







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 50 / 921% |
| Size | big |
| Lifes / Deaths | Killed by Elandar at level 50 on the 75th Pyre 124th year of Ascendancy at 01:01 2 / 5Killed by Elandar at level 50 on the 75th Pyre 124th year of Ascendancy at 20:10 Killed by Elandar at level 50 on the 77th Pyre 124th year of Ascendancy at 04:33 Killed by Elandar at level 50 on the 77th Pyre 124th year of Ascendancy at 07:24 Killed by shadow at level 50 on the 41st Haze 124th year of Ascendancy at 16:22 |
Primary Stats
| Strength | 121 (base 60) |
| Dexterity | 65 (base 29) |
| Constitution | 86 (base 60) |
| Magic | 88 (base 61) |
| Willpower | 19 (base 8) |
| Cunning | 37 (base 15) |
Resources
| Mana | 439/439 |
| Vim | 321/321 |
| Life | 2016/2016 |
| Positive | 192/197 |
| Stamina | 269/269 |
| Insanity | 85/100 |
| Healing Factor | 1.4453125 |
| Regeneration | 0.361328125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -59.13001655783% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +40% |
| Arcane | +49% |
| Mind | +10% |
| All | +7% |
| Lightning | +19% |
| Temporal | +17% |
| Physical | +42% |
| Cold | +19% |
| Fire | +19% |
| Darkness | +40% |
Offense: Damage Penetration
| Nature | +15% |
| Acid | +10% |
| Physical | +15% |
| Temporal | +15% |
| Blight | +25% |
| Arcane | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 155.12264019989 (100%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 34 |
| Physical Save | 65 |
| Spell Save | 60 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 56%( 70%) |
| Cold | + 55%( 70%) |
| All | + 54%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 60%( 70%) |
| Physical | + 60%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 56%( 70%) |
| Mind | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 56% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 607 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 151 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1013. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Kindlespitter0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +1 Cun +6 Mag dps ---------- Spell.pwr +16 (+4 eff.) Dmg.mod +15% darkness +3% mind Res.pen +15% mind ----- def ----- Resists +18% light Affinity +5% darkness ---------- misc Max.psi +50.00 Light +8 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 259.45 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Mayuserin the drakeskin leather cap (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +5% Resists +6% lightning +19% darkness +6% fire +37% light +7% all Phys.save +10 (+3 eff.) Spell.save +30 (+7 eff.) ---------- misc Stam/ret +2.70 Equi/ret +2.80 A cap made of leather. This object's appearance was changed to ???. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | voratun ring 'Dourwreath'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +7 Dex +6 Con dps ---------- Res.pen +15% physical Melee Ret 12 arcane 16 darkness ----- def ----- Armour +26 Phys.save +15 (+4 eff.) Max.HP +20.00 Rings can have magical properties. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Balurach the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Apr +3 Melee Ret 12 physical ----- def ----- Armour +10 Spell.save +9 (+2 eff.) Die.at -40.00 life ---------- misc Stam/turn +0.40 Size +1 A belt that goes around your waist. |
| In main hand | Blood-Edge (46-64.4 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 60% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+6 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
| On hands | Noonvalor (0 def, 12 armour)1.5 T3 hands armor [Rare] Master While equipped: ----- def ----- Armour +12 Resists +3% cold Mind.save +9 (+3 eff.) Max.HP +46.00 Blind- +10% Disease- +20% Silence- +10% Confus- +15% ---------- misc Light +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 3 Armour, 5 Defense and your attacks will gain 25% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. This object's appearance was changed to ???. |
| Cloak | Breezemire the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% nature +15% temporal Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+1 eff.) Spell.save +14 (+3 eff.) Mind.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinitira the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% arcane Res.pen +25% blight +10% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Resists +5% arcane +25% light +30% darkness Blind- +46% Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (+10 for 11 turns, die at -621)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 11 turns. While Heroism is active, you will only die when reaching -621 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 230 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 12; power 36; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 308 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 72)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Abyssmark0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +12 Lck dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +15% acid +6% temporal +12% darkness +6% cold +12% lightning +21% fire Unseen.red 15% Amulets can have magical properties. |
