Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Mobility-experiment 1.3.1An experiment trying to rework and partially merge field control, mobility, acrobatics, and survival Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inventory Keys 1.1.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Midnight 1.3.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Adventurer Plus Addon 1.1.4Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Superhuman |
| Class | Adventurer |
| Level / Exp | 50 / 4297% |
| Size | medium |
| Lifes / Deaths | Killed by Zubelaith the mean looking elven guard at level 25 on the 45th Dusk 122nd year of Ascendancy at 03:43 4 / 3Killed by multi-hued drake at level 50 on the 1st Haze 123rd year of Ascendancy at 15:33 Killed by Elandar at level 50 on the 1st Haze 123rd year of Ascendancy at 19:25 |
Primary Stats
| Strength | 147 (base 65) |
| Dexterity | 63 (base 17) |
| Constitution | 30 (base 9) |
| Magic | 122 (base 62) |
| Willpower | 89 (base 51) |
| Cunning | 93 (base 57) |
Resources
| Hate | 91/100 |
| Mana | 65/579 |
| Psi | 159/159 |
| Vim | 320/321 |
| Life | 2023/2826 |
| Positive | 0/207 |
| Stamina | 14/414 |
| Paradox | 600 |
| Healing Factor | 1.6072212960019 |
| Regeneration | 8.0361064800094 |
Speed
| Mental | -9.7699626167014E-13% |
| Attack | 0% |
| Movement | +996.99999999999% |
| Spell | 0% |
| Global | +256.16921969587% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 276 |
| Accuracy | 73 |
| Crit Chance | 77% |
| APR | 98 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103.66179391826 |
| Crit Chance | 86% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.625 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| All | +22% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 86.92307323196 (93.924050632911%) |
| Defense | 53.85 |
| Ranged Defense | 62.1375 |
| Fatigue | 0 |
| Physical Save | 49.4 |
| Spell Save | 51.7 |
| Mental Save | 55.983333333333 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 57% |
| Silence Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 710 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 9 turns. While Heroism is active, you will only die when reaching -1077 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 979% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: EnchantmentUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 7 turns. This enchantment increases your accuracy and armour by 44 and adds 54 arcane damage to all your hits. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 2.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Staff combat | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Weapon of Light |
| talent | Abyssal Shield |
| talent | Energy Decomposition |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Weapon of Wrath |
| talent | Roll With It |
| talent | Crystalline Focus |
| talent | Second Life |
| talent | Essence of Speed |
| talent | Charged Shield |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1295/1295 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Fully absorbs 0 darkness attack. Ward |
| beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 979% faster. Wild Speed |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Xanatira the master vampire. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1814. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed pouch of faeros ash. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed length of troll intestine. * You've found the needed honey tree root. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Turatorand the Boltbreak (42-50.4 power, 6 apr, physical element) Turatorand the Boltbreak (42-50.4 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to daze When wielded/worn: Armour: +2 Changes resistances: +6% nature / +6% light Changes damage: +42% physical Talent granted: +1 Command Staff Disease immunity: +10% Confusion immunity: +5% Pinning immunity: +5% Mana each turn: +0.40 Spellpower: +43 (+7 eff.) Spell crit. chance: +14% It can be used to unleash an elemental blastwave, dealing 225.77 - 270.93 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| Light source | Yvowe the dwarven lantern Yvowe the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Con Reduces incoming crit damage: 15.00% Physical save: +14 (+5 eff.) Maximum life: +73.00 Maximum stamina: +10.00 Light radius: +9 Healing mod.: +65% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | dwarven-steel helm 'Olurach' (0 def, 4 armour) =arr= dwarven-steel helm 'Olurach' (0 def, 4 armour) =arr=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +13 Dex / +1 Cun / +4 Con Maximum mana: +20.00 Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On feet | Glaretorrent (6 def, 5 armour) Glaretorrent (6 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to blind Changes resistances: +6% light / +6% darkness Changes resistances penetration: +12% physical Changes damage: +12% light A pair of boots made of leather. Press to compare |
| Tool | Urugen the voratun torque of mindblast [power 537] (9 cooldown) Urugen the voratun torque of mindblast [power 537] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Changes stats: +2 Mag Changes resistances: +3% mind Maximum wards: +6 physical / +8 mind / +8 darkness Talent granted: +2 Ward Spell save: +9 (+3 eff.) Pinning immunity: +15% Stun/Freeze immunity: +5% It can be used to fire a blast of psionic energies in a range 9 beam (dam 268-537), putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | Ebonywaker the stralite ring =18%speed= Ebonywaker the stralite ring =18%speed=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +13 (+4 eff.) Damage when hit (Melee): 12 acid Changes resistances: +15% acid / +6% fire Changes damage: +9% darkness Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. Press to compare |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Physical power: +11 (+2 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 acid Changes resistances: +9% acid Changes resistances penetration: +25% acid / +10% light Silence immunity: +38% Mana each turn: +0.28 Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
| Around neck | Cyridatta the Strikebreeze Cyridatta the StrikebreezeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Effects on melee hit: * 15% chance to blind * 15% chance to daze Damage when hit (Melee): 8 lightning Changes resistances: +6% light Changes damage: +12% lightning / +18% temporal Critical mult.: +20.00% Light radius: +1 Amulets can have magical properties. Press to compare |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% light / +30% darkness Changes damage: +60% physical / +60% temporal / +60% light / +60% darkness Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 89/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
| On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 4.2 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 167% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. Press to compare |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 47 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
| Cloak | elven-silk cloak 'Aeralle' (3 def, 0 armour) elven-silk cloak 'Aeralle' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +4 Wil Changes resistances: +60% darkness / +44% temporal Changes resistances penetration: +10% arcane Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +60.00 Spell crit. chance: +2% Defense after a teleport: +45 Resist all after a teleport: +28% New effects duration reduction after a teleport: +45% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Armadohor the stralite plate armour (20 def, 20 armour) Armadohor the stralite plate armour (20 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Armour: +20 Defense: +20 (+7 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes stats: +7 Str / +11 Mag / +9 Wil / +4 Cun Changes resistances: +14% lightning / +3% mind Mental save: +17 (+5 eff.) Equilibrium when hit: +0.12 Spellpower: +24 (+4 eff.) Spell crit. chance: +5% Mindpower: +17 (+4 eff.) Mental crit. chance: +9% A suit of armour made of metal plates. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 635 over 5 turns)regeneration infusion of the sneak (heal 635 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 672 over 5 turns) regeneration infusion of the wizard (heal 672 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 672 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 9; power 53; turns 5; dispells darkness)sun infusion of the duelist (rad 9; power 53; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 26). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 53) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 38; turns 3; dispells darkness)sun infusion of the titan (rad 8; power 38; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 8; power 72; turns 5; dispells darkness)sun infusion of the wizard (rad 8; power 72; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 72) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 36%; cure magical, physical) wild infusion of the duelist (resist 36%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 36% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 26%; cure mental)wild infusion of the titan (resist 26%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 40%; cure magical)wild infusion of the wizard (resist 40%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (81 nature damage, 53% healing reduction)insidious poison infusion of the sneak (81 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 80.52 nature damage per turn for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (91 nature damage, 44% healing reduction)insidious poison infusion of the wizard (91 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 91.33 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the duelist (+17 for 12 turns, die at -608)heroism infusion of the duelist (+17 for 12 turns, die at -608) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 12 turns. While Heroism is active, you will only die when reaching -608 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. heroism infusion of the psychic (+18 for 13 turns, die at -968)heroism infusion of the psychic (+18 for 13 turns, die at -968) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 13 turns. While Heroism is active, you will only die when reaching -968 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. heroism infusion of the psychic (+18 for 12 turns, die at -755)heroism infusion of the psychic (+18 for 12 turns, die at -755) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 12 turns. While Heroism is active, you will only die when reaching -755 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. heroism infusion of the sneak (+20 for 12 turns, die at -684)heroism infusion of the sneak (+20 for 12 turns, die at -684) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -684 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the wizard (+23 for 11 turns, die at -1124) heroism infusion of the wizard (+23 for 11 turns, die at -1124)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. While Heroism is active, you will only die when reaching -1124 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (991% speed; 8 turns)movement infusion of the sneak (991% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 991% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the sneak (949% speed; 7 turns) movement infusion of the sneak (949% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 949% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (952% speed; 7 turns)movement infusion of the wizard (952% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (1016% speed; 7 turns)movement infusion of the wizard (1016% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1016% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. magic missile rune of the titan (306 arcane damage)magic missile rune of the titan (306 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 306 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2163% regen over 10 turns; 108 instant mana) manasurge rune of the warrior (2163% regen over 10 turns; 108 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2163% over 10 turns and instantly restoring 108 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 13; power 37; dur 5)phase door rune of the titan (range 13; power 37; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 12; power 40; dur 5)phase door rune of the titan (range 12; power 40; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the warrior (451 acid damage; dur 5; apply 80)acid wave rune of the warrior (451 acid damage; dur 5; apply 80) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 450.67 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 80. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the warrior (349 acid damage; dur 5; apply 80)acid wave rune of the warrior (349 acid damage; dur 5; apply 80) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 349.41 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 80. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (192 cold damage; 53 apply power)biting gale rune of the duelist (192 cold damage; 53 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 192.27 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 53. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (436 fire damage)heat beam rune of the psychic (436 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 435.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (451 fire damage)heat beam rune of the sneak (451 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 450.67 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 389 for 6 turns) shielding rune of the duelist (absorb 389 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 416 for 5 turns) shielding rune of the titan (absorb 416 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 224)teleportation rune of the warrior (range 224) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 224 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 12; dur 20; see humanoid)vision rune of the psychic (radius 12; dur 20; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 36) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any humanoid around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 14; dur 27; see demon)vision rune of the warrior (radius 14; dur 27; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 43) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any demon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. enchantment rune of the warrior (+44 for 12 turns)enchantment rune of the warrior (+44 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 44 and adds 54 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. lightning rune (508 lightning damage)lightning rune (508 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 169.29 to 507.86 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (228 lightning damage)lightning rune (228 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 75.93 to 227.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (478 lightning damage)lightning rune of the sneak (478 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 159.19 to 477.58 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (636 lightning damage) lightning rune of the wizard (636 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 211.99 to 635.96 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the psychic (range 13)controlled phase door rune of the psychic (range 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 10) controlled phase door rune of the titan (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the titan (range 10)controlled phase door rune of the titan (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 16)controlled phase door rune of the warrior (range 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's copper amulet of mastery (0.16 Spell / Animus) wanderer's copper amulet of mastery (0.16 Spell / Animus)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +4 Con Talent mastery: +0.16 Spell / Animus Life regen: +0.60 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding steel amulet of constitution (+6)grounding steel amulet of constitution (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +16% lightning Stun/Freeze immunity: +30% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing steel amuletstabilizing steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +16% temporal Pinning immunity: +24% Knockback immunity: +27% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold amulet of willpower (+6)gold amulet of willpower (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Wil Amulets can have magical properties. Press to compare |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding stralite amulet of mastery (0.34 Spell / Eldritch stone)grounding stralite amulet of mastery (0.34 Spell / Eldritch stone) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% lightning Talent mastery: +0.34 Spell / Eldritch stone Stun/Freeze immunity: +37% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating stralite amuletinsulating stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% fire / +17% cold Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating stralite amuletinsulating stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% fire / +16% cold Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. restful stralite amuletrestful stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Life regen: +2.80 Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nuralle the voratun amuletCe'Nuralle the voratun amulet Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +19 Lck Changes resistances: +28% lightning / +3% cold / +12% temporal Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +50% Stun/Freeze immunity: +52% Knockback immunity: +10% Infravision radius: +7 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Aredhetha'voratun amulet 'Aredhetha' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Damage (Melee): 14 light / 11 darkness Effects when hit in melee: * 15% chance to blind * 12% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes stats: +6 Mag Changes resistances cap: +5% all Changes damage: +7% temporal / +22% light / +23% darkness / +6% mind / +8% physical Physical save: +23 (+8 eff.) Hate when firing a critical mind attack: +5.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Nightworm'voratun amulet 'Nightworm' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Fatigue: -10% Damage when hit (Melee): 16 darkness Changes stats: +1 Dex / +10 Mag / +2 Cun Critical mult.: +20.00% Life regen: +4.40 Light radius: +3 Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. mule's steel ring of powermule's steel ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Fatigue: -6% Maximum encumbrance: +28 Spellpower: +9 (+2 eff.) Mindpower: +9 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. savior's steel ring of darkness (+24%)savior's steel ring of darkness (+24%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% darkness Changes damage: +12% darkness Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Rings can have magical properties. Press to compare |
Arcnail the gold ring Arcnail the gold ringInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom * 15% chance to daze Damage (Melee): 13 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 4 arcane Changes stats: +1 Mag / +10 Wil / +5 Cun Changes resistances: +3% blight Changes resistances penetration: +5% blight Mental save: +24 (+7 eff.) Confusion immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 Damage Shield penetration: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. Press to compare |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Press to compare |
This item will automatically be transmogrified when you leave the level. gold ring of nature (+28%)gold ring of nature (+28%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +28% nature Changes damage: +14% nature Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. mule's gold ring of nature (+28%)mule's gold ring of nature (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Changes resistances: +28% nature Changes damage: +14% nature Maximum encumbrance: +28 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's gold ring of frost (+26%)rogue's gold ring of frost (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +26% cold Changes damage: +13% cold Rings can have magical properties. Press to compare |
painweaver's stralite ring =12spell= painweaver's stralite ring =12spell=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Changes damage: +7% all Spellpower: +12 (+2 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of fire (+34%)rogue's stralite ring of fire (+34%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Cun Changes resistances: +34% fire Changes damage: +17% fire Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. savior's stralite ringsavior's stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +11 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +12 (+4 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. savior's stralite ring of nature (+36%)savior's stralite ring of nature (+36%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +36% nature Changes damage: +18% nature Physical save: +11 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +16 (+5 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring 'Eclipsepower'stralite ring 'Eclipsepower' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 8 arcane / 8 darkness Changes stats: +7 Wil / +17 Mag Changes resistances: +5% arcane Changes resistances penetration: +5% darkness Changes damage: +6% arcane Maximum encumbrance: +36 Spell save: +18 (+6 eff.) Spellpower: +13 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring 'Sewerburst'stralite ring 'Sewerburst' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +18% acid / +18% mind / +12% nature Changes damage: +18% mind / +9% nature Rings can have magical properties. Press to compare |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.50 Maximum life: +72.00 Healing mod.: +20% Rings can have magical properties. Press to compare |
wizard's stralite ring of speed wizard's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +11 (+4 eff.) Changes stats: +6 Mag Spell save: +12 (+4 eff.) Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. Press to compare |
BLIND DexMagWil BLIND DexMagWilPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Effects on melee hit: * 35% chance to blind * 15% chance to corrode armour Effects on ranged hit: * 35% chance to blind Changes stats: +9 Dex / +7 Mag / +8 Wil Changes resistances: +5% arcane / +6% fire / +20% mind / +3% light Changes damage: +20% mind / +6% acid Silence immunity: +10% Spellpower: +14 (+2 eff.) Rings can have magical properties. Press to compare |
DexCunMag Daze/confuz DexCunMag Daze/confuzPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 mind / 8 lightning Changes stats: +7 Dex / +8 Mag / +7 Wil / +10 Cun Changes resistances: +5% arcane Changes resistances penetration: +15% mind Changes damage: +9% lightning Mental save: +15 (+5 eff.) Blindness immunity: +50% Confusion immunity: +50% Spellpower: +15 (+2 eff.) Infravision radius: +5 See stealth: +25 See invisible: +25 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Ebonyhack the voratun ringEbonyhack the voratun ring Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +16 Defense: +17 (+6 eff.) Changes stats: +6 Con Changes resistances penetration: +15% darkness Grants telepathy: Dragon Spell save: +39 (+12 eff.) Disarm immunity: +40% Pinning immunity: +49% Knockback immunity: +47% Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +50.00 Maximum mana: +60.00 Maximum stamina: +30.00 Maximum vim: +10.00 Mindpower: +2 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Olirolar OlirolarPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +16 Defense: +13 (+4 eff.) Changes stats: +7 Cun / +9 Dex Changes resistances: +9% acid / +17% temporal Changes damage: +3% mind / +17% temporal Mental save: +12 (+4 eff.) Psi when hit: +0.04 Maximum hate: +2.00 Maximum vim: +20.00 Spellpower: +8 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 366.53 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Press to compare |
Xytira the Blastrend Xytira the BlastrendPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +16 Cun / +8 Mag Changes resistances penetration: +5% lightning Changes damage: +8% all Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Spellpower: +34 (+6 eff.) Mindpower: +17 (+4 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +50 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 34%. Rings can have magical properties. Press to compare |
Yvonne the Skypride Yvonne the SkypridePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 mind / 8 lightning Changes stats: +15 Cun / +5 Mag Changes resistances: +6% blight / +16% mind / +6% lightning Changes damage: +3% lightning Maximum encumbrance: +40 Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Yvylratta the voratun ringYvylratta the voratun ring Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +9 Cun / +8 Dex Changes resistances: +19% blight / +6% temporal / +15% nature Changes resistances penetration: +15% blight Mental save: +6 (+2 eff.) Poison immunity: +21% Disease immunity: +27% Stun/Freeze immunity: +47% Life regen: +4.80 Hate when firing a critical mind attack: +1.00 Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. potent elm starstaff (14-16.8 power, 2 apr, temporal element)potent elm starstaff (14-16.8 power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +14% temporal Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Battlestaff (30-36 power, 10 apr, physical element) Battlestaff (30-36 power, 10 apr, physical element)Requires: - Strength 32 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 50% Wil, 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Talent masteries: +0.20 Technique / Staff combat +0.10 Spell / Staff combat Strong but light wood, shod with steel and perfectly balanced. Press to compare |
This item will automatically be transmogrified when you leave the level. ash starstaff of power (15-18 power, 3 apr, temporal element)ash starstaff of power (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower: +14 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash vilestaff of paradox (15-18 power, 3 apr, fire element)cruel ash vilestaff of paradox (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Physical crit. chance: +9.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash starstaff of channeling (15-18 power, 3 apr, physical element)shimmering ash starstaff of channeling (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Mana each turn: +0.38 Maximum mana: +40.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+3 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. Press to compare |
cruel yew starstaff of blood (20-24 power, 4 apr, physical element) cruel yew starstaff of blood (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 draining blight When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Life leech chance: +11% Life leech: +11% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew vilestaff of power (20-24 power, 4 apr, blight element)earthen yew vilestaff of power (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +7% Changes damage: +20% blight Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spellpower: +22 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent yew vilestaff (28-33.6 power, 4 apr, fire element)potent yew vilestaff (28-33.6 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +28% fire Talent granted: +1 Command Staff Spellpower: +13 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of might (20-24 power, 4 apr, arcane element)shimmering yew magestaff of might (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +45.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. short yew vilestaff of might (20-24 power, 4 apr, blight element)short yew vilestaff of might (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff of fate (20-24 power, 4 apr, physical element)yew starstaff of fate (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Physical save: +10 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff of illumination (20-24 power, 4 apr, light element)yew starstaff of illumination (20-24 power, 4 apr, light element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 327.78 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Daytyphoon (27-32.4 power, 5 apr, fire element) Daytyphoon (27-32.4 power, 5 apr, fire element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +21.0% Physical power: +11 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +7 Con Changes resistances: +5% arcane Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +31.00% Maximum encumbrance: +40 Life regen: +1.60 Spellpower: +30 (+5 eff.) Spell crit. chance: +8% Healing mod.: +25% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashterror the elven-wood vilestaff (25-30 power, 5 apr, blight element)Flashterror the elven-wood vilestaff (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 darkness When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +5 Mag / +5 Wil / +1 Cun Changes resistances penetration: +25% lightning / +5% mind Changes damage: +25% blight Talent granted: +1 Command Staff Mental save: +10 (+3 eff.) Mana each turn: +0.22 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +46.00 Spellpower: +38 (+6 eff.) Spell crit. chance: +4% Mental crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted elven-wood vilestaff of might (25-30 power, 5 apr, acid element)blighted elven-wood vilestaff of might (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 17% chance to disease Changes damage: +25% acid Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +30.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of breaching (25-30 power, 5 apr, arcane element)elven-wood magestaff of breaching (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of fate (25-30 power, 5 apr, lightning element)elven-wood magestaff of fate (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +11 (+4 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of illumination (25-30 power, 5 apr, fire element)elven-wood magestaff of illumination (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 15% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 241.82 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of warding (25-30 power, 5 apr, light element)elven-wood starstaff of warding (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Maximum wards: +2 light Changes damage: +25% light Talents granted: +4 Ward +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of warding (25-30 power, 5 apr, temporal element)elven-wood starstaff of warding (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Maximum wards: +2 temporal Changes damage: +25% temporal Talents granted: +4 Ward +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of projection (25-30 power, 5 apr, acid element)elven-wood vilestaff of projection (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +16 (+3 eff.) Spell crit. chance: +8% It can be used to project a bolt from the staff (to range 9) dealing 189.84 - 227.80 acid damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of might (31-37.2 power, 5 apr, temporal element)potent elven-wood starstaff of might (31-37.2 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% temporal Talent granted: +1 Command Staff Spellpower: +16 (+3 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent elven-wood vilestaff of paradox (32-38.4 power, 5 apr, fire element)potent elven-wood vilestaff of paradox (32-38.4 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 32.0 - 38.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 temporal When wielded/worn: Changes damage: +32% fire Talent granted: +1 Command Staff Spellpower: +16 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of warding (25-30 power, 5 apr, darkness element)shimmering elven-wood starstaff of warding (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Maximum wards: +2 darkness Changes damage: +25% darkness Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.26 Maximum mana: +62.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff (25-30 power, 5 apr, acid element)shimmering elven-wood vilestaff (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Mana each turn: +0.29 Maximum mana: +74.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Blackbrand the dragonbone vilestaff (30-36 power, 6 apr, acid element)Blackbrand the dragonbone vilestaff (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 darkness / +12 nature Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 darkness / +4 nature When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +19.0% Physical power: +14 (+2 eff.) Damage (Melee): 35 fire Changes damage: +30% acid / +6% fire Talent granted: +1 Command Staff Critical mult.: +67.00% Spellpower: +34 (+6 eff.) Spell crit. chance: +9% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Blindsever (30-36 power, 6 apr, temporal element)Blindsever (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Defense: +24 (+8 eff.) Effects on melee hit: * 33% chance to blind Damage (Melee): 35 fire Changes stats: +5 Con / +2 Wil Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +40.00% Reduces incoming crit damage: 5.00% Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Light radius: +10 See invisible: +17 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 241.82 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Ememira (30-36 power, 6 apr, cold element) Ememira (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +10 Mag / +8 Cun / +9 Con Changes resistances: +6% acid / +6% fire / +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +28.00% Spell save: +27 (+9 eff.) Life regen: +0.20 Stamina each turn: +0.80 Vim when firing critical spell: +7.00 Maximum vim: +41.00 Maximum neg.energy: +48.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Glimmerstriker the dragonbone starstaff (30-36 power, 6 apr, light element)Glimmerstriker the dragonbone starstaff (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 light When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +9.0% Physical power: +15 (+2 eff.) Armour: +4 Effects on melee hit: * 30% chance to blind Changes stats: +4 Con Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +14.00% Spell save: +20 (+7 eff.) Mental save: +6 (+2 eff.) Spellpower: +34 (+6 eff.) Spell crit. chance: +34% Light radius: +2 It can be used to unleash an elemental blastwave, dealing 201.39 - 241.67 light damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Growcrypt (30-36 power, 6 apr, light element)Growcrypt (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes stats: +2 Cun Changes resistances penetration: +15% mind Changes damage: +30% light / +3% nature Talent granted: +1 Command Staff Critical mult.: +13.00% Mental save: +16 (+5 eff.) Mana each turn: +0.66 Maximum mana: +162.00 Maximum psi: +20.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Mayosewe (30-36 power, 6 apr, physical element) Mayosewe (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 43% chance to disease * 20% chance to cause random gloom Damage (Melee): +4 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Damage (Melee): 33 fire Damage when hit (Melee): 4 mind Changes stats: +9 Mag / +8 Cun / +8 Con Changes resistances: +2% blight / +15% physical Changes resistances penetration: +5% mind Changes damage: +3% blight / +30% physical Talent granted: +1 Command Staff Critical mult.: +68.00% Vim when firing critical spell: +4.00 Maximum vim: +47.00 Maximum neg.energy: +46.00 Spellpower: +24 (+4 eff.) Spell crit. chance: +5% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. Press to compare |
