Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 60 / 63% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 383 (base 60) |
| Dexterity | 302 (base 60) |
| Constitution | 241 (base 60) |
| Magic | 199 (base 60) |
| Willpower | 349 (base 60) |
| Cunning | 333 (base 60) |
Resources
| Life | 15710/15710 |
| Stamina | 1360/1360 |
| Vim | 470/470 |
| Healing Factor | 2.5 |
| Regeneration | 153.41886744121 |
Speed
| Mental | +170% |
| Attack | +150% |
| Movement | +101% |
| Spell | +150% |
| Global | +124.34943683814% |
Vision
| Sight | 32 |
| Lite | 43 |
| Infravision | 93 |
| See Stealth | 14 |
| See Invisible | 86 |
Offense: Mainhand
| Damage | 731 |
| Accuracy | 166 |
| Crit Chance | 370% |
| APR | 317 |
| Speed | 0.19 |
Offense: Spell
| Spellpower | 118.16666666667 |
| Crit Chance | 100% |
| Speed | 0.4 |
Offense: Mind
| Mindpower | 133.21428571429 |
| Crit Chance | 100% |
| Speed | 0.4 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +43% |
Defense: Base
| Armour (hardiness) | 377.24008733402 (100%) |
| Defense | 163.91111111111 |
| Ranged Defense | 166.13333333333 |
| Fatigue | 0 |
| Physical Save | 161.07870495291 |
| Spell Save | 110.51805742936 |
| Mental Save | 166.48055555556 |
Defense: Resistances
| All | + 48%(102%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 66.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ClarityUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 22 turns you gain blindness and confusion immunity (25%), and each turn you have a 19% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 24), and you automatically sense any animal around. |
Class Talents
| Corruption / Wrath | 1.65 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.61 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.96 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.56 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.43 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Brutality | 1.67 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.25 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.76 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Corruption / Oppression | 1.42 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Chant of Fortitude |
| talent | Horrifying Blows |
| talent | Precise Strikes |
| talent | Eternal Suffering |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1357. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | (Forged Item) Blindpain (51 def, 28 armour) (Forged Item) Blindpain (51 def, 28 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +17 Physical crit. chance: +17.0% Physical power: +23 Armour: +28 Defense: +51 Fatigue: -21% Damage (Melee): 9 acid / 9 fire Damage when hit (Melee): 9 acid / 23 physical / 5 light / 8 blight / 9 fire Changes stats: +18 Str / +13 Dex / +18 Mag / +31 Wil / +12 Cun / +15 Con / +6 Lck Changes resistances: +17% lightning / +18% temporal / +75% darkness / +46% fire / +17% nature / +34% acid / +24% physical / +28% blight / +38% cold / +28% light Changes resistances cap: +3% all Changes resistances penetration: +25% blight / +19% temporal / +36% darkness / +22% physical Changes damage: +11% blight / +12% fire / +7% darkness / +6% physical Talent mastery: +0.22 Corruption / Oppression Critical mult.: +45.00% Trap disarming bonus: +9 Stealth bonus: +32 Maximum encumbrance: +74 Physical save: +24 Mental save: +18 Blindness immunity: +16% Silence immunity: +147% Confusion immunity: +134% Stun/Freeze immunity: +148% Life regen: +3.90 Stamina each turn: +1.20 Maximum life: +182.00 Maximum mana: +32.00 Maximum stamina: +28.00 Maximum hate: +12.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +24.00 Maximum neg.energy: +21.00 Spellpower: +23 Spell crit. chance: +9% Mindpower: +20 Mental crit. chance: +5% Light radius: +3 Infravision radius: +7 Sight radius: +2 See invisible: +6 Movement speed: +10% Combat speed: +25% Casting speed: +15% Mental speed: +15% Healing mod.: +24% Chance to avoid any damage: +5% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Reduces paradox failures(equivalent to willpower): +23 Activating this item is instant. It can be used to create a temporary shield that absorbs 522 damage, placing all other charms into a 27 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. Press to compare |
