical mult.: +22.00% Reduces incoming crit damage: 15.00% Stealth bonus: +7 Physical save: +63 Spell save: +70 Mental save: +94 Disarm immunity: +73% Confusion immunity: +25% Pinning immunity: +50% Stun/Freeze immunity: +22% Knockback immunity: +58% Life regen: +11.20 Stamina each turn: +1.30 Maximum life: +460.00 Maximum stamina: +38.00 Spellpower: +16 Spell crit. chance: +8% Mindpower: +25 Mental crit. chance: +6% Light radius: +5 Combat speed: +10% Healing mod.: +81% Size category: +1 Activating this item is instant. It can be used to create a temporary shield that absorbs 170 damage, placing all other charms into a 30 cooldown. Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare  | 
| Around neck | (Forged Item) Bagorig (Forged Item) BagorigRequires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +55 Armour penetration: +38 Physical crit. chance: +18.0% Physical power: +45 Armour: +13 Defense: +18 Fatigue: -5% Effects when hit in melee: * 11% chance to gain 10% of a turn Damage when hit (Melee): 8 blight / 6 physical / 5 light Changes stats: +37 Str / +16 Dex / +6 Mag / +24 Wil / +30 Cun / +22 Con Changes resistances: +22% lightning / +18% temporal / -15% light / +12% fire / +66% nature / +3% all / +51% acid / +12% physical / +12% blight / +12% cold / +11% mind / +25% darkness Changes damage: +23% acid / +15% physical / +12% lightning / +12% cold / +11% blight / +23% fire / +22% nature / +5% all Allows you to breathe in: water Critical mult.: +76.00% Physical save: +66 Spell save: +48 Mental save: +75 Cut immunity: +50% Disarm immunity: +20% Confusion immunity: +46% Pinning immunity: +42% Knockback immunity: +44% Life regen: +7.90 Stamina each turn: +0.60 Maximum life: +204.00 Maximum mana: +118.00 Maximum stamina: +10.00 Spellpower: +33 Spell crit. chance: +8% Mindpower: +16 Light radius: +2 Infravision radius: +2 Combat speed: +20% Healing mod.: +47% Activating this item is instant. It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 123/123. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare  | 
| Main armor | (Forged Item) voratun plate armour 'Spiderstinger' (41 def, 54 armour) (Forged Item) voratun plate armour 'Spiderstinger' (41 def, 54 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +25 Armour penetration: +18 Physical crit. chance: +25.0% Physical power: +19 Armour: +54 Defense: +41 Fatigue: +14% Damage (Melee): 6 fire Damage (Ranged): 6 fire Damage when hit (Melee): 11 light / 19 physical Changes stats: +21 Str / +19 Dex / +6 Mag / +30 Wil / +38 Cun / +7 Con / +6 Lck Changes resistances: +61% lightning / +21% temporal / +67% darkness / +51% fire / +60% acid / +54% physical / +33% blight / +62% cold / +6% arcane / +31% light Changes resistances penetration: +6% physical / +6% arcane / +6% darkness Changes damage: +5% physical / +11% light / +11% blight / +5% arcane / +6% nature / +7% darkness Reduced damage from: +34% Summoned Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Critical mult.: +46.00% Trap disarming bonus: +10 Stealth bonus: +20 Physical save: +32 Spell save: +28 Mental save: +127 Blindness immunity: +23% Poison immunity: +15% Disease immunity: +15% Disarm immunity: +33% Confusion immunity: +20% Stun/Freeze immunity: +37% Knockback immunity: +39% Teleport immunity: +5% Life regen: +18.00 Stamina each turn: +3.20 Maximum life: +294.00 Maximum mana: +61.00 Maximum stamina: +26.00 Maximum hate: +11.00 Maximum psi: +22.00 Maximum vim: +23.00 Maximum pos.energy: +22.00 Maximum neg.energy: +21.00 Spellpower: +5 Spell crit. chance: +8% Mental crit. chance: +12% Light radius: +4 Infravision radius: +8 See stealth: +7 See invisible: +7 Movement speed: +12% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +67% Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% Size category: +1 Reduces paradox failures(equivalent to willpower): +21 Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A suit of armour made of metal plates. This item has been sent to the Item's Vault. Press to compare  | 
| In main hand | (Forged Item) Cleanselady the voratun battleaxe (88.5-132.75 power, 4 apr) (Forged Item) Cleanselady the voratun battleaxe (88.5-132.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 200% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 8% chance to disease * 49% chance to daze * 7% chance to corrode armor * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +6 blight Burst (radius 1) on hit: +33 fire / +4 nature / +8 arcane Burst (radius 2) on crit: +6 fire When wielded/worn: Accuracy: +112 Armour penetration: +22 Physical crit. chance: +57.0% Physical power: +18 Armour: +6 Defense: +51 Ranged Defense: +3 Fatigue: -12% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 22 fire / 15 arcane / 5 % chance of confusion Damage (Ranged): 5 fire Changes stats: +20 Str / +57 Dex / +11 Mag / +18 Wil / +17 Cun / +20 Con Changes resistances: +16% lightning / +6% temporal / +11% light / +29% fire / +6% nature / +6% acid / +44% physical / +21% cold / +4% arcane / +12% darkness Changes resistances penetration: +56% lightning / +57% physical / +7% darkness / +21% acid / +39% nature / +21% fire / +39% arcane / +16% cold Changes damage: +6% lightning / +94% physical / +7% darkness / +6% blight / +7% fire / +12% nature / +9% arcane Talent mastery: +0.35 Corruption / Wrath Critical mult.: +71.00% Stealth bonus: +11 Physical save: +37 Spell save: +23 Mental save: +35 Blindness immunity: +13% Disease immunity: +12% Life regen: +5.60 Stamina each turn: +1.10 Mana each turn: +0.11 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +147.00 Maximum mana: +79.00 Maximum vim: +22.00 Maximum neg.energy: +24.00 Spellpower: +29 Spell crit. chance: +30% Mindpower: +4 Infravision radius: +2 Sight radius: +2 See invisible: +12 Global speed: +2% Movement speed: +10% Combat speed: +25% Casting speed: +15% Mental speed: +15% Healing mod.: +11% Damage Shield penetration: +12% Size category: +1 Activating this item is instant. It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. This item has been sent to the Item's Vault. Press to compare  | 
| Cloak | (Forged Item) Heatwend (44 def, 20 armour) (Forged Item) Heatwend (44 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +66 Armour penetration: +24 Physical crit. chance: +16.0% Physical power: +22 Armour: +20 Defense: +44 Ranged Defense: +3 Fatigue: -22% Effects on melee hit: * 47% chance to corrode armor * 11% chance to blind Damage (Melee): 6 fire Effects on ranged hit: * 12% chance to blind Damage (Ranged): 6 fire Damage when hit (Melee): 5 light / 11 physical Changes stats: +29 Str / +21 Dex / +6 Mag / +21 Wil / +26 Cun / +30 Con Changes resistances: +18% lightning / +18% temporal / +31% light / +49% fire / +34% nature / +12% acid / +29% physical / +52% blight / +29% cold / +6% arcane / +76% darkness Changes resistances penetration: +19% physical / +26% darkness / +6% arcane Changes damage: +13% physical / +6% fire / +6% arcane / +33% darkness Reduced damage from: +17% Summoned Talent mastery: +0.30 Technique / Combat training Talent cooldown: Rush (-5 turns) Critical mult.: +65.00% Stealth bonus: +70 Physical save: +38 Spell save: +2 Mental save: +50 Disarm immunity: +49% Confusion immunity: +22% Pinning immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +45% Life regen: +13.80 Stamina each turn: +3.30 Mana each turn: -0.60 Maximum life: +369.00 Maximum mana: +63.00 Maximum stamina: +76.00 Maximum hate: +11.00 Maximum psi: +23.00 Maximum vim: +22.00 Maximum pos.energy: +21.00 Maximum neg.energy: +22.00 Spellpower: +4 Spell crit. chance: +8% Mindpower: +4 Mental crit. chance: +5% Light radius: +2 Movement speed: +10% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +82% Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% Size category: +1 Reduces paradox failures(equivalent to willpower): +21 Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
| Around waist | (Forged Item) Duathelhunt (Forged Item) DuathelhuntRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +24 Armour penetration: +17 Physical crit. chance: +37.0% Physical power: +77 Armour: +6 Defense: +28 Ranged Defense: +7 Fatigue: -14% Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 9 acid / 15 fire / 6 temporal Damage (Ranged): 6 fire / 6 temporal Damage when hit (Melee): 9 acid / 9 fire Changes stats: +18 Str / +34 Dex / +4 Mag / +20 Wil / +39 Cun / +15 Con / +10 Lck Changes resistances: +21% lightning / +47% temporal / +47% darkness / +30% fire / +22% nature / +52% acid / +12% physical / +11% light / +40% cold / +9% mind / +5% arcane Changes resistances penetration: +12% physical / +6% arcane / +6% darkness Changes damage: +12% acid / +5% physical / +6% darkness / +11% nature / +6% arcane / +5% all Reduced damage from: +53% Summoned Critical mult.: +81.00% Trap disarming bonus: +22 Stealth bonus: +35 Maximum encumbrance: +22 Physical save: +36 Spell save: +79 Mental save: +74 Confusion immunity: +21% Life regen: +7.00 Stamina each turn: +0.90 Mana each turn: +0.15 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +218.00 Maximum mana: +86.00 Maximum stamina: +26.00 Maximum hate: +11.00 Maximum psi: +23.00 Maximum vim: +23.00 Maximum pos.energy: +22.00 Maximum neg.energy: +23.00 Spellpower: +13 Spell crit. chance: +4% Mindpower: +11 Mental crit. chance: +14% Infravision radius: +6 Movement speed: +30% Combat speed: +30% Casting speed: +30% Mental speed: +30% Healing mod.: +53% Defense after a teleport: +24 Resist all after a teleport: +21% New effects duration reduction after a teleport: +24% Size category: +5 Reduces paradox failures(equivalent to willpower): +21 Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare  | 
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."  | 
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved.  | 
Rune of Reflection (absorb and reflect 1045 for 5 turns) Rune of Reflection (absorb and reflect 1045 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1045 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune.  | 
Sunhunt SunhuntInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +14 Armour penetration: +12 Physical crit. chance: +10.0% Fatigue: -6% Changes stats: +7 Str / +12 Dex / +11 Wil / +7 Cun / +6 Con Changes resistances: +6% temporal / +12% light / +18% blight / +32% mind / +18% nature Changes resistances penetration: +10% temporal Critical mult.: +28.00% Mental save: +8 Blindness immunity: +22% Poison immunity: +32% Disease immunity: +32% Confusion immunity: +79% Life regen: +0.80 Stamina each turn: +0.80 Mindpower: +9 Light radius: +1 Infravision radius: +6 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. Press to compare  | 
Urayantir the Jetwalker Urayantir the JetwalkerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 Armour: +10 Defense: +26 Fatigue: -7% Damage when hit (Melee): 12 light Changes stats: +3 Wil / +6 Con / +11 Lck Changes resistances: +17% light / +17% darkness Changes resistances cap: +8% all Changes resistances penetration: +10% darkness Changes damage: +12% darkness Talent masteries: +0.21 Corruption / Shadowflame +0.21 Technique / Combat training Reduces incoming crit damage: 17.00% Physical save: +41 Mental save: +7 Blindness immunity: +52% Cut immunity: +60% Confusion immunity: +15% Life regen: +3.90 Maximum life: +50.00 Mindpower: +9 Infravision radius: +3 Sight radius: +2 See invisible: +9 Healing mod.: +16% Reduce all damage from unseen attackers: 14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 687 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare  | 
Bleakspar the gold amulet Bleakspar the gold amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 Damage when hit (Melee): 12 mind Changes stats: +8 Str / +8 Dex / +18 Wil / +7 Cun Changes resistances: +12% darkness / +11% physical / +6% mind / +22% temporal Changes resistances penetration: +5% mind Changes damage: +8% physical / +6% mind / +15% fire Critical mult.: +16.00% Physical save: +19 Spell save: +19 Mental save: +30 Blindness immunity: +28% Confusion immunity: +19% Pinning immunity: +36% Knockback immunity: +38% Stamina each turn: +0.80 Mindpower: +11 Infravision radius: +5 Sight radius: +2 See invisible: +11 Combat speed: +10% Amulets can have magical properties. Press to compare  | 
Glima GlimaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +7 Dex / +4 Mag / +8 Wil / +5 Con Changes resistances: +22% mind Changes damage: +7% acid / +7% fire / +7% cold / +7% lightning Talent masteries: +0.28 Corruption / Wrath +0.28 Corruption / Brutality Reduces incoming crit damage: 10.00% Physical save: +29 Spell save: +21 Mental save: +37 Disarm immunity: +15% Confusion immunity: +76% Stun/Freeze immunity: +20% Life regen: +1.50 Only die when reaching: -40.00 life Maximum life: +60.00 Spellpower: +5 Spell crit. chance: +5% Mindpower: +22 Amulets can have magical properties. Press to compare  | 
Mayugawe MayugaweInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Fatigue: -8% Damage when hit (Melee): 4 mind Changes stats: +8 Str / +15 Dex / +8 Wil / +11 Cun / +8 Con Changes resistances: +22% fire / +21% cold Changes resistances cap: +5% all Changes damage: +6% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.27 Corruption / Demonic strength Critical mult.: +15.00% Physical save: +17 Blindness immunity: +105% Life regen: +1.00 Stamina each turn: +0.90 Infravision radius: +28 Sight radius: +8 See invisible: +43 Movement speed: +10% Amulets can have magical properties. Press to compare  | 
Polidatta the Sepsisbender Polidatta the SepsisbenderInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 Defense: +13 Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +7 Dex / +14 Lck / +5 Con Changes resistances: +23% blight / +11% physical / +23% nature / +22% temporal Changes resistances penetration: +15% blight / +10% temporal Changes damage: +9% blight / +3% temporal Physical save: +33 Spell save: +19 Mental save: +13 Blindness immunity: +83% Poison immunity: +33% Disease immunity: +31% Pinning immunity: +38% Knockback immunity: +22% Life regen: +2.00 Stamina each turn: +0.70 Maximum life: +60.00 Infravision radius: +21 Sight radius: +6 See invisible: +32 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. Press to compare  | 
gold amulet 'Nimbusmonster' gold amulet 'Nimbusmonster'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Armour: +24 Defense: +35 Fatigue: -15% Effects on melee hit: * 30% chance to daze Changes stats: +11 Dex / +9 Mag / +3 Wil / +16 Cun / +11 Con Changes resistances: +6% lightning Changes resistances cap: +20% all Changes resistances penetration: +10% lightning Changes damage: +11% blight / +11% fire Talent mastery: +0.25 Corruption / Heart of Fire Critical mult.: +32.00% Physical save: +76 Life regen: +2.00 Stamina each turn: +2.00 Spellpower: +10 Movement speed: +20% Amulets can have magical properties. Press to compare  | 
Aerinne the stralite amulet Aerinne the stralite amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +12.0% Changes stats: +17 Str / +11 Dex / +20 Wil / +2 Cun Changes resistances: +6% blight Talent masteries: +0.29 Corruption / Shadowflame +0.29 Corruption / Fearfire Critical mult.: +36.00% Physical save: +20 Spell save: +22 Mental save: +35 Blindness immunity: +34% Confusion immunity: +22% Mindpower: +13 Light radius: +3 Infravision radius: +6 Sight radius: +2 See invisible: +11 Amulets can have magical properties. Press to compare  | 
Branadig the Sunripper Branadig the SunripperInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Physical power: +9 Defense: +17 Fatigue: -8% Changes stats: +9 Str / +18 Dex / +11 Wil / +7 Cun / +7 Con / +17 Lck Changes resistances: +18% blight / +26% nature / +6% light Changes damage: +6% light / +9% physical Talent mastery: +0.34 Corruption / Brutality Physical save: +22 Spell save: +22 Mental save: +20 Blindness immunity: +34% Poison immunity: +44% Disease immunity: +42% Life regen: +1.20 Stamina each turn: +1.30 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +7 Sight radius: +2 See invisible: +13 Movement speed: +10% Combat speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare  | 
Demonmaster DemonmasterInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 Fatigue: -9% Damage when hit (Melee): 12 acid Changes stats: +18 Str / +8 Dex / +9 Wil / +9 Cun / +5 Con Changes resistances: +12% blight / +13% physical Changes resistances penetration: +10% acid / +10% blight Changes damage: +3% darkness / +9% physical Critical mult.: +18.00% Physical save: +44 Spell save: +38 Mental save: +38 Blindness immunity: +34% Life regen: +1.30 Stamina each turn: +1.90 Infravision radius: +9 Sight radius: +2 See invisible: +13 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. Press to compare  | 
stralite amulet 'Purekarma' stralite amulet 'Purekarma'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +26 Armour penetration: +8 Physical crit. chance: +6.0% Defense: +17 Effects on melee hit: * Slows global speed by 15% * 30% chance to blind Damage when hit (Melee): 12 light Changes stats: +9 Str / +17 Lck / +6 Con Changes resistances: +26% light / +13% physical / +26% darkness / +12% nature Changes resistances penetration: +10% nature Changes damage: +6% temporal Critical mult.: +18.00% Physical save: +17 Blindness immunity: +107% Cut immunity: +160% Life regen: +2.20 Stamina each turn: +1.00 Maximum life: +57.00 Infravision radius: +18 Sight radius: +4 See invisible: +26 Healing mod.: +52% Reduce all damage from unseen attackers: 18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 579 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare  | 
stralite amulet 'Silolle' stralite amulet 'Silolle'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Defense: +12 Fatigue: -17% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 11% chance to blind Changes stats: +16 Dex / +2 Mag / +4 Wil / +11 Cun / +18 Con / +17 Lck Changes resistances: +26% mind / +46% fire / +12% nature / +46% cold Changes damage: +13% light / +7% darkness Talent mastery: +0.34 Corruption / Brutality Physical save: +6 Mental save: +13 Blindness immunity: +34% Confusion immunity: +10% Life regen: +2.60 Stamina each turn: +2.60 Mindpower: +13 Infravision radius: +9 Sight radius: +2 See invisible: +12 Movement speed: +20% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. Press to compare  | 
Brightrend BrightrendInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Damage when hit (Melee): 23 light / 12 arcane Changes stats: +10 Str / +10 Dex / +16 Wil / +6 Con Changes resistances: +26% lightning / +28% fire / +30% cold Changes resistances penetration: +15% mind Changes damage: +6% arcane / +12% light Talent masteries: +0.40 Corruption / Heart of Fire +0.40 Technique / Combat techniques Critical mult.: +20.00% Physical save: +20 Mental save: +15 Blindness immunity: +105% Confusion immunity: +22% Stun/Freeze immunity: +39% Life regen: +2.50 Maximum life: +75.00 Mindpower: +14 Infravision radius: +26 Sight radius: +6 See invisible: +35 Amulets can have magical properties. Press to compare  | 