Voryvena the dragonbone magestaff (30-36 power, 6 apr, lightning element) Voryvena the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Physical crit. chance: +12.0% Armour: +4 Damage (Melee): 66 fire Changes resistances: +9% mind Changes damage: +30% lightning / +3% arcane Talent granted: +1 Command Staff Critical mult.: +94.00% Disease immunity: +15% Confusion immunity: +10% Vim when firing critical spell: +1.00 Spellpower: +31 (+5 eff.) Spell crit. chance: +5% See invisible: +31 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Sunbreacher' (30-36 power, 6 apr, lightning element)dragonbone magestaff 'Sunbreacher' (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 30% chance to daze * 15% chance to inflict damage reduction Damage (Melee): 35 fire Changes stats: +7 Con Changes resistances penetration: +5% darkness Changes damage: +42% lightning / +9% light Talent granted: +1 Command Staff Critical mult.: +48.00% Life regen: +1.90 Spellpower: +33 (+6 eff.) Spell crit. chance: +5% See invisible: +19 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. Press to compare |
dragonbone starstaff 'Yvimira' (41-49.2 power, 6 apr, temporal element) dragonbone starstaff 'Yvimira' (41-49.2 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +11 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +6% blight / +9% cold / +3% acid Maximum wards: +3 temporal Changes resistances penetration: +10% temporal Changes damage: +41% temporal Talents granted: +5 Ward +1 Command Staff Mana each turn: +0.34 Only die when reaching: -20.00 life Maximum mana: +84.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Whirlwind (10-15 power, 1 apr)Whirlwind (10-15 power, 1 apr) Requires: - Strength 14 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 200% Damage (Melee): +5 lightning This battleaxe moves fluidly, almost gracefully when swung. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of massacre (24-36 power, 1 apr)flaming iron battleaxe of massacre (24-36 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron battleaxe of erosion (15-22.5 power, 1 apr)iron battleaxe of erosion (15-22.5 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature / +10 temporal Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing steel battleaxe (25-37.5 power, 2 apr)crushing steel battleaxe (25-37.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting steel battleaxe of massacre (35.5-53.25 power, 2 apr)cutting steel battleaxe of massacre (35.5-53.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 35.5 - 53.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +2 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe 'Silolaith' (19.5-29.25 power, 2 apr)steel battleaxe 'Silolaith' (19.5-29.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +6 Str / +3 Con Changes resistances: +3% lightning Changes damage: +13% physical Life regen: +0.40 Stamina when hit: +2.00 Maximum life: +30.00 Healing mod.: +5% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of projection (20.5-30.75 power, 2 apr)steel battleaxe of projection (20.5-30.75 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of vileness (23.5-35.25 power, 2 apr)steel battleaxe of vileness (23.5-35.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +17 blight Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous steel battleaxe (17.5-26.25 power, 2 apr)thunderous steel battleaxe (17.5-26.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe of sweeping (23.5-35.25 power, 2 apr)warbringer's steel battleaxe of sweeping (23.5-35.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +15% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Harysus the dwarven-steel battleaxe (31-46.5 power, 2 apr)Harysus the dwarven-steel battleaxe (31-46.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Wil Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +9% mind / +3% acid Cut immunity: +5% Disarm immunity: +20% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing dwarven-steel battleaxe (36.5-54.75 power, 2 apr)crushing dwarven-steel battleaxe (36.5-54.75 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 36.5 - 54.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting dwarven-steel battleaxe of erosion (37.5-56.25 power, 2 apr)cutting dwarven-steel battleaxe of erosion (37.5-56.25 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 37.5 - 56.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +2 Physical crit. chance: +11.5% Attack speed: 100% Damage (Melee): +16 nature / +14 temporal Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of erosion (32-48 power, 2 apr)dwarven-steel battleaxe of erosion (32-48 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp dwarven-steel battleaxe (35-52.5 power, 2 apr)sharp dwarven-steel battleaxe (35-52.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +11.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel battleaxe of vileness (29-43.5 power, 2 apr)thought-forged dwarven-steel battleaxe of vileness (29-43.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom * 17% chance to disease Damage (Melee): +27 blight / +24 mind When wielded/worn: Changes stats: +6 Cun / +6 Wil Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe (47-70.5 power, 3 apr)balanced stralite battleaxe (47-70.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +14 (+5 eff.) Disarm immunity: +57% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp stralite battleaxe (47.5-71.25 power, 3 apr)sharp stralite battleaxe (47.5-71.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +9.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of massacre (60.5-90.75 power, 3 apr)stralite battleaxe of massacre (60.5-90.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.5 - 90.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of projection (45.5-68.25 power, 3 apr)stralite battleaxe of projection (45.5-68.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +19 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of ruin (47-70.5 power, 3 apr)stralite battleaxe of ruin (47-70.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +19.0% Critical mult.: +24.00% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of sweeping (43.5-65.25 power, 3 apr)stralite battleaxe of sweeping (43.5-65.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe (45.5-68.25 power, 3 apr)thunderous stralite battleaxe (45.5-68.25 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 38% chance to daze When wielded/worn: Changes stats: +5 Str / +5 Dex / +3 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +19% lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Khelyromitir the voratun battleaxe (63-94.5 power, 4 apr)Khelyromitir the voratun battleaxe (63-94.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +20.0% Physical power: +21 (+4 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Cun / +2 Wil Changes resistances: +3% lightning Changes resistances penetration: +19% fire Grants telepathy: Demon/Minor Demon/Major Mindpower: +2 (+0 eff.) Global speed: +8% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Zanysantir the Dawnwyrd (56-84 power, 4 apr)Zanysantir the Dawnwyrd (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 arcane When wielded/worn: Physical crit. chance: +38.0% Physical power: +21 (+4 eff.) Damage when hit (Melee): 8 arcane Changes resistances penetration: +10% light Changes damage: +3% arcane Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Healing mod.: +10% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun battleaxe of massacre (76-114 power, 4 apr)cutting voratun battleaxe of massacre (76-114 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +4 Physical crit. chance: +13.0% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun battleaxe of massacre (82-123 power, 4 apr)cutting voratun battleaxe of massacre (82-123 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +4 Physical crit. chance: +13.0% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun battleaxe of sweeping (63-94.5 power, 4 apr)cutting voratun battleaxe of sweeping (63-94.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +4 Physical crit. chance: +13.0% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun battleaxe of the leech (65-97.5 power, 4 apr)cutting voratun battleaxe of the leech (65-97.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.6% crit / acc Armour Penetration: +4 Physical crit. chance: +13.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 26 nature slow Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy voratun battleaxe (63.5-95.25 power, 4 apr)heavy voratun battleaxe (63.5-95.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 4.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy voratun battleaxe of massacre (81-121.5 power, 4 apr)heavy voratun battleaxe of massacre (81-121.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 4.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 81.0 - 121.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy voratun battleaxe of sweeping (60.5-90.75 power, 4 apr)heavy voratun battleaxe of sweeping (60.5-90.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 4.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.5 - 90.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning voratun battleaxe of massacre (75.5-113.25 power, 4 apr)manaburning voratun battleaxe of massacre (75.5-113.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.5 - 113.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing voratun battleaxe of erosion (57-85.5 power, 4 apr)piercing voratun battleaxe of erosion (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +17.0% Attack speed: 100% Damage (Melee): +19 nature / +20 temporal Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of massacre (74-111 power, 4 apr)quick voratun battleaxe of massacre (74-111 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.0 - 111.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +9 Dex Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Eilinudann' (62.5-93.75 power, 4 apr)voratun battleaxe 'Eilinudann' (62.5-93.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 62.5 - 93.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to daze When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +19 (+6 eff.) Changes stats: +5 Str / +5 Dex / +6 Mag / +6 Wil / +5 Cun / +3 Con Changes resistances penetration: +19% lightning / +15% blight Mental save: +27 (+8 eff.) Disarm immunity: +59% Confusion immunity: +30% Knockback immunity: +15% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Flowervenom' (57-85.5 power, 4 apr)voratun battleaxe 'Flowervenom' (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 nature Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +26 fire When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +20.0% Defense: +20 (+7 eff.) Changes resistances penetration: +20% nature / +16% fire Changes damage: +9% arcane Disarm immunity: +70% Global speed: +8% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Saloba' (55.5-83.25 power, 25 apr)voratun battleaxe 'Saloba' (55.5-83.25 power, 25 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +104% Damage (Melee): +10 blight When wielded/worn: Physical crit. chance: +2.0% Reduces incoming crit damage: 10.00% Physical save: +19 (+6 eff.) Disease immunity: +49% Only die when reaching: -20.00 life Maximum stamina: +10.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of projection (54.5-81.75 power, 4 apr)voratun battleaxe of projection (54.5-81.75 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of rage (56-84 power, 4 apr)voratun battleaxe of rage (56-84 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +7 Str Changes damage: +20% physical Stamina when hit: +3.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of ruin (56.5-84.75 power, 4 apr)voratun battleaxe of ruin (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical crit. chance: +17.0% Critical mult.: +19.00% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of ruin (57.5-86.25 power, 4 apr)voratun battleaxe of ruin (57.5-86.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +21.0% Critical mult.: +21.00% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of ruin (59-88.5 power, 4 apr)voratun battleaxe of ruin (59-88.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Critical mult.: +24.00% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing elm greatclub of daylight (18-27 power, 1 apr)arcing elm greatclub of daylight (18-27 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 light / +9 lightning Damage against: +9% Undead Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's elm greatclub of erosion (19-28.5 power, 1 apr)inquisitor's elm greatclub of erosion (19-28.5 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +10 temporal / +9 nature When wielded/worn: Changes damage: +5% arcane Spell save: +5 (+2 eff.) Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling ash greatclub (31-46.5 power, 2 apr)tangling ash greatclub (31-46.5 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 nature Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing yew greatclub of massacre (59.5-89.25 power, 2 apr)crushing yew greatclub of massacre (59.5-89.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.3% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's yew greatclub of erosion (44.5-66.75 power, 2 apr)nature's yew greatclub of erosion (44.5-66.75 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 nature / +15 temporal When wielded/worn: Changes resistances: +6% blight Changes damage: +6% nature Disease immunity: +23% Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. yew greatclub of rage (42.5-63.75 power, 2 apr)yew greatclub of rage (42.5-63.75 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +4 Str Changes damage: +12% physical Stamina when hit: +2.00 Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. yew greatclub of vileness (44-66 power, 2 apr)yew greatclub of vileness (44-66 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 14% chance to disease Damage (Melee): +15 blight Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood greatclub of life (54.5-81.75 power, 3 apr)elven-wood greatclub of life (54.5-81.75 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +2.00 Maximum life: +38.00 Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful elven-wood greatclub of balance (51.5-77.25 power, 3 apr)hateful elven-wood greatclub of balance (51.5-77.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +20% Living When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +2.00 Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy elven-wood greatclub of shearing (61-91.5 power, 3 apr)heavy elven-wood greatclub of shearing (61-91.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 6.00 Encumbrance. Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 61.0 - 91.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +14% physical * Grants [Heavy Strike] Talent Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. Lisukira the dragonbone greatclub (69-103.5 power, 4 apr)Lisukira the dragonbone greatclub (69-103.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 38% chance to corrode armour When wielded/worn: Changes stats: +17 Wil Changes resistances: +3% light / +12% darkness Changes resistances penetration: +17% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +24 (+8 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +5% Knockback immunity: +5% Life regen: +2.00 Only die when reaching: -20.00 life Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. Morbusquell (34-51 power, 2 apr)Morbusquell (34-51 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 1) on hit: +12 nature / +4 acid When wielded/worn: Changes resistances: +6% acid Changes damage: +6% nature / +12% acid Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Sunfury (29-43.5 power, 2 apr)Sunfury (29-43.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 6.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Con / +1 Mag Changes resistances: +15% light Changes resistances penetration: +5% light Grants telepathy: Demon/Minor Demon/Major * Grants [Heavy Strike] Talent Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatmaul of massacre (56-84 power, 2 apr)arcing dwarven-steel greatmaul of massacre (56-84 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatmaul of vileness (40-60 power, 2 apr)chilling dwarven-steel greatmaul of vileness (40-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +24 blight / +23 cold Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of projection (43-64.5 power, 2 apr)dwarven-steel greatmaul of projection (43-64.5 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr)insidious dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +51 insidious poison Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of projection (56.5-84.75 power, 3 apr)hateful stralite greatmaul of projection (56.5-84.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +24 mind / +17 darkness Damage against: +21% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy stralite greatmaul (62.5-93.75 power, 3 apr)heavy stralite greatmaul (62.5-93.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 6.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 62.5 - 93.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% * Grants [Heavy Strike] Talent Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of sweeping (57-85.5 power, 3 apr)stralite greatmaul of sweeping (57-85.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Gloomschism the voratun greatmaul (87-130.5 power, 4 apr)Gloomschism the voratun greatmaul (87-130.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 87.0 - 130.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 2) on crit: +8 arcane When wielded/worn: Armour penetration: +20 Damage when hit (Melee): 4 darkness Changes stats: +1 Dex / +1 Wil Changes resistances penetration: +21% physical Changes damage: +21% physical Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +1 See invisible: +9 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Moldquill (69.5-104.25 power, 4 apr)Moldquill (69.5-104.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 25% chance for lightning to arc to a second target Damage (Melee): +55 lightning / +4 mind When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes resistances: +9% mind / +9% nature Changes damage: +9% mind / +3% nature Critical mult.: +28.00% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Ivemith' (78-117 power, 24 apr)voratun greatmaul 'Ivemith' (78-117 power, 24 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.3% dam / acc Armour Penetration: +24 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +52% When wielded/worn: Armour: +2 Changes resistances: +5% arcane / +3% light / +14% all Changes resistances penetration: +21% nature Cut immunity: +10% Disarm immunity: +10% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. iron greatspear of corruption (18.5-29.6 power, 4 apr)iron greatspear of corruption (18.5-29.6 power, 4 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target Thrust Range: 2 A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy dwarven-steel greatspear of sweeping (40.5-64.8 power, 6 apr)heavy dwarven-steel greatspear of sweeping (40.5-64.8 power, 6 apr) Requires: - Strength 24 Crafted by a master 6.00 Encumbrance. Type: weapon / greatspear ; tier 3 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% Thrust Range: 2 * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite greatspear of massacre (61.5-98.4 power, 8 apr)balanced stralite greatspear of massacre (61.5-98.4 power, 8 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +12 (+4 eff.) Disarm immunity: +36% A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy stralite greatspear (54-86.4 power, 8 apr)heavy stralite greatspear (54-86.4 power, 8 apr) Requires: - Strength 35 Crafted by a master 6.00 Encumbrance. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Thrust Range: 2 * Grants [Heavy Strike] Talent A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy stralite greatspear of persecution (53.5-85.6 power, 8 apr)heavy stralite greatspear of persecution (53.5-85.6 power, 8 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 6.00 Encumbrance. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Damage against: +22% Unnatural Thrust Range: 2 When wielded/worn: Changes stats: +6 Wil * Grants [Heavy Strike] Talent A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. hooked stralite greatspear of massacre (64.5-103.2 power, 17 apr)hooked stralite greatspear of massacre (64.5-103.2 power, 17 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +4.5% Attack speed: 83% Damage (Melee): +56 % trip chance Thrust Range: 2 When wielded/worn: Physical power: +9 (+2 eff.) A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. hooked stralite greatspear of sweeping (48-76.8 power, 17 apr)hooked stralite greatspear of sweeping (48-76.8 power, 17 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +4.5% Attack speed: 83% Damage (Melee): +35 % trip chance Thrust Range: 2 When wielded/worn: Physical power: +9 (+2 eff.) * Grants [Sweeping Blows] Talent A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. Cinderscar (66.5-106.4 power, 10 apr)Cinderscar (66.5-106.4 power, 10 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 66.5 - 106.4 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 83% On weapon hit: * 20% chance to torment the target Thrust Range: 2 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Con Changes resistances: +3% fire Changes resistances penetration: +17% physical / +17% mind / +15% darkness Changes damage: +12% blight / +9% fire Disarm immunity: +41% Vim when firing critical spell: +2.00 Spellpower: +6 (+1 eff.) Damage Shield penetration: +20% A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. Pologabeth the voratun greatspear (63-100.8 power, 10 apr)Pologabeth the voratun greatspear (63-100.8 power, 10 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 83% On weapon hit: * 24% chance to inflict damage reduction * 36% chance to cause random gloom * 20% chance to curse the target Damage (Melee): +20 mind Thrust Range: 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +10 Wil / +8 Cun / +1 Con Changes resistances: +3% acid / +12% all Changes resistances penetration: +14% nature Light radius: +3 See invisible: +6 A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatspear 'Cleanseminister' (62-99.2 power, 24 apr)voratun greatspear 'Cleanseminister' (62-99.2 power, 24 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Wil Damage type: Temporal Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 91% Damage (Melee): +38 insidious poison / +72 % trip chance Thrust Range: 2 When wielded/worn: Accuracy: +17 (+4 eff.) Physical power: +11 (+2 eff.) Changes stats: +1 Str / +8 Dex / +1 Mag / +3 Wil / +1 Cun / +2 Con Changes resistances penetration: +15% nature A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatspear 'Cracklekin' (84.5-135.2 power, 10 apr)voratun greatspear 'Cracklekin' (84.5-135.2 power, 10 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 83% Burst (radius 2) on crit: +36 ice Thrust Range: 2 When wielded/worn: Armour: +18 Effects on melee hit: * 10 arcane resource burn * 15% chance to daze Changes resistances: +3% lightning / +15% temporal / +3% acid Changes resistances penetration: +16% cold Changes damage: +3% lightning Spell save: +27 (+9 eff.) A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial iron greatsword of erosion (14.5-23.2 power, 1 apr)glacial iron greatsword of erosion (14.5-23.2 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 nature / +10 temporal Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +9 Changes resistances penetration: +9% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy iron greatsword of projection (18-28.8 power, 1 apr)heavy iron greatsword of projection (18-28.8 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 mind * Grants [Heavy Strike] Talent It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious iron greatsword (14.5-23.2 power, 1 apr)insidious iron greatsword (14.5-23.2 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +23 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. iron greatsword of massacre (23.5-37.6 power, 1 apr)iron greatsword of massacre (23.5-37.6 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron greatsword (18-28.8 power, 1 apr)quick iron greatsword (18-28.8 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged iron greatsword (17-27.2 power, 1 apr)thought-forged iron greatsword (17-27.2 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of massacre (34.5-55.2 power, 2 apr)balanced steel greatsword of massacre (34.5-55.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +12 (+4 eff.) Disarm immunity: +42% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing steel greatsword of massacre (46-73.6 power, 2 apr)crushing steel greatsword of massacre (46-73.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatsword of projection (27-43.2 power, 2 apr)steel greatsword of projection (27-43.2 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel greatsword (23.5-37.6 power, 2 apr)thought-forged steel greatsword (23.5-37.6 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Changes stats: +6 Cun / +5 Wil Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Yvykira (36.5-58.4 power, 2 apr)Yvykira (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Changes resistances: +12% nature / +3% light Mental save: +12 (+4 eff.) Disease immunity: +15% Confusion immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of erosion (38-60.8 power, 2 apr)dwarven-steel greatsword of erosion (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 nature / +19 temporal Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of massacre (48-76.8 power, 2 apr)hateful dwarven-steel greatsword of massacre (48-76.8 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +16% Living Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword (39-62.4 power, 2 apr)quick dwarven-steel greatsword (39-62.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +16 (+4 eff.) Changes stats: +6 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword (37.5-60 power, 2 apr)quick dwarven-steel greatsword (37.5-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +7 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Gloraletha the Earthstinger (49.5-79.2 power, 3 apr)Gloraletha the Earthstinger (49.5-79.2 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Wil Damage type: Mind Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +32 nature / +24 temporal When wielded/worn: Changes stats: +2 Cun / +2 Wil Grants telepathy: Dragon Hate when firing a critical mind attack: +2.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of persecution (48.5-77.6 power, 3 apr)balanced stralite greatsword of persecution (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +17% Unnatural When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +17 (+6 eff.) Changes stats: +3 Wil Disarm immunity: +43% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing stralite greatsword (56-89.6 power, 3 apr)crushing stralite greatsword (56-89.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 56.0 - 89.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing stralite greatsword (58.5-93.6 power, 3 apr)crushing stralite greatsword (58.5-93.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite greatsword of massacre (65.5-104.8 power, 3 apr)flaming stralite greatsword of massacre (65.5-104.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +19 fire Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite greatsword (48-76.8 power, 3 apr)hateful stralite greatsword (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 darkness Damage against: +24% Living Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy stralite greatsword of massacre (63-100.8 power, 3 apr)heavy stralite greatsword of massacre (63-100.8 power, 3 apr) Requires: - Strength 35 Crafted by a master 4.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% * Grants [Heavy Strike] Talent Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of massacre (65.5-104.8 power, 3 apr)quick stralite greatsword of massacre (65.5-104.8 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +9 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of erosion (48.5-77.6 power, 3 apr)stralite greatsword of erosion (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 nature / +19 temporal Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of massacre (64.5-103.2 power, 3 apr)stralite greatsword of massacre (64.5-103.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of the mystic (48-76.8 power, 3 apr)stralite greatsword of the mystic (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Mag / +7 Wil Spellpower: +16 (+3 eff.) Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling stralite greatsword of erosion (52-83.2 power, 3 apr)tangling stralite greatsword of erosion (52-83.2 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 nature / +19 temporal When wielded/worn: Damage when hit (Melee): 17 nature Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Betelle (65.5-104.8 power, 4 apr)Betelle (65.5-104.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +26 light / +8 temporal Damage against: +38% Undead When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +16 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Str Changes resistances: +3% temporal Changes resistances penetration: +20% physical Changes damage: +6% blight / +12% temporal / +34% physical Stamina when hit: +4.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Gura the voratun greatsword (62-99.2 power, 4 apr)Gura the voratun greatsword (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * Random elemental explosion * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +8 mind When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Dex Changes resistances: +3% blight Changes resistances penetration: +21% acid / +19% fire / +24% lightning / +21% cold Changes damage: +3% mind Spell save: +10 (+3 eff.) Only die when reaching: -87.00 life Massive two-handed swords. Press to compare |