| Light source | dwarven lantern 'Duskwalker' dwarven lantern 'Duskwalker'Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +34 Defense: +13 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 nature Changes stats: +8 Mag / +7 Wil / +9 Cun / +6 Con Changes resistances: +13% blight / +9% temporal / +15% darkness / +6% nature Changes resistances penetration: +43% all Changes damage: +3% nature / +6% darkness / +15% mind Physical save: +20 Spell save: +20 Mental save: +20 Life regen: +6.50 Spellpower: +17 Light radius: +11 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. Press to compare |
| On head | (Forged Item) drakeskin leather cap 'Growthrock' (71 def, 41 armour) (Forged Item) drakeskin leather cap 'Growthrock' (71 def, 41 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +36 Physical crit. chance: +6.0% Physical power: +8 Armour: +41 Defense: +71 Fatigue: -7% Effects when hit in melee: * 40% chance to gain 10% of a turn Damage when hit (Melee): 5 light / 12 physical Changes stats: +24 Str / +27 Dex / +7 Mag / +20 Wil / +48 Cun / +4 Con / +5 Lck Changes resistances: +12% lightning / +6% temporal / +41% darkness / +30% fire / +6% nature / +21% all / +23% acid / +18% physical / +18% blight / +18% cold / +12% mind / +18% light Changes resistances penetration: +7% darkness / +10% mind / +15% arcane / +20% nature Changes damage: +6% physical / +7% darkness / +7% blight / +6% fire / +9% arcane / +3% nature Talent mastery: +0.33 Corruption / Fearfire Critical mult.: +10.00% Trap disarming bonus: +7 Stealth bonus: +26 Maximum encumbrance: +22 Physical save: +74 Mental save: +35 Blindness immunity: +13% Confusion immunity: +21% Life regen: +2.70 Stamina each turn: +0.90 Maximum life: +237.00 Maximum mana: +34.00 Maximum stamina: +31.00 Maximum hate: +10.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Spellpower: +6 Spell crit. chance: +4% Mindpower: +4 Light radius: +5 Infravision radius: +11 Sight radius: +2 See invisible: +6 Combat speed: +25% Casting speed: +15% Mental speed: +15% Healing mod.: +13% Chance to avoid any damage: +5% Reduces paradox failures(equivalent to willpower): +21 It can be used to create a temporary shield that absorbs 182 damage, placing all other charms into a 27 cooldown. A cap made of leather. This item has been sent to the Item's Vault. Press to compare |
| Tool | Galadurain (dig speed 2 turns) Galadurain (dig speed 2 turns)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +42.0% Physical power: +20 Armour: +5 Defense: +8 Fatigue: -10% Changes stats: +38 Str / +6 Mag / +27 Wil Changes resistances: +10% physical / +14% nature / +3% mind Changes resistances penetration: +25% physical Changes damage: +10% nature Critical mult.: +37.00% Mental save: +29 Stun/Freeze immunity: +5% Mana when firing critical spell: +2.00 Maximum mana: +98.00 Spell crit. chance: +9% Mental crit. chance: +43% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. Press to compare |
| On fingers | (Forged Item) Polevea the voratun ring (Forged Item) Polevea the voratun ringRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +52 Armour penetration: +44 Physical crit. chance: +8.0% Physical power: +15 Armour: +16 Defense: +46 Ranged Defense: +7 Fatigue: -5% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Damage when hit (Melee): 6 light / 23 physical Changes stats: +32 Str / +23 Dex / +4 Mag / +19 Wil / +25 Cun / +16 Con / +6 Lck Changes resistances: +48% lightning / +73% darkness / +23% fire / +29% nature / +50% acid / +24% physical / +50% blight / +64% cold / +5% arcane / +6% light Changes damage: +16% darkness Talent masteries: +0.11 Corruption / Heart of Fire +0.11 Corruption / Brutality Allows you to breathe in: water Critical mult.: +18.00% Trap disarming bonus: +8 Stealth bonus: +12 Maximum encumbrance: +24 Physical save: +12 Mental save: +25 Blindness immunity: +13% Poison immunity: +81% Disease immunity: +81% Disarm immunity: +50% Confusion immunity: +16% Pinning immunity: +0% Stun/Freeze immunity: +23% Knockback immunity: +50% Life regen: +7.70 Stamina each turn: +0.60 Maximum life: +405.00 Maximum mana: +35.00 Maximum stamina: +28.00 Maximum hate: +12.00 Maximum psi: +22.00 Maximum vim: +24.00 Maximum pos.energy: +23.00 Maximum neg.energy: +22.00 Spell crit. chance: +4% Mindpower: +6 Light radius: +4 Infravision radius: +7 Sight radius: +2 See invisible: +6 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +43% Chance to avoid any damage: +5% Reduces paradox failures(equivalent to willpower): +22 Activating this item is instant. It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 135/135. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 62 for 5 turns. The radius will increase with your Cunning. Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
| On fingers | (Forged Item) voratun ring 'Unlightqueller' (Forged Item) voratun ring 'Unlightqueller'Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +29 Physical crit. chance: +8.0% Physical power: +29 Armour: +12 Defense: +39 Effects on melee hit: * 10% chance to disease * 19% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 24 bleed Effects when hit in melee: * 22% chance to gain 10% of a turn Damage when hit (Melee): 5 light / 17 physical Changes stats: +35 Str / +21 Dex / +16 Mag / +36 Wil / +36 Cun / +13 Con Changes resistances: +24% lightning / +19% temporal / +262% light / +29% fire / +5% nature / +6% all / +27% acid / +12% physical / +38% blight / +29% cold / +40% darkness Changes resistances penetration: +20% darkness Changes damage: +19% temporal / +3% darkness / +11% blight / +51% light / +7% all Talent masteries: +0.26 Corruption / Demonic strength +0.26 Corruption / Brutality Critical mult.: +11.00% Physical save: +26 Mental save: +79 Blindness immunity: +31% Confusion immunity: +11% Stun/Freeze immunity: +71% Life regen: +5.10 Stamina each turn: +0.60 Hate when firing a critical mind attack: +3.00 Maximum life: +80.00 Maximum hate: +15.00 Spellpower: +48 Mindpower: +38 Light radius: +3 Infravision radius: +12 Sight radius: +2 See stealth: +7 See invisible: +12 Movement speed: +11% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +12% Chance to avoid any damage: +5% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 155/155. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 45% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
| Around waist | (Forged Item) drakeskin leather belt 'Arthydurand' (Forged Item) drakeskin leather belt 'Arthydurand'Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +23 Physical crit. chance: +14.0% Physical power: +23 Armour: +34 Defense: +44 Ranged Defense: +10 Fatigue: -20% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 10 acid / 6 bleed / 9 fire Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 7 bleed Damage when hit (Melee): 9 acid / 23 physical / 5 light / 9 fire Changes stats: +19 Str / +15 Dex / +22 Mag / +32 Wil / +20 Cun / +13 Con / +15 Lck Changes resistances: +17% lightning / +54% light / +35% fire / +17% nature / +36% acid / +17% physical / +25% blight / +25% cold / +11% arcane / +73% darkness Changes resistances cap: +3% all Changes resistances penetration: +6% darkness Changes damage: +12% blight / +13% fire / +8% darkness / +11% arcane Talent mastery: +0.26 Corruption / Torture Critical mult.: +58.00% Trap disarming bonus: +30 Stealth bonus: +48 Maximum encumbrance: +51 Physical save: +9 Mental save: +25 Blindness immunity: +58% Teleport immunity: +15% Life regen: +3.80 Stamina each turn: +1.10 Hate when firing a critical mind attack: +1.00 Maximum life: +404.00 