Dourrage DourragePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 12% chance to blind Damage when hit (Melee): 12 blight / 4 darkness / 8 arcane Changes stats: +10 Str / +20 Dex / +22 Mag / +11 Wil / +10 Cun / +9 Con Changes resistances: +3% darkness Changes damage: +8% acid / +15% light / +38% fire / +29% blight / +8% cold / +8% lightning / +15% darkness Talent masteries: +0.40 Corruption / Shadowflame +0.40 Technique / Combat training Critical mult.: +40.00% Physical save: +23 Spell save: +18 Mental save: +25 Life regen: +1.50 Stamina each turn: +1.00 Mana each turn: +0.56 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +44.00 Spellpower: +35 Spell crit. chance: +8% Movement speed: +10% Amulets can have magical properties. Press to compare  | 
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. Press to compare  | 
voratun amulet 'Lisoda' voratun amulet 'Lisoda'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +37 Armour penetration: +16 Physical crit. chance: +12.0% Defense: +19 Fatigue: -10% Changes stats: +2 Str / +1 Wil / +18 Lck Changes resistances: +30% light / +28% darkness Changes damage: +15% blight / +15% fire Talent mastery: +0.38 Corruption / Heart of Fire Critical mult.: +58.00% Mental save: +29 Blindness immunity: +90% Life regen: +4.50 Psi when hit: +0.12 Spellpower: +15 Light radius: +1 Infravision radius: +3 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare  | 
voratun amulet 'Shimmershear' voratun amulet 'Shimmershear'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Fatigue: -10% Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +6 Dex / +18 Mag / +9 Wil Changes resistances: +21% lightning / +15% physical / +3% blight Changes resistances penetration: +15% lightning Changes damage: +21% blight / +13% fire / +10% physical Talent masteries: +0.29 Corruption / Demonic strength +0.29 Corruption / Brutality Critical mult.: +20.00% Blindness immunity: +34% Life regen: +4.10 Stamina each turn: +1.20 Spellpower: +13 Infravision radius: +9 Sight radius: +2 See invisible: +14 Combat speed: +10% Amulets can have magical properties. Press to compare  | 
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
Eremedin the steel ring Eremedin the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +23 Armour penetration: +11 Physical power: +9 Armour: +22 Defense: +10 Changes stats: +11 Str / +6 Dex / +6 Wil / +6 Cun / +11 Con Changes resistances: +9% blight / +3% physical / +9% nature Changes resistances penetration: +10% physical Changes damage: +3% mind Reduces incoming crit damage: 5.00% Physical save: +3 Spell save: +14 Poison immunity: +18% Disease immunity: +18% Silence immunity: +32% Disarm immunity: +63% Pinning immunity: +58% Knockback immunity: +61% Mana each turn: +0.22 Only die when reaching: -80.00 life Maximum life: +82.00 Maximum stamina: +18.00 Mindpower: +9 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Fulobar the Pusstone Fulobar the PusstonePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +21 Armour penetration: +11 Physical power: +9 Defense: +11 Effects on melee hit: * 20% chance to blind Effects on ranged hit: * 20% chance to blind Damage when hit (Melee): 8 nature Changes stats: +7 Str / +5 Dex / +6 Con Changes resistances: +18% acid / +17% fire / +18% cold / +3% nature / +18% lightning Changes resistances penetration: +5% nature Changes damage: +3% nature Critical mult.: +20.00% Blindness immunity: +91% Disarm immunity: +30% Pinning immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +30% Life regen: +2.40 Maximum life: +32.00 Mental crit. chance: +4% Infravision radius: +15 See stealth: +39 See invisible: +34 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Hatholar the steel ring Hatholar the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Defense: +12 Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 12 bleed Changes stats: +6 Cun / +3 Dex Changes resistances: +9% fire Disarm immunity: +5% Stun/Freeze immunity: +15% Teleport immunity: +5% Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare  | 
Lelyregochak the steel ring Lelyregochak the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +23 Armour penetration: +22 Physical power: +18 Defense: +22 Fatigue: -13% Changes stats: +7 Str / +6 Mag / +11 Wil / +6 Cun / +11 Con Changes resistances: +1% physical / +14% temporal Changes damage: +14% temporal Maximum encumbrance: +28 Spell save: +26 Mental save: +22 Life regen: +0.80 Maximum life: +30.00 Maximum stamina: +22.00 Spellpower: +9 Mindpower: +18 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Arenne the Toxinwarden Arenne the ToxinwardenInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +12 Defense: +35 Effects on melee hit: * Slows global speed by 15% * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +11 Cun / +4 Con Changes resistances: +9% blight / +23% nature / +6% lightning Changes resistances penetration: +10% blight Changes damage: +6% blight Spell save: +15 Mental save: +11 Poison immunity: +20% Disease immunity: +21% Confusion immunity: +35% Life regen: +5.60 Hate when firing a critical mind attack: +3.00 Maximum life: +295.00 Maximum stamina: +28.00 Maximum hate: +11.00 Healing mod.: +79% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare  | 
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare  | 
Smolderire SmolderirePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +26 Armour penetration: +26 Physical power: +10 Defense: +54 Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Damage when hit (Melee): 4 fire Changes stats: +7 Mag / +7 Wil / +14 Cun / +7 Con Changes resistances: +5% arcane / +35% fire Changes damage: +15% arcane / +22% fire Physical save: +14 Mental save: +10 Confusion immunity: +38% Life regen: +1.40 Hate when firing a critical mind attack: +3.00 Maximum life: +76.00 Maximum hate: +11.00 Spellpower: +21 Mindpower: +11 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare  | 
Sparksear the gold ring Sparksear the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 Defense: +11 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Damage when hit (Melee): 8 lightning Changes stats: +8 Dex / +14 Wil / +28 Cun / +9 Con Changes resistances: +11% blight / +12% fire / +11% nature Changes damage: +3% lightning Grants telepathy: Dragon Physical save: +13 Spell save: +28 Mental save: +11 Poison immunity: +21% Disease immunity: +18% Life regen: +2.80 Hate when firing a critical mind attack: +3.00 Maximum life: +152.00 Maximum stamina: +25.00 Maximum hate: +11.00 Mindpower: +21 Movement speed: +19% Healing mod.: +44% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare  | 
gold ring 'Ce'Nuritta' gold ring 'Ce'Nuritta'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Fatigue: -5% Effects on melee hit: * 16% chance to cause random insanity * 25% chance to blind Damage (Melee): 16 bleed Effects on ranged hit: * 16% chance to cause random insanity * 25% chance to blind Damage (Ranged): 17 bleed Changes stats: +7 Dex / +11 Wil / +11 Cun / +4 Con Changes resistances: +11% nature / +14% blight Changes resistances penetration: +15% mind Changes damage: +3% mind Maximum encumbrance: +32 Spell save: +16 Mental save: +21 Poison immunity: +22% Disease immunity: +22% Confusion immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum stamina: +28.00 Maximum hate: +11.00 Mindpower: +22 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare  | 
gold ring 'Gloomwild' gold ring 'Gloomwild'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 Armour penetration: +13 Physical power: +31 Defense: +13 Changes stats: +10 Str / +2 Dex / +13 Mag / +14 Wil / +10 Cun / +12 Con Changes resistances: +32% light / +6% darkness Changes damage: +16% light Physical save: +12 Spell save: +30 Mental save: +14 Stamina each turn: +0.80 Maximum stamina: +38.00 Spellpower: +42 Mindpower: +33 Healing mod.: +5% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Bizilagrim the stralite ring Bizilagrim the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +28 Armour penetration: +15 Physical power: +26 Defense: +14 Changes stats: +8 Str / +10 Dex / +8 Cun / +11 Con Changes resistances: +36% nature / +34% acid Changes resistances penetration: +5% physical Changes damage: +17% acid / +18% nature / +8% all Maximum encumbrance: +40 Mental save: +13 Confusion immunity: +42% Life regen: +5.10 Maximum life: +259.00 Maximum stamina: +25.00 Spellpower: +15 Mindpower: +16 Healing mod.: +78% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Earaharagar the stralite ring Earaharagar the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Physical power: +52 Effects on melee hit: * 18% chance to cause random insanity * 20% chance to gain 10% of a turn Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 20 bleed Damage when hit (Melee): 8 temporal Changes stats: +26 Str / +9 Dex / +7 Mag / +7 Wil / +17 Cun / +27 Con Changes resistances: +72% arcane Changes damage: +35% arcane / +12% blight Critical mult.: +10.00% Blindness immunity: +41% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +24 Spell crit. chance: +2% Mindpower: +12 Infravision radius: +6 See stealth: +21 See invisible: +16 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare  | 
Gilyran the Starveil Gilyran the StarveilPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Physical power: +26 Defense: +100 Damage when hit (Melee): 8 light Changes stats: +17 Str / +9 Dex / +9 Wil / +25 Cun / +18 Con Changes resistances: +26% acid / +18% fire / +26% cold / +18% mind / +26% lightning Changes resistances penetration: +10% light Changes damage: +18% mind / +6% nature Mental save: +27 Confusion immunity: +44% Life regen: +1.50 Maximum life: +88.00 Healing mod.: +26% Damage Shield penetration: +10% Defense after a teleport: +17 Resist all after a teleport: +8% New effects duration reduction after a teleport: +29% Rings can have magical properties. Press to compare  | 
Isledathra the Sootsear Isledathra the SootsearPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +12 Physical power: +17 Defense: +15 Effects on melee hit: * 30% chance to corrode armor * 18% chance to cause random insanity Damage (Melee): 16 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Damage when hit (Melee): 8 acid Changes stats: +8 Mag / +31 Wil / +25 Cun Changes resistances: +35% acid / +6% temporal / +3% darkness Changes damage: +30% acid / +7% all Mental save: +62 Silence immunity: +44% Life regen: +1.70 Mana each turn: +0.31 Hate when firing a critical mind attack: +3.00 Maximum life: +88.00 Maximum hate: +13.00 Spellpower: +30 Mindpower: +43 Healing mod.: +26% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Smearlord the stralite ring Smearlord the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +43 Armour penetration: +30 Defense: +41 Changes stats: +15 Wil Changes resistances: +26% acid / +36% light / +26% fire / +18% blight / +26% cold / +5% arcane / +31% lightning Changes resistances penetration: +5% nature Changes damage: +18% light / +18% blight Mental save: +21 Blindness immunity: +88% Teleport immunity: +10% Infravision radius: +12 See stealth: +41 See invisible: +37 Movement speed: +22% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. Press to compare  | 
stralite ring 'Mardoran' stralite ring 'Mardoran'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +23 Armour penetration: +1 Physical power: +17 Fatigue: -7% Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +11 Str / +17 Dex / +10 Mag / +34 Cun / +11 Con Changes resistances: +18% mind / +6% nature / +34% darkness Changes damage: +17% darkness / +18% mind Maximum encumbrance: +36 Spell save: +18 Life regen: +1.70 Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Maximum life: +86.00 Maximum stamina: +34.00 Maximum hate: +13.00 Spellpower: +10 Healing mod.: +25% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare  | 
Cloudwisp the voratun ring Cloudwisp the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 Physical power: +13 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 lightning Changes stats: +11 Dex / +11 Mag / +35 Wil / +44 Cun Changes resistances: +30% acid / +29% cold / +70% fire / +3% nature / +25% lightning Changes damage: +20% fire Spellpower: +38 Mindpower: +58 See invisible: +9 Rings can have magical properties. Press to compare  | 
Hellire the voratun ring Hellire the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +56 Armour penetration: +30 Defense: +49 Damage when hit (Melee): 20 blight / 16 fire Changes stats: +10 Dex / +19 Wil / +10 Cun Changes resistances: +55% nature / +13% blight Changes resistances penetration: +10% fire Changes damage: +9% blight / +18% fire / +20% nature Mental save: +76 Poison immunity: +22% Disease immunity: +22% Life regen: +3.80 Maximum life: +199.00 Movement speed: +17% Healing mod.: +53% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
Polevea the voratun ring Polevea the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 Armour penetration: +33 Physical power: +15 Defense: +23 Ranged Defense: +2 Changes stats: +10 Str / +10 Dex / +19 Cun / +10 Con Changes resistances: +38% blight / +5% arcane / +23% nature / +32% darkness Changes damage: +16% darkness Critical mult.: +6.00% Poison immunity: +81% Disease immunity: +81% Disarm immunity: +50% Confusion immunity: +5% Pinning immunity: +0% Knockback immunity: +50% Maximum life: +77.00 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare  | 
voratun ring 'Unlightqueller' voratun ring 'Unlightqueller'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 Effects on melee hit: * 10% chance to disease * 19% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 24 bleed Changes stats: +10 Str / +16 Mag / +16 Wil / +21 Cun / +10 Con Changes resistances: +9% blight / +19% temporal / +160% light / +6% darkness Changes resistances penetration: +20% darkness Changes damage: +3% darkness / +19% temporal / +40% light / +7% all Stun/Freeze immunity: +46% Life regen: +3.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +48 Mindpower: +30 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare  | 
Bleakclash the ash vilestaff (15-18 power, 3 apr, physical damage) Bleakclash the ash vilestaff (15-18 power, 3 apr, physical damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +8 blight When wielded/worn: Defense: +16 Damage (Melee): 7 % chance of confusion Changes stats: +8 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances: +8% acid / +9% cold / +9% temporal Changes resistances penetration: +15% blight Changes damage: +15% acid / +15% blight Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +9 Spell save: +9 Mental save: +8 Mana each turn: +0.22 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +107.00 Maximum vim: +32.00 Maximum neg.energy: +29.00 Spellpower: +23 Spell crit. chance: +24% Damage Shield penetration: +26% Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +23% Reduces paradox failures(equivalent to willpower): +32 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Xayawyn the Galebrace (21-25.2 power, 3 apr, physical damage) Xayawyn the Galebrace (21-25.2 power, 3 apr, physical damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 47% chance to daze When wielded/worn: Armour: +6 Defense: +6 Effects on melee hit: * 11% chance to disease Damage when hit (Melee): 8 light Changes stats: +3 Mag / +3 Wil Maximum wards: +2 temporal Changes resistances penetration: +11% temporal Changes damage: +21% temporal Talents granted: +3 Ward +1 Command Staff Physical save: +27 Spell save: +27 Mental save: +29 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +1.00 Maximum mana: +50.00 Maximum hate: +4.00 Maximum psi: +20.00 Maximum vim: +21.00 Spellpower: +23 Spell crit. chance: +24% Mental crit. chance: +4% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Emeloldara the Offalvenom (25-30 power, 5 apr, physical damage) Emeloldara the Offalvenom (25-30 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Burst (radius 2) on crit: +12 arcane When wielded/worn: Accuracy: +12 Physical crit. chance: +22.0% Physical power: +13 Armour: +11 Defense: +33 Effects on melee hit: * 17% chance to disease * Slows global speed by 15% Damage (Melee): 39 arcane / 10 % chance of confusion Changes stats: +9 Mag / +9 Cun / +9 Con Changes resistances: +5% arcane Maximum wards: +3 lightning / +3 fire / +3 arcane / +3 cold Changes damage: +25% lightning / +25% fire / +31% arcane / +25% cold Talents granted: +5 Ward +1 Command Staff Critical mult.: +39.00% Physical save: +10 Spell save: +10 Mental save: +12 Mana each turn: +0.32 Vim when firing critical spell: +12.00 Maximum mana: +59.00 Maximum vim: +78.00 Maximum neg.energy: +44.00 Spellpower: +60 Spell crit. chance: +15% Damage Shield penetration: +36% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Ivalle (35-42 power, 5 apr, physical damage) Ivalle (35-42 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 blight Burst (radius 1) on hit: +8 temporal When wielded/worn: Accuracy: +13 Physical crit. chance: +34.0% Physical power: +11 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 39 arcane / 23 fire Damage when hit (Melee): 12 acid Changes stats: +5 Mag / +5 Wil / +7 Con Changes resistances: +3% blight Changes resistances penetration: +10% temporal Changes damage: +35% lightning / +3% blight Talent granted: +1 Command Staff Critical mult.: +66.00% Life regen: +1.70 Maximum mana: +160.00 Spellpower: +70 Spell crit. chance: +41% See invisible: +17 Healing mod.: +26% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Lelaldil the Loamrock (30-36 power, 6 apr, physical damage) Lelaldil the Loamrock (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to daze Damage (Melee): +12 lightning When wielded/worn: Armour: +7 Defense: +8 Effects on melee hit: * 19% chance to disease * Slows global speed by 45% Damage (Melee): 32 fire Damage when hit (Melee): 12 nature Changes stats: +8 Mag / +10 Cun / +10 Con Changes resistances: +29% cold / +27% temporal Maximum wards: +2 darkness Changes damage: +30% darkness / +6% light Talents granted: +5 Ward +1 Command Staff Critical mult.: +65.00% Mana each turn: +0.78 Vim when firing critical spell: +14.00 Spellpower on spell critical (stacks up to 3 times): +20 Maximum mana: +100.00 Maximum vim: +90.00 Maximum neg.energy: +50.00 Spellpower: +62 Spell crit. chance: +5% See invisible: +20 Defense after a teleport: +68 Resist all after a teleport: +50% New effects duration reduction after a teleport: +87% Reduces paradox failures(equivalent to willpower): +88 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Malykor (42-50.4 power, 6 apr, physical damage) Malykor (42-50.4 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 blight When wielded/worn: Defense: +24 Damage (Melee): 11 % chance of confusion Damage when hit (Melee): 8 blight Changes stats: +2 Str / +28 Mag / +29 Cun / +11 Con Changes resistances: +15% acid Changes damage: +42% acid Talent granted: +1 Command Staff Critical mult.: +90.00% Reduces incoming crit damage: 10.00% Vim when firing critical spell: +23.00 Spellpower on spell critical (stacks up to 3 times): +24 Maximum vim: +148.00 Maximum neg.energy: +150.00 Spellpower: +26 Spell crit. chance: +32% Light radius: +3 Damage Shield penetration: +40% Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Naturegrinder (30-36 power, 6 apr, physical damage) Naturegrinder (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind Damage (Melee): +16 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +30 Physical crit. chance: +46.0% Physical power: +27 Defense: +15 Effects on melee hit: * 47% chance to corrode armor * 19% chance to disease * 20% chance to blind Damage (Melee): 45 arcane Changes stats: +7 Con Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +45.00% Life regen: +2.00 Vim when firing critical spell: +6.00 Maximum mana: +120.00 Maximum vim: +39.00 Spellpower: +63 Spell crit. chance: +23% Light radius: +4 Healing mod.: +30% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Yvilaith the dragonbone magestaff (30-36 power, 6 apr, physical damage) Yvilaith the dragonbone magestaff (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 19% chance to disease Damage (Melee): 35 fire Changes stats: +16 Mag / +18 Cun / +17 Con Changes resistances: +15% lightning / +15% fire / +15% arcane / +15% cold Changes damage: +30% lightning / +6% acid / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +82.00% Physical save: +21 Spell save: +15 Mental save: +12 Cut immunity: +10% Disarm immunity: +10% Confusion immunity: +20% Vim when firing critical spell: +21.00 Maximum vim: +135.00 Maximum neg.energy: +100.00 Spellpower: +37 Spell crit. chance: +31% See invisible: +18 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
