











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 15 / 63% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 15 on the 38th Dusk 122nd year of Ascendancy at 18:38 / 1 |
Primary Stats
Strength | 26 (base 12) |
Dexterity | 42 (base 29) |
Constitution | 19 (base 10) |
Magic | 53 (base 41) |
Willpower | 27 (base 12) |
Cunning | 14 (base 10) |
Resources
Life | -17/338 |
Paradox | 343 |
Healing Factor | 1.1714285714286 |
Regeneration | 24.532977936647 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 12.569102280953 |
See Invisible | 12.569102280953 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 62 |
Accuracy | 38 |
Crit Chance | 9% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Lightning | +12% |
Light | +10% |
Temporal | +6% |
Blight | +16% |
Acid | +3% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +25% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 1 |
Physical Save | 20 |
Spell Save | 27 |
Mental Save | 22 |
Defense: Resistances
Acid | + 21%( 70%) |
Light | + 37%( 70%) |
Temporal | + 15%( 70%) |
Cold | + 25%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 15%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Poison Resistance | 20% |
Confusion Resistance | 14% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of PhaseThese effects cap at 40%. |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target is regaining 21 life per turn and refreshing talents at twice the normal rate. Invigorate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() insulating pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) Resists +6%(-) cold +6%(-) fire A pair of boots made of leather. |
Quiver | ![]() deadly quiver of elm arrows of accuracy (10/12, 20.5-28.7 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 20.5 - 28.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Acc +9 (-) Apr +5 (-) Crit +1.0% (-) Capacity 12 (-) Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() rough leather cap 'Dagaromidan' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2(-) Mag dps ---------- Mind.pwr +9 (+5 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) lightning +6%(-) temporal ---------- misc Psi/ret +0.08 (-) Max.stam +10.00 (-) Telepathy Dragon A cap made of leather. |
Tool | ![]() Delondil the elven-wood wand of shielding [power 324] (14/20 cooldown) 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +6%(-) blight ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Mana/s.crit +2.00 (-) Create a shield absorbing up to 324 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 53. 100% to reduce fatigue by 40% for 2 turns. 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() warrior's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Spell.pwr +6 (+2 eff.) (-) Mind.pwr +6 (+3 eff.) (-) ----- def ----- Armour +6 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() wizard's steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +0(-3) Str +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Acc +7 (+3 eff.) Apr +9 ----- def ----- Armour +0 (-6) Defense +8 (+4 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() Harimahek the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4(-) Str +4(-) Con dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 0(-20) item expose Dmg.mod +6%(-) temporal Res.pen +25%(-) mind +5%(-) temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Phys.save +6 (+5 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In main hand | ![]() fungal elm longbow of lightning 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +8(-) lightning While equipped: Stats +2(-) Con dps ---------- Dmg.mod +12%(-) lightning ---------- misc Masteries +0.15(-) Wild-gift/Fungus Regenerate 84 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
On hands | ![]() corrosive rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 6(-) acid Dmg.mod +3%(-) acid ----- def ----- Armour +1 (-) Resists +6%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() verdant woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3(-) Con dps ---------- Dmg.mod +5%(-) nature ----- def ----- Poison- +20% (-) Disease- +20% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Lisuda the linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Wil dps ---------- Mind.pwr +9 (+5 eff.) (-) ----- def ----- Armour +6 (-) Defense +1 (+0 eff.) (-) Resists +6%(-) acid +11%(-) cold Silence- +10% (-) ---------- misc Hate/m.crit +2.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Zerygar the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6(-) Str +7(-) Dex +11(-) Wil dps ---------- Mind.crit +2% (-) Crit.mult +18.00% (-) Spell.pwr +9 (+3 eff.) (-) Mind.pwr +10 (+5 eff.) (-) Dmg.mod +10%(-) blight +10%(-) fire Melee Ret 4(-) mind ----- def ----- Mind.save +5 (+2 eff.) (-) Confus- +14% (-) ---------- misc Hate/m.crit +4.00 (-) Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -281 life. The duration and life will increase by 1% for every 1% life you have lost (currently 343 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Str +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +0 (-6) Phys.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Stormfront (20-30 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Mag 16 [Unique] Nature Power 20.0 - 30.0(+20.0 - +30.0) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +10 lightning +10 cold Ranged+ +0(-8) lightning On Crit: + inflicts either shocked or wet, chosen at random While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +10%(-2%) lightning +10% cold ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