Maximum mana: +140.00 Maximum stamina: +98.00 Maximum hate: +44.00 Maximum psi: +80.00 Maximum vim: +74.00 Maximum pos.energy: +73.00 Maximum neg.energy: +77.00 Spellpower: +37 Spell crit. chance: +17% Mindpower: +17 Mental crit. chance: +5% Light radius: +4 Infravision radius: +13 Sight radius: +2 See stealth: +7 See invisible: +14 Movement speed: +10% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +24% Chance to avoid any damage: +5% Reduces paradox failures(equivalent to willpower): +80 Reduce all damage from unseen attackers: 11% It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 27 cooldown. A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare |
| In main hand | (Forged Item) Cleanselady the voratun battleaxe (88.5-132.75 power, 4 apr) (Forged Item) Cleanselady the voratun battleaxe (88.5-132.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 200% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 8% chance to disease * 49% chance to daze * 7% chance to corrode armor * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +6 blight Burst (radius 1) on hit: +33 fire / +4 nature / +8 arcane Burst (radius 2) on crit: +6 fire When wielded/worn: Accuracy: +112 Armour penetration: +22 Physical crit. chance: +57.0% Physical power: +18 Armour: +6 Defense: +51 Ranged Defense: +3 Fatigue: -12% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 22 fire / 15 arcane / 5 % chance of confusion Damage (Ranged): 5 fire Changes stats: +20 Str / +57 Dex / +11 Mag / +18 Wil / +17 Cun / +20 Con Changes resistances: +16% lightning / +6% temporal / +11% light / +29% fire / +6% nature / +6% acid / +44% physical / +21% cold / +4% arcane / +12% darkness Changes resistances penetration: +56% lightning / +57% physical / +7% darkness / +21% acid / +39% nature / +21% fire / +39% arcane / +16% cold Changes damage: +6% lightning / +94% physical / +7% darkness / +6% blight / +7% fire / +12% nature / +9% arcane Talent mastery: +0.35 Corruption / Wrath Critical mult.: +71.00% Stealth bonus: +11 Physical save: +37 Spell save: +23 Mental save: +35 Blindness immunity: +13% Disease immunity: +12% Life regen: +5.60 Stamina each turn: +1.10 Mana each turn: +0.11 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +147.00 Maximum mana: +79.00 Maximum vim: +22.00 Maximum neg.energy: +24.00 Spellpower: +29 Spell crit. chance: +30% Mindpower: +4 Infravision radius: +2 Sight radius: +2 See invisible: +12 Global speed: +2% Movement speed: +10% Combat speed: +25% Casting speed: +15% Mental speed: +15% Healing mod.: +11% Damage Shield penetration: +12% Size category: +1 Activating this item is instant. It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. This item has been sent to the Item's Vault. Press to compare |
| On hands | (Forged Item) Cutholar the voratun gauntlets (70 def, 21 armour) (Forged Item) Cutholar the voratun gauntlets (70 def, 21 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +47 Armour penetration: +16 Physical crit. chance: +28.0% Physical power: +6 Armour: +21 Armour Hardiness: +15% Defense: +70 Fatigue: -5% Effects on melee hit: * 25% chance to cause random insanity * Slows global speed by 15% Damage (Melee): 20 acid / 40 darkness / 20 lightning / 20 cold / 40 mind / 19 fire Damage when hit (Melee): 4 acid / 10 physical / 6 light Changes stats: +21 Str / +20 Dex / +24 Mag / +36 Wil / +27 Cun / +22 Con / +6 Lck Changes resistances: +17% lightning / +6% temporal / +55% darkness / +22% fire / +6% nature / +32% acid / +24% physical / +21% mind / +24% blight / +24% cold / +5% arcane / +19% light Changes damage: +11% arcane / +10% mind Talent mastery: +0.31 Corruption / Shadowflame Critical mult.: +24.00% Trap disarming bonus: +5 Stealth bonus: +12 Maximum encumbrance: +23 Physical save: +28 Spell save: +11 Mental save: +108 Blindness immunity: +13% Confusion immunity: +55% Life regen: +5.60 Stamina each turn: +2.50 Maximum life: +197.00 Maximum mana: +35.00 Maximum stamina: +56.00 Maximum hate: +11.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +22.00 Maximum neg.energy: +23.00 Spell crit. chance: +24% Mindpower: +16 Mental crit. chance: +19% Light radius: +3 Infravision radius: +13 Sight radius: +2 See invisible: +6 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +24% Chance to avoid any damage: +5% Reduces paradox failures(equivalent to willpower): +22 Activating this item is instant. It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 143/143. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. Press to compare |