dragonbone magestaff 'Driharakan' (30-36 power, 6 apr, physical damage) dragonbone magestaff 'Driharakan' (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to gain 10% of a turn Damage (Melee): +12 physical Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +15 Physical crit. chance: +17.0% Physical power: +12 Armour: +8 Defense: +8 Changes stats: +1 Str / +6 Mag / +6 Wil / +13 Con Changes resistances: +5% arcane Maximum wards: +2 lightning / +2 fire / +2 arcane / +2 cold Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents granted: +5 Ward +1 Command Staff Critical mult.: +34.00% Life regen: +3.70 Mana each turn: +0.78 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +195.00 Spellpower: +90 Spell crit. chance: +9% Healing mod.: +60% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
dragonbone starstaff 'Balidin' (30-36 power, 6 apr, physical damage) dragonbone starstaff 'Balidin' (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 36 arcane / 67 fire Changes stats: +14 Mag / +15 Wil / +8 Cun Changes resistances penetration: +15% darkness Changes damage: +30% darkness / +9% mind Talent granted: +1 Command Staff Critical mult.: +80.00% Mana each turn: +0.40 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +547.00 Spellpower: +78 Spell crit. chance: +9% See invisible: +40 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare  | 
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare  | 
Coalresolve (32.5-48.75 power, 2 apr) Coalresolve (32.5-48.75 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Arcane Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 27 arcane resource burn * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +27 ice / +40 fire When wielded/worn: Accuracy: +48 Physical crit. chance: +16.0% Physical power: +16 Armour: +16 Defense: +16 Damage when hit (Melee): 8 mind / 4 darkness Changes stats: +14 Str Changes resistances: +14% acid / +19% fire / +17% lightning / +19% cold Changes resistances penetration: +16% cold / +30% fire / +16% mind / +16% darkness Changes damage: +6% arcane / +32% physical Critical mult.: +20.00% Spell save: +16 Stamina when hit: +6.00 Maximum psi: +40.00 Global speed: +11% Massive two-handed battleaxes. Press to compare  | 
Grinydig the dwarven-steel battleaxe (32-48 power, 2 apr) Grinydig the dwarven-steel battleaxe (32-48 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 lightning / +12 blight Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +16 Physical crit. chance: +30.0% Physical power: +46 Armour: +6 Defense: +16 Damage when hit (Melee): 8 mind Changes stats: +13 Con Changes resistances penetration: +32% physical / +10% arcane / +16% fire Disarm immunity: +63% Equilibrium when hit: +0.08 Only die when reaching: -40.00 life Maximum vim: +10.00 Global speed: +6% Massive two-handed battleaxes. Press to compare  | 
Emugakira the Kindlebore (58.5-87.75 power, 4 apr) Emugakira the Kindlebore (58.5-87.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to inflict damage reduction * 20% chance to blind * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +56 acid / +27 light / +28 darkness Burst (radius 2) on crit: +8 light Damage against: +27% Living / +41% Undead When wielded/worn: Armour penetration: +42 Physical crit. chance: +40.0% Physical power: +21 Effects on melee hit: * 15% chance to corrode armor Changes stats: +10 Con Changes resistances penetration: +29% acid / +19% physical / +44% fire / +41% cold / +45% lightning Critical mult.: +54.00% Disarm immunity: +48% Light radius: +3 Massive two-handed battleaxes. Press to compare  | 
voratun battleaxe 'Coalward' (54.5-81.75 power, 4 apr) voratun battleaxe 'Coalward' (54.5-81.75 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armor * Slows global speed by 51% * 40% chance to inflict damage reduction * 35 arcane resource burn * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +84 insidious poison / +28 temporal / +28 nature Burst (radius 2) on crit: +8 darkness Damage against: +34% Unnatural When wielded/worn: Armour penetration: +40 Physical crit. chance: +39.0% Damage when hit (Melee): 8 blight / 8 temporal / 55 nature slow Changes resistances penetration: +21% acid / +21% darkness / +5% arcane / +21% mind Critical mult.: +53.00% Life regen: +4.00 Vim when firing critical spell: +2.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. Press to compare  | 
Nimbusburst (74-111 power, 2 apr) Nimbusburst (74-111 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 74.0 - 111.0 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 33% chance to daze * Slows global speed by 19% * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 lightning / +24 blight / +19 mind / +20 nature Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +14 Armour penetration: +16 Physical crit. chance: +16.0% Physical power: +32 Damage when hit (Melee): 4 lightning Changes stats: +5 Str / +12 Dex / +5 Mag / +5 Wil / +5 Cun / +18 Con Changes resistances penetration: +16% lightning / +32% physical Critical mult.: +21.00% Disarm immunity: +70% Spellpower on spell critical (stacks up to 3 times): +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. Press to compare  | 
Betusebrebeth the Scorpiontouch (103-164.8 power, 4 apr) Betusebrebeth the Scorpiontouch (103-164.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +40% Damage (Melee): +26 blight / +28 darkness / +28 lightning Burst (radius 2) on crit: +8 nature Damage against: +28% Living When wielded/worn: Accuracy: +17 Armour penetration: +20 Physical crit. chance: +41.0% Physical power: +21 Changes stats: +10 Dex Changes resistances: +3% nature Changes resistances penetration: +21% acid / +21% physical / +24% fire / +24% cold / +24% lightning Changes damage: +21% physical Disease immunity: +45% Mana when firing critical spell: +2.00 Spell crit. chance: +3% Massive two-handed swords. Press to compare  | 
Eilinedama the Blindkin (63.5-101.6 power, 4 apr) Eilinedama the Blindkin (63.5-101.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Blight Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +8 acid / +28 darkness Burst (radius 1) on hit: +8 blight / +28 fire Burst (radius 2) on crit: +8 acid Damage against: +28% Living When wielded/worn: Physical crit. chance: +20.0% Physical power: +21 Changes stats: +9 Con Changes resistances penetration: +29% acid / +20% physical / +5% light / +20% blight / +68% fire / +66% cold / +69% lightning Disarm immunity: +39% Massive two-handed swords. Press to compare  | 
voratun greatsword 'Skyvagrant' (93-148.8 power, 4 apr) voratun greatsword 'Skyvagrant' (93-148.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 93.0 - 148.8 Uses stat: 120% Str Damage type: Blight Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to daze * Slows global speed by 20% * 28% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 lightning / +28 light / +23 blight Burst (radius 1) on hit: +12 blight Damage against: +42% Undead When wielded/worn: Accuracy: +21 Physical crit. chance: +63.0% Physical power: +58 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +7 Str / +10 Con Changes resistances penetration: +21% acid / +21% physical / +24% lightning / +24% cold / +10% nature / +24% fire Changes damage: +21% physical Disease immunity: +49% Disarm immunity: +48% Stamina when hit: +4.00 Massive two-handed swords. Press to compare  | 
stralite longsword 'Getyyagar' (42-58.8 power, 5 apr) stralite longsword 'Getyyagar' (42-58.8 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 125% On weapon hit: * Slows global speed by 16% * 22 arcane resource burn * leeches stamina from the target Damage (Melee): +49 insidious poison / +17 temporal / +17 nature Burst (radius 2) on crit: +8 mind / +17 fire When wielded/worn: Accuracy: +25 Physical power: +10 Damage when hit (Melee): 17 nature slow Changes stats: +11 Dex / +2 Wil / +2 Cun / +6 Con Changes resistances: +13% acid / +23% fire / +15% lightning / +13% cold Changes resistances penetration: +12% fire / +13% physical Grants telepathy: Dragon Spell save: +13 Disarm immunity: +30% Equilibrium when hit: +0.08 Mindpower: +2 Global speed: +5% Sharp, long, and deadly. Press to compare  | 
Dazzleoath the voratun longsword (74-103.6 power, 6 apr) Dazzleoath the voratun longsword (74-103.6 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 74.0 - 103.6 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +39 darkness / +54 insidious poison Burst (radius 2) on crit: +12 fire Damage against: +29% Living When wielded/worn: Accuracy: +15 Physical crit. chance: +15.0% Physical power: +15 Defense: +15 Changes stats: +1 Dex / +2 Wil / +5 Con Changes resistances: +6% blight Changes resistances penetration: +5% light / +15% fire Infravision radius: +1 Global speed: +6% Sharp, long, and deadly. Press to compare  | 
Firequeen (57-79.8 power, 6 apr) Firequeen (57-79.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 57.0 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Burst (radius 1) on hit: +35 fire When wielded/worn: Accuracy: +15 Armour penetration: +30 Physical crit. chance: +24.0% Defense: +15 Damage when hit (Melee): 8 fire Changes stats: +2 Cun Changes resistances: +9% blight / +12% cold / +5% arcane / +6% fire Changes resistances penetration: +49% acid / +15% physical / +51% cold / +29% fire / +51% lightning Changes damage: +15% physical Critical mult.: +20.00% Mental crit. chance: +2% Sharp, long, and deadly. Press to compare  | 
Fogspire (43-60.2 power, 6 apr) Fogspire (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 29% chance to daze * 20% chance to torment the target Damage (Melee): +68 insidious poison / +4 darkness / +8 physical / +20 nature / +16 temporal Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +26 Armour penetration: +24 Physical power: +4 Armour: +10 Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +11 Str / +11 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +15% lightning / +26% physical / +7% darkness / +15% cold / +15% mind / +15% fire Changes damage: +45% physical Life regen: +0.80 Stamina when hit: +2.20 Healing mod.: +5% Sharp, long, and deadly. Press to compare  | 
Baluntir the voratun mace (86.5-121.1 power, 6 apr) Baluntir the voratun mace (86.5-121.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 86.5 - 121.1 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 30% chance to corrode armor * 17% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +19 blight Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +11 Armour penetration: +15 Physical crit. chance: +29.0% Changes stats: +4 Dex / +1 Wil Changes resistances: +5% arcane / +3% cold Changes resistances penetration: +32% acid / +32% fire / +17% lightning / +17% cold Critical mult.: +20.00% Mental save: +20 Disease immunity: +32% Life regen: +2.50 Spellpower: +4 Global speed: +6% Damage Shield penetration: +40% Blunt and deadly. Press to compare  | 
steel waraxe 'Thundertyphoon' (20.5-28.7 power, 3 apr) steel waraxe 'Thundertyphoon' (20.5-28.7 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 17% chance to corrode armor * Slows global speed by 11% * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +11 temporal / +33 nature Burst (radius 2) on crit: +12 lightning When wielded/worn: Accuracy: +9 Physical crit. chance: +17.0% Physical power: +9 Defense: +9 Damage when hit (Melee): 11 nature slow / 4 physical Changes stats: +4 Con Changes resistances penetration: +9% acid / +9% physical Changes damage: +3% physical Physical save: +10 Disarm immunity: +20% Life regen: +1.10 Only die when reaching: -40.00 life One-handed war axes. Press to compare  | 
Viperripper the voratun waraxe (80.5-112.7 power, 6 apr) Viperripper the voratun waraxe (80.5-112.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 80.5 - 112.7 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to inflict damage reduction * 20% chance to disease * 20% chance to curse the target Damage (Melee): +19 blight When wielded/worn: Armour penetration: +15 Physical crit. chance: +8.0% Physical power: +15 Armour: +2 Changes stats: +4 Con Changes resistances: +9% light / +5% arcane / +3% nature / +10% all Changes resistances penetration: +17% acid / +9% physical / +12% darkness / +17% lightning / +15% nature / +17% cold / +15% mind / +16% fire Critical mult.: +20.00% Mental save: +6 Disease immunity: +34% Disarm immunity: +40% Pinning immunity: +20% One-handed war axes. Press to compare  | 
Voidrazor the voratun waraxe (55.5-77.7 power, 6 apr) Voidrazor the voratun waraxe (55.5-77.7 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 47% chance to inflict damage reduction * Slows global speed by 18% * leeches stamina from the target On weapon crit: * cripple the target Damage (Melee): +20 temporal / +20 nature Burst (radius 2) on crit: +30 ice / +4 mind Damage against: +53% Unnatural When wielded/worn: Accuracy: +13 Armour penetration: +14 Physical crit. chance: +30.0% Armour: +14 Defense: +14 Damage when hit (Melee): 8 darkness / 20 nature slow Changes resistances: +12% mind / +10% all Changes resistances penetration: +15% cold / +15% nature / +15% mind Critical mult.: +20.00% One-handed war axes. Press to compare  | 
Ivoma the steel dagger (26.5-34.45 power, 6 apr) Ivoma the steel dagger (26.5-34.45 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Arcane Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 14% chance to corrode armor Damage (Melee): +9 mind / +4 arcane Burst (radius 2) on crit: +12 ice / +9 fire When wielded/worn: Accuracy: +16 Physical power: +8 Armour: +8 Damage when hit (Melee): 12 arcane Changes stats: +4 Str / +5 Dex / +1 Mag / +2 Cun / +4 Con Changes resistances: +9% acid / +9% fire / +9% cold / +5% arcane / +9% lightning Changes resistances penetration: +8% acid / +6% physical / +8% fire / +5% arcane / +8% cold Changes damage: +8% physical Spell save: +8 Disarm immunity: +13% Life regen: +0.72 Stamina when hit: +2.00 Light radius: +3 Global speed: +2% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare  | 
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Press to compare  | 
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Press to compare  | 
dwarven-steel dagger 'Lustreire' (18-23.4 power, 7 apr) dwarven-steel dagger 'Lustreire' (18-23.4 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * 20% chance to cause random insanity * 16 arcane resource burn * 50% chance to daze * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +12 nature / +14 mind Burst (radius 2) on crit: +8 physical Damage against: +16% Unnatural When wielded/worn: Accuracy: +17 Physical crit. chance: +12.0% Physical power: +9 Defense: +9 Changes stats: +9 Str / +13 Dex / +9 Mag / +11 Wil / +12 Cun / +9 Con Changes resistances penetration: +27% lightning Changes damage: +9% light Critical mult.: +9.00% Spellpower on spell critical (stacks up to 3 times): +4 Sharp, short and deadly. Press to compare  | 
Kindletorrent (39.5-51.35 power, 9 apr) Kindletorrent (39.5-51.35 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Light Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +18 acid / +12 blight / +20 cold / +12 arcane Burst (radius 1) on hit: +8 light / +14 fire When wielded/worn: Accuracy: +22 Armour penetration: +18 Physical crit. chance: +9.0% Defense: +11 Damage when hit (Melee): 23 blight Changes stats: +5 Str Changes resistances penetration: +11% acid / +11% physical / +12% cold / +11% fire / +10% arcane / +12% lightning Changes damage: +22% physical Critical mult.: +17.00% Spell save: +20 Disease immunity: +21% Stamina when hit: +2.00 Sharp, short and deadly. Press to compare  | 
Zukor the Loamsweep (38.5-50.05 power, 9 apr) Zukor the Loamsweep (38.5-50.05 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +20 cold / +12 nature Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical crit. chance: +22.0% Physical power: +22 Changes stats: +5 Dex / +10 Con Changes resistances penetration: +33% physical / +23% mind / +11% darkness Changes damage: +11% physical Disarm immunity: +47% Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Mental crit. chance: +3% Sharp, short and deadly. Press to compare  | 
Lelyntir the voratun dagger (37.5-48.75 power, 9 apr) Lelyntir the voratun dagger (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +16 lightning / +16 temporal / +16 mind / +8 arcane When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Physical power: +12 Damage when hit (Melee): 16 temporal / 8 physical Changes stats: +6 Dex / +7 Con Changes resistances: +1% physical / +16% temporal Changes resistances penetration: +35% acid / +12% physical / +12% darkness / +42% cold / +10% blight / +42% fire / +12% mind / +40% lightning Disarm immunity: +27% Stamina each turn: +0.40 Only die when reaching: -80.00 life It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare  | 
Uredur (38-49.4 power, 9 apr) Uredur (38-49.4 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 28% chance to daze * Slows global speed by 16% * 28% chance to corrode armor On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +59% Damage (Melee): +48 insidious poison / +12 temporal / +16 nature Burst (radius 2) on crit: +24 ice / +16 fire When wielded/worn: Accuracy: +10 Physical crit. chance: +12.0% Physical power: +24 Armour: +12 Changes stats: +4 Str / +11 Dex / +4 Mag / +5 Wil / +4 Cun / +10 Con Changes resistances: +6% nature Changes resistances penetration: +11% lightning / +12% physical / +12% cold / +12% acid / +12% fire Physical save: +9 Disarm immunity: +28% Life regen: +2.00 Global speed: +5% Sharp, short and deadly. Press to compare  | 
Vorydhemima the Spiderbraze (38-49.4 power, 21 apr) Vorydhemima the Spiderbraze (38-49.4 power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Temporal Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +21 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +36% Damage (Melee): +12 acid / +12 temporal When wielded/worn: Accuracy: +12 Armour penetration: +36 Physical crit. chance: +36.0% Physical power: +24 Changes stats: +5 Dex / +6 Con Changes resistances penetration: +24% acid / +21% physical / +24% lightning / +23% cold / +15% nature / +26% fire Changes damage: +12% physical Critical mult.: +29.00% Disarm immunity: +24% Confusion immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Sharp, short and deadly. Press to compare  | 