Gymnir the Splendourstoker (63-100.8 power, 4 apr) Gymnir the Splendourstoker (63-100.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 43% chance to blind * 47% chance to daze Damage (Melee): +21 mind Burst (radius 1) on hit: +8 light When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Effects on melee hit: * 15% chance to blind Changes stats: +7 Str / +7 Dex / +6 Mag / +6 Wil / +6 Cun / +7 Con Changes resistances penetration: +21% lightning / +10% light Critical mult.: +28.00% Reduces incoming crit damage: 5.00% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Radiancebreacher the voratun greatsword (64.5-103.2 power, 4 apr)Radiancebreacher the voratun greatsword (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 31% chance to disease * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +42 blight When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * 30% chance to blind * 20% chance to disease Changes resistances: +3% light Changes resistances penetration: +15% blight / +21% mind / +20% darkness Changes damage: +3% acid Light radius: +2 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Umbraspawner the voratun greatsword (63-100.8 power, 4 apr)Umbraspawner the voratun greatsword (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 23% * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 nature Burst (radius 2) on crit: +8 mind When wielded/worn: Physical crit. chance: +17.0% Physical power: +17 (+3 eff.) Changes resistances: +6% darkness Changes damage: +3% mind Mental save: +16 (+5 eff.) Maximum hate: +2.00 Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of projection (61-97.6 power, 4 apr)balanced voratun greatsword of projection (61-97.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +14 (+5 eff.) Disarm immunity: +46% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing voratun greatsword (69.5-111.2 power, 4 apr)crushing voratun greatsword (69.5-111.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 69.5 - 111.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun greatsword of erosion (68-108.8 power, 4 apr)cutting voratun greatsword of erosion (68-108.8 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Armour Penetration: +4 Physical crit. chance: +11.0% Attack speed: 100% Damage (Melee): +21 nature / +23 temporal Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of massacre (76-121.6 power, 4 apr)insidious voratun greatsword of massacre (76-121.6 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +52 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of massacre (79.5-127.2 power, 4 apr)insidious voratun greatsword of massacre (79.5-127.2 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +63 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of projection (58-92.8 power, 4 apr)insidious voratun greatsword of projection (58-92.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +80 insidious poison / +19 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing voratun greatsword (61.5-98.4 power, 4 apr)piercing voratun greatsword (61.5-98.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +14.0% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp voratun greatsword (66.5-106.4 power, 4 apr)sharp voratun greatsword (66.5-106.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.5 - 106.4 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Shockmalice' (63-100.8 power, 4 apr)voratun greatsword 'Shockmalice' (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze * 25% chance to put talents on cooldown Damage (Melee): +4 lightning Burst (radius 1) on hit: +4 lightning / +8 fire When wielded/worn: Changes stats: +2 Wil Changes resistances: +28% all Changes resistances penetration: +38% nature Changes damage: +3% fire Mental save: +20 (+6 eff.) Mindpower: +2 (+0 eff.) Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of crippling (58.5-93.6 power, 4 apr)voratun greatsword of crippling (58.5-93.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy coral trident (15-24 power, 6 apr)heavy coral trident (15-24 power, 6 apr) Requires: - Strength 11 Crafted by a master 4.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. long coral trident of dampening (13-20.8 power, 6 apr)long coral trident of dampening (13-20.8 power, 6 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Thrust Range: 2 When wielded/worn: Changes resistances: +13% acid / +13% fire / +13% lightning / +12% cold Spell save: +10 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. deep-steel trident of daylight (26-41.6 power, 10 apr)deep-steel trident of daylight (26-41.6 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 light Damage against: +21% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. deep-steel trident of erosion (28-44.8 power, 10 apr)deep-steel trident of erosion (28-44.8 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 nature / +17 temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.9 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 415.03. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental orite trident of paradox (41-65.6 power, 13 apr)elemental orite trident of paradox (41-65.6 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +20 temporal When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +14% temporal Changes resistances penetration: +19% acid / +21% fire / +16% lightning / +19% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. orite trident 'Ivotha' (39.5-63.2 power, 13 apr)orite trident 'Ivotha' (39.5-63.2 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Wil Damage type: Acid Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +21 nature Burst (radius 1) on hit: +12 acid When wielded/worn: Changes resistances: +6% lightning / +6% cold Spell save: +3 (+1 eff.) Disease immunity: +5% Confusion immunity: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. orite trident of torment (39.5-63.2 power, 13 apr)orite trident of torment (39.5-63.2 power, 13 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +17% mind / +19% darkness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
Hettusin (51-81.6 power, 16 apr) Hettusin (51-81.6 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 49% chance to daze When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +16 Con Changes resistances: +3% acid / +12% fire / +3% nature Changes resistances penetration: +21% lightning / +20% physical / +10% acid Changes damage: +6% acid Spell save: +9 (+3 eff.) Disarm immunity: +42% * Grants [Sweeping Blows] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
Stormspawner the orichalcum trident (75-120 power, 16 apr) Stormspawner the orichalcum trident (75-120 power, 16 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 75.0 - 120.0 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 25% chance to remove a magical effect Damage (Melee): +28 nature Burst (radius 2) on crit: +4 mind / +26 fire When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances penetration: +10% lightning / +20% fire Changes damage: +12% lightning Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. Press to compare |
This item will automatically be transmogrified when you leave the level. elm club of the jelly (14-19.6 power, 2 apr)elm club of the jelly (14-19.6 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / club ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.80 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced yew club of massacre (37.5-52.5 power, 4 apr)balanced yew club of massacre (37.5-52.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 3 Base power: 37.5 - 52.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +34% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing yew club of evisceration (26.5-37.1 power, 4 apr)piercing yew club of evisceration (26.5-37.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +7 (+1 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced elven-wood club of life (36.5-51.1 power, 5 apr)balanced elven-wood club of life (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +7 (+2 eff.) Disarm immunity: +29% Life regen: +1.50 Maximum life: +26.00 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming elven-wood club (38-53.2 power, 5 apr)blooming elven-wood club (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +43 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood club 'Blindmalice' (35.5-49.7 power, 5 apr)elven-wood club 'Blindmalice' (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 mind When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +2% blight / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +2% nature Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Disease immunity: +13% Hate per kill: +3.00 Psi per kill: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood club of projection (35-49 power, 5 apr)elven-wood club of projection (35-49 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying elven-wood club (36.5-51.1 power, 5 apr)horrifying elven-wood club (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 6 darkness Changes damage: +6% mind / +8% darkness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced iron longsword (12-16.8 power, 2 apr)balanced iron longsword (12-16.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +24% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious iron longsword of persecution (11-15.4 power, 2 apr)insidious iron longsword of persecution (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +20 insidious poison Damage against: +8% Unnatural When wielded/worn: Changes stats: +1 Wil Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron longsword of ruin (12.5-17.5 power, 2 apr)iron longsword of ruin (12.5-17.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +7.0% Critical mult.: +12.00% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged iron longsword of projection (11.5-16.1 power, 2 apr)thought-forged iron longsword of projection (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +16 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous iron longsword (10.5-14.7 power, 2 apr)thunderous iron longsword (10.5-14.7 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel longsword of the mystic (13-18.2 power, 3 apr)arcing steel longsword of the mystic (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +8 (+1 eff.) Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel longsword of massacre (21.5-30.1 power, 3 apr)steel longsword of massacre (21.5-30.1 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel longsword of massacre (22-30.8 power, 3 apr)steel longsword of massacre (22-30.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting dwarven-steel longsword (26-36.4 power, 4 apr)cutting dwarven-steel longsword (26-36.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of massacre (34.5-48.3 power, 4 apr)dwarven-steel longsword of massacre (34.5-48.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of shearing (22-30.8 power, 4 apr)dwarven-steel longsword of shearing (22-30.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +10 Changes resistances penetration: +10% physical Changes damage: +11% physical Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of torment (21-29.4 power, 4 apr)dwarven-steel longsword of torment (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +10% mind / +10% darkness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel longsword of erosion (24-33.6 power, 4 apr)insidious dwarven-steel longsword of erosion (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +30 insidious poison / +11 temporal / +13 nature Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing dwarven-steel longsword of torment (22-30.8 power, 4 apr)piercing dwarven-steel longsword of torment (22-30.8 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +8% darkness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword (21.5-30.1 power, 4 apr)quick dwarven-steel longsword (21.5-30.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +4 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel longsword of projection (22-30.8 power, 4 apr)thought-forged dwarven-steel longsword of projection (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +24 mind When wielded/worn: Changes stats: +3 Cun / +5 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 110% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. Press to compare |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. Press to compare |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword (30.5-42.7 power, 5 apr)hateful stralite longsword (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +14% Living Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword of massacre (41-57.4 power, 5 apr)hateful stralite longsword of massacre (41-57.4 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +13% Living Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite longsword (33.5-46.9 power, 5 apr)insidious stralite longsword (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +40 insidious poison Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword of erosion (32.5-45.5 power, 5 apr)manaburning stralite longsword of erosion (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn Damage (Melee): +13 temporal / +7 nature Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword of massacre (42-58.8 power, 5 apr)stralite longsword of massacre (42-58.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling stralite longsword of massacre (45-63 power, 5 apr)tangling stralite longsword of massacre (45-63 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 45.0 - 63.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 nature Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged stralite longsword of erosion (34-47.6 power, 5 apr)thought-forged stralite longsword of erosion (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to cause random gloom Damage (Melee): +11 temporal / +17 mind / +16 nature When wielded/worn: Changes stats: +5 Cun / +5 Wil Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Lelibers the voratun longsword (44.5-62.3 power, 8 apr)Lelibers the voratun longsword (44.5-62.3 power, 8 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 cold Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +28 ice When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Armour: +15 Fatigue: -4% Damage when hit (Melee): 4 acid Changes resistances penetration: +13% cold Critical mult.: +6.00% Maximum life: +10.00 Healing mod.: +5% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of projection (43-60.2 power, 6 apr)balanced voratun longsword of projection (43-60.2 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +14 (+5 eff.) Disarm immunity: +35% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun longsword (45-63 power, 6 apr)blazebringer's voratun longsword (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +4% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. cutting voratun longsword of massacre (60-84 power, 6 apr)cutting voratun longsword of massacre (60-84 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 60.0 - 84.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of erosion (42.5-59.5 power, 6 apr)hateful voratun longsword of erosion (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +11 temporal / +15 nature / +14 darkness Damage against: +10% Living Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of erosion (45-63 power, 6 apr)hateful voratun longsword of erosion (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 temporal / +17 nature / +16 darkness Damage against: +18% Living Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp voratun longsword of massacre (55.5-77.7 power, 6 apr)sharp voratun longsword of massacre (55.5-77.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword (43-60.2 power, 6 apr)thunderous voratun longsword (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 19% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +15% lightning Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Carriontouch' (44.5-62.3 power, 6 apr)voratun longsword 'Carriontouch' (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to disease Damage (Melee): +27 blight / +20 mind / +8 darkness Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +13 (+4 eff.) Changes resistances penetration: +10% nature Changes damage: +3% nature Disarm immunity: +48% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Duvolatharach' (42.5-59.5 power, 6 apr)voratun longsword 'Duvolatharach' (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 22 arcane resource burn Burst (radius 2) on crit: +15 fire When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +6 Dex Changes resistances: +6% lightning / +9% cold Changes resistances penetration: +14% fire Reduces incoming crit damage: 10.00% Poison immunity: +5% Disease immunity: +10% Confusion immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +15% Global speed: +6% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of amnesia (41-57.4 power, 6 apr)voratun longsword of amnesia (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of erosion (44-61.6 power, 6 apr)voratun longsword of erosion (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 nature / +14 temporal Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of massacre (49.5-69.3 power, 6 apr)voratun longsword of massacre (49.5-69.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 49.5 - 69.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of massacre (54-75.6 power, 6 apr)voratun longsword of massacre (54-75.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel mace of massacre (24.5-34.3 power, 3 apr)chilling steel mace of massacre (24.5-34.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 24.5 - 34.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 cold Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel mace of vileness (14.5-20.3 power, 3 apr)insidious steel mace of vileness (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to disease Damage (Melee): +11 blight / +20 insidious poison Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of dampening (27.5-38.5 power, 4 apr)dwarven-steel mace of dampening (27.5-38.5 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Spell save: +9 (+3 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel mace (28-39.2 power, 4 apr)flaming dwarven-steel mace (28-39.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite mace (34.5-48.3 power, 5 apr)arcing stralite mace (34.5-48.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp stralite mace of daylight (39-54.6 power, 5 apr)sharp stralite mace of daylight (39-54.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Attack speed: 100% Damage (Melee): +12 light Damage against: +24% Undead Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling stralite mace (36-50.4 power, 5 apr)tangling stralite mace (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 nature Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite mace (37-51.8 power, 5 apr)thunderous stralite mace (37-51.8 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 29% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Jetradiance (44.5-62.3 power, 6 apr)Jetradiance (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid Burst (radius 1) on hit: +18 fire When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Changes stats: +1 Dex / +6 Mag / +7 Wil / +2 Con Changes resistances: +6% darkness Only die when reaching: -40.00 life Spellpower: +15 (+2 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Manuharagas the voratun mace (44.5-62.3 power, 6 apr)Manuharagas the voratun mace (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Wil Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 34% chance to corrode armour When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Changes resistances penetration: +14% acid / +13% physical Changes damage: +9% acid / +15% physical Critical mult.: +5.00% Disarm immunity: +48% Life regen: +1.60 Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Morningpain (48-67.2 power, 6 apr)Morningpain (48-67.2 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +15 (+5 eff.) Damage when hit (Melee): 16 nature slow Changes stats: +3 Wil / +2 Cun / +1 Con Changes resistances: +3% blight / +3% lightning Disarm immunity: +42% Light radius: +1 See invisible: +3 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Radharomigrim the Radiancedream (47-65.8 power, 6 apr)Radharomigrim the Radiancedream (47-65.8 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +20 mind When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Effects on melee hit: * 30% chance to blind Changes stats: +3 Str / +8 Wil / +4 Cun Changes resistances: +6% light Changes resistances penetration: +5% light / +13% physical Changes damage: +14% physical Reduces incoming crit damage: 10.00% Infravision radius: +3 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Yvulle the Glintstake (60.5-84.7 power, 6 apr)Yvulle the Glintstake (60.5-84.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 60.5 - 84.7 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +5% arcane / +9% all Changes resistances penetration: +13% nature Changes damage: +3% light Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mace 'Delineg' (47-65.8 power, 6 apr)voratun mace 'Delineg' (47-65.8 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23% chance to daze * 32% chance to corrode armour Damage (Melee): +54 insidious poison When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +6 Con Changes resistances: +6% darkness Changes resistances penetration: +8% lightning / +14% acid Changes damage: +6% physical Life regen: +2.30 Stamina each turn: +1.40 Only die when reaching: -60.00 life Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron rapier of finesse (11-14.3 power, 2 apr)iron rapier of finesse (11-14.3 power, 2 apr) Requires: - Dexterity 10 - Strength 10 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 11.0 - 14.3 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.5% turn gain (self) / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. steel rapier of massacre (25.5-33.15 power, 3 apr)steel rapier of massacre (25.5-33.15 power, 3 apr) Requires: - Dexterity 14 - Strength 14 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 2 Base power: 25.5 - 33.1 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel rapier of projection (24-31.2 power, 4 apr)dwarven-steel rapier of projection (24-31.2 power, 4 apr) Requires: - Dexterity 20 - Strength 20 Infused by psionic forces 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 24.0 - 31.2 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite rapier (34.5-44.85 power, 5 apr)flaming stralite rapier (34.5-44.85 power, 5 apr) Requires: - Dexterity 28 - Strength 28 Powered by arcane forces 2.50 Encumbrance. Type: weapon / rapier ; tier 4 Base power: 34.5 - 44.9 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +17 fire A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. very, very sharp stralite rapier (40-52 power, 29 apr)very, very sharp stralite rapier (40-52 power, 29 apr) Requires: - Dexterity 28 - Strength 28 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 4 Base power: 40.0 - 52.0 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +1.6% crit.pwr / acc Accuracy bonus: +1.5% APR / acc Armour Penetration: +29 Physical crit. chance: +19.0% Attack speed: 100% A light sword. Press to compare |
Aerida the Venomedge (40.5-52.65 power, 6 apr) Aerida the Venomedge (40.5-52.65 power, 6 apr)Requires: - Strength 38 - Dexterity 38 Infused by nature Infused by psionic forces 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Base power: 40.5 - 52.6 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 25% chance to put talents on cooldown * 25% chance to light up the target Damage (Melee): +15 light Burst (radius 2) on crit: +4 nature When wielded/worn: Damage when hit (Melee): 8 nature / 8 acid Changes stats: +2 Wil Changes resistances: +3% nature / +10% all Changes resistances penetration: +15% nature Grants telepathy: Demon/Minor Demon/Major Light radius: +3 Infravision radius: +3 A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. Aerydhenne the Dawnzephyr (43-55.9 power, 6 apr)Aerydhenne the Dawnzephyr (43-55.9 power, 6 apr) Requires: - Strength 38 - Dexterity 38 Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Base power: 43.0 - 55.9 Uses stats: 40% Wil, 80% Cun Damage type: Light Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * cripple the target Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +12 light When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +7 Dex Changes resistances penetration: +5% temporal / +14% physical Changes damage: +15% physical / +3% light / +9% temporal A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. Gilugar (43-55.9 power, 6 apr)Gilugar (43-55.9 power, 6 apr) Requires: - Strength 38 - Dexterity 38 Powered by arcane forces Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Base power: 43.0 - 55.9 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% def buff chance / acc (5 def 56 max 5 dur) Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +5 Str / +5 Dex / +2 Mag / +1 Cun / +3 Con Changes damage: +9% arcane / +15% physical Stamina when hit: +2.50 A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. surging steel sceptre of nature (11-15.4 power, 3 apr)surging steel sceptre of nature (11-15.4 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +12 nature When wielded/worn: Changes damage: +13% nature Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. determined dwarven-steel sceptre of acid (23-32.2 power, 4 apr)determined dwarven-steel sceptre of acid (23-32.2 power, 4 apr) Requires: - Magic 20 - Constitution 20 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 23.0 - 32.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +22 acid When wielded/worn: Changes resistances: +10% mind Changes damage: +14% acid Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Spellpower: +9 (+2 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel sceptre of thought (22.5-31.5 power, 4 apr)dwarven-steel sceptre of thought (22.5-31.5 power, 4 apr) Requires: - Magic 20 - Constitution 20 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 22.5 - 31.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +25 mind When wielded/worn: Changes damage: +16% mind Spellpower: +9 (+2 eff.) Blunt and deadly. Press to compare |
Glintwinter (42.5-59.5 power, 6 apr) Glintwinter (42.5-59.5 power, 6 apr)Requires: - Magic 38 - Constitution 38 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 42.5 - 59.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Synaptic Static (10% chance level 3). Damage conversion: 23% dreamforge Damage against: +24% Animal / +30% Aquatic When wielded/worn: Armour: +12 Armour Hardiness: +12% Effects on melee hit: * 15% chance to daze Changes resistances: +15% blight / +14% physical / +12% light Changes resistances penetration: +20% mind / +10% nature Changes damage: +9% light Life regen: +1.60 Spellpower: +15 (+2 eff.) Light radius: +3 Infravision radius: +6 Healing mod.: +20% Blunt and deadly. Press to compare |
Glorossra the Shimmerwhisper (40-56 power, 6 apr) Glorossra the Shimmerwhisper (40-56 power, 6 apr)Requires: - Magic 38 - Constitution 38 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Arcane Vortex (10% chance level 5). Burst (radius 1) on hit: +37 fire Damage conversion: 25% arcane silence When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 12 lightning Changes resistances: +3% mind / +3% lightning Changes resistances penetration: +25% lightning / +19% arcane / +5% blight Changes damage: +3% blight / +20% fire Critical mult.: +30.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+2 eff.) Spell crit. chance: +12% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun sceptre 'Branahir' (41.5-58.1 power, 6 apr)voratun sceptre 'Branahir' (41.5-58.1 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +47 lightning When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +7 Mag / +6 Wil / +7 Con Changes resistances penetration: +14% physical Changes damage: +15% lightning Reduces incoming crit damage: 10.00% Physical save: +15 (+5 eff.) Poison immunity: +10% Cut immunity: +5% Disarm immunity: +27% Knockback immunity: +15% Spellpower: +30 (+5 eff.) Infravision radius: +1 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun sceptre 'Darksmash' (39.5-55.3 power, 6 apr)voratun sceptre 'Darksmash' (39.5-55.3 power, 6 apr) Requires: - Magic 38 - Constitution 38 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +6 Str / +4 Dex Changes resistances: +15% nature / +3% darkness / +15% mind Changes resistances penetration: +5% fire Changes damage: +3% darkness / +6% fire Spell save: +36 (+11 eff.) Mental save: +12 (+4 eff.) Spellpower: +15 (+2 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun sceptre 'Ivuriganor' (38-53.2 power, 6 apr)voratun sceptre 'Ivuriganor' (38-53.2 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 50% Con Damage type: Arcane Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 4). Damage conversion: 20% corrosive acid When wielded/worn: Armour: +10 Armour Hardiness: +11% Changes resistances: +15% blight / +14% physical / +17% mind Changes resistances penetration: +18% acid / +10% arcane Spell save: +11 (+4 eff.) Mental save: +27 (+8 eff.) Disarm immunity: +10% Knockback immunity: +15% Life regen: +2.00 Spellpower: +15 (+2 eff.) Healing mod.: +27% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing iron spear of the mystic (14-19.6 power, 4 apr)crushing iron spear of the mystic (14-19.6 power, 4 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +7 (+1 eff.) A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. long iron spear (11-15.4 power, 4 apr)long iron spear (11-15.4 power, 4 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 3 A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing iron spear of erosion (12.5-17.5 power, 4 apr)piercing iron spear of erosion (12.5-17.5 power, 4 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 83% Damage (Melee): +7 nature / +6 temporal Thrust Range: 2 A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel spear of crippling (22.5-31.5 power, 6 apr)dwarven-steel spear of crippling (22.5-31.5 power, 6 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% On weapon crit: * cripple the target Thrust Range: 2 When wielded/worn: Physical crit. chance: +11.0% A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel spear (22-30.8 power, 6 apr)warbringer's dwarven-steel spear (22-30.8 power, 6 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +18% A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite spear (33-46.2 power, 8 apr)caustic stralite spear (33-46.2 power, 8 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / spear ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% On weapon hit: * 25% chance to corrode armour Thrust Range: 2 When wielded/worn: Changes resistances penetration: +13% acid Life regen: +1.60 A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. long stralite spear of massacre (43.5-60.9 power, 8 apr)long stralite spear of massacre (43.5-60.9 power, 8 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 4 Base power: 43.5 - 60.9 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Thrust Range: 3 A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. Amadig the voratun spear (40-56 power, 10 apr)Amadig the voratun spear (40-56 power, 10 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 83% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +19 light Burst (radius 1) on hit: +12 blight / +4 temporal Damage against: +30% Undead Thrust Range: 2 When wielded/worn: Accuracy: +14 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn * 10% chance to disease Damage when hit (Melee): 8 blight Changes stats: +6 Str Changes resistances: +3% temporal Changes resistances penetration: +5% blight Changes damage: +3% temporal / +10% physical Stamina when hit: +2.50 A spear. Press to compare |