Aliromigastir the Sootviper0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +18% darkness Res.pen +25% darkness Melee Ret 20 acid ----- def ----- Resists +18% acid +19% light +25% darkness Blind- +38% Amulets can have magical properties. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shadetickler of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- S.pwr/crit +3 Dmg.mod +6% mind +6% fire Res.pen +10% mind Melee Ret 8 fire On Melee Ret: * 27% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +9% mind Res.Cap +4% all Phys.save +15 (+4 eff.) ---------- misc Mana/turn +0.21 Max.mana +44.00 Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +14% mind Confus- +22% Amulets can have magical properties. |
copper amulet 'Arthasin'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +5 Dex +3 Mag ----- def ----- Fatigue -2% ---------- misc Light +2 Telepathy Humanoid/Orc Amulets can have magical properties. |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
copper amulet of mastery (0.10 Demented / Horrific body)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Demented/Horrific body Amulets can have magical properties. |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets can have magical properties. |
enraging stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets can have magical properties. |
enraging stralite amulet of perfection (0.20 Technique / Conditioning,0.20 Demented / Horrific body)0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +9% physical ---------- misc Masteries +0.20 Technique/Conditioning +0.20 Demented/Horrific body Amulets can have magical properties. |
enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets can have magical properties. |
gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +4 Mag Amulets can have magical properties. |
grounding voratun amulet of mastery (0.34 Demented / Tentacles)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +19% lightning Stun/Frz- +33% ---------- misc Masteries +0.34 Demented/Tentacles Amulets can have magical properties. |
insulating copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +12% fire +11% cold Amulets can have magical properties. |
insulating gold amulet of mastery (0.28 Demented / Beyond sanity)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +16% cold ---------- misc Masteries +0.28 Demented/Beyond sanity Amulets can have magical properties. |
insulating voratun amulet of dexterity (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Dex ----- def ----- Resists +21% fire +24% cold Amulets can have magical properties. |
mindweaver's stralite amulet0.1 T4 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +10% Amulets can have magical properties. |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -6% HP.reg +1.80 ---------- misc Mana/turn +0.19 Max.mana +43.00 Amulets can have magical properties. |
restful stralite amulet of magic (+5)0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Fatigue -6% HP.reg +2.30 Amulets can have magical properties. |
restful stralite amulet of teleportation0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Teleport- +50% Teleport you randomly (rad 33) Puts all charms on 15 cooldown Amulets can have magical properties. |
savior's voratun amulet of healing0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +18 (+5 eff.) Spell.save +25 (+6 eff.) Mind.save +18 (+5 eff.) Heal.mod +24% Cut- +60% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 165 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Unseen.red 11% Amulets can have magical properties. |
serendipitous voratun amulet0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +18 Lck dps ---------- Acc +18 (+6 eff.) ----- def ----- Defense +20 (+6 eff.) Unseen.red 17% Amulets can have magical properties. |
stabilizing stralite amulet of constitution (+8)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +8 Con ----- def ----- Resists +16% temporal Pinning- +22% Knockbk- +24% Amulets can have magical properties. |
stabilizing stralite amulet of magic (+9)0.1 T4 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +9 Mag ----- def ----- Resists +18% temporal Pinning- +28% Knockbk- +32% Amulets can have magical properties. |
starlit voratun amulet of mastery (0.37 Demented / Tentacles)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +27% light +29% darkness Blind- +41% ---------- misc Masteries +0.37 Demented/Tentacles Amulets can have magical properties. |
starseer's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) S.pwr/crit +2 Dmg.mod +5% light +6% temporal +6% darkness +6% physical ---------- misc Mana/turn +0.48 Max.mana +60.00 Amulets can have magical properties. |