voratun dagger 'Blackresolve' (51-66.3 power, 9 apr) voratun dagger 'Blackresolve' (51-66.3 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 15% chance to inflict damage reduction * Random elemental explosion Damage (Melee): +16 mind When wielded/worn: Accuracy: +36 Armour penetration: +12 Defense: +12 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 fire Changes stats: +5 Str / +5 Dex Changes resistances: +6% acid / +9% darkness / +6% blight Changes resistances penetration: +14% acid / +12% physical / +14% cold / +12% lightning / +12% fire Changes damage: +24% physical Stamina when hit: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare  | 
Stormidol (8-8.8 power, 24 apr, nature damage) Stormidol (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * 40% chance to daze On weapon crit: * burns latent spell energy When wielded/worn: Armour: +16 Effects on melee hit: * 15% chance to daze Effects when hit in melee: * Slows global speed by 5% Damage when hit (Melee): 25 ice / 14 fire / 7 darkness / 7 mind Changes resistances: +12% lightning / +3% light / +23% cold / +20% fire / +17% mind / +5% arcane Changes resistances penetration: +26% cold / +14% fire / +11% darkness / +11% mind Changes damage: +24% darkness / +14% fire / +28% cold / +7% nature / +24% mind Mental save: +7 Life regen: +1.10 Maximum life: +30.00 Maximum psi: +34.00 Mindpower: +3 Mental crit. chance: +3% Global speed: +4% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
thorny mindstar 'Hellsteel' (8.5-9.35 power, 24 apr, nature damage) thorny mindstar 'Hellsteel' (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +12 Damage when hit (Melee): 14 ice / 14 fire / 14 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning / +6% darkness / +19% cold / +26% fire / +24% mind / +14% nature Changes resistances penetration: +14% lightning / +7% darkness / +10% cold / +24% fire / +7% mind / +14% nature Changes damage: +13% lightning / +7% darkness / +12% cold / +14% fire / +7% mind / +14% nature Talent masteries: +0.40 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity +0.20 Cursed / Darkness Physical save: +7 Spell save: +13 Mental save: +12 Blindness immunity: +26% Equilibrium when hit: +4.10 Psi when hit: +1.70 Hate when firing a critical mind attack: +2.00 Hate per kill: +4.00 Psi per kill: +4.00 Maximum psi: +30.00 Mindpower: +3 Mental crit. chance: +3% Global speed: +4% Damage Resonance (when hit): +17% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
Deepsfurnace (15.5-17.05 power, 17 apr, mind damage) Deepsfurnace (15.5-17.05 power, 17 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +17 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 47% chance to inflict damage reduction * 22 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage Shield penetration (this weapon only): +20% Damage against: +42% Unnatural When wielded/worn: Damage when hit (Melee): 16 fire / 9 mind / 6 darkness Changes stats: +1 Dex / +2 Con Changes resistances: +17% fire / +17% mind / +9% nature Changes resistances penetration: +16% fire / +16% mind / +7% nature Changes damage: +9% nature / +17% fire / +8% darkness / +43% mind Talent mastery: +0.20 Wild-gift / Harmony Physical save: +6 Spell save: +9 Mental save: +9 Equilibrium when hit: +4.20 Psi when hit: +3.80 Maximum life: +20.00 Mindpower: +9 Mental crit. chance: +8% Global speed: +5% Damage Resonance (when hit): +32% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
Nerydhera the Lustrebliss (13-14.3 power, 32 apr, nature damage) Nerydhera the Lustrebliss (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn * Slows global speed by 47% On weapon crit: * burns latent spell energy Burst (radius 1) on hit: +4 light / +4 arcane When wielded/worn: Armour: +18 Effects when hit in melee: * Slows global speed by 9% Damage when hit (Melee): 34 ice / 7 physical / 4 light / 4 arcane Changes resistances: +9% physical / +3% nature / +34% cold Changes resistances penetration: +9% physical / +32% cold Changes damage: +31% cold / +9% nature / +9% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Physical save: +9 Spell save: +9 Mental save: +9 Equilibrium when hit: +1.20 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +34 Mental crit. chance: +4% Light radius: +3 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
Mireblast (17-18.7 power, 40 apr, mind damage) Mireblast (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 10 lightning / 18 physical / 10 cold / 10 acid / 40 fire Changes stats: +2 Cun Changes resistances: +10% lightning / +17% physical / +10% darkness / +10% cold / +49% fire / +10% nature / +16% acid Changes resistances penetration: +10% nature / +10% physical / +9% darkness / +39% fire Changes damage: +6% acid / +10% physical / +10% darkness / +40% fire / +25% mind / +9% nature Talent masteries: +0.20 Cursed / Darkness +0.20 Wild-gift / Harmony Critical mult.: +15.00% Physical save: +10 Spell save: +10 Mental save: +18 Blindness immunity: +24% Equilibrium when hit: +4.20 Maximum psi: +41.00 Mindpower: +11 Mental crit. chance: +12% Global speed: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
living mindstar 'Emeloyawe' (21.5-23.65 power, 17 apr, nature damage) living mindstar 'Emeloyawe' (21.5-23.65 power, 17 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 21.5 - 23.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +17 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +1 Physical power: +2 Armour: +10 Damage when hit (Melee): 20 ice / 15 fire / 7 physical Changes stats: +1 Dex Changes resistances: +9% temporal / +9% physical / +20% cold / +49% mind / +14% fire Changes resistances penetration: +10% acid / +29% fire / +21% cold / +29% physical Changes damage: +11% acid / +34% fire / +34% cold / +23% physical Mental save: +19 Life regen: +2.00 Maximum life: +25.00 Maximum psi: +100.00 Mindpower: +27 Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare  | 
Emelalevena the reinforced leather sling Emelalevena the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +63 nature When wielded/worn: Accuracy: +26 Physical crit. chance: +25.0% Effects on ranged hit: * 21 arcane resource burn Changes stats: +7 Mag / +6 Wil / +19 Cun / +6 Con Changes resistances: +9% all Changes resistances penetration: +10% acid / +64% physical / +5% blight / +39% nature / +10% arcane Changes damage: +19% physical Talent masteries: +0.20 Wild-gift / Fungus +0.20 Wild-gift / Antimagic Maximum mana: +40.00 Mindpower: +13 See invisible: +3 It can be used to regenerate 220 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. Press to compare  | 
Woemalice the reinforced leather sling Woemalice the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 17% chance to corrode armor Damage (Ranged): +24 nature Burst (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +47 Physical crit. chance: +50.0% Physical power: +13 Effects on ranged hit: * 17 arcane resource burn Changes stats: +6 Str / +6 Wil / +6 Cun Changes resistances: +15% acid / +12% darkness / +13% lightning / +6% blight / +14% fire / +15% cold / +9% all Changes resistances penetration: +12% acid / +15% physical / +13% nature / +15% arcane Changes damage: +12% darkness / +20% physical Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +11 Life regen: +2.10 Mindpower: +10 Slings are used to hurl stones or metal shots at your foes. Press to compare  | 
Yvonn YvonnRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to daze Travel speed: +200% Damage (Ranged): +20 cold When wielded/worn: Accuracy: +26 Physical crit. chance: +30.0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +19 Cun / +4 Con Changes resistances: +9% acid / +3% temporal / +9% blight / +6% fire / +6% nature / +5% arcane Changes resistances penetration: +15% lightning / +67% physical Changes damage: +22% cold / +44% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare  | 
Gelle the quiver of ash arrows (23/23, 23-32.2 power, 12 apr) Gelle the quiver of ash arrows (23/23, 23-32.2 power, 12 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +12 Physical crit. chance: +10.5% Capacity: 23 On weapon hit: * Slows global speed by 9% * 10% chance to crush the target On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +22 gravity / +47 manaburn arcane / +8 physical Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +12 mind Arrows are used with bows to pierce your foes to death.  | 
cashmere robe 'Unragund' (2 def, 0 armour) cashmere robe 'Unragund' (2 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Defense: +2 Effects when hit in melee: * Slows global speed by 14% * 15 arcane resource burn Changes stats: +11 Con Changes resistances: +53% blight / +24% lightning / +24% acid Changes damage: +16% acid / +3% physical / +27% nature / +16% lightning Critical mult.: +3.00% Maximum encumbrance: +10 Physical save: +10 Poison immunity: +76% Disease immunity: +67% Life regen: +3.40 Maximum life: +294.00 Healing mod.: +85% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare  | 
Stokewinter the elven-silk robe (5 def, 0 armour) Stokewinter the elven-silk robe (5 def, 0 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects when hit in melee: * 7 arcane resource burn * Slows global speed by 10% Damage when hit (Melee): 16 darkness / 12 mind Changes stats: +19 Con Changes resistances: +79% blight / +6% fire / +79% nature / +25% lightning Changes resistances penetration: +29% mind Changes damage: +17% lightning / +15% fire / +53% nature / +17% mind Poison immunity: +95% Disease immunity: +97% Life regen: +20.90 Psi each turn: +1.00 Maximum life: +360.00 Maximum psi: +40.00 Mindpower: +9 Mental crit. chance: +4% Healing mod.: +113% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare  | 
elven-silk robe 'Eilinoriamina' (10 def, 5 armour) elven-silk robe 'Eilinoriamina' (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +8 Str / +8 Mag / +11 Wil / +13 Cun / +10 Con Changes resistances: +15% lightning / +57% physical / +68% cold / +60% fire / +60% acid Changes resistances penetration: +9% mind / +10% temporal Changes damage: +15% lightning / +3% temporal / +20% light / +40% fire / +17% nature / +37% acid / +57% physical / +57% cold / +20% mind / +20% darkness Talent cooldown: Refit Golem (-18 turns) Critical mult.: +17.00% Physical save: +30 Spell save: +29 Poison immunity: +38% Disease immunity: +50% Mana each turn: +0.08 Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum mana: +60.00 Maximum psi: +40.00 Maximum vim: +20.00 Spellpower: +14 Spell crit. chance: +15% Mindpower: +10 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare  | 
Corpseblood (22 def, 4 armour) Corpseblood (22 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +4 Defense: +22 Ranged Defense: +23 Fatigue: +7% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 12 acid / 11 fire Changes stats: +11 Dex / +6 Wil / +8 Cun Changes resistances: +18% acid / +12% lightning / +37% fire / +5% arcane / +6% mind Critical mult.: +14.00% Spell save: +16 Mental save: +32 Life regen: +6.60 Light radius: +2 Movement speed: +60% Healing mod.: +18% A suit of armour made of leather. Press to compare  | 
cured leather armour 'Skywedge' (24 def, 4 armour) cured leather armour 'Skywedge' (24 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +4 Defense: +24 Ranged Defense: +22 Fatigue: +7% Effects on melee hit: * 30% chance to daze Damage (Melee): 7 temporal Damage (Ranged): 7 temporal Damage when hit (Melee): 8 acid / 14 physical Changes stats: +11 Dex / +5 Wil / +6 Cun Changes resistances: +21% lightning / +18% temporal / +18% darkness Changes resistances penetration: +10% lightning / +10% fire Changes damage: +30% lightning / +9% acid Critical mult.: +14.00% Mental save: +16 Life regen: +4.30 Stamina each turn: +1.30 Movement speed: +60% Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. Press to compare  | 
Cyrowyn the hardened leather armour (33 def, 14 armour) Cyrowyn the hardened leather armour (33 def, 14 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +16.0% Physical power: +19 Armour: +14 Defense: +33 Ranged Defense: +11 Fatigue: +8% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 13 acid / 13 fire / 16 physical Changes stats: +7 Str / +4 Dex / +8 Mag / +15 Wil / +10 Cun Changes resistances: +17% acid / +2% physical / +19% fire / +8% mind / +40% lightning Spell save: +12 Mental save: +52 Blindness immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +15% Stamina each turn: +1.10 Only die when reaching: -40.00 life Spellpower: +19 Spell crit. chance: +8% Mindpower: +19 Mental crit. chance: +8% Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare  | 
Demonwind (14 def, 22 armour) Demonwind (14 def, 22 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +22 Defense: +14 Fatigue: +8% Damage when hit (Melee): 12 temporal Changes stats: +4 Cun Changes resistances: +42% acid / +10% physical / +34% fire / +3% mind / +32% cold / +10% nature / +23% lightning Changes resistances penetration: +10% mind / +10% darkness Changes damage: +18% darkness Allows you to breathe in: water Critical mult.: +16.00% Mental save: +18 Life regen: +2.40 Maximum life: +61.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +22% A suit of armour made of leather. Press to compare  | 
Shockobsidian (13 def, 14 armour) Shockobsidian (13 def, 14 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +8 Armour: +14 Defense: +13 Fatigue: +2% Damage (Melee): 8 acid Damage (Ranged): 8 acid Damage when hit (Melee): 23 physical Changes stats: +15 Str / +7 Dex / +7 Mag / +14 Wil / +17 Cun Changes resistances: +20% acid / +12% physical / +16% darkness / +6% temporal / +19% nature / +7% mind / +35% lightning Critical mult.: +15.00% Mental save: +55 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare  | 
hardened leather armour 'Stormkill' (27 def, 13 armour) hardened leather armour 'Stormkill' (27 def, 13 armour)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +27 Ranged Defense: +14 Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Damage when hit (Melee): 10 acid / 10 light / 8 fire / 10 cold / 10 lightning Changes stats: +5 Mag / +7 Wil / +4 Cun Changes resistances: +35% lightning / +10% acid / +21% darkness / +14% nature / +38% blight / +33% fire / +8% mind / +99% cold Reduced damage from: +11% Unnatural Mental save: +32 Light radius: +3 Infravision radius: +3 A suit of armour made of leather. Press to compare  | 
Kindlepassion the reinforced leather armour (18 def, 7 armour) Kindlepassion the reinforced leather armour (18 def, 7 armour)Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 Ranged Defense: +14 Fatigue: +8% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 18 physical Changes stats: +11 Str / +5 Dex / +1 Cun Changes resistances: +22% physical / +18% darkness / +18% blight / +27% cold / +18% nature / +12% fire Reduced damage from: +13% Unnatural Physical save: +21 Life regen: +31.10 Maximum life: +163.00 Light radius: +2 Movement speed: +20% Healing mod.: +100% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
Saluyadhenor the reinforced leather armour (41 def, 27 armour) Saluyadhenor the reinforced leather armour (41 def, 27 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +27 Defense: +41 Ranged Defense: +17 Fatigue: +8% Damage (Melee): 9 lightning / 9 fire Damage (Ranged): 9 lightning / 9 fire Damage when hit (Melee): 17 physical Changes stats: +17 Str / +17 Dex / +8 Mag / +15 Wil / +21 Cun Changes resistances: +26% lightning / +26% fire / +52% cold / +26% physical Changes resistances penetration: +5% mind Changes damage: +12% arcane Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Physical save: +13 Mental save: +44 Life regen: +6.40 Hate when firing a critical mind attack: +1.00 Maximum life: +163.00 Maximum psi: +30.00 Mindpower: +6 Healing mod.: +52% A suit of armour made of leather. Press to compare  | 
Emelyda the Shineguile (39 def, 13 armour) Emelyda the Shineguile (39 def, 13 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +39 Ranged Defense: +15 Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 10 lightning Damage when hit (Melee): 20 physical Changes stats: +30 Str / +19 Dex / +3 Wil / +2 Cun / +1 Con Changes resistances: +28% lightning / +15% physical / +20% darkness / +38% cold / +3% light / +75% acid Changes resistances penetration: +10% light Changes damage: +9% light Allows you to breathe in: water Physical save: +39 Life regen: +18.20 Maximum life: +100.00 Maximum hate: +2.00 Light radius: +2 Healing mod.: +60% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
Emumira the Morningriver (21 def, 8 armour) Emumira the Morningriver (21 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +8 Defense: +21 Ranged Defense: +16 Fatigue: +8% Damage (Melee): 23 acid / 10 temporal / 14 fire Damage (Ranged): 10 temporal Damage when hit (Melee): 16 acid / 16 fire Changes stats: +5 Dex / +18 Wil / +17 Cun Changes resistances: +57% acid / +30% temporal / +23% light / +30% fire / +26% cold / +50% darkness Changes resistances penetration: +25% light Changes damage: +12% light / +9% acid Critical mult.: +20.00% Mental save: +41 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +30 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. Press to compare  | 
Ivoselle (34 def, 18 armour) Ivoselle (34 def, 18 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +34 Ranged Defense: +16 Fatigue: +8% Damage (Melee): 46 acid / 46 fire Damage when hit (Melee): 43 acid / 14 light / 12 lightning / 8 mind / 45 fire / 8 arcane / 13 cold Changes stats: +2 Str / +5 Dex / +7 Wil / +6 Cun Changes resistances: +69% acid / +30% darkness / +102% fire / +30% blight / +13% cold / +5% arcane / +65% lightning Changes damage: +3% arcane Mental save: +25 Light radius: +3 See invisible: +6 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare  | 
Mirefear (24 def, 8 armour) Mirefear (24 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Physical power: +34 Armour: +8 Defense: +24 Fatigue: +8% Changes stats: +36 Str / +24 Dex / +15 Mag / +26 Wil / +18 Cun Changes resistances: +30% acid / +12% temporal / +3% blight / +26% cold / +30% fire / +20% lightning Changes damage: +12% nature Critical mult.: +18.00% Physical save: +39 Spell save: +6 Mental save: +24 Life regen: +14.50 Spellpower: +25 Spell crit. chance: +10% Mindpower: +25 Mental crit. chance: +9% Healing mod.: +30% A suit of armour made of leather. Press to compare  | 
Neryda the Strikebearer (20 def, 38 armour) Neryda the Strikebearer (20 def, 38 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +38 Defense: +20 Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 9 fire Damage when hit (Melee): 4 blight Changes stats: +17 Str / +9 Dex / +7 Mag / +18 Wil / +22 Cun Changes resistances: +44% acid / +40% physical / +20% darkness / +30% fire / +9% lightning / +15% cold Changes resistances penetration: +10% lightning Allows you to breathe in: water Critical mult.: +19.00% Mental save: +50 Life regen: +14.10 Spellpower: +4 Spell crit. chance: +5% Light radius: +3 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +28% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