Eilinabreta (50.5-70.7 power, 20 apr) Eilinabreta (50.5-70.7 power, 20 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 5 Base power: 50.5 - 70.7 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 83% Damage (Melee): +20 temporal / +20 nature / +60 % trip chance Thrust Range: 2 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Cun / +2 Wil Changes resistances: +9% lightning Critical mult.: +10.00% Maximum psi: +10.00 A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. Radhuthad the voratun spear (46-64.4 power, 10 apr)Radhuthad the voratun spear (46-64.4 power, 10 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 83% On weapon crit: * cripple the target Damage (Melee): +20 blight Burst (radius 2) on crit: +8 mind Thrust Range: 2 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 4 blight / 13 nature / 8 mind Changes resistances: +9% mind Changes damage: +6% blight A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe of purging (11-15.4 power, 2 apr)iron waraxe of purging (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe (12-16.8 power, 3 apr)flaming steel waraxe (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing steel waraxe of vileness (12-16.8 power, 3 apr)piercing steel waraxe of vileness (12-16.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +3 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12% chance to disease Damage (Melee): +11 blight One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp steel waraxe of projection (17.5-24.5 power, 3 apr)sharp steel waraxe of projection (17.5-24.5 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +11 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe of rage (15-21 power, 3 apr)steel waraxe of rage (15-21 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +3 Str Changes damage: +9% physical Stamina when hit: +1.10 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel waraxe of erosion (19.5-27.3 power, 4 apr)insidious dwarven-steel waraxe of erosion (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +18 insidious poison / +11 temporal / +11 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing dwarven-steel waraxe of erosion (20-28 power, 4 apr)piercing dwarven-steel waraxe of erosion (20-28 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +9.5% Attack speed: 100% Damage (Melee): +13 nature / +11 temporal One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered stralite waraxe of projection (29.5-41.3 power, 5 apr)slime-covered stralite waraxe of projection (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 15% Damage (Melee): +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of erosion (32-44.8 power, 5 apr)stralite waraxe of erosion (32-44.8 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 nature / +12 temporal One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of paradox (32-44.8 power, 5 apr)stralite waraxe of paradox (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +14% temporal One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling stralite waraxe of dampening (29-40.6 power, 5 apr)tangling stralite waraxe of dampening (29-40.6 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +11% acid / +14% fire / +12% lightning / +14% cold Spell save: +11 (+4 eff.) One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Roothacker the voratun waraxe (53.5-74.9 power, 6 apr)Roothacker the voratun waraxe (53.5-74.9 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 43% Damage (Melee): +16 mind When wielded/worn: Armour penetration: +13 Changes stats: +2 Mag / +2 Wil / +1 Con Changes resistances: +6% blight / +3% lightning Changes resistances penetration: +11% physical Changes damage: +14% physical It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Brenorodig' (40-56 power, 6 apr)voratun waraxe 'Brenorodig' (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +22 cold When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +14.0% Physical power: +15 (+2 eff.) Armour: +2 Changes stats: +4 Str / +1 Dex Changes resistances: +2% physical / +6% darkness / +3% fire Changes damage: +15% physical Knockback immunity: +15% Stamina when hit: +2.50 Light radius: +1 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Brightmire' (51-71.4 power, 6 apr)voratun waraxe 'Brightmire' (51-71.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +15 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +3 Str / +4 Dex / +2 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% acid / +3% fire Changes resistances penetration: +14% lightning Changes damage: +12% fire Light radius: +2 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. cool glowing aurastonecool glowing aurastone Requires: - Magic 34 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 4 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel dagger (11-14.3 power, 6 apr)balanced steel dagger (11-14.3 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Disarm immunity: +22% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of erosion (14-18.2 power, 6 apr)balanced steel dagger of erosion (14-18.2 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +8 temporal When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +22% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel dagger of the mystic (12.5-16.25 power, 6 apr)chilling steel dagger of the mystic (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 cold When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +7 (+1 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing steel dagger of massacre (24.5-31.85 power, 6 apr)crushing steel dagger of massacre (24.5-31.85 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 24.5 - 31.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of projection (11-14.3 power, 6 apr)glacial steel dagger of projection (11-14.3 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 mind Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +7 Changes resistances penetration: +7% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful steel dagger of daylight (13-16.9 power, 6 apr)hateful steel dagger of daylight (13-16.9 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 light / +9 darkness Damage against: +8% Undead / +8% Living Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of massacre (18-23.4 power, 6 apr)insidious steel dagger of massacre (18-23.4 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing steel dagger of projection (11-14.3 power, 6 apr)piercing steel dagger of projection (11-14.3 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.5% APR / acc Armour Penetration: +6 Physical crit. chance: +9.0% Attack speed: 100% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of amnesia (13.5-17.55 power, 6 apr)steel dagger of amnesia (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling steel dagger (10.5-13.65 power, 6 apr)tangling steel dagger (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling steel dagger of massacre (15-19.5 power, 6 apr)tangling steel dagger of massacre (15-19.5 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 15.0 - 19.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger (13-16.9 power, 6 apr)warbringer's steel dagger (13-16.9 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical Disarm immunity: +13% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger of the mystic (16-20.8 power, 7 apr)arcing dwarven-steel dagger of the mystic (16-20.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +9 (+2 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger (19.5-25.35 power, 7 apr)chilling dwarven-steel dagger (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +13 cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of persecution (21-27.3 power, 7 apr)dwarven-steel dagger of persecution (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage against: +12% Unnatural When wielded/worn: Changes stats: +3 Wil Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of purging (20-26 power, 7 apr)dwarven-steel dagger of purging (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of shearing (18-23.4 power, 7 apr)dwarven-steel dagger of shearing (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +8% physical Changes damage: +7% physical Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger (20-26 power, 7 apr)insidious dwarven-steel dagger (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +18 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of massacre (27.5-35.75 power, 7 apr)insidious dwarven-steel dagger of massacre (27.5-35.75 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +20 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of persecution (16.5-21.45 power, 7 apr)insidious dwarven-steel dagger of persecution (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +20 insidious poison Damage against: +12% Unnatural When wielded/worn: Changes stats: +4 Wil Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp dwarven-steel dagger (21.5-27.95 power, 7 apr)sharp dwarven-steel dagger (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +9.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp dwarven-steel dagger of dampening (18-23.4 power, 7 apr)sharp dwarven-steel dagger of dampening (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +9.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +9% fire / +8% lightning / +10% cold Spell save: +6 (+2 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel dagger of amnesia (20-26 power, 7 apr)slime-covered dwarven-steel dagger of amnesia (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling dwarven-steel dagger (15-19.5 power, 7 apr)tangling dwarven-steel dagger (15-19.5 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling dwarven-steel dagger of massacre (26-33.8 power, 7 apr)tangling dwarven-steel dagger of massacre (26-33.8 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 nature Sharp, short and deadly. Press to compare |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of erosion (29-37.7 power, 9 apr)balanced stralite dagger of erosion (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 nature / +11 temporal When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +11 (+4 eff.) Disarm immunity: +29% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of massacre (38-49.4 power, 9 apr)balanced stralite dagger of massacre (38-49.4 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +11 (+4 eff.) Disarm immunity: +27% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing stralite dagger of crippling (34-44.2 power, 9 apr)crushing stralite dagger of crippling (34-44.2 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 34.0 - 44.2 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. crushing stralite dagger of massacre (44-57.2 power, 9 apr)crushing stralite dagger of massacre (44-57.2 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 44.0 - 57.2 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of erosion (28-36.4 power, 9 apr)insidious stralite dagger of erosion (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +39 insidious poison / +11 temporal / +11 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of massacre (39.5-51.35 power, 9 apr)insidious stralite dagger of massacre (39.5-51.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 39.5 - 51.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +40 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing stralite dagger of erosion (27.5-35.75 power, 9 apr)piercing stralite dagger of erosion (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.5% APR / acc Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 100% Damage (Melee): +9 nature / +12 temporal Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp stralite dagger of dampening (31-40.3 power, 9 apr)sharp stralite dagger of dampening (31-40.3 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +12% fire / +8% lightning / +9% cold Spell save: +8 (+3 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp stralite dagger of massacre (43-55.9 power, 9 apr)sharp stralite dagger of massacre (43-55.9 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 43.0 - 55.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered stralite dagger of erosion (29-37.7 power, 9 apr)slime-covered stralite dagger of erosion (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 7% Damage (Melee): +10 temporal / +12 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered stralite dagger of projection (29.5-38.35 power, 9 apr)slime-covered stralite dagger of projection (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 10% Damage (Melee): +14 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of erosion (27-35.1 power, 9 apr)stralite dagger of erosion (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 nature / +11 temporal Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of evisceration (27-35.1 power, 9 apr)stralite dagger of evisceration (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +7 (+1 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (36-46.8 power, 9 apr)stralite dagger of massacre (36-46.8 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of persecution (31.5-40.95 power, 9 apr)stralite dagger of persecution (31.5-40.95 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage against: +20% Unnatural When wielded/worn: Changes stats: +4 Wil Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of projection (27-35.1 power, 9 apr)stralite dagger of projection (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of ruin (27-35.1 power, 9 apr)stralite dagger of ruin (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +13.00% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling stralite dagger of massacre (36.5-47.45 power, 9 apr)tangling stralite dagger of massacre (36.5-47.45 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Cherak the Flarespike (38-49.4 power, 9 apr)Cherak the Flarespike (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +48 insidious poison Burst (radius 2) on crit: +8 fire When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 physical Changes stats: +2 Str / +6 Con Changes resistances: +3% fire Changes resistances penetration: +12% physical / +12% mind / +10% darkness Changes damage: +9% fire Maximum encumbrance: +20 Disarm immunity: +26% Sharp, short and deadly. Press to compare |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 60% Wil, 40% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+2 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fires a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. Press to compare |
Treeflash the voratun dagger (39-50.7 power, 9 apr) Treeflash the voratun dagger (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stat: 90% Cun Damage type: Lightning Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +14 nature / +12 temporal / +16 bleed When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Changes damage: +9% nature Critical mult.: +15.00% Stealth bonus: +12 Mental save: +15 (+5 eff.) Disease immunity: +10% Disarm immunity: +28% Confusion immunity: +20% Only die when reaching: -20.00 life * Grants [Throat Slitter] Talent Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (43.5-56.55 power, 9 apr)balanced voratun dagger of massacre (43.5-56.55 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 43.5 - 56.6 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+3 eff.) Disarm immunity: +25% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (46.5-60.45 power, 9 apr)balanced voratun dagger of massacre (46.5-60.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +38% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of persecution (38.5-50.05 power, 9 apr)caustic voratun dagger of persecution (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 23% chance to corrode armour Damage against: +22% Unnatural When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +9% acid Life regen: +2.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of projection (39.5-51.35 power, 9 apr)caustic voratun dagger of projection (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour Damage (Melee): +12 mind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of massacre (47-61.1 power, 9 apr)hateful voratun dagger of massacre (47-61.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +10% Living Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of projection (39-50.7 power, 9 apr)hateful voratun dagger of projection (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 darkness / +15 mind Damage against: +12% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of massacre (45-58.5 power, 9 apr)inquisitor's voratun dagger of massacre (45-58.5 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of massacre (49.5-64.35 power, 9 apr)insidious voratun dagger of massacre (49.5-64.35 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +40 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of projection (37-48.1 power, 9 apr)insidious voratun dagger of projection (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +37 insidious poison / +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of purging (39-50.7 power, 9 apr)insidious voratun dagger of purging (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +10 nature / +32 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing voratun dagger of massacre (46.5-60.45 power, 9 apr)piercing voratun dagger of massacre (46.5-60.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing voratun dagger of massacre (48.5-63.05 power, 9 apr)piercing voratun dagger of massacre (48.5-63.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.5% APR / acc Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. sharp voratun dagger of nature (40-52 power, 9 apr)sharp voratun dagger of nature (40-52 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling voratun dagger (37-48.1 power, 9 apr)tangling voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling voratun dagger (38-49.4 power, 9 apr)tangling voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling voratun dagger (38.5-50.05 power, 9 apr)tangling voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling voratun dagger of massacre (47-61.1 power, 9 apr)tangling voratun dagger of massacre (47-61.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling voratun dagger of massacre (51-66.3 power, 9 apr)tangling voratun dagger of massacre (51-66.3 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Soothack' (37-48.1 power, 9 apr)voratun dagger 'Soothack' (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn Damage (Melee): +11 temporal / +16 nature When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Changes resistances: +3% lightning / +7% all Changes resistances penetration: +12% nature Changes damage: +3% darkness Physical save: +6 (+2 eff.) Only die when reaching: -60.00 life Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of erosion (37-48.1 power, 9 apr)voratun dagger of erosion (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 nature / +8 temporal Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of evisceration (38-49.4 power, 9 apr)voratun dagger of evisceration (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of persecution (37-48.1 power, 9 apr)voratun dagger of persecution (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage against: +19% Unnatural When wielded/worn: Changes stats: +3 Wil Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of projection (39-50.7 power, 9 apr)voratun dagger of projection (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of projection (36.5-47.45 power, 9 apr)voratun dagger of projection (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of erosion (36.5-47.45 power, 9 apr)warbringer's voratun dagger of erosion (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature / +16 temporal When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +12% physical Disarm immunity: +28% Sharp, short and deadly. Press to compare |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 398.60 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage)blooming mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar (3-3.3 power, 12 apr, mind damage)creative mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +8.00% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. honing mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage)honing mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +4% physical Changes resistances penetration: +3% physical Changes damage: +4% physical Physical save: +4 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage)horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +3% mind / +4% darkness Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage)horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +4% mind / +4% darkness Life regen: +0.80 Maximum life: +17.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage)nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Physical save: +3 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +12% Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)nature's mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +4% nature Disease immunity: +12% Life regen: +0.70 Maximum life: +16.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)projecting mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes damage: +7% lightning / +9% fire / +4% nature / +8% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 52 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful vined mindstar of life (5.5-6.05 power, 18 apr, nature damage)hateful vined mindstar of life (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness Changes damage: +11% mind / +10% darkness Life regen: +1.00 Maximum life: +11.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar (5-5.5 power, 18 apr, nature damage)horrifying vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +4% mind / +6% darkness Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (6-6.6 power, 18 apr, nature damage)nature's vined mindstar of balance (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature Physical save: +5 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disease immunity: +14% Equilibrium when hit: +1.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of persecution (4-4.4 power, 18 apr, mind damage)vined mindstar of persecution (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +8% Unnatural When wielded/worn: Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of the jelly (4-4.4 power, 18 apr, nature damage)vined mindstar of the jelly (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Equilibrium when hit: +1.10 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 5.2 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 20 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of life (8-8.8 power, 24 apr, nature damage)dreamer's thorny mindstar of life (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% mind Mental save: +7 (+2 eff.) Life regen: +1.20 Maximum life: +25.00 Maximum psi: +30.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (9-9.9 power, 24 apr, mind damage)gifted thorny mindstar of balance (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +1.10 Mindpower: +14 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage)gifted thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +33.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of life (8-8.8 power, 24 apr, mind damage)horrifying thorny mindstar of life (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 3 darkness Changes damage: +4% mind / +5% darkness Life regen: +1.40 Maximum life: +34.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of life (9-9.9 power, 24 apr, nature damage)nature's thorny mindstar of life (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +7% nature Disease immunity: +19% Life regen: +1.30 Maximum life: +34.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of nightfall (10-11 power, 24 apr, nature damage)nature's thorny mindstar of nightfall (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +14% darkness / +5% blight Changes resistances penetration: +11% darkness Changes damage: +10% darkness / +5% nature Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +15% Disease immunity: +16% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of flames (8-8.8 power, 24 apr, nature damage)thorny mindstar of flames (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +13% fire Changes resistances penetration: +11% fire Changes damage: +8% fire Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of the jelly (8-8.8 power, 24 apr, mind damage)thorny mindstar of the jelly (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +1.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of the jelly (8.5-9.35 power, 24 apr, mind damage)thorny mindstar of the jelly (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +1.30 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of the jelly (9.5-10.45 power, 24 apr, nature damage)thorny mindstar of the jelly (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Equilibrium when hit: +1.30 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Hathondil the Skywilter (12.5-13.75 power, 32 apr, mind damage)Hathondil the Skywilter (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 temporal When wielded/worn: Effects on melee hit: * 15% chance to daze * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning Changes resistances: +9% mind Changes resistances penetration: +9% mind Changes damage: +9% mind / +9% temporal Mental save: +9 (+3 eff.) Life regen: +1.60 Psi when hit: +2.00 Maximum life: +37.00 Maximum psi: +30.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)blooming pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.60 Maximum life: +32.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +39 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of the jelly (13.5-14.85 power, 32 apr, nature damage)blooming pulsing mindstar of the jelly (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +1.90 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +36 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar (12-13.2 power, 32 apr, mind damage)creative pulsing mindstar (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Critical mult.: +15.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of nightfall (13-14.3 power, 32 apr, mind damage)creative pulsing mindstar of nightfall (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Changes resistances: +9% darkness Changes resistances penetration: +9% darkness Changes damage: +16% darkness Talent mastery: +0.20 Cursed / Darkness Critical mult.: +12.00% Blindness immunity: +17% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage)creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes damage: +8% acid Critical mult.: +17.00% Equilibrium when hit: +0.70 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage)epiphanous pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +17% mind / +7% acid Equilibrium when hit: +2.10 Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +12 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of balance (12-13.2 power, 32 apr, nature damage)gifted pulsing mindstar of balance (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +5 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +0.90 Mindpower: +17 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)honing pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +7% physical Changes resistances penetration: +8% physical Changes damage: +6% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar (14-15.4 power, 32 apr, mind damage)horrifying pulsing mindstar (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes damage: +7% mind / +6% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire / 6 mind / 3 darkness Changes resistances: +13% fire Changes resistances penetration: +16% fire Changes damage: +15% fire / +6% mind / +9% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage)pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage)pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +12% fire Changes resistances penetration: +12% fire Changes damage: +15% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of resolve (13.5-14.85 power, 32 apr, mind damage)pulsing mindstar of resolve (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +6 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage)pulsing mindstar of the jelly (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.9 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 41.82 mind damage, 41.82 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.60 mind and 3.60 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. Press to compare |
This item will automatically be transmogrified when you leave the level. Treepassion the living mindstar (15.5-17.05 power, 40 apr, nature damage)Treepassion the living mindstar (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn When wielded/worn: Effects on melee hit: * 20 arcane resource burn * Slows global speed by 43% Damage when hit (Melee): 4 fire Changes resistances: +8% blight / +3% fire / +12% lightning Changes damage: +12% nature Mental save: +5 (+2 eff.) Disease immunity: +23% Life regen: +1.80 Maximum life: +50.00 Maximum psi: +48.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's living mindstar (18-19.8 power, 40 apr, mind damage)caller's living mindstar (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% acid / +10% fire / +10% cold / +8% physical Changes damage: +12% acid / +14% fire / +9% cold / +12% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative living mindstar of sand (17-18.7 power, 40 apr, nature damage)creative living mindstar of sand (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 physical Changes stats: +4 Cun Changes resistances: +11% physical Changes resistances penetration: +17% physical Changes damage: +13% physical Critical mult.: +25.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.3 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative living mindstar of slime (15-16.5 power, 40 apr, nature damage)creative living mindstar of slime (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes stats: +6 Cun Changes damage: +7% nature Critical mult.: +21.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of balance (16.5-18.15 power, 40 apr, mind damage)dreamer's living mindstar of balance (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +20% mind Physical save: +9 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +11 (+4 eff.) Equilibrium when hit: +1.80 Maximum psi: +27.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (17.5-19.25 power, 40 apr, mind damage)gifted living mindstar (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +20 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (17-18.7 power, 40 apr, nature damage)gifted living mindstar (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (17.5-19.25 power, 40 apr, nature damage)gifted living mindstar (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of balance (17-18.7 power, 40 apr, nature damage)gifted living mindstar of balance (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.30 Mindpower: +21 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of balance (16-17.6 power, 40 apr, nature damage)gifted living mindstar of balance (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.80 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of clarity (16-17.6 power, 40 apr, nature damage)gifted living mindstar of clarity (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +10 (+3 eff.) Maximum psi: +22.00 Mindpower: +22 (+6 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 mind / 7 darkness Changes damage: +9% mind / +8% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (15.5-17.05 power, 40 apr, nature damage)horrifying living mindstar (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 8 darkness Changes damage: +7% mind / +9% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (17-18.7 power, 40 apr, mind damage)horrifying living mindstar (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 10 darkness Changes damage: +8% mind / +9% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (17.5-19.25 power, 40 apr, mind damage)horrifying living mindstar (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 7 darkness Changes damage: +5% mind / +8% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (15.5-17.05 power, 40 apr, nature damage)horrifying living mindstar (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 7 darkness Changes damage: +7% mind / +9% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (16-17.6 power, 40 apr, nature damage)horrifying living mindstar (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 mind / 7 darkness Changes damage: +6% mind / +7% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of balance (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar of balance (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 2 darkness Changes damage: +7% mind / +7% darkness Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of nightfall (17.5-19.25 power, 40 apr, mind damage)horrifying living mindstar of nightfall (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 mind / 9 darkness Changes resistances: +15% darkness Changes resistances penetration: +12% darkness Changes damage: +18% darkness / +10% mind Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +16% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of sand (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar of sand (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical / 8 mind / 7 darkness Changes resistances: +12% physical Changes resistances penetration: +10% physical Changes damage: +14% physical / +8% mind / +5% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.3 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of the jelly (15.5-17.05 power, 40 apr, mind damage)horrifying living mindstar of the jelly (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes damage: +9% acid / +8% mind / +6% darkness Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of the jelly (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar of the jelly (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 6 darkness Changes damage: +7% acid / +8% mind / +7% darkness Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar 'Charsin' (15.5-17.05 power, 40 apr, nature damage)living mindstar 'Charsin' (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 24 fire Changes resistances: +9% mind / +18% fire Changes resistances penetration: +10% mind / +19% fire Changes damage: +10% mind / +19% fire Blindness immunity: +5% Cut immunity: +5% Psi when hit: +1.70 Mindpower: +22 (+6 eff.) Mental crit. chance: +5% Global speed: +4% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Damage Resonance (when hit): +23% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