starseer's voratun amulet of perfection (0.40 Demented / Controlled horrors,0.40 Spell / Staff combat)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +7% light +5% temporal +6% darkness +6% physical ---------- misc Masteries +0.40 Spell/Staff combat +0.40 Demented/Controlled horrors Amulets can have magical properties. |
stralite amulet 'Galeglamour'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Res.pen +5% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% Resists +27% lightning HP.reg +2.40 ---------- misc Masteries +0.22 Demented/Beyond sanity +0.22 Demented/Friend of the worm Amulets can have magical properties. |
stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +5 (+2 eff.) Dmg.mod +12% blight +9% fire Amulets can have magical properties. |
vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +13.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Phys.save +9 (+2 eff.) Max.HP +38.00 HP.reg +1.10 Amulets can have magical properties. |
voratun amulet 'Zanerothel'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Crit.mult +18.00% Acc +10 (+3 eff.) Apr +18 ----- def ----- Armour +6 Resists +30% fire +6% darkness +23% cold Phys.save +25 (+6 eff.) Spell.save +24 (+6 eff.) Mind.save +24 (+6 eff.) Silence- +15% Teleport- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 Amulets can have magical properties. |
wanderer's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 9 light 9 darkness Dmg.mod +6% light +8% darkness On Melee Ret: * 10% chance to inflict 15% damage reduction * 9% chance to blind ----- def ----- Fatigue -4% HP.reg +0.70 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
wanderer's voratun amulet of cunning (+5)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +14 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
wanderer's voratun amulet of healing0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.90 Heal.mod +26% Cut- +60% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 165 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belidan0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% physical ----- def ----- Resists +15% fire +12% physical Phys.save +20 (+5 eff.) ---------- misc Stam/turn +0.60 Max.stam +10.00 Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 111.04 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Hevon the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +10% Res.pen +10% mind ----- def ----- Armour +8 Mind.save +36 (+9 eff.) Max.HP +88.00 HP.reg +1.70 Heal.mod +26% Knockbk- +15% Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+6 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Porerin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Fatigue -7% Resists +12% darkness Crit.dmg- 15.00% Phys.save +30 (+8 eff.) Blind- +10% Disease- +10% Silence- +15% Confus- +25% Knockbk- +25% ---------- misc Max.enc +31 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +0% all Phys.save -30 (-8 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-10 eff.) ---------- misc Talents +1 Corrupted Shell You have set the ring to grant you LIGHT_GREENLASTLIGHT_GREENWHITEANTIQUE_WHITE |
conjurer's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 34 light Ranged+ 30 light On Hit (Melee): * 22% chance to blind On Hit (Ranged): * 26% chance to blind Rings can have magical properties. |
conjurer's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 39 light Ranged+ 30 light On Hit (Melee): * 33% chance to blind On Hit (Ranged): * 30% chance to blind Rings can have magical properties. |
conjurer's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 32 light Ranged+ 48 light On Hit (Melee): * 22% chance to blind On Hit (Ranged): * 19% chance to blind Rings can have magical properties. |
conjurer's voratun ring of lightning (+30%)0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Rings can have magical properties. |
gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +9 (+1 eff.) Acc +11 (+3 eff.) Apr +13 ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +9 (+4 eff.) Rings can have magical properties. |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +15 (+2 eff.) Acc +16 (+5 eff.) Apr +15 ----- def ----- Defense +14 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring 'Glorusemira'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +10% mind ----- def ----- Mind.save +57 (+15 eff.) Confus- +33% Rings can have magical properties. |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +45.00 HP.reg +0.90 Heal.mod +15% Rings can have magical properties. |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 13 bleed Ranged+ 10 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 bleed Ranged+ 8 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
marksman's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% nature Acc +4 (+1 eff.) ----- def ----- Resists +24% nature Rings can have magical properties. |