![]() Layalle (30.5-45.75 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Mag 16 [Rare] Nature Power 30.5 - 45.8(+30.5 - +45.8) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +12 nature Ranged+ +0(-8) lightning While equipped: Stats +0(-2) Con dps ---------- Crit.mult +15.00% Mind.pwr +6 (+2 eff.) Dmg.mod +0%(-12%) lightning Acc +9 (+4 eff.) ----- def ----- Armour +4 Resists +6% lightning Phys.save +3 (+2 eff.) Spell.save +6 (+3 eff.) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Massive two-handed mauls. Tap to cycle through comparison choices |
![]() Tirakai's Maul (32-41.6 power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6(+32.0 - +41.6) Physical Uses 130% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-8) lightning While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) lightning ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Tap to cycle through comparison choices |
![]() Unerring Scalpel (15-19.5 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(+15.0 - +19.5) Physical Uses 45% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% (-) Range +0 (-6) Phasing +50% Ranged+ +0(-8) lightning While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) lightning Acc +20 (+7 eff.) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() Undeathbrawn (0 def, 9 armour) 17.0 T2 massive armor Reqs - Massive armour training Str 28 [Rare] Arcane While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +6% blight +0%(-5%) nature Res.pen +15% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +9 Fatigue +22% Resists +12% mind +17% temporal Poison- +0% (-20%) Disease- +0% (-20%) A suit of armour made of metal plates. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 104.24 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 104.24 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Freezewrest (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2(-1) Cun +1 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +6% mind +0%(-6%) blight Res.pen +10% cold Acc +4 (+2 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Mana/s.crit +0.00 (-2.00) Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-3) Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-6%) blight ----- def ----- Mind.save +10 (+5 eff.) (+4 (+2 eff.)) ---------- misc Mana/s.crit +0.00 (-2.00) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +0(-3) Cun +2 Con dps ---------- Dmg.mod +0%(-6%) blight +7% temporal ----- def ----- Defense +5 (+3 eff.) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Anom.red +10 ---------- misc Mana/s.crit +0.00 (-2.00) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Althalos the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 08:10 see stats
By Althalos the Shalore Temporal Warden level 8
6th Mirth 122nd year of Ascendancy at 22:50 see stats
By Althalos the Shalore Temporal Warden level 14
34th Dusk 122nd year of Ascendancy at 13:05 see stats
By Althalos the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 02:29 see stats
Log
Althalos's Shoot hits Horned Horror for (21 resist armour), 30 physical, (7 resist armour), 0 lightning, (13 resist armour), 0 temporal (30 total damage).
The shield around temporal hound crumbles.
Temporal hound hits Horned Horror for (21 resist armour), 3 temporal, (17 resist armour), 0 physical (3 total damage).
Horned Horror uses Tentacle Grab.
Althalos is being strangled.
Althalos has escaped the strangle hold.
Temporal hound hits Horned Horror for (21 resist armour), 4 temporal, (17 resist armour), 0 physical (4 total damage).
Althalos shoots!
Althalos's Shoot hits Horned Horror for (21 resist armour), 30 physical, (7 resist armour), 0 lightning, (13 resist armour), 0 temporal (30 total damage).
Temporal hound hits Horned Horror for (21 resist armour), 4 temporal, (17 resist armour), 0 physical (4 total damage).
Horned Horror is less vulnerable.
Horned Horror throws two quick punches.
Horned Horror casts Chain Lightning.
Horned Horror's spell attains critical power!
Horned Horror hits Temporal hound for 66 physical, 24 lightning, 131 lightning, 63 physical (284 total damage).
Horned Horror hits Althalos for 106 lightning damage.
Horned Horror hits Temporal hound for 216 lightning damage.
Horned Horror killed Temporal hound!
Horned Horror killed Temporal hound!
Althalos casts Rune: Shielding.
A shield forms around Althalos.
Althalos casts Invigorate.
Althalos is invigorated.
Horned Horror lashes out with a spinning backhand.
Horned Horror performs a melee critical strike against Althalos!
Your shield crumbles under the damage!
The shield around Althalos crumbles.
Saving game...