living mindstar 'Ivikira' (17-18.7 power, 40 apr, mind damage) living mindstar 'Ivikira' (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 temporal When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +3 Mag Changes resistances: +10% blight / +3% temporal / +10% nature Changes resistances penetration: +7% nature Changes damage: +20% nature Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Wild-gift / Harmony Mental save: +10 (+3 eff.) Disease immunity: +25% Equilibrium when hit: +2.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum psi: +38.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
living mindstar 'Neruldath' (16-17.6 power, 40 apr, nature damage) living mindstar 'Neruldath' (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This purifying mindstar will cleanse other mindstars. This natural frost should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Effects when hit in melee: * 19 arcane resource burn Damage when hit (Melee): 17 ice Changes stats: +3 Dex / +4 Mag / +3 Cun Changes resistances: +9% arcane / +16% cold Changes resistances penetration: +8% arcane / +20% cold Changes damage: +20% cold / +10% arcane / +12% mind Mindpower: +22 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of balance (16.5-18.15 power, 40 apr, mind damage)living mindstar of balance (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +10 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +9 (+3 eff.) Equilibrium when hit: +1.80 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of clarity (16.5-18.15 power, 40 apr, nature damage)living mindstar of clarity (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +6 (+2 eff.) Maximum psi: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of frost (16-17.6 power, 40 apr, mind damage)living mindstar of frost (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 17 ice Changes resistances: +13% cold Changes resistances penetration: +10% cold Changes damage: +13% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of life (15.5-17.05 power, 40 apr, nature damage)living mindstar of life (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.70 Maximum life: +40.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of life (15.5-17.05 power, 40 apr, nature damage)living mindstar of life (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +0.90 Maximum life: +29.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of persecution (15.5-17.05 power, 40 apr, nature damage)living mindstar of persecution (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +23% Unnatural When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of persecution (16.5-18.15 power, 40 apr, mind damage)living mindstar of persecution (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +29% Unnatural When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of resolve (17-18.7 power, 40 apr, mind damage)living mindstar of resolve (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Physical save: +6 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (16-17.6 power, 40 apr, mind damage)living mindstar of sand (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +18% physical Changes resistances penetration: +9% physical Changes damage: +10% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.3 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (16-17.6 power, 40 apr, mind damage)living mindstar of storms (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +1 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +19% lightning Changes resistances penetration: +15% lightning Changes damage: +16% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (16.5-18.15 power, 40 apr, nature damage)living mindstar of storms (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +4 Mag / +2 Wil / +4 Cun / +3 Con Changes resistances: +16% lightning Changes resistances penetration: +14% lightning Changes damage: +14% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (15.5-17.05 power, 40 apr, nature damage)living mindstar of storms (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +8% lightning Changes damage: +16% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (17-18.7 power, 40 apr, mind damage)living mindstar of storms (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning Changes resistances penetration: +18% lightning Changes damage: +20% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of the jelly (15.5-17.05 power, 40 apr, mind damage)living mindstar of the jelly (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +8% acid Equilibrium when hit: +1.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of resolve (16.5-18.15 power, 40 apr, mind damage)mitotic living mindstar of resolve (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * 11% chance to corrode armour When wielded/worn: Changes stats: +6 Wil Physical save: +8 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (16-17.6 power, 40 apr, nature damage)nature's living mindstar (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +10% nature Disease immunity: +21% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of balance (17.5-19.25 power, 40 apr, mind damage)nature's living mindstar of balance (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +7% nature Physical save: +7 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +7 (+2 eff.) Disease immunity: +17% Equilibrium when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of resolve (16.5-18.15 power, 40 apr, mind damage)nature's living mindstar of resolve (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +3% blight Changes damage: +8% nature Physical save: +9 (+3 eff.) Disease immunity: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of the jelly (15-16.5 power, 40 apr, mind damage)nature's living mindstar of the jelly (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +4% nature / +8% acid Disease immunity: +23% Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar of resolve (17-18.7 power, 40 apr, mind damage)parasitic living mindstar of resolve (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +4.00 Maximum hate: +17.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +5% Life leech: +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting living mindstar (16.5-18.15 power, 40 apr, nature damage)projecting living mindstar (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning / +23% fire / +21% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar (17-18.7 power, 40 apr, mind damage)summoner's living mindstar (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +19 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Paint Stripper (4.5-5.85 power, 5 apr) Paint Stripper (4.5-5.85 power, 5 apr)Requires: - Magic 10 - Dexterity 10 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% arcane / +10% acid Changes damage: +10% arcane / +10% acid Spell crit. chance: +3% Mages are strange people. Press to compare |
This item will automatically be transmogrified when you leave the level. Arytira (17-22.1 power, 6 apr)Arytira (17-22.1 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +3 Con Changes resistances penetration: +5% mind Changes damage: +6% mind Physical save: +9 (+3 eff.) Life regen: +0.60 Maximum hate: +6.00 Spell crit. chance: +4% Mindpower: +2 (+0 eff.) Sharp, short and deadly. Press to compare |
Rimeblade (9.5-12.35 power, 6 apr) Rimeblade (9.5-12.35 power, 6 apr)Requires: - Magic 14 - Dexterity 14 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances penetration: +10% physical / +10% cold Changes damage: +15% physical / +15% cold Spell crit. chance: +6% This surprisingly sharp blade appears to be a naturally formed icicle. Press to compare |
This item will automatically be transmogrified when you leave the level. charmed dwarven-steel ritual blade of crippling (16-20.8 power, 7 apr)charmed dwarven-steel ritual blade of crippling (16-20.8 power, 7 apr) Requires: - Magic 20 - Dexterity 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Damage conversion: 15% arcane When wielded/worn: Physical crit. chance: +8.0% Changes damage: +13% arcane Spell crit. chance: +6% Sharp, short and deadly. Press to compare |
Eroded Blade (19.5-25.35 power, 9 apr) Eroded Blade (19.5-25.35 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 19.5 - 25.4 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% acid / +10% temporal / +10% nature Changes resistances penetration: +10% acid / +10% temporal / +10% nature Changes damage: +25% acid / +25% temporal / +25% nature Spell crit. chance: +12% Mental crit. chance: +12% Ashes to ashes, dust to dust. That which came from the earth, shall return to it. Press to compare |
This item will automatically be transmogrified when you leave the level. Phantasmal Blade (21-27.3 power, 9 apr)Phantasmal Blade (21-27.3 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 21.0 - 27.3 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% light / +10% darkness / +10% mind Changes damage: +25% light / +25% darkness / +25% mind Talent masteries: +0.20 Spell / Phantasm +0.20 Spell / Illusion Spell crit. chance: +12% Mental crit. chance: +12% The unreal, made real. Press to compare |
This item will automatically be transmogrified when you leave the level. Betara (39.5-51.35 power, 9 apr)Betara (39.5-51.35 power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn When wielded/worn: Armour penetration: +11 Changes stats: +3 Wil Changes resistances penetration: +16% light / +11% physical Changes damage: +12% physical Critical mult.: +15.00% Spellpower: +2 (+0 eff.) Spell crit. chance: +14% Light radius: +2 Infravision radius: -2 Talent on hit(spell): Searing Light (10% chance level 4). Sharp, short and deadly. Press to compare |
Infernoreek (21-27.3 power, 9 apr) Infernoreek (21-27.3 power, 9 apr)Requires: - Magic 38 - Dexterity 38 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 21.0 - 27.3 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns Damage conversion: 24% arcane When wielded/worn: Damage when hit (Melee): 21 fire Changes resistances penetration: +16% darkness / +16% temporal Changes damage: +16% arcane / +3% fire Spell crit. chance: +10% Light radius: -2 Infravision radius: +2 See invisible: +15 Talent on hit(spell): Turn Back the Clock (20% chance level 8). Sharp, short and deadly. Press to compare |
Lisoyana (23-29.9 power, 9 apr) Lisoyana (23-29.9 power, 9 apr)Requires: - Magic 38 - Dexterity 38 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 23.0 - 29.9 Uses stats: 45% Cun, 45% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * curse the target reducing their resistances by a third of your spellpower, for 4 turns Damage conversion: 20% blinding physical When wielded/worn: Armour: +2 Changes stats: +2 Wil Changes resistances: +9% fire / +3% cold Changes resistances penetration: +12% arcane / +5% mind Changes damage: +6% blight / +16% physical Spellpower: +14 (+2 eff.) Spell crit. chance: +10% Mindpower: +4 (+1 eff.) Talent on hit(spell): Manathrust (10% chance level 4). Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced iron swordbreaker (6.5-8.45 power, 2 apr)balanced iron swordbreaker (6.5-8.45 power, 2 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 1 Base power: 6.5 - 8.5 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +18% A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. magnetized steel swordbreaker (10-13 power, 3 apr)magnetized steel swordbreaker (10-13 power, 3 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 2 Base power: 10.0 - 13.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour Hardiness: +5% Defense: +6 (+2 eff.) Changes resistances: +11% lightning / +7% physical Physical save: +17 (+6 eff.) A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel swordbreaker of the leech (12-15.6 power, 4 apr)dwarven-steel swordbreaker of the leech (12-15.6 power, 4 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 3 Base power: 12.0 - 15.6 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target When wielded/worn: Defense: +6 (+2 eff.) Damage when hit (Melee): 6 nature slow A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel swordbreaker of vileness (13-16.9 power, 4 apr)dwarven-steel swordbreaker of vileness (13-16.9 power, 4 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 3 Base power: 13.0 - 16.9 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +14 blight When wielded/worn: Defense: +6 (+2 eff.) A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. shiny stralite swordbreaker of shearing (18-23.4 power, 5 apr)shiny stralite swordbreaker of shearing (18-23.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 4 Base power: 18.0 - 23.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% blind chance / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +8 Defense: +12 (+4 eff.) Changes resistances penetration: +7% physical Changes damage: +7% physical Light radius: +2 A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. shiny stralite swordbreaker of shielding (19.5-25.35 power, 5 apr)shiny stralite swordbreaker of shielding (19.5-25.35 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 4 Base power: 19.5 - 25.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +1.0% blind chance / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * gain a damage shield (scaled with spellpower) When wielded/worn: Defense: +11 (+4 eff.) Light radius: +1 A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite swordbreaker 'Poralrata' (20.5-26.65 power, 5 apr)stralite swordbreaker 'Poralrata' (20.5-26.65 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 4 Base power: 20.5 - 26.7 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +5.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +16 temporal When wielded/worn: Armour penetration: +8 Defense: +8 (+3 eff.) Changes resistances penetration: +7% physical / +10% mind / +10% darkness Changes damage: +10% physical Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +3% A small blade with many notches along its edge. Press to compare |
voratun swordbreaker 'Salidhena' (24.5-31.85 power, 6 apr) voratun swordbreaker 'Salidhena' (24.5-31.85 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 5 Base power: 24.5 - 31.9 Uses stat: 90% Cun Damage type: Blight Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * gain a damage shield (scaled with spellpower) * maims the target When wielded/worn: Physical crit. chance: +9.0% Defense: +17 (+6 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +4 Cun Changes resistances: +3% blight Changes resistances penetration: +11% mind / +9% darkness Heals friendly targets nearby when you use a nature summon: +10 A small blade with many notches along its edge. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious rough leather whip of massacre (16.5-18.15 power, 0 apr)insidious rough leather whip of massacre (16.5-18.15 power, 0 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 16.5 - 18.2 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +0 Physical crit. chance: +3.0% Attack speed: 125% Damage (Melee): +17 insidious poison A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful cured leather whip of vileness (13-14.3 power, 1 apr)hateful cured leather whip of vileness (13-14.3 power, 1 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 13.0 - 14.3 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 13% chance to disease Damage (Melee): +11 blight / +7 darkness Damage against: +9% Living A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather whip of the leech (20-22 power, 2 apr)hardened leather whip of the leech (20-22 power, 2 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 20.0 - 22.0 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * Slows global speed by 11% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 10 nature slow A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. tangling hardened leather whip of massacre (30-33 power, 2 apr)tangling hardened leather whip of massacre (30-33 power, 2 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 30.0 - 33.0 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.0% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Damage when hit (Melee): 11 nature A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged hardened leather whip (20-22 power, 2 apr)thought-forged hardened leather whip (20-22 power, 2 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 20.0 - 22.0 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Changes stats: +4 Cun / +3 Wil A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful reinforced leather whip (27.5-30.25 power, 3 apr)hateful reinforced leather whip (27.5-30.25 power, 3 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 27.5 - 30.3 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% Damage (Melee): +11 darkness Damage against: +12% Living A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious reinforced leather whip of projection (26.5-29.15 power, 3 apr)insidious reinforced leather whip of projection (26.5-29.15 power, 3 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 26.5 - 29.2 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% Damage (Melee): +47 insidious poison / +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. piercing reinforced leather whip of daylight (29-31.9 power, 3 apr)piercing reinforced leather whip of daylight (29-31.9 power, 3 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 29.0 - 31.9 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.0% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +13.0% Attack speed: 125% Damage (Melee): +17 light Damage against: +9% Undead A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather whip of daylight (30-33 power, 3 apr)reinforced leather whip of daylight (30-33 power, 3 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 30.0 - 33.0 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% Damage (Melee): +13 light Damage against: +13% Undead A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather whip of projection (28.5-31.35 power, 3 apr)reinforced leather whip of projection (28.5-31.35 power, 3 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 28.5 - 31.4 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% Damage (Melee): +16 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. Bregador (50-55 power, 4 apr)Bregador (50-55 power, 4 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 50.0 - 55.0 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% Damage (Melee): +35 insidious poison / +17 darkness Damage against: +19% Living When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +1 Dex / +2 Con Changes resistances penetration: +5% physical Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Stamina each turn: +0.60 Maximum stamina: +5.00 A long, leather whip. Press to compare |
Charvice (53-58.3 power, 4 apr) Charvice (53-58.3 power, 4 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 53.0 - 58.3 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 light Damage against: +24% Undead When wielded/worn: Physical crit. chance: +14.0% Physical power: +15 (+2 eff.) Effects on melee hit: * 43% chance to daze Damage when hit (Melee): 8 fire Changes resistances: +6% lightning / +12% fire Changes resistances penetration: +5% fire Changes damage: +6% fire A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. Daimahor the drakeskin leather whip (36.5-40.15 power, 4 apr)Daimahor the drakeskin leather whip (36.5-40.15 power, 4 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 36.5 - 40.2 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +13.0% Physical power: +28 (+5 eff.) Defense: +13 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +10% blight / +14% physical Changes damage: +6% blight Spell save: +20 (+7 eff.) Disarm immunity: +80% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +27% A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. Tempestfurnace (51.5-56.65 power, 4 apr)Tempestfurnace (51.5-56.65 power, 4 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 51.5 - 56.7 Uses stat: 100% Cun Damage type: Blight Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * Random elemental explosion Damage (Melee): +60 % trip chance When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 lightning / 21 blight Changes resistances: +12% blight Changes resistances penetration: +14% acid / +16% fire / +17% lightning / +17% cold Changes damage: +3% blight A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather whip 'Elissra' (37.5-41.25 power, 4 apr)drakeskin leather whip 'Elissra' (37.5-41.25 power, 4 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 37.5 - 41.3 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * 31% chance to daze When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +14 (+5 eff.) Effects on melee hit: * 32% chance to disease Changes stats: +4 Str / +4 Dex / +4 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +7% all Changes resistances penetration: +14% lightning / +14% nature / +5% blight Changes damage: +15% blight Disarm immunity: +50% A long, leather whip. Press to compare |
drakeskin leather whip 'Sunstreak' (39-42.9 power, 4 apr) drakeskin leather whip 'Sunstreak' (39-42.9 power, 4 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 39.0 - 42.9 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * 34% chance to daze * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Armour penetration: +15 Physical crit. chance: +12.0% Damage when hit (Melee): 8 acid / 8 fire Changes stats: +4 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances: +6% temporal Changes resistances penetration: +13% lightning / +5% temporal / +5% fire / +20% acid Critical mult.: +20.00% A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. steady ash longbowsteady ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +8 (+2 eff.) Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of acidmighty yew longbow of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +14 acid When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str Changes damage: +15% acid Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of natureelven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +21 nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +11% nature Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Camysablek the FlowertreasonCamysablek the Flowertreason Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +5% mind / +45% physical Changes damage: +15% nature / +18% physical Grants telepathy: Demon/Minor Demon/Major Damage Shield penetration: +58% Longbows are used to shoot arrows at your foes. Press to compare |
Cloudsmash CloudsmashRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 17% chance to corrode armour When wielded/worn: Accuracy: +29 (+7 eff.) Changes stats: +3 Wil Changes resistances: +3% lightning / +3% cold Changes resistances penetration: +15% acid Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Steady Shot (-2 turns) Life regen: +2.50 Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Lightjam'dragonbone longbow 'Lightjam' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to daze * 43% chance to blind When wielded/worn: Ammo reloads per turn: +3 Changes stats: +7 Mag Changes resistances: +3% lightning Changes resistances penetration: +10% blight / +9% temporal / +10% light / +59% physical Changes damage: +3% blight / +9% temporal / +31% physical Talent mastery: +0.20 Chronomancy / Bow Threading Light radius: +3 Damage Shield penetration: +37% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Prismbender'dragonbone longbow 'Prismbender' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +17 cold Burst (radius 2) on crit: +2 light When wielded/worn: Changes resistances penetration: +36% physical / +25% light / +15% temporal Changes damage: +39% physical / +22% temporal / +24% light / +20% cold Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Artherab the drakeskin leather slingArtherab the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +3 Con / +2 Wil Changes resistances: +5% arcane / +9% nature Physical save: +6 (+2 eff.) Stun/Freeze immunity: +10% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. BelokalthondilBelokalthondil Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Changes stats: +4 Dex Changes resistances: +5% arcane Blindness immunity: +5% Slings are used to hurl stones or metal shots at your foes. Press to compare |
OnHit OnHitRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 47% chance to corrode armour * Slows global speed by 40% * 40% chance to gain 10% of a turn Burst (radius 1) on hit: +6 temporal When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +15% temporal Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows of accuracy (21/21, 12.5-17.5 power, 5 apr)barbed quiver of elm arrows of accuracy (21/21, 12.5-17.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 21 On weapon crit: * wounds the target Damage (Ranged): +7 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows of accuracy (17/17, 33.5-46.9 power, 10 apr)elemental quiver of yew arrows of accuracy (17/17, 33.5-46.9 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. storming quiver of yew arrows of erosion (18/18, 33.5-46.9 power, 10 apr)storming quiver of yew arrows of erosion (18/18, 33.5-46.9 power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 18 Damage (Ranged): +23 lightning / +10 temporal / +13 nature Burst (radius 2) on crit: +11 lightning Arrows are used with bows to pierce your foes to death. |
Voidtrail the quiver of elven-wood arrows (24/24, 62.5-87.5 power, 34 apr) Voidtrail the quiver of elven-wood arrows (24/24, 62.5-87.5 power, 34 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 62.5 - 87.5 Uses stats: 50% Wil, 70% Cun Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +34 Physical crit. chance: +19.5% Capacity: 24 On weapon hit: * 40% chance to inflict damage reduction Travel speed: +400% Damage (Ranged): +4 mind / +18 darkness Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 darkness / +8 mind Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elven-wood arrows of accuracy (20/20, 43-60.2 power, 14 apr)barbed quiver of elven-wood arrows of accuracy (20/20, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +13 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. icy quiver of elven-wood arrows of paradox (20/20, 42.5-59.5 power, 14 apr)icy quiver of elven-wood arrows of paradox (20/20, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 10% chance to gain 10% of a turn Damage (Ranged): +15 temporal / +12 cold Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of erosion (20/20, 46-64.4 power, 14 apr)quiver of elven-wood arrows of erosion (20/20, 46-64.4 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Damage (Ranged): +11 nature / +9 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Daimodas the quiver of dragonbone arrows (23/23, 69.5-97.3 power, 18 apr)Daimodas the quiver of dragonbone arrows (23/23, 69.5-97.3 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 69.5 - 97.3 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 On weapon hit: * Slows global speed by 43% * 43 arcane resource burn On weapon crit: * burns latent spell energy Damage (Ranged): +21 manaburn arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Yvulenor the Cloudworth (21/21, 60-84 power, 19 apr)Yvulenor the Cloudworth (21/21, 60-84 power, 19 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +19 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * 43% chance to cause random gloom * 20% chance to torment the target Travel speed: +200% Damage (Ranged): +4 blight / +18 mind / +45 darkness Burst (radius 2) on crit: +8 blight / +4 lightning Damage against: +18% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Polasebeth the Glaresin (14/14, 21-25.2 power, 1 apr)Polasebeth the Glaresin (14/14, 21-25.2 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 21.0 - 25.2 Uses stat: 120% Cun Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 On weapon hit: * 40% chance to blind Damage (Ranged): +8 fire / +8 light Burst (radius 1) on hit: +8 light / +4 fire Burst (radius 2) on crit: +12 light Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of iron shots (8/19, 17-20.4 power, 1 apr)blazing pouch of iron shots (8/19, 17-20.4 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.0 - 20.4 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Damage (Ranged): +9 fire Burst (radius 2) on crit: +7 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of iron shots (17/17, 13-15.6 power, 1 apr)hateful pouch of iron shots (17/17, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 Damage (Ranged): +10 darkness Damage against: +7% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of warping (15/17, 14.5-17.4 power, 1 apr)pouch of iron shots of warping (15/17, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +7 temporal / +7 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of steel shots of erosion (12/18, 20-24 power, 2 apr)insidious pouch of steel shots of erosion (12/18, 20-24 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Damage (Ranged): +24 insidious poison / +9 temporal / +10 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of annihilation (18/18, 25.5-30.6 power, 7 apr)pouch of steel shots of annihilation (18/18, 25.5-30.6 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 25.5 - 30.6 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 18 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of dwarven-steel shots of vileness (38/38, 32.5-39 power, 3 apr)high-capacity pouch of dwarven-steel shots of vileness (38/38, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 38 On weapon hit: * 11% chance to disease Damage (Ranged): +13 blight When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of dwarven-steel shots (24/24, 32.5-39 power, 3 apr)inquisitor's pouch of dwarven-steel shots (24/24, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 24 On weapon crit: * burns latent spell energy Damage (Ranged): +16 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of annihilation (16/17, 39-46.8 power, 7 apr)pouch of dwarven-steel shots of annihilation (16/17, 39-46.8 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +13.0% Capacity: 17 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
This item will automatically be transmogrified when you leave the level. flaming pouch of stralite shots of accuracy (22/22, 41-49.2 power, 5 apr)flaming pouch of stralite shots of accuracy (22/22, 41-49.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +15 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 Burst (radius 1) on hit: +18 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of torment (21/21, 44-52.8 power, 5 apr)pouch of stralite shots of torment (21/21, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * 20% chance to torment the target Damage (Ranged): +13 mind / +15 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. slimey-burst pouch of stralite shots of erosion (21/21, 47-56.4 power, 5 apr)slimey-burst pouch of stralite shots of erosion (21/21, 47-56.4 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.0 - 56.4 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 Damage (Ranged): +11 nature / +9 temporal Burst (radius 1) on hit: +14 nature slow Burst (radius 2) on crit: +23 nature slow Shots are used with slings to pummel your foes to death. |
