











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 16 / 24% |
Size | medium |
Lifes / Deaths | Killed by corrupted bandit lord at level 16 on the 28th Dusk 122nd year of Ascendancy at 18:03 / 1 |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 38 (base 29) |
Constitution | 14 (base 10) |
Magic | 53 (base 43) |
Willpower | 18 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | -347/410 |
Paradox | 389 |
Healing Factor | 1.1326086956522 |
Regeneration | 22.010777148843 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 16.449862036313 |
See Invisible | 16.449862036313 |
Offense: Mainhand
Damage | 52 |
Accuracy | 39 |
Crit Chance | 14% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +10% |
Blight | +5% |
Acid | +12% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 7.5225936422747 (63.098591549296%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 8 |
Physical Save | 21 |
Spell Save | 29 |
Mental Save | 16 |
Defense: Resistances
Lightning | -2%( 70%) |
Light | + 23%( 70%) |
Darkness | -13%( 70%) |
Blight | -2%( 70%) |
Acid | + 18%( 70%) |
Fire | + 4%( 70%) |
All | -20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -286 life. The duration and life will increase by 1% for every 1% life you have lost (currently 394 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
beneficial effect | The target is regaining 19 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | Keeps you from dying even if your life drops to -327 Heroism |
detrimental effect | The target has been splashed with acid, taking 5.20 acid damage per turn, reducing armour by 4 and attack by 4. Acid Splash |
detrimental effect | The target is poisoned, taking 52.45 nature damage per turn. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+5 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() Aerylatharain the Smolderserpent (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Con +3(-) Wil dps ---------- Dmg.mod +3%(-) fire Melee Ret 8(-) fire ----- def ----- Armour +1 (-) Fatigue -5% (-) Resists +9%(-) fire Phys.save +6 (+4 eff.) (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
Quiver | ![]() quiver of elm arrows (17/23, 15.5-21.7 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 15.5 - 21.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 23 (-) Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Bloomswift the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane Dmg.mod +10%(-) lightning Res.pen +15%(-) fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) lightning +3%(-) light +6%(-) darkness A pointy cloth hat, very wizardly... |
Tool | ![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Dex dps ---------- Acc +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() wizard's steel ring 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Dex +3 Mag dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() Duvelachak 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) physical ----- def ----- Resists +3%(-) acid +6%(-) blight Spell.save +9 (+4 eff.) (-) Mind.save +6 (+6 eff.) (-) Max.HP +30.00 (-) ---------- misc Max.stam +10.00 (-) A belt that goes around your waist. |
In main hand | ![]() steady ash longbow of acid 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +7 (-) Ranged+ +11(-) acid While equipped: dps ---------- Phys.crit +3.0% (-) Dmg.mod +12%(-) acid Acc +11 (+5 eff.) (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
On hands | ![]() iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() searing iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 9(-) acid 8(-) fire Melee Ret 9(-) acid 8(-) fire ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +26%(-) acid +11%(-) fire A suit of armour made of mail. |
Cloak | ![]() marshal's linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +1(-) Str +2(-) Con ----- def ----- Defense +1 (+1 eff.) (-) Phys.save +5 (+3 eff.) (-) Max.HP +45.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() copper amulet 'Baretir' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +9%(-) blight +3%(-) light +3%(-) acid Amulets can have magical properties. |
Inventory
![]() Silevena the Shockstake (27.5-41.25 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Mag 16 [Rare] Arcane Power 27.5 - 41.3(+27.5 - +41.3) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-) Range +0 (-7) Melee+ +16 mind Ranged+ +0(-11) acid On Crit: + Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +4 Con dps ---------- Phys.crit +0.0% (-3.0%) Dmg.mod +0%(-12%) acid Res.pen +10% mind Acc +0 (+0 eff.) (-11 (-5 eff.)) ----- def ----- Resists +6% lightning ---------- misc Light +1 Telepathy Demon/Minor Demon/Major Massive two-handed mauls. Tap to cycle through comparison choices |
![]() Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Mag 18 [Unique] Arcane Power 20.0 - 28.0(+20.0 - +28.0) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% (-) Range +0 (-7) HP.leech +10% Ranged+ +0(-11) acid Dmg.conv 25% blight While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Dmg.mod +8% blight +0%(-12%) acid Acc +0 (+0 eff.) (-11 (-5 eff.)) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
![]() elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-1) Ranged+ +0(-11) acid While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Dmg.mod +0%(-12%) acid Acc +0 (+0 eff.) (-11 (-5 eff.)) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
![]() rough leather belt 1.0 T1 belt armor [Normal] While equipped: dps ---------- Res.pen +0%(-5%) physical ----- def ----- Resists +0%(-3%) acid +0%(-6%) blight Spell.save +0 (+0 eff.) (-9 (-4 eff.)) Mind.save +0 (+0 eff.) (-6 (-6 eff.)) Max.HP +0.00 (-30.00) ---------- misc Max.stam +0.00 (-10.00) A belt that goes around your waist. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Mind.save +10 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +0%(-5%) blight +7% temporal Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Defense +5 (+2 eff.) Anom.red +10 While carried: ---------- misc Talents +0(+-1) Dig An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Althalos the Shalore Temporal Warden level 10
2nd Flare 122nd year of Ascendancy at 02:41 see stats
By Althalos the Shalore Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 00:06 see stats
By Althalos the Shalore Temporal Warden level 11
9th Flare 122nd year of Ascendancy at 01:38 see stats
By Althalos the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 06:52 see stats
Log
Althalos casts Command Hounds: Blink.
Dimensional Step is still on cooldown for 4 turns.
Corrupted bandit lord uses Metalstar.
Temporal hound resists the effect 'Dazed'!
Althalos is dazed!
Althalos is not dazed anymore.
Talent Invigorate is ready to use.
Deadly Poison from Corrupted bandit lord hits Althalos for 39 nature damage.
Temporal hound hits Corrupted bandit lord for (13 parried), 21 temporal, 22 physical (43 total damage).
Althalos casts Command Hounds: Blink.
Temporal hound is out of phase.
Corrupted bandit lord hits Althalos for 24 physical, 3 temporal, 4 healing, 19 physical, 4 nature, 4 healing (51 total damage) [8 healing].
Melee retaliation hits Corrupted bandit lord for 9 acid, 9 blight, 15 fire, 9 acid, 9 blight, 15 fire (65 total damage).
Deadly Poison from Corrupted bandit lord hits Althalos for 33 nature damage.
Corrupted bandit lord uses Dual Strike.
Althalos is stunned!
Something misses Temporal hound.
Something misses Temporal hound.
Corrupted bandit lord hits Althalos for 26 physical, 4 nature, 4 healing, 29 physical, 3 temporal, 2 healing (61 total damage) [6 healing].
Melee retaliation hits Corrupted bandit lord for 9 acid, 9 blight, 15 fire, 4 acid, 4 blight, 6 fire (46 total damage).
Althalos speeds up.
Deadly Poison from Corrupted bandit lord hits Althalos for 33 nature damage.
Althalos casts Invigorate.
Althalos is invigorated.
Temporal hound hits Corrupted bandit lord for 26 temporal, 28 physical (54 total damage).
Corrupted bandit lord performs a melee critical strike against Althalos!
Althalos is covered in acid!
Saving game...