Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 11 / 91% |
Size | medium |
Lifes / Deaths | Killed by fire drake at level 11 on the 27th Profit 122nd year of Ascendancy at 04:52 / 1 |
Primary Stats
Strength | 43 (base 36) |
Dexterity | 21 (base 18) |
Constitution | 21 (base 18) |
Magic | 8 (base 10) |
Willpower | 23 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -162/361 |
Mana | 0/225 |
Stamina | 106/172 |
Healing Factor | 1.094804467222 |
Regeneration | 6.2048557480468 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 15 |
See Invisible | 16 |
Offense: Mainhand
Damage | 73 |
Accuracy | 41 |
Crit Chance | 1% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Lightning | +6% |
Nature | +14% |
Defense: Base
Armour (hardiness) | 7 (38.594633868923%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 14%( 70%) |
Acid | + 12%( 70%) |
Nature | + 27%( 70%) |
Temporal | + 13%( 70%) |
Cold | + 12%( 70%) |
Physical | + 13%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost spellblade to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost spellblade (level 1 of Ruins of Kor'Pul)As a reward you improved talent Arcane Reconstruction (+2 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)] grounding pair of iron boots of tirelessness (0 def, 3 armour)grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) lightning +6%(-) temporal ---------- misc Stam/turn +0.30 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | [vs. pouch of iron shots of amnesia (18/18, 12-15 power, 1 apr) (Quiver)] pouch of iron shots of amnesia (18/18, 12-15 power, 1 apr)pouch of iron shots of amnesia (18/18, 12-15 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Psionic Power 12.5 - 15.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 18 (-) On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Light source | [vs. Cloudquake (Light source)] CloudquakeCloudquake 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item expose Dmg.mod +3%(-) nature +6%(-) lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +3%(-) lightning Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. warlord's rough leather cap of trickery (0 def, 1 armour) (On head)] warlord's rough leather cap of trickery (0 def, 1 armour)warlord's rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +3(-) Str +2(-) Dex +3(-) Wil +3(-) Cun dps ---------- Phys.pwr +7 (+2 eff.) (-) Apr +5 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) physical Phys.save +6 (+3 eff.) (-) A cap made of leather. |
Tool | [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming OneEye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | [vs. Glitterparry the copper ring (On fingers, 1 of 2)] Glitterparry the copper ringGlitterparry the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2(-) Wil dps ---------- Melee Ret 2(-) light ----- def ----- Mind.save +6 (+3 eff.) (-) Confus- +22% (-) ---------- misc Hate/m.crit +2.00 (-) Max.psi +20.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. Glitterparry the copper ring (On fingers, 1 of 2)] marksman's copper ring of nature (+22%)marksman's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex +0(-2) Wil dps ---------- Dmg.mod +11% nature Acc +4 (+1 eff.) Melee Ret 0(-2) light ----- def ----- Resists +22% nature Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Confus- +0% (-22%) ---------- misc Hate/m.crit +0.00 (-2.00) Max.psi +0.00 (-20.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Gorafang the rough leather belt (Around waist)] Gorafang the rough leather beltGorafang the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +1(-) Dex ----- def ----- Armour +2 (-) Resists +6%(-) fire +5%(-) cold HP.reg +2.00 (-) Disarm- +20% (-) A belt that goes around your waist. |
In main hand | [vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] flaming iron greatmaul of massacre (25-38 power, 1 apr)flaming iron greatmaul of massacre (25-38 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) On Hit.r1 +9(-) fire Massive two-handed mauls. Tap to cycle through comparison choices |
On hands | [vs. corrosive iron gauntlets (0 def, 1 armour) (On hands)] corrosive iron gauntlets (0 def, 1 armour)corrosive iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6(-) acid Dmg.mod +4%(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | [vs. Mankini (0 def, 0 armour) (Main armor)] Mankini (0 def, 0 armour)Mankini (0 def, 0 armour) 2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7%(-) all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)] resilient linen cloak (1 def, 0 armour)resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] elm vilestaff (10-12 power, 2 apr, blight element)elm vilestaff (10-12 power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-15.0 - -25.5) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] balanced iron battleaxe of erosion (14-20 power, 1 apr)balanced iron battleaxe of erosion (14-20 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature/Master Power 13.5 - 20.2(-11.5 - -17.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (+4.0%) Atk.spd 100% (-) Melee+ +9 nature On Hit.r1 +0(-9) fire While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +29% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] balanced iron greatmaul of persecution (18-28 power, 1 apr)balanced iron greatmaul of persecution (18-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Disrupt/Master Power 18.5 - 27.8(-6.5 - -9.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Against +7% Unnatural On Hit.r1 +0(-9) fire While equipped: Stats +2 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +28% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] iron greatsword (14-23 power, 1 apr)iron greatsword (14-23 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 14.5 - 23.2(-10.5 - -14.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire Massive two-handed swords. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] iron greatsword (14-23 power, 1 apr)iron greatsword (14-23 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 14.5 - 23.2(-10.5 - -14.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire Massive two-handed swords. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] iron longsword (12-16 power, 2 apr)iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-13.5 - -21.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] iron mace (12-18 power, 2 apr)iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(-12.5 - -20.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (+1) Crit +0.5% (-) Atk.spd 100% (-) On Hit.r1 +0(-9) fire Blunt and deadly. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] fungal elm longbowfungal elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Nature Acc+ +0.2% crit chance (max 25%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 On Hit.r1 +0(-9) fire While equipped: Stats +2 Con ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 84 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] CoalviceCoalvice 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +7 On Hit.r1 +0(-9) fire On Hit: * 10% chance to reduce damage dealt by 15% While equipped: Stats +2 Dex +1 Cun dps ---------- Dmg.mod +15% arcane Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. flaming iron greatmaul of massacre (25-38 power, 1 apr) (In main hand, 1 of 2)] mighty rough leather slingmighty rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 On Hit.r1 +0(-9) fire While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Lisewyn (0 def, 2 armour, 25 block) (Second weapon set: In off hand)] flaming iron shield of cold resistance (+15%) (0 def, 2 armour, 16.5 block)flaming iron shield of cold resistance (+15%) (0 def, 2 armour, 16.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-1) Cun dps ---------- Melee+ 5 fire Melee Ret 3 fire ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +15%(+12%) cold +0%(-11%) light +0%(-11%) darkness Stun/Frz- +0% (-20%) Knockbk- +0% (-10%) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Lisewyn (0 def, 2 armour, 25 block) (Second weapon set: In off hand)] iron shield of resilience (0 def, 2 armour, 19 block)iron shield of resilience (0 def, 2 armour, 19 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-1) Cun ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +0%(-3%) cold +0%(-11%) light +0%(-11%) darkness Max.HP +43.00 Stun/Frz- +0% (-20%) Knockbk- +0% (-10%) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Mankini (0 def, 0 armour) (Main armor)] rough leather armour (3 def, 2 armour)rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +0%(-7%) all A suit of armour made of leather. |
[vs. Mankini (0 def, 0 armour) (Main armor)] Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning +0%(-7%) all Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.13 to 111.39 lightning damage (74.26 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Mankini (0 def, 0 armour) (Main armor)] cleansing iron mail armour (2 def, 4 armour)cleansing iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% nature +0%(-7%) all A suit of armour made of mail. |
[vs. Mankini (0 def, 0 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-7%) all A suit of armour made of mail. |
[vs. Mankini (0 def, 0 armour) (Main armor)] cleansing steel mail armour of resilience (2 def, 6 armour)cleansing steel mail armour of resilience (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% nature +0%(-7%) all Max.HP +21.00 A suit of armour made of mail. |
[vs. Mankini (0 def, 0 armour) (Main armor)] impenetrable steel mail armour of lightning resistance (2 def, 12 armour)impenetrable steel mail armour of lightning resistance (2 def, 12 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +0%(-7%) all A suit of armour made of mail. |
[vs. corrosive iron gauntlets (0 def, 1 armour) (On hands)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-6) acid Dmg.mod +0%(-4%) acid ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-5%) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. corrosive iron gauntlets (0 def, 1 armour) (On hands)] rough leather gloves of dexterity (+2) (0 def, 1 armour)rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Melee+ 0(-6) acid Dmg.mod +0%(-4%) acid Acc +10 (+3 eff.) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-5%) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)] woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +5% nature ----- def ----- Resists +10% nature Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +5 (+3 eff.) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Itzeiin the Dwarf Berserker level 10
24th Profit 122nd year of Ascendancy at 07:28 see stats
By Itzeiin the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 23:45 see stats
By Itzeiin the Dwarf Berserker level 11
26th Profit 122nd year of Ascendancy at 05:59 see stats
By Itzeiin the Dwarf Berserker level 8
20th Profit 122nd year of Ascendancy at 18:41 see stats
By Itzeiin the Dwarf Berserker level 8
17th Profit 122nd year of Ascendancy at 05:05 see stats
Log
Itzeiin is recovering from the damage!
Itzeiin is on fire!
Fire drake hits Itzeiin for 146 fire damage.
Burning from Fire drake hits Itzeiin for 49 fire damage.
Itzeiin rushes out!
You can only rush to a creature.
Itzeiin uses Infusion: Healing.
Itzeiin receives 55 healing from Infusion: Healing.
You do not have enough Mana to use Arcane Reconstruction.
Itzeiin hits Fire drake for 104 physical, 6 acid, 5 mind, 0 fire (115 total damage).
Melee retaliation hits Itzeiin for 9 fire damage.
Melee retaliation hits Fire drake for 2 light damage.
Fire drake hits Itzeiin for 66 physical damage.
Burning from Fire drake hits Itzeiin for 49 fire damage.
Itzeiin hits Fire drake for 91 physical, 6 acid, 5 mind, 0 fire (102 total damage).
Melee retaliation hits Itzeiin for 9 fire damage.
Fire drake is less vulnerable.
Melee retaliation hits Fire drake for 2 light damage.
Fire drake hits Itzeiin for 65 physical damage.
Burning from Fire drake hits Itzeiin for 49 fire damage.
Itzeiin uses Infusion: Regeneration.
Itzeiin starts regenerating health quickly.
Fire drake uses Wing Buffet.
Itzeiin is knocked back!
Melee retaliation hits Fire drake for 2 light damage.
Fire drake hits Itzeiin for 124 physical damage.
Itzeiin the level 11 dwarf berserker was splattered to death by a fire drake on level 1 of Ruins of Kor'Pul.