









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Staff of Awakening 1.4.9Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Possessor |
| Level / Exp | 48 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by sanguine experiment at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:38 2 / 5Killed by Neroyatira the white wolf at level 11 on the 10th Flare 122nd year of Ascendancy at 11:25 Killed by Rrera the human at level 13 on the 5th Dusk 122nd year of Ascendancy at 18:31 Killed by Glenor the fire drake at level 21 on the 48th Dusk 122nd year of Ascendancy at 08:36 Killed by Emelorira the armoured skeleton warrior at level 33 on the 66th Haze 122nd year of Ascendancy at 08:02 |
Primary Stats
| Strength | 194.2372 (base 60) |
| Dexterity | 83.8388 (base 12) |
| Constitution | 55 (base 28) |
| Magic | 82.124 (base 10) |
| Willpower | 79 (base 60) |
| Cunning | 101.992 (base 46) |
Resources
| Mana | 607/607 |
| Psi | 540/540 |
| Vim | 288/288 |
| Life | 4861/7921 |
| Positive | 191/191 |
| Stamina | 414/414 |
| Healing Factor | 1.3 |
| Regeneration | 6.1749999999999 |
Speed
| Mental | 0% |
| Attack | +10% |
| Movement | 0% |
| Spell | 0% |
| Global | +135.86474501109% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 10 |
| See Stealth | 93.809568237939 |
| See Invisible | 93.809568237939 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 434 |
| Accuracy | 79 |
| Crit Chance | 92% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 60% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Physical | +24% |
| Mind | +32% |
| All | +2% |
| Lightning | +11% |
| Light | +12% |
| Temporal | +14% |
| Darkness | +26% |
| Fire | +12% |
| Nature | +2% |
Offense: Damage Penetration
| Temporal | +25% |
| Physical | +17% |
| Mind | +55% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 75.3064 (98.556686567164%) |
| Defense | 57 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 79.55 |
| Spell Save | 63.38 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 64%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 69%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 46% |
| Fear Resistance | 100% |
| Poison Resistance | 74% |
| Silence Resistance | 23% |
| Bleed Resistance | 81% |
| Disarm Resistance | 44% |
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 581.98 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 900 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Psionic / Deep horror | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.63 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 8/5 |
| 10/5 |
| 1/5 |
| 7/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 10/5 |
| 12/5 |
| 7/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Premonition |
| talent | Channel Pain |
| talent | Force Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+36% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by Layuwe the dire wolf. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. * The fortress shadow has asked that you find the lost staff of the Sher'Tul mage Caldizar, along with at least 250 energy, to re-enable the Yiilkgur's flight systems. The fortress's current energy level is: 1232. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of fire wyrm saliva. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed bloated horror heart. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskworm the pair of dwarven-steel boots (0 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Wil / +3 Cun / +3 Con Changes resistances: +6% darkness Changes damage: +9% darkness Grants telepathy: Dragon Physical save: +26 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +22 (+5 eff.) Silence immunity: +31% Confusion immunity: +25% Stun/Freeze immunity: +31% Psi when firing a critical mind attack: +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Radianceseam'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Damage when hit (Melee): 8 light / 8 temporal Changes stats: +5 Con / +7 Wil Changes resistances: +13% blight Changes resistances penetration: +15% temporal Changes damage: +3% light / +6% temporal Critical mult.: +20.00% Life regen: +4.50 Light radius: +12 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) It can be used to activate talent Bellowing Roar (costing 20 power out of 45/45) : Effective talent level: 3.6 Power cost: 20 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 319.16 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Erelegarand the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+2 eff.) Changes stats: +2 Str Changes resistances: +12% arcane / +8% physical Reduces incoming crit damage: 15.00% Physical save: +30 (+5 eff.) Disease immunity: +25% Pinning immunity: +10% Stun/Freeze immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Voralrakira'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Wil Changes resistances: +20% mind Changes damage: +20% mind Spell save: +42 (+8 eff.) Mental save: +12 (+3 eff.) Mental crit. chance: +6% Rings can have magical properties. |
| On fingers | ArthyradofastInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Str / +3 Cun / +5 Con Changes resistances penetration: +25% mind Mental save: +9 (+2 eff.) Confusion immunity: +37% Maximum hate: +6.00 Mindpower: +6 (+1 eff.) Infravision radius: +3 Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Chalimnir'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +22.0% Changes stats: +1 Str / +13 Dex / +11 Cun Changes resistances: +3% light Cut immunity: +10% Maximum life: +45.00 Mental crit. chance: +24% Life leech chance: +15% Life leech: +10% A belt that goes around your waist. |
| In main hand | Shimmerwell (80-128 power, 4 apr)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Acc+ +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 physical When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +12 Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +17% physical Changes damage: +9% lightning Massive two-handed swords. |
| On hands | Ce'Nagarin (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Armour: +7 Damage (Melee): 11 darkness Changes stats: +5 Cun / +7 Dex Changes resistances: +10% darkness / +9% blight Changes damage: +8% darkness Mental save: +16 (+4 eff.) Maximum life: +55.00 Maximum psi: +20.00 Mental speed: +10% It can be used to activate talent Steady Shot, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Siledanne the stralite plate armour (16 def, 13 armour)Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +16 (+4 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +26% Changes stats: +8 Str / +9 Con Changes resistances: +48% acid / +24% physical / +22% lightning / +22% fire / +9% arcane / +26% cold Talent cooldown: Rush (-10 turns) Reduces incoming crit damage: 5.00% Disarm immunity: +60% Stun/Freeze immunity: +64% Knockback immunity: +67% Maximum life: +60.00 A suit of armour made of metal plates. |