Radhurath (20 def, 52 armour) Radhurath (20 def, 52 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +20 Armour: +52 Defense: +20 Fatigue: +8% Damage (Melee): 20 fire Damage (Ranged): 18 fire Damage when hit (Melee): 8 acid / 40 physical Changes stats: +7 Str / +4 Wil / +6 Cun Changes resistances: +12% acid / +61% physical / +18% darkness / +15% cold / +60% fire Changes damage: +3% acid Allows you to breathe in: water Critical mult.: +38.00% Mental save: +29 Life regen: +15.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Light radius: +2 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
Strikerupture the drakeskin leather armour (40 def, 8 armour) Strikerupture the drakeskin leather armour (40 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Armour: +8 Defense: +40 Ranged Defense: +18 Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 8 lightning Damage when hit (Melee): 17 physical / 12 light / 8 blight / 8 fire / 16 arcane Changes stats: +9 Wil Changes resistances: +31% lightning / +30% darkness / +105% blight / +56% cold / +63% nature Reduced damage from: +44% Unnatural Life regen: +15.00 Stamina each turn: +1.20 Mana each turn: +0.12 Maximum mana: +20.00 Light radius: +2 Healing mod.: +26% Chance to avoid any damage: +11% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. Press to compare  | 
Velunne the Darkbone (35 def, 23 armour) Velunne the Darkbone (35 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +17 Armour: +23 Defense: +35 Ranged Defense: +15 Fatigue: +8% Effects on melee hit: * 45% chance to inflict damage reduction Damage (Melee): 10 lightning / 9 fire / 10 acid Damage (Ranged): 10 lightning / 5 fire / 10 acid Damage when hit (Melee): 14 light Changes stats: +17 Str / +10 Dex / +15 Wil / +9 Cun Changes resistances: +30% lightning / +47% darkness / +28% fire / +22% nature / +30% acid / +40% physical / +25% blight / +57% cold / +12% light Changes resistances penetration: +10% darkness Critical mult.: +6.00% Physical save: +18 Mental save: +25 Life regen: +7.30 Maximum life: +200.00 Light radius: +3 Healing mod.: +51% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare  | 
drakeskin leather armour 'Gleamstun' (20 def, 32 armour) drakeskin leather armour 'Gleamstun' (20 def, 32 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +19 Armour: +32 Defense: +20 Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 7 fire Damage when hit (Melee): 9 light / 20 physical Changes stats: +15 Cun / +10 Wil Changes resistances: +28% physical / +30% darkness / +30% blight / +30% fire / +17% temporal / +30% cold Changes damage: +9% light Critical mult.: +38.00% Mental save: +47 Life regen: +30.00 Light radius: +3 Healing mod.: +58% A suit of armour made of leather. Press to compare  | 
drakeskin leather armour 'Moldterror' (20 def, 8 armour) drakeskin leather armour 'Moldterror' (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +10.0% Armour: +8 Defense: +20 Fatigue: +8% Damage when hit (Melee): 14 light / 20 physical Changes stats: +10 Str / +6 Wil Changes resistances: +28% acid / +40% physical / +23% darkness / +23% blight / +24% cold / +23% nature / +26% fire Mental save: +29 Disease immunity: +20% Disarm immunity: +15% Life regen: +7.70 Stamina each turn: +1.40 Maximum life: +188.00 Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +57% Chance to avoid any damage: +11% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. Press to compare  | 
dwarven-steel mail armour 'Arutta' (3 def, 16 armour) dwarven-steel mail armour 'Arutta' (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +10% Damage when hit (Melee): 20 light Changes stats: +24 Str / +22 Wil / +14 Cun Changes resistances: +31% physical / +87% darkness / +56% blight / +32% fire / +16% nature Reduces incoming crit damage: 10.00% Physical save: +29 Mental save: +38 Disarm immunity: +5% Stun/Freeze immunity: +10% Vim when firing critical spell: +2.00 Spellpower: +10 Light radius: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare  | 
Amukan the stralite mail armour (10 def, 55 armour) Amukan the stralite mail armour (10 def, 55 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +55 Defense: +10 Ranged Defense: +6 Fatigue: -7% Damage when hit (Melee): 10 light / 16 physical Changes stats: +5 Cun / +13 Wil Changes resistances: +13% acid / +8% physical / +26% darkness / +23% blight / +13% cold / +18% nature / +6% lightning Allows you to breathe in: water Reduces incoming crit damage: 15.00% Physical save: +58 Spell save: +3 Mental save: +19 Teleport immunity: +20% Light radius: +2 A suit of armour made of mail. Press to compare  | 
stralite mail armour 'Sparkvenom' (4 def, 13 armour) stralite mail armour 'Sparkvenom' (4 def, 13 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +16% Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +16 Wil / +15 Cun / +6 Con Changes resistances: +35% lightning / +6% fire / +3% blight / +13% cold / +6% mind / +35% acid Changes damage: +3% lightning Allows you to breathe in: water Spell save: +20 Mental save: +40 Life regen: +6.40 Maximum life: +313.00 Healing mod.: +48% A suit of armour made of mail. Press to compare  | 
Polyth (19 def, 34 armour) Polyth (19 def, 34 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +4 Armour: +34 Defense: +19 Fatigue: +14% Changes stats: +10 Str / +17 Wil / +22 Cun / +10 Con Changes resistances: +28% acid / +12% physical / +11% lightning / +20% nature / +23% blight / +28% cold / +10% mind / +13% fire Reduced damage from: +15% Unnatural Allows you to breathe in: water Mental save: +91 Life regen: +7.80 Maximum life: +295.00 Healing mod.: +51% A suit of armour made of mail. Press to compare  | 
Harasaleg the Stokebreeze (4 def, 40 armour) Harasaleg the Stokebreeze (4 def, 40 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +40 Defense: +4 Fatigue: +11% Damage when hit (Melee): 24 light Changes stats: +7 Str / +9 Wil / +7 Con Changes resistances: +27% acid / +25% physical / +54% darkness / +26% lightning / +54% blight / +25% fire / +7% mind / +26% cold Changes damage: +6% fire Talent cooldown: Rush (-5 turns) Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +19 Mental save: +16 Disarm immunity: +28% Stun/Freeze immunity: +28% Knockback immunity: +28% Only die when reaching: -60.00 life Maximum life: +58.00 Maximum stamina: +10.00 Light radius: +6 A suit of armour made of metal plates. Press to compare  | 
Emelesethra the stralite plate armour (7 def, 30 armour) Emelesethra the stralite plate armour (7 def, 30 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +7 Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +22 Str / +5 Wil / +22 Con Changes resistances: +26% acid / +17% physical / +23% darkness / +26% lightning / +80% blight / +53% fire / +54% nature / +26% cold Reduced damage from: +26% Unnatural Talent cooldown: Rush (-10 turns) Physical save: +6 Disarm immunity: +72% Stun/Freeze immunity: +72% Knockback immunity: +71% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum life: +168.00 Light radius: +2 Healing mod.: +15% Damage Shield penetration: +20% A suit of armour made of metal plates. Press to compare  | 
stralite plate armour 'Shineglamour' (7 def, 22 armour) stralite plate armour 'Shineglamour' (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 10 light / 18 physical Changes stats: +21 Str / +12 Wil / +7 Cun / +21 Con Changes resistances: +78% acid / +48% physical / +26% darkness / +3% light / +26% blight / +69% fire / +51% lightning / +51% cold Changes damage: +24% light / +6% arcane Talent cooldown: Rush (-15 turns) Mental save: +22 Disarm immunity: +106% Stun/Freeze immunity: +104% Knockback immunity: +101% Maximum life: +73.00 Light radius: +3 A suit of armour made of metal plates. Press to compare  | 
(Forged Item) Barklord (32 def, 48 armour) (Forged Item) Barklord (32 def, 48 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +13 Physical crit. chance: +15.0% Physical power: +39 Armour: +48 Defense: +32 Fatigue: +32% Effects on melee hit: * Slows global speed by 45% * 12% chance to blind Effects on ranged hit: * 14% chance to blind Damage when hit (Melee): 11 physical / 11 light / 4 nature Changes stats: +42 Str / +14 Dex / +10 Mag / +41 Wil / +35 Cun / +26 Con Changes resistances: +46% lightning / +61% darkness / +29% fire / +34% nature / +61% acid / +27% physical / +30% blight / +21% cold / -11% light Changes resistances penetration: +20% arcane / +6% physical Changes damage: +5% lightning / +6% light / +10% fire / +17% nature / +4% all / +15% acid / +13% physical / +6% blight / +5% cold Talent cooldown: Rush (-5 turns) Critical mult.: +22.00% Stealth bonus: +6 Physical save: +28 Spell save: +35 Mental save: +75 Disarm immunity: +44% Confusion immunity: +44% Pinning immunity: +24% Stun/Freeze immunity: +22% Knockback immunity: +46% Life regen: +9.80 Stamina each turn: +2.30 Maximum life: +336.00 Maximum stamina: +12.00 Spellpower: +28 Spell crit. chance: +12% Mindpower: +22 Mental crit. chance: +11% Light radius: +4 Combat speed: +10% Healing mod.: +42% Size category: +1 Activating this item is instant. It can be used to create a temporary shield that absorbs 203 damage, placing all other charms into a 30 cooldown. A suit of armour made of metal plates. This item has been sent to the Item's Vault. Press to compare  | 
Brightvenom (20 def, 34 armour) Brightvenom (20 def, 34 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +20 Fatigue: +17% Damage when hit (Melee): 19 physical Changes stats: +22 Str / +2 Dex / +7 Cun / +13 Con Changes resistances: +43% acid / +27% physical / +20% darkness / +25% lightning / +20% blight / +23% fire / +23% nature / +15% cold Changes resistances penetration: +5% light Talent cooldown: Rush (-5 turns) Physical save: +14 Mental save: +25 Disarm immunity: +38% Stun/Freeze immunity: +38% Knockback immunity: +40% Life regen: +6.90 Maximum life: +298.00 Light radius: +2 Healing mod.: +56% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare  | 
Ce'Nimildata (39 def, 76 armour) Ce'Nimildata (39 def, 76 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +76 Defense: +39 Fatigue: +32% Damage when hit (Melee): 11 light Changes stats: +7 Str / +6 Wil / +12 Cun / +17 Con Changes resistances: +13% acid / +22% physical / -20% light / +13% lightning / +28% blight / +56% fire / +10% cold / +44% darkness Changes resistances penetration: +5% arcane / +15% acid Physical save: +46 Spell save: +10 Mental save: +60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +98.00 Maximum mana: +40.00 Maximum vim: +20.00 Spellpower: +2 Light radius: +2 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of metal plates. Press to compare  | 
Flashquill the voratun plate armour (9 def, 26 armour) Flashquill the voratun plate armour (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 Armour: +26 Defense: +9 Fatigue: +26% Effects on melee hit: * 45% chance to blind Damage (Melee): 23 acid / 21 fire Damage when hit (Melee): 13 acid / 16 fire / 20 physical Changes stats: +24 Str / +10 Mag / +37 Wil / +27 Cun / +11 Con Changes resistances: +43% acid / +13% physical / +23% light / +20% darkness / +13% cold / +35% lightning / +35% fire Changes damage: +21% fire Mental save: +72 Maximum life: +200.00 Spellpower: +18 Spell crit. chance: +10% Mindpower: +22 Mental crit. chance: +10% A suit of armour made of metal plates. Press to compare  | 
Velymira the voratun plate armour (9 def, 48 armour) Velymira the voratun plate armour (9 def, 48 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +48 Defense: +9 Fatigue: +26% Damage when hit (Melee): 8 blight Changes stats: +7 Str / +9 Wil / +10 Cun / +7 Con Changes resistances: +54% acid / +25% physical / +84% cold / +49% lightning / +24% fire Allows you to breathe in: water Critical mult.: +20.00% Mental save: +29 Life regen: +4.00 Maximum life: +250.00 Maximum vim: +30.00 Mental crit. chance: +3% Healing mod.: +30% A suit of armour made of metal plates. Press to compare  | 
Dimpain the hardened leather belt Dimpain the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Physical power: +13 Effects on melee hit: * 47% chance to inflict damage reduction Damage when hit (Melee): 23 acid / 4 blight Changes stats: +10 Dex / +9 Mag / +9 Wil / +10 Cun / +8 Lck Changes resistances: +9% blight Changes resistances penetration: +5% blight Reduced damage from: +33% Summoned Critical mult.: +8.00% Trap disarming bonus: +20 Stealth bonus: +10 Physical save: +20 Spell save: +11 Mental save: +10 Mana each turn: +0.40 Maximum life: +82.00 Maximum mana: +41.00 Spell crit. chance: +5% Mindpower: +15 Mental crit. chance: +11% Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare  | 
Filthtreason the hardened leather belt Filthtreason the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +16.0% Physical power: +13 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 8 nature Changes stats: +5 Str / +15 Dex / +5 Wil / +15 Cun / +4 Con / +8 Lck Changes resistances: +12% acid / +9% nature Changes resistances penetration: +10% nature Changes damage: +6% blight Critical mult.: +11.00% Trap disarming bonus: +17 Stealth bonus: +11 Physical save: +37 Spell save: +27 Mental save: +34 Life regen: +2.40 Spellpower: +8 Mindpower: +20 Mental crit. chance: +10% Infravision radius: +5 Healing mod.: +21% Size category: +1 A belt that goes around your waist. Press to compare  | 
hardened leather belt 'Daimodorab' hardened leather belt 'Daimodorab'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 Defense: +16 Fatigue: -8% Changes stats: +4 Wil / +4 Mag Changes resistances: +6% blight / +9% fire / +11% cold Reduced damage from: +29% Summoned Critical mult.: +11.00% Stealth bonus: +10 Maximum encumbrance: +41 Spell save: +17 Mental save: +22 Mana each turn: +0.40 Vim when firing critical spell: +4.00 Maximum life: +180.00 Maximum mana: +92.00 Maximum stamina: +49.00 Maximum hate: +16.00 Maximum psi: +30.00 Maximum vim: +32.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spellpower: +18 Spell crit. chance: +2% Size category: +1 Reduces paradox failures(equivalent to willpower): +32 A belt that goes around your waist. Press to compare  | 
hardened leather belt 'Gugar' hardened leather belt 'Gugar'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +45 Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con / +7 Lck Changes resistances: +11% fire / +11% cold Reduced damage from: +63% Summoned Critical mult.: +29.00% Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +29 Spell save: +21 Mental save: +3 Teleport immunity: +15% Mana when firing critical spell: +4.00 Infravision radius: +5 Size category: +4 A belt that goes around your waist. Press to compare  | 
hardened leather belt 'Hathindil' hardened leather belt 'Hathindil'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Armour: +11 Defense: +11 Changes stats: +10 Str / +15 Dex / +6 Mag / +8 Wil / +14 Cun / +5 Con / +8 Lck Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Changes resistances penetration: +5% arcane Changes damage: +12% arcane Reduced damage from: +33% Summoned Trap disarming bonus: +20 Stealth bonus: +6 Physical save: +56 Spell save: +21 Mental save: +25 Maximum life: +127.00 Spellpower: +6 Mindpower: +8 Mental crit. chance: +11% Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare  | 
hardened leather belt 'Morningveil' hardened leather belt 'Morningveil'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 Changes stats: +5 Dex / +8 Mag / +4 Wil / +5 Cun / +8 Lck Changes resistances: +6% acid / +6% temporal / +23% light / +20% darkness Critical mult.: +21.00% Trap disarming bonus: +20 Stealth bonus: +10 Spell save: +21 Mental save: +11 Life regen: +0.60 Mana each turn: +0.80 Maximum life: +126.00 Maximum mana: +88.00 Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare  | 
Halylachak the Helllady Halylachak the HellladyInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Physical power: +32 Damage when hit (Melee): 8 mind Changes stats: +6 Str / +2 Wil / +1 Cun / +12 Con Changes resistances: +10% acid / +15% temporal / +25% cold / +25% fire / +25% lightning Changes damage: +3% fire Reduced damage from: +45% Summoned Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +44.00% Physical save: +30 Mental save: +19 Mindpower: +23 Size category: +1 A belt that goes around your waist. Press to compare  | 
Kheleruirab the Nimbusrune Kheleruirab the NimbusrunePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +61 Effects on melee hit: * 45% chance to daze * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 lightning / 8 fire Changes stats: +12 Dex / +12 Mag / +12 Wil / +11 Cun / +20 Lck Changes resistances: +10% acid / +19% fire / +10% lightning / +9% cold Changes resistances penetration: +20% physical Changes damage: +12% lightning / +21% physical Trap disarming bonus: +56 Stealth bonus: +57 Physical save: +39 Spell crit. chance: +12% Mindpower: +12 Infravision radius: +12 A belt that goes around your waist. Press to compare  | 
Silimitira the Magmabright Silimitira the MagmabrightInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +11 Armour: +27 Defense: +52 Damage when hit (Melee): 12 arcane / 8 fire Changes stats: +6 Dex / +7 Wil / +6 Cun / +9 Lck Changes resistances: +6% blight / +3% fire Changes damage: +9% arcane Reduced damage from: +27% Summoned Critical mult.: +29.00% Trap disarming bonus: +29 Stealth bonus: +29 Physical save: +62 Mental save: +14 Maximum life: +167.00 Spellpower: +2 Mindpower: +8 Infravision radius: +6 A belt that goes around your waist. Press to compare  | 
drakeskin leather belt 'Arthydurand' drakeskin leather belt 'Arthydurand'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +19 Defense: +23 Ranged Defense: +10 Fatigue: -10% Changes stats: +6 Dex / +11 Mag / +18 Wil / +5 Cun / +10 Lck Changes resistances: +21% light / +15% darkness Trap disarming bonus: +30 Stealth bonus: +28 Maximum encumbrance: +51 Mental save: +14 Teleport immunity: +15% Maximum life: +328.00 Maximum mana: +140.00 Maximum stamina: +98.00 Maximum hate: +38.00 Maximum psi: +80.00 Maximum vim: +74.00 Maximum pos.energy: +73.00 Maximum neg.energy: +77.00 Spell crit. chance: +12% Infravision radius: +6 Reduces paradox failures(equivalent to willpower): +80 It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. Press to compare  | 
drakeskin leather belt 'Gloridheth' drakeskin leather belt 'Gloridheth'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Physical power: +12 Armour: +15 Defense: +15 Changes stats: +12 Dex / +6 Mag / +6 Wil / +12 Cun / +5 Con Changes resistances: +30% lightning / +15% temporal / +15% light / +6% blight / +5% arcane / +15% darkness Changes resistances penetration: +10% blight / +14% physical Changes damage: +25% physical Reduced damage from: +45% Summoned Physical save: +25 Spell save: +15 Mental save: +15 Vim when firing critical spell: +3.00 Spell crit. chance: +7% Mindpower: +10 Mental crit. chance: +29% Size category: +1 A belt that goes around your waist. Press to compare  | 
drakeskin leather belt 'Hellspunish' drakeskin leather belt 'Hellspunish'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +48 Armour: +15 Defense: +13 Damage when hit (Melee): 16 acid / 8 fire Changes stats: +12 Str / +11 Wil / +12 Con Changes resistances: +15% acid / +15% blight Changes resistances penetration: +15% nature Changes damage: +3% acid / +9% fire Reduced damage from: +45% Summoned Critical mult.: +14.00% Physical save: +62 Spell save: +15 Mental save: +28 Maximum life: +206.00 Mindpower: +11 Size category: +3 A belt that goes around your waist. Press to compare  | 