Drerotir (20/20, 73.5-88.2 power, 29 apr) Drerotir (20/20, 73.5-88.2 power, 29 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 73.5 - 88.2 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +29 Physical crit. chance: +27.0% Capacity: 20 Travel speed: +400% Damage (Ranged): +20 light / +8 mind Burst (radius 1) on hit: +20 mind Burst (radius 2) on crit: +12 mind Damage against: +30% Undead Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of voratun shots of erosion (19/19, 54-64.8 power, 6 apr)blazing pouch of voratun shots of erosion (19/19, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 Damage (Ranged): +19 temporal / +15 nature / +33 fire Burst (radius 2) on crit: +14 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of voratun shots of accuracy (20/20, 61.5-73.8 power, 6 apr)deadly pouch of voratun shots of accuracy (20/20, 61.5-73.8 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 61.5 - 73.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Singeslicer' (21/21, 64-76.8 power, 18 apr)pouch of voratun shots 'Singeslicer' (21/21, 64-76.8 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stat: 120% Cun Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +17.0% Capacity: 21 On weapon hit: * 40% chance to daze * 10% chance to crush the target Travel speed: +200% Damage (Ranged): +48 insidious poison / +20 gravity Burst (radius 1) on hit: +8 mind / +16 fire Burst (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Xanelle' (21/21, 53.5-64.2 power, 6 apr)pouch of voratun shots 'Xanelle' (21/21, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * Random elemental explosion * 20% chance to curse the target Damage (Ranged): +23 blight / +19 darkness / +4 mind Burst (radius 1) on hit: +28 mind / +8 arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of voratun shots of erosion (18/19, 56-67.2 power, 6 apr)psychokinetic pouch of voratun shots of erosion (18/19, 56-67.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +40 physical / +20 nature / +10 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. slimey-burst pouch of voratun shots (23/23, 51.5-61.8 power, 6 apr)slimey-burst pouch of voratun shots (23/23, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 Burst (radius 1) on hit: +16 nature slow Burst (radius 2) on crit: +13 nature slow Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of purity (11 def, 2 armour, 18.5 block)deflecting iron shield of purity (11 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +12% nature / +11% blight Talent granted: +1 Block Deflect projectiles away: +7% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming iron shield of mind resistance (+11%) (4 def, 2 armour, 19 block)flaming iron shield of mind resistance (+11%) (4 def, 2 armour, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage when hit (Melee): 12 fire Changes resistances: +11% mind Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy iron shield of crushing (4 def, 2 armour, 22 block)icy iron shield of crushing (4 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 11 ice Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield of crushing (4 def, 2 armour, 23 block)iron shield of crushing (4 def, 2 armour, 23 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield of fire resistance (+17%) (4 def, 8 armour, 52 block)reinforced iron shield of fire resistance (+17%) (4 def, 8 armour, 52 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +17% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic steel shield (6 def, 2 armour, 43.5 block)acidic steel shield (6 def, 2 armour, 43.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 20 acid Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield (6 def, 2 armour, 40.5 block)cosmic steel shield (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +8% light / +7% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy steel shield (6 def, 2 armour, 38.5 block)icy steel shield (6 def, 2 armour, 38.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 12 ice Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious steel shield of temporal resistance (+14%) (6 def, 8 armour, 92.5 block)impervious steel shield of temporal resistance (+14%) (6 def, 8 armour, 92.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +4 Con Changes resistances: +14% temporal Talent granted: +2 Block Physical save: +8 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of arcane resistance (+13%) (6 def, 8 armour, 93.5 block)reinforced steel shield of arcane resistance (+13%) (6 def, 8 armour, 93.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +13% arcane Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of resilience (6 def, 9 armour, 81 block)reinforced steel shield of resilience (6 def, 9 armour, 81 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Maximum life: +62.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of mind resistance (+12%) (6 def, 2 armour, 35.5 block)steel shield of mind resistance (+12%) (6 def, 2 armour, 35.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +12% mind Talent granted: +2 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 95 block) Black Mesh (8 def, 2 armour, 95 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 82 block)acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 82 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 19 acid Changes resistances: +13% physical Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (8 def, 2 armour, 81 block)dwarven-steel shield of crushing (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (8 def, 2 armour, 84.5 block)dwarven-steel shield of crushing (8 def, 2 armour, 84.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of resilience (8 def, 2 armour, 80 block)dwarven-steel shield of resilience (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Maximum life: +68.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy dwarven-steel shield of physical resistance (+14%) (8 def, 2 armour, 78.5 block)gloomy dwarven-steel shield of physical resistance (+14%) (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to cause random gloom Effects when hit in melee: * 19% chance to cause random gloom Changes resistances: +14% physical Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield (8 def, 9 armour, 149 block)reinforced dwarven-steel shield (8 def, 9 armour, 149 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of cold resistance (+22%) (8 def, 2 armour, 78.5 block)shocking dwarven-steel shield of cold resistance (+22%) (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 lightning Damage when hit (Melee): 21 lightning Changes resistances: +22% cold Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of purity (10 def, 2 armour, 140.5 block)flaming stralite shield of purity (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 15 fire Changes resistances: +18% nature / +14% blight Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy stralite shield of temporal resistance (+18%) (10 def, 2 armour, 147 block)icy stralite shield of temporal resistance (+18%) (10 def, 2 armour, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 cold Effects when hit in melee: * 24% chance to gain 10% of a turn Damage when hit (Melee): 18 ice Changes resistances: +18% temporal Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of resilience (10 def, 10 armour, 220 block)impervious stralite shield of resilience (10 def, 10 armour, 220 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes stats: +6 Con Talent granted: +4 Block Physical save: +9 (+3 eff.) Maximum life: +72.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of reflection (10 def, 2 armour, 144 block)shocking stralite shield of reflection (10 def, 2 armour, 144 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 18 lightning Changes resistances: +17% light / +15% darkness Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of acid resistance (+23%) (10 def, 2 armour, 140.5 block)stralite shield of acid resistance (+23%) (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +23% acid Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of arcane resistance (+10%) (10 def, 2 armour, 140.5 block)stralite shield of arcane resistance (+10%) (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +10% arcane Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of cold resistance (+23%) (10 def, 2 armour, 140.5 block)stralite shield of cold resistance (+23%) (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +23% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of temporal resistance (+16%) (10 def, 2 armour, 135 block)stralite shield of temporal resistance (+16%) (10 def, 2 armour, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes resistances: +16% temporal Talent granted: +4 Block Handheld deflection devices. |
Cracklenail the voratun shield (12 def, 3 armour, 204.5 block) Cracklenail the voratun shield (12 def, 3 armour, 204.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 32% chance to blind Changes stats: +5 Mag / +7 Con Changes resistances: +3% lightning / +30% fire / +16% light Maximum wards: +5 lightning / +6 temporal / +5 blight / +6 fire / +5 cold Changes resistances penetration: +15% lightning Changes damage: +3% acid Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Eilinubeth the Sparkroar (12 def, 15 armour, 320 block)Eilinubeth the Sparkroar (12 def, 15 armour, 320 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 8 lightning Changes stats: +7 Con Changes resistances: +6% lightning / +12% temporal / +18% blight / +28% cold / +19% nature / +6% fire Changes damage: +6% fire Talent granted: +5 Block Physical save: +14 (+5 eff.) Spell save: +6 (+2 eff.) Handheld deflection devices. |
Poxriver the voratun shield (12 def, 3 armour, 184 block) Poxriver the voratun shield (12 def, 3 armour, 184 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 8 nature / 20 temporal Changes stats: +1 Str Changes resistances: +19% physical / +18% temporal Maximum wards: +5 lightning / +6 temporal / +6 blight / +4 fire / +6 cold Changes resistances penetration: +10% nature Changes damage: +12% mind Talents granted: +1 Ward +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (650) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of lightning resistance (+25%) (12 def, 3 armour, 211.5 block)acidic voratun shield of lightning resistance (+25%) (12 def, 3 armour, 211.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 acid Damage when hit (Melee): 30 acid Changes resistances: +25% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield (26 def, 3 armour, 212 block)deflecting voratun shield (26 def, 3 armour, 212 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +26 (+8 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Talent granted: +5 Block Deflect projectiles away: +13% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of mind resistance (+16%) (25 def, 3 armour, 196 block)deflecting voratun shield of mind resistance (+16%) (25 def, 3 armour, 196 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +25 (+8 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +16% mind Talent granted: +5 Block Deflect projectiles away: +14% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield (12 def, 3 armour, 193 block)flaming voratun shield (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 fire Damage when hit (Melee): 17 fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield (12 def, 3 armour, 208 block)flaming voratun shield (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 17 fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of fire resistance (+25%) (12 def, 3 armour, 187.5 block)flaming voratun shield of fire resistance (+25%) (12 def, 3 armour, 187.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 fire Damage when hit (Melee): 15 fire Changes resistances: +25% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of mind resistance (+15%) (12 def, 3 armour, 205.5 block)flaming voratun shield of mind resistance (+15%) (12 def, 3 armour, 205.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 16 fire Changes resistances: +15% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of resistance (12 def, 3 armour, 190.5 block)flaming voratun shield of resistance (12 def, 3 armour, 190.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 18 fire Changes resistances: +12% acid / +10% fire / +12% lightning / +8% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield (12 def, 3 armour, 189.5 block)icy voratun shield (12 def, 3 armour, 189.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 12 ice Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield (12 def, 3 armour, 208 block)icy voratun shield (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 18 ice Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of arcane resistance (+15%) (12 def, 3 armour, 217.5 block)icy voratun shield of arcane resistance (+15%) (12 def, 3 armour, 217.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 13 ice Changes resistances: +15% arcane Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of cold resistance (+25%) (12 def, 3 armour, 211.5 block)icy voratun shield of cold resistance (+25%) (12 def, 3 armour, 211.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 20 ice Changes resistances: +25% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of fire resistance (+25%) (12 def, 3 armour, 213.5 block)icy voratun shield of fire resistance (+25%) (12 def, 3 armour, 213.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 20 ice Changes resistances: +25% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield (12 def, 3 armour, 200 block)living voratun shield (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +20% nature / +16% blight Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of fire resistance (+19%) (12 def, 3 armour, 193 block)living voratun shield of fire resistance (+19%) (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 17 nature Changes resistances: +19% blight / +19% fire / +14% nature Talent granted: +5 Block Maximum life: +86.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield (12 def, 11 armour, 268.5 block)reinforced voratun shield (12 def, 11 armour, 268.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of mind resistance (+18%) (12 def, 12 armour, 270.5 block)reinforced voratun shield of mind resistance (+18%) (12 def, 12 armour, 270.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +18% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield (12 def, 3 armour, 213 block)scouring voratun shield (12 def, 3 armour, 213 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 31% chance to reduce powers by 20% * 28 arcane resource burn Changes stats: +7 Con Changes resistances: +15% acid / +14% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of fire resistance (+15%) (12 def, 3 armour, 187.5 block)scouring voratun shield of fire resistance (+15%) (12 def, 3 armour, 187.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 29% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +6 Con Changes resistances: +15% acid / +24% fire / +7% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of physical resistance (+5%) (12 def, 3 armour, 205 block)scouring voratun shield of physical resistance (+5%) (12 def, 3 armour, 205 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 29% chance to reduce powers by 20% * 22 arcane resource burn Changes stats: +5 Con Changes resistances: +5% acid / +15% physical / +12% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of earthen fury (12 def, 12 armour, 184 block)shocking voratun shield of earthen fury (12 def, 12 armour, 184 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +10% Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 22 lightning Changes resistances: +17% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of mind resistance (+16%) (12 def, 3 armour, 192 block)shocking voratun shield of mind resistance (+16%) (12 def, 3 armour, 192 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 22 lightning Changes resistances: +16% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of physical resistance (+17%) (12 def, 3 armour, 184.5 block)shocking voratun shield of physical resistance (+17%) (12 def, 3 armour, 184.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 23 lightning Changes resistances: +17% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of physical resistance (+16%) (12 def, 3 armour, 207 block)shocking voratun shield of physical resistance (+16%) (12 def, 3 armour, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 24 lightning Changes resistances: +16% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of resilience (12 def, 3 armour, 207.5 block)shocking voratun shield of resilience (12 def, 3 armour, 207.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 5 lightning Damage when hit (Melee): 25 lightning Talent granted: +5 Block Maximum life: +78.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of physical resistance (+17%) (12 def, 3 armour, 207.5 block)voratun shield of physical resistance (+17%) (12 def, 3 armour, 207.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +17% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield (12 def, 3 armour, 201 block)wintry voratun shield (12 def, 3 armour, 201 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 13 ice Changes stats: +4 Wil Changes resistances: +17% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. focusing linen robe (0 def, 0 armour)focusing linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Mana each turn: +0.13 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing linen robe of lightning (+18%) (0 def, 0 armour)focusing linen robe of lightning (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +18% lightning Changes damage: +12% lightning Mana each turn: +0.13 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy linen robe of protection (3 def, 3 armour)slimy linen robe of protection (3 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Physical save: +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant linen robe (0 def, 0 armour)verdant linen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes damage: +7% nature Poison immunity: +22% Disease immunity: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dispeller's woollen robe (0 def, 0 armour)dispeller's woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +8% blight / +7% fire / +8% cold / +8% light Physical save: +13 (+4 eff.) Spell save: +28 (+9 eff.) Mental save: +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +19 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +21 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of light (+19%) (0 def, 0 armour)shimmering woollen robe of light (+19%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +19% light Changes damage: +13% arcane / +13% light Maximum mana: +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of fire (+21%) (0 def, 0 armour)slimy woollen robe of fire (+21%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 5% * 5 arcane resource burn Changes resistances: +21% fire Changes damage: +14% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of time (+13%) (0 def, 0 armour)woollen robe of time (+13%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +13% temporal Changes damage: +13% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe (2 def, 0 armour)focusing cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +5 Wil Mana each turn: +0.16 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy cashmere robe (2 def, 0 armour)slimy cashmere robe (2 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects when hit in melee: * Slows global speed by 8% * 5 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of fire (+27%) (3 def, 0 armour)focusing silk robe of fire (+27%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +8 Wil Changes resistances: +27% fire Changes damage: +18% fire Mana each turn: +0.16 Psi each turn: +0.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of lightning (+27%) (3 def, 0 armour)focusing silk robe of lightning (+27%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +7 Wil Changes resistances: +27% lightning Changes damage: +18% lightning Mana each turn: +0.34 Psi each turn: +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of nature (+22%) (3 def, 0 armour)focusing silk robe of nature (+22%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +7 Wil Changes resistances: +22% nature Changes damage: +15% nature Mana each turn: +0.26 Psi each turn: +0.28 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of protection (5 def, 4 armour)mindwoven silk robe of protection (5 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Physical save: +23 (+8 eff.) Mental save: +27 (+8 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of time (+18%) (3 def, 0 armour)mindwoven silk robe of time (+18%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% temporal Changes damage: +18% temporal Mental save: +22 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe 'Searrace' (3 def, 0 armour)silk robe 'Searrace' (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +9 Con Changes resistances: +15% mind / +3% fire Changes resistances penetration: +5% fire Changes damage: +16% nature / +6% mind Poison immunity: +44% Disease immunity: +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy silk robe of nature (+21%) (3 def, 0 armour)slimy silk robe of nature (+21%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 7% * 3 arcane resource burn Changes resistances: +21% nature Changes damage: +14% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy silk robe of nature (+27%) (3 def, 0 armour)slimy silk robe of nature (+27%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 8% * 7 arcane resource burn Changes resistances: +27% nature Changes damage: +18% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant silk robe of frost (+24%) (3 def, 0 armour)verdant silk robe of frost (+24%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Con Changes resistances: +24% cold Changes damage: +17% nature / +16% cold Poison immunity: +21% Disease immunity: +42% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Sparkpeal the elven-silk robe (5 def, 0 armour)Sparkpeal the elven-silk robe (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +5 Cun Changes resistances: +22% darkness Changes damage: +6% lightning / +30% darkness / +6% blight / +17% light / +16% all Critical mult.: +5.00% Vim when firing critical spell: +5.00 Spellpower: +33 (+6 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Squalorswift' (10 def, 6 armour)elven-silk robe 'Squalorswift' (10 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Defense: +10 (+3 eff.) Changes stats: +10 Mag Changes resistances: +19% acid / +16% physical / +9% light / +20% fire / +18% cold / +9% nature / +43% darkness Changes damage: +15% acid / +13% physical / +19% light / +20% darkness / +15% cold / +9% nature / +15% fire Talent cooldown: Refit Golem (-5 turns) Equilibrium when hit: +0.04 Maximum life: +63.00 Light radius: +4 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Sunresolve' (5 def, 0 armour)elven-silk robe 'Sunresolve' (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 8 arcane / 8 light Changes stats: +11 Mag Changes resistances: +11% lightning / +10% darkness / +11% cold / +12% blight / +12% fire / +20% mind / +15% light Changes resistances penetration: +13% temporal / +10% mind / +13% physical Changes damage: +16% temporal / +20% mind / +20% physical Physical save: +20 (+7 eff.) Spell save: +38 (+12 eff.) Mental save: +20 (+6 eff.) Spellpower: +4 (+1 eff.) Light radius: +1 Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe of frost (+24%) (5 def, 0 armour)elven-silk robe of frost (+24%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +24% cold Changes damage: +16% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +14% blight Life regen: +3.00 Maximum life: +95.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe of the mountain (+17%) (5 def, 0 armour)elven-silk robe of the mountain (+17%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +17% physical Changes damage: +17% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe (5 def, 0 armour)focusing elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Mag / +6 Wil Mana each turn: +0.30 Psi each turn: +0.31 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe (5 def, 0 armour)focusing elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Mag / +7 Wil Mana each turn: +0.20 Psi each turn: +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe (5 def, 0 armour)mindwoven elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Mental save: +26 (+8 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of nature (+30%) (5 def, 0 armour)mindwoven elven-silk robe of nature (+30%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +30% nature Changes damage: +20% nature Mental save: +24 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of protection (9 def, 4 armour)mindwoven elven-silk robe of protection (9 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Physical save: +25 (+8 eff.) Mental save: +23 (+7 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (5 def, 0 armour)slimy elven-silk robe (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 8% * 7 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (5 def, 0 armour)slimy elven-silk robe (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 5 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (5 def, 0 armour)slimy elven-silk robe (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 8% * 8 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of fire (+21%) (5 def, 0 armour)slimy elven-silk robe of fire (+21%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 8 arcane resource burn Changes resistances: +21% fire Changes damage: +14% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of nature (+22%) (5 def, 0 armour)slimy elven-silk robe of nature (+22%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 9 arcane resource burn Changes resistances: +22% nature Changes damage: +15% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of the mountain (+17%) (5 def, 0 armour)slimy elven-silk robe of the mountain (+17%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 5% * 10 arcane resource burn Changes resistances: +17% physical Changes damage: +17% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of the mountain (+15%) (5 def, 0 armour)slimy elven-silk robe of the mountain (+15%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 8% * 3 arcane resource burn Changes resistances: +15% physical Changes damage: +15% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (5 def, 0 armour)stormwoven elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Str / +6 Mag / +7 Wil Changes resistances: +12% lightning / +15% cold Changes damage: +13% lightning / +14% physical / +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of acid resistance (1 def, 2 armour)cleansing rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +16% acid / +11% nature / +12% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of cold resistance (1 def, 2 armour)cleansing rough leather armour of cold resistance (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +12% blight / +17% cold / +11% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather armour of acid resistance (1 def, 2 armour)rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +17% acid A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of cold resistance (1 def, 2 armour)spiked rough leather armour of cold resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes resistances: +17% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of resilience (2 def, 4 armour)cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Maximum life: +28.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of lightning resistance (2 def, 4 armour)spiked cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes resistances: +18% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour (3 def, 6 armour)cleansing hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +14% nature / +15% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Eyal (3 def, 6 armour)hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +1.60 Maximum life: +55.00 Healing mod.: +14% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of acid resistance (3 def, 6 armour)hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +21% acid A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of alacrity (3 def, 6 armour)hardened leather armour of alacrity (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of fire resistance (3 def, 6 armour)hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +21% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of lightning resistance (3 def, 6 armour)prismatic hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +22% lightning / +14% light / +14% darkness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour (3 def, 6 armour)rejuvenating hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +4.90 Stamina each turn: +1.60 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of cold resistance (3 def, 6 armour)spiked hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +22% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of fire resistance (3 def, 6 armour)spiked hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +18% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour (4 def, 7 armour)caller's reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +9% cold / +12% fire / +9% nature / +10% physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of acid resistance (4 def, 7 armour)cleansing reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +20% acid / +14% nature / +15% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of lightning resistance (4 def, 7 armour)cleansing reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +17% blight / +16% nature / +25% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of lightning resistance (4 def, 7 armour)miasmic reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +15 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 6 acid Changes resistances: +18% acid / +23% nature / +19% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. multi-hued reinforced leather armour of lightning resistance (4 def, 7 armour)multi-hued reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 10 fire / 9 cold / 8 lightning Changes resistances: +10% acid / +11% fire / +29% lightning / +9% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Nereldath' (4 def, 7 armour)reinforced leather armour 'Nereldath' (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Changes stats: +8 Cun / +7 Wil Changes resistances: +9% arcane / +23% fire Changes resistances penetration: +5% blight / +5% acid Critical mult.: +15.00% Spell save: +22 (+7 eff.) Mental save: +22 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 (+0 eff.) Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of acid resistance (4 def, 7 armour)reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +27% acid A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour (4 def, 7 armour)rejuvenating reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +5.50 Stamina each turn: +1.80 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +26% acid Life regen: +6.80 Stamina each turn: +1.70 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of clarity (4 def, 7 armour)rejuvenating reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +8% mind Mental save: +19 (+6 eff.) Life regen: +5.30 Stamina each turn: +1.70 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of natural resilience (4 def, 7 armour)rejuvenating reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +18% nature / +13% blight Reduced damage from: +9% Unnatural Life regen: +5.20 Stamina each turn: +1.30 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of stability (4 def, 7 armour)rejuvenating reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +8% physical Physical save: +18 (+6 eff.) Life regen: +5.80 Stamina each turn: +1.80 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (4 def, 7 armour)spiked reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +26% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of resilience (4 def, 7 armour)spiked reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Maximum life: +41.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of acid resistance (4 def, 7 armour)troll-hide reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +23% acid Life regen: +8.70 Healing mod.: +21% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. volcanic reinforced leather armour of cold resistance (4 def, 16 armour)volcanic reinforced leather armour of cold resistance (4 def, 16 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 9 fire Changes resistances: +18% cold / +25% physical / +26% fire A suit of armour made of leather. Press to compare |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. Press to compare |