marksman's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +14% fire Acc +6 (+2 eff.) ----- def ----- Resists +28% fire Rings can have magical properties. |
mule's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +36.00 Disarm- +39% Pinning- +34% Knockbk- +26% ---------- misc Max.enc +27 Rings can have magical properties. |
mule's voratun ring0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +23 Rings can have magical properties. |
mule's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 25 light Ranged+ 40 light On Hit (Melee): * 21% chance to blind On Hit (Ranged): * 25% chance to blind ----- def ----- Fatigue -4% ---------- misc Max.enc +24 Rings can have magical properties. |
pixie's steel ring of arcana(+0.14/turn)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Silence- +20% ---------- misc Mana/turn +0.14 Rings can have magical properties. |
pixie's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +10 (+3 eff.) Acc +12 (+4 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
psionicist's stralite ring of nature (+34%)0.1 T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +17% nature ----- def ----- Resists +34% nature Mind.save +4 (+1 eff.) Rings can have magical properties. |
rogue's stralite ring of clarity0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Defense +10 (+3 eff.) Mind.save +10 (+3 eff.) Confus- +24% Rings can have magical properties. |
rogue's voratun ring0.1 T5 ring jewelry [Ego] Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+5 eff.) Rings can have magical properties. |
rogue's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+5 eff.) HP.reg +1.50 Stun/Frz- +42% Rings can have magical properties. |
savage's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Con dps ---------- Melee+ 31 light Ranged+ 29 light On Hit (Melee): * 25% chance to blind On Hit (Ranged): * 29% chance to blind ----- def ----- Spell.save +16 (+4 eff.) ---------- misc Max.stam +33.00 Rings can have magical properties. |
savior's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +14% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Phys.save +7 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
sneakthief's stralite ring of nature (+34%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +17% nature Acc +7 (+2 eff.) ----- def ----- Resists +34% nature Rings can have magical properties. |
sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +15 (+5 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
sneakthief's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+3 eff.) Rings can have magical properties. |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Max.HP +92.00 HP.reg +1.50 Heal.mod +17% Rings can have magical properties. |
solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +13 (+6 eff.) ----- def ----- Max.HP +72.00 HP.reg +0.90 Heal.mod +18% Rings can have magical properties. |
solipsist's voratun ring of arcana(+0.28/turn)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+5 eff.) ----- def ----- Silence- +35% ---------- misc Mana/turn +0.28 Rings can have magical properties. |
solipsist's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Acc +12 (+4 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Boronarihir'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 13 bleed Ranged+ 18 bleed Dmg.mod +24% mind Res.pen +20% temporal Melee Ret 12 acid On Hit (Melee): * 17% chance to cause random gloom * 20% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +18% acid +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
treant's stralite ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% nature +9% blight Poison- +21% Disease- +23% Rings can have magical properties. |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +77.00 HP.reg +1.10 Heal.mod +17% Rings can have magical properties. |
voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +25.00 Disarm- +28% Pinning- +37% Knockbk- +32% Rings can have magical properties. |
warrior's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% acid ----- def ----- Armour +10 Resists +24% acid Rings can have magical properties. |
warrior's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Str dps ---------- Melee+ 16 bleed Ranged+ 19 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Armour +16 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
wizard's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Spell.save +4 (+1 eff.) Rings can have magical properties. |
wizard's stralite ring of power0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Spell.save +12 (+3 eff.) Rings can have magical properties. |