(Forged Item) drakeskin leather belt 'Huryromirek' (Forged Item) drakeskin leather belt 'Huryromirek'Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +24 Physical crit. chance: +25.0% Physical power: +55 Armour: +31 Defense: +64 Fatigue: +3% Damage when hit (Melee): 18 physical Changes stats: +32 Str / +17 Dex / +19 Mag / +38 Wil / +20 Cun / +21 Con Changes resistances: +22% lightning / +28% temporal / -8% light / +34% fire / +28% nature / +40% acid / +19% physical / +28% cold / +11% mind / +54% darkness Changes resistances penetration: +11% temporal / +17% physical / +17% darkness / +6% arcane Changes damage: +5% lightning / +7% darkness / +11% fire / +11% nature / +5% all / +17% acid / +31% physical / +6% blight / +5% cold / +3% mind / +6% arcane Talent cooldown: Rush (-5 turns) Critical mult.: +46.00% Stealth bonus: +29 Physical save: +62 Spell save: +45 Mental save: +75 Silence immunity: +32% Disarm immunity: +23% Confusion immunity: +66% Stun/Freeze immunity: +42% Knockback immunity: +21% Life regen: +0.70 Maximum life: +285.00 Maximum mana: +31.00 Spellpower: +32 Spell crit. chance: +24% Mindpower: +22 Mental crit. chance: +17% Light radius: +1 Infravision radius: +2 Movement speed: +20% Combat speed: +10% Healing mod.: +12% Defense after a teleport: +24 Resist all after a teleport: +21% New effects duration reduction after a teleport: +22% Size category: +1 Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare  | 
Arahad the Kindlebringer (2 def, 0 armour) Arahad the Kindlebringer (2 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 Armour penetration: +19 Defense: +2 Effects on melee hit: * 30 arcane resource burn Changes stats: +7 Str / +7 Dex / +7 Cun / +7 Con Changes resistances: +8% acid / +53% darkness / +6% blight / +8% fire / +20% lightning / +8% cold Changes resistances penetration: +39% darkness Changes damage: +51% darkness / +12% fire Critical mult.: +22.00% Stealth bonus: +50 Physical save: +10 Spell save: +21 Mental save: +11 Maximum life: +82.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Elybrena the cashmere cloak (2 def, 10 armour) Elybrena the cashmere cloak (2 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 Armour penetration: +24 Physical crit. chance: +3.0% Physical power: +4 Armour: +10 Defense: +2 Fatigue: -5% Changes stats: +12 Dex / +15 Wil / +27 Cun Changes resistances: +6% lightning / +22% temporal / +22% darkness / +15% fire / +3% light / +19% cold Changes resistances penetration: +11% arcane Changes damage: +11% arcane / +3% mind Critical mult.: +22.00% Mental save: +3 Confusion immunity: +15% Pinning immunity: +10% Maximum mana: +68.00 Spellpower: +7 Spell crit. chance: +5% Mental crit. chance: +19% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Emarin the cashmere cloak (12 def, 10 armour) Emarin the cashmere cloak (12 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +12 Changes stats: +3 Str / +1 Dex / +4 Mag / +5 Wil / +3 Cun / +4 Con Changes resistances: +32% blight / +22% cold / +31% nature / +15% mind Changes resistances penetration: +15% mind Physical save: +53 Mental save: +44 Life regen: +4.40 Only die when reaching: -200.00 life Spell crit. chance: +7% Healing mod.: +44% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Pitchraider (2 def, 0 armour) Pitchraider (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +57 Armour penetration: +26 Physical crit. chance: +4.0% Physical power: +4 Defense: +2 Fatigue: -12% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +7 Str / +22 Dex / +22 Cun / +7 Con Changes resistances: +15% mind Changes resistances penetration: +15% mind / +10% darkness Changes damage: +3% mind Physical save: +11 Maximum life: +161.00 Maximum stamina: +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
cashmere cloak 'Isilrabeth' (24 def, 27 armour) cashmere cloak 'Isilrabeth' (24 def, 27 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +27 Defense: +24 Changes stats: +4 Str / +8 Dex / +5 Mag / +8 Wil / +6 Cun Changes resistances: +19% darkness / +44% cold Changes resistances penetration: +13% darkness Changes damage: +17% darkness Stealth bonus: +13 Physical save: +35 Spell save: +30 Mental save: +39 Only die when reaching: -50.00 life Maximum mana: +57.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
cashmere cloak 'Kindleglean' (23 def, 17 armour) cashmere cloak 'Kindleglean' (23 def, 17 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +33 Armour penetration: +7 Armour: +17 Defense: +23 Fatigue: -8% Changes stats: +3 Str / +7 Dex / +5 Wil / +12 Cun / +3 Con Changes resistances: +22% temporal / +21% darkness / +22% cold Changes resistances penetration: +5% mind Critical mult.: +5.00% Physical save: +25 Spell save: +16 Mental save: +19 Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Maximum life: +129.00 Maximum stamina: +28.00 Maximum hate: +2.00 Mindpower: +4 Mental crit. chance: +10% Light radius: +3 Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Ce'Nurethra the Burnveil (18 def, 11 armour) Ce'Nurethra the Burnveil (18 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 Armour penetration: +23 Armour: +11 Defense: +18 Changes stats: +8 Str / +9 Dex / +12 Mag / +12 Wil / +6 Cun / +6 Con Changes resistances: +23% darkness / +25% cold Changes resistances penetration: +60% darkness Changes damage: +59% darkness / +18% fire Critical mult.: +30.00% Stealth bonus: +83 Physical save: +30 Spell save: +15 Maximum life: +94.00 Maximum mana: +69.00 Spell crit. chance: +7% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Daimurath the elven-silk cloak (41 def, 18 armour) Daimurath the elven-silk cloak (41 def, 18 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +41 Changes stats: +9 Str / +1 Dex / +9 Con Changes resistances: +12% lightning / +9% temporal / +25% light / +22% fire / +3% cold / +6% acid / +23% darkness Changes resistances penetration: +77% darkness Changes damage: +90% darkness Talent mastery: +0.40 Technique / Combat training Stealth bonus: +111 Physical save: +50 Spell save: +21 Mental save: +47 Stamina each turn: +1.50 Mana each turn: -0.60 Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Infernowinter (11 def, 25 armour) Infernowinter (11 def, 25 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +30 Armour: +25 Defense: +11 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 16 fire Changes stats: +8 Str / +8 Con Changes resistances: +25% light / +22% darkness / +37% blight / +25% fire / +37% nature / +58% cold Changes resistances penetration: +14% darkness / +10% acid Changes damage: +15% acid / +3% fire / +25% darkness / +6% lightning Critical mult.: +58.00% Stealth bonus: +69 Life regen: +5.00 Healing mod.: +60% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Lisetira the Toxinzephyr, (27 def, 0 armour) Lisetira the Toxinzephyr, (27 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +4 Defense: +27 Fatigue: -6% Changes stats: +5 Str / +6 Dex / +2 Wil / +5 Cun / +6 Con Changes resistances: +10% acid / +25% light / +10% lightning / +32% fire / +10% cold / +49% darkness Changes resistances penetration: +37% darkness Changes damage: +12% blight / +6% arcane / +9% nature / +50% darkness Stealth bonus: +63 Physical save: +30 Vim when firing critical spell: +2.00 Maximum life: +217.00 Spell crit. chance: +4% Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
Sunoblivion the elven-silk cloak (3 def, 0 armour) Sunoblivion the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +3 Effects on melee hit: * 47% chance to corrode armor Changes stats: +6 Str / +15 Dex / +18 Wil / +27 Cun / +5 Con Changes resistances: +9% acid / +25% darkness / +10% lightning / +20% blight / +10% cold / +20% nature / +11% fire Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +3% arcane Talent mastery: +0.40 Technique / Combat training Critical mult.: +10.00% Stealth bonus: +25 Physical save: +12 Spell save: -23 Mental save: +13 Life regen: +3.00 Stamina each turn: +1.50 Mana each turn: -0.42 Only die when reaching: -50.00 life Spell crit. chance: +5% Mental crit. chance: +24% Healing mod.: +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare  | 
(Forged Item) Poryrelaith the cashmere cloak (26 def, 13 armour) (Forged Item) Poryrelaith the cashmere cloak (26 def, 13 armour)Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +30 Armour penetration: +19 Physical crit. chance: +30.0% Physical power: +39 Armour: +13 Defense: +26 Ranged Defense: +3 Fatigue: -10% Effects on melee hit: * 12% chance to blind Damage (Melee): 6 fire Effects on ranged hit: * 12% chance to blind Damage (Ranged): 6 fire Effects when hit in melee: * 11% chance to gain 10% of a turn Damage when hit (Melee): 12 arcane / 5 physical Changes stats: +31 Str / +36 Dex / +7 Mag / +24 Wil / +38 Cun / +19 Con / +6 Lck Changes resistances: +12% lightning / +29% temporal / +48% darkness / +12% fire / +3% all / +17% physical / +6% blight / +16% cold / +11% arcane / +6% light Changes resistances penetration: +18% physical / +15% temporal / +14% darkness / +19% arcane Changes damage: +3% acid / +3% temporal / +17% darkness / +22% arcane / +13% physical Reduced damage from: +36% Summoned Critical mult.: +88.00% Trap disarming bonus: +8 Stealth bonus: +30 Physical save: +43 Spell save: +41 Mental save: +45 Disarm immunity: +24% Confusion immunity: +24% Pinning immunity: +21% Knockback immunity: +22% Life regen: +4.40 Stamina each turn: +1.00 Maximum life: +162.00 Maximum mana: +164.00 Maximum stamina: +41.00 Maximum hate: +11.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +20.00 Maximum neg.energy: +22.00 Spellpower: +16 Spell crit. chance: +14% Mindpower: +4 Mental crit. chance: +14% Infravision radius: +6 Movement speed: +10% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +23% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% Size category: +2 Reduces paradox failures(equivalent to willpower): +22 Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. Press to compare  | 
(Forged Item) Pitchstreak (42 def, 19 armour) (Forged Item) Pitchstreak (42 def, 19 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +66 Armour penetration: +52 Physical crit. chance: +10.0% Physical power: +41 Armour: +19 Defense: +42 Fatigue: -10% Effects on melee hit: * 47% chance to inflict damage reduction * 15% chance to blind Effects on ranged hit: * 12% chance to blind Damage when hit (Melee): 5 light / 5 physical Changes stats: +39 Str / +14 Dex / +9 Mag / +22 Wil / +19 Cun / +24 Con Changes resistances: +38% lightning / +46% temporal / +25% light / +32% fire / +42% nature / +46% acid / +13% physical / +32% blight / +31% cold / +23% mind / +70% darkness Changes resistances penetration: +6% arcane / +6% darkness Changes damage: +5% lightning / +13% darkness / +11% fire / +11% nature / +4% all / +15% acid / +6% physical / +6% blight / +5% cold / +6% arcane Critical mult.: +102.00% Stealth bonus: +54 Physical save: +60 Spell save: +36 Mental save: +53 Disarm immunity: +22% Confusion immunity: +68% Pinning immunity: +22% Knockback immunity: +24% Life regen: +7.10 Stamina each turn: +0.60 Maximum life: +256.00 Maximum mana: +102.00 Maximum stamina: +12.00 Spellpower: +21 Spell crit. chance: +7% Mindpower: +11 Light radius: +3 Combat speed: +10% Healing mod.: +55% Defense after a teleport: +40 Resist all after a teleport: +26% New effects duration reduction after a teleport: +39% Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. Press to compare  | 
Flarerace (0 def, 3 armour) Flarerace (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +8 Str / +5 Wil / +12 Cun / +24 Con Changes resistances: +12% mind / +3% lightning Changes resistances penetration: +10% fire / +18% physical Changes damage: +8% physical Reduces incoming crit damage: 10.00% Physical save: +29 Mental save: +57 Silence immunity: +32% Disarm immunity: +10% Confusion immunity: +38% Stun/Freeze immunity: +53% Knockback immunity: +10% Life regen: +7.00 Stamina each turn: +0.90 Maximum stamina: +27.00 Mindpower: +7 Healing mod.: +44% Size category: +1 Activating this item is instant. It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 60 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare  | 
pair of hardened leather boots 'Geyatar' (26 def, 3 armour) pair of hardened leather boots 'Geyatar' (26 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +26 Ranged Defense: +7 Fatigue: -5% Changes stats: +12 Str / +10 Dex / +8 Cun / +16 Con / +11 Lck Changes resistances: +15% acid Changes damage: +8% physical Stealth bonus: +11 Maximum encumbrance: +35 Physical save: +21 Spell save: +11 Mental save: +25 Blindness immunity: +10% Poison immunity: +15% Knockback immunity: +20% Stamina each turn: +0.80 Maximum stamina: +24.00 Size category: +1 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. Press to compare  | 
Borisandil the Sparkprophet (0 def, 14 armour) Borisandil the Sparkprophet (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 Armour: +14 Fatigue: +5% Changes stats: +24 Str / +8 Dex / +9 Mag / +4 Wil / +3 Cun / +24 Con / +11 Lck Changes resistances: +3% lightning / +6% fire Changes resistances penetration: +5% mind Changes damage: +3% lightning / +20% physical Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +14 Spell save: +8 Silence immunity: +40% Confusion immunity: +40% Stun/Freeze immunity: +38% Lowers spell cool-downs by: 10% Mental crit. chance: +6% Infravision radius: +3 Movement speed: +20% Size category: +2 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare  | 
Glubreda the Brightrip (0 def, 5 armour) Glubreda the Brightrip (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +9 Str / +4 Dex / +12 Mag / +4 Wil / +16 Cun / +22 Con Changes resistances: +15% fire / +28% temporal / +29% darkness / +14% cold Changes resistances penetration: +20% darkness / +20% temporal Changes damage: +9% fire / +19% physical Physical save: +29 Spell save: +6 Mental save: +45 Mana each turn: +0.60 Maximum mana: +50.00 Spell crit. chance: +5% Lowers spell cool-downs by: 10% Movement speed: +20% Defense after a teleport: +30 Resist all after a teleport: +17% New effects duration reduction after a teleport: +28% Size category: +1 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare  | 
Searsteel (10 def, 25 armour) Searsteel (10 def, 25 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +12 Armour: +25 Defense: +10 Ranged Defense: +10 Fatigue: +5% Damage when hit (Melee): 23 fire Changes stats: +8 Mag / +8 Wil Changes resistances: +14% acid / +24% fire / +15% cold / +5% arcane / +15% lightning Changes resistances penetration: +15% lightning / +12% physical Changes damage: +9% arcane Silence immunity: +89% Confusion immunity: +88% Stun/Freeze immunity: +99% Infravision radius: +2 Movement speed: +20% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare  | 
Betholaith the pair of voratun boots (35 def, 5 armour) Betholaith the pair of voratun boots (35 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +17.0% Physical power: +17 Armour: +5 Defense: +35 Ranged Defense: +10 Fatigue: -16% Changes stats: +4 Str / +6 Dex / +2 Wil / +5 Cun Changes resistances: +15% fire / +15% cold Changes resistances penetration: +29% physical Physical save: +15 Spell save: +13 Mental save: +15 Stamina each turn: +1.80 Maximum life: +113.00 Light radius: +1 Infravision radius: +3 Movement speed: +20% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 72 defense for 21 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare  | 
Blindpain (25 def, 5 armour) Blindpain (25 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Defense: +25 Fatigue: -6% Damage when hit (Melee): 8 blight Changes stats: +4 Mag / +10 Wil / +6 Con Changes resistances: +18% temporal / +23% darkness / +3% blight / +13% fire / +15% cold Changes resistances penetration: +25% blight / +19% temporal / +29% darkness / +22% physical Maximum encumbrance: +50 Physical save: +15 Silence immunity: +147% Confusion immunity: +134% Stun/Freeze immunity: +148% Mindpower: +9 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare  | 
(Forged Item) pair of drakeskin leather boots 'Nightwrither' (67 def, 24 armour) (Forged Item) pair of drakeskin leather boots 'Nightwrither' (67 def, 24 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +60 Armour penetration: +37 Physical crit. chance: +6.0% Physical power: +43 Armour: +24 Defense: +67 Fatigue: +2% Effects on melee hit: * 45% chance to daze * 10% chance to blind Effects on ranged hit: * 12% chance to blind Damage when hit (Melee): 4 darkness / 6 physical Changes stats: +24 Str / +12 Dex / +3 Mag / +20 Wil / +21 Cun / +15 Con Changes resistances: +28% lightning / +42% temporal / +46% darkness / +33% fire / +22% nature / +43% acid / +6% physical / +17% blight / +17% cold / +13% mind / +22% light Changes resistances penetration: +20% temporal / +32% darkness / +7% arcane Changes damage: +11% lightning / +9% darkness / +11% fire / +11% nature / +10% all / +16% acid / +6% physical / +17% blight / +5% cold / +6% arcane / +11% light Critical mult.: +46.00% Stealth bonus: +12 Physical save: +58 Spell save: +41 Mental save: +108 Blindness immunity: +21% Silence immunity: +95% Disarm immunity: +23% Confusion immunity: +154% Pinning immunity: +23% Stun/Freeze immunity: +100% Knockback immunity: +22% Life regen: +1.20 Maximum life: +114.00 Maximum mana: +20.00 Spellpower: +26 Spell crit. chance: +7% Mindpower: +25 Infravision radius: +9 See stealth: +7 See invisible: +6 Movement speed: +42% Combat speed: +10% Healing mod.: +24% Defense after a teleport: +40 Resist all after a teleport: +26% New effects duration reduction after a teleport: +43% Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A pair of boots made of leather. This item has been sent to the Item's Vault. Press to compare  | 
pair of voratun boots 'Betedaselle' (0 def, 15 armour) pair of voratun boots 'Betedaselle' (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +2 Armour: +15 Fatigue: -6% Damage when hit (Melee): 8 acid Changes stats: +4 Str / +4 Mag / +10 Wil / +1 Cun / +10 Con Changes resistances: +15% acid / +11% fire / +12% lightning / +12% cold Changes resistances penetration: +10% physical Grants telepathy: Dragon Maximum encumbrance: +50 Physical save: +29 Mental save: +9 Silence immunity: +81% Confusion immunity: +88% Stun/Freeze immunity: +100% Life regen: +0.80 Spellpower: +12 Mindpower: +9 Movement speed: +20% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare  | 
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 1398.43 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. Press to compare  | 
Filthwilder (0 def, 3 armour) Filthwilder (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +20 Armour: +3 Effects on melee hit: * Slows global speed by 30% * 20% chance to gain 10% of a turn Damage (Melee): 15 mind / 15 cold Effects when hit in melee: * 31% chance to reduce powers by 20% * 35 arcane resource burn Changes stats: +20 Str / +14 Dex / +11 Cun Changes resistances: +55% darkness / +40% blight / +10% cold / +9% mind / +39% arcane Changes resistances penetration: +5% mind Changes damage: +9% mind / +11% cold Damage affinity(heal): +29% nature Grants telepathy: Dragon Talent mastery: +0.40 Wild-gift / Antimagic Talent cooldown: Double Strike (-3 turns) Physical save: +42 Spell save: +65 Psi when hit: +0.04 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