This item will automatically be transmogrified when you leave the level. Xerimina (5 def, 22 armour)Xerimina (5 def, 22 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 13 acid / 12 fire / 12 cold / 11 lightning Changes stats: +4 Dex / +2 Wil Changes resistances: +13% acid / +27% physical / +72% fire / +13% cold / +10% lightning Changes resistances penetration: +5% mind Mental save: +6 (+2 eff.) Equilibrium when hit: +0.04 Mindpower: +6 (+2 eff.) See invisible: +6 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour of acid resistance (5 def, 8 armour)caller's drakeskin leather armour of acid resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +25% acid / +12% physical / +8% cold / +9% nature / +11% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour (5 def, 8 armour)cleansing drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +18% nature / +17% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of acid resistance (5 def, 8 armour)cleansing drakeskin leather armour of acid resistance (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +30% acid / +16% nature / +17% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of fire resistance (5 def, 8 armour)cleansing drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +17% blight / +25% fire / +16% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of fire resistance (5 def, 8 armour)cleansing drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +17% blight / +25% fire / +17% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour 'Morbusknave' (5 def, 22 armour)drakeskin leather armour 'Morbusknave' (5 def, 22 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Armour: +22 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 9 acid / 9 fire Damage (Ranged): 10 acid / 9 fire Damage when hit (Melee): 8 nature Changes stats: +2 Wil / +1 Mag Changes resistances: +30% acid / +35% physical / +25% fire / +28% nature / +5% arcane Changes resistances penetration: +15% nature Physical save: +25 (+8 eff.) Light radius: +2 Infravision radius: +1 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour 'Starwing' (20 def, 17 armour)drakeskin leather armour 'Starwing' (20 def, 17 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +20 (+7 eff.) Fatigue: +8% Effects on melee hit: * 43% chance to blind Damage when hit (Melee): 8 arcane Changes stats: +5 Cun Changes resistances: +30% lightning Critical mult.: +10.00% Mental save: +25 (+7 eff.) Life regen: +2.40 Maximum life: +100.00 Light radius: +1 Healing mod.: +27% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Toknor (5 def, 8 armour)drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Critical mult.: +17.00% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of clarity (5 def, 8 armour)drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +8% mind Mental save: +24 (+7 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of cold resistance (5 def, 8 armour)drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +30% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of command (19 def, 17 armour)drakeskin leather armour of command (19 def, 17 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +19 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +16 (+5 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of lightning resistance (5 def, 8 armour)drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +24% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of natural resilience (5 def, 8 armour)drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +14% nature / +17% blight Reduced damage from: +12% Unnatural A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of resilience (5 def, 8 armour)drakeskin leather armour of resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Maximum life: +46.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour (5 def, 8 armour)enlightening drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Mental save: +21 (+6 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour (5 def, 8 armour)enlightening drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +9 Cun / +7 Wil Mental save: +18 (+6 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour (5 def, 8 armour)rejuvenating drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +6.50 Stamina each turn: +1.80 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour)rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +24% fire Life regen: +5.40 Stamina each turn: +1.40 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (5 def, 8 armour)spiked drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 19 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (5 def, 8 armour)spiked drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (5 def, 8 armour)spiked drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (5 def, 8 armour)spiked drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of acid resistance (5 def, 8 armour)spiked drakeskin leather armour of acid resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes resistances: +25% acid A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (5 def, 8 armour)spiked drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +6% mind Mental save: +21 (+6 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +22% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +20% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +23% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of lightning resistance (5 def, 8 armour)spiked drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +22% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour (2 def, 12 armour)impenetrable iron mail armour (2 def, 12 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating iron mail armour (2 def, 4 armour)rejuvenating iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +2.80 Stamina each turn: +0.70 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of delving (2 def, 4 armour)spiked iron mail armour of delving (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Changes stats: +5 Str Changes resistances: +12% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour (2 def, 6 armour)cleansing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +14% nature / +13% blight A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of acid resistance (2 def, 6 armour)cleansing steel mail armour of acid resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +19% acid / +12% nature / +14% blight A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of fire resistance (2 def, 6 armour)cleansing steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +12% blight / +19% fire / +12% nature A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of lightning resistance (2 def, 15 armour)impenetrable steel mail armour of lightning resistance (2 def, 15 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +21% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of lightning resistance (2 def, 6 armour)spiked steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 13 physical Changes resistances: +21% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of stability (2 def, 6 armour)spiked steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 13 physical Changes resistances: +7% physical Physical save: +14 (+5 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of resilience (2 def, 6 armour)steel mail armour of resilience (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Maximum life: +32.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of Eyal (3 def, 8 armour)dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Life regen: +2.50 Maximum life: +73.00 Healing mod.: +21% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of command (13 def, 13 armour)dwarven-steel mail armour of command (13 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +13 (+4 eff.) Fatigue: +16% Changes stats: +3 Cun Mental save: +10 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour)enlightening dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +5 Cun / +6 Wil Mental save: +13 (+4 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour (3 def, 19 armour)impenetrable dwarven-steel mail armour (3 def, 19 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +16% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour (3 def, 8 armour)radiant dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +3 Wil Changes resistances: +19% blight / +19% darkness Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour (3 def, 8 armour)rejuvenating dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Life regen: +5.60 Stamina each turn: +1.30 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour)spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +21% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour)spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +24% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour)spiked dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +24% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of stability (3 def, 8 armour)spiked dwarven-steel mail armour of stability (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +7% physical Physical save: +16 (+5 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of acid resistance (4 def, 8 armour)cleansing stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +23% acid / +17% nature / +18% blight A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour (4 def, 8 armour)fortifying stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +4 Str / +6 Con Maximum life: +62.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of fire resistance (4 def, 14 armour)hardened stralite mail armour of fire resistance (4 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +8% acid / +9% physical / +32% fire / +9% lightning / +9% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (4 def, 21 armour)impenetrable stralite mail armour of fire resistance (4 def, 21 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +27% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of fire resistance (4 def, 8 armour)spiked stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +21% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of fire resistance (4 def, 8 armour)spiked stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +27% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of lightning resistance (4 def, 8 armour)spiked stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +26% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of lightning resistance (4 def, 8 armour)spiked stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes resistances: +23% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of the deep (4 def, 13 armour)spiked stralite mail armour of the deep (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +10% acid / +8% cold Allows you to breathe in: water A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of acid resistance (4 def, 8 armour)stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +27% acid A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of natural resilience (4 def, 8 armour)stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +13% nature / +16% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Boredan the voratun mail armour (11 def, 14 armour)Boredan the voratun mail armour (11 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +11 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +16% Effects on melee hit: * 10 arcane resource burn Disarm immunity: +10% Life regen: +13.70 Stamina each turn: +2.30 Maximum life: +202.00 Healing mod.: +70% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyribrewe (5 def, 19 armour)Cyribrewe (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +6% Changes resistances: +3% acid / +10% mind / +6% light Physical save: +21 (+7 eff.) Mental save: +25 (+7 eff.) Cut immunity: +15% Disarm immunity: +40% Life regen: +3.50 Maximum life: +100.00 Healing mod.: +30% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Layymith the Woenail (5 def, 10 armour)Layymith the Woenail (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Str / +5 Con Changes resistances: +19% blight / +6% mind / +3% darkness / +17% nature Changes resistances penetration: +10% darkness / +25% mind Changes damage: +3% darkness / +3% mind Reduced damage from: +15% Unnatural Maximum life: +151.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Prismvile (19 def, 20 armour)Prismvile (19 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +19 (+6 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +5 Cun Changes resistances: +6% acid / +8% physical / +6% nature / +9% fire Physical save: +52 (+16 eff.) Mental save: +24 (+7 eff.) Pinning immunity: +5% Life regen: +3.80 Maximum life: +100.00 Healing mod.: +26% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Skymaim (5 def, 15 armour)Skymaim (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +15 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +5 Con Changes resistances: +13% acid / +1% physical / +20% blight / +13% cold / +19% nature Changes resistances penetration: +10% lightning Allows you to breathe in: water Maximum life: +100.00 Maximum stamina: +15.00 Light radius: +3 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour (5 def, 10 armour)cleansing voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +17% nature / +17% blight A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour of acid resistance (5 def, 10 armour)cleansing voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +16% blight / +19% nature / +24% acid A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour (5 def, 22 armour)impenetrable voratun mail armour (5 def, 22 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +16% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of acid resistance (5 def, 23 armour)impenetrable voratun mail armour of acid resistance (5 def, 23 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +29% acid A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of the deep (5 def, 29 armour)impenetrable voratun mail armour of the deep (5 def, 29 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +29 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +12% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour (5 def, 10 armour)radiant voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +24% blight / +19% darkness Light radius: +1 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of clarity (5 def, 10 armour)radiant voratun mail armour of clarity (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +11% blight / +24% darkness / +8% mind Mental save: +15 (+5 eff.) Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)rejuvenating voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +30% fire Life regen: +3.70 Stamina each turn: +1.80 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour (5 def, 10 armour)spiked voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of acid resistance (5 def, 10 armour)spiked voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 19 physical Changes resistances: +30% acid A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of cold resistance (5 def, 10 armour)spiked voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +25% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of resilience (5 def, 10 armour)spiked voratun mail armour of resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Maximum life: +58.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Fogclash' (5 def, 15 armour)voratun mail armour 'Fogclash' (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 13 light / 8 darkness Changes stats: +6 Str / +5 Wil / +7 Con Changes resistances: +15% acid / +30% darkness / +29% blight / +15% cold / +3% nature / +12% lightning Changes resistances penetration: +20% darkness Changes damage: +3% darkness Allows you to breathe in: water Maximum life: +97.00 Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Huregorn' (5 def, 10 armour)voratun mail armour 'Huregorn' (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +9 Cun / +9 Wil Changes resistances: +27% lightning / +9% temporal / +3% light / +10% mind / +5% arcane Mental save: +46 (+13 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour of delving (5 def, 10 armour)voratun mail armour of delving (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +8 Str Changes resistances: +13% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour of fire resistance (5 def, 10 armour)voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +22% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour of the deep (5 def, 14 armour)voratun mail armour of the deep (5 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +12% acid / +13% cold Allows you to breathe in: water A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. iron plate armour of fire resistance (3 def, 7 armour)iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +18% fire A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. steel plate armour of fire resistance (4 def, 9 armour)steel plate armour of fire resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +20% fire A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel plate armour (5 def, 11 armour)fearforged dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +34% Changes stats: +8 Con Changes resistances: +11% fire / -15% light / +10% darkness Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of spell shielding (5 def, 11 armour)spiked dwarven-steel plate armour of spell shielding (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 10 physical Changes resistances: +7% arcane Spell save: +13 (+4 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Burnclash (9 def, 16 armour)Burnclash (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 8 mind Changes stats: +10 Str Changes resistances: +14% physical / +20% darkness / +19% blight / +12% fire / +19% nature / +10% mind Changes resistances penetration: +10% mind / +5% fire Changes damage: +12% fire Reduced damage from: +11% Unnatural Mental save: +24 (+7 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Glintschism the voratun plate armour (9 def, 16 armour)Glintschism the voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 15% * 30% chance to blind Damage when hit (Melee): 13 light Changes stats: +6 Wil Changes resistances: +6% lightning / +31% darkness / +27% blight / +30% fire / +3% nature / +6% light Changes resistances penetration: +10% light Life regen: +4.00 Maximum life: +86.00 Light radius: +5 Healing mod.: +30% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Gloryna (23 def, 39 armour)Gloryna (23 def, 39 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +39 Defense: +23 (+7 eff.) Fatigue: +26% Damage (Melee): 20 acid / 22 fire Damage when hit (Melee): 16 acid / 16 fire / 4 arcane Changes stats: +6 Cun Changes resistances: +30% acid / +27% fire / +5% arcane Changes resistances penetration: +10% mind Changes damage: +3% mind Mental save: +24 (+7 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Kindlestrider (9 def, 16 armour)Kindlestrider (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 8 light / 15 physical Changes resistances: +34% nature / +38% blight Changes resistances penetration: +15% light Reduced damage from: +27% Unnatural Reduces incoming crit damage: 16.00% See invisible: +12 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Xanema (9 def, 25 armour)Xanema (9 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+3 eff.) Fatigue: +19% Damage when hit (Melee): 4 mind Changes resistances: +18% blight / +19% nature / +30% acid Changes resistances penetration: +10% mind Reduced damage from: +14% Unnatural Grants telepathy: Dragon Critical mult.: +15.00% Physical save: +15 (+5 eff.) Maximum hate: +2.00 Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Salylaith the hardened leather beltSalylaith the hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +5 Str / +5 Dex / +5 Wil / +5 Cun / +4 Con Grants telepathy: Demon/Minor Demon/Major Physical save: +15 (+5 eff.) Spell save: +16 (+5 eff.) Mental save: +16 (+5 eff.) Maximum life: +50.00 Maximum stamina: +10.00 Healing mod.: +15% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of lifeblurring hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Stealth bonus: +8 Life regen: +1.80 Healing mod.: +20% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of the mysticblurring hardened leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +16 (+5 eff.) Stealth bonus: +9 Mental save: +10 (+3 eff.) Spellpower: +7 (+1 eff.) A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of transcendenceblurring hardened leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Stealth bonus: +8 Physical save: +9 (+3 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of the giantsinsulating hardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Changes resistances: +10% fire / +10% cold Spell save: +10 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. AlolekanAlolekan Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 (+7 eff.) Changes stats: +2 Str / +5 Dex / +7 Mag / +6 Wil / +8 Cun / +10 Lck Changes resistances penetration: +5% mind Changes damage: +6% mind Grants telepathy: Humanoid/Orc Trap disarming bonus: +23 Stealth bonus: +30 Spell crit. chance: +5% Infravision radius: +7 A belt that goes around your waist. Press to compare |
Xeressra the drakeskin leather belt Xeressra the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 16 acid / 12 physical Changes stats: +5 Dex / +1 Wil / +6 Cun Changes resistances: +10% acid / +9% fire / +9% lightning / +9% cold Changes damage: +9% physical Life regen: +3.30 Only die when reaching: -40.00 life Maximum life: +30.00 Maximum stamina: +5.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +15% Healing mod.: +26% A belt that goes around your waist. Press to compare |
monstrous drakeskin leather belt of the giants =+2 size= monstrous drakeskin leather belt of the giants =+2 size=Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +5 Str / +5 Con Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Size category: +2 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. resilient linen cloak of Eldoral (1 def, 0 armour)resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 16 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere cloak of Eldoral (2 def, 0 armour)cashmere cloak of Eldoral (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere cloak of the Shaloren (2 def, 0 armour)cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.9 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 69 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. Press to compare |
This item will automatically be transmogrified when you leave the level. Islukira (3 def, 2 armour)Islukira (3 def, 2 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes stats: +3 Dex / +4 Mag / +5 Wil / +4 Cun Changes resistances: +18% blight / +3% temporal / +17% nature / +6% mind Spell save: +13 (+4 eff.) Confusion immunity: +15% Pinning immunity: +20% Knockback immunity: +10% Life regen: +2.70 Maximum mana: +77.00 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Nightquench (3 def, 0 armour)Nightquench (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +1 Dex / +10 Wil / +7 Cun Critical mult.: +5.00% Mental save: +14 (+5 eff.) Maximum life: +55.00 Spellpower: +2 (+0 eff.) Mental crit. chance: +7% See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Xaneth (12 def, 0 armour) Xaneth (12 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 8 arcane / 16 acid Changes stats: +12 Cun / +11 Wil Changes resistances: +3% acid / +23% fire / +17% light / +15% temporal Changes damage: +6% acid / +6% temporal Stealth bonus: +13 Mental crit. chance: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding pair of rough leather boots (0 def, 1 armour)grounding pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% lightning / +7% temporal A pair of boots made of leather. Press to compare |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots (0 def, 3 armour)scholar's pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +5 (+1 eff.) A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of uncanny dodging (6 def, 3 armour)scholar's pair of hardened leather boots of uncanny dodging (6 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Spellpower: +4 (+1 eff.) A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots of uncanny dodging (7 def, 3 armour)stealthy pair of hardened leather boots of uncanny dodging (7 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +11 Lck / +6 Dex Stealth bonus: +10 A pair of boots made of leather. Press to compare |
Ebonynail (9 def, 15 armour) Ebonynail (9 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +9 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 8 arcane / 16 darkness Changes stats: +4 Str / +4 Con Changes resistances: +15% acid / +15% fire / +15% cold / +9% mind / +15% lightning Changes resistances penetration: +10% arcane / +5% darkness It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Galesmash the pair of drakeskin leather boots (0 def, 5 armour)Galesmash the pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 lightning Changes stats: +4 Cun / +13 Mag Changes resistances penetration: +10% mind Changes damage: +10% acid / +10% blight Spell save: +6 (+2 eff.) Mental save: +27 (+8 eff.) Disease immunity: +42% Spellpower: +14 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +4 (+1 eff.) A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots 'Arthyleg' (0 def, 5 armour)pair of drakeskin leather boots 'Arthyleg' (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Effects on melee hit: * 43% chance to corrode armour Changes stats: +8 Dex / +4 Mag / +2 Con / +14 Lck Stealth bonus: +12 Life regen: +4.50 Stamina each turn: +0.90 Maximum life: +57.00 Movement speed: +10% Healing mod.: +19% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding pair of iron boots of uncanny dodging (3 def, 3 armour)grounding pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +6% lightning / +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of iron boots (0 def, 3 armour)scholar's pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch pair of dwarven-steel boots (0 def, 4 armour)eldritch pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Mana each turn: +0.24 Maximum mana: +38.00 Spell crit. chance: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of evasion (16 def, 12 armour)miner's pair of dwarven-steel boots of evasion (16 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Defense: +16 (+5 eff.) Fatigue: +3% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 47 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of uncanny dodging (5 def, 11 armour)miner's pair of dwarven-steel boots of uncanny dodging (5 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Boots of the Hunter (2 def, 12 armour)Boots of the Hunter (2 def, 12 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. Press to compare |
This item will automatically be transmogrified when you leave the level. Erabar (22 def, 5 armour)Erabar (22 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +22 (+7 eff.) Fatigue: -6% Changes stats: +2 Dex Changes resistances: +9% acid / +3% cold / +9% light / +12% fire Changes resistances penetration: +15% physical Maximum encumbrance: +40 Physical save: +15 (+5 eff.) Spell save: +6 (+2 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 38 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Searsorrow the pair of voratun boots (4 def, 14 armour)Searsorrow the pair of voratun boots (4 def, 14 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 8 fire Changes stats: +4 Str / +3 Mag / +4 Con Changes resistances: +3% cold / +3% light / +5% arcane Changes damage: +3% temporal Spell save: +8 (+3 eff.) Lowers spell cool-downs by: 10% Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Morbusgrinder (0 def, 2 armour)Morbusgrinder (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Armour: +2 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 13 temporal Damage (Ranged): 13 temporal Changes stats: +6 Dex / +6 Cun / +4 Con Changes resistances: +3% nature / +11% temporal Changes damage: +8% temporal / +6% nature / +15% fire Physical save: +22 (+7 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +38% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of archery (0 def, 2 armour)corrosive hardened leather gloves of archery (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Armour: +2 Damage (Melee): 7 acid Changes stats: +6 Cun / +4 Dex Changes resistances: +8% acid Changes damage: +7% acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of butchering (0 def, 2 armour)hardened leather gloves of butchering (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical power: +8 (+1 eff.) Armour: +2 Changes resistances: +10% blight Spell save: +13 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of strength (+4) (0 def, 2 armour)hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+2 eff.) Armour: +2 Changes stats: +4 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. sand hardened leather gloves (0 def, 9 armour)sand hardened leather gloves (0 def, 9 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage (Melee): 9 physical Changes damage: +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Eremodedur the Gleamwell (0 def, 12 armour)Eremodedur the Gleamwell (0 def, 12 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 15% chance to blind Damage (Melee): 14 physical Changes stats: +5 Str / +5 Wil / +5 Con Changes resistances: +6% nature Changes damage: +11% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +43% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.22 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
drakeskin leather gloves 'Emarileth' (0 def, 3 armour) drakeskin leather gloves 'Emarileth' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * Slows global speed by 15% Changes stats: +12 Con Changes resistances: +6% blight / +6% cold Physical save: +54 (+16 eff.) Spell save: +17 (+6 eff.) Mental save: +17 (+5 eff.) Disarm immunity: +95% Life regen: +2.80 Stamina each turn: +1.30 Maximum stamina: +37.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of regeneration (0 def, 3 armour)drakeskin leather gloves of regeneration (0 def, 3 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +3.10 Stamina each turn: +0.80 Psi each turn: +0.39 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of strength (+3) (0 def, 3 armour)drakeskin leather gloves of strength (+3) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 (+3 eff.) Armour: +3 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of strength (+4) (0 def, 3 armour)drakeskin leather gloves of strength (+4) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +3 Changes stats: +4 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the iron hand (0 def, 3 armour)drakeskin leather gloves of the iron hand (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the nighthunter (0 def, 3 armour)drakeskin leather gloves of the nighthunter (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Changes stats: +6 Cun Changes resistances: +12% darkness Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. naturalist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)naturalist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +3 Damage (Melee): 10 nature Changes stats: +5 Dex Changes resistances: +8% nature Changes damage: +5% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
yeah... (0 def, 14 armour) =ugh= yeah... (0 def, 14 armour) =ugh=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +14 Changes stats: +5 Mag Changes resistances: +6% acid Changes damage: +11% arcane / +9% mind Physical save: +10 (+3 eff.) Mental save: +25 (+7 eff.) Disarm immunity: +55% Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +70.00 Maximum stamina: +40.00 Maximum psi: +30.00 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted iron gauntlets of dexterity (+3) (0 def, 1 armour)blighted iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +1 Damage (Melee): 7 blight Changes stats: +3 Dex Changes resistances: +6% blight Changes damage: +5% blight Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. cinder iron gauntlets of strength (+3) (0 def, 1 armour)cinder iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +6% fire Changes damage: +5% fire Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. Frostfire Gauntlets (0 def, 3 armour)Frostfire Gauntlets (0 def, 3 armour) Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +10% fire / +10% cold Changes damage: +10% fire / +10% cold Spellpower on spell critical (stacks up to 3 times): +5 It can be used to activate talent Cold Flames (costing 20 power out of 30/30) : Effective talent level: 2.6 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 100.72 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of strength (+5) (0 def, 7 armour)heroic dwarven-steel gauntlets of strength (+5) (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +13 (+2 eff.) Armour: +7 Changes stats: +5 Str Mental save: +10 (+3 eff.) Maximum life: +64.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. cinder voratun gauntlets of the iron hand (0 def, 3 armour)cinder voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 fire Changes stats: +4 Str / +4 Wil / +4 Con Changes resistances: +9% fire Changes damage: +8% fire Talent mastery: +0.20 Technique / Grappling Disarm immunity: +39% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. steady voratun gauntlets (0 def, 3 armour)steady voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Physical save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +43% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Ematha' (0 def, 7 armour)voratun gauntlets 'Ematha' (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +7 Damage (Melee): 9 fire Changes stats: +5 Dex Changes resistances: +3% blight / +8% fire Changes damage: +11% fire Mental save: +10 (+3 eff.) Psi when hit: +0.16 Maximum life: +66.00 Maximum hate: +4.00 Mindpower: +6 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Hanoharalach' (0 def, 3 armour)voratun gauntlets 'Hanoharalach' (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 20 darkness Changes stats: +2 Wil / +5 Mag Changes resistances: +15% darkness / +1% physical Changes damage: +6% blight / +10% arcane / +9% darkness Spell save: +6 (+2 eff.) Poison immunity: +10% Life regen: +2.70 Stamina each turn: +1.80 Mana when firing critical spell: +1.00 Only die when reaching: -60.00 life Maximum stamina: +24.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Layewen' (0 def, 9 armour)voratun gauntlets 'Layewen' (0 def, 9 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage (Melee): 15 fire Changes stats: +2 Str / +5 Dex / +4 Cun Changes resistances: +15% lightning / +10% fire / +3% light Changes damage: +9% fire Grants telepathy: Dragon Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Spell save: +3 (+1 eff.) Mental save: +15 (+5 eff.) Maximum life: +80.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+0 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. Press to compare |
