













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 30 / 95% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:58 0 / 7Killed by Gita the swarming horror at level 20 on the 12nd Haze 122nd year of Ascendancy at 16:27 Killed by shadow at level 20 on the 13rd Haze 122nd year of Ascendancy at 02:22 Killed by Elalevea the brecklorn at level 20 on the 31st Haze 122nd year of Ascendancy at 14:45 Killed by Aryma the bandit at level 25 on the 8th Decay 122nd year of Ascendancy at 03:51 Killed by Saloba the corrupted mastocytic feeder at level 30 on the 21st Pyre 123rd year of Ascendancy at 11:03 Killed by Saloba the corrupted mastocytic feeder at level 30 on the 21st Pyre 123rd year of Ascendancy at 14:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 42 (base 39) |
| Dexterity | 2 (base 10) |
| Constitution | 9.8898512827961 (base 47) |
| Magic | 1 (base 10) |
| Willpower | 40 (base 45) |
| Cunning | 13 (base 11) |
Resources
| Life | -202/1304 |
| Equilibrium | 101 |
| Healing Factor | 1.5590815319784 |
| Regeneration | 137.37364114318 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 22.54677130326 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 28 |
| Crit Chance | 23% |
| APR | 28 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 28 |
| Crit Chance | 20% |
| APR | 41 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 23% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +18% |
| Physical | +46% |
| Cold | +28% |
| All | 0% |
| Lightning | +28% |
| Darkness | +18% |
| Fire | +51% |
| Nature | +58% |
Offense: Damage Penetration
| Acid | +18% |
| Blight | +18% |
| Physical | +28% |
| Cold | +18% |
| Lightning | +18% |
| Darkness | +18% |
| Mind | +15% |
| Fire | +26% |
| Nature | +43% |
Defense: Base
| Armour (hardiness) | 62.107061465156 (73.452380952381%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 21 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 32%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 89% |
| Confusion Resistance | 10% |
| Poison Resistance | 50% |
| Blind Resistance | 9% |
| Disarm Resistance | 0% |
| Bleed Resistance | 50% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The target is infected by a disease, reducing its constitution by 30 and doing 91.14 blight damage per turn. Rotting Disease |
| detrimental effect | The target is hexed, granting it 23% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | A flow of life spins around the target, regenerating 61.04 life per turn. Regeneration |
| beneficial effect | You gain 33% resistance against blight, darkness and arcane. Resolve |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 194.18 fire damage, and talent cooldowns are increased by 89% plus 1 turn. Burning Hex |
| beneficial effect | The target has 15 increased life regeneration. Recovery |
| detrimental effect | The target is being driven mad by the void, taking 83.37 darkness damage per turn and reducing all powers by 54. Dark Whispers |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 151. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of bone giant dust. * You've found the needed vial of elder vampire blood. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Oozelady the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +7 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+3 eff.) Dmg.mod +8% physical Res.pen +5% nature Apr +5 ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +11% temporal +6% light +5% arcane +3% nature Pinning- +20% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Shimmerravager'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% fire Melee Ret 10 lightning ----- def ----- Max.HP +52.00 ---------- misc Light +7 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Beliyadavea the dwarven-steel helm (6 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex dps ---------- Res.pen +10% physical ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +6% lightning +3% physical +4% all Phys.save +8 (+4 eff.) Spell.save +9 (+5 eff.) Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+5 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 166.77 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | supercharged dwarven-steel torque of gale force [power 260] (18/19 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 379 physical damage Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Zubewe the Undeathtitan0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +25 (+10 eff.) Dmg.mod +12% physical Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +12% physical Crit.dmg- 15.00% Mind.save +6 (+2 eff.) Rings can have magical properties. |
| Around neck | wanderer's steel amulet of healing0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 Heal.mod +16% Cut- +50% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Bloomsoul (8-8.8 power, 16 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 112% Wil, 43% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +16 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+6 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 27 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | thorny mindstar 'Furnaceworm' (8.5-9.35 power, 29 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 8.5 - 9.4 Nature Uses 112% Wil, 43% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +29 Crit +3.5% Atk.spd 100% On Hit.r1 +12 mind +8 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+5 eff.) All.spd +4% Melee+ 6 fire Dmg.mod +10% lightning +18% fire +10% cold Res.pen +5% mind +8% fire ----- def ----- Resists +19% fire +4% all ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | enlightening dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor [Ego++] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +12 Defense +10 (+5 eff.) Fatigue +12% Mind.save +28 (+9 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 567%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 195; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 320; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 24%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 25; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical Heal.mod +11% Cut- +40% ---------- misc Stam/turn +0.30 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 227 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Lavarebel the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +6% physical Res.pen +10% fire ----- def ----- Resists +22% nature +9% fire Phys.save +6 (+3 eff.) Die.at -80.00 life Rings can have magical properties. |
gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Rings can have magical properties. |
titan's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Acc +8 (+8 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Phys.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
Ivath the Voidbearer0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +9 Mag +14 Con dps ---------- Dmg.mod +12% blight Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce armor by 5% * 20% chance to reduce damage dealt by 19% ----- def ----- Spell.save +18 (+9 eff.) Rings can have magical properties. |
conjurer's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +9 (+0 eff.) ----- def ----- Resists +21% acid +28% fire +15% cold +23% lightning Rings can have magical properties. |
Chamuruidovon the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Dex +3 Mag +2 Wil dps ---------- Spell.crit +20% Crit.mult +71.00% Spell.pwr +30 (+0 eff.) Melee+ 59 fire Dmg.mod +30% lightning +9% arcane Res.pen +15% arcane ----- def ----- Resists +5% arcane ---------- misc See.Invis +28 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Skyglory' (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +25 (+0 eff.) Dmg.mod +30% darkness +9% arcane Res.pen +20% acid Melee Ret 6 blight ----- def ----- Resists +15% lightning +12% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.47 Max.mana +87.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+0 eff.) Dmg.mod +30% darkness Res.pen +15% darkness Phasing +29% ----- def ----- Defense +23 (+11 eff.) Shield.pwr +11% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 40% Wil, 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
iron battleaxe of massacre (23-34.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 23.0 - 34.5 Physical Uses 40% Wil, 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
stormbringer's iron battleaxe of massacre (23-34.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature/Master Power 23.0 - 34.5 Physical Uses 40% Wil, 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +7 lightning +7 cold While equipped: dps ---------- Mov.spd +28% Res.pen +9% lightning +7% cold Massive two-handed battleaxes. |
arcing voratun battleaxe of crippling (56.5-84.75 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 56.5 - 84.8 Physical Uses 40% Wil, 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Massive two-handed battleaxes. |
balanced voratun greatmaul of massacre (82-123 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Master Power 82.0 - 123.0 Physical Uses 40% Wil, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +17 (+17 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +42% Massive two-handed mauls. |
quick voratun greatmaul of ruin (67-100.5 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Master Power 67.0 - 100.5 Physical Uses 40% Wil, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.crit +14.0% Crit.mult +31.00% Phys.spd +10% Acc +23 (+22 eff.) Apr +16 Massive two-handed mauls. |
balanced stralite greatsword of massacre (64.5-103.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 64.5 - 103.2 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +13 (+6 eff.) Disarm- +45% Massive two-handed swords. |
truestriking stralite greatsword of massacre (69.5-111.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 69.5 - 111.2 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +21 (+21 eff.) Apr +12 Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
blazebringer's voratun greatsword (63-100.8 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 63.0 - 100.8 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +45 fire While equipped: dps ---------- All.spd +8% Res.pen +7% fire Massive two-handed swords. |
balanced voratun longsword of evisceration (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +12 (+6 eff.) Acc +11 (+11 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +41% Sharp, long, and deadly. |
flaming voratun longsword of ruin (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 43.0 - 60.2 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +11 fire While equipped: dps ---------- Phys.crit +11.0% Crit.mult +34.00% Apr +10 Sharp, long, and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 183.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Zanirerig the vined mindstar (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 blight While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Melee+ 4 acid Dmg.mod +4% acid +3% nature Res.pen +6% acid ----- def ----- Defense +5 (+2 eff.) Resists +6% acid +3% blight +3% lightning Die.at -40.00 life HP.reg +1.00 Disease- +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Olothad' (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 3 darkness Dmg.mod +9% acid +3% darkness +3% nature +3% mind ----- def ----- Resists +3% blight Max.HP +10.00 HP.reg +0.70 Disease- +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of balance (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 10.0 - 11.0 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Phys.save +2 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Disease- +10% ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of clarity (18-19.8 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +10% lightning +10% fire +14% cold Mind.save +8 (+3 eff.) ---------- misc Max.psi +46.00 Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing quiver of dragonbone arrows of amnesia (20/20, 52.5-73.5 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Psionic Power 52.5 - 73.5 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 0 damage Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Velita' (23/23, 