wizard's voratun ring of clarity0.1 T5 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Mind.save +9 (+3 eff.) Confus- +35% Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 230.77 fire damage, and flames will be left dealing a further 53.86 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 105% Mag, 35% Str Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 16.13 acid and 21.11 blight damage. If not cleared after five turns it will inflict 119.84 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Morningrazor the stralite dagger (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Disrupt/Master Power 27.0 - 35.1 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 nature On Hit: * 25% chance to remove a magical effect On Crit: * cripple the target While equipped: Stats +1 Mag +1 Wil +2 Cun dps ---------- Phys.crit +10.0% Res.pen +15% light Acc +6 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Fatigue -4% Disarm- +17% ---------- misc Light +2 Telepathy Humanoid/Orc Sharp, short and deadly. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 55% Mag, 55% Dex Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 60% Mag, 45% Str Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 196.09 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Wil 20 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 70% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
truestriking voratun longsword of shearing (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +19% physical Acc +10 (+3 eff.) Apr +23 Sharp, long, and deadly. |
stralite mace 'Layurelle' (34.5-48.3 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 34.5 - 48.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +16 cold While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Crit.dmg- 10.00% ---------- misc Max.stam +25.00 Light +2 Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cindersting (30-36 power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 acid +4 fire While equipped: dps ---------- Phys.crit +10.0% Spell.crit +23% Crit.mult +13.00% Phys.pwr +15 (+2 eff.) Spell.pwr +43 (+11 eff.) Dmg.mod +30% temporal Res.pen +10% arcane Acc +12 (+4 eff.) ----- def ----- Resists +9% fire Spell.save +6 (+1 eff.) ---------- misc Mana/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Urthol's Regret (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Cun +1 Mag dps ---------- Spell.crit +9% Spell.pwr +38 (+10 eff.) Dmg.mod +30% lightning Res.pen +15% lightning ----- def ----- Armour +12 Hardiness +9% Phys.save +11 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.40 Infravis +2 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Zubavena' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +11% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Spell.pwr +28 (+7 eff.) Dmg.mod +30% physical +30% temporal +30% light +30% darkness Res.pen +10% blight +10% arcane Acc +14 (+4 eff.) On Hit (Melee): * 10% chance to blind ----- def ----- Defense +5 (+2 eff.) ---------- misc Mana/turn +0.12 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 86.91 light damage. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Berylatharand' (31-37.2 power, 5 apr, acid element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 31.0 - 37.2 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +4 blight While equipped: dps ---------- Phys.crit +7.0% Spell.crit +10% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Spell.pwr +25 (+7 eff.) Dmg.mod +3% blight +15% arcane +31% acid Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to disease ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 180.02 to 216.03 acid damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Malediction (55-66 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 55.0 - 66.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
elemental voratun waraxe of shearing (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +9% physical Res.pen +12% acid +10% physical +16% fire +12% cold +15% lightning Apr +5 One-handed war axes. |
elemental voratun waraxe of torment (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Psionic Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion * 20% chance to torment the target While equipped: dps ---------- Res.pen +14% acid +7% darkness +9% fire +11% cold +11% mind +10% lightning One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Layathra1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% arcane Phasing +20% ----- def ----- Phys.save +10 (+3 eff.) Spell.save +39 (+9 eff.) ---------- misc Light +1 Telepathy Humanoid/Orc A belt that goes around your waist. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 320, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +8 Dex +10 Cun +7 Lck dps ---------- Phys.crit +10.0% Mind.crit +13% ----- def ----- Stealth +10 ---------- misc T.Disarm +25 Infravis +3 A belt that goes around your waist. |