| Main armor | (Forged Item) Ce'Nimildata (122 def, 90 armour) (Forged Item) Ce'Nimildata (122 def, 90 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +24 Armour penetration: +15 Physical crit. chance: +8.0% Physical power: +6 Armour: +90 Defense: +122 Fatigue: +27% Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 11% chance to gain 10% of a turn * 6% chance to inflict damage reduction * 5% chance to blind Damage when hit (Melee): 16 light / 11 physical Changes stats: +28 Str / +17 Dex / +23 Wil / +33 Cun / +31 Con / +5 Lck Changes resistances: +60% lightning / -20% light / +101% fire / +6% nature / +3% all / +56% acid / +38% physical / +41% blight / +80% cold / +23% mind / +68% darkness Changes resistances penetration: +5% arcane / +15% acid Changes damage: +6% darkness / +11% mind / +6% light Talent mastery: +0.40 Corruption / Torture Allows you to breathe in: water Critical mult.: +11.00% Physical save: +57 Spell save: +10 Mental save: +133 Blindness immunity: +26% Confusion immunity: +64% Stun/Freeze immunity: +23% Life regen: +4.60 Stamina each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +325.00 Maximum mana: +40.00 Maximum vim: +20.00 Spellpower: +2 Mindpower: +12 Light radius: +5 Infravision radius: +9 Sight radius: +4 See invisible: +12 Movement speed: +10% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +36% Damage Shield penetration: +20% Chance to avoid any damage: +4% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Reduce all damage from unseen attackers: 10% It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 3.0 Power cost: 31 out of 65/65. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of metal plates. This item has been sent to the Item's Vault. Press to compare |
| Cloak | (Forged Item) Infernowinter (34 def, 35 armour) (Forged Item) Infernowinter (34 def, 35 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +39 Armour penetration: +42 Physical crit. chance: +13.0% Physical power: +3 Armour: +35 Defense: +34 Fatigue: -10% Effects on melee hit: * 30% chance to corrode armor Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 6% chance to blind Damage when hit (Melee): 12 physical / 5 light / 16 fire Changes stats: +13 Str / +12 Dex / +7 Mag / +12 Wil / +16 Cun / +18 Con / +6 Lck Changes resistances: +6% lightning / +6% temporal / +31% light / +44% fire / +43% nature / +17% acid / +12% physical / +47% blight / +76% cold / +12% mind / +53% darkness Changes resistances cap: +3% all Changes resistances penetration: +10% acid / +6% physical / +14% darkness Changes damage: +15% acid / +7% physical / +31% darkness / +6% blight / +9% fire / +6% light / +6% lightning Reduced damage from: +17% Summoned Talent mastery: +0.15 Technique / Combat techniques Critical mult.: +79.00% Stealth bonus: +69 Physical save: +20 Spell save: +6 Mental save: +11 Blindness immunity: +14% Confusion immunity: +33% Life regen: +7.30 Stamina each turn: +1.50 Maximum life: +42.00 Spellpower: +6 Spell crit. chance: +4% Mindpower: +14 Mental crit. chance: +5% Light radius: +2 Infravision radius: +3 Sight radius: +2 See invisible: +6 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +73% Chance to avoid any damage: +5% Size category: +1 Reduce all damage from unseen attackers: 11% It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 5.0 Power cost: 31 out of 65/65. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. Press to compare |