Loriroddaran (0 def, 20 armour) Loriroddaran (0 def, 20 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +15 Physical crit. chance: +40.0% Physical power: +4 Armour: +20 Armour Hardiness: +14% Damage (Melee): 9 acid / 20 darkness / 10 fire / 10 cold / 10 lightning Changes stats: +5 Str / +12 Dex / +11 Mag / +5 Wil / +12 Cun / +12 Con Changes resistances: +12% physical / +14% darkness / +5% arcane Changes resistances penetration: +5% acid Changes damage: +11% darkness / +11% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +29.00% Physical save: +25 Mental save: +10 Life regen: +3.40 Stamina each turn: +2.00 Maximum stamina: +40.00 Spell crit. chance: +39% Mental crit. chance: +33% Healing mod.: +5% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
Manelendur (0 def, 7 armour) Manelendur (0 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +12 Physical power: +20 Armour: +7 Damage (Melee): 10 acid / 10 fire / 10 cold / 14 nature / 10 lightning Damage when hit (Melee): 4 mind Changes stats: +20 Str / +19 Dex / +16 Mag / +10 Wil / +24 Cun / +3 Con Changes resistances: +9% darkness / +3% temporal / +10% nature / +10% light Changes damage: +11% arcane / +10% nature Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Trap disarming bonus: +30 Physical save: +29 Mental save: +10 Disarm immunity: +5% Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +40 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
Swampdare the drakeskin leather gloves (0 def, 39 armour) Swampdare the drakeskin leather gloves (0 def, 39 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 Physical crit. chance: +19.0% Armour: +39 Armour Hardiness: +15% Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 15 physical / 38 mind / 40 darkness Damage when hit (Melee): 8 mind Changes stats: +27 Con Changes resistances: +9% lightning / +6% temporal / +15% nature / +12% physical Changes resistances penetration: +15% mind Changes damage: +11% physical Critical mult.: +15.00% Physical save: +88 Spell save: +19 Mental save: +58 Maximum life: +80.00 Spell crit. chance: +20% Mindpower: +10 Mental crit. chance: +14% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
drakeskin leather gloves 'Bogfear' (0 def, 13 armour) drakeskin leather gloves 'Bogfear' (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 Armour penetration: +15 Physical crit. chance: +20.0% Armour: +13 Effects on melee hit: * 21% chance to cause random insanity * Slows global speed by 45% Damage (Melee): 13 lightning / 15 physical / 40 darkness / 55 mind Changes stats: +10 Str / +25 Dex / +19 Cun / +6 Con Changes resistances: +10% lightning / +3% temporal / +9% darkness / +9% fire / +5% arcane / +10% mind Changes damage: +11% lightning / +9% physical / +10% mind Talent cooldown: Double Strike (-2 turns) Critical mult.: +15.00% Physical save: +51 Spell save: +7 Mental save: +5 Spell crit. chance: +16% Mindpower: +10 Mental crit. chance: +17% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare  | 
Gloomwend (0 def, 23 armour) Gloomwend (0 def, 23 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +27 Physical crit. chance: +14.0% Physical power: +14 Armour: +23 Damage (Melee): 11 acid / 18 physical Changes stats: +5 Str / +4 Dex Changes resistances: +8% acid / +3% blight Changes damage: +8% acid / +14% physical Critical mult.: +11.00% Physical save: +8 Mental save: +21 Life regen: +2.80 Stamina each turn: +1.30 Maximum life: +118.00 Maximum mana: +20.00 Maximum stamina: +22.00 Spellpower: +2 Spell crit. chance: +16% Mental crit. chance: +14% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare  | 
Cutholar the voratun gauntlets (0 def, 15 armour) Cutholar the voratun gauntlets (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 Physical crit. chance: +20.0% Armour: +15 Armour Hardiness: +15% Effects on melee hit: * 25% chance to cause random insanity * Slows global speed by 15% Damage (Melee): 20 acid / 40 darkness / 20 lightning / 20 cold / 40 mind / 19 fire Damage when hit (Melee): 4 acid Changes stats: +4 Dex / +21 Mag / +10 Wil / +12 Cun / +15 Con Changes resistances: +3% acid / +12% physical / +25% darkness / +6% blight / +5% arcane / +13% light Changes damage: +11% arcane Critical mult.: +13.00% Mental save: -5 Life regen: +4.00 Stamina each turn: +1.90 Maximum stamina: +31.00 Spell crit. chance: +20% Mindpower: +9 Mental crit. chance: +19% Infravision radius: +6 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare  | 
cashmere wizard hat 'Bamafast' (2 def, 0 armour) cashmere wizard hat 'Bamafast' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +14 Cun / +13 Wil Changes resistances: +24% lightning / +28% physical / +28% darkness / +11% fire / +24% nature / +35% cold Changes damage: +16% lightning / +25% physical / +27% darkness / +16% cold / +16% nature / +12% acid Critical mult.: +10.00% Physical save: +11 Mental save: +29 Confusion immunity: -20% Fear immunity: -20% Psi each turn: +0.27 Equilibrium when hit: +0.12 Maximum hate: +22.00 Mindpower: +23 Mental crit. chance: +18% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 734 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare  | 
Daymonster (0 def, 7 armour) Daymonster (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +7 Fatigue: +3% Changes stats: +10 Str / +23 Dex / +10 Wil / +4 Con / +13 Lck Changes resistances: +11% lightning / +11% temporal / +35% darkness / +6% mind / +21% nature / +11% physical Changes damage: +9% light Physical save: +22 Spell save: +14 Mental save: +11 Hate when firing a critical mind attack: +1.00 Maximum life: +161.00 Maximum psi: +20.00 Spell crit. chance: +6% Mental crit. chance: +6% Light radius: +3 Infravision radius: +15 Healing mod.: +44% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare  | 
Dourquill (9 def, 3 armour) Dourquill (9 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Physical power: +5 Armour: +3 Defense: +9 Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning Changes stats: +16 Str / +7 Dex / +6 Wil / +7 Cun / +15 Con Changes resistances: +19% acid / +6% darkness / +21% lightning / +11% blight / +10% cold / +16% mind / +21% fire Changes resistances penetration: +10% darkness / +10% lightning Changes damage: +6% darkness / +6% temporal Allows you to breathe in: water Physical save: +11 Mental save: +42 Confusion immunity: +35% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare  | 
Ravenobeisance (0 def, 7 armour) Ravenobeisance (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +7 Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 physical / 16 fire Changes stats: +15 Str / +7 Dex / +20 Wil / +15 Cun / +4 Con Changes resistances: +23% blight / +17% nature / -28% light Changes damage: +6% darkness / +6% fire Spell save: +8 Mental save: +21 Life regen: +4.70 Maximum life: +82.00 Mindpower: +10 Infravision radius: +3 Healing mod.: +16% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare  | 
Saluwe the hardened leather cap (9 def, 3 armour) Saluwe the hardened leather cap (9 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +3 Defense: +9 Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +16 Str / +15 Dex / +3 Wil / +11 Cun / +14 Con / +13 Lck Changes resistances: +11% acid / -30% light / +10% lightning / +11% cold / +10% nature / +10% fire Changes resistances penetration: +10% arcane Physical save: +29 Spell save: +8 Mental save: +14 Life regen: +4.50 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum life: +61.00 Spell crit. chance: +5% Mental crit. chance: +9% Healing mod.: +22% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare  | 
Adamitira (18 def, 23 armour) Adamitira (18 def, 23 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +8 Armour: +23 Defense: +18 Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +24 Str / +13 Dex / +15 Wil / +19 Cun Changes resistances: +11% lightning / +15% temporal / +3% acid / +22% blight / +1% physical / +5% arcane / +7% all Physical save: +12 Spell save: +3 Mental save: +15 Mindpower: +6 Infravision radius: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare  | 
Ivyrabeth (8 def, 14 armour) Ivyrabeth (8 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +14 Defense: +8 Fatigue: +5% Damage when hit (Melee): 8 blight Changes stats: +16 Str / +11 Wil / +5 Cun / +16 Con / +17 Lck Changes resistances: +25% acid / +30% lightning / +14% blight / +45% fire / +45% cold / +7% all Changes resistances penetration: +10% arcane Physical save: +30 Mental save: +30 Maximum vim: +10.00 Spellpower: +10 Spell crit. chance: +8% Mindpower: +6 Mental crit. chance: +7% Damage Shield penetration: +40% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare  | 
Weepreeve (12 def, 5 armour) Weepreeve (12 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +16 Physical crit. chance: +8.0% Armour: +5 Defense: +12 Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +11 Str / +10 Dex / +28 Wil / +30 Cun / +17 Lck Changes resistances: +30% blight / +2% physical / +6% darkness Changes resistances penetration: +5% nature Spell save: +9 Mental save: +26 Silence immunity: +10% Disarm immunity: +20% Spell crit. chance: +7% Mindpower: +12 Mental crit. chance: +6% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare  | 
drakeskin leather cap 'Growthrock' (45 def, 35 armour) drakeskin leather cap 'Growthrock' (45 def, 35 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +23 Armour: +35 Defense: +45 Fatigue: +5% Effects when hit in melee: * 40% chance to gain 10% of a turn Changes stats: +9 Str / +14 Dex / +35 Cun Changes resistances: +21% all Changes resistances penetration: +20% nature / +10% mind / +15% arcane Changes damage: +9% arcane / +3% nature Physical save: +44 Infravision radius: +4 A cap made of leather. Press to compare  | 
Liseda (23 def, 22 armour) Liseda (23 def, 22 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Physical power: +9 Armour: +22 Defense: +23 Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 physical Changes stats: +33 Str / +15 Dex / +13 Wil / +7 Cun Changes resistances: +11% blight / +10% physical / +10% all Physical save: +32 Mental save: +11 Mana when firing critical spell: +6.00 Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +6 Infravision radius: +3 Damage Shield penetration: +30% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
Woejam the dwarven-steel helm (9 def, 4 armour) Woejam the dwarven-steel helm (9 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Physical crit. chance: +6.0% Physical power: +15 Armour: +4 Defense: +9 Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 4 physical Changes stats: +10 Str / +8 Dex / +13 Wil / +6 Cun / +25 Con / +13 Lck Changes resistances: +3% lightning / +10% physical / +22% darkness / +11% blight / +11% nature / +5% arcane Changes resistances penetration: +10% physical Physical save: +11 Spell save: +8 Mental save: +11 Knockback immunity: +10% Maximum life: +87.00 Spell crit. chance: +6% Mental crit. chance: +6% Infravision radius: +6 Healing mod.: +22% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
dwarven-steel helm 'Splendourlace' (0 def, 4 armour) dwarven-steel helm 'Splendourlace' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +14 Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 physical / 20 arcane / 12 light Changes stats: +13 Str / +19 Dex / +6 Wil / +4 Cun / +4 Con Changes resistances: +22% acid / +11% physical / +19% darkness / +32% cold / +5% arcane / +33% fire / +11% nature / +22% lightning Changes damage: +12% arcane / +6% temporal Physical save: +10 Spell save: +8 Maximum life: +75.00 Infravision radius: +6 Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
dwarven-steel helm 'Xuminne' (0 def, 4 armour) dwarven-steel helm 'Xuminne' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +11 Str / +6 Dex / +11 Wil / +4 Cun / +4 Con Changes resistances: +22% lightning / +22% temporal / +11% blight / +20% cold / +19% mind / +22% fire Grants telepathy: Humanoid/Orc Physical save: +30 Mental save: +49 Confusion immunity: +38% Mana when firing critical spell: +1.00 Light radius: +3 Infravision radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
Arytta the Radianceschism (0 def, 5 armour) Arytta the Radianceschism (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +36 Armour: +5 Fatigue: +5% Changes stats: +24 Str / +10 Dex / +12 Wil / +10 Cun / +10 Con Changes resistances: +25% lightning / +27% physical / +3% light / +21% fire / +41% cold / +15% temporal / +15% acid Allows you to breathe in: water Physical save: +27 Spell save: +9 Blindness immunity: +15% Disease immunity: +5% Silence immunity: +20% Stun/Freeze immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
Glitterscar the voratun helm (8 def, 14 armour) Glitterscar the voratun helm (8 def, 14 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 Fatigue: +5% Damage when hit (Melee): 4 light / 28 physical Changes stats: +27 Str / +9 Dex / +3 Mag / +5 Wil / +5 Cun / +6 Con Changes resistances: +15% cold / +28% blight / +11% fire / +30% nature / +7% all Changes resistances penetration: +5% blight Critical mult.: +15.00% Physical save: +28 Spell save: +3 Mental save: +15 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
(Forged Item) voratun helm 'Glimmersin' (29 def, 11 armour) (Forged Item) voratun helm 'Glimmersin' (29 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +46 Armour penetration: +22 Physical crit. chance: +4.0% Physical power: +52 Armour: +11 Defense: +29 Fatigue: +5% Effects on melee hit: * 23% chance to blind Effects on ranged hit: * 25% chance to blind Damage when hit (Melee): 4 light / 10 physical Changes stats: +49 Str / +10 Dex / +9 Mag / +44 Wil / +26 Cun / +25 Con Changes resistances: +40% lightning / +15% temporal / +22% darkness / +27% fire / +20% nature / +60% acid / +35% physical / +41% blight / +34% cold / +17% mind / +28% light Changes damage: +4% lightning / +14% light / +11% fire / +10% nature / +4% all / +15% acid / +6% physical / +18% blight / +5% cold Critical mult.: +22.00% Physical save: +52 Spell save: +22 Mental save: +231 Blindness immunity: +23% Silence immunity: +23% Disarm immunity: +46% Confusion immunity: +168% Pinning immunity: +45% Knockback immunity: +42% Life regen: +4.00 Stamina each turn: +0.50 Mana each turn: +0.11 Maximum life: +176.00 Maximum stamina: +11.00 Spellpower: +30 Spell crit. chance: +4% Mindpower: +17 Light radius: +2 Infravision radius: +4 See stealth: +8 See invisible: +6 Movement speed: +23% Combat speed: +10% Healing mod.: +25% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 150/150. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. Press to compare  | 
voratun helm 'Pitchbraid' (18 def, 14 armour) voratun helm 'Pitchbraid' (18 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +15 Armour: +14 Defense: +18 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 10 physical / 23 darkness / 4 temporal Changes stats: +21 Str / +26 Dex / +14 Wil / +25 Cun Changes resistances: +15% blight / +25% darkness / +7% all Changes resistances penetration: +5% darkness / +15% temporal Changes damage: +3% darkness Physical save: +15 Mental save: +14 Mindpower: +6 Infravision radius: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52067.5 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare  | 
9 nuummite 9 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals.  | 
4 agate 4 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals.  | 
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals.  | 
4 spinel 4 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals.  | 
6 tiny geode 6 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals.  | 
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals.  | 
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals.  | 
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals.  | 
17 hematite 17 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals.  | 
20 aquamarine 20 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals.  | 
18 malachite 18 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals.  | 
14 carnelian 14 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals.  | 
14 small geode 14 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals.  | 
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals.  | 
16 zircon 16 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals.  | 
16 topaz 16 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals.  | 
27 onyx 27 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals.  | 
33 lapis lazuli 33 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals.  | 
21 jade 21 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals.  | 
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals.  | 
20 geode 20 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals.  | 
20 sugilite 20 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals.  | 
21 opal 21 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals.  | 
26 tiger's eye 26 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals.  | 
32 obsidian 32 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals.  | 
22 sapphire 22 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals.  | 
25 turquoise 25 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals.  | 
28 ruby 28 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals.  | 
34 large geode 34 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals.  | 
24 kunzite 24 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals.  | 
26 moonstone 26 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals.  | 
24 amber 24 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals.  | 
46 black pearl 46 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals.  | 
33 diamond 33 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals.  | 
31 emerald 31 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals.  | 
40 bloodstone 40 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals.  | 
30 enormous geode 30 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals.  | 
46 tanzanite 46 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals.  | 
41 pearl 41 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals.  | 
50 fire opal 50 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals.  | 
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot.  | 
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.  | 
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
4242 alchemist agate 4242 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
45 alchemist bloodstone 45 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals.  | 
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