hardened leather belt 'Manaleg'1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Wil +4 Cun dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +6% mind ----- def ----- Resists +3% acid +9% mind +5% arcane Phys.save +25 (+6 eff.) Spell.save +27 (+6 eff.) Mind.save +13 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +4 Wil +7 Mag dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.19 Max.mana +26.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 403.41 cold damage and condensing the air into freezing vapors that deal 134.47 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Gleamjeer (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire +15% arcane +6% light Res.pen +27% fire Melee Ret 16 light ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +18% light +25% cold ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 29.05 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 252 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +25 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Resists +16% nature +16% blight Max.HP +71.00 HP.reg +2.20 Heal.mod +22% ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of mindcraft (2 def, 8 armour)2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 82 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Dourwing of the Blightspawn (6 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +20% Res.pen +20% temporal +16% darkness +10% physical Acc +4 (+1 eff.) On Melee Ret: * 22% chance to disease * 21% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +4% Resists +21% temporal +24% darkness +1% physical Def/telep +21 Res/telep +16% Dur/telep +21% ---------- misc Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ebonyonslaught of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Dex +3 Mag +3 Wil +2 Cun -3 Con +10 Lck dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +3% Stealth +9 HP.reg +3.20 Heal.mod +16% Heal/summ +10 ---------- misc Psi/ret +0.08 Telepathy Humanoid/Orc Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Eclipserage of the Blightspawn (4 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Con dps ---------- Dmg.mod +6% lightning +8% physical Res.pen +20% fire Melee Ret 4 nature On Melee Ret: * 44% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +4 (+1 eff.) Rng.Def +7 (+2 eff.) Fatigue +5% Resists +3% nature +15% lightning Silence- +50% Confus- +42% Stun/Frz- +27% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Gloomquake of the Blightspawn (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Mov.spd +10% Dmg.mod +15% mind Res.pen +7% physical +5% light +15% mind On Hit (Melee): * 30% chance to blind On Melee Ret: * 28% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue -11% Resists +3% mind Phys.save +15 (+4 eff.) Max.HP +40.00 ---------- misc Max.enc +40 Stam/turn +0.70 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Unradrahek' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +10 (+2 eff.) Dmg.mod +15% acid Res.pen +14% physical Apr +11 ----- def ----- Armour +5 Fatigue +5% Resists +9% fire Spell.save +12 (+3 eff.) Mind.save +9 (+3 eff.) Silence- +26% Confus- +50% Stun/Frz- +50% A pair of boots made of leather. |
Bokodar the Murkbrace (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +6 Str +7 Dex dps ---------- Melee+ 10 nature Dmg.mod +7% nature Res.pen +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +8% nature Crit.dmg- 10.00% Metal gloves protecting the hands up to the middle of the lower arm. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 12% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 121.73 fire damage and 143.25 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
brawler's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T5 hands armor [Ego++] Nature/Master While equipped: Stats +4 Str +5 Dex +4 Cun ----- def ----- Armour +3 Phys.save +15 (+4 eff.) HP.reg +3.80 ---------- misc Stam/turn +1.20 Psi/turn +0.36 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dispersion (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Melee+ 9 arcane ----- def ----- Armour +2 Resists +5% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the juggernaut (0 def, 9 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +6 Con ----- def ----- Armour +9 Phys.save +28 (+7 eff.) Spell.save +9 (+2 eff.) Mind.save +21 (+6 eff.) Max.HP +71.00 Disarm- +35% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's drakeskin leather gloves (0 def, 16 armour)1.0 T5 hands armor [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +16 Hardiness +5% Resists +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Filthglean (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +9% temporal +9% lightning +13% fire +12% nature +9% cold Spell.save +3 (+0 eff.) Max.HP +78.00 Heal.mod +10% Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to ???. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Windwing (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +10% cold Apr +4 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of precognition (18 def, 12 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun dps ---------- Acc +9 (+3 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Defense +18 (+6 eff.) Fatigue +5% Resists +6% all Phys.save +9 (+2 eff.) A cap made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 430.26 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