| Around neck | (Forged Item) gold amulet 'Nimbusmonster' (Forged Item) gold amulet 'Nimbusmonster'Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +19 Armour penetration: +19 Physical crit. chance: +11.0% Physical power: +11 Armour: +47 Defense: +82 Fatigue: -30% Effects on melee hit: * 30% chance to daze Effects when hit in melee: * 11% chance to gain 10% of a turn Damage when hit (Melee): 6 light / 17 physical Changes stats: +29 Str / +30 Dex / +16 Mag / +28 Wil / +30 Cun / +23 Con / +6 Lck Changes resistances: +6% lightning / +11% temporal / +53% darkness / +36% fire / +17% nature / +3% all / +17% acid / +18% physical / +30% blight / +34% cold / +18% light Changes resistances cap: +23% all Changes resistances penetration: +10% lightning / +13% physical / +18% darkness / +10% temporal Changes damage: +11% blight / +11% fire / +6% darkness Talent mastery: +0.25 Corruption / Heart of Fire Critical mult.: +42.00% Trap disarming bonus: +6 Stealth bonus: +33 Maximum encumbrance: +40 Physical save: +103 Mental save: +12 Blindness immunity: +14% Silence immunity: +23% Confusion immunity: +21% Stun/Freeze immunity: +21% Life regen: +4.90 Stamina each turn: +3.00 Maximum life: +147.00 Maximum mana: +37.00 Maximum stamina: +25.00 Maximum hate: +12.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +22.00 Maximum neg.energy: +21.00 Spellpower: +10 Spell crit. chance: +3% Mindpower: +4 Light radius: +3 Infravision radius: +8 Sight radius: +2 See invisible: +6 Movement speed: +30% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +22% Chance to avoid any damage: +5% Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% Reduces paradox failures(equivalent to willpower): +21 Activating this item is instant. It can be used to create a temporary shield that absorbs 243 damage, placing all other charms into a 27 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune (range 6; power 15; dur 3) phase door rune (range 6; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. Press to compare |
rough leather belt 'Zubidanne' rough leather belt 'Zubidanne'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 Armour: +7 Defense: +6 Damage when hit (Melee): 8 mind Changes stats: +2 Con Changes resistances: +6% blight / +12% cold / +3% temporal Critical mult.: +6.00% Physical save: +12 Spell save: +15 Mental save: +7 Mindpower: +4 A belt that goes around your waist. Press to compare |
Tempestquake (3 def, 13 armour) Tempestquake (3 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 Armour: +13 Defense: +3 Fatigue: -4% Effects on melee hit: * 15% chance to daze Changes stats: +4 Cun / +4 Wil Changes resistances: +6% lightning / +6% darkness / +14% blight / +30% cold / +19% nature Physical save: +25 Mental save: +15 Poison immunity: +30% Disease immunity: +5% Cut immunity: +5% Life regen: +2.70 Only die when reaching: -50.00 life Mental crit. chance: +7% Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
10 nuummite 10 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
8 agate 8 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
12 tiny geode 12 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 carnelian 3 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
656 alchemist agate 656 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mayygada MayygadaPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +9 Defense: +17 Damage when hit (Melee): 12 blight / 21 fire Changes resistances: +7% fire / +5% arcane / +6% mind Changes resistances penetration: +10% all Physical save: +18 Spell save: +18 Mental save: +39 Disease immunity: +5% Vim when firing critical spell: +2.00 Maximum mana: +20.00 Light radius: +5 See stealth: +11 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