74.5-104.3 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master Power 74.5 - 104.3 Physical Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +46.0% Capacity 23 Proj.spd +200% Ranged+ +20 blight +12 arcane On Crit.r2 +20 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 75 physical damage On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Star Shot (20/20, 32-38.4 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 32.0 - 38.4 Fire Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Blindstreak the pouch of voratun shots (23/23, 56-67.2 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Arcane Power 56.0 - 67.2 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 mind +8 darkness +16 light On Hit.r1 +16 mind +16 light +20 darkness On Hit: * 20% chance to reduce damage dealt by 19% On Crit: * Splash the target with acid dealing 0 damage over 5 turns and reducing armor and accuracy by 0 Shots are used with slings to pummel your foes to death. |
Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 40% Wil, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+0 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+4 eff.) Rng.Def +12 (+6 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
reinforced voratun shield of resilience (0 def, 14 armour, 68.5-82.2 power, 239.5 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego] Nature/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 40% Wil, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +240 While equipped: ----- def ----- Armour +14 Fatigue +8% Max.HP +92.00 ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's cashmere robe of protection (4 def, 2 armour)2.0 T3 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Resists +11% mind +15% darkness +11% all Phys.save +35 (+14 eff.) Spell.save +13 (+7 eff.) Mind.save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scabking (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag +4 Wil +4 Con dps ---------- Dmg.mod +12% nature +30% physical Melee Ret 10 fire On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +15% all +30% physical ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of protection (4 def, 3 armour)2.0 T5 cloth armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +15% all Phys.save +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +13% blight +15% all Mind.save +18 (+6 eff.) Max.HP +86.00 HP.reg +2.90 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble reinforced leather armour (21 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +21 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of natural resilience (30 def, 8 armour)9.0 T5 light armor [Ego++] Disrupt/Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +30 (+15 eff.) Fatigue +8% Resists +15% nature +15% blight D.Red.from +12% Unnatural A suit of armour made of leather. |
radiant drakeskin leather armour of command (29 def, 16 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +16 Defense +29 (+14 eff.) Fatigue +8% Resists +16% blight +26% darkness Mind.save +14 (+5 eff.) ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% HP.reg +4.10 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
hardened voratun mail armour of clarity (5 def, 17 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +12% Resists +11% acid +10% physical +9% cold +9% fire +7% mind +9% lightning Mind.save +16 (+5 eff.) A suit of armour made of mail. |
cleansing steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +7% physical +7% cold +11% blight +7% fire +12% nature +6% lightning Disarm- +21% Stun/Frz- +22% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
enlightening steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +6% cold Mind.save +11 (+4 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
hardened voratun plate armour (0 def, 24 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +9% acid +10% physical +10% fire +9% cold +9% lightning A suit of armour made of metal plates. |
Durundur the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +5 (+5 eff.) ----- def ----- Armour +2 Resists +6% light Max.HP +35.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Yvyta'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +13% physical Res.pen +14% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight +15% lightning Phys.save +10 (+5 eff.) Spell.save +13 (+7 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Singeworth (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Cun +2 Con dps ---------- Dmg.mod +9% fire ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerythra the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% acid +6% mind Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +16% nature +12% blight HP.reg +2.00 Heal.mod +15% ---------- misc Light +1 Infravis +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of the hunter (14 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +28 (+24 eff.) ----- def ----- Defense +14 (+7 eff.) Fatigue -8% Phys.save +8 (+4 eff.) Max.HP +90.00 ---------- misc Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 26% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Salagawyn the pair of hardened leather boots (20 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +1 Cun +8 Lck dps ---------- Dmg.mod +9% acid ----- def ----- Armour +3 Defense +20 (+10 eff.) Resists +3% temporal Stealth +8 Stun/Frz- +20% A pair of boots made of leather. |
Turychak the pair of iron boots (4 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Dmg.mod +3% blight Res.pen +10% arcane ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +2% ---------- misc Vim/s.crit +1.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 2 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isluranor the rough leather gloves (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Melee+ 6 acid Dmg.mod +4% acid Acc +5 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% acid +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +7 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Phys.save +24 (+10 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+3 eff.) Disarm- +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Amulekan the dwarven-steel gauntlets (5 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +3% Resists +6% cold Phys.save +6 (+3 eff.) Mind.save +13 (+4 eff.) Silence- +20% Disarm- +35% Stun/Frz- +20% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +4 Mag +8 Cun ----- def ----- Armour +3 Fatigue +5% Resists +7% light +5% darkness Phys.save +8 (+4 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 24.74 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Nerutta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Dmg.mod +11% lightning +3% mind Res.pen +15% mind ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