793 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Pitchrot' (dig speed 17 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +11 Str +6 Wil dps ---------- Phys.crit +15.0% Mind.crit +14% On Hit (Melee): * 33% chance to inflict 15% damage reduction ----- def ----- Resists +6% blight +6% light +6% nature Crit.dmg- 16.00% Spell.save +9 (+2 eff.) Mind.save +20 (+5 eff.) Blind- +25% Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 10 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 285.30 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 40.16 cold damage and 47.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Shadewasp the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% darkness Res.pen +20% nature Melee Ret 12 nature ----- def ----- Resists +9% darkness +3% all Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Heal.mod +15% ---------- misc Light -7 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (67 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Urthilar the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% mind +2% physical Mind.save +29 (+8 eff.) Die.at -60.00 life Stun/Frz- +5% ---------- misc Light +3 See.Stealth +11 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +13% all Apr +14 ----- def ----- Resists +15% light Affinity +5% darkness ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 259.45 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 566.44 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 590.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Armulen the Flarelore [power 49] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% arcane Res.pen +10% arcane +25% fire ----- def ----- Resists +5% arcane ---------- misc Wards +3 acid +4 nature +4 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 219.96 temporal and 263.28 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
overpowered dragonbone wand of clairvoyance [power 20] (8 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 20, power 90 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rejzio the Skeleton Writhing One level 27
28th Pyre 123rd year of Ascendancy at 08:29 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rejzio the Skeleton Writhing One level 16
46th Haze 122nd year of Ascendancy at 05:35 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Rejzio the Skeleton Writhing One level 22
70th Regrowth 123rd year of Ascendancy at 09:36 see stats
Against all odds
Killed Ukruk in the ambush.By Rejzio the Skeleton Writhing One level 27
22nd Pyre 123rd year of Ascendancy at 05:09 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Rejzio the Skeleton Writhing One level 27
24th Pyre 123rd year of Ascendancy at 17:06 see stats
Arachnophobia
Destroyed the spydric menace.By Rejzio the Skeleton Writhing One level 30
47th Pyre 123rd year of Ascendancy at 16:00 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rejzio the Skeleton Writhing One level 50
49th Dusk 124th year of Ascendancy at 06:04 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rejzio the Skeleton Writhing One level 38
1st Allure 124th year of Ascendancy at 06:06 see stats
Brave new world
Went to the Far East and took part in the war.By Rejzio the Skeleton Writhing One level 29
43rd Pyre 123rd year of Ascendancy at 08:44 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rejzio the Skeleton Writhing One level 20
54th Regrowth 123rd year of Ascendancy at 20:58 see stats
Clone War
Destroyed your own Shade.By Rejzio the Skeleton Writhing One level 43
63rd Regrowth 124th year of Ascendancy at 19:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rejzio the Skeleton Writhing One level 13
74th Dusk 122nd year of Ascendancy at 04:55 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Rejzio the Skeleton Writhing One level 34
23rd Dusk 123rd year of Ascendancy at 21:52 see stats
Destroyer of the creation
Killed Slasul.By Rejzio the Skeleton Writhing One level 40
24th Regrowth 124th year of Ascendancy at 23:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rejzio the Skeleton Writhing One level 28
39th Pyre 123rd year of Ascendancy at 06:34 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rejzio the Skeleton Writhing One level 43
42nd Regrowth 124th year of Ascendancy at 22:31 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Rejzio the Skeleton Writhing One level 19
29th Regrowth 123rd year of Ascendancy at 12:59 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Rejzio the Skeleton Writhing One level 50
77th Pyre 124th year of Ascendancy at 12:42 see stats
Exterminator
Killed 1000 creatures.By Rejzio the Skeleton Writhing One level 15
43rd Haze 122nd year of Ascendancy at 20:19 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rejzio the Skeleton Writhing One level 19
54th Regrowth 123rd year of Ascendancy at 10:42 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Rejzio the Skeleton Writhing One level 48