voratun pickaxe 'Porunne' (dig speed 2 turns) voratun pickaxe 'Porunne' (dig speed 2 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 Armour: +4 Defense: +7 Damage when hit (Melee): 12 temporal Changes stats: +5 Cun / +3 Str Changes resistances: +12% temporal / +9% physical Changes resistances penetration: +15% mind Changes damage: +13% fire / +13% mind / +6% temporal Mental save: +12 Maximum life: +34.00 Maximum stamina: +22.00 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 368/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Roguelike) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By RahlingtonTwo the Skeleton Doombringer level 45
55th Dusk 122nd year of Ascendancy at 13:43 see stats
Dragon's Greed (Roguelike) (Uniques)
Amassed 8000 gold pieces.By RahlingtonTwo the Skeleton Doombringer level 39
49th Dusk 122nd year of Ascendancy at 10:20 see stats
Exterminator (Roguelike) (Uniques)
Killed 1000 creatures.By RahlingtonTwo the Skeleton Doombringer level 40
52nd Dusk 122nd year of Ascendancy at 20:52 see stats
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By RahlingtonTwo the Skeleton Doombringer level 6
75th Pyre 122nd year of Ascendancy at 14:41 see stats
Home sweet home (Roguelike) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By RahlingtonTwo the Skeleton Doombringer level 39
49th Dusk 122nd year of Ascendancy at 11:11 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By RahlingtonTwo the Skeleton Doombringer level 10
5th Mirth 122nd year of Ascendancy at 09:14 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By RahlingtonTwo the Skeleton Doombringer level 20
44th Dusk 122nd year of Ascendancy at 12:18 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By RahlingtonTwo the Skeleton Doombringer level 30
47th Dusk 122nd year of Ascendancy at 01:48 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By RahlingtonTwo the Skeleton Doombringer level 40
52nd Dusk 122nd year of Ascendancy at 19:56 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By RahlingtonTwo the Skeleton Doombringer level 50
28th Haze 122nd year of Ascendancy at 01:29 see stats
Overpowered! (Roguelike) (Uniques)
Did over 6000 damage in one attack.By RahlingtonTwo the Skeleton Doombringer level 39
52nd Dusk 122nd year of Ascendancy at 19:49 see stats
Savior of the damsels in distress (Roguelike) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By RahlingtonTwo the Skeleton Doombringer level 45
53rd Dusk 122nd year of Ascendancy at 12:30 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By RahlingtonTwo the Skeleton Doombringer level 39
52nd Dusk 122nd year of Ascendancy at 19:49 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By RahlingtonTwo the Skeleton Doombringer level 25
46th Dusk 122nd year of Ascendancy at 01:27 see stats
The Arena (Roguelike) (Uniques)
Unlocked Arena mode.By RahlingtonTwo the Skeleton Doombringer level 10
5th Mirth 122nd year of Ascendancy at 09:32 see stats
The Legend of Garkul (Roguelike) (Uniques)
Learned the five chapters of the Legend of Garkul.By RahlingtonTwo the Skeleton Doombringer level 45
55th Dusk 122nd year of Ascendancy at 13:43 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By RahlingtonTwo the Skeleton Doombringer level 39
52nd Dusk 122nd year of Ascendancy at 19:49 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By RahlingtonTwo the Skeleton Doombringer level 15
22nd Dusk 122nd year of Ascendancy at 08:26 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By RahlingtonTwo the Skeleton Doombringer level 17
36th Dusk 122nd year of Ascendancy at 20:12 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By RahlingtonTwo the Skeleton Doombringer level 6
74th Pyre 122nd year of Ascendancy at 14:53 see stats
Well trained (Roguelike) (Uniques)
Deal one million damage to training dummies in a single training session.By RahlingtonTwo the Skeleton Doombringer level 45
55th Dusk 122nd year of Ascendancy at 14:25 see stats
Log
Today is the 29th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 12:36.
You don't see how to get there...
You don't see how to get there...
RahlingtonTwo casts Infernal Breath.