This item will automatically be transmogrified when you leave the level. Durilen the cashmere wizard hat (2 def, 0 armour)Durilen the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +21% light / +6% cold Changes damage: +11% acid / +14% light / +9% lightning / +6% mind / +9% fire / +11% arcane / +11% cold Physical save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Disease immunity: +20% Equilibrium when hit: +0.12 Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of corrosion (+22%) (2 def, 0 armour)cashmere wizard hat of corrosion (+22%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% acid Changes damage: +15% acid A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of decomposition (2 def, 0 armour)cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% lightning / +5% temporal / +6% light / +5% fire / +6% nature / +5% acid / +5% blight / +6% cold / +5% darkness A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat (2 def, 0 armour)clarifying cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Mental save: +11 (+4 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. insulating cashmere wizard hat of frost (+30%) (2 def, 0 armour)insulating cashmere wizard hat of frost (+30%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +11% fire / +30% cold Changes damage: +14% cold A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Grinakor the elven-silk wizard hat (3 def, 0 armour)Grinakor the elven-silk wizard hat (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +10 Cun / +10 Wil Changes resistances: +6% blight / +28% cold / +28% fire Changes resistances penetration: +5% blight / +5% mind Changes damage: +19% cold / +18% mind / +19% fire Mental save: +25 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 206 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.3. Every victim of the whisper has a 24% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Mirewither the elven-silk wizard hat (3 def, 6 armour)Mirewither the elven-silk wizard hat (3 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Damage when hit (Melee): 16 nature Changes stats: +5 Con Changes resistances: +6% light Changes resistances penetration: +10% nature / +5% light Changes damage: +13% acid / +6% light / +15% lightning / +9% nature / +15% fire / +12% arcane / +15% cold Mana each turn: +0.35 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.3 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 411.25 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Zanedan the elven-silk wizard hat (3 def, 0 armour)Zanedan the elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +3 Str / +1 Dex / +3 Mag / +2 Con Changes resistances: +20% mind Changes damage: +13% acid / +15% lightning / +15% arcane / +15% fire / +20% mind / +12% cold Physical save: +15 (+5 eff.) Mental save: +18 (+6 eff.) Mana each turn: +2.90 Mana when hit: +2.30 Maximum mana: +110.00 Maximum psi: +37.00 Spellpower: +9 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Infravision radius: +3 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Olechik' (3 def, 0 armour)elven-silk wizard hat 'Olechik' (3 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str / +14 Wil / +7 Cun Changes resistances: +6% blight / +30% cold / +9% light / +1% physical Changes damage: +20% cold Reduces incoming crit damage: 10.00% Maximum encumbrance: +10 Physical save: +11 (+4 eff.) Mindpower: +6 (+2 eff.) Healing mod.: +10% A pointy cloth hat, very wizardly... Press to compare |
elven-silk wizard hat 'Xerurin' (3 def, 0 armour) elven-silk wizard hat 'Xerurin' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Defense: +3 (+1 eff.) Changes stats: +9 Cun / +5 Wil Changes resistances: +28% light Changes damage: +15% darkness / +15% temporal / +32% light / +14% physical Physical save: +3 (+1 eff.) Mental save: +44 (+12 eff.) Poison immunity: +15% Cut immunity: +25% Confusion immunity: -20% Fear immunity: -20% Only die when reaching: -20.00 life Maximum stamina: +5.00 Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 5.2 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 283 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.2. Every victim of the whisper has a 34% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
elven-silk wizard hat of fire (+25%) (3 def, 0 armour) elven-silk wizard hat of fire (+25%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% fire Changes damage: +17% fire A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of nature (+30%) (3 def, 0 armour)elven-silk wizard hat of nature (+30%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +30% nature Changes damage: +20% nature A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Phlegmbreacher (0 def, 1 armour)Phlegmbreacher (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Dex / +1 Con Changes resistances: +6% nature Changes damage: +12% mind A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap (0 def, 1 armour)grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap (0 def, 1 armour)stabilizing rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +12 (+4 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of constitution (+4) (0 def, 3 armour)grounding hardened leather cap of constitution (+4) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +5% lightning / +10% temporal A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of dexterity (+5) (0 def, 3 armour)insulating hardened leather cap of dexterity (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +10% fire / +11% cold A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of strength (+7) (0 def, 3 armour)prismatic hardened leather cap of strength (+7) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str Changes resistances: +13% light / +16% darkness A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap (0 def, 3 armour)stabilizing hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +16 (+5 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Alulen (10 def, 5 armour)Alulen (10 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +4 Physical power: +5 (+1 eff.) Armour: +5 Defense: +10 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 4 physical Changes stats: +5 Str / +9 Cun / +5 Con Changes resistances: +2% physical / +19% light / +20% darkness Physical save: +9 (+3 eff.) Spell save: +10 (+3 eff.) Teleport immunity: +10% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather cap (0 def, 5 armour)cleansing drakeskin leather cap (0 def, 5 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% nature / +13% blight A cap made of leather. Press to compare |
drakeskin leather cap 'Growthlady' (0 def, 5 armour) drakeskin leather cap 'Growthlady' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +23 (+4 eff.) Armour: +5 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +18 Str / +8 Dex / +14 Wil / +5 Cun / +4 Con Changes resistances: -40% light / +27% physical Physical save: +30 (+10 eff.) Life regen: +8.00 Stamina each turn: +0.40 Maximum life: +30.00 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap 'Moldbile' (0 def, 5 armour)drakeskin leather cap 'Moldbile' (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +18 Str Changes resistances: +15% lightning / +14% temporal / +9% light / +6% fire Changes resistances penetration: +10% nature Physical save: +16 (+5 eff.) Blindness immunity: +20% Cut immunity: +5% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of absorption (0 def, 5 armour)drakeskin leather cap of absorption (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Stamina when hit: +3.00 Equilibrium when hit: +2.40 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of constitution (+8) (0 def, 5 armour)drakeskin leather cap of constitution (+8) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of ire (0 def, 5 armour)drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +3 Con Physical save: +12 (+4 eff.) Mental save: +10 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing drakeskin leather cap of constitution (+8) (0 def, 5 armour)stabilizing drakeskin leather cap of constitution (+8) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Physical save: +15 (+5 eff.) A cap made of leather. Press to compare |
Helm of the Slow (0 def, 8 armour) Helm of the Slow (0 def, 8 armour)Requires: - Strength 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Fatigue: +4% Changes resistances: +10% temporal / +10% physical Pinning immunity: +20% Movement speed: -10% Why anyone would want to make a helm look like a snail is beyond you. Press to compare |
This item will automatically be transmogrified when you leave the level. bladed iron helm of constitution (+3) (0 def, 3 armour)bladed iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1947.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. defender's iron helm (5 def, 8 armour)defender's iron helm (5 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +5% Changes resistances: +3% all Physical save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding iron helm of constitution (+3) (0 def, 3 armour)grounding iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. Helm of the Dwarven Emperors (0 def, 6 armour)Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 170.81 light damage within radius 4. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. Press to compare |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm (0 def, 4 armour)cleansing dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +9% nature / +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of dexterity (+7) (0 def, 4 armour)dwarven-steel helm of dexterity (+7) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of absorption (0 def, 4 armour)grounding dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% lightning / +9% temporal Stamina when hit: +1.60 Equilibrium when hit: +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of the depths (0 def, 4 armour)grounding dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% lightning / +10% cold / +8% temporal Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Emelassra (0 def, 5 armour) Emelassra (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +12 Str / +8 Dex / +3 Mag / +14 Con Changes resistances: +6% blight Changes resistances penetration: +10% blight Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Voralrada (0 def, 5 armour) Voralrada (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 10 arcane resource burn * Slows global speed by 15% Changes stats: +18 Str / +9 Dex / +10 Wil Changes resistances: +15% blight / +6% mind / +9% darkness Changes resistances penetration: +10% mind Physical save: +3 (+1 eff.) Mental save: +14 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm (0 def, 5 armour)stabilizing voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +22 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
voratun helm 'Ragaromindur' (7 def, 14 armour) voratun helm 'Ragaromindur' (7 def, 14 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 4 mind / 9 physical Changes stats: +4 Str Changes resistances: +15% nature / +18% blight / +3% fire / +5% arcane / +7% all Changes damage: +9% mind Physical save: +14 (+5 eff.) Spell save: +27 (+9 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1947.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun helm 'Silelaith' (11 def, 5 armour)voratun helm 'Silelaith' (11 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +5 Defense: +11 (+4 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to disease Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 blight Changes stats: +4 Str / +14 Wil / +10 Cun Changes resistances: +21% blight / +9% temporal Changes resistances penetration: +10% temporal Mental save: +30 (+9 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. sandstone wardstone of cold wardingsandstone wardstone of cold warding Requires: - Magic 10 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +11% cold Reduce damage by fixed amount: +1 all Maximum wards: +2 cold Changes damage: +11% cold Talent granted: +2 Ward Slows Projectiles: +10% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. stellar sandstone wardstonestellar sandstone wardstone Requires: - Magic 10 Powered by arcane forces 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun Reduce damage by fixed amount: +1 all Maximum neg.energy: +7.00 Slows Projectiles: +10% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. XerolleXerolle Requires: - Magic 15 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes resistances: +14% physical / +6% mind / +6% darkness Reduce damage by fixed amount: +2 all Maximum wards: +3 physical Changes damage: +14% physical Talent granted: +3 Ward Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Disease immunity: +20% Silence immunity: +15% Slows Projectiles: +15% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. StabilityStability Requires: - Magic 20 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +20% physical / +20% mind / +20% temporal Reduce damage by fixed amount: +3 all Maximum wards: +3 physical / +3 mind / +3 temporal Talent granted: +3 Ward Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Slows Projectiles: +20% Much heavier than you expected, yet when you hold it, you feel more steady and stable. |
This item will automatically be transmogrified when you leave the level. obsidian wardstone 'Velulrath'obsidian wardstone 'Velulrath' Requires: - Magic 25 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Mag Changes resistances: +29% light / +25% temporal / +21% darkness / +26% arcane Reduce damage by fixed amount: +4 all Maximum wards: +5 light / +5 temporal / +5 darkness / +5 arcane Changes resistances penetration: +10% blight Talent granted: +5 Ward Spell save: +30 (+10 eff.) Mental save: +18 (+6 eff.) Mana each turn: +0.08 Spellpower: +2 (+0 eff.) Spell crit. chance: +1% Slows Projectiles: +25% Handheld warding devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
This item will automatically be transmogrified when you leave the level. brass lantern of focusbrass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +7% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. scorching brass lanternscorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. scorching brass lanternscorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. Press to compare |
This item will automatically be transmogrified when you leave the level. ethereal alchemist's lampethereal alchemist's lamp Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +10 (+2 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of illusionscorching alchemist's lamp of illusion Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 16 fire Changes resistances: +7% fire Physical save: +13 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +15 (+5 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. Adolema the DaymarkAdolema the Daymark Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind * 20% chance to disease Damage when hit (Melee): 8 blight / 30 fire Changes stats: +22 Cun Changes resistances: +3% light / +10% fire Changes resistances penetration: +15% light Light radius: -16 Infravision radius: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
meh mehInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +11 Cun Changes resistances: +3% acid / +3% physical Maximum encumbrance: +20 Physical save: +29 (+10 eff.) Spell save: +20 (+7 eff.) Mental save: +11 (+4 eff.) Silence immunity: +20% Knockback immunity: +20% Light radius: -1 Infravision radius: +9 Healing mod.: +47% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 22 turns)miner's dwarven-steel pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 23 turns)miner's dwarven-steel pickaxe (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. sapper's dwarven-steel pickaxe (dig speed 22 turns)sapper's dwarven-steel pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Layythra the voratun pickaxe (dig speed 13 turns) =18STR 10WIL 6CUN= Layythra the voratun pickaxe (dig speed 13 turns) =18STR 10WIL 6CUN=Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +13.0% Fatigue: -10% Changes stats: +18 Str / +10 Wil / +6 Cun Changes resistances penetration: +25% mind Disarm immunity: +10% Stun/Freeze immunity: +10% Vim when firing critical spell: +3.00 Spell crit. chance: +3% Mental crit. chance: +17% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun pickaxe 'Brightoblivion' (dig speed 5 turns)voratun pickaxe 'Brightoblivion' (dig speed 5 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +15% darkness / +9% nature Changes resistances penetration: +10% lightning / +25% physical / +5% light Changes damage: +9% nature / +15% light Damage affinity(heal): +15% darkness Maximum life: +40.00 Maximum stamina: +29.00 Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
voratun pickaxe 'Wretchkarma' (dig speed 6 turns) voratun pickaxe 'Wretchkarma' (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 4 mind Changes stats: +7 Str Changes resistances penetration: +10% nature / +15% mind Changes damage: +29% mind / +27% fire Mental save: +26 (+8 eff.) Psi when hit: +0.04 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 839.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of charged psionic shield [power 81] (20 cooldown)dwarven-steel torque of charged psionic shield [power 81] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. psionic dwarven-steel torque of mindblast [power 197] (6 cooldown)psionic dwarven-steel torque of mindblast [power 197] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 9 beam (dam 98-197), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of clear mind [power 3] (10 cooldown)hateful stralite torque of clear mind [power 3] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield 'Blackthorn' [power 107] (20 cooldown)stralite torque of thermal psionic shield 'Blackthorn' [power 107] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Mag Grants telepathy: Dragon Talent cooldown: Silence (+10 turn) Talent granted: +9 Silence Reduces incoming crit damage: 16.00% Light radius: +1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Aeramiwe [power 3] (8 cooldown)Aeramiwe [power 3] (8 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Cun / +2 Mag Maximum wards: +3 physical / +4 mind / +5 darkness Talent granted: +1 Ward Spell save: +19 (+6 eff.) Mental save: +3 (+1 eff.) Mental crit. chance: +1% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. overpowered elm totem of healing [power 112] (33 cooldown)overpowered elm totem of healing [power 112] (33 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal a target within range 9 (Willpower) for 112, putting all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. ash totem of healing [power 117] (20 cooldown)ash totem of healing [power 117] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal a target within range 9 (Willpower) for 117, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. forceful yew totem of thorny skin [power 48] (20 cooldown)forceful yew totem of thorny skin [power 48] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 59] (20 cooldown)elven-wood totem of thorny skin [power 59] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 59 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of cure ailments [power 3] (10 cooldown)tentacled elven-wood totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 3 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. Bokukan [power 129] (32 cooldown)Bokukan [power 129] (32 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Wil Changes damage: +3% temporal Talents granted: +5 Rushing Claws +3 Lay Web Mental save: +19 (+6 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 It can be used to harden the skin for 7 turns increasing armour by 129 and armour hardiness by 70%, putting all charms on cooldown for 32 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. Dayspire [power 5] (10 cooldown)Dayspire [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Maximum wards: +9 acid / +9 nature / +7 light Changes resistances penetration: +10% light Changes damage: +9% acid / +12% mind Talents granted: +2 Ward +4 Rushing Claws Light radius: +3 It can be used to remove up to 5 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
dragonbone totem of cure ailments 'Anurek' [power 8] (16 cooldown) dragonbone totem of cure ailments 'Anurek' [power 8] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +2 Str / +2 Wil Changes damage: +6% temporal Talents granted: +5 Lay Web +5 Rushing Claws See invisible: +9 It can be used to remove up to 8 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. overpowered ash wand of trap destruction [power 67] (23 cooldown)overpowered ash wand of trap destruction [power 67] (23 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (67 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Scaldvault the elven-wood wand of conjuration [power 373] (10 cooldown)Scaldvault the elven-wood wand of conjuration [power 373] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +6% fire / +3% light / +12% temporal Maximum wards: +5 lightning / +5 temporal / +4 blight / +5 fire / +4 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +5 Void Blast Physical save: +9 (+3 eff.) Disease immunity: +5% Teleport immunity: +5% It can be used to fire a bolt of a random element (dam 186-373), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. shadowy elven-wood wand of conjuration [power 391] (10 cooldown)shadowy elven-wood wand of conjuration [power 391] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 196-391), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Dazzleriver the dragonbone wand of firewall [power 321] (6 cooldown) Dazzleriver the dragonbone wand of firewall [power 321] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +20% light / +5% mind Changes damage: +12% light / +9% blight Talents granted: +4 Strike +5 Volcano Maximum vim: +19.00 It can be used to creates a wall of flames lasting for 4 turns (dam 321 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Hellshine the dragonbone wand of clairvoyance [power 13] (6 cooldown)Hellshine the dragonbone wand of clairvoyance [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +12% lightning Changes damage: +3% fire Talent cooldown: Void Blast (+12 turn) Talents granted: +4 Strike +10 Void Blast Reduces incoming crit damage: 10.00% Physical save: +20 (+7 eff.) Mental save: +12 (+4 eff.) Knockback immunity: +5% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
volcanic dragonbone wand of firewall [power 325] (6 cooldown) volcanic dragonbone wand of firewall [power 325] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 325 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By MadMax the Superhuman Adventurer level 40
2nd Allure 123rd year of Ascendancy at 05:05 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MadMax the Superhuman Adventurer level 50
9th Dusk 123rd year of Ascendancy at 05:27 see stats
A living one! (Insane (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By MadMax the Superhuman Adventurer level 50
42nd Pyre 123rd year of Ascendancy at 10:58 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By MadMax the Superhuman Adventurer level 39
77th Haze 122nd year of Ascendancy at 15:11 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By MadMax the Superhuman Adventurer level 40
5th Allure 123rd year of Ascendancy at 19:12 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By MadMax the Superhuman Adventurer level 45
9th Regrowth 123rd year of Ascendancy at 03:07 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By MadMax the Superhuman Adventurer level 45
14th Regrowth 123rd year of Ascendancy at 18:34 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By MadMax the Superhuman Adventurer level 50
11st Haze 123rd year of Ascendancy at 16:45 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By MadMax the Superhuman Adventurer level 50
34th Pyre 123rd year of Ascendancy at 17:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By MadMax the Superhuman Adventurer level 43
7th Regrowth 123rd year of Ascendancy at 10:33 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By MadMax the Superhuman Adventurer level 30
52nd Dusk 122nd year of Ascendancy at 23:54 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By MadMax the Superhuman Adventurer level 50
50th Dusk 123rd year of Ascendancy at 23:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By MadMax the Superhuman Adventurer level 5
3rd Mirth 122nd year of Ascendancy at 06:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By MadMax the Superhuman Adventurer level 42
5th Regrowth 123rd year of Ascendancy at 00:24 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By MadMax the Superhuman Adventurer level 50
10th Allure 124th year of Ascendancy at 04:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By MadMax the Superhuman Adventurer level 42
4th Regrowth 123rd year of Ascendancy at 23:07 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By MadMax the Superhuman Adventurer level 50
1st Haze 123rd year of Ascendancy at 20:25 see stats
Explorer (Insane (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By MadMax the Superhuman Adventurer level 50
42nd Pyre 123rd year of Ascendancy at 10:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By MadMax the Superhuman Adventurer level 24
43rd Dusk 122nd year of Ascendancy at 20:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By MadMax the Superhuman Adventurer level 31
68th Dusk 122nd year of Ascendancy at 01:04 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By MadMax the Superhuman Adventurer level 50
77th Dusk 123rd year of Ascendancy at 00:59 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By MadMax the Superhuman Adventurer level 50
43rd Dusk 123rd year of Ascendancy at 09:31 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MadMax the Superhuman Adventurer level 25
44th Dusk 122nd year of Ascendancy at 21:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By MadMax the Superhuman Adventurer level 47
15th Regrowth 123rd year of Ascendancy at 00:31 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By MadMax the Superhuman Adventurer level 50
1st Regrowth 124th year of Ascendancy at 08:33 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By MadMax the Superhuman Adventurer level 50
3rd Dusk 123rd year of Ascendancy at 01:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By MadMax the Superhuman Adventurer level 10
16th Dusk 122nd year of Ascendancy at 07:32 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By MadMax the Superhuman Adventurer level 20
39th Dusk 122nd year of Ascendancy at 02:21 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By MadMax the Superhuman Adventurer level 30
52nd Dusk 122nd year of Ascendancy at 17:44 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By MadMax the Superhuman Adventurer level 40
77th Haze 122nd year of Ascendancy at 15:11 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By MadMax the Superhuman Adventurer level 50
77th Regrowth 123rd year of Ascendancy at 21:42 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By MadMax the Superhuman Adventurer level 33
76th Dusk 122nd year of Ascendancy at 03:23 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By MadMax the Superhuman Adventurer level 50
74th Haze 123rd year of Ascendancy at 12:51 see stats
Now, this is impressive! (Insane (Adventure) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By MadMax the Superhuman Adventurer level 50
24th Haze 123rd year of Ascendancy at 12:02 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By MadMax the Superhuman Adventurer level 50
17th Dusk 123rd year of Ascendancy at 14:49 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By MadMax the Superhuman Adventurer level 50
11st Haze 123rd year of Ascendancy at 16:35 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By MadMax the Superhuman Adventurer level 50
71st Haze 123rd year of Ascendancy at 23:37 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By MadMax the Superhuman Adventurer level 50
3rd Dusk 123rd year of Ascendancy at 08:46 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By MadMax the Superhuman Adventurer level 31
56th Dusk 122nd year of Ascendancy at 02:46 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By MadMax the Superhuman Adventurer level 29
46th Dusk 122nd year of Ascendancy at 14:48 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By MadMax the Superhuman Adventurer level 48
27th Regrowth 123rd year of Ascendancy at 01:28 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By MadMax the Superhuman Adventurer level 28
46th Dusk 122nd year of Ascendancy at 06:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By MadMax the Superhuman Adventurer level 42
5th Regrowth 123rd year of Ascendancy at 00:32 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By MadMax the Superhuman Adventurer level 50
73rd Haze 123rd year of Ascendancy at 05:11 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By MadMax the Superhuman Adventurer level 50
71st Haze 123rd year of Ascendancy at 20:15 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By MadMax the Superhuman Adventurer level 50
1st Haze 123rd year of Ascendancy at 20:24 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By MadMax the Superhuman Adventurer level 50
64th Pyre 123rd year of Ascendancy at 06:49 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By MadMax the Superhuman Adventurer level 21
42nd Dusk 122nd year of Ascendancy at 05:27 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By MadMax the Superhuman Adventurer level 50
28th Pyre 123rd year of Ascendancy at 11:03 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By MadMax the Superhuman Adventurer level 19
37th Dusk 122nd year of Ascendancy at 15:08 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By MadMax the Superhuman Adventurer level 48
35th Regrowth 123rd year of Ascendancy at 04:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By MadMax the Superhuman Adventurer level 29
52nd Dusk 122nd year of Ascendancy at 08:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By MadMax the Superhuman Adventurer level 18
34th Dusk 122nd year of Ascendancy at 03:53 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MadMax the Superhuman Adventurer level 38
76th Haze 122nd year of Ascendancy at 21:12 see stats
Log
Polurianne the slimy ooze activates Elemental Harmony.
Polurianne the slimy ooze activates Exploit Weakness.
Polurianne the slimy ooze activates Precise Strikes.
One of the wall shakes for a moment and then turns into Polurianne the slimy ooze!
MadMax uses Infusion: Movement.
MadMax is moving freely.
MadMax casts Rune: Reflection Shield.
A shield forms around MadMax.
Rested for 24 turns (stop reason: hostile spotted to the east (Polurianne the slimy ooze)).
MadMax prepares for the next kill!.
MadMax deactivates Arcane Shield.
MadMax slows down.
MadMax deactivates Kinetic Shield.
MadMax deactivates Abyssal Shield.
MadMax deactivates Weapon of Light.
MadMax is moving less freely.
MadMax deactivates Charged Shield.
MadMax deactivates Essence of Speed.
MadMax deactivates Arcane Combat.
MadMax deactivates Weapon of Wrath.
MadMax's darkness ward fades
MadMax deactivates Shielding.
MadMax deactivates Energy Decomposition.
The shield around MadMax crumbles.
MadMax deactivates Roll With It.
MadMax deactivates Second Life.
MadMax deactivates Beyond the Flesh.
MadMax deactivates Crystalline Focus.
MadMax deactivates Arcane Feed.