Xeriwyn the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 10.00% ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Bomas' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +6 Dex +1 Wil +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Layymitta the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Acc +15 (+15 eff.) ----- def ----- Defense +5 (+2 eff.) Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's dwarven lantern of clarity1.0 T5 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +7 (+4 eff.) ----- def ----- Mind.save +17 (+6 eff.) ---------- misc Light +5 See.Stealth +13 See.Invis +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gunudorin the steel torque of clear mind [power 2] (18/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +10 (+0 eff.) ----- def ----- Spell.save +9 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Mana/s.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Velilaith the Cure's kiss [power 116] (18/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Cun dps ---------- Dmg.mod +3% nature ----- def ----- Resists +6% nature Sting an enemy dealing 183 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By wyrm the Krog Wyrmic level 25
34th Regrowth 123rd year of Ascendancy at 10:37 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By wyrm the Krog Wyrmic level 16
1st Time of Equilibrium 122nd year of Ascendancy at 00:44 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By wyrm the Krog Wyrmic level 30
10th Pyre 123rd year of Ascendancy at 14:53 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By wyrm the Krog Wyrmic level 20
30th Haze 122nd year of Ascendancy at 23:48 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By wyrm the Krog Wyrmic level 26
56th Regrowth 123rd year of Ascendancy at 16:50 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By wyrm the Krog Wyrmic level 28
70th Regrowth 123rd year of Ascendancy at 09:48 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By wyrm the Krog Wyrmic level 28
7th Pyre 123rd year of Ascendancy at 21:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By wyrm the Krog Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 12:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By wyrm the Krog Wyrmic level 20
12nd Haze 122nd year of Ascendancy at 12:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By wyrm the Krog Wyrmic level 30
9th Pyre 123rd year of Ascendancy at 21:39 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By wyrm the Krog Wyrmic level 25
8th Decay 122nd year of Ascendancy at 14:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By wyrm the Krog Wyrmic level 23
69th Haze 122nd year of Ascendancy at 17:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By wyrm the Krog Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By wyrm the Krog Wyrmic level 23
70th Haze 122nd year of Ascendancy at 06:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By wyrm the Krog Wyrmic level 16
45th Dusk 122nd year of Ascendancy at 06:32 see stats
Log
Wyrm uses Ice Wall.
The Divine Writhing Mass casts Dark Whispers.
Talent Swallow is ready to use.
Rotting Disease from Saloba the corrupted mastocytic feeder hits wyrm for 20 blight damage.
The Divine Writhing Mass hits wyrm for 3 blight, 6 fire, 4 blight (14 total damage).
Dark Whispers from The Divine Writhing Mass hits wyrm for 16 darkness damage.
Bone Spike hits wyrm for 15 physical damage.
Melee retaliation hits The Divine Writhing Mass for (11 resist armour), 0 lightning, (38 resist armour), 0 cold, (11 resist armour), 0 lightning, (38 resist armour), 0 cold (0 total damage).
Weakness Disease from Saloba the corrupted mastocytic feeder hits The Divine Writhing Mass for (73 resist armour), 0 blight (0 total damage).
Wyrm is hexed!
The Divine Writhing Mass casts Bone Spear.
Wyrm is recovering from the damage!
Melee retaliation hits The Divine Writhing Mass for (11 resist armour), 0 lightning, (38 resist armour), 0 cold, (11 resist armour), 0 lightning, (38 resist armour), 0 cold (0 total damage).
Bone Spike hits wyrm for 20 physical damage.
The Divine Writhing Mass hits wyrm for 503 physical, 11 blight, 7 fire, 3 blight (523 total damage).
Rotting Disease from Saloba the corrupted mastocytic feeder hits wyrm for 51 blight damage.
Dark Whispers from The Divine Writhing Mass hits wyrm for 47 darkness damage.
Weakness Disease from Saloba the corrupted mastocytic feeder hits The Divine Writhing Mass for (73 resist armour), 0 blight (0 total damage).
Something hits wyrm for 276 arcane damage.
You fail to use Nature's Touch due to your equilibrium!
The Divine Writhing Mass casts Dark Whispers.
Melee retaliation hits The Divine Writhing Mass for (11 resist armour), 0 lightning, (38 resist armour), 0 cold, (11 resist armour), 0 lightning, (38 resist armour), 0 cold (0 total damage).
Bone Spike hits wyrm for 26 physical damage.
The Divine Writhing Mass hits wyrm for 16 blight, 2 fire, 5 blight (23 total damage).
Rotting Disease from Saloba the corrupted mastocytic feeder hits wyrm for 51 blight damage.
Dark Whispers from The Divine Writhing Mass hits wyrm for 42 darkness damage.
Weakness Disease from Saloba the corrupted mastocytic feeder hits The Divine Writhing Mass for (73 resist armour), 0 blight (0 total damage).
Saving game...















































































































