63rd Pyre 124th year of Ascendancy at 01:43 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Rejzio the Skeleton Writhing One level 50
25th Haze 124th year of Ascendancy at 20:43 see stats
Guiding Hand
Saved all escorted adventurers.By Rejzio the Skeleton Writhing One level 25
19th Pyre 123rd year of Ascendancy at 02:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rejzio the Skeleton Writhing One level 16
46th Haze 122nd year of Ascendancy at 04:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rejzio the Skeleton Writhing One level 50
49th Dusk 124th year of Ascendancy at 16:43 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rejzio the Skeleton Writhing One level 33
13rd Dusk 123rd year of Ascendancy at 15:02 see stats
Level 10
Got a character to level 10.By Rejzio the Skeleton Writhing One level 10
1st Dusk 122nd year of Ascendancy at 07:19 see stats
Level 20
Got a character to level 20.By Rejzio the Skeleton Writhing One level 20
54th Regrowth 123rd year of Ascendancy at 10:42 see stats
Level 30
Got a character to level 30.By Rejzio the Skeleton Writhing One level 30
44th Pyre 123rd year of Ascendancy at 14:21 see stats
Level 40
Got a character to level 40.By Rejzio the Skeleton Writhing One level 40
23rd Regrowth 124th year of Ascendancy at 23:01 see stats
Level 50
Got a character to level 50.By Rejzio the Skeleton Writhing One level 50
71st Pyre 124th year of Ascendancy at 03:02 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Rejzio the Skeleton Writhing One level 37
58th Haze 123rd year of Ascendancy at 10:31 see stats
Orcrist
Killed the leaders of the Orc Pride.By Rejzio the Skeleton Writhing One level 46
36th Pyre 124th year of Ascendancy at 16:23 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Rejzio the Skeleton Writhing One level 50
77th Pyre 124th year of Ascendancy at 12:42 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rejzio the Skeleton Writhing One level 47
50th Pyre 124th year of Ascendancy at 08:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rejzio the Skeleton Writhing One level 12
37th Dusk 122nd year of Ascendancy at 04:26 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rejzio the Skeleton Writhing One level 37
44th Haze 123rd year of Ascendancy at 13:23 see stats
Size matters
Did over 600 damage in one attack.By Rejzio the Skeleton Writhing One level 49
66th Pyre 124th year of Ascendancy at 06:03 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rejzio the Skeleton Writhing One level 29
39th Pyre 123rd year of Ascendancy at 13:24 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Rejzio the Skeleton Writhing One level 16
46th Haze 122nd year of Ascendancy at 05:35 see stats
The Arena
Unlocked Arena mode.By Rejzio the Skeleton Writhing One level 12
26th Dusk 122nd year of Ascendancy at 09:28 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Rejzio the Skeleton Writhing One level 16
46th Haze 122nd year of Ascendancy at 05:35 see stats
The secret city
Discovered the truth about mages.By Rejzio the Skeleton Writhing One level 12
22nd Dusk 122nd year of Ascendancy at 15:59 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rejzio the Skeleton Writhing One level 33
1st Dusk 123rd year of Ascendancy at 00:50 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Rejzio the Skeleton Writhing One level 17
8th Allure 123rd year of Ascendancy at 17:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rejzio the Skeleton Writhing One level 34
24th Dusk 123rd year of Ascendancy at 03:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rejzio the Skeleton Writhing One level 17
6th Decay 122nd year of Ascendancy at 14:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rejzio the Skeleton Writhing One level 26
21st Pyre 123rd year of Ascendancy at 17:59 see stats
Log
The illusion covering Rejzio disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadow killed Worm that walks (servant of Rejzio)!
Saving done.
Resting starts...
Talent Bone Armour is ready to use.
Talent Re-assemble is ready to use.
Talent Lash Out is ready to use.
Talent Healing Light is ready to use.
Talent Decayed Devourers is ready to use.
Worm that walks (servant of Rejzio) activates Worm that Walks Link.
Rejzio links closer to his ally!
Worm that walks (servant of Rejzio) links closer to his ally!
Talent Vitality is ready to use.
Talent Chaos Orbs is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Rune: Shielding is ready to use.
Talent Worm that Walks is ready to use.
Talent Rune: Shielding is ready to use.
Talent Elemental Discord is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The rod emits a strange noise, glows briefly and returns to normal.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Rejzio) deactivates Worm that Walks Link.

































































































































































