Aerobreth the Cracklemortal Aerobreth the CracklemortalPowered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 25 fire Changes resistances: +9% fire Changes resistances penetration: +15% lightning / +5% acid Physical save: +8 Maximum life: +65.00 Spellpower: +6 Light radius: +4 Healing mod.: +23% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Arayathra the dwarven lantern Arayathra the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +30 Damage when hit (Melee): 30 fire Changes stats: +14 Mag / +7 Wil / +4 Cun / +6 Con Changes resistances: +12% blight / +10% fire Changes resistances penetration: +10% blight / +15% arcane Changes damage: +15% mind Physical save: +40 Spell save: +39 Mental save: +70 Blindness immunity: +47% Confusion immunity: +30% Life regen: +5.60 Spellpower: +34 Light radius: +14 See stealth: +70 See invisible: +73 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 94 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Gloomdeath GloomdeathPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +6.0% Physical power: +10 Effects on melee hit: * 20% chance to disease Changes stats: +14 Wil Changes resistances: +6% lightning / +9% cold / +3% darkness / +10% temporal Changes resistances penetration: +5% blight / +15% darkness / +26% all Changes damage: +6% lightning / +3% blight / +6% darkness / +14% mind Critical mult.: +19.00% Mental save: +27 Blindness immunity: +84% Confusion immunity: +46% Light radius: +24 See stealth: +100 See invisible: +93 Defense after a teleport: +20 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 94 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Horantir the dwarven lantern Horantir the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +2.0% Physical power: +4 Defense: +57 Effects on melee hit: * Slows global speed by 15% Changes stats: +7 Con / +8 Mag Changes resistances: +15% blight / +1% physical Changes resistances penetration: +15% all Critical mult.: +12.00% Physical save: +76 Spell save: +79 Mental save: +104 Life regen: +5.40 Only die when reaching: -20.00 life Maximum life: +77.00 Spellpower: +14 Mindpower: +12 Mental crit. chance: +12% Light radius: +8 See stealth: +25 See invisible: +23 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Prismfiend the dwarven lantern Prismfiend the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Defense: +13 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light / 51 fire Changes stats: +11 Cun Changes resistances: +18% lightning / +26% fire / +15% light / +15% darkness Changes resistances penetration: +5% fire / +26% all Changes damage: +15% darkness / +18% light Damage affinity(heal): +5% darkness / +5% light Physical save: +17 Spell save: +19 Mental save: +20 Blindness immunity: +50% Confusion immunity: +30% Light radius: +3 Infravision radius: +14 See stealth: +25 See invisible: +10 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 137.37 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Zubidhewyn the dwarven lantern Zubidhewyn the dwarven lanternInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Physical crit. chance: +6.0% Physical power: +10 Armour: +6 Changes stats: +14 Wil / +11 Con Changes resistances: +27% blight / +6% temporal / +9% cold / +6% all Changes resistances penetration: +27% all Changes damage: +15% mind Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Spell save: +30 Mental save: +29 Confusion immunity: +25% Life regen: +10.60 Maximum life: +73.00 Mindpower: +12 Mental crit. chance: +11% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
dwarven lantern 'Isann' dwarven lantern 'Isann'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +4 Ranged Defense: +4 Changes stats: +9 Cun Changes resistances: +3% acid Physical save: +9 Mental save: +10 Blindness immunity: +42% Confusion immunity: +19% Equilibrium when hit: +0.04 Mindpower: +16 Mental crit. chance: +15% Light radius: -1 Infravision radius: +7 See stealth: +17 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 514.70 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 514.70 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness!  | 
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake.  | 
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake.  | 
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake.  | 
Treasure Map: Ancient Cave Treasure Map: Ancient Cave0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some ancient cave full of treasures and danger, which can be found inside the Old Forest. (*USE* it while being inside the Old Forest).  | 
Treasure Map: Bandit Lair Treasure Map: Bandit Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a hidden bandit lair full of treasures and danger reachable from within The Maze. (*USE* it while being inside The Maze).  | 
Treasure Map: Cursed Tomb Treasure Map: Cursed Tomb0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.)  | 
Treasure Map: Dragon Lair Treasure Map: Dragon Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous.  | 
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.)  | 
Treasure Map: Secret Tunnels Treasure Map: Secret Tunnels0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell).  | 
Treasure Map: Splinter of Infinity Treasure Map: Splinter of Infinity0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.)  | 
Treasure Map: Treasure Room Treasure Map: Treasure Room0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a secret room full of treasures and danger, that seems to be located inside some old hafling ruins. (*USE* it while being inside some old hafling ruins).  | 
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
Olachik the voratun pickaxe (dig speed 14 turns) Olachik the voratun pickaxe (dig speed 14 turns)Powered by arcane forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +10 Str / +5 Mag / +7 Wil / +4 Con Reduces incoming crit damage: 5.00% Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 10% Mental crit. chance: +12% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
Polibrekira the Lustrespawn (dig speed 1 turns) Polibrekira the Lustrespawn (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +23 Physical crit. chance: +7.0% Physical power: +19 Fatigue: -9% Changes stats: +23 Str / +6 Dex / +6 Mag / +10 Wil / +6 Cun Changes resistances: +5% arcane / +8% fire / +10% darkness / +15% light Changes damage: +13% mind / +15% fire Critical mult.: +14.00% Spell save: +13 Mental save: +10 Maximum life: +40.00 Maximum mana: +45.00 Maximum stamina: +30.00 Spell crit. chance: +10% Mental crit. chance: +15% Light radius: +3 Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways.  | 
Shinelady (dig speed 2 turns) Shinelady (dig speed 2 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +10 Physical crit. chance: +14.0% Physical power: +17 Damage when hit (Melee): 4 light Changes stats: +12 Str / +5 Dex / +6 Mag / +9 Wil / +10 Cun / +5 Con Changes resistances: +6% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +11% fire / +27% mind / +12% physical Critical mult.: +19.00% Mental save: +13 Maximum life: +40.00 Maximum mana: +48.00 Maximum stamina: +30.00 Spell crit. chance: +10% Mental crit. chance: +15% Light radius: +1 Infravision radius: +14 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
voratun pickaxe 'Beovon' (dig speed 2 turns) voratun pickaxe 'Beovon' (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +13 Physical power: +10 Armour: +10 Defense: +14 Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +14 Str / +6 Dex / +4 Mag / +12 Cun Changes resistances: +20% physical / +15% darkness / +6% temporal Changes resistances penetration: +19% physical Damage affinity(heal): +15% darkness Infravision radius: +3 See invisible: +6 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.4 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 28 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.  | 
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."  | 
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 35 power out of 35/35) : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours.  | 
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.  | 
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch.  | 
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Harekhad [power 173]  (9 cooldown) Harekhad [power 173]  (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +4 Physical save: +25 Maximum hate: +7.00 Healing mod.: +15% It can be used to fire a blast of psionic energies in a beam (dam 86-173), placing all other charms into a 9 cooldown. Torques are made by powerful psionics to store psionic powers.  | 
Balenarirach [power 10]  (5 cooldown) Balenarirach [power 10]  (5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Wil Changes resistances: +2% physical Maximum wards: +3 lightning / +3 temporal / +2 blight / +3 fire / +2 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +1 Ward Psi when hit: +0.04 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Daypain [power 481]  (10 cooldown) Daypain [power 481]  (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 acid Changes resistances: +12% acid / +3% light Maximum wards: +5 lightning / +4 temporal / +3 blight / +4 fire / +4 cold Changes resistances penetration: +10% acid Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Strike +3 Void Blast +1 Ward Maximum pos.energy: +13.00 Maximum neg.energy: +14.00 Light radius: +3 Infravision radius: +2 It can be used to fire a bolt of a random element (dam 240-481), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
			A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By LordRahl the Skeleton Doombringer level 42
10th Dusk 125th year of Ascendancy at 23:04 see stats
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By LordRahl the Skeleton Doombringer level 50
3rd Regrowth 126th year of Ascendancy at 06:24 see stats
			Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.By LordRahl the Skeleton Doombringer level 41
8th Mirth 125th year of Ascendancy at 22:15 see stats
			Anti-Antimagic! (Nightmare (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By LordRahl the Skeleton Doombringer level 50
35th Regrowth 126th year of Ascendancy at 04:34 see stats
			Arachnophobia (Nightmare (Roguelike) difficulty)
			Destroyed the spydric menace.By LordRahl the Skeleton Doombringer level 44
57th Haze 125th year of Ascendancy at 19:22 see stats
			Are you out of your mind?! (Nightmare (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By LordRahl the Skeleton Doombringer level 45
7th Allure 126th year of Ascendancy at 05:53 see stats
			Ay ay captain! (Nightmare (Roguelike) difficulty)
			Turn into a pirate!By LordRahl the Skeleton Doombringer level 42
1st Haze 125th year of Ascendancy at 11:32 see stats
			Back and there again (Nightmare (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By LordRahl the Skeleton Doombringer level 50
70th Regrowth 126th year of Ascendancy at 09:18 see stats
			Brave new world (Nightmare (Roguelike) difficulty)
			Went to the Far East and took part in the war.By LordRahl the Skeleton Doombringer level 44
55th Haze 125th year of Ascendancy at 04:15 see stats
			Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.By LordRahl the Skeleton Doombringer level 29
26th Dusk 123rd year of Ascendancy at 20:57 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By LordRahl the Skeleton Doombringer level 25
36th Pyre 123rd year of Ascendancy at 05:22 see stats
			Destroyer's bane (Nightmare (Roguelike) difficulty)
			Killed Golbug the Destroyer.By LordRahl the Skeleton Doombringer level 43
4th Haze 125th year of Ascendancy at 20:04 see stats
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By LordRahl the Skeleton Doombringer level 50
2nd Regrowth 126th year of Ascendancy at 17:08 see stats
			Dragon's Greed (Nightmare (Roguelike) difficulty) (Uniques)
			Amassed 8000 gold pieces.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 13:51 see stats
			Evil denied (Nightmare (Roguelike) difficulty) (Uniques)
			Won ToME by preventing the Void portal from opening.By LordRahl the Skeleton Doombringer level 50
61st Pyre 127th year of Ascendancy at 04:36 see stats
			Explorer (Nightmare (Roguelike) difficulty)
			Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By LordRahl the Skeleton Doombringer level 50
36th Regrowth 126th year of Ascendancy at 15:42 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By LordRahl the Skeleton Doombringer level 17
41st Haze 122nd year of Ascendancy at 12:55 see stats
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By LordRahl the Skeleton Doombringer level 39
76th Pyre 125th year of Ascendancy at 10:55 see stats
			Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!By LordRahl the Skeleton Doombringer level 13
23rd Dusk 122nd year of Ascendancy at 19:49 see stats
			Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
			Survived the Fearscape!By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 20:14 see stats
			Fear of Fours (Nightmare (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By LordRahl the Skeleton Doombringer level 50
27th Dusk 126th year of Ascendancy at 08:41 see stats
			Gem of the Moon (Nightmare (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By LordRahl the Skeleton Doombringer level 50
58th Regrowth 126th year of Ascendancy at 08:23 see stats
			Guiding Hand (Nightmare (Roguelike) difficulty)
			Saved all escorted adventurers.By LordRahl the Skeleton Doombringer level 42
1st Haze 125th year of Ascendancy at 22:10 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By LordRahl the Skeleton Doombringer level 19
68th Haze 122nd year of Ascendancy at 06:50 see stats
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By LordRahl the Skeleton Doombringer level 50
10th Allure 126th year of Ascendancy at 00:50 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By LordRahl the Skeleton Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 02:45 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By LordRahl the Skeleton Doombringer level 20
73rd Haze 122nd year of Ascendancy at 01:16 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By LordRahl the Skeleton Doombringer level 30
56th Haze 123rd year of Ascendancy at 07:27 see stats
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By LordRahl the Skeleton Doombringer level 40
5th Mirth 125th year of Ascendancy at 11:09 see stats
			Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.By LordRahl the Skeleton Doombringer level 50
9th Allure 126th year of Ascendancy at 04:38 see stats
			Lucky Girl (Nightmare (Roguelike) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.By LordRahl the Skeleton Doombringer level 28
1st Summertide 123rd year of Ascendancy at 03:46 see stats
			Orcrist (Nightmare (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By LordRahl the Skeleton Doombringer level 50
15th Dusk 126th year of Ascendancy at 17:19 see stats
			Overpowered! (Nightmare (Roguelike) difficulty)
			Did over 6000 damage in one attack.By LordRahl the Skeleton Doombringer level 50
2nd Dusk 126th year of Ascendancy at 03:10 see stats
			Overpowered! (Nightmare (Roguelike) difficulty) (Uniques)
			Did over 6000 damage in one attack.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 12:34 see stats
			Race through fire (Nightmare (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By LordRahl the Skeleton Doombringer level 50
69th Regrowth 127th year of Ascendancy at 02:02 see stats
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By LordRahl the Skeleton Doombringer level 20
8th Regrowth 123rd year of Ascendancy at 13:05 see stats
			Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By LordRahl the Skeleton Doombringer level 27
60th Pyre 123rd year of Ascendancy at 00:07 see stats
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By LordRahl the Skeleton Doombringer level 30
29th Regrowth 124th year of Ascendancy at 00:28 see stats
			Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
			Did over 1500 damage in one attack.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 12:33 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By LordRahl the Skeleton Doombringer level 20
74th Haze 122nd year of Ascendancy at 09:30 see stats
			Size matters (Nightmare (Roguelike) difficulty) (Uniques)
			Did over 600 damage in one attack.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 12:33 see stats
			Sliders (Nightmare (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By LordRahl the Skeleton Doombringer level 43
5th Haze 125th year of Ascendancy at 02:54 see stats
			Sliders (Nightmare (Roguelike) difficulty) (Uniques)
			Activated a portal using the Orb of Many Ways.By LordRahl the Skeleton Doombringer level 50
61st Pyre 127th year of Ascendancy at 04:35 see stats
			Tactical master (Nightmare (Roguelike) difficulty) (Uniques)
			Fought the two Sorcerers without closing any invocation portals.By LordRahl the Skeleton Doombringer level 50
61st Pyre 127th year of Ascendancy at 04:35 see stats
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By LordRahl the Skeleton Doombringer level 1
74th Pyre 122nd year of Ascendancy at 14:41 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By LordRahl the Skeleton Doombringer level 6
4th Mirth 122nd year of Ascendancy at 14:53 see stats
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By LordRahl the Skeleton Doombringer level 50
3rd Dusk 126th year of Ascendancy at 00:59 see stats
			The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By LordRahl the Skeleton Doombringer level 21
5th Pyre 123rd year of Ascendancy at 21:04 see stats
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By LordRahl the Skeleton Doombringer level 20
57th Regrowth 123rd year of Ascendancy at 23:13 see stats
			The Sun Still Shines (Nightmare (Roguelike) difficulty) (Uniques)
			Aeryn survived the last battle.By LordRahl the Skeleton Doombringer level 50
61st Pyre 127th year of Ascendancy at 04:36 see stats
			The bigger the better! (Nightmare (Roguelike) difficulty)
			Did over 3000 damage in one attack.By LordRahl the Skeleton Doombringer level 50
19th Regrowth 126th year of Ascendancy at 19:02 see stats
			The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
			Did over 3000 damage in one attack.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 12:34 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By LordRahl the Skeleton Doombringer level 16
5th Haze 122nd year of Ascendancy at 00:38 see stats
			There and back again (Nightmare (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By LordRahl the Skeleton Doombringer level 50
32nd Regrowth 126th year of Ascendancy at 02:24 see stats
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By LordRahl the Skeleton Doombringer level 20
57th Regrowth 123rd year of Ascendancy at 13:31 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By LordRahl the Skeleton Doombringer level 32
27th Pyre 125th year of Ascendancy at 08:06 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
			Amassed 3000 gold pieces.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 13:51 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By LordRahl the Skeleton Doombringer level 14
32nd Dusk 122nd year of Ascendancy at 06:28 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
			Amassed 1000 gold pieces.By LordRahl the Skeleton Doombringer level 50
59th Pyre 127th year of Ascendancy at 13:51 see stats
			Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By LordRahl the Skeleton Doombringer level 40
8th Mirth 125th year of Ascendancy at 19:36 see stats
Log
Today is the 68th Pyre of the 127th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:03.
You transfer dwarven lantern 'Duskwalker' to the online item's vault.
Saving done.
Saving game...
Saving done.
Talent Dig is ready to use.
Ran for 25 turns (stop reason: interesting terrain).
You transfer Galadurain (dig speed 2 turns) to the online item's vault.
Saving done.