| Cloak | Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 26 power out of 60/60) : Effective talent level: 1.2 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 151.37 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Hathadofast the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Wil / +6 Mag Changes resistances: +19% temporal Changes damage: +7% light / +6% temporal / +7% darkness / +7% physical Talent mastery: +0.33 Psionic / Body snatcher Reduces incoming crit damage: 10.00% Physical save: +12 (+2 eff.) Pinning immunity: +40% Knockback immunity: +35% Stamina each turn: +0.60 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +2 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
186 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 43 power out of 100/100. The very essence of bearness! |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 43 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
iron pickaxe 'Xitira' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str Changes resistances: +3% blight / +15% temporal Silence immunity: +10% Maximum life: +60.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 86 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (6/6)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 539.07 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 11 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Aeromira the Skeleton Possessor level 44
18th Pyre 123rd year of Ascendancy at 15:05 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aeromira the Skeleton Possessor level 29
75th Dusk 122nd year of Ascendancy at 06:12 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Aeromira the Skeleton Possessor level 40
41st Regrowth 123rd year of Ascendancy at 21:58 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Aeromira the Skeleton Possessor level 45
44th Pyre 123rd year of Ascendancy at 20:54 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aeromira the Skeleton Possessor level 46
49th Pyre 123rd year of Ascendancy at 08:05 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Aeromira the Skeleton Possessor level 44
42nd Pyre 123rd year of Ascendancy at 09:37 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Aeromira the Skeleton Possessor level 44
21st Pyre 123rd year of Ascendancy at 20:54 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Aeromira the Skeleton Possessor level 34
7th Decay 122nd year of Ascendancy at 12:29 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Aeromira the Skeleton Possessor level 38
31st Regrowth 123rd year of Ascendancy at 13:32 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Aeromira the Skeleton Possessor level 44
21st Pyre 123rd year of Ascendancy at 23:56 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Aeromira the Skeleton Possessor level 42
3rd Pyre 123rd year of Ascendancy at 05:25 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Aeromira the Skeleton Possessor level 33
65th Haze 122nd year of Ascendancy at 14:29 see stats
Explorer (Insane (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Aeromira the Skeleton Possessor level 43
7th Pyre 123rd year of Ascendancy at 17:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Aeromira the Skeleton Possessor level 18
40th Dusk 122nd year of Ascendancy at 12:20 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Aeromira the Skeleton Possessor level 38
31st Regrowth 123rd year of Ascendancy at 13:32 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Aeromira the Skeleton Possessor level 36
1st Regrowth 123rd year of Ascendancy at 18:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aeromira the Skeleton Possessor level 22
53rd Dusk 122nd year of Ascendancy at 13:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aeromira the Skeleton Possessor level 46
49th Pyre 123rd year of Ascendancy at 10:20 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Aeromira the Skeleton Possessor level 10
3rd Summertide 122nd year of Ascendancy at 15:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Aeromira the Skeleton Possessor level 20
47th Dusk 122nd year of Ascendancy at 23:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Aeromira the Skeleton Possessor level 30
1st Time of Equilibrium 122nd year of Ascendancy at 23:47 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Aeromira the Skeleton Possessor level 40
39th Regrowth 123rd year of Ascendancy at 17:26 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Aeromira the Skeleton Possessor level 42
7th Pyre 123rd year of Ascendancy at 04:16 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Aeromira the Skeleton Possessor level 13
9th Dusk 122nd year of Ascendancy at 10:55 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Aeromira the Skeleton Possessor level 25
67th Dusk 122nd year of Ascendancy at 02:17 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Aeromira the Skeleton Possessor level 13
9th Dusk 122nd year of Ascendancy at 05:35 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Aeromira the Skeleton Possessor level 44
22nd Pyre 123rd year of Ascendancy at 01:31 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Aeromira the Skeleton Possessor level 29
75th Dusk 122nd year of Ascendancy at 06:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Aeromira the Skeleton Possessor level 11
10th Flare 122nd year of Ascendancy at 10:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Aeromira the Skeleton Possessor level 10
2nd Flare 122nd year of Ascendancy at 06:41 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Aeromira the Skeleton Possessor level 29
75th Dusk 122nd year of Ascendancy at 06:12 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aeromira the Skeleton Possessor level 17
25th Dusk 122nd year of Ascendancy at 21:38 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Aeromira the Skeleton Possessor level 38
25th Regrowth 123rd year of Ascendancy at 12:15 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Aeromira the Skeleton Possessor level 35
5th Allure 123rd year of Ascendancy at 03:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Aeromira the Skeleton Possessor level 19
46th Dusk 122nd year of Ascendancy at 14:56 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Aeromira the Skeleton Possessor level 14
14th Dusk 122nd year of Ascendancy at 06:47 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Aeromira the Skeleton Possessor level 40
41st Regrowth 123rd year of Ascendancy at 02:12 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Aeromira the Skeleton Possessor level 37
15th Regrowth 123rd year of Ascendancy at 23:34 see stats
Log
You don't see how to get there...
Today is the 54th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 55th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
There is a Entrance to an underwater cave here (press '' or right click to use).
There is a Backdoor to the Vor Armoury here (press '' or right click to use).
Today is the 56th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 57th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 58th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Ran for 4 turns (stop reason: hostile spotted to the south (Orcs patrol)).
Orcs patrol kills Anorithil patrol.
Anorithil patrol kills Orcs patrol.
Today is the 59th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:05.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Aeromira deactivates Force Shield.
Aeromira deactivates Premonition.
Aeromira deactivates Mental Tyranny.
Aeromira deactivates Channel Pain.


















































